diff options
Diffstat (limited to 'editor/translations/ko.po')
-rw-r--r-- | editor/translations/ko.po | 23 |
1 files changed, 19 insertions, 4 deletions
diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 23a9e4dded..83853be57c 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -18,11 +18,12 @@ # Tilto_ <tilto0822@develable.xyz>, 2020. # Myeongjin Lee <aranet100@gmail.com>, 2020. # Doyun Kwon <caen4516@gmail.com>, 2020. +# Jun Hyung Shin <shmishmi79@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-06-29 15:26+0000\n" +"PO-Revision-Date: 2020-07-31 03:47+0000\n" "Last-Translator: Ch. <ccwpc@hanmail.net>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" @@ -1128,6 +1129,9 @@ msgstr "프로젝트 창립자" msgid "Lead Developer" msgstr "리드 개발자" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "프로젝트 매니저 " @@ -1149,6 +1153,16 @@ msgid "Gold Sponsors" msgstr "골드 스폰서" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "실버 기부자" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "브론즈 기부자" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "미니 스폰서" @@ -7359,7 +7373,6 @@ msgid "XForm Dialog" msgstr "XForm 대화 상자" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "" "Click to toggle between visibility states.\n" "\n" @@ -9802,6 +9815,7 @@ msgstr "" "Godot 프로젝트를 확인하기 위해 %s 폴더를 스캔할까요?\n" "시간이 걸릴 수 있습니다." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "프로젝트 매니저" @@ -10461,9 +10475,8 @@ msgid "Make node as Root" msgstr "노드를 루트로 만들기" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes and any children?" -msgstr "노드 \"%s\"와(과) 자식을 삭제할까요?" +msgstr "%d 개의 노드와 모든 자식 노드를 삭제할까요?" #: editor/scene_tree_dock.cpp msgid "Delete %d nodes?" @@ -12141,6 +12154,8 @@ msgid "" "Polygon-based shapes are not meant be used nor edited directly through the " "CollisionShape2D node. Please use the CollisionPolygon2D node instead." msgstr "" +"폴리곤 기반 Shape는 CollisionShape2D에 추가하거나 거기서 편집하게끔 설계하지 " +"않았습니다. 대신 CollisionPolygon2D 노드를 사용하십시오." #: scene/2d/cpu_particles_2d.cpp msgid "" |