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-rw-r--r--editor/translations/ko.po96
1 files changed, 64 insertions, 32 deletions
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index cc27ce3de6..fb4bf92e30 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -34,13 +34,15 @@
# Taehun Yun <yooontehoon@naver.com>, 2022.
# vrSono <global.sonogong@gmail.com>, 2022.
# Seonghyeon Cho <seonghyeoncho96@gmail.com>, 2022.
+# Haoyu Qiu <timothyqiu32@gmail.com>, 2022.
+# 김태우 <ogosengi3@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-06-12 13:19+0000\n"
-"Last-Translator: Seonghyeon Cho <seonghyeoncho96@gmail.com>\n"
+"PO-Revision-Date: 2022-06-26 16:16+0000\n"
+"Last-Translator: 김태우 <ogosengi3@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
"Language: ko\n"
@@ -48,7 +50,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.13-dev\n"
+"X-Generator: Weblate 4.13.1-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -657,6 +659,10 @@ msgid "Main Run Args"
msgstr "메인 실행 인자"
#: core/project_settings.cpp
+msgid "Scene Naming"
+msgstr "씬 이름 지정"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr "파일 확장자로 찾기"
@@ -664,18 +670,15 @@ msgstr "파일 확장자로 찾기"
msgid "Script Templates Search Path"
msgstr "스크립트 템플릿 검색 경로"
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "버전 컨트롤"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
+#, fuzzy
+msgid "Version Control Autoload On Startup"
msgstr "스타트업으로 자동 로드"
#: core/project_settings.cpp
-msgid "Plugin Name"
-msgstr "플러그인 이름"
+#, fuzzy
+msgid "Version Control Plugin Name"
+msgstr "버전 컨트롤"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -2753,7 +2756,7 @@ msgstr "파일 경로 완성"
#: editor/editor_export.cpp
#, fuzzy
-msgid "Completed sucessfully."
+msgid "Completed successfully."
msgstr "패키지를 성공적으로 설치했습니다!"
#: editor/editor_export.cpp
@@ -4199,7 +4202,7 @@ msgstr "레이아웃 삭제"
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
-msgstr "디폴트"
+msgstr "기본값"
#: editor/editor_node.cpp editor/editor_resource_picker.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
@@ -4252,14 +4255,6 @@ msgid ""
msgstr ""
"파일 '%s'에 쓸 수 없습니다. 파일이 사용 중이거나 잠겨 있거나 권한이 없습니다."
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "씬"
-
-#: editor/editor_node.cpp
-msgid "Scene Naming"
-msgstr "씬 이름 지정"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
@@ -4374,6 +4369,10 @@ msgid "Default Color Picker Mode"
msgstr "기본 색 고르기 모드"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "버전 컨트롤"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Username"
msgstr "사용자 이름"
@@ -4401,6 +4400,10 @@ msgstr "집중 모드를 토글합니다."
msgid "Add a new scene."
msgstr "새 씬을 추가합니다."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "씬"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "이전에 열었던 씬으로 이동합니다."
@@ -7886,11 +7889,20 @@ msgid "New Anim"
msgstr "새 애니메이션"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr "새 애니메이션 만들기"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "애니메이션 이름 바꾸기:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr "애니메이션 이름 바꾸기"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "애니메이션을 삭제할까요?"
@@ -7908,11 +7920,6 @@ msgid "Animation name already exists!"
msgstr "애니메이션 이름이 이미 있습니다!"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Rename Animation"
-msgstr "애니메이션 이름 바꾸기"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "애니메이션 복제"
@@ -8056,10 +8063,6 @@ msgid "Pin AnimationPlayer"
msgstr "AnimationPlayer 고정"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create New Animation"
-msgstr "새 애니메이션 만들기"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "애니메이션 이름:"
@@ -15561,8 +15564,8 @@ msgid ""
"Node is in %s group(s).\n"
"Click to show groups dock."
msgstr ""
-"노드가 그룹 안에 있습니다.\n"
-"클릭하면 그룹 독을 보여줘요."
+"노드가 %s 그룹 안에 있습니다.\n"
+"클릭하여 그룹 독을 봅니다."
#: editor/scene_tree_editor.cpp
msgid "Open Script:"
@@ -21406,6 +21409,18 @@ msgstr ""
msgid "Edge Connection Margin"
msgstr "연결 변경:"
+#: scene/2d/navigation_2d.cpp
+msgid ""
+"'Navigation2D' node and 'Navigation2D.get_simple_path()' are deprecated and "
+"will be removed in a future version. Use 'Navigation2DServer.map_get_path()' "
+"instead."
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Desired Distance"
+msgstr "거리 선택:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -22683,6 +22698,13 @@ msgstr ""
msgid "Transform Normals"
msgstr "변형 중단됨."
+#: scene/3d/navigation.cpp
+msgid ""
+"'Navigation' node and 'Navigation.get_simple_path()' are deprecated and will "
+"be removed in a future version. Use 'NavigationServer.map_get_path()' "
+"instead."
+msgstr ""
+
#: scene/3d/navigation.cpp scene/resources/curve.cpp
#, fuzzy
msgid "Up Vector"
@@ -27049,6 +27071,16 @@ msgstr ""
msgid "Walkable Low Height Spans"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Baking AABB"
+msgstr "AABB 만드는 중"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Baking AABB Offset"
+msgstr "오프셋:"
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""