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-rw-r--r--editor/translations/ka.po2143
1 files changed, 1809 insertions, 334 deletions
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index 58114e6cef..0eff93389d 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -73,6 +73,14 @@ msgstr "დაბალანსებული"
msgid "Mirror"
msgstr "სარკე"
+#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
+msgid "Time:"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+msgid "Value:"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
#, fuzzy
msgid "Insert Key Here"
@@ -312,11 +320,13 @@ msgid "Create %d NEW tracks and insert keys?"
msgstr "ახალი %d ჩანაწერების შექმნა და გასაღებების ჩასმა?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
-#: editor/plugin_config_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_create_dialog.cpp
msgid "Create"
msgstr "შექმნა"
@@ -438,6 +448,23 @@ msgid ""
msgstr ""
#: editor/animation_track_editor.cpp
+msgid ""
+"This animation belongs to an imported scene, so changes to imported tracks "
+"will not be saved.\n"
+"\n"
+"To enable the ability to add custom tracks, navigate to the scene's import "
+"settings and set\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
+"\", then re-import.\n"
+"Alternatively, use an import preset that imports animations to separate "
+"files."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Warning: Editing imported animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr "მხოლოდ აჩვენე ჩანაწერები კვანძებიდან მონიშნული ხეში."
@@ -574,7 +601,8 @@ msgstr "მასშტაბის თანაფარდობა:"
msgid "Select tracks to copy:"
msgstr ""
-#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/animation_track_editor.cpp editor/editor_log.cpp
+#: editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
@@ -643,6 +671,11 @@ msgstr "ყველას ჩანაცვლება"
msgid "Selection Only"
msgstr "მონიშნული მხოლოდ"
+#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -668,21 +701,38 @@ msgid "Line and column numbers."
msgstr ""
#: editor/connections_dialog.cpp
-msgid "Method in target Node must be specified!"
+#, fuzzy
+msgid "Method in target node must be specified."
msgstr "სამიზნე კვანძში მეთოდი უნდა იყოს განსაზღვრული!"
#: editor/connections_dialog.cpp
+#, fuzzy
msgid ""
-"Target method not found! Specify a valid method or attach a script to target "
-"Node."
+"Target method not found. Specify a valid method or attach a script to the "
+"target node."
msgstr ""
"სამიზნე მეთოდი ვერ მოიძებნა! დააკონკრეტეთ მეთოდი ან მიაბით სკრიპტი სამიზნე "
"კვანძზე."
#: editor/connections_dialog.cpp
-msgid "Connect To Node:"
+#, fuzzy
+msgid "Connect to Node:"
+msgstr "კვანძთან დაკავშირება:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect to Script:"
msgstr "კვანძთან დაკავშირება:"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "From Signal:"
+msgstr "დამაკავშირებელი სიგნალი:"
+
+#: editor/connections_dialog.cpp
+msgid "Scene does not contain any script."
+msgstr ""
+
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
@@ -690,10 +740,12 @@ msgid "Add"
msgstr "დამატება"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "მოშორება"
@@ -707,21 +759,32 @@ msgid "Extra Call Arguments:"
msgstr "დამატებითი გამოძახების არგუმენტები:"
#: editor/connections_dialog.cpp
-msgid "Path to Node:"
-msgstr "გზა კვანძამდე:"
-
-#: editor/connections_dialog.cpp
-msgid "Make Function"
-msgstr "ფუნქციის შექმნა"
+#, fuzzy
+msgid "Advanced"
+msgstr "დაბალანსებული"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "გადადებული"
#: editor/connections_dialog.cpp
+msgid ""
+"Defers the signal, storing it in a queue and only firing it at idle time."
+msgstr ""
+
+#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "ერთი გასროლით"
+#: editor/connections_dialog.cpp
+msgid "Disconnects the signal after its first emission."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Cannot connect signal"
+msgstr "დამაკავშირებელი სიგნალი:"
+
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -764,12 +827,12 @@ msgstr "კავშირის გაწყვეტა"
#: editor/connections_dialog.cpp
#, fuzzy
-msgid "Connect Signal: "
+msgid "Connect a Signal to a Method"
msgstr "დამაკავშირებელი სიგნალი:"
#: editor/connections_dialog.cpp
#, fuzzy
-msgid "Edit Connection: "
+msgid "Edit Connection:"
msgstr "მონიშვნის მრუდის ცვლილება"
#: editor/connections_dialog.cpp
@@ -802,7 +865,6 @@ msgid "Change %s Type"
msgstr "%s ტიპის ცვლილება"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
msgid "Change"
msgstr "ცვლილება"
@@ -833,7 +895,8 @@ msgid "Matches:"
msgstr "დამთხვევები:"
#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "აღწერა:"
@@ -847,17 +910,19 @@ msgid "Dependencies For:"
msgstr "დამოკიდებულება:"
#: editor/dependency_editor.cpp
+#, fuzzy
msgid ""
"Scene '%s' is currently being edited.\n"
-"Changes will not take effect unless reloaded."
+"Changes will only take effect when reloaded."
msgstr ""
"სცენა '%s' ამჟამად არის შესწორების რეჟიმში.\n"
"ცვლილებები არ იქნება ეფექტური გადატვირთამდე."
#: editor/dependency_editor.cpp
+#, fuzzy
msgid ""
"Resource '%s' is in use.\n"
-"Changes will take effect when reloaded."
+"Changes will only take effect when reloaded."
msgstr ""
"რესურსი '%s' გამოყენებაშია.\n"
"ცვლილებები ძალაში შევა გადატვირთვიდან."
@@ -953,21 +1018,14 @@ msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "სამუდამოდ წავშალოთ %d ნივთები? (უკან დაბრუნება შეუძლებელია)"
#: editor/dependency_editor.cpp
-msgid "Owns"
-msgstr "ფლობს"
-
-#: editor/dependency_editor.cpp
-msgid "Resources Without Explicit Ownership:"
-msgstr "რესურსები გამოკვეთილი მფლობელის გარეშე:"
+#, fuzzy
+msgid "Show Dependencies"
+msgstr "დამოკიდებულებები"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "ობოლი რესურსების მაძიებელი"
-#: editor/dependency_editor.cpp
-msgid "Delete selected files?"
-msgstr "წავშალოთ მონიშნული ფაილები?"
-
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
@@ -976,6 +1034,14 @@ msgstr "წავშალოთ მონიშნული ფაილებ
msgid "Delete"
msgstr "წაშლა"
+#: editor/dependency_editor.cpp
+msgid "Owns"
+msgstr "ფლობს"
+
+#: editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr "რესურსები გამოკვეთილი მფლობელის გარეშე:"
+
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "ლექსიკონის გასაღების შეცვლა"
@@ -1090,7 +1156,7 @@ msgstr "პაკეტი დაყენდა წარმატებით!
msgid "Success!"
msgstr "წარმატება!"
-#: editor/editor_asset_installer.cpp
+#: editor/editor_asset_installer.cpp editor/editor_node.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install"
msgstr "დაყენება"
@@ -1217,7 +1283,11 @@ msgid "Open Audio Bus Layout"
msgstr ""
#: editor/editor_audio_buses.cpp
-msgid "There is no 'res://default_bus_layout.tres' file."
+msgid "There is no '%s' file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
msgstr ""
#: editor/editor_audio_buses.cpp
@@ -1271,15 +1341,19 @@ msgid "Valid characters:"
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Invalid name. Must not collide with an existing engine class name."
+msgid "Must not collide with an existing engine class name."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgid "Must not collide with an existing buit-in type name."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Invalid name. Must not collide with an existing global constant name."
+msgid "Must not collide with an existing global constant name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Keyword cannot be used as an autoload name."
msgstr ""
#: editor/editor_autoload_settings.cpp
@@ -1310,11 +1384,12 @@ msgstr ""
msgid "Rearrange Autoloads"
msgstr ""
-#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr ""
+#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Invalid path."
+msgstr "არასწორი ფონტის ზომა."
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr ""
@@ -1365,7 +1440,7 @@ msgid "[unsaved]"
msgstr ""
#: editor/editor_dir_dialog.cpp
-msgid "Please select a base directory first"
+msgid "Please select a base directory first."
msgstr ""
#: editor/editor_dir_dialog.cpp
@@ -1373,7 +1448,8 @@ msgid "Choose a Directory"
msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
+#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr ""
@@ -1441,6 +1517,160 @@ msgstr ""
msgid "Template file not found:"
msgstr ""
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "3D Editor"
+msgstr "დამოკიდებულებების შემსწორებელი"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Script Editor"
+msgstr "დამოკიდებულებების შემსწორებელი"
+
+#: editor/editor_feature_profile.cpp
+msgid "Asset Library"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Scene Tree Editing"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Import Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Node Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Filesystem Dock"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Erase profile '%s'? (no undo)"
+msgstr "ყველას ჩანაცვლება"
+
+#: editor/editor_feature_profile.cpp
+msgid "Profile must be a valid filename and must not contain '.'"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Profile with this name already exists."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Editor Disabled, Properties Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "(Properties Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "(Editor Disabled)"
+msgstr "გამორთული"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Class Options:"
+msgstr "აღწერა:"
+
+#: editor/editor_feature_profile.cpp
+msgid "Enable Contextual Editor"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Enabled Properties:"
+msgstr "ანიმაციის . პარამეტრები."
+
+#: editor/editor_feature_profile.cpp
+msgid "Enabled Features:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enabled Classes:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "File '%s' format is invalid, import aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid ""
+"Profile '%s' already exists. Remote it first before importing, import "
+"aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Error saving profile to path: '%s'."
+msgstr "ჩატვირთვის შეცდომები!"
+
+#: editor/editor_feature_profile.cpp
+msgid "Unset"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Current Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Make Current"
+msgstr "ფუნქციის შექმნა"
+
+#: editor/editor_feature_profile.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp editor/editor_node.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp editor/editor_node.cpp
+#: editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Available Profiles"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Enabled Classes"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Class Options"
+msgstr "აღწერა:"
+
+#: editor/editor_feature_profile.cpp
+msgid "New profile name:"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Erase Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Import Profile(s)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Export Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid "Manage Editor Feature Profiles"
+msgstr ""
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr ""
@@ -1462,8 +1692,8 @@ msgstr ""
msgid "Open in File Manager"
msgstr "გახსნილი"
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#: editor/project_manager.cpp
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
msgid "Show in File Manager"
msgstr ""
@@ -1522,7 +1752,7 @@ msgstr ""
msgid "Go Up"
msgstr ""
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr ""
@@ -1554,14 +1784,18 @@ msgstr ""
msgid "Next Folder"
msgstr ""
-#: editor/editor_file_dialog.cpp
-msgid "Go to parent folder"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Go to parent folder."
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr ""
+#: editor/editor_file_dialog.cpp
+msgid "Toggle visibility of hidden files."
+msgstr ""
+
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
msgstr ""
@@ -1576,6 +1810,7 @@ msgstr ""
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Preview:"
msgstr ""
@@ -1592,6 +1827,12 @@ msgid "ScanSources"
msgstr ""
#: editor/editor_file_system.cpp
+msgid ""
+"There are multiple importers for different types pointing to file %s, import "
+"aborted"
+msgstr ""
+
+#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr ""
@@ -1777,6 +2018,11 @@ msgstr ""
msgid "Output:"
msgstr ""
+#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Copy Selection"
+msgstr "მონიშვნის მოშორება"
+
#: editor/editor_log.cpp editor/editor_profiler.cpp
#: editor/editor_properties.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -1924,7 +2170,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
-"Changes to it will not be kept when saving the current scene."
+"Changes to it won't be kept when saving the current scene."
msgstr ""
#: editor/editor_node.cpp
@@ -1935,7 +2181,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"This scene was imported, so changes to it will not be kept.\n"
+"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
@@ -1943,7 +2189,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
-"This is a remote object so changes to it will not be kept.\n"
+"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
@@ -1953,27 +2199,6 @@ msgid "There is no defined scene to run."
msgstr ""
#: editor/editor_node.cpp
-msgid ""
-"No main scene has ever been defined, select one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' does not exist, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' is not a scene file, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
@@ -1981,7 +2206,7 @@ msgstr ""
msgid "Could not start subprocess!"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
msgstr ""
@@ -1990,6 +2215,11 @@ msgid "Open Base Scene"
msgstr ""
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Quick Open..."
+msgstr "გახსნილი"
+
+#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr ""
@@ -2151,6 +2381,27 @@ msgid "Clear Recent Scenes"
msgstr ""
#: editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Save Layout"
msgstr ""
@@ -2177,6 +2428,19 @@ msgstr ""
msgid "Close Tab"
msgstr "დახურვა"
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Close Other Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Tabs to the Right"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close All Tabs"
+msgstr "დახურვა"
+
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr ""
@@ -2299,10 +2563,6 @@ msgstr ""
msgid "Project Settings"
msgstr ""
-#: editor/editor_node.cpp editor/project_export.cpp
-msgid "Export"
-msgstr ""
-
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr ""
@@ -2313,6 +2573,10 @@ msgid "Open Project Data Folder"
msgstr "პროექტის დამფუძნებლები"
#: editor/editor_node.cpp
+msgid "Install Android Build Template"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr ""
@@ -2417,6 +2681,10 @@ msgstr ""
msgid "Open Editor Settings Folder"
msgstr ""
+#: editor/editor_node.cpp
+msgid "Manage Editor Features"
+msgstr ""
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
@@ -2429,6 +2697,7 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr ""
@@ -2518,11 +2787,6 @@ msgstr ""
msgid "Disable Update Spinner"
msgstr ""
-#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr ""
-
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr ""
@@ -2548,6 +2812,27 @@ msgid "Don't Save"
msgstr ""
#: editor/editor_node.cpp
+msgid "Android build template is missing, please install relevant templates."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Manage Templates"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This will install the Android project for custom builds.\n"
+"Note that, in order to use it, it needs to be enabled per export preset."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Android build template is already installed and it won't be overwritten.\n"
+"Remove the \"build\" directory manually before attempting this operation "
+"again."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr ""
@@ -2670,10 +2955,6 @@ msgid "Physics Frame %"
msgstr ""
#: editor/editor_profiler.cpp
-msgid "Time:"
-msgstr ""
-
-#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr ""
@@ -2810,10 +3091,6 @@ msgid "Remove Item"
msgstr ""
#: editor/editor_run_native.cpp
-msgid "Select device from the list"
-msgstr ""
-
-#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
@@ -2847,6 +3124,10 @@ msgstr ""
msgid "Select Node(s) to Import"
msgstr ""
+#: editor/editor_sub_scene.cpp editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr ""
@@ -3009,6 +3290,11 @@ msgid "SSL Handshake Error"
msgstr ""
#: editor/export_template_manager.cpp
+#, fuzzy
+msgid "Uncompressing Android Build Sources"
+msgstr "აქტივების არაკომპრესირება"
+
+#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr ""
@@ -3025,8 +3311,9 @@ msgid "Remove Template"
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Select template file"
-msgstr ""
+#, fuzzy
+msgid "Select Template File"
+msgstr "წავშალოთ მონიშნული ფაილები?"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
@@ -3082,7 +3369,7 @@ msgid "No name provided."
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Provided name contains invalid characters"
+msgid "Provided name contains invalid characters."
msgstr ""
#: editor/filesystem_dock.cpp
@@ -3110,21 +3397,27 @@ msgid "Duplicating folder:"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Open Scene(s)"
+msgid "New Inherited Scene"
msgstr ""
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open Scenes"
+msgstr "გახსნილი"
+
+#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr ""
#: editor/filesystem_dock.cpp
#, fuzzy
-msgid "Add to favorites"
+msgid "Add to Favorites"
msgstr "საყვარლები:"
#: editor/filesystem_dock.cpp
-msgid "Remove from favorites"
-msgstr ""
+#, fuzzy
+msgid "Remove from Favorites"
+msgstr "საყვარლები:"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
@@ -3155,11 +3448,13 @@ msgstr ""
msgid "New Resource..."
msgstr "რესურსი"
-#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
msgid "Expand All"
msgstr ""
-#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Collapse All"
msgstr "ყველას ჩანაცვლება"
@@ -3172,11 +3467,11 @@ msgid "Rename"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Previous Directory"
+msgid "Previous Folder/File"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Next Directory"
+msgid "Next Folder/File"
msgstr ""
#: editor/filesystem_dock.cpp
@@ -3184,7 +3479,7 @@ msgid "Re-Scan Filesystem"
msgstr ""
#: editor/filesystem_dock.cpp
-msgid "Toggle split mode"
+msgid "Toggle Split Mode"
msgstr ""
#: editor/filesystem_dock.cpp
@@ -3214,7 +3509,7 @@ msgstr ""
msgid "Create Script"
msgstr ""
-#: editor/find_in_files.cpp
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
msgid "Find in Files"
msgstr ""
@@ -3230,6 +3525,12 @@ msgstr ""
msgid "Filters:"
msgstr ""
+#: editor/find_in_files.cpp
+msgid ""
+"Include the files with the following extensions. Add or remove them in "
+"ProjectSettings."
+msgstr ""
+
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
@@ -3668,7 +3969,7 @@ msgid "Open Animation Node"
msgstr "ანიმაციის ოპტიმიზაცია"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Triangle already exists"
+msgid "Triangle already exists."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3744,7 +4045,6 @@ msgid "Node Moved"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
@@ -3817,8 +4117,9 @@ msgid "Edit Filtered Tracks:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Enable filtering"
-msgstr ""
+#, fuzzy
+msgid "Enable Filtering"
+msgstr "ანიმ სიგრძის შეცვლა"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
@@ -3933,10 +4234,6 @@ msgid "Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "New"
-msgstr ""
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Edit Transitions..."
msgstr "გადასვლები"
@@ -3954,11 +4251,11 @@ msgid "Autoplay on Load"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Onion Skinning"
+msgid "Enable Onion Skinning"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Enable Onion Skinning"
+msgid "Onion Skinning Options"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -4505,13 +4802,19 @@ msgid "Move CanvasItem"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Children of containers have their anchors and margins values overridden by "
+"their parent."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
-"Children of containers have their anchors and margins values overridden by "
-"their parent."
+"When active, moving Control nodes changes their anchors instead of their "
+"margins."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4527,10 +4830,49 @@ msgid "Change Anchors"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock Selected"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected"
+msgstr "მონიშვნის მოშორება"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected"
+msgstr "მონიშვნის მოშორება"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Bones"
+msgstr "ანიმაციის გარდაქმნის ცვლილება"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
@@ -4604,7 +4946,7 @@ msgid "Snapping Options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to grid"
+msgid "Snap to Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4625,31 +4967,31 @@ msgid "Use Pixel Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Smart snapping"
+msgid "Smart Snapping"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to parent"
+msgid "Snap to Parent"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to node anchor"
+msgid "Snap to Node Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to node sides"
+msgid "Snap to Node Sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to node center"
+msgid "Snap to Node Center"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to other nodes"
+msgid "Snap to Other Nodes"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to guides"
+msgid "Snap to Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4663,10 +5005,12 @@ msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
@@ -4680,14 +5024,6 @@ msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
-msgstr ""
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
@@ -4738,7 +5074,7 @@ msgid "Frame Selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4792,6 +5128,10 @@ msgid "Divide grid step by 2"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr ""
@@ -4814,8 +5154,9 @@ msgid "Error instancing scene from %s"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change default type"
-msgstr ""
+#, fuzzy
+msgid "Change Default Type"
+msgstr "%s ტიპის ცვლილება"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -4901,19 +5242,19 @@ msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Flat0"
+msgid "Flat 0"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Flat1"
+msgid "Flat 1"
msgstr ""
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Ease in"
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease In"
msgstr ""
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Ease out"
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease Out"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
@@ -4933,23 +5274,27 @@ msgid "Load Curve Preset"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Add point"
-msgstr ""
+#, fuzzy
+msgid "Add Point"
+msgstr "საყვარლები:"
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Remove point"
-msgstr ""
+#, fuzzy
+msgid "Remove Point"
+msgstr "მონიშვნის მოშორება"
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Left linear"
-msgstr ""
+#, fuzzy
+msgid "Left Linear"
+msgstr "წრფივი"
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Right linear"
-msgstr ""
+#, fuzzy
+msgid "Right Linear"
+msgstr "წრფივი"
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Load preset"
+msgid "Load Preset"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
@@ -5005,14 +5350,19 @@ msgid "This doesn't work on scene root!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Shape"
+msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape"
+msgid "Failed creating shapes!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Convex Shape(s)"
+msgstr "ახალი %s შექმნა"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr ""
@@ -5062,16 +5412,13 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Static Body"
-msgstr ""
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling"
-msgstr ""
+#, fuzzy
+msgid "Create Convex Collision Sibling(s)"
+msgstr "შექმნა"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
@@ -5224,20 +5571,20 @@ msgid "Create Navigation Polygon"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generating Visibility Rect"
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Convert to CPUParticles"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Generate Visibility Rect"
+msgid "Generating Visibility Rect"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
-msgid "Can only set point into a ParticlesMaterial process material"
+msgid "Generate Visibility Rect"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Convert to CPUParticles"
+msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
@@ -5380,7 +5727,7 @@ msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
-#: editor/project_export.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr ""
@@ -5431,7 +5778,7 @@ msgid "Split Segment (in curve)"
msgstr ""
#: editor/plugins/physical_bone_plugin.cpp
-msgid "Move joint"
+msgid "Move Joint"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5668,7 +6015,6 @@ msgid "Open in Editor"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
@@ -5763,6 +6109,11 @@ msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr ""
@@ -5844,10 +6195,6 @@ msgstr ""
msgid "Close All"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close Other Tabs"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr ""
@@ -5856,11 +6203,6 @@ msgstr ""
msgid "Toggle Scripts Panel"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find Next"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr ""
@@ -5887,7 +6229,7 @@ msgid "Debug with External Editor"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Open Godot online documentation"
+msgid "Open Godot online documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -5895,7 +6237,7 @@ msgid "Request Docs"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback"
+msgid "Help improve the Godot documentation by giving feedback."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
@@ -5921,10 +6263,12 @@ msgid ""
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
msgid "Reload"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
msgstr ""
@@ -5939,6 +6283,31 @@ msgstr "ძებნა:"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
+msgid "Connections to method:"
+msgstr "კვანძთან დაკავშირება:"
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Source"
+msgstr "რესურსი"
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Signal"
+msgstr "სიგნალები"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Target"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid ""
+"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
+msgstr "'%s' და '%s' შორის კავშირის გაწყვეტა"
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
msgid "Line"
msgstr "ხაზი:"
@@ -5951,10 +6320,6 @@ msgstr ""
msgid "Go to Function"
msgstr "ფუნქციის შექმნა"
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Standard"
-msgstr ""
-
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
@@ -5987,6 +6352,11 @@ msgstr ""
msgid "Syntax Highlighter"
msgstr ""
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Bookmarks"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@@ -6014,6 +6384,24 @@ msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Bookmark"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Go to Next Bookmark"
+msgstr "მომდევნო ნაბიჯზე გადასვლა"
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Go to Previous Bookmark"
+msgstr "წინამდებარე ნაბიჯზე გადასვლა"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Bookmarks"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr ""
@@ -6091,6 +6479,12 @@ msgid "Contextual Help"
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp
+msgid ""
+"This shader has been modified on on disk.\n"
+"What action should be taken?"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr ""
@@ -6428,7 +6822,7 @@ msgid "Right View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Switch Perspective/Orthogonal view"
+msgid "Switch Perspective/Orthogonal View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6468,11 +6862,12 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap object to floor"
+msgid "Snap Object to Floor"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6617,40 +7012,40 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create polygon."
-msgstr ""
-
-#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create collision polygon."
+msgid "Convert to Mesh2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Invalid geometry, can't create light occluder."
+msgid "Invalid geometry, can't create polygon."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Sprite"
-msgstr ""
+#, fuzzy
+msgid "Convert to Polygon2D"
+msgstr "შექმნა"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+msgid "Invalid geometry, can't create collision polygon."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
-msgid "Convert to Polygon2D"
+msgid "Create CollisionPolygon2D Sibling"
msgstr "შექმნა"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
-msgid "Create CollisionPolygon2D Sibling"
-msgstr "შექმნა"
+msgid "Invalid geometry, can't create light occluder."
+msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D Sibling"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Sprite"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
msgstr ""
@@ -6667,7 +7062,12 @@ msgid "Settings:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "ERROR: Couldn't load frame resource!"
+#, fuzzy
+msgid "No Frames Selected"
+msgstr "დაკავშირება"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add %d Frame(s)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -6675,6 +7075,10 @@ msgid "Add Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr ""
@@ -6718,6 +7122,15 @@ msgid "Animation Frames:"
msgstr "ანიმაციის . პარამეტრები."
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Add a Texture from File"
+msgstr "მონიშნული თრექის წაშლა."
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frames from a Sprite Sheet"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr ""
@@ -6734,6 +7147,26 @@ msgid "Move (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Select Frames"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Horizontal:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Vertical:"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Select/Clear All Frames"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Create Frames from Sprite Sheet"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr ""
@@ -6798,12 +7231,12 @@ msgstr ""
msgid "Remove All Items"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Remove All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Edit theme..."
+msgid "Edit Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
@@ -6831,18 +7264,24 @@ msgid "Create From Current Editor Theme"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "CheckBox Radio1"
+msgid "Toggle Button"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "CheckBox Radio2"
-msgstr ""
+#, fuzzy
+msgid "Disabled Button"
+msgstr "გამორთული"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Disabled Item"
+msgstr "გამორთული"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr ""
@@ -6859,6 +7298,22 @@ msgid "Checked Radio Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Named Sep."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Submenu"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Item 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Item 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
@@ -6867,8 +7322,9 @@ msgid "Many"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Has,Many,Options"
-msgstr ""
+#, fuzzy
+msgid "Disabled LineEdit"
+msgstr "გამორთული"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
@@ -6883,6 +7339,18 @@ msgid "Tab 3"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Editable Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Subtree"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has,Many,Options"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
@@ -6915,6 +7383,7 @@ msgid "Fix Invalid Tiles"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Cut Selection"
msgstr "მონიშვნის ასლის შექმნა"
@@ -6956,37 +7425,46 @@ msgid "Mirror Y"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Disable Autotile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Enable Priority"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Pick Tile"
+msgid ""
+"Shift+RMB: Line Draw\n"
+"Shift+Ctrl+RMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
-msgid "Copy Selection"
-msgstr "მონიშვნის მოშორება"
+msgid "Pick Tile"
+msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate left"
+msgid "Rotate Left"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate right"
+msgid "Rotate Right"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Flip horizontally"
+msgid "Flip Horizontally"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Flip vertically"
+msgid "Flip Vertically"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
-msgid "Clear transform"
+msgid "Clear Transform"
msgstr "ანიმაციის გარდაქმნის ცვლილება"
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -7023,6 +7501,43 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Region Mode"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Collision Mode"
+msgstr "ინტერპოლაციის რეჟიმი"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occlusion Mode"
+msgstr "შექმნა"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Mode"
+msgstr "შექმნა"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Bitmask Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Priority Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Icon Mode"
+msgstr "მასშტაბის თანაფარდობა:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Z Index Mode"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
msgstr ""
@@ -7108,6 +7623,7 @@ msgstr "შექმნა"
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
+"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr ""
@@ -7223,6 +7739,71 @@ msgid "TileSet"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add input +"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add output +"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add input port"
+msgstr "საყვარლები:"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add output port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Change input port type"
+msgstr "%s ტიპის ცვლილება"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change output port type"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Change input port name"
+msgstr "ლექსიკონის მნიშვნელობის შეცვლა"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Change output port name"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Remove input port"
+msgstr "მონიშვნის მოშორება"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Remove output port"
+msgstr "მონიშვნის მოშორება"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Set expression"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Resize VisualShader node"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
msgstr ""
@@ -7261,6 +7842,849 @@ msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Create Shader Node"
+msgstr "კვანძთან დაკავშირება:"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Color function."
+msgstr "ფუნქციის შექმნა"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Grayscale function."
+msgstr "ფუნქციის შექმნა"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts HSV vector to RGB equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts RGB vector to HSV equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Sepia function."
+msgstr "ფუნქციის შექმნა"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Burn operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Darken operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Difference operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Dodge operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "HardLight operator"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Lighten operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Overlay operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Screen operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "SoftLight operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Color constant."
+msgstr "მუდმივი"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Color uniform."
+msgstr "ანიმაციის გარდაქმნის ცვლილება"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided scalars are equal, greater or "
+"less."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided boolean value is true or false."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'camera' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'inv_camera' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'inv_projection' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'normal' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'projection' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'time' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'viewport_size' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'world' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'alpha' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'color' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'texture_pixel_size' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'uv' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Input parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'alpha' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'binormal' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'color' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'fragcoord' input parameter for fragment and light shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'point_coord' input parameter for fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'screen_uv' input parameter for fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'side' input parameter for fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'tangent' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'uv' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'uv2' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'vertex' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'view' input parameter for fragment and light shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'albedo' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'attenuation' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'diffuse' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'light' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'light_color' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'roughness' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'specular' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'transmission' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'modelview' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'point_size' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'tangent' input parameter for vertex and fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'light_pass' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'point_coord' input parameter for fragment and light shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'screen_pixel_size' input parameter for fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'screen_uv' input parameter for fragment and light shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'light_alpha' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'light_height' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'light_uv' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'light_vec' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'normal' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'shadow_color' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'extra' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'projection' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'vertex' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'world' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'active' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'alpha' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'color' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'custom' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'custom_alpha' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'delta' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'emission_transform' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'index' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'lifetime' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'restart' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'time' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'transform' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'velocity' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Scalar function."
+msgstr "მონიშვნის მასშტაბის ცვლილება"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "E constant (2.718282). Represents the base of the natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Epsilon constant (0.00001). Smallest possible scalar number."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Phi constant (1.618034). Golden ratio."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/4 constant (0.785398) or 45 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/2 constant (1.570796) or 90 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi constant (3.141593) or 180 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Tau constant (6.283185) or 360 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sqrt2 constant (1.414214). Square root of 2."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the absolute value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Finds the nearest integer that is greater than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Constrains a value to lie between two further values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in radians to degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-e Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest integer less than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Computes the fractional part of the argument."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse of the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the greater of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the lesser of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the opposite value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the value of the first parameter raised to the power of the second."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in degrees to radians."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Finds the nearest integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Finds the nearest even integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Clamps the value between 0.0 and 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Extracts the sign of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Returns the hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if x is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Finds the truncated value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds scalar to scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts scalar from scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Scalar constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Scalar uniform."
+msgstr "ანიმაციის გარდაქმნის ცვლილება"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the cubic texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Cubic texture uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "2D texture uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Transform function."
+msgstr "შექმნა"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(GLES3 only) Calculate the outer product of a pair of vectors.\n"
+"\n"
+"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
+"one column) and the second parameter 'r' as a row vector (matrix with one "
+"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
+"whose number of rows is the number of components in 'c' and whose number of "
+"columns is the number of components in 'r'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes transform from four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes transform to four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Calculates the determinant of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Calculates the inverse of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Calculates the transpose of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies transform by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Transform constant."
+msgstr "შექმნა"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Transform uniform."
+msgstr "შექმნა"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vector function."
+msgstr "ფუნქციის შექმნა"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes vector from three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes vector to three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the cross product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the distance between two points."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the dot product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns a vector that points in the same direction as a reference vector. "
+"The function has three vector parameters : N, the vector to orient, I, the "
+"incident vector, and Nref, the reference vector. If the dot product of I and "
+"Nref is smaller than zero the return value is N. Otherwise -N is returned."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the length of a vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the normalize product of vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns a vector that points in the direction of reflection ( a : incident "
+"vector, b : normal vector )."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns a vector that points in the direction of refraction."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( vector(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds vector to vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts vector from vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector constant."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Vector uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Custom Godot Shader Language expression, with custom amount of input and "
+"output ports. This is a direct injection of code into the vertex/fragment/"
+"light function, do not use it to write the function declarations inside."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns falloff based on the dot product of surface normal and view "
+"direction of camera (pass associated inputs to it)."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using "
+"local differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using "
+"local differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using "
+"local differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using "
+"local differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative "
+"in 'x' and 'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative "
+"in 'x' and 'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
@@ -7448,6 +8872,10 @@ msgid "Directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -7494,10 +8922,6 @@ msgid "Rename Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "New Game Project"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr ""
@@ -7526,10 +8950,6 @@ msgid "Project Name:"
msgstr ""
#: editor/project_manager.cpp
-msgid "Create folder"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Project Path:"
msgstr ""
@@ -7538,10 +8958,6 @@ msgid "Project Installation Path:"
msgstr ""
#: editor/project_manager.cpp
-msgid "Browse"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Renderer:"
msgstr ""
@@ -7594,8 +9010,8 @@ msgid ""
"\n"
"If you proceed with opening it, it will be converted to Godot's current "
"configuration file format.\n"
-"Warning: You will not be able to open the project with previous versions of "
-"the engine anymore."
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
msgstr ""
#: editor/project_manager.cpp
@@ -7606,8 +9022,8 @@ msgid ""
"%s\n"
"\n"
"Do you want to convert it?\n"
-"Warning: You will not be able to open the project with previous versions of "
-"the engine anymore."
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
msgstr ""
#: editor/project_manager.cpp
@@ -7619,7 +9035,7 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
-"Please edit the project and set the main scene in \"Project Settings\" under "
+"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
@@ -7630,23 +9046,37 @@ msgid ""
msgstr ""
#: editor/project_manager.cpp
-msgid "Are you sure to run more than one project?"
+msgid "Are you sure to run %d projects at once?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove %d projects from the list?\n"
+"The project folders' contents won't be modified."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Remove this project from the list?\n"
+"The project folder's contents won't be modified."
msgstr ""
#: editor/project_manager.cpp
-msgid "Remove project from the list? (Folder contents will not be modified)"
+msgid ""
+"Remove all missing projects from the list? (Folders contents will not be "
+"modified)"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
-"The UI will update next time the editor or project manager starts."
+"The interface will update after restarting the editor or project manager."
msgstr ""
#: editor/project_manager.cpp
msgid ""
-"You are about the scan %s folders for existing Godot projects. Do you "
-"confirm?"
+"Are you sure to scan %s folders for existing Godot projects?\n"
+"This could take a while."
msgstr ""
#: editor/project_manager.cpp
@@ -7670,6 +9100,11 @@ msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Remove Missing"
+msgstr "მოშორება"
+
+#: editor/project_manager.cpp
msgid "Templates"
msgstr ""
@@ -7687,8 +9122,8 @@ msgstr ""
#: editor/project_manager.cpp
msgid ""
-"You don't currently have any projects.\n"
-"Would you like to explore the official example projects in the Asset Library?"
+"You currently don't have any projects.\n"
+"Would you like to explore official example projects in the Asset Library?"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -7714,7 +9149,7 @@ msgid ""
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Action '%s' already exists!"
+msgid "An action with the name '%s' already exists."
msgstr ""
#: editor/project_settings_editor.cpp
@@ -7869,10 +9304,6 @@ msgid ""
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Already existing"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr ""
@@ -7937,7 +9368,7 @@ msgid "Override For..."
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Editor must be restarted for changes to take effect"
+msgid "The editor must be restarted for changes to take effect."
msgstr ""
#: editor/project_settings_editor.cpp
@@ -7998,12 +9429,13 @@ msgid "Locales Filter"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Show all locales"
+msgid "Show All Locales"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Show only selected locales"
-msgstr ""
+#, fuzzy
+msgid "Show Selected Locales Only"
+msgstr "მონიშნული მხოლოდ"
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
@@ -8018,14 +9450,6 @@ msgid "AutoLoad"
msgstr ""
#: editor/property_editor.cpp
-msgid "Ease In"
-msgstr ""
-
-#: editor/property_editor.cpp
-msgid "Ease Out"
-msgstr ""
-
-#: editor/property_editor.cpp
msgid "Zero"
msgstr ""
@@ -8099,7 +9523,7 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Advanced options"
+msgid "Advanced Options"
msgstr ""
#: editor/rename_dialog.cpp
@@ -8354,8 +9778,9 @@ msgid "User Interface"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Custom Node"
-msgstr ""
+#, fuzzy
+msgid "Other Node"
+msgstr "წაშლა"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -8396,7 +9821,7 @@ msgid "Clear Inheritance"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Open documentation"
+msgid "Open Documentation"
msgstr ""
#: editor/scene_tree_dock.cpp
@@ -8423,7 +9848,7 @@ msgstr ""
msgid "Save Branch as Scene"
msgstr ""
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
msgstr ""
@@ -8466,6 +9891,19 @@ msgid "Toggle Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
+msgid "Unlock Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Button Group"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "(Connecting From)"
+msgstr "დამაკავშირებელი სიგნალი:"
+
+#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr ""
@@ -8487,9 +9925,10 @@ msgid ""
"Click to show groups dock."
msgstr ""
-#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
-msgid "Open Script"
-msgstr ""
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Open Script:"
+msgstr "დამოკიდებულებების შემსწორებელი"
#: editor/scene_tree_editor.cpp
msgid ""
@@ -8534,71 +9973,76 @@ msgid "Select a Node"
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Error loading template '%s'"
-msgstr ""
+#, fuzzy
+msgid "Path is empty."
+msgstr "ბუფერი ცარიელია"
#: editor/script_create_dialog.cpp
-msgid "Error - Could not create script in filesystem."
-msgstr ""
+#, fuzzy
+msgid "Filename is empty."
+msgstr "ბუფერი ცარიელია"
#: editor/script_create_dialog.cpp
-msgid "Error loading script from %s"
+msgid "Path is not local."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "N/A"
-msgstr ""
+#, fuzzy
+msgid "Invalid base path."
+msgstr "არასწორი ფონტის ზომა."
#: editor/script_create_dialog.cpp
-msgid "Open Script/Choose Location"
+msgid "A directory with the same name exists."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Path is empty"
-msgstr ""
+#, fuzzy
+msgid "Invalid extension."
+msgstr "არასწორი ფონტის ზომა."
#: editor/script_create_dialog.cpp
-msgid "Filename is empty"
+msgid "Wrong extension chosen."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Path is not local"
+msgid "Error loading template '%s'"
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Invalid base path"
+msgid "Error - Could not create script in filesystem."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Directory of the same name exists"
+msgid "Error loading script from %s"
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "File exists, will be reused"
+msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Invalid extension"
+msgid "Open Script / Choose Location"
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Wrong extension chosen"
+msgid "Open Script"
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Invalid Path"
+msgid "File exists, it will be reused."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Invalid class name"
-msgstr ""
+#, fuzzy
+msgid "Invalid class name."
+msgstr "არასწორი ფონტის ზომა."
#: editor/script_create_dialog.cpp
-msgid "Invalid inherited parent name or path"
+msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script valid"
+msgid "Script is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -8606,15 +10050,16 @@ msgid "Allowed: a-z, A-Z, 0-9 and _"
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Built-in script (into scene file)"
+msgid "Built-in script (into scene file)."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Create new script file"
-msgstr ""
+#, fuzzy
+msgid "Will create a new script file."
+msgstr "ახალი %s შექმნა"
#: editor/script_create_dialog.cpp
-msgid "Load existing script file"
+msgid "Will load an existing script file."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -8745,6 +10190,10 @@ msgstr ""
msgid "Set From Tree"
msgstr ""
+#: editor/script_editor_debugger.cpp
+msgid "Export measures as CSV"
+msgstr ""
+
#: editor/settings_config_dialog.cpp
msgid "Erase Shortcut"
msgstr ""
@@ -8874,6 +10323,14 @@ msgid "GDNativeLibrary"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Enabled GDNative Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Disabled GDNative Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
msgstr ""
@@ -8959,8 +10416,9 @@ msgid "GridMap Fill Selection"
msgstr "ყველა მონიშნვა"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
-msgstr ""
+#, fuzzy
+msgid "GridMap Paste Selection"
+msgstr "ყველა მონიშნვა"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
@@ -9027,18 +10485,6 @@ msgid "Cursor Clear Rotation"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Create Area"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Create Exterior Connector"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Erase Area"
-msgstr ""
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr ""
@@ -9392,15 +10838,7 @@ msgid "Available Nodes:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Select or create a function to edit graph"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal Arguments:"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable:"
+msgid "Select or create a function to edit its graph."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
@@ -9530,6 +10968,19 @@ msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export.cpp
+msgid "Custom build requires a valid Android SDK path in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid Android SDK path for custom build in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Android project is not installed for compiling. Install from Editor menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
msgstr ""
@@ -9538,6 +10989,34 @@ msgstr ""
msgid "Invalid package name:"
msgstr "არასწორი ფონტის ზომა."
+#: platform/android/export/export.cpp
+msgid ""
+"Trying to build from a custom built template, but no version info for it "
+"exists. Please reinstall from the 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Android build version mismatch:\n"
+" Template installed: %s\n"
+" Godot Version: %s\n"
+"Please reinstall Android build template from 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Building Android Project (gradle)"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Building of Android project failed, check output for the error.\n"
+"Alternatively visit docs.godotengine.org for Android build documentation."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "No build apk generated at: "
+msgstr ""
+
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
msgstr ""
@@ -9794,27 +11273,27 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent"
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "ARVRController must have an ARVROrigin node as its parent"
+msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
-"The controller id must not be 0 or this controller will not be bound to an "
-"actual controller"
+"The controller ID must not be 0 or this controller won't be bound to an "
+"actual controller."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "ARVRAnchor must have an ARVROrigin node as its parent"
+msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
-"The anchor id must not be 0 or this anchor will not be bound to an actual "
-"anchor"
+"The anchor ID must not be 0 or this anchor won't be bound to an actual "
+"anchor."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "ARVROrigin requires an ARVRCamera child node"
+msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
#: scene/3d/baked_lightmap.cpp
@@ -9884,8 +11363,8 @@ msgstr ""
#: scene/3d/cpu_particles.cpp
msgid ""
-"CPUParticles animation requires the usage of a SpatialMaterial with "
-"\"Billboard Particles\" enabled."
+"CPUParticles animation requires the usage of a SpatialMaterial whose "
+"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -9922,8 +11401,8 @@ msgstr ""
#: scene/3d/particles.cpp
msgid ""
-"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
-"Particles\" enabled."
+"Particles animation requires the usage of a SpatialMaterial whose Billboard "
+"Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/path.cpp
@@ -9948,7 +11427,7 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr ""
#: scene/3d/soft_body.cpp
-msgid "This body will be ignored until you set a mesh"
+msgid "This body will be ignored until you set a mesh."
msgstr ""
#: scene/3d/soft_body.cpp
@@ -10049,7 +11528,7 @@ msgstr ""
msgid ""
"Container by itself serves no purpose unless a script configures it's "
"children placement behavior.\n"
-"If you dont't intend to add a script, then please use a plain 'Control' node "
+"If you don't intend to add a script, then please use a plain 'Control' node "
"instead."
msgstr ""
@@ -10061,10 +11540,6 @@ msgstr ""
msgid "Please Confirm..."
msgstr ""
-#: scene/gui/file_dialog.cpp
-msgid "Go to parent folder."
-msgstr ""
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -10138,6 +11613,13 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#: servers/visual/shader_language.cpp
+msgid "Constants cannot be modified."
+msgstr ""
+
+#~ msgid "Path to Node:"
+#~ msgstr "გზა კვანძამდე:"
+
#~ msgid "Line:"
#~ msgstr "ხაზი:"
@@ -10145,10 +11627,6 @@ msgstr ""
#~ msgstr "სვეტი:"
#, fuzzy
-#~ msgid "Remove Split"
-#~ msgstr "მონიშვნის მოშორება"
-
-#, fuzzy
#~ msgid "Zoom out"
#~ msgstr "ზუმის დაპატარავება"
@@ -10168,9 +11646,6 @@ msgstr ""
#~ msgid "Match case"
#~ msgstr "საქმის დამთხვევა"
-#~ msgid "Disabled"
-#~ msgstr "გამორთული"
-
#~ msgid "Move Anim Track Up"
#~ msgstr "ანიმაციის თრექის ზემოთ გადაადგილება"