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-rw-r--r--editor/translations/ja.po9
1 files changed, 5 insertions, 4 deletions
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index 0d6f6677ba..ed62ed7280 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -20,12 +20,13 @@
# nyanode <akaruooyagi@yahoo.co.jp>, 2018.
# nitenook <admin@alterbaum.net>, 2018.
# Rob Matych <robertsmatych@gmail.com>, 2018.
+# Hidetsugu Takahashi <manzyun@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-25 05:08+0000\n"
-"Last-Translator: Rob Matych <robertsmatych@gmail.com>\n"
+"PO-Revision-Date: 2019-01-19 19:21+0000\n"
+"Last-Translator: Hidetsugu Takahashi <manzyun@gmail.com>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
"Language: ja\n"
@@ -38,13 +39,13 @@ msgstr ""
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "convert() の引数の型が無効です。TYPE_* 定数を使ってください。"
+msgstr "Convert()に対して無効な型の引数です。TYPE_ 定数を使ってください。"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "デコードするにはバイトが足りないか、または無効な形式です。"
+msgstr "デコードバイトのバイトは足りません、または無効な形式です。"
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"