diff options
Diffstat (limited to 'editor/translations/ja.po')
-rw-r--r-- | editor/translations/ja.po | 39 |
1 files changed, 22 insertions, 17 deletions
diff --git a/editor/translations/ja.po b/editor/translations/ja.po index c0298bb075..3c14b17b53 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -35,7 +35,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-02-16 15:20+0000\n" +"PO-Revision-Date: 2020-03-05 08:33+0000\n" "Last-Translator: Akihiro Ogoshi <technical@palsystem-game.com>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" @@ -44,7 +44,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.11-dev\n" +"X-Generator: Weblate 4.0-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1513,6 +1513,10 @@ msgstr "名前" msgid "Singleton" msgstr "シングルトン" +#: editor/editor_data.cpp editor/inspector_dock.cpp +msgid "Paste Params" +msgstr "パラメーターを貼り付け" + #: editor/editor_data.cpp msgid "Updating Scene" msgstr "シーンを更新" @@ -1800,7 +1804,7 @@ msgstr "ファイルマネージャーで表示" msgid "New Folder..." msgstr "新規フォルダ..." -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/find_in_files.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "再読込" @@ -2098,7 +2102,7 @@ msgstr "プロパティ:" #: editor/editor_inspector.cpp msgid "Set" -msgstr "設定" +msgstr "Set" #: editor/editor_inspector.cpp msgid "Set Multiple:" @@ -3975,9 +3979,8 @@ msgid "Saving..." msgstr "保存中..." #: editor/import_dock.cpp -#, fuzzy msgid "%d Files" -msgstr " ファイル" +msgstr "%d ファイル" #: editor/import_dock.cpp msgid "Set as Default for '%s'" @@ -4036,10 +4039,6 @@ msgid "Copy Params" msgstr "パラメーターをコピー" #: editor/inspector_dock.cpp -msgid "Paste Params" -msgstr "パラメーターを貼り付け" - -#: editor/inspector_dock.cpp msgid "Edit Resource Clipboard" msgstr "リソースのクリップボードを編集" @@ -5966,7 +5965,8 @@ msgstr "" "これは、衝突検出の最も正確な(ただし最も遅い)オプションです。" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Single Convex Collision Siblings" +#, fuzzy +msgid "Create Single Convex Collision Sibling" msgstr "単一の凸型コリジョンの兄弟を作成" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -8520,19 +8520,19 @@ msgstr "出力を追加" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar" -msgstr "スカラー(Scaler)" +msgstr "Scalar" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector" -msgstr "ベクトル(Vector)" +msgstr "Vector" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" -msgstr "ブール(Boolean)" +msgstr "Boolean" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sampler" -msgstr "サンプラー(Sampler)" +msgstr "Sampler" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add input port" @@ -10907,7 +10907,7 @@ msgstr "組み込みスクリプト:" #: editor/script_create_dialog.cpp msgid "Attach Node Script" -msgstr "ノードスクリプトを添付する" +msgstr "ノードにスクリプトをアタッチする" #: editor/script_editor_debugger.cpp msgid "Remote " @@ -11498,7 +11498,7 @@ msgstr "変数の型を設定" #: modules/visual_script/visual_script_editor.cpp msgid "Add Input Port" -msgstr "入力ポートの追加" +msgstr "入力ポートを追加" #: modules/visual_script/visual_script_editor.cpp msgid "Add Output Port" @@ -12368,6 +12368,11 @@ msgstr "" "平面シェイプはうまく機能せず、将来のバージョンでは削除される予定です。使わな" "いでください。" +#: scene/3d/collision_shape.cpp +msgid "" +"ConcavePolygonShape doesn't support RigidBody in another mode than static." +msgstr "" + #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." msgstr "メッシュが割り当てられていないため、何も表示されません。" |