diff options
Diffstat (limited to 'editor/translations/ja.po')
-rw-r--r-- | editor/translations/ja.po | 26 |
1 files changed, 20 insertions, 6 deletions
diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 2d694989fc..138cee8cb3 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -36,7 +36,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-04-01 02:04+0000\n" +"PO-Revision-Date: 2021-05-10 15:32+0000\n" "Last-Translator: nitenook <admin@alterbaum.net>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" @@ -45,7 +45,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.6-dev\n" +"X-Generator: Weblate 4.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2562,9 +2562,11 @@ msgid "Unable to load addon script from path: '%s'." msgstr "パス '%s' からアドオンスクリプトを読込めません。" #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script. \n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "パス '%s' からアドオンスクリプトを読み込めません。コードにエラーがある可能性" "があります。構文を確認してください。" @@ -3695,6 +3697,8 @@ msgstr "" msgid "" "Importing has been disabled for this file, so it can't be opened for editing." msgstr "" +"このファイルのインポートは無効化されているため、編集のために開くことはできま" +"せん。" #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." @@ -4101,7 +4105,7 @@ msgstr "デフォルトを読込む" #: editor/import_dock.cpp msgid "Keep File (No Import)" -msgstr "" +msgstr "ファイルを保持 (インポートしない)" #: editor/import_dock.cpp msgid "%d Files" @@ -5236,7 +5240,17 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"Godot editor was built without ray tracing support, lightmaps can't be baked." +"Godot editor was built without ray tracing support; lightmaps can't be " +"baked.\n" +"If you are using an Apple Silicon-based Mac, try forcing Rosetta emulation " +"on Godot.app in the application settings\n" +"then restart the editor." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "" +"Godot editor was built without ray tracing support; lightmaps can't be baked." msgstr "" "Godotエディタがレイトレーシングに対応せずにビルドされており、ライトマップのベ" "イクができません。" |