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-rw-r--r--editor/translations/ja.po95
1 files changed, 66 insertions, 29 deletions
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index 6c7ce36693..2d694989fc 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -36,7 +36,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-21 10:50+0000\n"
+"PO-Revision-Date: 2021-04-01 02:04+0000\n"
"Last-Translator: nitenook <admin@alterbaum.net>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
@@ -45,7 +45,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.5\n"
+"X-Generator: Weblate 4.6-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1881,8 +1881,8 @@ msgid "Open a File or Directory"
msgstr "ファイルまたはディレクトリを開く"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "保存"
@@ -2554,11 +2554,8 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr "アドオンプラグインを有効にできません: '%s' 設定の解析に失敗しました。"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr ""
-"アドオンプラグインのスクリプトフィールドが 'res://addons/%s' から見つかりませ"
-"ん。"
+msgstr "アドオンプラグインのスクリプトフィールドが '%s' で見つかりません。"
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
@@ -3695,6 +3692,11 @@ msgstr ""
"ンポートして下さい。"
#: editor/filesystem_dock.cpp
+msgid ""
+"Importing has been disabled for this file, so it can't be opened for editing."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr "ルートのリソースは移動/リネームできません。"
@@ -4082,6 +4084,25 @@ msgstr ""
msgid "Saving..."
msgstr "保存中..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "選択モード"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "インポート"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "デフォルトを読込む"
+
+#: editor/import_dock.cpp
+msgid "Keep File (No Import)"
+msgstr ""
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d ファイル"
@@ -5046,9 +5067,8 @@ msgid "Got:"
msgstr "取得:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Failed SHA-256 hash check"
-msgstr "sha256 ハッシュチェック失敗"
+msgstr "SHA-256 ハッシュチェック失敗"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
@@ -5151,7 +5171,6 @@ msgid "Sort:"
msgstr "ソート:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "カテゴリー:"
@@ -7540,6 +7559,11 @@ msgstr "ビューの回転を固定中"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
+"To zoom further, change the camera's clipping planes (View -> Settings...)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
@@ -10409,6 +10433,11 @@ msgstr "自動読み込み"
msgid "Plugins"
msgstr "プラグイン"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "デフォルトを読込む"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "プリセット..."
@@ -10658,12 +10687,10 @@ msgid "Instance Child Scene"
msgstr "子シーンをインスタンス化"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't paste root node into the same scene."
-msgstr "別のシーンからノードを操作することはできません!"
+msgstr "ルートノードは同じシーンに貼り付けできません。"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Paste Node(s)"
msgstr "ノードを貼り付け"
@@ -10793,9 +10820,8 @@ msgid "Attach Script"
msgstr "スクリプトをアタッチ"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Cut Node(s)"
-msgstr "ノードを切り取る"
+msgstr "ノードを切り取り"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
@@ -10912,6 +10938,13 @@ msgid "Remote"
msgstr "リモート"
#: editor/scene_tree_dock.cpp
+msgid ""
+"If selected, the Remote scene tree dock will cause the project to stutter "
+"every time it updates.\n"
+"Switch back to the Local scene tree dock to improve performance."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr "ローカル"
@@ -11237,7 +11270,7 @@ msgstr "グラフを表示するには、リストからアイテムを1つ以
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
-msgstr "リソースによるビデオメモリーの使用一覧:"
+msgstr "リソースによるビデオメモリーの消費量一覧:"
#: editor/script_editor_debugger.cpp
msgid "Total:"
@@ -11261,7 +11294,7 @@ msgstr "フォーマット"
#: editor/script_editor_debugger.cpp
msgid "Usage"
-msgstr "使用法"
+msgstr "消費量"
#: editor/script_editor_debugger.cpp
msgid "Misc"
@@ -11618,19 +11651,16 @@ msgid "Generate buffers"
msgstr "バッファを生成"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Direct lighting"
-msgstr "方向"
+msgstr "直接光"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Indirect lighting"
-msgstr "右インデント"
+msgstr "間接光"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Post processing"
-msgstr "ポストプロセス"
+msgstr "後処理"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
@@ -12460,6 +12490,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "空の CollisionPolygon2D は、衝突判定を持ちません。"
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12781,11 +12819,6 @@ msgstr ""
"GIProbesはGLES2ビデオドライバではサポートされていません。\n"
"代わりにBakedLightmapを使用してください。"
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "InterpolatedCamera は廃止予定であり、Godot 4.0で除去されます。"
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "90度を超える角度のスポットライトは、シャドウを投影できません。"
@@ -13124,6 +13157,10 @@ msgstr "Varying変数は頂点関数にのみ割り当てることができま
msgid "Constants cannot be modified."
msgstr "定数は変更できません。"
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr "InterpolatedCamera は廃止予定であり、Godot 4.0で除去されます。"
+
#~ msgid "No"
#~ msgstr "いいえ"