diff options
Diffstat (limited to 'editor/translations/ja.po')
-rw-r--r-- | editor/translations/ja.po | 128 |
1 files changed, 80 insertions, 48 deletions
diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 061a3909e9..e53819c999 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -2814,10 +2814,6 @@ msgid "Failed:" msgstr "失敗:" #: editor/export_template_manager.cpp -msgid "Can't write file." -msgstr "ファイルに書き込みできませんでした." - -#: editor/export_template_manager.cpp msgid "Download Complete." msgstr "ダウンロード完了." @@ -4145,17 +4141,17 @@ msgstr "グリッドを表示" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Show helpers" +msgid "Show Helpers" msgstr "ボーンを表示する" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Show rulers" +msgid "Show Rulers" msgstr "ボーンを表示する" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Show guides" +msgid "Show Guides" msgstr "ボーンを表示する" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -5106,6 +5102,23 @@ msgid "Resource clipboard is empty!" msgstr "リソースのクリップボードは空です!" #: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +msgid "Open in Editor" +msgstr "エディタで開く" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_editor.cpp +msgid "Instance:" +msgstr "インスタンス:" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#, fuzzy +msgid "Type:" +msgstr "型(Type):" + +#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "リソースを読み込む" @@ -5418,11 +5431,6 @@ msgstr "コメントを切り替える" #: editor/plugins/script_text_editor.cpp #, fuzzy -msgid "Clone Down" -msgstr "複製してダウンロード" - -#: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Fold/Unfold Line" msgstr "行に移動" @@ -5436,6 +5444,11 @@ msgstr "" #: editor/plugins/script_text_editor.cpp #, fuzzy +msgid "Clone Down" +msgstr "複製してダウンロード" + +#: editor/plugins/script_text_editor.cpp +#, fuzzy msgid "Complete Symbol" msgstr "記号すべて" @@ -6344,12 +6357,6 @@ msgstr "タブ2" msgid "Tab 3" msgstr "タブ3" -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#, fuzzy -msgid "Type:" -msgstr "型(Type):" - #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Data Type:" @@ -6643,10 +6650,6 @@ msgid "Please choose an empty folder." msgstr "'project.godot' ファイルを選択してください." #: editor/project_manager.cpp -msgid "Please choose a folder that does not contain a 'project.godot' file." -msgstr "'project.godot'がないフォルダを選択してください." - -#: editor/project_manager.cpp msgid "Imported Project" msgstr "インポートされたプロジェクト" @@ -6670,7 +6673,9 @@ msgstr "不正なプロジェクトのパス(何か変えましたか?)" #: editor/project_manager.cpp #, fuzzy -msgid "Couldn't get project.godot in project path." +msgid "" +"Couldn't load project.godot in project path (error %d). It may be missing or " +"corrupted." msgstr "project.godotをプロジェクトパスに生成できませんでした" #: editor/project_manager.cpp @@ -6694,11 +6699,6 @@ msgid "Rename Project" msgstr "名無しのプロジェクト" #: editor/project_manager.cpp -#, fuzzy -msgid "Couldn't get project.godot in the project path." -msgstr "project.godotをプロジェクトパスに生成できませんでした" - -#: editor/project_manager.cpp msgid "New Game Project" msgstr "新しいゲームプロジェクト" @@ -7471,10 +7471,6 @@ msgstr "サブリソース:" msgid "Clear Inheritance" msgstr "継承をクリアする" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Open in Editor" -msgstr "エディタで開く" - #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "ノードを消去" @@ -7610,10 +7606,6 @@ msgstr "" "クリックしてグループのドックを表示してください." #: editor/scene_tree_editor.cpp -msgid "Instance:" -msgstr "インスタンス:" - -#: editor/scene_tree_editor.cpp #, fuzzy msgid "Open script" msgstr "フォルダを作成" @@ -8080,13 +8072,25 @@ msgstr "オブジェクトに長さがありません." #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy -msgid "GridMap Delete Selection" -msgstr "選択範囲を消去" +msgid "Next Plane" +msgstr "次のタブ" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy -msgid "GridMap Duplicate Selection" -msgstr "選択範囲を複製" +msgid "Previous Plane" +msgstr "以前のタブ" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Plane:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Floor" +msgstr "次の床面" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Floor" +msgstr "前の床面" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Floor:" @@ -8094,21 +8098,23 @@ msgstr "床面:" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy -msgid "Grid Map" -msgstr "グリッドSnap" +msgid "GridMap Delete Selection" +msgstr "選択範囲を消去" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy -msgid "Snap View" -msgstr "上面図" +msgid "GridMap Duplicate Selection" +msgstr "選択範囲を複製" #: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Previous Floor" -msgstr "前の床面" +#, fuzzy +msgid "Grid Map" +msgstr "グリッドSnap" #: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Next Floor" -msgstr "次の床面" +#, fuzzy +msgid "Snap View" +msgstr "上面図" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy @@ -8230,6 +8236,10 @@ msgid "Mono" msgstr "モノラル音声" #: modules/mono/editor/godotsharp_editor.cpp +msgid "About C# support" +msgstr "" + +#: modules/mono/editor/godotsharp_editor.cpp #, fuzzy msgid "Create C# solution" msgstr "アウトラインを生成" @@ -8865,6 +8875,14 @@ msgid "ARVROrigin requires an ARVRCamera child node" msgstr "ARVROriginはARVRCamera子ノードが必要です" #: scene/3d/baked_lightmap.cpp +msgid "%d%%" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "(Time Left: %d:%02d s)" +msgstr "" + +#: scene/3d/baked_lightmap.cpp #, fuzzy msgid "Plotting Meshes: " msgstr "イメージを配置(Blit)" @@ -9070,6 +9088,20 @@ msgstr "フォント読み込みエラー。" msgid "Invalid font size." msgstr "無効なフォント サイズです。" +#~ msgid "Can't write file." +#~ msgstr "ファイルに書き込みできませんでした." + +#~ msgid "Please choose a folder that does not contain a 'project.godot' file." +#~ msgstr "'project.godot'がないフォルダを選択してください." + +#, fuzzy +#~ msgid "Couldn't get project.godot in project path." +#~ msgstr "project.godotをプロジェクトパスに生成できませんでした" + +#, fuzzy +#~ msgid "Couldn't get project.godot in the project path." +#~ msgstr "project.godotをプロジェクトパスに生成できませんでした" + #~ msgid "Next" #~ msgstr "次" |