diff options
Diffstat (limited to 'editor/translations/ja.po')
-rw-r--r-- | editor/translations/ja.po | 256 |
1 files changed, 112 insertions, 144 deletions
diff --git a/editor/translations/ja.po b/editor/translations/ja.po index bf038ba7e0..0f87aaeec5 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -6385,150 +6385,6 @@ msgstr "文脈参照ヘルプ" msgid "Shader" msgstr "シェーダー" -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Change Scalar Constant" -msgstr "スカラ定数を変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Change Vec Constant" -msgstr "ベクトル定数を変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Change RGB Constant" -msgstr "RGB定数を変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Change Scalar Operator" -msgstr "スカラ演算子を変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Change Vec Operator" -msgstr "ベクトル演算子を変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Change Vec Scalar Operator" -msgstr "ベクトル・スカラ演算子を変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Change RGB Operator" -msgstr "RGB演算子を変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Toggle Rot Only" -msgstr "回転のみ変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Change Scalar Function" -msgstr "スカラ関数を変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Change Vec Function" -msgstr "ベクトル関数を変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Scalar Uniform" -msgstr "スカラUniformを変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Vec Uniform" -msgstr "ベクトルUniformを変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change RGB Uniform" -msgstr "RGB Uniformを変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Default Value" -msgstr "規定値を変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change XForm Uniform" -msgstr "XForm Uniformを変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Texture Uniform" -msgstr "テクスチャUniformを変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Cubemap Uniform" -msgstr "キューブマップUniformを変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Comment" -msgstr "コメントを変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Add/Remove to Color Ramp" -msgstr "色の傾斜を付加/消去" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "色変化の傾斜を修正" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Add/Remove to Curve Map" -msgstr "カーブマップを加える/除去" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Curve Map" -msgstr "カーブマップを修正" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Change Input Name" -msgstr "入力の名前を変更" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Connect Graph Nodes" -msgstr "グラフノードを接続" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Disconnect Graph Nodes" -msgstr "グラフノードを切断" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Remove Shader Graph Node" -msgstr "シェーダーグラフノードを除去" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Move Shader Graph Node" -msgstr "シェーダーグラフノードを移動" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Duplicate Graph Node(s)" -msgstr "グラフノードを複製" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Delete Shader Graph Node(s)" -msgstr "シェーダーグラフノードを消去" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Error: Cyclic Connection Link" -msgstr "エラー:循環結合リンク" - -#: editor/plugins/shader_graph_editor_plugin.cpp -#, fuzzy -msgid "Error: Missing Input Connections" -msgstr "エラー:入力コネクションが失われています" - -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Add Shader Graph Node" -msgstr "シェーダーグラフノードを追加" - #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" @@ -10415,6 +10271,118 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#, fuzzy +#~ msgid "Change Scalar Constant" +#~ msgstr "スカラ定数を変更" + +#, fuzzy +#~ msgid "Change Vec Constant" +#~ msgstr "ベクトル定数を変更" + +#, fuzzy +#~ msgid "Change RGB Constant" +#~ msgstr "RGB定数を変更" + +#, fuzzy +#~ msgid "Change Scalar Operator" +#~ msgstr "スカラ演算子を変更" + +#, fuzzy +#~ msgid "Change Vec Operator" +#~ msgstr "ベクトル演算子を変更" + +#, fuzzy +#~ msgid "Change Vec Scalar Operator" +#~ msgstr "ベクトル・スカラ演算子を変更" + +#, fuzzy +#~ msgid "Change RGB Operator" +#~ msgstr "RGB演算子を変更" + +#~ msgid "Toggle Rot Only" +#~ msgstr "回転のみ変更" + +#, fuzzy +#~ msgid "Change Scalar Function" +#~ msgstr "スカラ関数を変更" + +#, fuzzy +#~ msgid "Change Vec Function" +#~ msgstr "ベクトル関数を変更" + +#~ msgid "Change Scalar Uniform" +#~ msgstr "スカラUniformを変更" + +#~ msgid "Change Vec Uniform" +#~ msgstr "ベクトルUniformを変更" + +#~ msgid "Change RGB Uniform" +#~ msgstr "RGB Uniformを変更" + +#~ msgid "Change Default Value" +#~ msgstr "規定値を変更" + +#~ msgid "Change XForm Uniform" +#~ msgstr "XForm Uniformを変更" + +#~ msgid "Change Texture Uniform" +#~ msgstr "テクスチャUniformを変更" + +#~ msgid "Change Cubemap Uniform" +#~ msgstr "キューブマップUniformを変更" + +#~ msgid "Change Comment" +#~ msgstr "コメントを変更" + +#, fuzzy +#~ msgid "Add/Remove to Color Ramp" +#~ msgstr "色の傾斜を付加/消去" + +#~ msgid "Modify Color Ramp" +#~ msgstr "色変化の傾斜を修正" + +#, fuzzy +#~ msgid "Add/Remove to Curve Map" +#~ msgstr "カーブマップを加える/除去" + +#~ msgid "Modify Curve Map" +#~ msgstr "カーブマップを修正" + +#~ msgid "Change Input Name" +#~ msgstr "入力の名前を変更" + +#, fuzzy +#~ msgid "Connect Graph Nodes" +#~ msgstr "グラフノードを接続" + +#, fuzzy +#~ msgid "Disconnect Graph Nodes" +#~ msgstr "グラフノードを切断" + +#, fuzzy +#~ msgid "Remove Shader Graph Node" +#~ msgstr "シェーダーグラフノードを除去" + +#, fuzzy +#~ msgid "Move Shader Graph Node" +#~ msgstr "シェーダーグラフノードを移動" + +#~ msgid "Duplicate Graph Node(s)" +#~ msgstr "グラフノードを複製" + +#~ msgid "Delete Shader Graph Node(s)" +#~ msgstr "シェーダーグラフノードを消去" + +#~ msgid "Error: Cyclic Connection Link" +#~ msgstr "エラー:循環結合リンク" + +#, fuzzy +#~ msgid "Error: Missing Input Connections" +#~ msgstr "エラー:入力コネクションが失われています" + +#~ msgid "Add Shader Graph Node" +#~ msgstr "シェーダーグラフノードを追加" + #~ msgid "Disabled" #~ msgstr "無効" |