diff options
Diffstat (limited to 'editor/translations/ja.po')
-rw-r--r-- | editor/translations/ja.po | 126 |
1 files changed, 89 insertions, 37 deletions
diff --git a/editor/translations/ja.po b/editor/translations/ja.po index a699aeb597..3abcd5529f 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -430,6 +430,11 @@ msgstr "Meta" msgid "Command" msgstr "Command" +#: core/os/input_event.cpp +#, fuzzy +msgid "Physical" +msgstr " (物理的)" + #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp #: scene/resources/default_theme/default_theme.cpp @@ -5567,6 +5572,11 @@ msgid "Mouse Extra Buttons Navigate History" msgstr "" #: editor/editor_settings.cpp +#, fuzzy +msgid "Drag And Drop Selection" +msgstr "GridMap の選択" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "外観" @@ -18661,6 +18671,11 @@ msgid "The package must have at least one '.' separator." msgstr "パッケージには一つ以上の区切り文字 '.' が必要です。" #: platform/android/export/export_plugin.cpp +#, fuzzy +msgid "Custom Build" +msgstr "ノードを切り取る" + +#: platform/android/export/export_plugin.cpp msgid "Use Custom Build" msgstr "" @@ -18669,6 +18684,15 @@ msgstr "" msgid "Export Format" msgstr "エクスポート先のパス" +#: platform/android/export/export_plugin.cpp +#, fuzzy +msgid "Min SDK" +msgstr "アウトラインのサイズ:" + +#: platform/android/export/export_plugin.cpp +msgid "Target SDK" +msgstr "ターゲットSDK" + #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp #, fuzzy msgid "Architectures" @@ -18712,15 +18736,6 @@ msgstr "前のインスタンスを調べる" msgid "Code" msgstr "" -#: platform/android/export/export_plugin.cpp -#, fuzzy -msgid "Min SDK" -msgstr "アウトラインのサイズ:" - -#: platform/android/export/export_plugin.cpp -msgid "Target SDK" -msgstr "ターゲットSDK" - #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp #, fuzzy msgid "Package" @@ -18968,15 +18983,17 @@ msgstr "" "になっている必要があります。" #: platform/android/export/export_plugin.cpp +#, fuzzy msgid "" -"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " +"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." msgstr "" "\"Hand Tracking\" は \"Xr Mode\" が \"Oculus Mobile VrApi\" または " "\"OpenXR\" の場合にのみ有効です。" #: platform/android/export/export_plugin.cpp -msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." +#, fuzzy +msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"." msgstr "\"Passthrough\" は \"Xr Mode\" が \"OpenXR\" の場合にのみ有効です。" #: platform/android/export/export_plugin.cpp @@ -18985,20 +19002,43 @@ msgstr "" "\"Export AAB\" は \"Use Custom Build\" が有効である場合にのみ有効になります。" #: platform/android/export/export_plugin.cpp +#, fuzzy msgid "" -"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." +"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled." msgstr "" "\"Min Sdk\" の変更は \"Use Custom Build\" が有効である場合にのみ有効です。" #: platform/android/export/export_plugin.cpp +msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid." +msgstr "" + +#: platform/android/export/export_plugin.cpp msgid "" -"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " -"enabled." +"\"Min SDK\" cannot be lower than %d, which is the version needed by the " +"Godot library." +msgstr "" + +#: platform/android/export/export_plugin.cpp +#, fuzzy +msgid "" +"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled." msgstr "" "\"Target Sdk\" の変更は \"Use Custom Build\" が有効である場合にのみ有効です。" #: platform/android/export/export_plugin.cpp -msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." +msgid "" +"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"\"Target SDK\" %d is higher than the default version %d. This may work, but " +"wasn't tested and may be unstable." +msgstr "" + +#: platform/android/export/export_plugin.cpp +#, fuzzy +msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version." msgstr "" "\"Target Sdk\" バージョンは \"Min Sdk\" バージョン以上でなければなりません。" @@ -20681,7 +20721,7 @@ msgstr "ズーム" msgid "Custom Viewport" msgstr "1 ビューポート" -#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp #: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp #: scene/animation/animation_tree_player.cpp scene/main/timer.cpp msgid "Process Mode" @@ -21441,6 +21481,11 @@ msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp #, fuzzy +msgid "Pathfinding" +msgstr "バインド" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +#, fuzzy msgid "Path Desired Distance" msgstr "距離を取得:" @@ -21449,6 +21494,21 @@ msgid "Target Desired Distance" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Path Max Distance" +msgstr "距離を取得:" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Avoidance" +msgstr "高度な設定" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Avoidance Enabled" +msgstr "有効" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Neighbor Dist" msgstr "" @@ -21466,16 +21526,6 @@ msgstr "左右反転" msgid "Max Speed" msgstr "速度:" -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy -msgid "Path Max Distance" -msgstr "距離を取得:" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy -msgid "Avoidance Enabled" -msgstr "有効" - #: scene/2d/navigation_agent_2d.cpp #, fuzzy msgid "" @@ -24919,6 +24969,11 @@ msgstr "フォルダー:" #: scene/gui/text_edit.cpp #, fuzzy +msgid "Drag And Drop Selection Enabled" +msgstr "選択範囲のみ" + +#: scene/gui/text_edit.cpp +#, fuzzy msgid "Hiding Enabled" msgstr "有効" @@ -25327,22 +25382,19 @@ msgstr "エクスポート先のパス" #: scene/main/viewport.cpp msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." +"The Viewport size must be greater than or equal to 2 pixels on both " +"dimensions to render anything." msgstr "" -"このビューポートはレンダー ターゲットとして設定されていません。コンテンツを画" -"面に直接表示する場合は、サイズを取得できるようにコントロールの子にします。そ" -"れ以外の場合は、RenderTarget にして、その内部テクスチャを表示するノードに割り" -"当てます。" +"レンダーするにはViewportの縦横それぞれが2ピクセル以上である必要があります。" #: scene/main/viewport.cpp msgid "" -"The Viewport size must be greater than or equal to 2 pixels on both " -"dimensions to render anything." +"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-" +"Sampling.\n" +"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-" +"Effects.\n" +"HDR will be disabled for this Viewport." msgstr "" -"レンダーするにはViewportの縦横それぞれが2ピクセル以上である必要があります。" #: scene/main/viewport.cpp msgid "ARVR" |