diff options
Diffstat (limited to 'editor/translations/ja.po')
-rw-r--r-- | editor/translations/ja.po | 1031 |
1 files changed, 574 insertions, 457 deletions
diff --git a/editor/translations/ja.po b/editor/translations/ja.po index dd7f1d468b..f440ad85f4 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -6,23 +6,26 @@ # akirakido <achts.y@gmail.com>, 2016-2017. # D_first <dntk.daisei@gmail.com>, 2017. # Daisuke Saito <d.saito@coriginate.com>, 2017. +# h416 <shinichiro.hirama@gmail.com>, 2017. # hopping tappy (たっぴさん) <hopping.tappy@gmail.com>, 2016-2017. +# Jun Shiozawa <haresecret@gmail.com>, 2017. # Lexi Grafen <shfeedly@gmail.com>, 2017. +# NoahDigital <taku_58@hotmail.com>, 2017. # Tetsuji Ochiai <ochiaixp@gmail.com>, 2017. # Tohru Ike (rokujyouhitoma) <rokujyouhitomajp@gmail.com>, 2017. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2017-11-26 10:47+0000\n" -"Last-Translator: D_first <dntk.daisei@gmail.com>\n" +"PO-Revision-Date: 2017-12-20 15:43+0000\n" +"Last-Translator: NoahDigital <taku_58@hotmail.com>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" "Language: ja\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 2.18-dev\n" +"X-Generator: Weblate 2.18\n" #: editor/animation_editor.cpp msgid "Disabled" @@ -33,8 +36,9 @@ msgid "All Selection" msgstr "すべて選択" #: editor/animation_editor.cpp -msgid "Move Add Key" -msgstr "追加したキーを移動" +#, fuzzy +msgid "Anim Change Keyframe Time" +msgstr "Anim 値を変更" #: editor/animation_editor.cpp #, fuzzy @@ -47,8 +51,9 @@ msgid "Anim Change Transform" msgstr "Anim 変形(トランスフォーム)" #: editor/animation_editor.cpp -msgid "Anim Change Value" -msgstr "値を変更" +#, fuzzy +msgid "Anim Change Keyframe Value" +msgstr "Anim 値を変更" #: editor/animation_editor.cpp #, fuzzy @@ -90,13 +95,14 @@ msgid "Anim Track Change Interpolation" msgstr "Anim トラック補間の変更" #: editor/animation_editor.cpp +#, fuzzy msgid "Anim Track Change Value Mode" -msgstr "Anim トラック値モード変更" +msgstr "Anim トラック 値モードの変更" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Track Change Wrap Mode" -msgstr "Anim トラック値モード変更" +msgstr "Anim トラック ラップモードの変更" #: editor/animation_editor.cpp msgid "Edit Node Curve" @@ -167,31 +173,24 @@ msgid "Linear" msgstr "等速" #: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Constant" -msgstr "一定" +msgstr "コンスタント" #: editor/animation_editor.cpp -#, fuzzy msgid "In" -msgstr "トランジションイン" +msgstr "イン" #: editor/animation_editor.cpp msgid "Out" -msgstr "トランジションアウト" +msgstr "アウト" #: editor/animation_editor.cpp -#, fuzzy msgid "In-Out" -msgstr "" -"最初に新しい要素がトランジションインしてから現在の要素がトランジションアウト" -"する" +msgstr "イン - アウト" #: editor/animation_editor.cpp msgid "Out-In" -msgstr "" -"最初に現在の要素がトランジションアウトしてから新しい要素がトランジションイン" -"する" +msgstr "アウト - イン" #: editor/animation_editor.cpp #, fuzzy @@ -591,8 +590,8 @@ msgstr "シグナルを接続:" #: editor/connections_dialog.cpp #, fuzzy -msgid "Create Subscription" -msgstr "サブスクリプションの生成" +msgid "Disconnect '%s' from '%s'" +msgstr "'%s' を '%s' に接続" #: editor/connections_dialog.cpp #, fuzzy @@ -611,7 +610,8 @@ msgid "Signals" msgstr "シグナル" #: editor/create_dialog.cpp -msgid "Create New" +#, fuzzy +msgid "Create New %s" msgstr "新規に生成" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp @@ -627,7 +627,7 @@ msgstr "最近の:" #: editor/create_dialog.cpp editor/editor_node.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp -#: editor/quick_open.cpp editor/settings_config_dialog.cpp +#: editor/quick_open.cpp #, fuzzy msgid "Search:" msgstr "検索:" @@ -675,6 +675,7 @@ msgstr "" "変更は再読込時に適用されます" #: editor/dependency_editor.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dependencies" msgstr "依存関係" @@ -794,9 +795,10 @@ msgid "Delete selected files?" msgstr "選択したファイルを消去しますか?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp -#: editor/editor_node.cpp editor/filesystem_dock.cpp -#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp -#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Delete" msgstr "消去" @@ -895,6 +897,9 @@ msgid "" "is an exhaustive list of all such thirdparty components with their " "respective copyright statements and license terms." msgstr "" +"Godot Engineは、MITライセンスと互換性のある、多数のサードパーティ製のフリーお" +"よびオープンソースのライブラリに依存しています。 以下は、サードパーティ製コン" +"ポーネントの著作権およびライセンス条項の完全なリストです。" #: editor/editor_about.cpp #, fuzzy @@ -947,37 +952,37 @@ msgid "Speakers" msgstr "スピーカー" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Add Effect" -msgstr "イベントを追加" +msgstr "エフェクトを追加" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Rename Audio Bus" -msgstr "オーディオバスのレイアウトを開く" +msgstr "オーディオバス名を変更" #: editor/editor_audio_buses.cpp #, fuzzy +msgid "Change Audio Bus Volume" +msgstr "オーディオバスをソロに切り替え" + +#: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" -msgstr "オーディオバスのレイアウトを開く" +msgstr "オーディオバスをソロに切り替え" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Toggle Audio Bus Mute" -msgstr "オーディオバスのレイアウトを開く" +msgstr "オーディオバスをミュートに切り替え" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" -msgstr "" +msgstr "オーディオバスのバイパスエフェクト切り替え" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" -msgstr "" +msgstr "オーディオバスの送信先を選択" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Add Audio Bus Effect" -msgstr "オーディオバスエフェクトの追加" +msgstr "オーディオバスエフェクトを追加" #: editor/editor_audio_buses.cpp #, fuzzy @@ -985,45 +990,46 @@ msgid "Move Bus Effect" msgstr "バスエフェクトの移動" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Delete Bus Effect" -msgstr "選択範囲を消去" +msgstr "バスエフェクトを消去" #: editor/editor_audio_buses.cpp msgid "Audio Bus, Drag and Drop to rearrange." -msgstr "" +msgstr "オーディオバスをドラッグ・アンド・ドロップで(再)整列." #: editor/editor_audio_buses.cpp msgid "Solo" -msgstr "" +msgstr "ソロ" #: editor/editor_audio_buses.cpp msgid "Mute" -msgstr "" +msgstr "ミュート" #: editor/editor_audio_buses.cpp msgid "Bypass" -msgstr "" +msgstr "バイパス" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Bus options" -msgstr "サブシーンのオプション" +msgstr "バスオプション" -#: editor/editor_audio_buses.cpp editor/plugins/tile_map_editor_plugin.cpp -#: editor/scene_tree_dock.cpp +#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "複製" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Reset Volume" -msgstr "ズームをリセット" +msgstr "音量をリセット" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Delete Effect" -msgstr "選択範囲を消去" +msgstr "エフェクトを消去" + +#: editor/editor_audio_buses.cpp +msgid "Audio" +msgstr "" #: editor/editor_audio_buses.cpp #, fuzzy @@ -1032,27 +1038,23 @@ msgstr "バスを追加する" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" -msgstr "" +msgstr "マスターバスは削除できません!" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Delete Audio Bus" -msgstr "レイアウトの消去" +msgstr "オーディオバスの消去" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Duplicate Audio Bus" -msgstr "アニメーションを複製" +msgstr "オーディオバスを複製" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Reset Bus Volume" -msgstr "ズームをリセット" +msgstr "バスボリュームをリセット" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Move Audio Bus" -msgstr "移動動作" +msgstr "オーディオバスを移動" #: editor/editor_audio_buses.cpp #, fuzzy @@ -1060,9 +1062,8 @@ msgid "Save Audio Bus Layout As.." msgstr "オーディオバスのレイアウトを別名で保存" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Location for New Layout.." -msgstr "新しいレイアウトのロケーション.." +msgstr "新しいレイアウトの場所.." #: editor/editor_audio_buses.cpp #, fuzzy @@ -1071,14 +1072,11 @@ msgstr "オーディオバスのレイアウトを開く" #: editor/editor_audio_buses.cpp msgid "There is no 'res://default_bus_layout.tres' file." -msgstr "" +msgstr "'res://default_bus_layout.tres' ファイルがありません." #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Invalid file, not an audio bus layout." -msgstr "" -"ファイル拡張子が不正です.\n" -" .fontを使ってください." +msgstr "不正なファイルです.オーディオバスのレイアウトではありません." #: editor/editor_audio_buses.cpp #, fuzzy @@ -1086,9 +1084,8 @@ msgid "Add Bus" msgstr "バスを追加する" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Create a new Bus Layout." -msgstr "新しいリソースを生成" +msgstr "新しいバスレイアウトを生成." #: editor/editor_audio_buses.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp @@ -1097,9 +1094,8 @@ msgid "Load" msgstr "読み込む" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Load an existing Bus Layout." -msgstr "既存のリソースをディスクから読み込み編集する" +msgstr "既存のバスレイアウトを読み込む." #: editor/editor_audio_buses.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -1118,7 +1114,7 @@ msgstr "標準(既定)" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." -msgstr "" +msgstr "デフォルトのバスレイアウトをロードします。" #: editor/editor_autoload_settings.cpp #, fuzzy @@ -1209,7 +1205,8 @@ msgstr "Path:" msgid "Node Name:" msgstr "ノードの名前:" -#: editor/editor_autoload_settings.cpp editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp #, fuzzy msgid "Name" msgstr "名前" @@ -1219,11 +1216,6 @@ msgstr "名前" msgid "Singleton" msgstr "シングルトン" -#: editor/editor_autoload_settings.cpp -#, fuzzy -msgid "List:" -msgstr "リスト:" - #: editor/editor_data.cpp msgid "Updating Scene" msgstr "シーンを更新" @@ -1237,6 +1229,15 @@ msgstr "ローカル環境の変更を保存する.." msgid "Updating scene.." msgstr "シーンを更新しています.." +#: editor/editor_data.cpp +#, fuzzy +msgid "[empty]" +msgstr "(空)" + +#: editor/editor_data.cpp +msgid "[unsaved]" +msgstr "" + #: editor/editor_dir_dialog.cpp #, fuzzy msgid "Please select a base directory first" @@ -1293,6 +1294,23 @@ msgstr "ファイルが既に存在します。上書きしますか?" msgid "Select Current Folder" msgstr "フォルダを作成する" +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Copy Path" +msgstr "パスをコピーする" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Show In File Manager" +msgstr "ファイルマネージャーで表示" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "New Folder.." +msgstr "フォルダを作成する.." + +#: editor/editor_file_dialog.cpp +#, fuzzy +msgid "Refresh" +msgstr "再読込" + #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "All Recognized" @@ -1345,11 +1363,6 @@ msgstr "上に向かう" #: editor/editor_file_dialog.cpp #, fuzzy -msgid "Refresh" -msgstr "再読込" - -#: editor/editor_file_dialog.cpp -#, fuzzy msgid "Toggle Hidden Files" msgstr "隠しファイルを切り替える" @@ -1471,9 +1484,8 @@ msgid "Public Methods:" msgstr "公開メソッド:" #: editor/editor_help.cpp -#, fuzzy msgid "GUI Theme Items" -msgstr "GUIテーマの部品:" +msgstr "GUIテーマの部品" #: editor/editor_help.cpp #, fuzzy @@ -1486,18 +1498,16 @@ msgid "Signals:" msgstr "シグナル:" #: editor/editor_help.cpp -#, fuzzy msgid "Enumerations" -msgstr "アニメーション" +msgstr "列挙型" #: editor/editor_help.cpp -#, fuzzy msgid "Enumerations:" -msgstr "アニメーション" +msgstr "列挙型:" #: editor/editor_help.cpp msgid "enum " -msgstr "" +msgstr "列挙型 " #: editor/editor_help.cpp #, fuzzy @@ -1529,6 +1539,8 @@ msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" +"現在、このプロパティの説明はありません。[color=$color][url=$url]貢献[/url][/" +"color]して私たちを助けてください!" #: editor/editor_help.cpp #, fuzzy @@ -1545,6 +1557,8 @@ msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" +"現在、このメソッドの説明はありません。[color=$color][url=$url]貢献[/url][/" +"color]して私たちを助けてください!" #: editor/editor_help.cpp #, fuzzy @@ -1558,7 +1572,8 @@ msgstr " 出力:" #: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp #: editor/property_editor.cpp editor/script_editor_debugger.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp msgid "Clear" msgstr "削除" @@ -1605,7 +1620,7 @@ msgstr "保存中にエラーが起きました." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." -msgstr "" +msgstr "予期しないファイル終了 '%s'." #: editor/editor_node.cpp #, fuzzy @@ -1694,18 +1709,26 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" +"このリソースはインポートされたシーンに所属しているため、編集することができま" +"せん。\n" +"この手続きについてより良い理解が必要ならシーンのインポートに関するドキュメン" +"トを確認して下さい。" #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it will not be kept when saving the current scene." msgstr "" +"このリソースは、インスタンス化されたか継承されたシーンに所属しています。\n" +"現在のシーンを保存すると、変更が破棄されます。" #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" +"このリソースはインポートされたもので、編集できません。インポートパネルの設定" +"を変更し、もう一度インポートしてください。" #: editor/editor_node.cpp msgid "" @@ -1714,6 +1737,9 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" +"このシーンはインポートされたもので、変更が保存されません。\n" +"インスタンス化するか継承してください。ドキュメントのシーンのインポートに関す" +"る部分を参照してください。" #: editor/editor_node.cpp msgid "" @@ -1721,6 +1747,8 @@ msgid "" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" +"リモートオブジェクトのため、変更が保存されません。\n" +"ドキュメントのデバッグに関する部分を参照してください。" #: editor/editor_node.cpp #, fuzzy @@ -1840,7 +1868,7 @@ msgstr "ファイルを保存" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" -msgstr "" +msgstr "終了する前に、'%s' への変更を保存しますか?" #: editor/editor_node.cpp #, fuzzy @@ -1930,17 +1958,19 @@ msgstr "ファイルを保存" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" -msgstr "" +msgstr "終了する前に、以下のシーンの変更を保存しますか?" #: editor/editor_node.cpp msgid "Save changes the following scene(s) before opening Project Manager?" -msgstr "" +msgstr "プロジェクトマネージャーを開く前に、以下のシーンの変更を保存しますか?" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" +"このオプションは非推奨です。リフレッシュを強制しなければならない状況はバグと" +"みなされます。報告してください。" #: editor/editor_node.cpp #, fuzzy @@ -1950,10 +1980,14 @@ msgstr "メインシーンを指定" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" +"アドオンプラグインを有効にすることができません: '%s' 設定の解析に失敗しまし" +"た。" #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." msgstr "" +"アドオンプラグインのスクリプトフィールドを見つけることができません: 'res://" +"addons/%s'." #: editor/editor_node.cpp #, fuzzy @@ -1964,10 +1998,13 @@ msgstr "フォント読み込みエラー。" msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" +"アドオンスクリプトを読み込めません: '%s' エディタプラグインではありません。" #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" +"アドオンスクリプトを読み込めません: '%s' スクリプトがツールモードではありま" +"せん。" #: editor/editor_node.cpp msgid "" @@ -2039,7 +2076,7 @@ msgstr "%d 多いファイル" #: editor/editor_node.cpp msgid "Dock Position" -msgstr "" +msgstr "ドックの位置" #: editor/editor_node.cpp msgid "Distraction Free Mode" @@ -2363,12 +2400,11 @@ msgstr "シーンを一時停止" #: editor/editor_node.cpp #, fuzzy msgid "Stop the scene." -msgstr "シーンを止める" +msgstr "シーンを停止" #: editor/editor_node.cpp -#, fuzzy msgid "Stop" -msgstr "止める" +msgstr "停止" #: editor/editor_node.cpp #, fuzzy @@ -2468,18 +2504,16 @@ msgid "Node" msgstr "ノード" #: editor/editor_node.cpp -#, fuzzy msgid "FileSystem" msgstr "ファイルシステム" #: editor/editor_node.cpp -#, fuzzy msgid "Output" msgstr "出力" #: editor/editor_node.cpp msgid "Don't Save" -msgstr "" +msgstr "保存しない" #: editor/editor_node.cpp #, fuzzy @@ -2519,39 +2553,33 @@ msgstr "読み込みエラー" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" -msgstr "" +msgstr "選択" #: editor/editor_node.cpp -#, fuzzy msgid "Open 2D Editor" msgstr "2Dエディタを開く" #: editor/editor_node.cpp -#, fuzzy msgid "Open 3D Editor" -msgstr "ディレクトリを開く" +msgstr "3Dエディタを開く" #: editor/editor_node.cpp -#, fuzzy msgid "Open Script Editor" msgstr "スクリプトエディタを開く" #: editor/editor_node.cpp editor/project_manager.cpp -#, fuzzy msgid "Open Asset Library" -msgstr "アセット ライブラリを開く" +msgstr "アセットライブラリを開く" #: editor/editor_node.cpp msgid "Open the next Editor" msgstr "次のエディタを開く" #: editor/editor_node.cpp -#, fuzzy msgid "Open the previous Editor" msgstr "前のエディタを開く" #: editor/editor_plugin.cpp -#, fuzzy msgid "Creating Mesh Previews" msgstr "メッシュライブラリを生成" @@ -2569,22 +2597,18 @@ msgstr "アップデート" #: editor/editor_plugin_settings.cpp #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Version:" msgstr "バージョン:" #: editor/editor_plugin_settings.cpp -#, fuzzy msgid "Author:" msgstr "作者:" #: editor/editor_plugin_settings.cpp -#, fuzzy msgid "Status:" msgstr "ステータス:" #: editor/editor_profiler.cpp -#, fuzzy msgid "Stop Profiling" msgstr "プロファイリング停止" @@ -2593,32 +2617,26 @@ msgid "Start Profiling" msgstr "プロファイリング開始" #: editor/editor_profiler.cpp -#, fuzzy msgid "Measure:" msgstr "測定:" #: editor/editor_profiler.cpp -#, fuzzy msgid "Frame Time (sec)" msgstr "フレーム時間(秒)" #: editor/editor_profiler.cpp -#, fuzzy msgid "Average Time (sec)" msgstr "平均時間(秒)" #: editor/editor_profiler.cpp -#, fuzzy msgid "Frame %" msgstr "フレーム %" #: editor/editor_profiler.cpp -#, fuzzy msgid "Physics Frame %" msgstr "固定フレーム %" #: editor/editor_profiler.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Time:" msgstr "時間:" @@ -2637,20 +2655,31 @@ msgstr "セルフ" msgid "Frame #:" msgstr "フレーム #:" +#: editor/editor_profiler.cpp +#, fuzzy +msgid "Time" +msgstr "時間:" + +#: editor/editor_profiler.cpp +#, fuzzy +msgid "Calls" +msgstr "呼び出し" + #: editor/editor_run_native.cpp msgid "Select device from the list" -msgstr "" +msgstr "リストからデバイスを選択してください" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the export menu." msgstr "" +"このプラットフォームで実行可能なエクスポートプリセットがありません。\n" +"エクスポートメニューに実行可能なプリセットを追加してください。" #: editor/editor_run_script.cpp -#, fuzzy msgid "Write your logic in the _run() method." -msgstr "あなたのロジックを_run() メソッドに記述してください" +msgstr "あなたのロジックを_run() メソッドに記述してください." #: editor/editor_run_script.cpp #, fuzzy @@ -2658,57 +2687,46 @@ msgid "There is an edited scene already." msgstr "既に編集したシーンがあります" #: editor/editor_run_script.cpp -#, fuzzy msgid "Couldn't instance script:" msgstr "スクリプトをインスタンス化できませんでした:" #: editor/editor_run_script.cpp -#, fuzzy msgid "Did you forget the 'tool' keyword?" msgstr "キーワード'tool'を忘れていませんか?" #: editor/editor_run_script.cpp -#, fuzzy msgid "Couldn't run script:" msgstr "スクリプトを実行できませんでした:" #: editor/editor_run_script.cpp -#, fuzzy msgid "Did you forget the '_run' method?" msgstr "'_run'メソッドを忘れていませんか?" #: editor/editor_settings.cpp -#, fuzzy msgid "Default (Same as Editor)" msgstr "既定(エディタと同じ)" #: editor/editor_sub_scene.cpp -#, fuzzy msgid "Select Node(s) to Import" msgstr "インポートするノードを選択する" #: editor/editor_sub_scene.cpp -#, fuzzy msgid "Scene Path:" msgstr "シーンのパス:" #: editor/editor_sub_scene.cpp -#, fuzzy msgid "Import From Node:" msgstr "ノードからインポート:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Re-Download" msgstr "再ダウンロード" #: editor/export_template_manager.cpp -#, fuzzy msgid "Uninstall" msgstr "アンインストール" #: editor/export_template_manager.cpp -#, fuzzy msgid "(Installed)" msgstr "(インストール済)" @@ -2721,17 +2739,14 @@ msgid "(Missing)" msgstr "(見つかりません)" #: editor/export_template_manager.cpp -#, fuzzy msgid "(Current)" msgstr "(現在の)" #: editor/export_template_manager.cpp -#, fuzzy msgid "Retrieving mirrors, please wait.." -msgstr "接続失敗 再試行を" +msgstr "ミラーサイトを取得しています。しばらくお待ちください.." #: editor/export_template_manager.cpp -#, fuzzy msgid "Remove template version '%s'?" msgstr "テンプレート バージョン'%s'を除去しますか?" @@ -2740,12 +2755,10 @@ msgid "Can't open export templates zip." msgstr "エクスポート テンプレート(ZIP)ファイルを確認できません." #: editor/export_template_manager.cpp -#, fuzzy msgid "Invalid version.txt format inside templates." -msgstr "テンプレート内のversion.txt フォーマットが不正です" +msgstr "テンプレート内のversion.txt フォーマットが不正です." #: editor/export_template_manager.cpp -#, fuzzy msgid "" "Invalid version.txt format inside templates. Revision is not a valid " "identifier." @@ -2754,12 +2767,10 @@ msgstr "" "はありません." #: editor/export_template_manager.cpp -#, fuzzy msgid "No version.txt found inside templates." -msgstr "テンプレート内にversion.txtが見つかりません" +msgstr "テンプレート内にversion.txtが見つかりません." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error creating path for templates:\n" msgstr "テンプレートのパス生成エラー\n" @@ -2778,6 +2789,8 @@ msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" +"このバージョンのダウンロードリンクが見つかりません。直接ダウンロードは公式リ" +"リースのみ可能です。" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -2793,124 +2806,104 @@ msgstr "接続失敗." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "No response." msgstr "応答がありません." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy -msgid "Req. Failed." +msgid "Request Failed." msgstr "リクエスト失敗." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Redirect Loop." msgstr "リダイレクトのループ." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Failed:" msgstr "失敗:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Can't write file." -msgstr "ファイルに書き込みできませんでした:\n" +msgstr "ファイルに書き込みできませんでした." #: editor/export_template_manager.cpp -#, fuzzy msgid "Download Complete." -msgstr "ダウンロード失敗" +msgstr "ダウンロード完了." #: editor/export_template_manager.cpp -#, fuzzy msgid "Error requesting url: " -msgstr "アトラスの保存に失敗しました:" +msgstr "urlの要求に失敗しました: " #: editor/export_template_manager.cpp -#, fuzzy msgid "Connecting to Mirror.." -msgstr "接続中.." +msgstr "ミラーサイトに接続中.." #: editor/export_template_manager.cpp #, fuzzy msgid "Disconnected" -msgstr "切断" +msgstr "切断されました" #: editor/export_template_manager.cpp -#, fuzzy msgid "Resolving" -msgstr "解決中.." +msgstr "解決中" #: editor/export_template_manager.cpp -#, fuzzy msgid "Can't Resolve" -msgstr "解決できません." +msgstr "解決できません" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Connecting.." msgstr "接続中.." #: editor/export_template_manager.cpp #, fuzzy -msgid "Can't Conect" -msgstr "接続失敗." +msgid "Can't Connect" +msgstr "接続失敗" #: editor/export_template_manager.cpp -#, fuzzy msgid "Connected" -msgstr "接続" +msgstr "接続しました" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Requesting.." msgstr "リクエスト中.." #: editor/export_template_manager.cpp -#, fuzzy msgid "Downloading" -msgstr "ダウンロード" +msgstr "ダウンロード中" #: editor/export_template_manager.cpp -#, fuzzy msgid "Connection Error" -msgstr "接続中.." +msgstr "接続エラー" #: editor/export_template_manager.cpp -#, fuzzy msgid "SSL Handshake Error" -msgstr "読み込みエラー" +msgstr "SSLハンドシェイクエラー" #: editor/export_template_manager.cpp -#, fuzzy msgid "Current Version:" msgstr "現在のバージョン:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Installed Versions:" msgstr "インストールされたバージョン:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Install From File" msgstr "ファイルからインストール" #: editor/export_template_manager.cpp -#, fuzzy msgid "Remove Template" -msgstr "選択しているものを削除" +msgstr "テンプレートを削除" #: editor/export_template_manager.cpp -#, fuzzy msgid "Select template file" -msgstr "すべて選択" +msgstr "テンプレートファイルを選択" #: editor/export_template_manager.cpp #, fuzzy @@ -2918,13 +2911,12 @@ msgid "Export Template Manager" msgstr "エクスポート テンプレート マネージャー" #: editor/export_template_manager.cpp -#, fuzzy msgid "Download Templates" -msgstr "選択しているものを削除" +msgstr "テンプレートをダウンロード" #: editor/export_template_manager.cpp msgid "Select mirror from list: " -msgstr "" +msgstr "リストからミラーを選択: " #: editor/file_type_cache.cpp #, fuzzy @@ -2935,21 +2927,24 @@ msgstr "" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '%s' as it has not been found in the file system!" -msgstr "" +msgstr "ファイルシステムに見つからないため、'%s' に移動できません!" #: editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails" -msgstr "" +msgstr "サムネイル表示" #: editor/filesystem_dock.cpp msgid "View items as a list" -msgstr "" +msgstr "リスト表示" #: editor/filesystem_dock.cpp msgid "" "\n" "Status: Import of file failed. Please fix file and reimport manually." msgstr "" +"\n" +"状況: ファイルのインポートに失敗しました。ファイルを修正して手動で再インポー" +"トして下さい。" #: editor/filesystem_dock.cpp #, fuzzy @@ -2968,83 +2963,78 @@ msgstr "エラーをインポート中:" #: editor/filesystem_dock.cpp #, fuzzy +msgid "Error duplicating:\n" +msgstr "読み込み失敗:" + +#: editor/filesystem_dock.cpp +#, fuzzy msgid "Unable to update dependencies:\n" msgstr "シーン'%s' は依存関係が壊れています:" #: editor/filesystem_dock.cpp msgid "No name provided" -msgstr "" +msgstr "名前がありません" #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters" -msgstr "" +msgstr "名前が使用不可能な文字を含んでいます" #: editor/filesystem_dock.cpp -#, fuzzy msgid "No name provided." -msgstr "名前を変えるか移動してください.." +msgstr "名前がありません." #: editor/filesystem_dock.cpp -#, fuzzy msgid "Name contains invalid characters." -msgstr "使用可能な文字:" +msgstr "名前が使用不可能な文字を含んでいます." #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." -msgstr "" +msgstr "同名のファイルまたはフォルダがあります。" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Renaming file:" -msgstr "変数の名前を変える" +msgstr "ファイル名を変更:" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Renaming folder:" -msgstr "ノードの名前を変更" +msgstr "フォルダ名を変更:" #: editor/filesystem_dock.cpp #, fuzzy +msgid "Duplicating file:" +msgstr "複製" + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Duplicating folder:" +msgstr "フォルダ名を変更:" + +#: editor/filesystem_dock.cpp msgid "Expand all" msgstr "すべて展開する" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Collapse all" msgstr "すべて折りたたむ" #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Copy Path" -msgstr "パスをコピーする" - -#: editor/filesystem_dock.cpp -#, fuzzy msgid "Rename.." -msgstr "名前を変更する" +msgstr "名前を変更する.." #: editor/filesystem_dock.cpp -#, fuzzy msgid "Move To.." msgstr "~へ移動する.." #: editor/filesystem_dock.cpp #, fuzzy -msgid "New Folder.." -msgstr "フォルダを作成する" - -#: editor/filesystem_dock.cpp -#, fuzzy -msgid "Show In File Manager" -msgstr "ファイルマネージャーで表示" +msgid "Open Scene(s)" +msgstr "シーンを開く" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Instance" msgstr "インスタンス" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Edit Dependencies.." msgstr "依存関係を編集.." @@ -3054,16 +3044,19 @@ msgid "View Owners.." msgstr "オーナーを見る.." #: editor/filesystem_dock.cpp +#, fuzzy +msgid "Duplicate.." +msgstr "複製" + +#: editor/filesystem_dock.cpp msgid "Previous Directory" -msgstr "最後のディレクトリ" +msgstr "前のディレクトリ" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Next Directory" msgstr "次のディレクトリ" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Re-Scan Filesystem" msgstr "ファイルシステムを再走査" @@ -3082,6 +3075,8 @@ msgid "" "Scanning Files,\n" "Please Wait.." msgstr "" +"ファイルをスキャンしています\n" +"しばらくお待ち下さい..." #: editor/filesystem_dock.cpp #, fuzzy @@ -3115,27 +3110,27 @@ msgstr "アニメーションをインポート.." #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" -msgstr "" +msgstr "別のマテリアルとインポート" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" -msgstr "" +msgstr "別のオブジェクトとインポート" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" -msgstr "" +msgstr "別のオブジェクト、マテリアルとインポート" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" -msgstr "" +msgstr "別のオブジェクト、アニメーションとインポート" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" -msgstr "" +msgstr "別のマテリアル、アニメーションとインポート" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" -msgstr "" +msgstr "別のオブジェクト、マテリアル、アニメーションとインポート" #: editor/import/resource_importer_scene.cpp #, fuzzy @@ -3144,7 +3139,7 @@ msgstr "3Dシーンをインポート" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" -msgstr "" +msgstr "複数のシーン、マテリアルとしてインポート" #: editor/import/resource_importer_scene.cpp #: editor/plugins/cube_grid_theme_editor_plugin.cpp @@ -3159,6 +3154,16 @@ msgstr "シーンをインポート中.." #: editor/import/resource_importer_scene.cpp #, fuzzy +msgid "Generating Lightmaps" +msgstr "ライトマップへの転写:" + +#: editor/import/resource_importer_scene.cpp +#, fuzzy +msgid "Generating for Mesh: " +msgstr "軸平行境界ボックス(AABB)を生成" + +#: editor/import/resource_importer_scene.cpp +#, fuzzy msgid "Running Custom Script.." msgstr "カスタムスクリプトを実行中" @@ -3185,11 +3190,11 @@ msgstr "保存中.." #: editor/import_dock.cpp msgid "Set as Default for '%s'" -msgstr "" +msgstr "'%s'のデフォルトとして設定" #: editor/import_dock.cpp msgid "Clear Default for '%s'" -msgstr "" +msgstr "'%s'のデフォルトを消去" #: editor/import_dock.cpp #, fuzzy @@ -3262,6 +3267,10 @@ msgid "" "Ctrl+LMB: Split Segment.\n" "RMB: Erase Point." msgstr "" +"ポリゴンを編集:\n" +"LMB: ポイントを移動.\n" +"Ctrl+LMB: セグメント分割.\n" +"RMB: ポイント除去." #: editor/plugins/abstract_polygon_2d_editor.cpp #, fuzzy @@ -3444,11 +3453,11 @@ msgstr "アニメーションを複製する" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Onion Skinning" -msgstr "" +msgstr "オニオンスキン" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" -msgstr "" +msgstr "オニオンスキンを有効にする" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy @@ -3467,31 +3476,31 @@ msgstr "テクスチャ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Depth" -msgstr "" +msgstr "奥行き" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" -msgstr "" +msgstr "1ステップ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" -msgstr "" +msgstr "2ステップ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "3 steps" -msgstr "" +msgstr "3ステップ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" -msgstr "" +msgstr "差分のみ" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" -msgstr "" +msgstr "白色調整" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" -msgstr "" +msgstr "ギズモ(3D)を含む" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy @@ -3784,184 +3793,175 @@ msgid "Idle" msgstr "待機中" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Retry" msgstr "再試行" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Download Error" -msgstr "ダウンロード失敗" +msgstr "ダウンロードエラー" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Download for this asset is already in progress!" msgstr "このアセットのダウンロードは既に進行中!" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "first" -msgstr "最初の" +msgstr "最初" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "prev" -msgstr "前の" +msgstr "前" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "next" -msgstr "次の" +msgstr "次" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "last" -msgstr "最後の" +msgstr "最後" #: editor/plugins/asset_library_editor_plugin.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "All" -msgstr "すべての" +msgstr "すべて" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp -#, fuzzy msgid "Plugins" msgstr "プラグイン" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Sort:" msgstr "並べ替え:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Reverse" msgstr "逆" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp -#, fuzzy msgid "Category:" msgstr "カテゴリー:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Site:" msgstr "サイト:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support.." msgstr "サポート.." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Official" msgstr "公式" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Testing" msgstr "テスト中" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Assets ZIP File" msgstr "アセットのzipファイル" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Can't determine a save path for lightmap images.\n" +"Save your scene (for images to be saved in the same dir), or pick a save " +"path from the BakedLightmap properties." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " +"Light' flag is on." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed creating lightmap images, make sure path is writable." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Bake Lightmaps" +msgstr "ライトマップへの転写:" + #: editor/plugins/camera_editor_plugin.cpp msgid "Preview" msgstr "プレビュー" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Configure Snap" -msgstr "スナップ機能の設定" +msgstr "スナップの設定" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Offset:" msgstr "グリッドのオフセット:" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Step:" msgstr "グリッドのステップ:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotation Offset:" msgstr "回転のオフセット:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotation Step:" msgstr "回転のステップ:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Pivot" msgstr "ピボット移動" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Action" msgstr "移動動作" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move vertical guide" -msgstr "" +msgstr "垂直ガイドを移動" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create new vertical guide" -msgstr "フォルダを作成" +msgstr "垂直ガイドを作成" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove vertical guide" -msgstr "無効なキーを削除" +msgstr "垂直ガイドを削除" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move horizontal guide" -msgstr "曲線のポイントを移動" +msgstr "水平ガイドを移動" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create new horizontal guide" -msgstr "フォルダを作成" +msgstr "水平ガイドを作成" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove horizontal guide" -msgstr "無効なキーを削除" +msgstr "水平ガイドを削除" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create new horizontal and vertical guides" -msgstr "" +msgstr "水平垂直ガイドを作成" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Edit IK Chain" msgstr "IK(インバース キネマティクス)チェーンの編集" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Edit CanvasItem" msgstr "キャンバスアイテムの編集" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Anchors only" -msgstr "アンカー" +msgstr "アンカーのみ" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Change Anchors and Margins" -msgstr "アンカーを変更する" +msgstr "アンカーとマージンを変更する" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -4033,7 +4033,6 @@ msgid "Toggles snapping" msgstr "ブレークポイントを切替" #: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Use Snap" msgstr "スナップ機能を使う" @@ -4070,24 +4069,23 @@ msgstr "ピクセル単位スナップ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart snapping" -msgstr "" +msgstr "スマートスナップ" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to parent" -msgstr "親まで展開する" +msgstr "親にスナップ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to node anchor" -msgstr "" +msgstr "ノードアンカーにスナップ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to node sides" -msgstr "" +msgstr "ノード側面にスナップ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to other nodes" -msgstr "" +msgstr "他のノードにスナップ" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -4207,7 +4205,7 @@ msgstr "ポーズをクリアする" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag pivot from mouse position" -msgstr "" +msgstr "マウス位置からピボットをドラッグ" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -4216,11 +4214,11 @@ msgstr "曲線のOut-ハンドルの位置を指定" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" -msgstr "" +msgstr "グリッドステップを2倍にする" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" -msgstr "" +msgstr "グリッドステップを半分にする" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -4246,17 +4244,6 @@ msgstr "%sシーンのインスタンス化エラー" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "OK :(" -msgstr "おーけー :(" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -#, fuzzy -msgid "No parent to instance a child at." -msgstr "子インスタンスを生成するための親が見つかりません" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "This operation requires a single selected node." msgstr "一つノードを指定しないと、この操作はできません" @@ -4307,11 +4294,11 @@ msgstr "シーンからアップデート" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat0" -msgstr "" +msgstr "フラット0" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat1" -msgstr "" +msgstr "フラット1" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy @@ -4325,7 +4312,7 @@ msgstr "イージング(Ease Out)" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" -msgstr "" +msgstr "スムーズステップ" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy @@ -4371,15 +4358,15 @@ msgstr "パスのポイントを除去" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" -msgstr "" +msgstr "直線曲線を切り替える" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" -msgstr "" +msgstr "接線を個別に編集するにはシフトを押す" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" -msgstr "" +msgstr "グローバルイルミネーションの事前計算" #: editor/plugins/gradient_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" @@ -4407,6 +4394,8 @@ msgid "" "No OccluderPolygon2D resource on this node.\n" "Create and assign one?" msgstr "" +"このノードにOccluderPolygon2Dリソースがありません。\n" +"作成して、割り当てますか ?" #: editor/plugins/light_occluder_2d_editor_plugin.cpp #, fuzzy @@ -4469,6 +4458,22 @@ msgid "Create Navigation Mesh" msgstr "ナビメッシュ(ナビゲーションメッシュ)の生成" #: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Contained Mesh is not of type ArrayMesh." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Unwrap failed, mesh may not be manifold?" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "No mesh to debug." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Model has no UV in this layer" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "MeshInstance lacks a Mesh!" msgstr "メッシュインスタンスのメッシュが存在しません" @@ -4515,6 +4520,20 @@ msgid "Create Outline Mesh.." msgstr "アウトラインメッシュを生成.." #: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "View UV1" +msgstr "ビュー" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "View UV2" +msgstr "ビュー" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Unwrap UV2 for Lightmap/AO" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "アウトラインメッシュを生成" @@ -4658,35 +4677,32 @@ msgid "Bake the navigation mesh.\n" msgstr "ナビメッシュ(ナビゲーションメッシュ)の生成" #: editor/plugins/navigation_mesh_editor_plugin.cpp -#, fuzzy msgid "Clear the navigation mesh." -msgstr "ナビメッシュ(ナビゲーションメッシュ)の生成" +msgstr "ナビメッシュ(ナビゲーションメッシュ)の消去." #: editor/plugins/navigation_mesh_generator.cpp msgid "Setting up Configuration..." -msgstr "" +msgstr "設定中..." #: editor/plugins/navigation_mesh_generator.cpp msgid "Calculating grid size..." -msgstr "" +msgstr "グリッドサイズ計算中..." #: editor/plugins/navigation_mesh_generator.cpp -#, fuzzy msgid "Creating heightfield..." -msgstr "照明の八分木を生成" +msgstr "ハイトフィールド生成中..." #: editor/plugins/navigation_mesh_generator.cpp -#, fuzzy msgid "Marking walkable triangles..." -msgstr "ローカル環境の変更を保存する.." +msgstr "移動可能なポリゴンを記録中..." #: editor/plugins/navigation_mesh_generator.cpp msgid "Constructing compact heightfield..." -msgstr "" +msgstr "ハイトフィールド圧縮中..." #: editor/plugins/navigation_mesh_generator.cpp msgid "Eroding walkable area..." -msgstr "" +msgstr "移動可能な領域を作成中..." #: editor/plugins/navigation_mesh_generator.cpp #, fuzzy @@ -4710,7 +4726,7 @@ msgstr "ナビメッシュ(ナビゲーションメッシュ)の生成" #: editor/plugins/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" -msgstr "" +msgstr "ナビメッシュ(ナビゲーションメッシュ)生成設定:" #: editor/plugins/navigation_mesh_generator.cpp #, fuzzy @@ -4719,18 +4735,13 @@ msgstr "ジオメトリーをパース" #: editor/plugins/navigation_mesh_generator.cpp msgid "Done!" -msgstr "" +msgstr "完了!" #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "ナビゲーションポリゴンを生成" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy -msgid "Clear Emission Mask" -msgstr "発光(Emission)マスクをクリア" - -#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Generating AABB" @@ -4752,11 +4763,6 @@ msgstr "イメージ内に透明度>128のピクセルがありません.." #: editor/plugins/particles_2d_editor_plugin.cpp #, fuzzy -msgid "Set Emission Mask" -msgstr "発光(Emission)マスクを設定" - -#: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Generate Visibility Rect" msgstr "可視性の矩形を生成" @@ -4766,6 +4772,11 @@ msgid "Load Emission Mask" msgstr "発光(Emission)マスクを読み込む" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Clear Emission Mask" +msgstr "発光(Emission)マスクをクリア" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Particles" @@ -4807,7 +4818,7 @@ msgstr "ノードはジオメトリー(面)を含んでいません." #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." -msgstr "" +msgstr "パーティクルマテリアルが必要です." #: editor/plugins/particles_editor_plugin.cpp #, fuzzy @@ -4835,11 +4846,6 @@ msgstr "ノードからの発光点を生成" #: editor/plugins/particles_editor_plugin.cpp #, fuzzy -msgid "Clear Emitter" -msgstr "発光物をクリア" - -#: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "Create Emitter" msgstr "発光物を生成" @@ -4983,7 +4989,6 @@ msgid "Split Path" msgstr "パスを分割" #: editor/plugins/path_editor_plugin.cpp -#, fuzzy msgid "Remove Path Point" msgstr "パスのポイントを除去" @@ -4996,7 +5001,6 @@ msgid "Remove In-Control Point" msgstr "曲線のIn-ハンドルを除去" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Create UV Map" msgstr "UVマップを生成" @@ -5128,6 +5132,8 @@ msgid "" "Close and save changes?\n" "\"" msgstr "" +"変更を保存して閉じますか?\n" +"\"" #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -5157,7 +5163,7 @@ msgstr "テーマを名前をつけて保存.." #: editor/plugins/script_editor_plugin.cpp msgid " Class Reference" -msgstr "" +msgstr " クラスリファレンス" #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -5166,11 +5172,13 @@ msgstr "並べ替え:" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Up" msgstr "上に移動" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" msgstr "下に移動" @@ -5187,7 +5195,7 @@ msgstr "直前のスクリプト" msgid "File" msgstr "ファイル" -#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "New" msgstr "新しい" @@ -5197,7 +5205,12 @@ msgstr "すべて保存" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" -msgstr "" +msgstr "スクリプトをソフトリロード" + +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Copy Script Path" +msgstr "パスをコピーする" #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -5229,11 +5242,11 @@ msgstr "閉じる" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Close All" -msgstr "閉じる" +msgstr "すべて閉じる" #: editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" -msgstr "" +msgstr "ほかのタブを閉じる" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp msgid "Run" @@ -5343,7 +5356,7 @@ msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." -msgstr "" +msgstr "ファイルシステムのリソースのみドロップできます." #: editor/plugins/script_text_editor.cpp msgid "Pick Color" @@ -5406,14 +5419,10 @@ msgstr "複製してダウンロード" #: editor/plugins/script_text_editor.cpp #, fuzzy -msgid "Fold Line" +msgid "Fold/Unfold Line" msgstr "行に移動" #: editor/plugins/script_text_editor.cpp -msgid "Unfold Line" -msgstr "" - -#: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" msgstr "" @@ -5532,7 +5541,7 @@ msgstr "RGB演算子を変更" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" -msgstr "" +msgstr "回転のみ変更" #: editor/plugins/shader_graph_editor_plugin.cpp #, fuzzy @@ -5546,15 +5555,15 @@ msgstr "ベクトル関数を変更" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" -msgstr "" +msgstr "スカラUniformを変更" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" -msgstr "" +msgstr "ベクトルUniformを変更" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" -msgstr "" +msgstr "RGB Uniformを変更" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" @@ -5562,15 +5571,15 @@ msgstr "規定値を変更" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" -msgstr "" +msgstr "XForm Uniformを変更" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" -msgstr "" +msgstr "テクスチャUniformを変更" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" -msgstr "" +msgstr "キューブマップUniformを変更" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" @@ -5757,12 +5766,21 @@ msgstr "頂点" #: editor/plugins/spatial_editor_plugin.cpp msgid "FPS" -msgstr "" +msgstr "フレームレート" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "シーンビューにカメラを合わせる(Align With View)" +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "OK :(" +msgstr "おーけー :(" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +#, fuzzy +msgid "No parent to instance a child at." +msgstr "子インスタンスを生成するための親が見つかりません" + #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "通常表示" @@ -5784,7 +5802,7 @@ msgstr "シェーディングなしで表示" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" -msgstr "" +msgstr "環境表示" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -5808,7 +5826,7 @@ msgstr "縮尺(Scale)の選択" #: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" -msgstr "" +msgstr "オーディオリスナー" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -5879,6 +5897,20 @@ msgid "Scale Mode (R)" msgstr "スケール(拡大縮小)モード(R)" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Local Coords" +msgstr "ローカル座標系" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Local Space Mode (%s)" +msgstr "スケール(拡大縮小)モード(R)" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Snap Mode (%s)" +msgstr "Snapモード:" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "底面図" @@ -5914,15 +5946,15 @@ msgstr "アニメーションキーを挿入" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" -msgstr "" +msgstr "原点にフォーカス" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" -msgstr "" +msgstr "選択にフォーカス" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" -msgstr "" +msgstr "選択をビューに整列" #: editor/plugins/spatial_editor_plugin.cpp msgid "Tool Select" @@ -5959,10 +5991,6 @@ msgid "Configure Snap.." msgstr "スナップ機能の設定" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Local Coords" -msgstr "ローカル座標系" - -#: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Transform Dialog.." msgstr "トランスフォームのダイアログ.." @@ -5993,7 +6021,7 @@ msgstr "4 ビューポート" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" -msgstr "" +msgstr "原点を見る" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" @@ -6006,18 +6034,20 @@ msgid "Settings" msgstr "設定" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy +msgid "Skeleton Gizmo visibility" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" -msgstr "Snapの設定" +msgstr "スナップの設定" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Translate Snap:" -msgstr "Snapを移動:" +msgstr "スナップを移動:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" -msgstr "Snapの回転(度):" +msgstr "スナップの回転(度):" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -6030,7 +6060,7 @@ msgstr "ビューポートの設定" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" -msgstr "" +msgstr "視野角(度):" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" @@ -6092,7 +6122,7 @@ msgstr "フレームを張り付け" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" -msgstr "" +msgstr "空を追加" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" @@ -6220,19 +6250,19 @@ msgstr "削除" #: editor/plugins/theme_editor_plugin.cpp msgid "Edit theme.." -msgstr "" +msgstr "テーマを編集..." #: editor/plugins/theme_editor_plugin.cpp msgid "Theme editing menu." -msgstr "" +msgstr "テーマ編集メニュー." #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" -msgstr "" +msgstr "クラスアイテム追加" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" -msgstr "" +msgstr "クラスアイテム削除" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" @@ -6331,7 +6361,7 @@ msgstr "選択を消去" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" -msgstr "" +msgstr "タイルマップを塗る" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy @@ -6344,7 +6374,7 @@ msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" -msgstr "" +msgstr "塗りつぶし" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" @@ -6374,14 +6404,13 @@ msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" -msgstr "" +msgstr "タイルを塗る" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" -msgstr "" +msgstr "タイルを選択" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate 0 degrees" msgstr "0度回転" @@ -6418,6 +6447,11 @@ msgid "Merge from scene?" msgstr "シーンからマージしますか?" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Tile Set" +msgstr "タイルセット.." + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "シーンから生成" @@ -6429,6 +6463,10 @@ msgstr "シーンからマージ" msgid "Error" msgstr "エラー" +#: editor/progress_dialog.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "キャンセル" + #: editor/project_export.cpp msgid "Runnable" msgstr "実行可能" @@ -6515,7 +6553,7 @@ msgstr "テクスチャ" #: editor/project_export.cpp msgid "Custom (comma-separated):" -msgstr "" +msgstr "カスタム(コンマ区切り):" #: editor/project_export.cpp #, fuzzy @@ -6550,29 +6588,27 @@ msgstr "ファイルが見つかりません." #: editor/project_manager.cpp msgid "Please choose a 'project.godot' file." -msgstr "" +msgstr "'project.godot' ファイルを選択してください." #: editor/project_manager.cpp msgid "" "Your project will be created in a non empty folder (you might want to create " "a new folder)." msgstr "" +"空でないフォルダにプロジェクトが作成されます(新しいフォルダを作成することがで" +"きます)." #: editor/project_manager.cpp msgid "Please choose a folder that does not contain a 'project.godot' file." -msgstr "" +msgstr "'project.godot'がないフォルダを選択してください." #: editor/project_manager.cpp msgid "Imported Project" msgstr "インポートされたプロジェクト" #: editor/project_manager.cpp -msgid " " -msgstr "" - -#: editor/project_manager.cpp msgid "It would be a good idea to name your project." -msgstr "" +msgstr "プロジェクトに名前を付けてください." #: editor/project_manager.cpp #, fuzzy @@ -6641,7 +6677,7 @@ msgstr "プロジェクトパス:" #: editor/project_manager.cpp msgid "Browse" -msgstr "" +msgstr "ブラウズ" #: editor/project_manager.cpp msgid "That's a BINGO!" @@ -6693,6 +6729,8 @@ msgid "" "Language changed.\n" "The UI will update next time the editor or project manager starts." msgstr "" +"言語が変更されました.\n" +"エディタまたはプロジェクトマネジャー再開時にUIが更新されます." #: editor/project_manager.cpp msgid "" @@ -6796,7 +6834,7 @@ msgstr "キーを押してください.." #: editor/project_settings_editor.cpp msgid "Mouse Button Index:" -msgstr "" +msgstr "マウスボタンインデックス:" #: editor/project_settings_editor.cpp msgid "Left Button" @@ -6858,8 +6896,8 @@ msgstr "ジョイパッドのボタンのIndex:" #: editor/project_settings_editor.cpp #, fuzzy -msgid "Add Input Action" -msgstr "入力アクションを追加" +msgid "Erase Input Action" +msgstr "入力アクションイベントを消去" #: editor/project_settings_editor.cpp #, fuzzy @@ -6906,7 +6944,7 @@ msgstr "プロパティにgetter(get method)を作る" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" -msgstr "" +msgstr "設定項目を設定してください!" #: editor/project_settings_editor.cpp #, fuzzy @@ -6934,6 +6972,10 @@ msgstr "アクション'%s'は既にあります!" #: editor/project_settings_editor.cpp #, fuzzy +msgid "Add Input Action" +msgstr "入力アクションを追加" + +#: editor/project_settings_editor.cpp msgid "Error saving settings." msgstr "設定を保存できませんでした." @@ -6994,7 +7036,7 @@ msgstr "プロジェクト設定 (project.godot)" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" -msgstr "" +msgstr "一般" #: editor/project_settings_editor.cpp editor/property_editor.cpp msgid "Property:" @@ -7053,16 +7095,15 @@ msgstr "ロケール" #: editor/project_settings_editor.cpp #, fuzzy msgid "Locales Filter" -msgstr "ロケール" +msgstr "ロケールフィルタ" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Show all locales" -msgstr "ボーンを表示する" +msgstr "すべてのロケールを表示する" #: editor/project_settings_editor.cpp msgid "Show only selected locales" -msgstr "" +msgstr "選択したロケールのみ表示" #: editor/project_settings_editor.cpp #, fuzzy @@ -7126,13 +7167,17 @@ msgid "New Script" msgstr "新規スクリプト" #: editor/property_editor.cpp +msgid "New %s" +msgstr "" + +#: editor/property_editor.cpp #, fuzzy msgid "Make Unique" msgstr "ボーンを生成" #: editor/property_editor.cpp msgid "Show in File System" -msgstr "" +msgstr "ファイルシステム上で表示" #: editor/property_editor.cpp #, fuzzy @@ -7156,26 +7201,26 @@ msgstr "ノードへのパス:" #: editor/property_editor.cpp msgid "Bit %d, val %d." -msgstr "" +msgstr "ビット %d, 値 %d." #: editor/property_editor.cpp msgid "On" -msgstr "" +msgstr "オン" + +#: editor/property_editor.cpp +#, fuzzy +msgid "[Empty]" +msgstr "空を追加" #: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp msgid "Set" -msgstr "" +msgstr "設定" #: editor/property_editor.cpp #, fuzzy msgid "Properties:" msgstr "プロパティ:" -#: editor/property_editor.cpp -#, fuzzy -msgid "Sections:" -msgstr "セクション:" - #: editor/property_selector.cpp #, fuzzy msgid "Select Property" @@ -7193,7 +7238,7 @@ msgstr "すべて選択" #: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" -msgstr "" +msgstr "PVRTCツールを実行できませんでした:" #: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" @@ -7217,7 +7262,7 @@ msgstr "" #: editor/run_settings_dialog.cpp msgid "Run Mode:" -msgstr "" +msgstr "実行モード:" #: editor/run_settings_dialog.cpp msgid "Current Scene" @@ -7241,7 +7286,7 @@ msgstr "シーン実行の設定" #: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp #: scene/gui/dialogs.cpp msgid "OK" -msgstr "決定" +msgstr "OK" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." @@ -7592,7 +7637,7 @@ msgstr "不正なベース(base)パス" #: editor/script_create_dialog.cpp msgid "Directory of the same name exists" -msgstr "" +msgstr "同じ名前のフォルダがあります" #: editor/script_create_dialog.cpp #, fuzzy @@ -7601,11 +7646,11 @@ msgstr "ファイルが既に存在します。上書きしますか?" #: editor/script_create_dialog.cpp msgid "Invalid extension" -msgstr "" +msgstr "無効な拡張子です" #: editor/script_create_dialog.cpp msgid "Wrong extension chosen" -msgstr "" +msgstr "拡張子が誤っています" #: editor/script_create_dialog.cpp #, fuzzy @@ -7697,7 +7742,7 @@ msgstr "関数:" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." -msgstr "" +msgstr "グラフ表示するにはリストからアイテムを選んでください." #: editor/script_editor_debugger.cpp msgid "Errors" @@ -7803,6 +7848,10 @@ msgstr "" msgid "Shortcuts" msgstr "ショートカット" +#: editor/settings_config_dialog.cpp +msgid "Binding" +msgstr "" + #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "光源の半径を変更" @@ -7855,19 +7904,59 @@ msgstr "パーティクルの軸平行境界ボックスを変更" msgid "Change Probe Extents" msgstr "" -#: modules/gdnative/gd_native_library_editor.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select the dynamic library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select dependencies of the library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +#, fuzzy +msgid "Remove current entry" +msgstr "パスのポイントを除去" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Double click to create a new entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform:" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +#, fuzzy +msgid "Platform" +msgstr "プラットフォームへコピー.." + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +#, fuzzy +msgid "Dynamic Library" +msgstr "メッシュライブラリ.." + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Add an architecture entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +#, fuzzy +msgid "GDNativeLibrary" +msgstr "メッシュライブラリ.." + +#: modules/gdnative/gdnative_library_singleton_editor.cpp #, fuzzy msgid "Library" msgstr "メッシュライブラリ.." -#: modules/gdnative/gd_native_library_editor.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp #, fuzzy msgid "Status" msgstr "ステータス:" -#: modules/gdnative/gd_native_library_editor.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " -msgstr "" +msgstr "ライブラリ: " #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -7923,7 +8012,7 @@ msgstr "無効なインスタンス辞書です (無効なサブクラス)" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." -msgstr "" +msgstr "オブジェクトに長さがありません." #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy @@ -7937,7 +8026,7 @@ msgstr "選択範囲を複製" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Floor:" -msgstr "" +msgstr "床面:" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy @@ -7950,13 +8039,12 @@ msgid "Snap View" msgstr "上面図" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Previous Floor" -msgstr "以前のタブ" +msgstr "前の床面" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" -msgstr "" +msgstr "次の床面" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy @@ -7973,15 +8061,15 @@ msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit X Axis" -msgstr "" +msgstr "X軸を編集" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Y Axis" -msgstr "" +msgstr "Y軸を編集" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Z Axis" -msgstr "" +msgstr "Z軸を編集" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy @@ -8046,7 +8134,7 @@ msgstr "インスタンス:" #: modules/mono/editor/mono_bottom_panel.cpp msgid "Builds" -msgstr "" +msgstr "ビルド" #: modules/visual_script/visual_script.cpp #, fuzzy @@ -8291,7 +8379,7 @@ msgstr "Getメソッド" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" -msgstr "" +msgstr "スクリプトに関数 '%s'が既にあります" #: modules/visual_script/visual_script_editor.cpp #, fuzzy @@ -8378,7 +8466,7 @@ msgstr "選択範囲を消去" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" -msgstr "" +msgstr "ノードタイプを探す" #: modules/visual_script/visual_script_editor.cpp #, fuzzy @@ -8625,11 +8713,11 @@ msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent" -msgstr "" +msgstr "ARVRCameraはARVROriginノードを親に持つ必要があります" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent" -msgstr "" +msgstr "ARVRControllerはARVROriginノードを親に持つ必要があります" #: scene/3d/arvr_nodes.cpp msgid "" @@ -8639,7 +8727,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent" -msgstr "" +msgstr "ARVRAnchorはARVROriginを親に持つ必要があります" #: scene/3d/arvr_nodes.cpp msgid "" @@ -8649,7 +8737,26 @@ msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node" -msgstr "" +msgstr "ARVROriginはARVRCamera子ノードが必要です" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Plotting Meshes: " +msgstr "イメージを配置(Blit)" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Plotting Lights:" +msgstr "イメージを配置(Blit)" + +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "プロット完了" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Lighting Meshes: " +msgstr "イメージを配置(Blit)" #: scene/3d/collision_polygon.cpp #, fuzzy @@ -8689,10 +8796,6 @@ msgstr "" msgid "Plotting Meshes" msgstr "イメージを配置(Blit)" -#: scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "" - #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" @@ -8760,10 +8863,6 @@ msgid "Add current color as a preset" msgstr "この色を初期設定値として追加する" #: scene/gui/dialogs.cpp -msgid "Cancel" -msgstr "キャンセル" - -#: scene/gui/dialogs.cpp msgid "Alert!" msgstr "警告!" @@ -8839,6 +8938,32 @@ msgstr "フォント読み込みエラー。" msgid "Invalid font size." msgstr "無効なフォント サイズです。" +#~ msgid "Move Add Key" +#~ msgstr "追加したキーを移動" + +#, fuzzy +#~ msgid "Create Subscription" +#~ msgstr "サブスクリプションの生成" + +#, fuzzy +#~ msgid "List:" +#~ msgstr "リスト:" + +#, fuzzy +#~ msgid "Set Emission Mask" +#~ msgstr "発光(Emission)マスクを設定" + +#, fuzzy +#~ msgid "Clear Emitter" +#~ msgstr "発光物をクリア" + +#~ msgid " " +#~ msgstr " " + +#, fuzzy +#~ msgid "Sections:" +#~ msgstr "セクション:" + #, fuzzy #~ msgid "Cannot navigate to '" #~ msgstr "~に移動できません" @@ -9482,10 +9607,6 @@ msgstr "無効なフォント サイズです。" #~ msgstr "BVHデータを生成" #, fuzzy -#~ msgid "Transfer to Lightmaps:" -#~ msgstr "ライトマップへの転写:" - -#, fuzzy #~ msgid "Allocating Texture #" #~ msgstr "テクスチャを(メモリ上で)確保#" @@ -9642,10 +9763,6 @@ msgstr "無効なフォント サイズです。" #~ msgstr "deleteキー" #, fuzzy -#~ msgid "Copy To Platform.." -#~ msgstr "プラットフォームへコピー.." - -#, fuzzy #~ msgid "just pressed" #~ msgstr "押した" |