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-rw-r--r--editor/translations/it.po1926
1 files changed, 1061 insertions, 865 deletions
diff --git a/editor/translations/it.po b/editor/translations/it.po
index 0ed67618f4..2a41dbe9b6 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -73,7 +73,7 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-04-30 23:27+0000\n"
+"PO-Revision-Date: 2022-05-15 20:00+0000\n"
"Last-Translator: Alessandro Casalino <alessandro.casalino93@gmail.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
@@ -82,7 +82,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.12.1\n"
+"X-Generator: Weblate 4.13-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -136,11 +136,12 @@ msgstr "Dimensione Massima Finestra"
msgid "Screen Orientation"
msgstr "Orientazione Schermo"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr "Finestra"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr "Senza contorno"
@@ -148,7 +149,7 @@ msgstr "Senza contorno"
msgid "Per Pixel Transparency Enabled"
msgstr "Trasparenza A Livello Di Pixel Abilitata"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Fullscreen"
msgstr "Schermo intero"
@@ -160,7 +161,7 @@ msgstr "Massimizzata"
msgid "Minimized"
msgstr "Minimizzata"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr "Ridimensionabile"
@@ -173,10 +174,11 @@ msgstr "Ridimensionabile"
msgid "Position"
msgstr "Posizione"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -258,14 +260,8 @@ msgstr "Dimensione Coda Multithreading (KB)"
msgid "Function"
msgstr "Funzioni"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr "Dati"
@@ -579,13 +575,15 @@ msgid "Project Settings Override"
msgstr "Sovrascrittura Impostazioni del Progetto"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Nome"
@@ -626,6 +624,41 @@ msgstr "Utilizza Percorso Utente Personalizzato"
msgid "Custom User Dir Name"
msgstr "Nome Personalizzato del Percorso Utente"
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+msgid "Display"
+msgstr "Display"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr "Larghezza"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr "Altezza"
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr "Sempre In Primo Piano"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Larghezza Test"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Altezza Test"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -730,7 +763,8 @@ msgstr "UI Fine"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Physics"
msgstr "Fisica"
@@ -740,7 +774,7 @@ msgstr "Fisica"
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr "3D"
@@ -770,9 +804,8 @@ msgstr "Renderer"
msgid "Quality"
msgstr "Qualità"
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
-#: servers/visual_server.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
msgid "Filters"
msgstr "Filtri"
@@ -891,10 +924,6 @@ msgstr "Percorso"
msgid "Source Code"
msgstr "Codice Sorgente"
-#: core/translation.cpp
-msgid "Messages"
-msgstr "Messaggi"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Locale"
@@ -960,7 +989,8 @@ msgstr "Dimensione Index Buffer dei Poligoni nel Canvas (KB)"
#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr "2D"
@@ -1009,13 +1039,14 @@ msgstr "Quantità Massima di Luci Per Oggetto"
msgid "Subsurface Scattering"
msgstr "Subsurface Scattering"
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1109,6 +1140,95 @@ msgstr "Cambia il valore del fotogramma chiave di un'animazione"
msgid "Anim Change Call"
msgstr "Cambia la chiamata di un'animazione"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Fotogramma %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Tempo"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+msgid "Location"
+msgstr "Posizione"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+msgid "Rotation"
+msgstr "Rotazione"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "Valore"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Quantità"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Tipo"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In Handle"
+msgstr "Imposta Maniglia"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out Handle"
+msgstr "Imposta Maniglia"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr "Stream"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Scostamento della griglia:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Scostamento:"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animazione"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing"
+msgstr "Easing In-Out"
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Cambia il tempo di più fotogrammi chiave"
@@ -1203,7 +1323,7 @@ msgstr "Abilita/Disabilita questa traccia."
msgid "Update Mode (How this property is set)"
msgstr "Modalità di aggiornamento (come viene impostata questa proprietà)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Modalità d'interpolazione"
@@ -1305,16 +1425,6 @@ msgid "Editors"
msgstr "Editori"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animazione"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
msgid "Confirm Insert Track"
msgstr "Conferma Traccia Inserita"
@@ -2773,7 +2883,7 @@ msgid "Script Editor"
msgstr "Editor degli script"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Libreria dei contenuti"
@@ -3058,11 +3168,11 @@ msgstr "Modalità Visualizzazione"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Mode"
msgstr "Modalità"
@@ -3193,7 +3303,7 @@ msgstr "Reimporta Files Importati Mancanti"
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "In cima"
@@ -3388,11 +3498,12 @@ msgstr "Etichetta"
msgid "Read Only"
msgstr "Sola Lettura"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr "Casella di Spunta"
-#: editor/editor_inspector.cpp scene/resources/default_theme/default_theme.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr "Selezionato"
@@ -4349,7 +4460,7 @@ msgstr "Explorer di risorse orfane…"
#: editor/editor_node.cpp
msgid "Reload Current Project"
-msgstr "Rinomina il progetto corrente"
+msgstr "Ricarica il Progetto Corrente"
#: editor/editor_node.cpp
msgid "Quit to Project List"
@@ -4848,12 +4959,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Fotogramma #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Tempo"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Chiamate"
@@ -5240,7 +5345,8 @@ msgstr "Tinta Colore Sotto-Risorse"
msgid "Color Theme"
msgstr "Colore Tema"
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr "Spaziatura Linee"
@@ -5269,13 +5375,6 @@ msgstr "Evidenzia Righe Type Safe"
msgid "Indent"
msgstr "Indenta"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_light.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "Tipo"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Indenta automaticamente"
@@ -5996,6 +6095,11 @@ msgstr ""
msgid "Flat"
msgstr "Flat"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Modalità Collisioni"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Scegli Nodo(i) da Importare"
@@ -6710,9 +6814,9 @@ msgstr "No BPTC Se RGB"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
#, fuzzy
msgid "Flags"
msgstr "Flags"
@@ -6857,10 +6961,6 @@ msgstr "Usa Nomi Legacy"
msgid "Materials"
msgstr "Materiali"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-msgid "Location"
-msgstr "Posizione"
-
#: editor/import/resource_importer_scene.cpp
msgid "Keep On Reimport"
msgstr "Mantieni Alla Reimportazione"
@@ -6909,17 +7009,18 @@ msgstr "Mantieni Tracce Personalizzate"
msgid "Optimizer"
msgstr "Ottimizzatore"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Enabled"
msgstr "Abilitato"
@@ -6992,14 +7093,12 @@ msgid "Saving..."
msgstr "Salvataggio..."
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "2D, Detect 3D"
-msgstr "Rileva 3D"
+msgstr "2D, Rileva 3D"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "2D Pixel"
-msgstr "Pixel Solidi"
+msgstr "Pixel 2D"
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
@@ -7013,7 +7112,8 @@ msgstr "Modalità HDR"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7044,12 +7144,6 @@ msgid "Normal Map Invert Y"
msgstr "Inverti Y in Normal Map"
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr "Stream"
-
-#: editor/import/resource_importer_texture.cpp
msgid "Size Limit"
msgstr "Limite Dimensione"
@@ -7769,9 +7863,8 @@ msgid "New"
msgstr "Nuovo"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Paste As Reference"
-msgstr "%s Riferimento di classe"
+msgstr "Incolla Come Reference"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
@@ -7811,7 +7904,8 @@ msgstr "Futuro"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profondità"
@@ -7993,7 +8087,7 @@ msgid "Fade Out (s):"
msgstr "Fade Out (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Fondi"
@@ -8334,7 +8428,7 @@ msgstr "Testing"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed to get repository configuration."
-msgstr ""
+msgstr "Impossibile recuperare la configurazione del repository."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8402,7 +8496,7 @@ msgid "Select lightmap bake file:"
msgstr "Seleziona il file bake della lightmap:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Anteprima"
@@ -9272,13 +9366,36 @@ msgstr "Scambia Punti di Riempimento del Gradiente"
msgid "Toggle Grid Snap"
msgstr "Commuta Agganciamento Griglia"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "Testo"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "Icona"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Separazione:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Elemento %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Elementi"
@@ -9386,7 +9503,8 @@ msgstr "Crea Outline"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Mesh"
@@ -9435,7 +9553,7 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Simplified Convex Collision Sibling"
-msgstr "Crea Singolo Fratello di Collisione Convessa"
+msgstr "Crea Fratello di Collisione Convessa Semplificato"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -9466,17 +9584,16 @@ msgid "Create Outline Mesh..."
msgstr "Crea Mesh di Outline..."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
-"Crea intorno una mesh statica. Questa mesh avrà le suoe normali invertite "
+"Crea una mesh di contorno statica. Questa mesh avrà le sue normali invertite "
"automaticamente.\n"
-"Questo puó essere usato come sostitutivo per la proprietà Grow (ingrandisci) "
-"delle SpatialMaterial quando questa non é disponibile."
+"Può essere utilizzata al posto della proprietà Grow (ingrandisci) delle "
+"SpatialMaterial quando questa non è disponibile."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
@@ -9947,12 +10064,11 @@ msgstr "UV"
msgid "Points"
msgstr "Punti"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Polygons"
msgstr "Poligoni"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "Ossa"
@@ -10035,8 +10151,6 @@ msgid "Grid Settings"
msgstr "Impostazioni griglia"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "Scatto"
@@ -10075,7 +10189,7 @@ msgstr "Sincronizza Ossa a Poligono"
#: editor/plugins/ray_cast_2d_editor_plugin.cpp
msgid "Set cast_to"
-msgstr ""
+msgstr "Imposta cast_to"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
@@ -10128,9 +10242,8 @@ msgid "ResourcePreloader"
msgstr "ResourcePreloader"
#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
msgid "Flip Portals"
-msgstr "Ribalta orizzontalmente"
+msgstr "Ribalta Portali"
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Room Generate Points"
@@ -10141,14 +10254,13 @@ msgid "Generate Points"
msgstr "Genera punti"
#: editor/plugins/room_manager_editor_plugin.cpp
-#, fuzzy
msgid "Flip Portal"
-msgstr "Ribalta orizzontalmente"
+msgstr "Ribalta Portale"
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Occluder Set Transform"
-msgstr "Azzera la trasformazione"
+msgstr "Trasformazione dell'Insieme dell'Occlusore"
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Center Node"
@@ -10297,8 +10409,6 @@ msgid "Previous Script"
msgstr "Script precedente"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "File"
@@ -10337,7 +10447,7 @@ msgstr "Importa tema..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
-msgstr "Ricarica tema"
+msgstr "Ricarica Tema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
@@ -10438,9 +10548,8 @@ msgid "Exec Path"
msgstr "Percorso di Esecuzione"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Script Temperature Enabled"
-msgstr "Seleziona File Modello"
+msgstr "Temperatura dello Script Abilitata"
#: editor/plugins/script_editor_plugin.cpp
msgid "Highlight Current Script"
@@ -10448,7 +10557,7 @@ msgstr "Evidenzia Script Attuale"
#: editor/plugins/script_editor_plugin.cpp
msgid "Script Temperature History Size"
-msgstr ""
+msgstr "Dimensione Storico della Temperatura dello Script"
#: editor/plugins/script_editor_plugin.cpp
msgid "Current Script Background Color"
@@ -10531,7 +10640,8 @@ msgid "Convert Case"
msgstr "Converti Maiuscole/Minuscole"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Maiuscolo"
@@ -10705,9 +10815,8 @@ msgid "Reset to Rest Pose"
msgstr "Ripristina a Posizione di Riposo"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
-#, fuzzy
msgid "Overwrite Rest Pose"
-msgstr "Sovrascrivi Scena esistente"
+msgstr "Sovrascrivi Posa a Riposo"
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
@@ -10790,7 +10899,6 @@ msgstr " [auto]"
#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid " [portals active]"
msgstr " [portali attivi]"
@@ -10887,7 +10995,6 @@ msgid "Vertices:"
msgstr "Vertici:"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "FPS: %d (%s ms)"
msgstr "FPS: %d (%s ms)"
@@ -11095,8 +11202,9 @@ msgid "Use Snap"
msgstr "Usa Scatto"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Converts rooms for portal culling."
-msgstr ""
+msgstr "Converte stanze per culling del portale."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
@@ -11294,12 +11402,14 @@ msgid "Post"
msgstr "Post"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Manipulator Gizmo Size"
-msgstr ""
+msgstr "Dimensione Gizmo Di Controllo"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Manipulator Gizmo Opacity"
-msgstr ""
+msgstr "Opacità Gizmo Di Controllo"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Show Viewport Rotation Gizmo"
@@ -11754,15 +11864,17 @@ msgid ""
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove Type"
-msgstr "Rimuovi Tile"
+msgstr "Rimuovi Tipo"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
msgstr ""
+"Seleziona un tipo di tema dalla lista per editare i suoi elementi.\n"
+"Puoi aggiungere un tipo personalizzato o importare un tipo con i suoi "
+"elementi da un altro tema."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Color Items"
@@ -11797,14 +11909,12 @@ msgstr ""
"Aggiungici più elementi manualmente o importando da un altro tema."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Theme Type"
-msgstr "Aggiungi Tipo Elemento"
+msgstr "Aggiungi Tipo Di Tema"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove Theme Type"
-msgstr "Rimuovi da Remoto"
+msgstr "Rimuovi Tipo Di Tema"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
@@ -12002,12 +12112,15 @@ msgstr "Sovrascrivi tutti gli elementi predefiniti."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
+"Seleziona la variazione del tipo base da una lista di tipi disponibili."
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"A type associated with a built-in class cannot be marked as a variation of "
"another type."
msgstr ""
+"Un tipo associato ad una classe integrata non può essere indicato come "
+"variazione di un altro tipo."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -12034,10 +12147,13 @@ msgid "Select UI Scene:"
msgstr "Seleziona Scena UI:"
#: editor/plugins/theme_editor_preview.cpp
+#, fuzzy
msgid ""
"Toggle the control picker, allowing to visually select control types for "
"edit."
msgstr ""
+"Alterna il picker di controllo, permettendo di selezionare visualmente i "
+"tipi di controllo per la modifica."
#: editor/plugins/theme_editor_preview.cpp
msgid "Toggle Button"
@@ -12047,7 +12163,7 @@ msgstr "Interruttore"
msgid "Disabled Button"
msgstr "Pulsante disabilitato"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "Elemento"
@@ -12361,12 +12477,6 @@ msgstr "Bitmask"
msgid "Priority"
msgstr "Priorità"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "Icona"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Indice Z"
@@ -12633,6 +12743,140 @@ msgid "This property can't be changed."
msgstr "Questa proprietà non può essere cambiata."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Opzioni Agganciamento"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Scostamento:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "Passo"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Separazione:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Seleziona"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Testo"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Offset Byte"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+msgid "Material"
+msgstr "Materiale"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Popola"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Commuta la modalità"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "Modalità Bitmask"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Dimensione Outline:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Spaziatura Linee"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Foro di Occlusione"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Sensazione Navigazione"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Scostamento:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Trasformazione"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Usa Collisioni"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Solo nella selezione"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Margine di Collisione BVH"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Navigazione visibile"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Seleziona"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Filtra Script"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "TileSet"
@@ -13781,7 +14025,7 @@ msgstr ""
"click.\n"
"Solo un preset per piattaforma può essere selezionato come eseguibile."
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "Risorse"
@@ -13841,12 +14085,6 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr "Modalità Esportazione GDScript:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "Testo"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr "Compilato in Bytecode (Caricamento più Veloce)"
@@ -14087,6 +14325,18 @@ msgstr "Progetto Mancante"
msgid "Error: Project is missing on the filesystem."
msgstr "Errore: il Progetto non è presente nel filesystem."
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "Locale"
+
+#: editor/project_manager.cpp
+msgid "Local Projects"
+msgstr "Progetti Locali"
+
+#: editor/project_manager.cpp
+msgid "Asset Library Projects"
+msgstr "Progetti della libreria dei contenuti"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "Impossibile aprire il progetto a \"%s\"."
@@ -14208,10 +14458,6 @@ msgid "Project Manager"
msgstr "Gestore Progetto"
#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr "Progetti Locali"
-
-#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "Caricamento, per favore attendere..."
@@ -14260,10 +14506,6 @@ msgid "About"
msgstr "Informazioni su Godot"
#: editor/project_manager.cpp
-msgid "Asset Library Projects"
-msgstr "Progetti della libreria dei contenuti"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Riavvia Ora"
@@ -14610,7 +14852,8 @@ msgstr "Lingue:"
msgid "AutoLoad"
msgstr "AutoLoad"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Estensioni"
@@ -14739,12 +14982,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Valore iniziale per il contatore"
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "Passo"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "Quantità di cui viene incrementato il contatore per ogni nodo"
@@ -15014,14 +15251,12 @@ msgid "Another node already uses this unique name in the scene."
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Enable Scene Unique Name"
-msgstr "Nome del Nodo:"
+msgstr "Abilita Nome Unico Scena"
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Disable Scene Unique Name"
-msgstr "Nome del Nodo:"
+msgstr "Disabilita Nome Unico Scena"
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
@@ -15097,7 +15332,7 @@ msgstr "Sotto-Risorse"
#: editor/scene_tree_dock.cpp
msgid "Access as Scene Unique Name"
-msgstr ""
+msgstr "Accedi come Nome Unico Scena"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
@@ -15192,10 +15427,6 @@ msgstr ""
"Torna al pannello della scena locale per migliorare le prestazioni."
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "Locale"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Liberare Ereditarietà? (Non Annullabile!)"
@@ -15204,8 +15435,9 @@ msgid "Show Scene Tree Root Selection"
msgstr "Mostra Selezione del Tree Root di Scena"
#: editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Derive Script Globals By Name"
-msgstr ""
+msgstr "Ricava Script Globali Dal Nome"
#: editor/scene_tree_dock.cpp
msgid "Use Favorites Root Selection"
@@ -15237,6 +15469,9 @@ msgid ""
"with the '%s' prefix in a node path.\n"
"Click to disable this."
msgstr ""
+"Si può accedere a questo nodo da qualcunque punto della scena facendolo "
+"precedere dal prefisso '%s' in un percorso di nodo.\n"
+"Clicca per disabilitarlo."
#: editor/scene_tree_editor.cpp
msgid ""
@@ -15547,11 +15782,6 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "Valore"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Monitor"
@@ -15752,17 +15982,16 @@ msgid "Set Room Point Position"
msgstr "Imposta Posizione Punto Stanza"
#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
-#, fuzzy
msgid "Portal Margin"
msgstr "Margine del Portale"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Edge"
-msgstr ""
+msgstr "Confine del Portale"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Arrow"
-msgstr ""
+msgstr "Freccia del Portale"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
@@ -15899,43 +16128,9 @@ msgstr "Ripiega Su GLES2"
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-msgid "Display"
-msgstr "Display"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr "Larghezza"
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr "Altezza"
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr "Sempre In Primo Piano"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Larghezza Test"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Altezza Test"
-
#: main/main.cpp
msgid "DPI"
-msgstr ""
+msgstr "DPI"
#: main/main.cpp
msgid "Allow hiDPI"
@@ -16035,9 +16230,8 @@ msgid "Physics Interpolation"
msgstr "Modalità d'interpolazione"
#: main/main.cpp
-#, fuzzy
msgid "Enable Warnings"
-msgstr "Abilita filtraggio"
+msgstr "Abilita Avvertimenti"
#: main/main.cpp
msgid "Frame Delay Msec"
@@ -16057,7 +16251,7 @@ msgstr ""
#: main/main.cpp
msgid "Hide Home Indicator"
-msgstr ""
+msgstr "Nascondi Indicatore Home"
#: main/main.cpp
msgid "Input Devices"
@@ -16092,12 +16286,13 @@ msgid "Environment"
msgstr "Ambiente"
#: main/main.cpp
+#, fuzzy
msgid "Default Clear Color"
-msgstr ""
+msgstr "Colore Di Cancellamento Di Default"
#: main/main.cpp
msgid "Boot Splash"
-msgstr ""
+msgstr "Sfondo Di Avvio"
#: main/main.cpp
msgid "Show Image"
@@ -16156,9 +16351,8 @@ msgid "Custom Image Hotspot"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Tooltip Position Offset"
-msgstr "Scostamento della rotazione:"
+msgstr "Suggerimento Scostamento Posizione"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Debugger Agent"
@@ -16172,10 +16366,6 @@ msgstr "Aspetta Debugger"
msgid "Wait Timeout"
msgstr "Aspetta il Timeout"
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr "Esecuzione"
@@ -16201,11 +16391,11 @@ msgstr "Aspetto"
msgid "Shrink"
msgstr "Riduci"
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr "Auto-Accetta Uscita"
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Torna indietro"
@@ -16273,11 +16463,6 @@ msgstr "Maschera di Collisione"
msgid "Invert Faces"
msgstr "Inverti Facce"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-msgid "Material"
-msgstr "Materiale"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16328,7 +16513,6 @@ msgid "Polygon"
msgstr "Poligono"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Spin Degrees"
msgstr "Gradi di Rotazione"
@@ -16337,9 +16521,8 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Node"
-msgstr "Incolla nodi"
+msgstr "Percorso Nodo"
#: modules/csg/csg_shape.cpp
#, fuzzy
@@ -16518,16 +16701,15 @@ msgstr "GDScript"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Function Definition Color"
-msgstr ""
+msgstr "Colore Definizione Funzione"
#: modules/gdscript/editor/gdscript_highlighter.cpp
-#, fuzzy
msgid "Node Path Color"
-msgstr "Copia percorso del nodo"
+msgstr "Colore Percorso Nodo"
#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
msgid "Max Call Stack"
-msgstr ""
+msgstr "Max Chiamate In Coda"
#: modules/gdscript/gdscript.cpp
msgid "Treat Warnings As Errors"
@@ -16539,7 +16721,7 @@ msgstr "Escludi Componenti Aggiuntivi"
#: modules/gdscript/gdscript.cpp
msgid "Autocomplete Setters And Getters"
-msgstr ""
+msgstr "Autocompleta Setters E Getters"
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
@@ -16590,7 +16772,7 @@ msgstr "Abilita Risoluzione Intelligente"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Show Native Symbols In Editor"
-msgstr ""
+msgstr "Mostra Simboli Nativi Nell'Editor"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Use Thread"
@@ -16629,14 +16811,12 @@ msgid "Min"
msgstr "Min"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Max"
-msgstr "Mischia"
+msgstr "Max"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Sparse Count"
-msgstr "Istanza"
+msgstr "Conteggio Sparso"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Buffer View"
@@ -16659,18 +16839,16 @@ msgid "Sparse Values Byte Offset"
msgstr ""
#: modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Buffer"
-msgstr "Vista dal retro"
+msgstr "Buffer"
#: modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Byte Length"
-msgstr "Tema Predefinito"
+msgstr "Lunghezza Byte"
#: modules/gltf/gltf_buffer_view.cpp
msgid "Byte Stride"
-msgstr ""
+msgstr "Stride Byte"
#: modules/gltf/gltf_buffer_view.cpp
msgid "Indices"
@@ -16717,15 +16895,14 @@ msgid "Outer Cone Angle"
msgstr "Angolo Cono Esterno"
#: modules/gltf/gltf_mesh.cpp
-#, fuzzy
msgid "Blend Weights"
-msgstr "Preprocessa Lightmaps"
+msgstr "Sfuma Pesi"
#: modules/gltf/gltf_mesh.cpp
msgid "Instance Materials"
msgstr "Materiali Istanze"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr "Genitore"
@@ -16742,35 +16919,25 @@ msgstr ""
msgid "Translation"
msgstr "Traslazione"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Passo di rotazione:"
-
#: modules/gltf/gltf_node.cpp
-#, fuzzy
msgid "Children"
-msgstr "Figli Modificabili"
+msgstr "Figli"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
-#, fuzzy
msgid "Joints"
-msgstr "Punto"
+msgstr "Articolazioni"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
msgid "Roots"
-msgstr ""
+msgstr "Radici"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
-msgstr ""
+msgstr "Nomi Unici"
#: modules/gltf/gltf_skeleton.cpp
-#, fuzzy
msgid "Godot Bone Node"
-msgstr "Nodo TimeScale"
+msgstr "Nodo Osso Godot"
#: modules/gltf/gltf_skin.cpp
#, fuzzy
@@ -16787,9 +16954,8 @@ msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
-#, fuzzy
msgid "Non Joints"
-msgstr "Sposta Articolazione"
+msgstr "Non Articolazioni"
#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
@@ -16801,19 +16967,19 @@ msgstr ""
#: modules/gltf/gltf_skin.cpp
msgid "Godot Skin"
-msgstr ""
+msgstr "Skin Godot"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Img"
-msgstr ""
+msgstr "Immagine Diffuse"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Factor"
-msgstr ""
+msgstr "Coefficiente Diffuse"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Gloss Factor"
-msgstr ""
+msgstr "Coefficiente Gloss"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Specular Factor"
@@ -16821,26 +16987,23 @@ msgstr "Coefficiente Speculare"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Spec Gloss Img"
-msgstr ""
+msgstr "Immagine Gloss Speculare"
#: modules/gltf/gltf_state.cpp
msgid "Json"
msgstr ""
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Major Version"
-msgstr "Versione"
+msgstr "Versione Principale"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Minor Version"
-msgstr "Versione"
+msgstr "Versione Minore"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "GLB Data"
-msgstr "Con i Dati"
+msgstr "Dati GLB"
#: modules/gltf/gltf_state.cpp
msgid "Use Named Skin Binds"
@@ -16853,107 +17016,91 @@ msgstr "Vista dal retro"
#: modules/gltf/gltf_state.cpp
msgid "Accessors"
-msgstr ""
+msgstr "Accessori"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Scene Name"
-msgstr "Percorso Scena:"
+msgstr "Nome Scena"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Root Nodes"
-msgstr "Nome del nodo radice"
+msgstr "Nodi Radice"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
-#, fuzzy
msgid "Textures"
-msgstr "Funzionalità"
+msgstr "Textures"
#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
msgid "Images"
-msgstr ""
+msgstr "Immagini"
#: modules/gltf/gltf_state.cpp
msgid "Cameras"
-msgstr ""
+msgstr "Telecamere"
#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Lights"
-msgstr "Luce"
+msgstr "Luci"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Unique Animation Names"
-msgstr "Nuovo Nome Animazione:"
+msgstr "Nomi Unici Di Animazione"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Skeletons"
-msgstr "Scheletro"
+msgstr "Scheletri"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Skeleton To Node"
-msgstr "Scegli un Nodo"
+msgstr "Da Scheletro A Nodo"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
-#, fuzzy
+#: modules/gltf/gltf_state.cpp
msgid "Animations"
-msgstr "Animazioni:"
+msgstr "Animazioni"
#: modules/gltf/gltf_texture.cpp
-#, fuzzy
msgid "Src Image"
-msgstr "Mostra Ossa"
+msgstr "Risorsa Immagine"
#: modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Libreria Mesh"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Physics Material"
-msgstr "Fotogramma fisico %"
+msgstr "Materiale Fisico"
#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Use In Baked Light"
-msgstr "Preprocessa Lightmaps"
+msgstr "Utilizza in Luce Preprocessata"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
-msgstr ""
+msgstr "Cella"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Octant Size"
-msgstr "Vista frontale"
+msgstr "Dimensione Ottante"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Center X"
-msgstr "Centro"
+msgstr "Centra X"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Center Y"
-msgstr "Centro"
+msgstr "Centra Y"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Center Z"
-msgstr "Centro"
+msgstr "Centra Z"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
#: scene/resources/material.cpp
msgid "Mask"
-msgstr ""
+msgstr "Maschera"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
@@ -16997,9 +17144,8 @@ msgid "GridMap Paint"
msgstr "GridMap Riempi"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Selection"
-msgstr "GridMap Riempi Selezione"
+msgstr "Selezione GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
@@ -17122,40 +17268,38 @@ msgstr "Preprocessa Lightmaps"
#: modules/lightmapper_cpu/register_types.cpp
msgid "Low Quality Ray Count"
-msgstr ""
+msgstr "Contaggio Raggi Qualità Bassa"
#: modules/lightmapper_cpu/register_types.cpp
msgid "Medium Quality Ray Count"
-msgstr ""
+msgstr "Conteggio Raggi Qualità Media"
#: modules/lightmapper_cpu/register_types.cpp
msgid "High Quality Ray Count"
-msgstr ""
+msgstr "Conteggio Raggi Qualità Alta"
#: modules/lightmapper_cpu/register_types.cpp
msgid "Ultra Quality Ray Count"
-msgstr ""
+msgstr "Conteggio Raggi Qualità Ultra"
#: modules/minimp3/audio_stream_mp3.cpp
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
-#, fuzzy
msgid "Loop Offset"
-msgstr "Scostamento:"
+msgstr "Scostamento Loop"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
-msgstr ""
+msgstr "Altezza Occhio"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-#, fuzzy
msgid "Display Width"
-msgstr "Mostra Wireframe"
+msgstr "Larghezza Display"
#: modules/mobile_vr/mobile_vr_interface.cpp
#, fuzzy
@@ -17183,9 +17327,8 @@ msgid "Build Solution"
msgstr "Crea Soluzione"
#: modules/mono/editor/csharp_project.cpp
-#, fuzzy
msgid "Auto Update Project"
-msgstr "Progetto Senza Nome"
+msgstr "Auto-Aggiorna Progetto"
#: modules/mono/mono_gd/gd_mono_utils.cpp
#, fuzzy
@@ -17261,56 +17404,51 @@ msgstr "Fatto!"
#: modules/opensimplex/noise_texture.cpp
msgid "Seamless"
-msgstr ""
+msgstr "Senza cuciture"
#: modules/opensimplex/noise_texture.cpp
-#, fuzzy
msgid "As Normal Map"
-msgstr "Scala Casuale:"
+msgstr "Come Normal Map"
#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
-msgstr ""
+msgstr "Intensità Bump"
#: modules/opensimplex/noise_texture.cpp
msgid "Noise"
-msgstr ""
+msgstr "Rumore"
#: modules/opensimplex/noise_texture.cpp
-#, fuzzy
msgid "Noise Offset"
-msgstr "Scostamento della griglia:"
+msgstr "Scostamento Rumore"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
-msgstr ""
+msgstr "Ottave"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Period"
-msgstr ""
+msgstr "Periodo"
#: modules/opensimplex/open_simplex_noise.cpp
-#, fuzzy
msgid "Persistence"
-msgstr "Prospettica"
+msgstr "Persistenza"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Lacunarity"
-msgstr ""
+msgstr "Lacunarietà"
#: modules/regex/regex.cpp
msgid "Subject"
-msgstr ""
+msgstr "Soggetto"
#: modules/regex/regex.cpp
-#, fuzzy
msgid "Names"
-msgstr "Nome"
+msgstr "Nomi"
#: modules/regex/regex.cpp
-#, fuzzy
msgid "Strings"
-msgstr "Impostazioni:"
+msgstr "Stringhe"
#: modules/upnp/upnp.cpp
msgid "Discover Multicast If"
@@ -17325,14 +17463,12 @@ msgid "Discover IPv6"
msgstr ""
#: modules/upnp/upnp_device.cpp
-#, fuzzy
msgid "Description URL"
-msgstr "Descrizione"
+msgstr "Descrizione URL"
#: modules/upnp/upnp_device.cpp
-#, fuzzy
msgid "Service Type"
-msgstr "Imposta Tipo di Variabile"
+msgstr "Tipo Di Servizio"
#: modules/upnp/upnp_device.cpp
msgid "IGD Control URL"
@@ -17352,11 +17488,6 @@ msgstr ""
msgid "IGD Status"
msgstr "Stato"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "Cambia Valore di Input"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17731,19 +17862,17 @@ msgid "Return Enabled"
msgstr "Eseguibile"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Return Type"
-msgstr "Tipo di membro"
+msgstr "Tipo di Ritorno"
#: modules/visual_script/visual_script_flow_control.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Condition"
msgstr "Condizione"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
-msgstr ""
+msgstr "if (cond) is:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
@@ -17755,7 +17884,7 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator"
-msgstr ""
+msgstr "Iteratore"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "for (elem) in (input):"
@@ -17775,12 +17904,11 @@ msgstr "L'iteratore è diventato invalido: "
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
-msgstr ""
+msgstr "Sequenza"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "in order:"
-msgstr "Rinomina cartella:"
+msgstr "in ordine:"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
@@ -17793,7 +17921,7 @@ msgstr "Inverti"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
-msgstr ""
+msgstr "'input' è:"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
@@ -17802,56 +17930,44 @@ msgstr "Tipo:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
-msgstr ""
+msgstr "È %s?"
#: modules/visual_script/visual_script_flow_control.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Base Script"
-msgstr "Nuovo script"
+msgstr "Script Base"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
-msgstr ""
+msgstr "Su %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "On Self"
-msgstr "Proprio"
+msgstr "Su se stesso"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Call Mode"
-msgstr "Modalità scala"
+msgstr "Modalità Chiamata"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Basic Type"
-msgstr "Cambia Tipo di Base"
+msgstr "Tipo Base"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Node Path"
-msgstr "Copia percorso del nodo"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Argument Cache"
-msgstr "Cambia nome Argomento"
+msgstr "Percorso Nodo"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Use Default Args"
-msgstr "Ripristinare le impostazioni predefinite"
+msgstr "Utilizza Argomenti Predefiniti"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Validate"
-msgstr "Caratteri validi:"
+msgstr "Valida"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
@@ -17859,36 +17975,32 @@ msgid "RPC Call Mode"
msgstr "Modalità scala"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Subtract %s"
-msgstr "Al carattere %s"
+msgstr "Sottrai %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Multiply %s"
-msgstr ""
+msgstr "Moltiplica %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Divide %s"
-msgstr ""
+msgstr "Dividi %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Mod %s"
-msgstr "Aggiungi %s"
+msgstr "Modulo %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "ShiftLeft %s"
-msgstr "Imposta %s"
+msgstr "ShiftLeft %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftRight %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "BitAnd %s"
-msgstr "Aggiungi %s"
+msgstr "BitAnd %s"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitOr %s"
@@ -17905,11 +18017,6 @@ msgstr "Modalità di Selezione"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "Tipo:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Assegna"
@@ -17928,7 +18035,8 @@ msgid "Base object is not a Node!"
msgstr "L'oggetto base non è un Nodo!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "Il percorso non conduce a un Nodo!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17945,7 +18053,7 @@ msgstr "Imposta %s"
msgid "Compose Array"
msgstr "Ridimensiona lista"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr "Operatore"
@@ -18052,11 +18160,6 @@ msgstr "Costanti"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Constructor"
-msgstr "Costanti"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
msgstr "Usa Spazio Locale"
@@ -18074,10 +18177,6 @@ msgstr "Azione"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Ricerca VisualScript"
@@ -18100,12 +18199,11 @@ msgstr "Fotogramma Fisico Successivo"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "%s sec(s)"
-msgstr ""
+msgstr "%s secondi(s)"
#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
-#, fuzzy
msgid "Wait Time"
-msgstr "Disegna tile"
+msgstr "Tempo Di Attesa"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
@@ -18138,11 +18236,11 @@ msgstr "Dimensione Index Buffer dei Poligoni nel Canvas (KB)"
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
-msgstr ""
+msgstr "Verifica SSL"
#: modules/websocket/websocket_client.cpp
msgid "Trusted SSL Certificate"
-msgstr ""
+msgstr "Certificato SSL Fidato"
#: modules/websocket/websocket_macros.h
#, fuzzy
@@ -18177,13 +18275,12 @@ msgid "Bind IP"
msgstr ""
#: modules/websocket/websocket_server.cpp
-#, fuzzy
msgid "Private Key"
-msgstr "Tasto Fisico"
+msgstr "Chiave Privata"
#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
msgid "SSL Certificate"
-msgstr ""
+msgstr "Certificato SSL"
#: modules/websocket/websocket_server.cpp
#, fuzzy
@@ -18195,19 +18292,16 @@ msgid "Handshake Timeout"
msgstr "Timeout Handshake"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Session Mode"
-msgstr "Modalità Regione"
+msgstr "Modalità Sessione"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Required Features"
-msgstr "Funzionalità Principali:"
+msgstr "Funzionalità Richieste"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Optional Features"
-msgstr "Funzionalità Principali:"
+msgstr "Funzionalità Opzionali"
#: modules/webxr/webxr_interface.cpp
msgid "Requested Reference Space Types"
@@ -18218,14 +18312,12 @@ msgid "Reference Space Type"
msgstr ""
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Visibility State"
-msgstr "Commuta visibilità"
+msgstr "Stato Visibilità"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Bounds Geometry"
-msgstr "Riprova"
+msgstr "Confini Geometria"
#: modules/webxr/webxr_interface.cpp
#, fuzzy
@@ -18234,7 +18326,7 @@ msgstr "Agganciamento Intelligente"
#: platform/android/export/export.cpp
msgid "Android SDK Path"
-msgstr ""
+msgstr "Percorso SDK Android"
#: platform/android/export/export.cpp
#, fuzzy
@@ -18251,13 +18343,29 @@ msgstr ""
#: platform/android/export/export.cpp
msgid "Force System User"
-msgstr ""
+msgstr "Forza Utente System"
#: platform/android/export/export.cpp
msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Il nome del pacchetto è mancante."
@@ -18287,19 +18395,21 @@ msgid "The package must have at least one '.' separator."
msgstr "Il pacchetto deve avere almeno un \".\" separatore."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Use Custom Build"
-msgstr "Utilizza Percorso Utente Personalizzato"
+msgstr "Utilizza Build Personalizzata"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Export Format"
-msgstr "Percorso di Esportazione"
+msgstr "Formato Esportazione"
-#: platform/android/export/export_plugin.cpp
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#, fuzzy
+msgid "Architectures"
+msgstr "Architettura"
+
+#: platform/android/export/export_plugin.cpp
msgid "Keystore"
-msgstr "Debugger"
+msgstr "Archivio Chiavi"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18311,47 +18421,40 @@ msgid "Debug Password"
msgstr ""
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Release User"
-msgstr "Rilascio"
+msgstr "Utente Di Rilascio"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Release Password"
-msgstr "Password"
+msgstr "Password Di Rilascio"
#: platform/android/export/export_plugin.cpp
msgid "One Click Deploy"
msgstr ""
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Clear Previous Install"
-msgstr "Ispeziona Istanza Precedente"
+msgstr "Elimina Installazione Precedente"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
-msgstr ""
+msgstr "Codice"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Min SDK"
-msgstr "Dimensione Outline:"
+msgstr "SDK Min"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Target SDK"
-msgstr "Target FPS"
+msgstr "Target SDK"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Package"
-msgstr "Impacchettando"
+msgstr "Pacchetto"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Unique Name"
-msgstr "Nome del Nodo:"
+msgstr "Nome Unico"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18359,38 +18462,32 @@ msgid "Signed"
msgstr "Segnale"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Classify As Game"
-msgstr "Nome Classe:"
+msgstr "Classifica Come Gioco"
#: platform/android/export/export_plugin.cpp
msgid "Retain Data On Uninstall"
-msgstr ""
+msgstr "Conserva Dati Dopo Disinstallazione"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Exclude From Recents"
-msgstr "Elimina Nodi"
+msgstr "Escludi Da Recenti"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Graphics"
-msgstr "Scostamento della griglia:"
+msgstr "Grafica"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "OpenGL Debug"
-msgstr "Apri"
+msgstr "Debug OpenGL"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "XR Features"
-msgstr "Funzionalità"
+msgstr "Funzionalità XR"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "XR Mode"
-msgstr "Modalità di Pan"
+msgstr "Modalità XR"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18407,9 +18504,8 @@ msgid "Passthrough"
msgstr "Passthrough"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Immersive Mode"
-msgstr "Modalità Priorità"
+msgstr "Modalità Immersiva"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18441,38 +18537,32 @@ msgid "Allow"
msgstr ""
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Command Line"
-msgstr "Comando"
+msgstr "Linea Di Comando"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Extra Args"
-msgstr "Argomenti di chiamata aggiuntivi:"
+msgstr "Argomenti Extra"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "APK Expansion"
-msgstr "Cambia espressione"
+msgstr "Espansione APK"
#: platform/android/export/export_plugin.cpp
msgid "Salt"
msgstr ""
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Public Key"
-msgstr "Percorso Chiave SSH Pubblica"
+msgstr "Chiave Pubblica"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Permissions"
-msgstr "Maschera Emissione"
+msgstr "Permessi"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Custom Permissions"
-msgstr "Avvia una scena personalizzata"
+msgstr "Permessi Personalizzati"
#: platform/android/export/export_plugin.cpp
msgid "Select device from the list"
@@ -18813,6 +18903,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "Il carattere \"%s\" non è consentito nell'Identificatore."
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -18886,7 +19028,7 @@ msgstr "Accedi"
msgid "Push Notifications"
msgstr "Rotazione Casuale:"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Interfaccia Utente"
@@ -19906,12 +20048,6 @@ msgstr ""
"Una risorsa SpriteFrames deve essere creata o impostata nella proprietà "
"\"Frames\" per permettere a AnimatedSprite di visualizzare i frame."
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Fotogramma %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -19930,19 +20066,6 @@ msgstr "Esegui"
msgid "Centered"
msgstr "Centro"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Scostamento:"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20026,8 +20149,7 @@ msgid "Pitch Scale"
msgstr "Scala"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Commuta la riproduzione automatica"
@@ -20074,7 +20196,8 @@ msgstr "Modalità Icona"
msgid "Rotating"
msgstr "Passo di rotazione:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Corrente:"
@@ -20101,19 +20224,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "UI Sinistra"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Luce"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "In Basso A Sinistra"
@@ -20172,8 +20296,8 @@ msgstr "Draw Calls:"
msgid "Draw Drag Margin"
msgstr "Imposta Margine"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Nodo Blend2"
@@ -20212,12 +20336,6 @@ msgstr "Commuta visibilità"
msgid "Visible"
msgstr "Commuta visibilità"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "Popola"
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20242,10 +20360,6 @@ msgstr "Luce"
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20298,6 +20412,11 @@ msgstr ""
"Poligono non valido. Sono necessari almeno 2 punti nella modalità di "
"costruzione \"Segmenti\"."
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20376,9 +20495,8 @@ msgstr "Nodo OneShot"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Preprocess"
-msgstr "Post processing"
+msgstr "Preprocesso"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -20423,17 +20541,6 @@ msgstr "Progetti Locali"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Testo"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20537,8 +20644,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20674,7 +20782,7 @@ msgid "Node B"
msgstr "Nodo"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20684,7 +20792,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Pulsante disabilitato"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20725,7 +20833,8 @@ msgid "Texture Scale"
msgstr "TextureRegion"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -20859,7 +20968,7 @@ msgstr "Inizializza"
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -20897,8 +21006,14 @@ msgstr "Velocità:"
msgid "Path Max Distance"
msgstr "Scegli la Distanza:"
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Abilita"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -20912,16 +21027,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Vertici:"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Dimensione Outline:"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21336,7 +21441,7 @@ msgstr "Rimuovi punto"
msgid "Use Global Coordinates"
msgstr "Coordinata successiva"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Ricomincia"
@@ -21626,29 +21731,11 @@ msgid "Tracking"
msgstr "Impacchettando"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Azzera la trasformazione"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Octree"
-msgstr "Sottoalbero"
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "Cercando mesh e luci"
@@ -21763,7 +21850,7 @@ msgstr ""
msgid "Light Data"
msgstr "Con i Dati"
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Nome del Nodo:"
@@ -21961,24 +22048,6 @@ msgid "Autoplace Priority"
msgstr "Abilita Priorità Tile"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "Libreria Dinamica"
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "Libreria Dinamica"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Tracciando Meshes"
@@ -22008,6 +22077,88 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Libreria Dinamica"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Scatto sui pixel"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Shader"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Double Sided"
+msgstr "Doppio click"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Vista frontale"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Abilita Priorità Tile"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Abilita Priorità Tile"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Forza Modulazione Bianca"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Font"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Orizzontale Abilitato"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Verticale Abilitato"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "AutoLoad"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -22018,7 +22169,8 @@ msgstr "Colori Emissione"
msgid "Negative"
msgstr "GDNative"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Modalità Righello"
@@ -22129,7 +22281,8 @@ msgid "Ignore Y"
msgstr "[Ignora]"
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
+msgid ""
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
#: scene/3d/navigation_mesh_instance.cpp
@@ -22140,7 +22293,7 @@ msgstr ""
"NavigationMeshInstance deve essere un figlio o nipote di un nodo Navigation. "
"Fornisce solamente dati per la navigazione."
-#: scene/3d/navigation_mesh_instance.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
#, fuzzy
msgid "NavMesh"
msgstr "Prepara NavMesh"
@@ -22148,7 +22301,7 @@ msgstr "Prepara NavMesh"
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -22282,18 +22435,170 @@ msgstr "Azione"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Sposta Nodo"
+msgid "Joint Constraints"
+msgstr "Costanti"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Salvando la scena"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Separazione:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Sposta Nodo"
+msgid "Angular Limit Enabled"
+msgstr "Filtra segnali"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Sposta Nodo"
+msgid "Angular Limit Upper"
+msgstr "Lineare"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Max errore angolare:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Lineare"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animazione"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animazione"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Lineare"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Lineare"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Lineare"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Lineare"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Lineare"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animazione"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animazione"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Lineare"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Spaziatura Linee"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Spaziatura Linee"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Spaziatura Linee"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Lineare"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Descrizione"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Lineare"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Descrizione"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animazione"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Pulsante di Svuotamento Attivato"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22335,10 +22640,6 @@ msgid "Params"
msgstr "Parametro modificato:"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22352,11 +22653,6 @@ msgstr "Maiuscolo"
msgid "Lower"
msgstr "Minuscolo"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Separazione:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22423,15 +22719,6 @@ msgstr "Max errore angolare:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "Salvando la scena"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "Lineare"
@@ -22459,10 +22746,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "ERP"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22688,8 +22971,9 @@ msgstr "Ci dovrebbe essere un solo RoomManager nello SceneTree."
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -22820,6 +23104,35 @@ msgstr ""
"Errore durante il calcolo dei confini della stanza.\n"
"Assicurarsi che tutte le stanze contengano geometria o confini manuali."
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "Copia Posa"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Figli"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "%s fissato"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Gizmos"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Ottieni Indice"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -22903,35 +23216,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "Scatto sui pixel"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Trasponi"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Shader"
-
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Double Sided"
-msgstr "Doppio click"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -23086,40 +23376,6 @@ msgstr ""
"3D) oppure imposta il Background Mode di questo ambiente su Canvas (per le "
"scene in 2D)."
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Min Space"
-msgstr "Scena Principale"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "Valore"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Attiva la triangolazione automatica"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Attiva la triangolazione automatica"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "Sul nodo BlendTree \"%s\", animazione non trovata: \"%s\""
@@ -23155,12 +23411,28 @@ msgstr "Riavvio Automatico:"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Riavvio Automatico:"
+msgid "Delay"
+msgstr "Delay Tocco"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Random Delay"
+msgstr "Inclinazione Casuale:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Add Amount"
+msgstr "Quantità"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Quantità:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Imposta Curva In Posizione"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23173,11 +23445,6 @@ msgstr "Aggiungi Porta Input"
msgid "Xfade Time"
msgstr "Tempo(i) di Crossfade:"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "Scostamento della griglia:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23249,11 +23516,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Niente collegato all'input \"%s\" del nodo \"%s\"."
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Filtra segnali"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Non è stato impostato alcun AnimationNode root per il grafico."
@@ -23624,11 +23886,6 @@ msgstr "Finestra di XForm"
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "AutoLoad"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Attenzione!"
@@ -24256,7 +24513,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Modalità Riproduzione:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24404,23 +24661,18 @@ msgstr "Descrizione"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Percorso di Esportazione"
-
-#: scene/main/node.cpp
-#, fuzzy
msgid "Pause Mode"
msgstr "Modalità di Pan"
#: scene/main/node.cpp
#, fuzzy
-msgid "Display Folded"
-msgstr "Mostra Unshaded"
+msgid "Physics Interpolation Mode"
+msgstr "Modalità d'interpolazione"
#: scene/main/node.cpp
#, fuzzy
-msgid "Unique Name In Owner"
-msgstr "Nome del Nodo:"
+msgid "Display Folded"
+msgstr "Mostra Unshaded"
#: scene/main/node.cpp
#, fuzzy
@@ -24447,11 +24699,6 @@ msgstr "Imposta più valori:"
msgid "Process Priority"
msgstr "Abilita Priorità Tile"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Modalità d'interpolazione"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24485,7 +24732,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Imposta più valori:"
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24811,12 +25059,6 @@ msgid "Panel"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "Font"
-
-#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color"
msgstr "Colore Commento"
@@ -25150,11 +25392,6 @@ msgstr "Clip Disabilitata"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
-msgid "Separator"
-msgstr "Separazione:"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Labeled Separator Left"
msgstr "Chiamato Separatore"
@@ -25165,6 +25402,11 @@ msgstr "Chiamato Separatore"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
+msgid "Font Separator"
+msgstr "Operatore colore."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
msgid "Font Color Accel"
msgstr "Colore Osso 1"
@@ -25205,11 +25447,6 @@ msgstr "Punti di interruzione"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
-msgid "Separation"
-msgstr "Separazione:"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Resizer"
msgstr "Ridimensionabile"
@@ -25952,15 +26189,6 @@ msgid "Color Correction"
msgstr "Correzione Colore"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Avvisi"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Recenti:"
@@ -25972,6 +26200,11 @@ msgstr "Modalità senza distrazioni"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "Profondità"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "Scostamento:"
@@ -25995,11 +26228,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Abilita Priorità Tile"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Piano Successivo"
@@ -26018,10 +26246,6 @@ msgid "Vertex Lighting"
msgstr "Luci dirette"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Vista frontale"
@@ -26031,11 +26255,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Vista frontale"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -26054,6 +26273,10 @@ msgid "Ensure Correct Normals"
msgstr "Trasforma Normals"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Color"
msgstr "Vertice"
@@ -26120,10 +26343,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Particelle"
@@ -26147,26 +26366,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Metallic Texture"
-msgstr "Normal Texture"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "Rimuovi Texture"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "TextureRegion"
#: scene/resources/material.cpp
#, fuzzy
@@ -26174,23 +26376,8 @@ msgid "Emission"
msgstr "Maschera Emissione"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "Colori Emissione"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "Colori Emissione"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Maschera Emissione"
-
-#: scene/resources/material.cpp
-msgid "Emission Texture"
-msgstr "Texture di Emissione:"
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -26202,35 +26389,19 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Rim Tint"
-msgstr "Inclinazione Casuale:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Rimuovi Texture"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
msgstr "Rimuovi tutto"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Azzera Posa"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Modifica Tema"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -26239,15 +26410,6 @@ msgid "Ambient Occlusion"
msgstr "Occlusione"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "TextureRegion"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -26280,11 +26442,6 @@ msgstr "Trasmissione"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Trasmissione"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Separazione:"
@@ -26334,15 +26491,20 @@ msgstr "Modalità di Pan"
msgid "Lightmap Size Hint"
msgstr "Preprocessa Lightmaps"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Nodo Blend2"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Trasformazione"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Azzera la trasformazione"
+
#: scene/resources/multimesh.cpp
msgid "Color Format"
msgstr "Formato Colore"
@@ -26364,25 +26526,6 @@ msgstr "Istanza"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-msgid "Transform Array"
-msgstr "Array di Trasformazione"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Trasforma Mappa UV"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Ridimensiona lista"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Custom Data Array"
-msgstr "Ridimensiona lista"
-
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Sample Partition Type"
@@ -26576,6 +26719,11 @@ msgstr "In Alto A Destra"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Dividi Curva"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -26584,15 +26732,25 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Avvia una scena personalizzata"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Aggiungi Porta Input"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind"
+msgstr "Associazione"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Ossa"
+
#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
@@ -26672,10 +26830,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -26699,6 +26853,21 @@ msgstr "Dimensione Immagine"
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Side"
+msgstr "Lati"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "Vista frontale"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Torna indietro"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Modalità scala"
@@ -26709,13 +26878,13 @@ msgstr "Cattura"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Modalità Riproduzione:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Modalità Riproduzione:"
+msgid "To"
+msgstr "In cima"
#: scene/resources/texture.cpp
#, fuzzy
@@ -26752,8 +26921,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "Inizializza"
+msgid "Depth Draw"
+msgstr "Modalità d'interpolazione"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Modalità Righello"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Immagine Diffuse"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Modalità di Pan"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Modalità"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -27199,6 +27388,11 @@ msgstr "Modalità Collisioni"
msgid "Collision Unsafe Fraction"
msgstr "Modalità Collisioni"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Fotogramma fisico %"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -27213,16 +27407,18 @@ msgid "Varying may not be assigned in the '%s' function."
msgstr "Le variabili non possono essere assegnate nella funzione \"%s\"."
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
"Le variabili assegnate nella funzione \"vertex\" non possono essere "
"riassegnate in \"fragment\" o \"light\"."
#: servers/visual/shader_language.cpp
+#, fuzzy
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
"Le variabili assegnate nella funzione \"fragment\" non possono essere "