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-rw-r--r--editor/translations/it.po10055
1 files changed, 9776 insertions, 279 deletions
diff --git a/editor/translations/it.po b/editor/translations/it.po
index 3da90af619..f926fa7ce2 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -66,13 +66,14 @@
# Theraloss <danilo.polani@gmail.com>, 2021.
# Pietro Grungo <pietro.grungo@libero.it>, 2021.
# Alfonso Scarpino <alfonso.scarpino@gmail.com>, 2022.
+# Federico Caprini <caprinifede@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-01-31 22:50+0000\n"
-"Last-Translator: Mirko <miknsop@gmail.com>\n"
+"PO-Revision-Date: 2022-02-23 17:54+0000\n"
+"Last-Translator: Federico Caprini <caprinifede@gmail.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
"Language: it\n"
@@ -82,6 +83,317 @@ msgstr ""
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 4.11-dev\n"
+#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "Gli appunti sono vuoti!"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "Scena Corrente"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "Abilita"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "Modalità spostamento"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Keep Screen On"
+msgstr "Mantieni il debugger aperto"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "Dimensione Outline:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "Dimensione Outline:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Screen Orientation"
+msgstr "Operatore schermo."
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Window"
+msgstr "Nuova Finestra"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Borderless"
+msgstr "Pixel del Bordo"
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "Commuta la modalità a schermo intero"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Minimized"
+msgstr "Inizializza"
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "Posizione del pannello"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Dimensione:"
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "Editor"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "Modalità d'interpolazione"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "Target"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "Nodo TimeScale"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "Fotogramma fisico %"
+
+#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Error"
+msgstr "Errore"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error String"
+msgstr "Errore di salvataggio"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "Errore di salvataggio"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Result"
+msgstr "Risultati Ricerca"
+
+#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
+msgid "Memory"
+msgstr ""
+
+#: core/command_queue_mt.cpp core/message_queue.cpp
+#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: servers/visual_server.cpp
+msgid "Limits"
+msgstr ""
+
+#: core/command_queue_mt.cpp
+#, fuzzy
+msgid "Command Queue"
+msgstr "Command: Ruota"
+
+#: core/command_queue_mt.cpp
+msgid "Multithreading Queue Size (KB)"
+msgstr ""
+
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "Funzioni"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
+#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Data"
+msgstr "Con i Dati"
+
+#: core/io/file_access_network.cpp core/register_core_types.cpp
+#: editor/editor_settings.cpp editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Network"
+msgstr "Profiler di Rete"
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Remote FS"
+msgstr "Remoto "
+
+#: core/io/file_access_network.cpp
+#, fuzzy
+msgid "Page Size"
+msgstr "Pagina: "
+
+#: core/io/file_access_network.cpp
+msgid "Page Read Ahead"
+msgstr ""
+
+#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
+#, fuzzy
+msgid "Connection"
+msgstr "Connetti"
+
+#: core/io/http_client.cpp
+msgid "Read Chunk Size"
+msgstr ""
+
+#: core/io/marshalls.cpp
+#, fuzzy
+msgid "Object ID"
+msgstr "Oggetti disegnati:"
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+#, fuzzy
+msgid "Allow Object Decoding"
+msgstr "Abilita l'Onion Skinning"
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Network Peer"
+msgstr "Profiler di Rete"
+
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Root Node"
+msgstr "Nome del nodo radice"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Refuse New Connections"
+msgstr "Connetti"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
+msgid "Transfer Mode"
+msgstr "Tipo Transform"
+
+#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Stream Peer"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
+#: core/io/udp_server.cpp
+#, fuzzy
+msgid "Max Pending Connections"
+msgstr "Modifica una connessione:"
+
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
@@ -103,7 +415,7 @@ msgstr "Input %i non valido (assente) nell'espressione"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr "self non può essere usato perché l'istanza è nulla (non passata)"
+msgstr "self non può essere usato perché l'istanza è null (non passata)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -125,7 +437,585 @@ msgstr "Argomenti non validi per costruire \"%s\""
msgid "On call to '%s':"
msgstr "Alla chiamata di \"%s\":"
-#: core/ustring.cpp
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+#, fuzzy
+msgid "State"
+msgstr "Stato"
+
+#: core/message_queue.cpp
+msgid "Message Queue"
+msgstr ""
+
+#: core/message_queue.cpp
+msgid "Max Size (KB)"
+msgstr ""
+
+#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Apri Editor"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Copia selezione"
+
+#: core/os/input.cpp editor/editor_settings.cpp
+#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/gdscript/language_server/gdscript_text_document.cpp
+#: scene/animation/animation_player.cpp scene/gui/control.cpp
+#: scene/main/node.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Use Single Quotes"
+msgstr "Nuovo Tile Singolo"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "Dispositivo"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "Tutto"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "Controllo della versione"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "Comunità"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "Preimpostazione"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Scancode"
+msgstr "Scansiona"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical Scancode"
+msgstr "Tasto Fisico"
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "Pulsante"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "Costante"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "Vettore"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "Indice Pulsante Mouse:"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "Preimpostazione"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Relative"
+msgstr "Scatti relativi"
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "Velocità:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+msgid "Axis"
+msgstr "Asse"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Axis Value"
+msgstr "Fissa valore"
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Index"
+msgstr "Indice:"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Action"
+msgstr "Azione"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
+msgid "Strength"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "Cambia"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "Commit Modifiche"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "Inclinazione:"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Velocity"
+msgstr "Orbita la visuale a destra"
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "Numero della linea:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
+#, fuzzy
+msgid "Application"
+msgstr "Azione"
+
+#: core/project_settings.cpp main/main.cpp
+#, fuzzy
+msgid "Config"
+msgstr "Configura lo scatto"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Project Settings Override"
+msgstr "Impostazioni del progetto…"
+
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
+msgid "Name"
+msgstr "Nome"
+
+#: core/project_settings.cpp editor/editor_help.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Description"
+msgstr "Descrizione"
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: main/main.cpp
+msgid "Run"
+msgstr "Esegui"
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/run_settings_dialog.cpp main/main.cpp
+msgid "Main Scene"
+msgstr "Scena Principale"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stdout"
+msgstr "Disabilita Autotile"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Disable stderr"
+msgstr "Oggetto disabilitato"
+
+#: core/project_settings.cpp
+msgid "Use Hidden Project Data Directory"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Use Custom User Dir"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Custom User Dir Name"
+msgstr ""
+
+#: core/project_settings.cpp editor/animation_track_editor.cpp
+#: editor/editor_audio_buses.cpp servers/audio_server.cpp
+msgid "Audio"
+msgstr "Audio"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Default Bus Layout"
+msgstr "Carica la disposizione di bus predefinita."
+
+#: core/project_settings.cpp editor/editor_export.cpp
+#: editor/editor_file_system.cpp editor/editor_node.cpp
+#: editor/editor_settings.cpp editor/script_create_dialog.cpp
+#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
+msgid "Editor"
+msgstr "Editor"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Main Run Args"
+msgstr "Argomenti Scena Principale:"
+
+#: core/project_settings.cpp
+msgid "Search In File Extensions"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Script Templates Search Path"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Controllo della versione"
+
+#: core/project_settings.cpp
+msgid "Autoload On Startup"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Plugin Name"
+msgstr "Nome dell'estensione:"
+
+#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
+#: scene/3d/collision_object.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Aggiungi Input"
+
+#: core/project_settings.cpp
+msgid "UI Accept"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Select"
+msgstr "Seleziona"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Cancel"
+msgstr "Annulla"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Next"
+msgstr "Metti a fuoco il percorso"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Focus Prev"
+msgstr "Metti a fuoco il percorso"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Left"
+msgstr "In Alto A Sinistra"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Right"
+msgstr "In Alto A Destra"
+
+#: core/project_settings.cpp
+msgid "UI Up"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Down"
+msgstr "In entrata"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI Page Up"
+msgstr "Pagina: "
+
+#: core/project_settings.cpp
+msgid "UI Page Down"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "UI Home"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "UI End"
+msgstr "Alla Fine"
+
+#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
+#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp
+#, fuzzy
+msgid "Physics"
+msgstr " (Fisico)"
+
+#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+#: scene/3d/physics_body.cpp scene/resources/world.cpp
+#: servers/physics/space_sw.cpp
+msgid "3D"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Smooth Trimesh Collision"
+msgstr "Crea Fratello di Collisione Trimesh"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
+#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Rendering"
+msgstr "Renderer:"
+
+#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
+#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
+#: servers/visual_server.cpp
+msgid "Quality"
+msgstr ""
+
+#: core/project_settings.cpp scene/animation/animation_tree.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filters"
+msgstr "Filtri:"
+
+#: core/project_settings.cpp scene/main/viewport.cpp
+msgid "Sharpen Intensity"
+msgstr ""
+
+#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/3d/room_manager.cpp
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: servers/visual_server.cpp
+msgid "Debug"
+msgstr "Debug"
+
+#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
+#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Settings"
+msgstr "Impostazioni:"
+
+#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Profiler"
+msgstr "Profiler"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Max Functions"
+msgstr "Crea funzione"
+
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Compression"
+msgstr "Cambia espressione"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Formats"
+msgstr "Formato"
+
+#: core/project_settings.cpp
+msgid "Zstd"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Long Distance Matching"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Compression Level"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Window Log Size"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Zlib"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Gzip"
+msgstr ""
+
+#: core/project_settings.cpp platform/android/export/export.cpp
+msgid "Android"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Modules"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "TCP"
+msgstr ""
+
+#: core/register_core_types.cpp
+#, fuzzy
+msgid "Connect Timeout Seconds"
+msgstr "Connessioni al metodo:"
+
+#: core/register_core_types.cpp
+msgid "Packet Peer Stream"
+msgstr ""
+
+#: core/register_core_types.cpp
+msgid "Max Buffer (Power of 2)"
+msgstr ""
+
+#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+msgid "SSL"
+msgstr ""
+
+#: core/register_core_types.cpp main/main.cpp
+#, fuzzy
+msgid "Certificates"
+msgstr "Vertici:"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_resource_picker.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource"
+msgstr "Risorsa"
+
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "Chiudi la scena"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Path"
+msgstr "Percorso"
+
+#: core/script_language.cpp
+#, fuzzy
+msgid "Source Code"
+msgstr "Sorgente"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "Commit Modifiche"
+
+#: core/translation.cpp editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr "Locale"
+
+#: core/translation.cpp
+#, fuzzy
+msgid "Test"
+msgstr "Testing"
+
+#: core/translation.cpp scene/resources/font.cpp
+msgid "Fallback"
+msgstr ""
+
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
@@ -153,6 +1043,114 @@ msgstr "PiB"
msgid "EiB"
msgstr "EiB"
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
+msgid "Buffers"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+msgid "Canvas Polygon Index Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
+#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/physics_2d/physics_2d_server_wrap_mt.h
+#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+msgid "2D"
+msgstr ""
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Snapping"
+msgstr "Scatto intelligente"
+
+#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
+#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
+msgid "Use GPU Pixel Snap"
+msgstr "Scatta sui pixel"
+
+#: drivers/gles2/rasterizer_scene_gles2.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Immediate Buffer Size (KB)"
+msgstr ""
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
+msgid "Lightmapping"
+msgstr "Preprocessa Lightmaps"
+
+#: drivers/gles2/rasterizer_storage_gles2.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Use Bicubic Sampling"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Elements"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Renderable Lights"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Max Renderable Reflections"
+msgstr "Centra Selezione"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Max Lights Per Object"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Subsurface Scattering"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
+msgid "Scale"
+msgstr "Scala"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
+msgid "Follow Surface"
+msgstr "Popola la Superficie"
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Weight Samples"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp
+msgid "Voxel Cone Tracing"
+msgstr ""
+
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
+msgid "High Quality"
+msgstr ""
+
+#: drivers/gles3/rasterizer_storage_gles3.cpp
+msgid "Blend Shape Max Buffer Size (KB)"
+msgstr ""
+
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Libere"
@@ -347,7 +1345,7 @@ msgstr "Discreta"
msgid "Trigger"
msgstr "Attivazione"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Cattura"
@@ -356,7 +1354,8 @@ msgid "Nearest"
msgstr "Più vicino"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Lineare"
@@ -405,6 +1404,32 @@ msgstr "Cambia la modalità del ciclo di un'animazione"
msgid "Remove Anim Track"
msgstr "Rimuovi una traccia d'animazione"
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editors"
+msgstr "Editor"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animazione"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Confirm Insert Track"
+msgstr "Inserisci un traccia con un fotogramma chiave in un'animazione"
+
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -539,6 +1564,22 @@ msgstr "Metodo non trovato nell'oggetto: "
msgid "Anim Move Keys"
msgstr "Sposta delle chiavi d'animazione"
+#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
+#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Transform"
+msgstr "Trasformazione"
+
+#: editor/animation_track_editor.cpp editor/editor_help.cpp
+msgid "Methods"
+msgstr "Metodi"
+
+#: editor/animation_track_editor.cpp
+msgid "Bezier"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -615,7 +1656,8 @@ msgid "Seconds"
msgstr "Secondi"
#: editor/animation_track_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
+#: scene/resources/texture.cpp
msgid "FPS"
msgstr "FPS"
@@ -707,7 +1749,8 @@ msgstr "Max errore angolare:"
msgid "Max Optimizable Angle:"
msgstr "Max angolo ottimizzabile:"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Ottimizza"
@@ -843,7 +1886,7 @@ msgstr "Rimpicciolisci"
msgid "Reset Zoom"
msgstr "Reimposta l'ingrandimento"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr "Avvisi"
@@ -911,7 +1954,8 @@ msgstr "Argomenti di chiamata aggiuntivi:"
msgid "Receiver Method:"
msgstr "Metodo ricevitore:"
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
+#: servers/visual_server.cpp
msgid "Advanced"
msgstr "Opzioni avanzate"
@@ -926,7 +1970,7 @@ msgstr ""
"Differisce il segnale memorizzandolo in una coda ed emettendolo in fase "
"d'inattività."
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "Oneshot"
@@ -1095,15 +2139,6 @@ msgstr ""
msgid "Dependencies"
msgstr "Dipendenze"
-#: editor/dependency_editor.cpp editor/editor_resource_picker.cpp
-msgid "Resource"
-msgstr "Risorsa"
-
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
-msgid "Path"
-msgstr "Percorso"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Dipendenze:"
@@ -1243,11 +2278,11 @@ msgid "Lead Developer"
msgstr "Sviluppatore principale"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
-msgstr "Gestore del progetto "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
+msgstr "Gestore dei progetti"
#: editor/editor_about.cpp
msgid "Developers"
@@ -1450,10 +2485,6 @@ msgid "Delete Effect"
msgstr "Elimina Effetto"
#: editor/editor_audio_buses.cpp
-msgid "Audio"
-msgstr "Audio"
-
-#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr "Aggiungi un bus audio"
@@ -1543,6 +2574,11 @@ msgstr "Carica la disposizione di bus predefinita."
msgid "Create a new Bus Layout."
msgstr "Crea una nuova disposizione di bus."
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Audio Bus Layout"
+msgstr "Apri la disposizione di un bus audio"
+
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Nome non valido."
@@ -1592,6 +2628,9 @@ msgid "Remove Autoload"
msgstr "Rimuovi l'autocaricamento"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Abilita"
@@ -1628,12 +2667,6 @@ msgstr "Percorso:"
msgid "Node Name:"
msgstr "Nome del Nodo:"
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
-msgid "Name"
-msgstr "Nome"
-
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr "Valiabile globale"
@@ -1786,6 +2819,10 @@ msgstr ""
"Il PCK integrato non può essere più grande di 4 GiB nelle esportazioni a 32 "
"bit."
+#: editor/editor_export.cpp
+msgid "Convert Text Resources To Binary On Export"
+msgstr ""
+
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
msgstr "Editor 3D"
@@ -1795,6 +2832,7 @@ msgid "Script Editor"
msgstr "Editor degli script"
#: editor/editor_feature_profile.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Library"
msgstr "Libreria dei contenuti"
@@ -1948,9 +2986,12 @@ msgstr "Rendi attuale"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Import"
-msgstr "Importazione"
+msgstr "Importa"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
+#: platform/android/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
+#: platform/windows/export/export.cpp
msgid "Export"
msgstr "Esporta"
@@ -1988,6 +3029,11 @@ msgstr "Esporta il profilo"
msgid "Manage Editor Feature Profiles"
msgstr "Gestisci i profili di funzionalità dell'editor"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Default Feature Profile"
+msgstr "Profilo di funzionalità di Godot"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Seleziona la cartella attuale"
@@ -2057,6 +3103,53 @@ msgstr "Salva"
msgid "Save a File"
msgstr "Salva un file"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Access"
+msgstr "Successo!"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Mode"
+msgstr "Modalità Riproduzione:"
+
+#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Mode"
+msgstr "Modalità di Pan"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Dir"
+msgstr "Corrente:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current File"
+msgstr "Profilo attuale:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Current Path"
+msgstr "Corrente:"
+
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "Commuta la visibilità dei file nascosti"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "Torna indietro"
@@ -2077,7 +3170,8 @@ msgstr "Commuta la visibilità dei file nascosti"
msgid "Toggle Favorite"
msgstr "Commuta lo stato di preferito"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr "Commuta la modalità"
@@ -2155,6 +3249,10 @@ msgstr ""
msgid "(Re)Importing Assets"
msgstr "Reimportando i contenuti"
+#: editor/editor_file_system.cpp
+msgid "Reimport Missing Imported Files"
+msgstr ""
+
#: editor/editor_help.cpp
msgid "Top"
msgstr "In cima"
@@ -2173,10 +3271,6 @@ msgid "Inherited by:"
msgstr "Ereditato da:"
#: editor/editor_help.cpp
-msgid "Description"
-msgstr "Descrizione"
-
-#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr "Corsi Online"
@@ -2193,14 +3287,12 @@ msgid "default:"
msgstr "predefinito:"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Metodi"
-
-#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr "Proprietà del tema"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr "Colori"
@@ -2252,6 +3344,15 @@ msgstr ""
"Al momento non esiste alcuna descrizione per questo metodo. Aiutaci "
"[color=$color][url=$url]aggiungendone una[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Help"
+msgstr "Aiuto"
+
+#: editor/editor_help.cpp
+msgid "Sort Functions Alphabetically"
+msgstr ""
+
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -2306,14 +3407,18 @@ msgid "Method"
msgstr "Metodo"
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Signal"
msgstr "Segnale"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Costante"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "Proprietà"
@@ -2325,6 +3430,36 @@ msgstr "Proprietà del tema"
msgid "Property:"
msgstr "Proprietà:"
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Label"
+msgstr "Valore"
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Read Only"
+msgstr "Solo i metodi"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checkable"
+msgstr "Check Item"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "Checked Item"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Draw Red"
+msgstr "Draw Calls:"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "Esegui"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr "Fissa valore"
@@ -2416,6 +3551,7 @@ msgid "Up"
msgstr "In uscita"
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
+#: scene/main/node.cpp
msgid "Node"
msgstr "Nodo"
@@ -2987,10 +4123,174 @@ msgid "%d more files"
msgstr "%d altri file"
#: editor/editor_node.cpp
+msgid ""
+"Unable to write to file '%s', file in use, locked or lacking permissions."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Scena"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Percorso Scena:"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Interface"
+msgstr "Interfaccia Utente"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tabs"
+msgstr "Cambia la scheda di una scena"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Always Show Close Button"
+msgstr "Mostra sempre Griglia"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Resize If Many Tabs"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Minimum Width"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Output"
+msgstr "Output"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Clear Output On Play"
+msgstr "Svuota l'output"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Open Output On Play"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Always Close Output On Stop"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Auto Save"
+msgstr "Auto Divisione"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Salva scena prima di eseguire..."
+
+#: editor/editor_node.cpp
+msgid "Save On Focus Loss"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Each Scene On Quit"
+msgstr "Salva Ramo come Scena"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#, fuzzy
+msgid "Quit Confirmation"
+msgstr "Visualizza Informazioni"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Show Update Spinner"
+msgstr "Nascondi la rotella di aggiornamento"
+
+#: editor/editor_node.cpp
+msgid "Update Continuously"
+msgstr "Aggiorna continuamente"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Update Vital Only"
+msgstr "Cambiamenti dei materiali"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Translate Properties"
+msgstr "Incolla Proprietà"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Restore Scenes On Load"
+msgstr "Nodo TimeScale"
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Show Thumbnail On Hover"
+msgstr ""
+
+#: editor/editor_node.cpp editor/editor_settings.cpp
+msgid "Inspector"
+msgstr "Ispettore"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Capitalize Properties"
+msgstr "Incolla Proprietà"
+
+#: editor/editor_node.cpp
+msgid "Default Float Step"
+msgstr ""
+
+#: editor/editor_node.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Disable Folding"
+msgstr "Pulsante disabilitato"
+
+#: editor/editor_node.cpp
+msgid "Auto Unfold Foreign Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector2 Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Horizontal Vector Types Editing"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Resources In Current Inspector"
+msgstr "Apri nell'Inspector"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Resources To Open In New Inspector"
+msgstr "Apri nell'Inspector"
+
+#: editor/editor_node.cpp
+msgid "Default Color Picker Mode"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+#, fuzzy
+msgid "Username"
+msgstr "Rinomina"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Public Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "SSH Private Key Path"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Dock Position"
msgstr "Posizione del pannello"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr "Modalità senza distrazioni"
@@ -3003,10 +4303,6 @@ msgid "Add a new scene."
msgstr "Aggiungi una nuova scena."
#: editor/editor_node.cpp
-msgid "Scene"
-msgstr "Scena"
-
-#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Va alla scena precedentemente aperta."
@@ -3077,7 +4373,7 @@ msgid "Miscellaneous project or scene-wide tools."
msgstr "Strumenti di progetto o scena vari."
#: editor/editor_node.cpp editor/project_manager.cpp
-#: editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr "Progetto"
@@ -3086,10 +4382,6 @@ msgid "Project Settings..."
msgstr "Impostazioni del progetto…"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Controllo della versione"
-
-#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr "Imposta il controllo della versione"
@@ -3109,7 +4401,8 @@ msgstr "Installa il modello di costruzione per Android…"
msgid "Open User Data Folder"
msgstr "Apri la cartella dei dati utente"
-#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Strumenti"
@@ -3125,11 +4418,6 @@ msgstr "Rinomina il progetto corrente"
msgid "Quit to Project List"
msgstr "Esci e torna alla lista dei progetti"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/project_export.cpp
-msgid "Debug"
-msgstr "Debug"
-
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "Distribuisci con debug remoto"
@@ -3246,10 +4534,6 @@ msgstr ""
"Quando usato in remoto su un dispositivo, essa risulta più efficace "
"abilitando l'opzione \"network filesystem\"."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
-msgid "Editor"
-msgstr "Editor"
-
#: editor/editor_node.cpp
msgid "Editor Settings..."
msgstr "Impostazioni dell'editor…"
@@ -3291,10 +4575,6 @@ msgstr "Gestisci le funzionalità dell'editor…"
msgid "Manage Export Templates..."
msgstr "Gestisci i modelli d'esportazione…"
-#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
-msgid "Help"
-msgstr "Aiuto"
-
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr "Documentazione in linea"
@@ -3373,18 +4653,13 @@ msgid "Save & Restart"
msgstr "Salva e riavvia"
#: editor/editor_node.cpp
-msgid "Update Continuously"
-msgstr "Aggiorna continuamente"
-
-#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "Aggiorna quando modificata"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Vital Changes"
-msgstr "Cambiamenti dei materiali:"
+msgstr "Cambiamenti dei materiali"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
@@ -3395,18 +4670,10 @@ msgid "FileSystem"
msgstr "Filesystem"
#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Ispettore"
-
-#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr "Espandi il pannello inferiore"
#: editor/editor_node.cpp
-msgid "Output"
-msgstr "Output"
-
-#: editor/editor_node.cpp
msgid "Don't Save"
msgstr "Non salvare"
@@ -3575,6 +4842,7 @@ msgid "Installed Plugins:"
msgstr "Estensioni installate:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Aggiorna"
@@ -3639,7 +4907,9 @@ msgstr ""
msgid "Frame #:"
msgstr "Fotogramma #:"
-#: editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
msgid "Time"
msgstr "Tempo"
@@ -3647,6 +4917,20 @@ msgstr "Tempo"
msgid "Calls"
msgstr "Chiamate"
+#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "Debugger"
+
+#: editor/editor_profiler.cpp
+msgid "Profiler Frame History Size"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+#, fuzzy
+msgid "Profiler Frame Max Functions"
+msgstr "Rinomina Funzione"
+
#: editor/editor_properties.cpp
msgid "Edit Text:"
msgstr "Modifica il testo:"
@@ -3655,7 +4939,10 @@ msgstr "Modifica il testo:"
msgid "On"
msgstr "On"
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr "Livello"
@@ -3766,6 +5053,26 @@ msgstr "Converti in %s"
msgid "New %s"
msgstr "Nuovo %s"
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "Cambia Tipo di Base"
+
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Edited Resource"
+msgstr "Aggiungi risorsa"
+
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "Elemento Modificabile"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr "Nuovo script"
@@ -3774,6 +5081,11 @@ msgstr "Nuovo script"
msgid "Extend Script"
msgstr "Estendi script"
+#: editor/editor_resource_picker.cpp
+#, fuzzy
+msgid "Script Owner"
+msgstr "Nome Script:"
+
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -3809,12 +5121,980 @@ msgstr "Impossibile eseguire lo script:"
msgid "Did you forget the '_run' method?"
msgstr "Hai dimenticato il metodo \"_run\"?"
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor Language"
+msgstr "Disposizione dell'editor"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Display Scale"
+msgstr "Mostra tutto"
+
+#: editor/editor_settings.cpp
+msgid "Custom Display Scale"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Main Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Antialiased"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Font Hinting"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Main Font"
+msgstr "Scena Principale"
+
+#: editor/editor_settings.cpp
+msgid "Main Font Bold"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Code Font"
+msgstr "Aggiungi Punto Nodo"
+
+#: editor/editor_settings.cpp
+msgid "Dim Editor On Dialog Popup"
+msgstr ""
+
+#: editor/editor_settings.cpp main/main.cpp
+msgid "Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Unfocused Low Processor Mode Sleep (µsec)"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Separate Distraction Mode"
+msgstr "Modalità senza distrazioni"
+
+#: editor/editor_settings.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Max Array Dictionary Items Per Page"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
+#: scene/register_scene_types.cpp
+msgid "Theme"
+msgstr "Tema"
+
+#: editor/editor_settings.cpp editor/import_dock.cpp
+msgid "Preset"
+msgstr "Preimpostazione"
+
+#: editor/editor_settings.cpp
+msgid "Icon And Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Color"
+msgstr "Colori"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Accent Color"
+msgstr "Scegli un colore"
+
+#: editor/editor_settings.cpp scene/resources/environment.cpp
+msgid "Contrast"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Relationship Line Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Highlight Tabs"
+msgstr "Salvataggio Lightmap"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Border Size"
+msgstr "Pixel del Bordo"
+
+#: editor/editor_settings.cpp
+msgid "Use Graph Node Headers"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Additional Spacing"
+msgstr "Ciclicità animazione"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Custom Theme"
+msgstr "Modifica Tema"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Script Button"
+msgstr "Pulsante Rotellina Destro"
+
+#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
+#, fuzzy
+msgid "Filesystem"
+msgstr "Filesystem"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Directories"
+msgstr "Direzioni"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Autoscan Project Path"
+msgstr "Percorso Progetto:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Project Path"
+msgstr "Percorso Progetto:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "On Save"
+msgstr "Salva"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Compress Binary Resources"
+msgstr "Copia Risorsa"
+
+#: editor/editor_settings.cpp
+msgid "Safe Save On Backup Then Rename"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "File Dialog"
+msgstr "Finestra di XForm"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Thumbnail Size"
+msgstr "Miniatura..."
+
+#: editor/editor_settings.cpp
+msgid "Docks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Scene Tree"
+msgstr "Modifica delle scene"
+
+#: editor/editor_settings.cpp
+msgid "Start Create Dialog Fully Expanded"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Always Show Folders"
+msgstr "Mostra sempre Griglia"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Property Editor"
+msgstr "Editor Gruppo"
+
+#: editor/editor_settings.cpp
+msgid "Auto Refresh Interval"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Subresource Hue Tint"
+msgstr "Sotto-Risorse"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Color Theme"
+msgstr "Modifica Tema"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Line Spacing"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Highlighting"
+msgstr "Luci dirette"
+
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Syntax Highlighting"
+msgstr "Evidenziatore di sintassi"
+
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
+msgid "Highlight All Occurrences"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
+msgid "Highlight Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Highlight Type Safe Lines"
+msgstr ""
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#: modules/mono/csharp_script.cpp
+#, fuzzy
+msgid "Indent"
+msgstr "Indenta a sinistra"
+
+#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Tipo"
+
+#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "Indenta automaticamente"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Convert Indent On Save"
+msgstr "Converti l'indentazione in spazi"
+
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw Tabs"
+msgstr "Draw Calls:"
+
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw Spaces"
+msgstr "Draw Calls:"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+msgid "Navigation"
+msgstr "Navigazione"
+
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
+msgid "Smooth Scrolling"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
+msgid "V Scroll Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Minimap"
+msgstr "Mostra Origine"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Mouse Extra Buttons Navigate History"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Show Line Numbers"
+msgstr "Numero della linea:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Numbers Zero Padded"
+msgstr "Numero della linea:"
+
+#: editor/editor_settings.cpp
+msgid "Show Bookmark Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Breakpoint Gutter"
+msgstr "Salta i punti di interruzione"
+
+#: editor/editor_settings.cpp
+msgid "Show Info Gutter"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Word Wrap"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Show Line Length Guidelines"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Soft Column"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Hard Column"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script List"
+msgstr "Editor degli script"
+
+#: editor/editor_settings.cpp
+msgid "Show Members Overview"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Files"
+msgstr "File"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Trim Trailing Whitespace On Save"
+msgstr "Taglia spazi in coda"
+
+#: editor/editor_settings.cpp
+msgid "Autosave Interval Secs"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Restore Scripts On Load"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Create Signal Callbacks"
+msgstr "Forza fallback dello shader"
+
+#: editor/editor_settings.cpp
+msgid "Sort Members Outline Alphabetically"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Cursor"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll Past End Of File"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Block Caret"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+msgid "Caret Blink Speed"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Right Click Moves Caret"
+msgstr "Click destro per aggiungere punto"
+
+#: editor/editor_settings.cpp
+msgid "Idle Parse Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Brace Complete"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Complete Delay"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Put Callhint Tooltip Below Current Line"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Callhint Tooltip Offset"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Complete File Paths"
+msgstr "Copia percorso del nodo"
+
+#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Add Type Hints"
+msgstr "Tipo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Show Help Index"
+msgstr "Mostra guide"
+
+#: editor/editor_settings.cpp
+msgid "Help Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Source Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Help Title Font Size"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr "Mappa di Griglia"
+
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Pick Distance"
+msgstr "Scegli la Distanza:"
+
+#: editor/editor_settings.cpp
+msgid "Primary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Secondary Grid Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Box Color"
+msgstr "Solo nella selezione"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Primary Grid Steps"
+msgstr "Passo della griglia:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid Size"
+msgstr "Passo della griglia:"
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Max"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Min"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Grid Division Level Bias"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XZ Plane"
+msgstr "GridMap Riempi"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid XY Plane"
+msgstr "GridMap Riempi"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Grid YZ Plane"
+msgstr "GridMap Riempi"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default FOV"
+msgstr "Predefinito"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Near"
+msgstr "Tema Predefinito"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Default Z Far"
+msgstr "Predefinito"
+
+#: editor/editor_settings.cpp
+msgid "Lightmap Baking Number Of CPU Threads"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Scheme"
+msgstr "Modalità Navigazione"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert Y Axis"
+msgstr "Modifica l'Asse Y"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Invert X Axis"
+msgstr "Modifica l'Asse X"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Style"
+msgstr "Rimpicciolisci"
+
+#: editor/editor_settings.cpp
+msgid "Emulate Numpad"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Emulate 3 Button Mouse"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Orbit Modifier"
+msgstr "Ordina per primo modificato"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Modifier"
+msgstr "Modalità di Pan"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Modifier"
+msgstr "Modificato"
+
+#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Warped Mouse Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Navigation Feel"
+msgstr "Modalità Navigazione"
+
+#: editor/editor_settings.cpp
+msgid "Orbit Sensitivity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Orbit Inertia"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Translation Inertia"
+msgstr "Traduzioni"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Zoom Inertia"
+msgstr "Ingrandisci"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook"
+msgstr "Vista Libera Su"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Navigation Scheme"
+msgstr "Crea Mesh di Navigazione"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Sensitivity"
+msgstr "Vista Libera Sinistra"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Inertia"
+msgstr "Vista Libera Sinistra"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Base Speed"
+msgstr "Modificatore Velocità Vista Libera"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Activation Modifier"
+msgstr "Modificatore Velocità Lenta Vista Libera"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Freelook Speed Zoom Link"
+msgstr "Modificatore Velocità Vista Libera"
+
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Color"
+msgstr "Scegli un colore"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Guides Color"
+msgstr "Scegli un colore"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Smart Snapping Line Color"
+msgstr "Scatto intelligente"
+
+#: editor/editor_settings.cpp
+msgid "Bone Width"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 1"
+msgstr "Rimuovi Elementi di Classe"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Color 2"
+msgstr "Rimuovi Elementi di Classe"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Selected Color"
+msgstr "Configura il profilo selezionato:"
+
+#: editor/editor_settings.cpp
+msgid "Bone IK Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Bone Outline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bone Outline Size"
+msgstr "Dimensione Outline:"
+
+#: editor/editor_settings.cpp
+msgid "Viewport Border Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Constrain Editor View"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Simple Panning"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Scroll To Pan"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Pan Speed"
+msgstr "Velocità:"
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly Editor"
+msgstr "Editor UV Polygon 2D"
+
+#: editor/editor_settings.cpp
+msgid "Point Grab Radius"
+msgstr ""
+
+#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Show Previous Outline"
+msgstr "Piano Precedente"
+
+#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Autorename Animation Tracks"
+msgstr "Rinomina Animazione"
+
+#: editor/editor_settings.cpp
+msgid "Default Create Bezier Tracks"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Default Create Reset Tracks"
+msgstr "Crea traccia/e di rispristino"
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Past Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Onion Layers Future Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Visual Editors"
+msgstr "Editor Gruppo"
+
+#: editor/editor_settings.cpp
+msgid "Minimap Opacity"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Window Placement"
+msgstr ""
+
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Rect"
+msgstr "Rettangolo Completo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Rect Custom Position"
+msgstr "Imposta posizione curva esterna"
+
+#: editor/editor_settings.cpp
+msgid "Screen"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Font Size"
+msgstr "Vista frontale"
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Host"
+msgstr "Remoto "
+
+#: editor/editor_settings.cpp
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Remote Port"
+msgstr "Rimuovi punto"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Editor SSL Certificates"
+msgstr "Impostazioni Editor"
+
+#: editor/editor_settings.cpp
+msgid "Project Manager"
+msgstr "Gestore dei progetti"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Sorting Order"
+msgstr "Rinomina cartella:"
+
+#: editor/editor_settings.cpp
+msgid "Symbol Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Control Flow Keyword Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Base Type Color"
+msgstr "Cambia Tipo di Base"
+
+#: editor/editor_settings.cpp
+msgid "Engine Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "User Type Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Comment Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "String Color"
+msgstr "Memorizzazione file:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Background Color"
+msgstr "Colore di sfondo non valido."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Background Color"
+msgstr "Colore di sfondo non valido."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Completion Selected Color"
+msgstr "Importa Selezionati"
+
+#: editor/editor_settings.cpp
+msgid "Completion Existing Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Scroll Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Completion Font Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Color"
+msgstr "Pavimento Successivo"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Line Number Color"
+msgstr "Numero della linea:"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Safe Line Number Color"
+msgstr "Numero della linea:"
+
+#: editor/editor_settings.cpp
+msgid "Caret Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Caret Background Color"
+msgstr "Colore di sfondo non valido."
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Text Selected Color"
+msgstr "Elimina selezionati"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Selection Color"
+msgstr "Solo nella selezione"
+
+#: editor/editor_settings.cpp
+msgid "Brace Mismatch Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Current Line Color"
+msgstr "Scena Corrente"
+
+#: editor/editor_settings.cpp
+msgid "Line Length Guideline Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Word Highlighted Color"
+msgstr "Evidenziatore di sintassi"
+
+#: editor/editor_settings.cpp
+msgid "Number Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Function Color"
+msgstr "Funzioni"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Member Variable Color"
+msgstr "Rinomina Variabile"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Mark Color"
+msgstr "Scegli un colore"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Bookmark Color"
+msgstr "Segnalibri"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Breakpoint Color"
+msgstr "Punti di interruzione"
+
+#: editor/editor_settings.cpp
+msgid "Executing Line Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Code Folding Color"
+msgstr ""
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Color"
+msgstr "Risultati Ricerca"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Search Result Border Color"
+msgstr "Risultati Ricerca"
+
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
"Tieni premuto %s per arrotondare ai numeri interi. Tieni premuto Shift per "
"modifiche più precise."
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+#, fuzzy
+msgid "Flat"
+msgstr "Flat 0"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Scegli Nodo(i) da Importare"
@@ -3857,6 +6137,22 @@ msgid "Starting the download..."
msgstr "Avviando lo scaricamento..."
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "HTTP Proxy"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Host"
+msgstr ""
+
+#: editor/export_template_manager.cpp editor/fileserver/editor_file_server.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Port"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting URL:"
msgstr "Errore nella richiesta URL:"
@@ -4108,6 +6404,15 @@ msgstr ""
"I modelli continueranno a scaricare.\n"
"L'editor potrebbe bloccarsi brevemente a scaricamento finito."
+#: editor/fileserver/editor_file_server.cpp
+msgid "File Server"
+msgstr ""
+
+#: editor/fileserver/editor_file_server.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
+msgid "Password"
+msgstr ""
+
#: editor/filesystem_dock.cpp
msgid "Favorites"
msgstr "Preferiti"
@@ -4168,6 +6473,11 @@ msgid ""
"After renaming to an unknown extension, the file won't be shown in the "
"editor anymore."
msgstr ""
+"Quest'estensione file non è riconosciuta dall'editore.\n"
+"Se vuoi comunque rinominarla, usa il file manager del tuo sistema "
+"operativo.\n"
+"Dopo averlo rinominato ad un'estensione sconosciuta, il file non verrà più "
+"visualizzato nell'editore."
#: editor/filesystem_dock.cpp
msgid ""
@@ -4474,6 +6784,14 @@ msgstr "Editor Gruppo"
msgid "Manage Groups"
msgstr "Gestisci Gruppi"
+#: editor/import/editor_import_collada.cpp
+msgid "Collada"
+msgstr ""
+
+#: editor/import/editor_import_collada.cpp
+msgid "Use Ambient"
+msgstr ""
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importa come Scena Singola"
@@ -4556,6 +6874,12 @@ msgstr ""
msgid "Saving..."
msgstr "Salvataggio..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
+"texture will not display correctly on PC."
+msgstr ""
+
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
msgstr "Seleziona Importatore"
@@ -4606,10 +6930,6 @@ msgid "Import As:"
msgstr "Importa Come:"
#: editor/import_dock.cpp
-msgid "Preset"
-msgstr "Preimpostazione"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "Salva scene, re-importa e riavvia"
@@ -4629,6 +6949,8 @@ msgid ""
"Select a resource file in the filesystem or in the inspector to adjust "
"import settings."
msgstr ""
+"Seleziona un file risorsa nel filesystem o nell'ispettore per aggiustare le "
+"impostazioni di importazione."
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
@@ -4810,6 +7132,14 @@ msgstr "Aggiungi Animazione"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Add %s"
+msgstr "Aggiungi %s"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
@@ -5173,10 +7503,6 @@ msgid "Animation Tools"
msgstr "Strumenti di Animazione"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animazione"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr "Nuovo"
@@ -5217,7 +7543,9 @@ msgstr "Passato"
msgid "Future"
msgstr "Futuro"
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Profondità"
@@ -5302,6 +7630,7 @@ msgid "Immediate"
msgstr "Immediato"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr "Sincronizza"
@@ -5310,6 +7639,8 @@ msgid "At End"
msgstr "Alla Fine"
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr "Spostamento"
@@ -5396,10 +7727,12 @@ msgid "Fade Out (s):"
msgstr "Fade Out (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr "Fondi"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr "Mischia"
@@ -5514,6 +7847,10 @@ msgstr "Modifica Filtri Nodi"
msgid "Filters..."
msgstr "Filtri..."
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
+msgid "Use Threads"
+msgstr ""
+
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Contenuti:"
@@ -5639,6 +7976,11 @@ msgid "Download Error"
msgstr "Errore durante il download"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Available URLs"
+msgstr "Profili disponibili:"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr "Il download di questo contenuto è già in corso!"
@@ -5670,11 +8012,11 @@ msgstr "Licenza (Z-A)"
msgid "First"
msgstr "Primo"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Previous"
msgstr "Precedente"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "Successivo"
@@ -5789,6 +8131,10 @@ msgid "Bake Lightmaps"
msgstr "Preprocessa Lightmaps"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "LightMap Bake"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
msgstr "Seleziona il file bake della lightmap:"
@@ -6090,7 +8436,8 @@ msgid "Zoom Reset"
msgstr "Ripristina Zoom"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr "Modalità di Selezione"
@@ -6313,8 +8660,28 @@ msgid "View"
msgstr "Vista"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Always Show Grid"
-msgstr "Mostra sempre Griglia"
+#, fuzzy
+msgid "Show"
+msgstr "Mostra la griglia"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show When Snapping"
+msgstr "Scatto intelligente"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Hide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Toggle Grid"
+msgstr "Commuta la modalità"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "Griglia"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
@@ -6462,11 +8829,6 @@ msgid "Zoom to 1600%"
msgstr "Zoom a 1600%"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Add %s"
-msgstr "Aggiungi %s"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "Aggiungendo %s..."
@@ -6531,7 +8893,7 @@ msgstr "Cancella Maschera Emissione"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr "Particelle"
@@ -6666,7 +9028,9 @@ msgstr "Gradiente Modificato"
msgid "Item %d"
msgstr "Elemento %d"
-#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
+#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
+#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr "Elementi"
@@ -6772,7 +9136,11 @@ msgstr "Impossiblile creare outline!"
msgid "Create Outline"
msgstr "Crea Outline"
-#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Mesh"
@@ -6899,7 +9267,7 @@ msgstr ""
"Aggiornare da scena esistente?:\n"
"%s"
-#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Libreria Mesh"
@@ -6925,6 +9293,23 @@ msgstr "Importa da Scena"
msgid "Update from Scene"
msgstr "Aggiorna da Scena"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply without Transforms"
+msgstr "Applica le trasformazioni dei MeshInstance"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#, fuzzy
+msgid "Apply with Transforms"
+msgstr "Applica le trasformazioni dei MeshInstance"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Anteprima"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -7090,7 +9475,7 @@ msgstr "Punti Superficie"
msgid "Surface Points+Normal (Directed)"
msgstr "Punti superficie+Normali (Dirette)"
-#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr "Volume"
@@ -7190,6 +9575,7 @@ msgstr "Chiudi Curva"
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
+#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr "Opzioni"
@@ -7239,6 +9625,20 @@ msgstr "Rimuovi Punto In-Control"
msgid "Split Segment (in curve)"
msgstr "Dividere Segmento (in curva)"
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Gizmos"
+
+#: editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Colori Emissione"
+
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Sposta Articolazione"
@@ -7316,19 +9716,23 @@ msgstr "Apri l'editor UV di Polygon2D."
msgid "Polygon 2D UV Editor"
msgstr "Editor UV Polygon 2D"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr "UV"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr "Punti"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Poligoni"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr "Ossa"
@@ -7410,7 +9814,9 @@ msgstr "Cancella UV"
msgid "Grid Settings"
msgstr "Impostazioni griglia"
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr "Scatto"
@@ -7419,10 +9825,6 @@ msgid "Enable Snap"
msgstr "Abilita lo scatto"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-msgid "Grid"
-msgstr "Griglia"
-
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "Mostra la griglia"
@@ -7544,6 +9946,11 @@ msgid "Close and save changes?"
msgstr "Chiudi e salva le modifiche?"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Errore scrittura TextFile:"
@@ -7624,6 +10031,10 @@ msgid "%s Class Reference"
msgstr "%s Riferimento di classe"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Trova successivo"
@@ -7645,7 +10056,7 @@ msgstr "Commuta l'ordinamento alfabetico della lista dei metodi."
msgid "Filter methods"
msgstr "Modalità di filtraggio"
-#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr "Ordina"
@@ -7670,6 +10081,8 @@ msgid "Previous Script"
msgstr "Script precedente"
#: editor/plugins/script_editor_plugin.cpp
+#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
+#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
msgid "File"
msgstr "File"
@@ -7702,11 +10115,6 @@ msgid "History Next"
msgstr "Cronologia successiva"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Tema"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme..."
msgstr "Importa tema..."
@@ -7726,10 +10134,6 @@ msgstr "Chiudi tutto"
msgid "Close Docs"
msgstr "Chiudi la documentazione"
-#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-msgid "Run"
-msgstr "Esegui"
-
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -7796,15 +10200,66 @@ msgstr ""
"I seguenti file sono più recenti sul disco.\n"
"Che azione dovrebbe essere intrapresa?:"
-#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Debugger"
-msgstr "Debugger"
-
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr "Risultati Ricerca"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Dominant Script On Scene Change"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "External"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Use External Editor"
+msgstr "Debug con un editor esterno"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Exec Path"
+msgstr "Percorso di Esportazione"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Script Temperature Enabled"
+msgstr "Seleziona File Modello"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Highlight Current Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script Temperature History Size"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Current Script Background Color"
+msgstr "Colore di sfondo non valido."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Group Help Pages"
+msgstr "Raggruppa Selezionato(i)"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Scripts By"
+msgstr "Crea Script"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "List Script Names As"
+msgstr "Nome Script:"
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Exec Flags"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr "Rimuovi Script Recenti"
@@ -7813,10 +10268,12 @@ msgid "Connections to method:"
msgstr "Connessioni al metodo:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr "Sorgente"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "Target"
@@ -7863,6 +10320,7 @@ msgid "Convert Case"
msgstr "Converti Maiuscole/Minuscole"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr "Maiuscolo"
@@ -7951,10 +10409,6 @@ msgid "Convert Indent to Tabs"
msgstr "Converti l'indentazione in tabulazioni"
#: editor/plugins/script_text_editor.cpp
-msgid "Auto Indent"
-msgstr "Indenta automaticamente"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find in Files..."
msgstr "Trova nei file..."
@@ -8016,7 +10470,7 @@ msgstr ""
"Questo shader è stato modificato sul disco.\n"
"Che azione deve essere intrapresa?"
-#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr "Shader"
@@ -8049,7 +10503,9 @@ msgstr "Sovrascrivi Scena esistente"
msgid "Create physical bones"
msgstr "Crea ossa fisiche"
-#: editor/plugins/skeleton_editor_plugin.cpp
+#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr "Scheletro"
@@ -8065,7 +10521,7 @@ msgstr "Riproduci IK"
msgid "Orthogonal"
msgstr "Ortogonale"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr "Prospettica"
@@ -8154,7 +10610,7 @@ msgstr "Visualizza la trasformazione del piano."
msgid "None"
msgstr "Nessuno"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr "Ruota"
@@ -8164,10 +10620,6 @@ msgid "Translate"
msgstr "Trasla"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scale"
-msgstr "Scala"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr "Scalatura: "
@@ -8311,7 +10763,7 @@ msgstr "Vedi FPS"
msgid "Half Resolution"
msgstr "Risoluzione Dimezzata"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr "Listener Audio"
@@ -8324,7 +10776,13 @@ msgid "Cinematic Preview"
msgstr "Anteprima Cinematografica"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Not available when using the GLES2 renderer."
+msgid "(Not in GLES2)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr "Non disponibile quando il renderer GLES2 è in uso."
#: editor/plugins/spatial_editor_plugin.cpp
@@ -8421,7 +10879,7 @@ msgstr ""
msgid "Use Local Space"
msgstr "Usa Spazio Locale"
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr "Usa Scatto"
@@ -8455,15 +10913,15 @@ msgstr "Vista laterale destra"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Down"
-msgstr ""
+msgstr "Orbita la visuale in giù"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Left"
-msgstr ""
+msgstr "Orbita la visuale in su"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Right"
-msgstr ""
+msgstr "Orbita la visuale a destra"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
@@ -8496,11 +10954,11 @@ msgstr "Commuta la vista libera"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Decrease Field of View"
-msgstr ""
+msgstr "Diminuisci il Campo Visivo"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Increase Field of View"
-msgstr ""
+msgstr "Aumenta il Campo Visivo"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
@@ -8508,11 +10966,6 @@ msgid "Reset Field of View to Default"
msgstr "Ripristina le impostazioni predefinite"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "Transform"
-msgstr "Trasformazione"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr "Scatta l'oggetto sul suolo"
@@ -8634,6 +11087,24 @@ msgid "Post"
msgstr "Post"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Size"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Manipulator Gizmo Opacity"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport Rotation Gizmo"
+msgstr "Blocca Rotazione Vista"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Istanza"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "Gizmo Senza Nome"
@@ -8792,6 +11263,9 @@ msgid "Speed:"
msgstr "Velocità:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr "Loop"
@@ -8949,7 +11423,7 @@ msgstr "Importa tema"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Importing items {n}/{n}"
-msgstr ""
+msgstr "Importa oggetti {n}/{n}"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Updating the editor"
@@ -8978,11 +11452,11 @@ msgstr "Seleziona tutti gli oggetti colorati visibili."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible color items and their data."
-msgstr ""
+msgstr "Seleziona tutti gli oggetti colorati e i loro dati."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible color items."
-msgstr ""
+msgstr "Deseleziona tutti gli oggetti colorati."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items."
@@ -8990,7 +11464,7 @@ msgstr "Seleziona tutti gli oggetti visibili."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items and their data."
-msgstr ""
+msgstr "Seleziona tutti gli oggetti costanti e i loro dati."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible constant items."
@@ -9251,6 +11725,11 @@ msgstr "Seleziona un'altra risorsa del tema:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Theme Resource"
+msgstr "Rinomina risorsa"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Another Theme"
msgstr "Importa tema"
@@ -9304,6 +11783,21 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Item Type"
+msgstr "Aggiungi Elemento"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Variation Base Type"
+msgstr "Imposta Tipo di Variabile"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Set Base Type"
+msgstr "Cambia Tipo di Base"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Show Default"
msgstr "Carica i predefiniti"
@@ -9321,9 +11815,14 @@ msgid "Override all default type items."
msgstr "Sovrascrivi tutti gli elementi predefiniti."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Add Item Type"
-msgstr "Aggiungi Elemento"
+msgid "Select the variation base type from a list of available types."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid ""
+"A type associated with a built-in class cannot be marked as a variation of "
+"another type."
+msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -9565,6 +12064,56 @@ msgstr "Ribalta verticalmente"
msgid "Clear Transform"
msgstr "Azzera la trasformazione"
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Map"
+msgstr "Disegna TileMap"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Palette Min Width"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Palette Item Hseparation"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Names"
+msgstr "Mostra tutte le lingue"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Show Tile Ids"
+msgstr "Mostra Righelli"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Sort Tiles By Name"
+msgstr "Ordina file"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Bucket Fill Preview"
+msgstr "Riempimento"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Editor Side"
+msgstr "Editor"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Display Grid"
+msgstr "Mostra Overdraw"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Axis Color"
+msgstr "Scegli un colore"
+
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr "Aggiungi Texture al TileSet."
@@ -9609,11 +12158,18 @@ msgstr "Coordinata precedente"
msgid "Select the previous shape, subtile, or Tile."
msgstr "Seleziona la precedente forma, sottotile, o Tile."
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
msgid "Region"
msgstr "Regione"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/resources/shape_2d.cpp
msgid "Collision"
msgstr "Collisione"
@@ -9621,23 +12177,22 @@ msgstr "Collisione"
msgid "Occlusion"
msgstr "Occlusione"
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Navigation"
-msgstr "Navigazione"
-
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr "Bitmask"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/3d/physics_joint.cpp
+#: scene/animation/animation_node_state_machine.cpp
msgid "Priority"
msgstr "Priorità"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp scene/gui/button.cpp
+#: scene/gui/item_list.cpp
msgid "Icon"
msgstr "Icona"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Indice Z"
@@ -9665,7 +12220,7 @@ msgstr "Modalità Bitmask"
msgid "Priority Mode"
msgstr "Modalità Priorità"
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
msgid "Icon Mode"
msgstr "Modalità Icona"
@@ -9912,10 +12467,6 @@ msgid "No VCS plugins are available."
msgstr "Non sono disponibili estensioni VCS."
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Error"
-msgstr "Errore"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
@@ -9940,18 +12491,16 @@ msgid "Unstaged Changes"
msgstr "Cambiamenti degli shader:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit:"
-msgstr "Commit"
+msgstr "Commit:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Subtitle:"
-msgstr "Sottoalbero"
+msgstr "Sottotitolo:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
@@ -9981,27 +12530,10 @@ msgid "Remote Login"
msgstr "Rimuovi punto"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
-msgid "Username"
-msgstr "Rinomina"
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Password"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Public Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "SSH Private Key Path"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
@@ -10024,9 +12556,8 @@ msgid "Stage all changes"
msgstr "Memorizzazione dei cambiamenti locali…"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstage all changes"
-msgstr "Cambiamenti dei materiali:"
+msgstr "Annulla tutte le modifiche"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -10047,21 +12578,8 @@ msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "10"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "20"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "30"
-msgstr ""
-
-#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Branches"
-msgstr "Corrispondenze:"
+msgstr "Rami"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -10093,14 +12611,12 @@ msgid "Remove Remote"
msgstr "Rimuovi l'elemento"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Name"
-msgstr "Remoto "
+msgstr "Nome Remoto"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote URL"
-msgstr "Remoto "
+msgstr "URL Remoto"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
@@ -10140,9 +12656,8 @@ msgid "Unmerged"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "View:"
-msgstr "Vista"
+msgstr "Vista:"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -10263,7 +12778,8 @@ msgstr "Vertice"
msgid "Fragment"
msgstr "Frammento"
-#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr "Luce"
@@ -11090,6 +13606,10 @@ msgstr ""
"I template di esportazione per questa piattaforma sono mancanti/corrotti:"
#: editor/project_export.cpp
+msgid "Export Path"
+msgstr "Percorso di Esportazione"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Presets"
@@ -11106,11 +13626,7 @@ msgstr ""
"click.\n"
"Solo un preset per piattaforma può essere selezionato come eseguibile."
-#: editor/project_export.cpp
-msgid "Export Path"
-msgstr "Percorso di Esportazione"
-
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "Risorse"
@@ -11170,7 +13686,9 @@ msgstr "Script"
msgid "GDScript Export Mode:"
msgstr "Modalità Esportazione GDScript:"
-#: editor/project_export.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "Testo"
@@ -11192,6 +13710,17 @@ msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr "Chiave di Crittografia GDScript (256 bit in esadecimale):"
#: editor/project_export.cpp
+msgid ""
+"Note: Encryption key needs to be stored in the binary,\n"
+"you need to build the export templates from source."
+msgstr ""
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "More Info..."
+msgstr "Sposta in..."
+
+#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Esporta PCK/Zip"
@@ -11525,6 +14054,8 @@ msgstr ""
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
msgid "Project Manager"
msgstr "Gestore dei progetti"
@@ -11671,10 +14202,6 @@ msgid "All Devices"
msgstr "Tutti i Dispositivi"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Dispositivo"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr " (Fisico)"
@@ -11727,10 +14254,6 @@ msgid "Joypad Axis Index:"
msgstr "Indice Asse Joypad:"
#: editor/project_settings_editor.cpp
-msgid "Axis"
-msgstr "Asse"
-
-#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr "Indice Pulsante Joypad:"
@@ -11879,12 +14402,7 @@ msgstr "Mappa Input"
msgid "Action:"
msgstr "Azione:"
-#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Action"
-msgstr "Azione"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr "Zona morta"
@@ -11921,10 +14439,6 @@ msgid "Remaps by Locale:"
msgstr "Rimappature per Locale:"
#: editor/project_settings_editor.cpp
-msgid "Locale"
-msgstr "Locale"
-
-#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr "Filtro lingue"
@@ -12077,7 +14591,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr "Valore iniziale per il contatore"
-#: editor/rename_dialog.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr "Passo"
@@ -12162,15 +14678,11 @@ msgstr "Cambia Genitore"
msgid "Run Mode:"
msgstr "Modalità esecuzione:"
-#: editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr "Scena Corrente"
#: editor/run_settings_dialog.cpp
-msgid "Main Scene"
-msgstr "Scena Principale"
-
-#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "Argomenti Scena Principale:"
@@ -12521,6 +15033,20 @@ msgstr "Locale"
msgid "Clear Inheritance? (No Undo!)"
msgstr "Liberare Ereditarietà? (Non Annullabile!)"
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Show Scene Tree Root Selection"
+msgstr "Centra Selezione"
+
+#: editor/scene_tree_dock.cpp
+msgid "Derive Script Globals By Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Use Favorites Root Selection"
+msgstr "Selezione Frame"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr "Commuta visibilità"
@@ -12826,8 +15352,21 @@ msgid "Stack Frames"
msgstr "Stack Frame"
#: editor/script_editor_debugger.cpp
-msgid "Profiler"
-msgstr "Profiler"
+#, fuzzy
+msgid "Filter stack variables"
+msgstr "Filtra tiles"
+
+#: editor/script_editor_debugger.cpp
+msgid "Auto Switch To Remote Scene Tree"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Scene Tree Refresh Interval"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote Inspect Refresh Interval"
+msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -12838,6 +15377,7 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr "Valore"
@@ -12866,19 +15406,16 @@ msgstr "Esporta l'elenco in un file CSV"
msgid "Resource Path"
msgstr "Percorso Risorsa"
-#: editor/script_editor_debugger.cpp
-msgid "Type"
-msgstr "Tipo"
-
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr "Formato"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr "Utilizzo"
-#: editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr "Vari"
@@ -12931,9 +15468,17 @@ msgid "Change Light Radius"
msgstr "Cambia Raggio Luce"
#: editor/spatial_editor_gizmos.cpp
+msgid "Stream Player 3D"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr "Cambia l'Angolo di Emissione AudioStreamPlayer3D"
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+msgid "Camera"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "Cambia FOV Telecamera"
@@ -12942,6 +15487,25 @@ msgstr "Cambia FOV Telecamera"
msgid "Change Camera Size"
msgstr "Cambia dimensione Telecamera"
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Punto"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Visibility Notifier"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr "Cambia notificatore AABB"
@@ -12951,9 +15515,24 @@ msgid "Change Particles AABB"
msgstr "Cambia AABB Particelle"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Reflection Probe"
+msgstr "Seleziona Proprietà"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Cambia Estensione Probe"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "GI Probe"
+msgstr "Preprocessa GI Probe"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Baked Indirect Light"
+msgstr "Luci indirette"
+
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Cambia Raggio di Sphere Shape"
@@ -12983,14 +15562,78 @@ msgid "Change Ray Shape Length"
msgstr "Cambia lunghezza Ray Shape"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge"
+msgstr "Modalità Navigazione"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Edge Disabled"
+msgstr "Modalità Navigazione"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid"
+msgstr "Modalità Navigazione"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Navigation Solid Disabled"
+msgstr "Modalità Navigazione"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body A"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Joint Body B"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Room Overlap"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr "Imposta Posizione Punto Stanza"
+#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Margin"
+msgstr "Imposta Margine"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Edge"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Arrow"
+msgstr ""
+
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr "Imposta Posizione Punto Portale"
#: editor/spatial_editor_gizmos.cpp
+msgid "Portal Front"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Portal Back"
+msgstr "Torna indietro"
+
+#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Occluder"
+msgstr "Modalità Occlusione"
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr "Imposta Raggio della Sfera Occlusore"
@@ -13008,6 +15651,478 @@ msgstr "Imposta Posizione Punto Portale"
msgid "Set Occluder Hole Point Position"
msgstr "Imposta Posizione Punto Curva"
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Front"
+msgstr "Crea Poligono di Occlusione"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Polygon Back"
+msgstr "Crea Poligono di Occlusione"
+
+#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Occluder Hole"
+msgstr "Crea Poligono di Occlusione"
+
+#: main/main.cpp
+msgid "Godot Physics"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+msgid "Use BVH"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "BVH Collision Margin"
+msgstr "Modalità Collisioni"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Crash Handler"
+msgstr "Imposta Maniglia"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Multithreaded Server"
+msgstr "MultiNode Set"
+
+#: main/main.cpp
+msgid "RID Pool Prealloc"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debugger stdout"
+msgstr "Debugger"
+
+#: main/main.cpp
+msgid "Max Chars Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Messages Per Frame"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Errors Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Max Warnings Per Second"
+msgstr ""
+
+#: main/main.cpp
+msgid "Flush stdout On Print"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "Logging"
+msgstr ""
+
+#: main/main.cpp
+msgid "File Logging"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable File Logging"
+msgstr "Abilita filtraggio"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Log Path"
+msgstr "Copia il percorso"
+
+#: main/main.cpp
+msgid "Max Log Files"
+msgstr ""
+
+#: main/main.cpp
+msgid "Driver"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Driver Name"
+msgstr "Nome Script:"
+
+#: main/main.cpp
+msgid "Fallback To GLES2"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Nvidia Rect Flicker Workaround"
+msgstr ""
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Mostra tutto"
+
+#: main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Luce"
+
+#: main/main.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Lato Sinistro"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Testing"
+
+#: main/main.cpp
+msgid "DPI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allow hiDPI"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "V-Sync"
+msgstr "Sincronizza"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Use V-Sync"
+msgstr "Usa Scatto"
+
+#: main/main.cpp
+msgid "Per Pixel Transparency"
+msgstr ""
+
+#: main/main.cpp
+msgid "Allowed"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Enabled"
+msgstr "Abilita"
+
+#: main/main.cpp
+msgid "Intended Usage"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Framebuffer Allocation"
+msgstr "Selezione Frame"
+
+#: main/main.cpp platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Energy Saving"
+msgstr "Errore di salvataggio"
+
+#: main/main.cpp
+msgid "Threads"
+msgstr ""
+
+#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
+#, fuzzy
+msgid "Thread Model"
+msgstr "Commuta la modalità"
+
+#: main/main.cpp
+msgid "Thread Safe BVH"
+msgstr ""
+
+#: main/main.cpp
+msgid "Handheld"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Orientation"
+msgstr "Documentazione in linea"
+
+#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Common"
+msgstr "Comunità"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Physics FPS"
+msgstr "Fotogramma fisico %"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Force FPS"
+msgstr "Mesh Sorgente:"
+
+#: main/main.cpp
+msgid "Enable Pause Aware Picking"
+msgstr ""
+
+#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
+#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
+#: scene/main/viewport.cpp scene/register_scene_types.cpp
+msgid "GUI"
+msgstr ""
+
+#: main/main.cpp
+msgid "Drop Mouse On GUI Input Disabled"
+msgstr ""
+
+#: main/main.cpp
+msgid "stdout"
+msgstr ""
+
+#: main/main.cpp
+msgid "Print FPS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Verbose stdout"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "Selezione Frame"
+
+#: main/main.cpp
+msgid "Low Processor Mode"
+msgstr ""
+
+#: main/main.cpp
+msgid "Delta Sync After Draw"
+msgstr ""
+
+#: main/main.cpp
+msgid "iOS"
+msgstr ""
+
+#: main/main.cpp
+msgid "Hide Home Indicator"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Input Devices"
+msgstr "Tutti i Dispositivi"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Pointing"
+msgstr "Punto"
+
+#: main/main.cpp
+msgid "Touch Delay"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+msgid "GLES3"
+msgstr ""
+
+#: main/main.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shaders"
+msgstr "Shader"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Debug Shader Fallbacks"
+msgstr "Forza fallback dello shader"
+
+#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
+#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Environment"
+msgstr "Mostra Ambiente"
+
+#: main/main.cpp
+msgid "Default Clear Color"
+msgstr ""
+
+#: main/main.cpp
+msgid "Boot Splash"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Show Image"
+msgstr "Mostra Ossa"
+
+#: main/main.cpp
+msgid "Image"
+msgstr ""
+
+#: main/main.cpp
+msgid "Fullsize"
+msgstr ""
+
+#: main/main.cpp scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Filter"
+msgstr "Filtra:"
+
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "Colori"
+
+#: main/main.cpp
+#, fuzzy
+msgid "macOS Native Icon"
+msgstr "Imposta Icona Tile"
+
+#: main/main.cpp
+msgid "Windows Native Icon"
+msgstr ""
+
+#: main/main.cpp
+msgid "Buffering"
+msgstr ""
+
+#: main/main.cpp
+msgid "Agile Event Flushing"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Touch From Mouse"
+msgstr ""
+
+#: main/main.cpp
+msgid "Emulate Mouse From Touch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Mouse Cursor"
+msgstr "Pulsante Mouse"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Custom Image"
+msgstr "Taglia nodi"
+
+#: main/main.cpp
+msgid "Custom Image Hotspot"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Tooltip Position Offset"
+msgstr "Scostamento della rotazione:"
+
+#: main/main.cpp modules/mono/editor/csharp_project.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Mono"
+msgstr ""
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Debugger Agent"
+msgstr "Debugger"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait For Debugger"
+msgstr "Debugger"
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#, fuzzy
+msgid "Wait Timeout"
+msgstr "Timeout."
+
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: main/main.cpp
+msgid "Runtime"
+msgstr ""
+
+#: main/main.cpp
+msgid "Unhandled Exception Policy"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Main Loop Type"
+msgstr "Trova tipo del nodo"
+
+#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
+msgid "Stretch"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Aspect"
+msgstr "Ispettore"
+
+#: main/main.cpp
+msgid "Shrink"
+msgstr ""
+
+#: main/main.cpp
+msgid "Auto Accept Quit"
+msgstr ""
+
+#: main/main.cpp
+#, fuzzy
+msgid "Quit On Go Back"
+msgstr "Torna indietro"
+
+#: main/main.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Snap Controls To Pixels"
+msgstr "Scatta sui lati dei nodi"
+
+#: main/main.cpp
+msgid "Dynamic Fonts"
+msgstr ""
+
+#: main/main.cpp
+msgid "Use Oversampling"
+msgstr ""
+
+#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
+msgid "Active Soft World"
+msgstr ""
+
+#: modules/csg/csg_gizmos.cpp
+msgid "CSG"
+msgstr ""
+
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr "Modifica Raggio del Cilindro"
@@ -13024,6 +16139,220 @@ msgstr "Modifica Raggio Interno del Toroide"
msgid "Change Torus Outer Radius"
msgstr "Modifica Raggio Esterno del Toroide"
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Operation"
+msgstr "Opzioni"
+
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "Collisione"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
+#, fuzzy
+msgid "Collision Layer"
+msgstr "Modalità Collisioni"
+
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
+#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Mask"
+msgstr "Modalità Collisioni"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "Converti Maiuscole/Minuscole"
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Cambiamenti dei materiali:"
+
+#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
+#, fuzzy
+msgid "Radius"
+msgstr "Raggio:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Radial Segments"
+msgstr "Argomenti Scena Principale:"
+
+#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Rings"
+msgstr "Avvisi"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Smooth Faces"
+msgstr "Graduale"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Sides"
+msgstr "Mostra Guide"
+
+#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Inner Radius"
+msgstr "Modifica Raggio Interno del Toroide"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Outer Radius"
+msgstr "Modifica Raggio Esterno del Toroide"
+
+#: modules/csg/csg_shape.cpp
+msgid "Ring Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "Poligoni"
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Degrees"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Spin Sides"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Node"
+msgstr "Incolla nodi"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Interval Type"
+msgstr "Crea Vertice Interno"
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Interval"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+msgid "Path Simplify Angle"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Rotation"
+msgstr "Rotazione Casuale:"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "Rendi Locale"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "Continua"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path U Distance"
+msgstr "Scegli la Distanza:"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "Rotazione Casuale:"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Compression Mode"
+msgstr "Modalità Collisioni"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "Cambiamento Transform"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Istanza"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Always Ordered"
+msgstr "Mostra sempre Griglia"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Use DTLS"
+msgstr "Usa Scatto"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Config File"
+msgstr "Memorizzazione file:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "Carica risorsa"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "Scheletro"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Symbol Prefix"
+msgstr "Prefisso:"
+
+#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Reloadable"
+msgstr "Ricarica"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#: modules/gdnative/nativescript/nativescript.cpp
+msgid "Library"
+msgstr "Libreria"
+
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr "Selezionare la libreria dinamica per questa voce"
@@ -13069,17 +16398,59 @@ msgid "Disabled GDNative Singleton"
msgstr "Singleton GDNative disabilitato"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Library"
-msgstr "Libreria"
-
-#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr "Librerie: "
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Class Name"
+msgstr "Nome Classe:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Script Class"
+msgstr "Nome Script:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
+msgid "Icon Path"
+msgstr "Metti a fuoco il percorso"
+
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr "GDNative"
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript.cpp
+#, fuzzy
+msgid "GDScript"
+msgstr "Script"
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+msgid "Function Definition Color"
+msgstr ""
+
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#, fuzzy
+msgid "Node Path Color"
+msgstr "Copia percorso del nodo"
+
+#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
+msgid "Max Call Stack"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Treat Warnings As Errors"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Exclude Addons"
+msgstr ""
+
+#: modules/gdscript/gdscript.cpp
+msgid "Autocomplete Setters And Getters"
+msgstr ""
+
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr "L'argomento del passo è zero!"
@@ -13119,6 +16490,24 @@ msgstr "Formato del dizionario dell'istanza non valido (sottoclassi invalide)"
msgid "Object can't provide a length."
msgstr "L'oggetto non può fornire una lunghezza."
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Language Server"
+msgstr "Lingua:"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+#, fuzzy
+msgid "Enable Smart Resolve"
+msgstr "Impossibile risolvere"
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Show Native Symbols In Editor"
+msgstr ""
+
+#: modules/gdscript/language_server/gdscript_language_server.cpp
+msgid "Use Thread"
+msgstr ""
+
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr "Esporta Mesh GLTF2"
@@ -13127,6 +16516,387 @@ msgstr "Esporta Mesh GLTF2"
msgid "Export GLTF..."
msgstr "Esporta GLTF..."
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Buffer View"
+msgstr "Vista dal retro"
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Offset"
+msgstr "Scostamento della griglia:"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "Componenti"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Normalized"
+msgstr "Formato"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "Quantità:"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Max"
+msgstr "Mischia"
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Istanza"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Indices Component Type"
+msgstr "Elaborazione Geometria..."
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Buffer"
+msgstr "Vista dal retro"
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "Tema Predefinito"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "Tutti i Dispositivi"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "Dimensione:"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "Lineare"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Color"
+msgstr "Colori"
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "Cambia"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "Preprocessa Lightmaps"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "Cambiamenti dei materiali:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Parent"
+msgstr "Cambia Genitore"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Xform"
+msgstr "Piattaforma"
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "Traduzioni"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Passo di rotazione:"
+
+#: modules/gltf/gltf_node.cpp
+#, fuzzy
+msgid "Children"
+msgstr "Figli Modificabili"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "Punto"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
+msgid "Unique Names"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp
+#, fuzzy
+msgid "Godot Bone Node"
+msgstr "Nodo TimeScale"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "Nuova Scena Radice"
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints Original"
+msgstr "Centra Origine"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Inverse Binds"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "Sposta Articolazione"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Bone I"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joint I To Name"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
+msgid "Specular Factor"
+msgstr "Operatore scalare."
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Major Version"
+msgstr "Versione"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "Versione"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "GLB Data"
+msgstr "Con i Dati"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Nodes"
+msgstr "Nodo"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Buffer Views"
+msgstr "Vista dal retro"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Accessors"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Meshes"
+msgstr "Mesh"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Materials"
+msgstr "Cambiamenti dei materiali:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "Percorso Scena:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "Nome del nodo radice"
+
+#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Textures"
+msgstr "Funzionalità"
+
+#: modules/gltf/gltf_state.cpp
+msgid "Images"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Skins"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Cameras"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Lights"
+msgstr "Luce"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Unique Animation Names"
+msgstr "Nuovo Nome Animazione:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeletons"
+msgstr "Scheletro"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Skeleton To Node"
+msgstr "Scegli un Nodo"
+
+#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#, fuzzy
+msgid "Animations"
+msgstr "Animazioni:"
+
+#: modules/gltf/gltf_texture.cpp
+#, fuzzy
+msgid "Src Image"
+msgstr "Mostra Ossa"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Physics Material"
+msgstr "Fotogramma fisico %"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Use In Baked Light"
+msgstr "Preprocessa Lightmaps"
+
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#: scene/resources/navigation_mesh.cpp
+msgid "Cell"
+msgstr ""
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Octant Size"
+msgstr "Vista frontale"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "Centro"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
+msgstr ""
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Piano Successivo"
@@ -13174,10 +16944,6 @@ msgid "GridMap Selection"
msgstr "GridMap Riempi Selezione"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "Mappa di Griglia"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr "Scatta Visuale"
@@ -13291,6 +17057,63 @@ msgstr "Post processing"
msgid "Plotting lightmaps"
msgstr "Stampando le lightmap"
+#: modules/lightmapper_cpu/register_types.cpp
+#, fuzzy
+msgid "CPU Lightmapper"
+msgstr "Preprocessa Lightmaps"
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Low Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Medium Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "High Quality Ray Count"
+msgstr ""
+
+#: modules/lightmapper_cpu/register_types.cpp
+msgid "Ultra Quality Ray Count"
+msgstr ""
+
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "Scostamento:"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Eye Height"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "IOD"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display Width"
+msgstr "Mostra Wireframe"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
+msgid "Display To Lens"
+msgstr "Mostra Unshaded"
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "Oversample"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K1"
+msgstr ""
+
+#: modules/mobile_vr/mobile_vr_interface.cpp
+msgid "K2"
+msgstr ""
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "Il nome della classe non può essere una parola chiave riservata"
@@ -13299,6 +17122,11 @@ msgstr "Il nome della classe non può essere una parola chiave riservata"
msgid "Build Solution"
msgstr "Crea Soluzione"
+#: modules/mono/editor/csharp_project.cpp
+#, fuzzy
+msgid "Auto Update Project"
+msgstr "Progetto Senza Nome"
+
#: modules/mono/mono_gd/gd_mono_utils.cpp
#, fuzzy
msgid "End of inner exception stack trace"
@@ -13371,6 +17199,104 @@ msgstr "Elaborazione Geometria..."
msgid "Done!"
msgstr "Fatto!"
+#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "As Normal Map"
+msgstr "Scala Casuale:"
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Bump Strength"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
+msgid "Noise Offset"
+msgstr "Scostamento della griglia:"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Octaves"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Period"
+msgstr ""
+
+#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
+msgid "Persistence"
+msgstr "Prospettica"
+
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Lacunarity"
+msgstr ""
+
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "Nome"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "Impostazioni:"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Local Port"
+msgstr ""
+
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "Descrizione"
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Service Type"
+msgstr "Imposta Tipo di Variabile"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Service Type"
+msgstr "Imposta Tipo di Variabile"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "IGD Status"
+msgstr "Stato"
+
+#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Default Input Values"
+msgstr "Cambia Valore di Input"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -13407,6 +17333,11 @@ msgstr "Trovato bit di sequenza ma non il nodo nello stack, segnalare il bug!"
msgid "Stack overflow with stack depth: "
msgstr "Overflow dello stack con profondità dello stack: "
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid "Visual Script"
+msgstr "Ricerca VisualScript"
+
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr "Cambia Argomenti Segnale"
@@ -13725,6 +17656,7 @@ msgid "Edit Member"
msgstr "Modifica membro"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Expression"
msgstr "Cambia espressione"
@@ -13735,6 +17667,17 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "Eseguibile"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
+msgid "Return Type"
+msgstr "Tipo di membro"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Condition"
msgstr "Condizione"
@@ -13781,8 +17724,12 @@ msgstr "Rinomina cartella:"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Steps"
+msgstr "Passo"
+
+#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
-msgstr "Switch"
+msgstr "Inverti"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
@@ -13797,6 +17744,12 @@ msgstr "Tipo:"
msgid "Is %s?"
msgstr ""
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Base Script"
+msgstr "Nuovo script"
+
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
@@ -13807,6 +17760,45 @@ msgid "On Self"
msgstr "Proprio"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Call Mode"
+msgstr "Modalità scala"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Basic Type"
+msgstr "Cambia Tipo di Base"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "Copia percorso del nodo"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Argument Cache"
+msgstr "Cambia nome Argomento"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Use Default Args"
+msgstr "Ripristinare le impostazioni predefinite"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "Caratteri validi:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
+msgstr "Modalità scala"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Subtract %s"
msgstr "Al carattere %s"
@@ -13847,6 +17839,21 @@ msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Set Mode"
+msgstr "Modalità di Selezione"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Type Cache"
+msgstr "Tipo:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Assign Op"
+msgstr "Assegna"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
@@ -13875,13 +17882,14 @@ msgstr "Imposta %s"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Function"
-msgstr "Funzioni"
+msgid "Compose Array"
+msgstr "Ridimensiona lista"
#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
-msgid "Compose Array"
-msgstr "Ridimensiona lista"
+msgid "Operator"
+msgstr "Operatore sovrapponi."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -13896,6 +17904,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "Nome"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr "VariableGet non trovato nello script: "
@@ -13982,6 +17995,10 @@ msgstr ""
msgid "SubCall"
msgstr "Chiamate"
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -13989,6 +18006,11 @@ msgstr "Costanti"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
+msgid "Constructor"
+msgstr "Costanti"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
msgid "Get Local Var"
msgstr "Usa Spazio Locale"
@@ -14006,6 +18028,10 @@ msgstr "Azione"
msgid "Deconstruct %s"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Elem Cache"
+msgstr ""
+
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Ricerca VisualScript"
@@ -14015,9 +18041,8 @@ msgid "Yield"
msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Wait"
-msgstr "Wait"
+msgstr "Aspetta"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
@@ -14033,6 +18058,11 @@ msgstr "% fotogramma fisico"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "Disegna tile"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -14048,6 +18078,100 @@ msgstr "Segnale"
msgid "WaitInstanceSignal"
msgstr "Istanza"
+#: modules/webrtc/webrtc_data_channel.cpp
+#, fuzzy
+msgid "Write Mode"
+msgstr "Modalità Priorità"
+
+#: modules/websocket/websocket_client.cpp
+msgid "Verify SSL"
+msgstr ""
+
+#: modules/websocket/websocket_client.cpp
+msgid "Trusted SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Private Key"
+msgstr "Tasto Fisico"
+
+#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
+msgid "SSL Certificate"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "CA Chain"
+msgstr "Elimina Catena IK"
+
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "Timeout."
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Session Mode"
+msgstr "Modalità Regione"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Required Features"
+msgstr "Funzionalità Principali:"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Optional Features"
+msgstr "Funzionalità Principali:"
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Requested Reference Space Types"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+msgid "Reference Space Type"
+msgstr ""
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Visibility State"
+msgstr "Commuta visibilità"
+
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "Riprova"
+
+#: platform/android/export/export.cpp
+msgid "Android SDK Path"
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Debug Keystore"
+msgstr "Debugger"
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Debug Keystore Pass"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Force System User"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Shutdown ADB On Exit"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Il nome del pacchetto è mancante."
@@ -14194,9 +18318,10 @@ msgstr "Nome del pacchetto non valido:"
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
+"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
+"Note that the singleton was also renamed from \"GodotPayments\" to "
+"\"GodotGooglePlayBilling\"."
msgstr ""
-"Modulo \"GodotPaymentV3\" non valido incluso nell'impostazione del progetto "
-"\"android/moduli\" (modificato in Godot 3.2.2).\n"
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
@@ -14463,6 +18588,27 @@ msgstr "Impossibile creare la directory per il server HTTP:"
msgid "Error starting HTTP server:"
msgstr "Errore all'avvio del server HTTP:"
+#: platform/javascript/export/export.cpp
+msgid "Web"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Host"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "HTTP Port"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+#, fuzzy
+msgid "Use SSL"
+msgstr "Usa Scatto"
+
+#: platform/javascript/export/export.cpp
+msgid "SSL Key"
+msgstr ""
+
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
@@ -14732,6 +18878,14 @@ msgid ""
"specified."
msgstr ""
+#: platform/osx/export/export.cpp
+msgid "macOS"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Force Builtin Codesign"
+msgstr ""
+
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
msgstr "Nome breve del pacchetto non valido."
@@ -14798,6 +18952,28 @@ msgstr ""
"Dimensioni per l'immagine dello splash screen non valide (dovrebbero essere "
"620x300)."
+#: platform/uwp/export/export.cpp
+msgid "UWP"
+msgstr ""
+
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
+#, fuzzy
+msgid "Signtool"
+msgstr "Segnale"
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Certificate"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Debug Password"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Debug Algorithm"
+msgstr "Debugger"
+
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
@@ -14819,6 +18995,29 @@ msgstr "Estensione non valida."
msgid "Invalid product version:"
msgstr "GUID prodotto invalido."
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Windows"
+msgstr "Nuova Finestra"
+
+#: platform/windows/export/export.cpp
+msgid "Rcedit"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Osslsigncode"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid "Wine"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Frames"
+msgstr "Fotogramma %"
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -14827,6 +19026,330 @@ msgstr ""
"Una risorsa SpriteFrames deve essere creata o impostata nella proprietà "
"\"Frames\" per permettere a AnimatedSprite di visualizzare i frame."
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Fotogramma %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "Scala"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "Esegui"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "Centro"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Scostamento:"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitoring"
+msgstr "Monitor"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Monitorable"
+msgstr "Monitor"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Physics Overrides"
+msgstr "Sovrascrizioni"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Space Override"
+msgstr "Sovrascrizioni"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Point"
+msgstr "Genera punti"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Distance Scale"
+msgstr "Istanza"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "Aggiorna Anteprima"
+
+#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Gravity"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Linear Damp"
+msgstr "Lineare"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Angular Damp"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Audio Bus"
+msgstr "Aggiungi un bus audio"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Override"
+msgstr "Sovrascrizioni"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
+#, fuzzy
+msgid "Volume dB"
+msgstr "Volume"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#, fuzzy
+msgid "Pitch Scale"
+msgstr "Scala"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Autoplay"
+msgstr "Commuta la riproduzione automatica"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+msgid "Stream Paused"
+msgstr ""
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Max Distance"
+msgstr "Scegli la Distanza:"
+
+#: scene/2d/audio_stream_player_2d.cpp
+#, fuzzy
+msgid "Attenuation"
+msgstr "Animazione"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
+msgid "Bus"
+msgstr "Aggiungi bus"
+
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+msgid "Area Mask"
+msgstr ""
+
+#: scene/2d/back_buffer_copy.cpp
+#, fuzzy
+msgid "Copy Mode"
+msgstr "Copia nodi"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Anchor Mode"
+msgstr "Modalità Icona"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "Passo di rotazione:"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "Corrente:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "Ingrandisci"
+
+#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Custom Viewport"
+msgstr "1 Vista"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Process Mode"
+msgstr "Modalità spostamento"
+
+#: scene/2d/camera_2d.cpp
+msgid "Limit"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothed"
+msgstr "Graduale"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Margin"
+msgstr "Imposta Margine"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin H Enabled"
+msgstr "Imposta Margine"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin V Enabled"
+msgstr "Imposta Margine"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Smoothing"
+msgstr "Graduale"
+
+#: scene/2d/camera_2d.cpp
+msgid "H"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "V"
+msgstr "UV"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Drag Margin"
+msgstr "Imposta Margine"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Screen"
+msgstr "Draw Calls:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Limits"
+msgstr "Draw Calls:"
+
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Drag Margin"
+msgstr "Imposta Margine"
+
+#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Blend Mode"
+msgstr "Nodo Blend2"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Light Mode"
+msgstr "Lato Destro"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "Particelle"
+
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim H Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Particles Anim V Frames"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "Particelle"
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Visibility"
+msgstr "Commuta visibilità"
+
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "Commuta visibilità"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Popola"
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "Popola"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Show On Top"
+msgstr "Mostra Origine"
+
+#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Light Mask"
+msgstr "Luce"
+
+#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+msgid "Toplevel"
+msgstr ""
+
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -14847,6 +19370,11 @@ msgstr ""
"Aggiungi come figlio un CollisionShape2D o un CollisionPolygon2D per "
"definire la sua forma."
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "Preleva tile"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -14874,6 +19402,29 @@ msgstr ""
"Poligono non valido. Sono necessari almeno 2 punti nella modalità di "
"costruzione \"Segmenti\"."
+#: scene/2d/collision_polygon_2d.cpp
+#, fuzzy
+msgid "Build Mode"
+msgstr "Modalità Righello"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "Oggetto disabilitato"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "Crea Poligono di Collisione"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision Margin"
+msgstr "Crea Poligono di Collisione"
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -14910,6 +19461,198 @@ msgstr ""
"L'animazione CPUParticles2D richiede l'utilizzo di un CanvasItemMaterial con "
"\"Animazione Particelle\" abilitata."
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "Impostazioni:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Amount"
+msgstr "Quantità:"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Lifetime"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "One Shot"
+msgstr "Nodo OneShot"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Preprocess"
+msgstr "Post processing"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Explosiveness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Randomness"
+msgstr "Riavvio Casuale (s):"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Lifetime Randomness"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Fixed FPS"
+msgstr "Vedi FPS"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Drawing"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "Progetti Locali"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Draw Order"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
+#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
+#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
+#: scene/gui/texture_rect.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Testo"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Emission Shape"
+msgstr "Maschera Emissione"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Sphere Radius"
+msgstr "Sorgente Emissione: "
+
+#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
+msgid "Rect Extents"
+msgstr "Gizmos"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Normals"
+msgstr "Formato"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/texture.cpp
+msgid "Flags"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Direction"
+msgstr "Direzioni"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Spread"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Initial Velocity"
+msgstr "Inizializza"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Angular Velocity"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Orbit Velocity"
+msgstr "Orbita la visuale a destra"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Linear Accel"
+msgstr "Lineare"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Radial Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Tangential Accel"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Damping"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Angle"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Ramp"
+msgstr "Colori"
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+msgid "Color Initial Ramp"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Hue Variation"
+msgstr "Separazione:"
+
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr "Nodo A e Nodo B devono essere PhysicsBody2D"
@@ -14930,6 +19673,48 @@ msgstr "Il giunto non è collegato a due PhysicsBody2D"
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "Nodo A e Nodo B devono essere PhysicsBody2D diversi"
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "Nodo"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "Nodo"
+
+#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Bias"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "Pulsante disabilitato"
+
+#: scene/2d/joints_2d.cpp
+msgid "Softness"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Initial Offset"
+msgstr "Inizializza"
+
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
+msgid "Rest Length"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
+msgid "Stiffness"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
@@ -14938,6 +19723,79 @@ msgstr ""
"Una texture con la forma della luce deve essere fornita alla proprietà "
"\"Texture\"."
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "Editor"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Texture Scale"
+msgstr "TextureRegion"
+
+#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Energy"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Z Min"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid "Z Max"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Layer Min"
+msgstr "Cambia dimensione Telecamera"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Layer Max"
+msgstr "Livello"
+
+#: scene/2d/light_2d.cpp
+msgid "Item Cull Mask"
+msgstr ""
+
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Shadow"
+msgstr "Shader"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Buffer Size"
+msgstr "Vista dal retro"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Gradient Length"
+msgstr "Gradiente Modificato"
+
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "Filtri:"
+
+#: scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "Modalità di filtraggio"
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid "Closed"
+msgstr "Chiudi"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Cull Mode"
+msgstr "Modalità Righello"
+
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
@@ -14950,16 +19808,135 @@ msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
"Il poligono per questo occluder è vuoto. Si prega di disegnare un poligono."
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Width Curve"
+msgstr "Dividi Curva"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "Predefinito"
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+msgid "Fill"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Gradient"
+msgstr "Gradiente Modificato"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Texture Mode"
+msgstr "TextureRegion"
+
+#: scene/2d/line_2d.cpp
+msgid "Capping"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Joint Mode"
+msgstr "Modalità Icona"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Begin Cap Mode"
+msgstr "Modalità Regione"
+
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "End Cap Mode"
+msgstr "Modalità dello scatto:"
+
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border"
+msgstr "Rinomina cartella:"
+
+#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
+msgid "Round Precision"
+msgstr ""
+
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Antialiased"
+msgstr "Inizializza"
+
+#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
+msgid "Multimesh"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "Modifica una connessione:"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Target Desired Distance"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Neighbor Dist"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Max Neighbors"
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Time Horizon"
+msgstr "Ribalta orizzontalmente"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Max Speed"
+msgstr "Velocità:"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Max Distance"
+msgstr "Scegli la Distanza:"
+
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+#, fuzzy
+msgid "Estimate Radius"
+msgstr "Modifica Raggio Esterno del Toroide"
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "Vertici:"
+
+#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid "Outlines"
+msgstr "Dimensione Outline:"
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14977,6 +19954,68 @@ msgstr ""
"NavigationPolygonInstance deve essere figlio o nipote di un nodo "
"Navigation2D. Esso fornisce solamente dati di navigazione."
+#: scene/2d/navigation_polygon.cpp
+msgid "Navpoly"
+msgstr ""
+
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation Degrees"
+msgstr "Ruotando di %s gradi."
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation"
+msgstr "Costante"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Rotation Degrees"
+msgstr "Ruotando di %s gradi."
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "Scala Casuale:"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Transform"
+msgstr "Mantieni Transform Globale"
+
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Z As Relative"
+msgstr "Scatti relativi"
+
+#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
+msgid "Scroll"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "Scostamento:"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "Scatta la scala"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Limit End"
+msgstr "Alla Fine"
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
@@ -14984,6 +20023,18 @@ msgstr ""
"Il nodo ParallaxLayer funziona solamente se impostato come figlio di un nodo "
"ParallaxBackground."
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Motion"
+msgstr "Azione"
+
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "Specchiate"
+
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid ""
@@ -15020,11 +20071,85 @@ msgstr ""
"L'animazione Particles2D richiede l'utilizzo di un CanvasItemMaterial con "
"\"Animazione di Particelle\" abilitato."
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "Modalità Priorità"
+
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid "Process Material"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Curve"
+msgstr "Dividi Curva"
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
"PathFollow2D funziona solamente se impostato come figlio di un nodo Path2D."
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "Unit Offset"
+msgstr "Scostamento della griglia:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "H Offset"
+msgstr "Scostamento:"
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+#, fuzzy
+msgid "V Offset"
+msgstr "Scostamento:"
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "Lookahead"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Layers"
+msgstr "Livello"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "Inizializza"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "Inizializza"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+#, fuzzy
+msgid "Friction"
+msgstr "Funzioni"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
+#: scene/resources/physics_material.cpp
+msgid "Bounce"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Physics Material Override"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity"
+msgstr "Aggiorna Anteprima"
+
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
@@ -15035,10 +20160,213 @@ msgstr ""
"saranno sovrascritti dal motore fisico durante l'esecuzione.\n"
"Modifica invece la dimensione nelle forme di collisione figlie."
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Mass"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Inertia"
+msgstr "Verticale:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Weight"
+msgstr "Luce"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Gravity Scale"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "Taglia nodi"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Continuous CD"
+msgstr "Continua"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contacts Reported"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Contact Monitor"
+msgstr "Scegli un colore"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "Scatto intelligente"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Can Sleep"
+msgstr "Velocità:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Angular"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Applied Forces"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+#, fuzzy
+msgid "Force"
+msgstr "Mesh Sorgente:"
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Safe Margin"
+msgstr "Imposta Margine"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Sync To Physics"
+msgstr " (Fisico)"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Moving platform"
+msgstr "Spostando l'output"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+#, fuzzy
+msgid "Normal"
+msgstr "Formato"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Remainder"
+msgstr "Renderer:"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Local Shape"
+msgstr "Locale"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider"
+msgstr "Modalità Collisioni"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr "RID non valido"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "Modalità Collisioni"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "Modalità Collisioni"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Velocity"
+msgstr "Orbita la visuale a destra"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+msgid "Invert"
+msgstr ""
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Vertex Colors"
+msgstr "Vertice"
+
+#: scene/2d/polygon_2d.cpp
+#, fuzzy
+msgid "Internal Vertex Count"
+msgstr "Crea Vertice Interno"
+
+#: scene/2d/position_2d.cpp
+#, fuzzy
+msgid "Gizmo Extents"
+msgstr "Gizmos"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Exclude Parent"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Cast To"
+msgstr "Crea Nodo Shader"
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
+
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "La proprietà path deve puntare a un nodo Node2D valido per funzionare."
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "Rimuovi punto"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "Coordinata successiva"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "Ricomincia"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Default Length"
+msgstr "Tema Predefinito"
+
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr "Questa catena di Bone2D deve terminare con un nodo Skeleton2D."
@@ -15056,6 +20384,24 @@ msgstr ""
"Questo osso ha bisogno di una corretta postura di RIPOSO. Vai al nodo "
"Skeleton2D e impostane una."
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Hframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+msgid "Vframes"
+msgstr ""
+
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "Fotogramma %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "Filtra gli script"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -15066,6 +20412,83 @@ msgstr ""
"dargli forma. Si prega di usalo come figlio di Area2D, StaticBody2D, "
"RigidBody2D, KinematicBody2D, ecc. per dare loro una forma."
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Set"
+msgstr "TileSet"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Quadrant Size"
+msgstr "Cambia dimensione Telecamera"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Custom Transform"
+msgstr "Trasformazione"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Half Offset"
+msgstr "Inizializza"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Tile Origin"
+msgstr "Visualizza Origine"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Y Sort"
+msgstr "Ordina"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Show Collision"
+msgstr "Collisione"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "Modalità Priorità"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Centered Textures"
+msgstr "Funzionalità Principali:"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Use Parent"
+msgstr "Modalità Collisioni"
+
+#: scene/2d/tile_map.cpp
+msgid "Use Kinematic"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Shape Centered"
+msgstr "Scatta sul centro dei nodi"
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Shape Visible"
+msgstr "Commuta visibilità"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
+
+#: scene/2d/touch_screen_button.cpp
+#, fuzzy
+msgid "Visibility Mode"
+msgstr "Modalità Priorità"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
@@ -15074,11 +20497,28 @@ msgstr ""
"VisibilityEnabler2D funziona meglio se usato con il nodo radice della scena "
"modificata direttamente come genitore."
+#: scene/3d/area.cpp
+msgid "Reverb Bus"
+msgstr ""
+
+#: scene/3d/area.cpp
+#, fuzzy
+msgid "Uniformity"
+msgstr "Imposta Nome Uniforme"
+
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr "ARVRCamera deve avere un nodo ARVROrigin come genitore."
#: scene/3d/arvr_nodes.cpp
+msgid "Controller ID"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
+msgid "Rumble"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRController deve avere un nodo ARVROrigin come genitore."
@@ -15091,6 +20531,11 @@ msgstr ""
"controller."
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
+msgid "Anchor ID"
+msgstr "Solo ancore"
+
+#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchor deve avere un nodo ARVROrigin come genitore."
@@ -15107,6 +20552,100 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin richiede un nodo figlio di tipo ARVRCamera."
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "Scala Casuale:"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Attenuation Model"
+msgstr "Nodo Animazione"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Unit Size"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Max dB"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Out Of Range Mode"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Emission Angle"
+msgstr "Colori Emissione"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Degrees"
+msgstr "Ruotando di %s gradi."
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "Animazione"
+
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Attenuation Filter"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
+msgstr ""
+
+#: scene/3d/audio_stream_player_3d.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "dB"
+msgstr "B"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Doppler"
+msgstr "Abilita Doppler"
+
+#: scene/3d/audio_stream_player_3d.cpp
+#, fuzzy
+msgid "Tracking"
+msgstr "Impacchettando"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Bounds"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Cell Space Transform"
+msgstr "Azzera la trasformazione"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Cell Subdiv"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Octree"
+msgstr "Sottoalbero"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "User Data"
+msgstr "Interfaccia Utente"
+
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "Cercando mesh e luci"
@@ -15131,6 +20670,161 @@ msgstr "Salvataggio Lightmap"
msgid "Done"
msgstr "Fatto"
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "Gizmos"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Tweaks"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounces"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Bounce Indirect Energy"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Denoiser"
+msgstr "Filtra:"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Use HDR"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Use Color"
+msgstr "Colori"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "Tema Predefinito"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Atlas"
+msgstr "Nuova Atlas"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Generate"
+msgstr "Generale"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Max Size"
+msgstr "Dimensione:"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Custom Sky"
+msgstr "Taglia nodi"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Custom Sky Rotation Degrees"
+msgstr "Ruotando di %s gradi."
+
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "Taglia nodi"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Custom Energy"
+msgstr "Sposta un effetto di un bus"
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Min Light"
+msgstr "Indenta a destra"
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "Navigazione"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Image Path"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Light Data"
+msgstr "Con i Dati"
+
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Nome del Nodo:"
+
+#: scene/3d/camera.cpp
+msgid "Keep Aspect"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
+msgid "Cull Mask"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Doppler Tracking"
+msgstr "Traccia di proprietà"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Projection"
+msgstr "Progetto"
+
+#: scene/3d/camera.cpp
+msgid "FOV"
+msgstr ""
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Frustum Offset"
+msgstr "Scostamento della griglia:"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Near"
+msgstr "Più vicino"
+
+#: scene/3d/camera.cpp
+msgid "Far"
+msgstr ""
+
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Margin"
+msgstr "Imposta Margine"
+
+#: scene/3d/camera.cpp
+#, fuzzy
+msgid "Clip To"
+msgstr "Taglia sopra"
+
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
+msgstr ""
+
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "Cattura"
+
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
@@ -15202,6 +20896,81 @@ msgstr ""
"Le animazioni per CPUParticles richiedono l'uso di un SpatialMaterial la cui "
"modalità Billboard è impostata a \"Particle Billboard\"."
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Box Extents"
+msgstr "Gizmos"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Radius"
+msgstr "Maschera Emissione"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Inner Radius"
+msgstr "Modifica Raggio Interno del Toroide"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Height"
+msgstr "Ruota a destra"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "Avvisi"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+msgid "Flatness"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Portals"
+msgstr "Ribalta orizzontalmente"
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Portal Mode"
+msgstr "Modalità Priorità"
+
+#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+#, fuzzy
+msgid "Autoplace Priority"
+msgstr "Abilita Priorità Tile"
+
+#: scene/3d/gi_probe.cpp
+msgid "To Cell Xform"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Data"
+msgstr "Libreria Dinamica"
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Libreria Dinamica"
+
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Compress"
+msgstr "Componenti"
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Tracciando Meshes"
@@ -15228,11 +20997,91 @@ msgstr ""
"più alcun effetto.\n"
"Per rimuovere questo avviso, disattiva la proprietà Compress di GIProbe."
+#: scene/3d/gi_probe.cpp
+msgid "Subdiv"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Negative"
+msgstr "GDNative"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Bake Mode"
+msgstr "Modalità Bitmask"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "Ripristina il volume di un bus"
+
+#: scene/3d/light.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Directional Shadow"
+msgstr "Direzioni"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Blend Splits"
+msgstr "Tempi di Blend:"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Depth Range"
+msgstr "Profondità"
+
+#: scene/3d/light.cpp
+msgid "Omni"
+msgstr ""
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "Shader"
+
+#: scene/3d/light.cpp
+#, fuzzy
+msgid "Shadow Detail"
+msgstr "Carica i predefiniti"
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
"Un SpotLight con un angolo più ampio di 90 gradi non può proiettare ombre."
+#: scene/3d/light.cpp
+msgid "Spot"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+msgid "Software Skinning"
+msgstr ""
+
+#: scene/3d/mesh_instance.cpp
+#, fuzzy
+msgid "Transform Normals"
+msgstr "Transform Abortito."
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "Vettore"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "Testing"
+
+#: scene/3d/navigation_agent.cpp
+msgid "Agent Height Offset"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Ignore Y"
+msgstr "[Ignora]"
+
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -15245,6 +21094,10 @@ msgstr ""
"NavigationMeshInstance deve essere un figlio o nipote di un nodo Navigation. "
"Fornisce solamente dati per la navigazione."
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "Navmesh"
+msgstr ""
+
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
@@ -15291,6 +21144,21 @@ msgstr ""
"L'animazione delle particelle richiede l'uso di un SpatialMaterial la cui "
"Modalità Billboard è impostata a \"Particle Billboard\"."
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Visibility AABB"
+msgstr "Commuta visibilità"
+
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Draw Passes"
+msgstr "Draw Calls:"
+
+#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Passes"
+msgstr "Draw Calls:"
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr "PathFollow funziona solo se impostato come figlio di un nodo Path."
@@ -15303,6 +21171,11 @@ msgstr ""
"Il flag ROTATION_ORIENTED di PathFollow richiede che \"Up Vector\" sia "
"abilitato nella risorsa Curve del genitore Path."
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "Rotation Mode"
+msgstr "Modalità rotazione"
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -15313,6 +21186,16 @@ msgstr ""
"saranno sovrascritti dal motore fisico durante l'esecuzione.\n"
"Modifica invece la dimensione nelle forme di collisione figlie."
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Axis Lock"
+msgstr "Asse"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Body Offset"
+msgstr "Scostamento:"
+
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr "Nodo A e Nodo B devono essere PhysicsBodies"
@@ -15333,6 +21216,60 @@ msgstr "Il giunto non è collegato a nessun PhysicsBody"
msgid "Node A and Node B must be different PhysicsBodies"
msgstr "Nodo A e Nodo B devono essere PhysicsBody diversi"
+#: scene/3d/physics_joint.cpp
+msgid "Solver"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "Elimina Nodi"
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper"
+msgstr "Maiuscolo"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower"
+msgstr "Minuscolo"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Upper Angle"
+msgstr "Maiuscolo"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Lower Angle"
+msgstr "Minuscolo"
+
+#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Salvando la scena"
+
+#: scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit X"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Y"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Angular Limit Z"
+msgstr ""
+
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr "Il RoomManager non deve essere figlio o nipote di un Portal."
@@ -15345,6 +21282,83 @@ msgstr "Un nodo Room non dovrebbe essere figlio o nipote di un Portal."
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr "Un RoomGroup non dovrebbe essere figlio o nipote di un Portal."
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr " [portali attivi]"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Linked Room"
+msgstr "Modifica Root Live:"
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "Predefinito"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Raggruppato"
+
+#: scene/3d/proximity_group.cpp
+msgid "Dispatch Mode"
+msgstr ""
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "Raggio:"
+
+#: scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Debug Shape"
+msgstr "Debugger"
+
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
+msgstr ""
+
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Update Mode"
+msgstr "Modalità rotazione"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Origin Offset"
+msgstr "Scostamento della griglia:"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Box Projection"
+msgstr "Progetto"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "Abilita lo scatto"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Color"
+msgstr "Scegli un colore"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Energy"
+msgstr "Colori Emissione"
+
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "Indenta a destra"
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -15374,6 +21388,23 @@ msgstr ""
"Si consiglia di semplificare i vincoli della stanza per aumentare le "
"prestazioni."
+#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Room Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
+msgid "Bound"
+msgstr ""
+
+#: scene/3d/room_group.cpp
+#, fuzzy
+msgid "Roomgroup Priority"
+msgstr "Priorità"
+
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
@@ -15401,6 +21432,33 @@ msgid "There should only be one RoomManager in the SceneTree."
msgstr "Ci dovrebbe essere un solo RoomManager nello SceneTree."
#: scene/3d/room_manager.cpp
+msgid "Main"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "PVS"
+msgstr "FPS"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Mode"
+msgstr "Modalità di Pan"
+
+#: scene/3d/room_manager.cpp
+#, fuzzy
+msgid "PVS Filename"
+msgstr "File ZIP"
+
+#: scene/3d/room_manager.cpp servers/visual_server.cpp
+msgid "Gameplay"
+msgstr ""
+
+#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
@@ -15455,6 +21513,54 @@ msgstr ""
"Assicurarsi che tutte le stanze contengano geometria o confini manuali."
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "Fotogramma fisico %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "Crea Poligono di Collisione"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Simulation Precision"
+msgstr "Animation tree invalido."
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Total Mass"
+msgstr "Totale:"
+
+#: scene/3d/soft_body.cpp
+msgid "Linear Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Areaangular Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Volume Stiffness"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Damping Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Drag Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+msgid "Pose Matching Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr "Questo corpo verrà ignorato finché non imposterai una mesh."
@@ -15468,6 +21574,41 @@ msgstr ""
"fisico durante l'esecuzione.\n"
"Modifica invece la dimensione nelle forme di collisione figlie."
+#: scene/3d/spatial.cpp
+msgid "Matrix"
+msgstr ""
+
+#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Gizmo"
+msgstr "Gizmos"
+
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "Fotogramma fisico %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+msgid "Opacity"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Scatto sui pixel"
+
+#: scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
@@ -15484,6 +21625,127 @@ msgstr ""
"VehicleWheel serve a provvedere un sistema di ruote a VehicleBody. Per "
"favore usalo come figlio di VehicleBody."
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Per-Wheel Motion"
+msgstr "Pulsante Rotellina Giù"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Engine Force"
+msgstr "Documentazione online"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Brake"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid "VehicleBody Motion"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Use As Traction"
+msgstr "Separazione:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Wheel"
+msgstr "Rotellina Su."
+
+#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "Funzioni"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Suspension"
+msgstr "Cambia espressione"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "Errore"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Separazione:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Geometry"
+msgstr "Riprova"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Override"
+msgstr "Sovrascrizioni"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Material Overlay"
+msgstr "Cambiamenti dei materiali:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Cast Shadow"
+msgstr "Crea Nodo Shader"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Extra Cull Margin"
+msgstr "Argomenti di chiamata aggiuntivi:"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Baked Light"
+msgstr "Preprocessa Lightmaps"
+
+#: scene/3d/visual_instance.cpp
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "Generando Lightmap"
+
+#: scene/3d/visual_instance.cpp
+msgid "Lightmap Scale"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "LOD"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Scegli la Distanza:"
+
+#: scene/3d/visual_instance.cpp
+msgid "Min Hysteresis"
+msgstr ""
+
+#: scene/3d/visual_instance.cpp
+msgid "Max Hysteresis"
+msgstr ""
+
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
@@ -15508,6 +21770,40 @@ msgstr ""
"3D) oppure imposta il Background Mode di questo ambiente su Canvas (per le "
"scene in 2D)."
+#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Min Space"
+msgstr "Scena Principale"
+
+#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Max Space"
+msgstr ""
+
+#: scene/animation/animation_blend_space_1d.cpp
+#, fuzzy
+msgid "Value Label"
+msgstr "Valore"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Auto Triangles"
+msgstr "Attiva la triangolazione automatica"
+
+#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "Attiva la triangolazione automatica"
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "X Label"
+msgstr ""
+
+#: scene/animation/animation_blend_space_2d.cpp
+msgid "Y Label"
+msgstr ""
+
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "Sul nodo BlendTree \"%s\", animazione non trovata: \"%s\""
@@ -15516,11 +21812,121 @@ msgstr "Sul nodo BlendTree \"%s\", animazione non trovata: \"%s\""
msgid "Animation not found: '%s'"
msgstr "Animazione non trovata: \"%s\""
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Mix Mode"
+msgstr "Node Mix"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadein Time"
+msgstr "Tempo(i) di Crossfade:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Fadeout Time"
+msgstr "Tempo(i) di Crossfade:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "autorestart_"
+msgstr "Riavvio Automatico:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart"
+msgstr "Riavvio Automatico:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Autorestart Delay"
+msgstr "Riavvio Automatico:"
+
+#: scene/animation/animation_blend_tree.cpp
+msgid "Autorestart Random Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Input Count"
+msgstr "Aggiungi Porta Input"
+
+#: scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Xfade Time"
+msgstr "Tempo(i) di Crossfade:"
+
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Graph Offset"
+msgstr "Scostamento della griglia:"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Switch Mode"
+msgstr "Inverti"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "Imposta Auto-Avanzamento"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "Opzioni Avanzate"
+
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Anim Apply Reset"
msgstr "Applica Ripristino Anim."
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation"
+msgstr "Imposta Animazione"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Assigned Animation"
+msgstr "Aggiungi Animazione"
+
+#: scene/animation/animation_player.cpp
+msgid "Reset On Save"
+msgstr ""
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Length"
+msgstr "Cambia la durata dell'animazione"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Current Animation Position"
+msgstr "Aggiungi Punto Animazione"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Playback Options"
+msgstr "Opzioni della classe:"
+
+#: scene/animation/animation_player.cpp
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "Tema Predefinito"
+
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Active"
+msgstr "Azione"
+
+#: scene/animation/animation_player.cpp
+msgid "Method Call Mode"
+msgstr ""
+
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr "Nel nodo \"%s\", animazione non valida: \"%s\"."
@@ -15534,6 +21940,11 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Niente collegato all'input \"%s\" del nodo \"%s\"."
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Filter Enabled"
+msgstr "Filtra segnali"
+
+#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Non è stato impostato alcun AnimationNode root per il grafico."
@@ -15552,10 +21963,192 @@ msgstr ""
msgid "The AnimationPlayer root node is not a valid node."
msgstr "Il nodo radice dell'AnimationPlayer non è valido."
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Tree Root"
+msgstr "Crea Nodo Radice:"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "Fissa AnimationPlayer"
+
+#: scene/animation/animation_tree.cpp
+msgid "Root Motion"
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "Aggiungi una traccia"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr "Questo nodo è stato deprecato. Usa invece un AnimationTree."
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Playback"
+msgstr "Esegui"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "Incolla dei parametri"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "Percorso di Esportazione"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "Animazione"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Zero Y"
+msgstr "Zero"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "Nome del nodo radice"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Tip Bone"
+msgstr "Ossa"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Interpolation"
+msgstr "Modalità d'interpolazione"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "Sovrascrizioni"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "Reparent Nodo"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "Crea funzione"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "Esegui la scena"
+
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Mix Target"
+msgstr "Target"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "Mantieni Le Proporzioni"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
+#: scene/gui/texture_rect.cpp
+#, fuzzy
+msgid "Stretch Mode"
+msgstr "Modalità di Selezione"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
+msgid "Alignment"
+msgstr ""
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Horizontal"
+msgstr "Orizzontale:"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Vertical"
+msgstr "Verticale:"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Shortcut In Tooltip"
+msgstr "Mostra Origine"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Action Mode"
+msgstr "Modalità Icona"
+
+#: scene/gui/base_button.cpp
+msgid "Enabled Focus Mode"
+msgstr ""
+
+#: scene/gui/base_button.cpp
+msgid "Keep Pressed Outside"
+msgstr ""
+
+#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
+#, fuzzy
+msgid "Shortcut"
+msgstr "Scorciatoie"
+
+#: scene/gui/base_button.cpp
+#, fuzzy
+msgid "Group"
+msgstr "Gruppi"
+
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "Copia il testo"
+
+#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
+#: scene/gui/spin_box.cpp
+msgid "Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+msgid "Icon Align"
+msgstr ""
+
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "Espandi Tutto"
+
+#: scene/gui/center_container.cpp
+#, fuzzy
+msgid "Use Top Left"
+msgstr "In Alto A Sinistra"
+
#: scene/gui/color_picker.cpp
#, fuzzy
msgid ""
@@ -15568,6 +22161,36 @@ msgstr ""
"RMB: Rimuovi preset"
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Edit Alpha"
+msgstr "Modifica Poly"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "Modalità di Selezione"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "Modalità di Pan"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "Differita"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "Presets"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "Commuta visibilità"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr "Scegli un colore dalla finestra dell'editor."
@@ -15607,6 +22230,91 @@ msgstr ""
"impostata su \"Ignore\". Per risolvere questo problema, imposta Mouse Filter "
"su \"Stop\" o \"Pass\"."
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Anchor"
+msgstr "Solo ancore"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Grow Direction"
+msgstr "Direzioni"
+
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Min Size"
+msgstr "Dimensione Outline:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Pivot Offset"
+msgstr "Scostamento della griglia:"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Clip Content"
+msgstr "Costante"
+
+#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Hint"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Tooltip"
+msgstr "Strumenti"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Focus"
+msgstr "Metti a fuoco il percorso"
+
+#: scene/gui/control.cpp
+msgid "Mouse"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Default Cursor Shape"
+msgstr "Carica la disposizione di bus predefinita."
+
+#: scene/gui/control.cpp
+msgid "Pass On Modal Close Click"
+msgstr ""
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Size Flags"
+msgstr "Dimensione: "
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "Modalità di Selezione"
+
+#: scene/gui/control.cpp
+#, fuzzy
+msgid "Theme Type Variation"
+msgstr "Proprietà del tema"
+
+#: scene/gui/dialogs.cpp
+msgid "Window Title"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+#, fuzzy
+msgid "Dialog"
+msgstr "Finestra di XForm"
+
+#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "AutoLoad"
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Attenzione!"
@@ -15616,13 +22324,261 @@ msgid "Please Confirm..."
msgstr "Per Favore Conferma..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "Sovrascrivi Elemento"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "È necessaria un'estensione valida."
#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Right Disconnects"
+msgstr "Disconnetti"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Scroll Offset"
+msgstr "Scostamento della griglia:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Scegli la Distanza:"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
+msgstr "Ingrandisci"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "Ingrandisci"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "Rimpicciolisci"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Show Zoom Label"
+msgstr "Mostra Ossa"
+
+#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
+msgid "Minimap"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr "Abilita mini-mappa griglia."
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "Mostra Ossa"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "Seleziona"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "Commit"
+
+#: scene/gui/graph_node.cpp
+msgid "Overlay"
+msgstr ""
+
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Columns"
+msgstr "Volume"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
+#: scene/gui/tree.cpp scene/main/viewport.cpp
+#, fuzzy
+msgid "Timers"
+msgstr "Tempo"
+
+#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
+msgid "Incremental Search Max Interval (msec)"
+msgstr ""
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "Reimposta"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "Riempi Selezione"
+
+#: scene/gui/item_list.cpp
+msgid "Max Text Lines"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "Testing"
+
+#: scene/gui/item_list.cpp
+msgid "Max Columns"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+msgid "Fixed Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "Scala Casuale:"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "Vista frontale"
+
+#: scene/gui/label.cpp
+msgid "Valign"
+msgstr ""
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Visible Characters"
+msgstr "Caratteri validi:"
+
+#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Percent Visible"
+msgstr "Commuta visibilità"
+
+#: scene/gui/label.cpp
+msgid "Lines Skipped"
+msgstr ""
+
+#: scene/gui/label.cpp
+msgid "Max Lines Visible"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
+msgid "Max Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "Caratteri validi:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Context Menu Enabled"
+msgstr "Aiuto contestuale"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "Filtra segnali"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "Filtra segnali"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Shortcut Keys Enabled"
+msgstr "Scorciatoie"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "Filtra segnali"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "Solo nella selezione"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Right Icon"
+msgstr "Pulsante Destro"
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Placeholder"
+msgstr "Carica come Placeholder"
+
+#: scene/gui/line_edit.cpp
+msgid "Alpha"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Caret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Blink Speed"
+msgstr "Velocità:"
+
+#: scene/gui/link_button.cpp
+msgid "Underline"
+msgstr ""
+
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "Inverti"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Draw Center"
+msgstr "Centro"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Region Rect"
+msgstr "Imposta Region Rect"
+
+#: scene/gui/nine_patch_rect.cpp
+#, fuzzy
+msgid "Patch Margin"
+msgstr "Imposta Margine"
+
+#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
+msgid "Axis Stretch"
+msgstr ""
+
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
@@ -15636,6 +22592,16 @@ msgstr ""
"comporteranno invece come Stretch."
#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Popup"
+msgstr "Popola"
+
+#: scene/gui/popup.cpp
+#, fuzzy
+msgid "Exclusive"
+msgstr "Inclusivo"
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
@@ -15645,10 +22611,153 @@ msgstr ""
"qualsiasi delle funzioni popup*(). Renderli visibili per modificarli va "
"bene, ma scompariranno durante l'esecuzione."
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "Centra Selezione"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "GridMap Elimina Selezione"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "Elimina la selezione"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "Cerca"
+
+#: scene/gui/progress_bar.cpp
+#, fuzzy
+msgid "Percent"
+msgstr "Recenti:"
+
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "Se \"Exp Edit\" è abilitato, \"Min Value\" deve essere maggiore di 0."
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Min Value"
+msgstr "Fissa valore"
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Max Value"
+msgstr "Valore"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Page"
+msgstr "Pagina: "
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Exp Edit"
+msgstr "Modifica"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Raggruppato"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "Rimuovi Elementi di Classe"
+
+#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Border Width"
+msgstr "Pixel del Bordo"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Relative Index"
+msgstr "Indice Z"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Absolute Index"
+msgstr "Indenta automaticamente"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "Tempi di Blend:"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Env"
+msgstr "Fine"
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "Caratteri validi:"
+
+#: scene/gui/rich_text_label.cpp
+msgid "BBCode"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Meta Underlined"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Tab Size"
+msgstr "Dimensione:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Fit Content Height"
+msgstr "Dipingi Peso delle Ossa"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "Solo nella selezione"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "Configura il profilo selezionato:"
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Custom Effects"
+msgstr "Sposta un effetto di un bus"
+
+#: scene/gui/scroll_bar.cpp
+#, fuzzy
+msgid "Custom Step"
+msgstr "Taglia nodi"
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -15660,10 +22769,476 @@ msgstr ""
"Usa un container come figlio (VBox, HBox, ect.), oppure un nodo Control, "
"impostando la dimensione minima personalizzata manualmente."
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Follow Focus"
+msgstr "Popola la Superficie"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "Orizzontale:"
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "Filtra segnali"
+
+#: scene/gui/scroll_container.cpp
+msgid "Default Scroll Deadzone"
+msgstr ""
+
+#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Tick Count"
+msgstr "Scegli un colore"
+
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "Rinomina cartella:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Prefix"
+msgstr "Prefisso:"
+
+#: scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Suffix"
+msgstr "Suffisso:"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "Scostamento della griglia:"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "Comprimi Tutto"
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Dragger Visibility"
+msgstr "Commuta visibilità"
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Tab Align"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Current Tab"
+msgstr "Corrente:"
+
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "Commuta visibilità"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+#, fuzzy
+msgid "Drag To Rearrange Enabled"
+msgstr "Trascina e rilascia per riordinare."
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
+#: scene/gui/tabs.cpp
+msgid "Tab Close Display Policy"
+msgstr ""
+
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Readonly"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Bookmark Gutter"
+msgstr "Segnalibri"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "Salta i punti di interruzione"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "Cartella:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Hiding Enabled"
+msgstr "Abilita"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "Abilita"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "Verticale:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "Orizzontale:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "Draw Calls:"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "Sblocca nodo"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+msgid "Hover"
+msgstr ""
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Focused"
+msgstr "Metti a fuoco il percorso"
+
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Click Mask"
+msgstr "Modalità Collisioni"
+
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "Espandi Tutto"
+
+#: scene/gui/texture_progress.cpp
+msgid "Under"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Over"
+msgstr "Sovrascrivi"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Progress"
+msgstr "Proprietà del tema"
+
+#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Mode"
+msgstr "Modalità Riproduzione:"
+
+#: scene/gui/texture_progress.cpp
+msgid "Tint"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+msgid "Radial Fill"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Initial Angle"
+msgstr "Inizializza"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "Ruotando di %s gradi."
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "In Centro A Sinistra"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "Modalità d'interpolazione"
+
+#: scene/gui/tree.cpp
+msgid "Custom Minimum Height"
+msgstr ""
+
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Altro)"
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "Commuta visibilità"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "Pulsante disabilitato"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "Crea Nodo Radice:"
+
+#: scene/gui/tree.cpp
+msgid "Drop Mode Flags"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Audio Track"
+msgstr "Aggiungi una traccia"
+
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+msgid "Buffering (msec)"
+msgstr ""
+
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Stream Position"
+msgstr "Imposta Curva In Posizione"
+
+#: scene/gui/viewport_container.cpp
+#, fuzzy
+msgid "Stretch Shrink"
+msgstr "Modalità di Selezione"
+
+#: scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Follow Viewport"
+msgstr "Mostra Viewport"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download File"
+msgstr "Scarica"
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Download Chunk Size"
+msgstr "Download in corso"
+
+#: scene/main/http_request.cpp
+msgid "Body Size Limit"
+msgstr ""
+
+#: scene/main/http_request.cpp
+msgid "Max Redirects"
+msgstr ""
+
+#: scene/main/http_request.cpp
+#, fuzzy
+msgid "Timeout"
+msgstr "Timeout."
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Name Num Separator"
+msgstr "Chiamato Separatore"
+
+#: scene/main/node.cpp
+msgid "Name Casing"
+msgstr ""
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Editor Description"
+msgstr "Descrizione"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Import Path"
+msgstr "Percorso di Esportazione"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Pause Mode"
+msgstr "Modalità di Pan"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Display Folded"
+msgstr "Mostra Unshaded"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Filename"
+msgstr "Rinomina"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Owner"
+msgstr "Proprietari di:"
+
+#: scene/main/node.cpp scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer"
+msgstr "Imposta più valori:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Custom Multiplayer"
+msgstr "Imposta più valori:"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "Abilita Priorità Tile"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "Modalità d'interpolazione"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "In Alto A Sinistra"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "Modalità Collisioni"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "Modalità Navigazione"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Edited Scene Root"
+msgstr "Nuova Scena Radice"
+
+#: scene/main/scene_tree.cpp
+msgid "Root"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Multiplayer Poll"
+msgstr "Imposta più valori:"
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Modalità d'interpolazione"
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+msgid "Shapes"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Shape Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Contact Color"
+msgstr "Scegli un colore"
+
+#: scene/main/scene_tree.cpp
+msgid "Geometry Color"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Disabled Geometry Color"
+msgstr "Oggetto disabilitato"
+
+#: scene/main/scene_tree.cpp
+msgid "Max Contacts Displayed"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#, fuzzy
+msgid "Draw 2D Outlines"
+msgstr "Crea Outline"
+
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Reflections"
+msgstr "Direzioni"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Atlas Size"
+msgstr "Dimensione Outline:"
+
+#: scene/main/scene_tree.cpp
+msgid "Atlas Subdiv"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "MSAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use FXAA"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid "Use Debanding"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "HDR"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Default Environment"
+msgstr "Mostra Ambiente"
+
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
@@ -15672,6 +23247,11 @@ msgstr ""
"Non è stato possibile caricare l'Ambiente predefinito come specificato nelle "
"Impostazioni Progetto (Rendering -> Environment -> Default Environment)."
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Enable Object Picking"
+msgstr "Abilita l'Onion Skinning"
+
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
@@ -15684,6 +23264,16 @@ msgstr ""
"fisico.\n"
"Si consiglia invece di affidarsi a un Timer per tempi d'attesa molto brevi."
+#: scene/main/timer.cpp
+#, fuzzy
+msgid "Autostart"
+msgstr "Riavvio Automatico:"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Viewport Path"
+msgstr "Percorso di Esportazione"
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -15705,11 +23295,1180 @@ msgstr ""
"La dimensione del Viewport deve essere maggiore o uguale a 2 pixel su "
"entrambi i lati per visualizzare qualcosa."
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "Sovrascrivi Elemento"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
+#: scene/main/viewport.cpp scene/resources/world_2d.cpp
+msgid "World"
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid "World 2D"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Transparent BG"
+msgstr "Trasponi"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "Cambia Valore di Input"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "Associazione"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "Oggetto disabilitato"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "Lineare sinistra"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debug Draw"
+msgstr "Debug"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Render Target"
+msgstr "Renderer:"
+
+#: scene/main/viewport.cpp
+msgid "V Flip"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Clear Mode"
+msgstr "Modalità Righello"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "Abilita"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "Abilita"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Object Picking"
+msgstr "Abilita l'Onion Skinning"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "Oggetto disabilitato"
+
+#: scene/main/viewport.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Shadow Atlas"
+msgstr "Nuova Atlas"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "Azzera la trasformazione"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "Mantieni Transform Globale"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+msgid "Use hiDPI"
+msgstr ""
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom"
+msgstr "Taglia nodi"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "Custom Font"
+msgstr "Taglia nodi"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Mode"
+msgstr "Modalità spostamento"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Begin"
+msgstr "Modalità spostamento"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop End"
+msgstr "Modalità spostamento"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+#, fuzzy
+msgid "Mix Rate"
+msgstr "Node Mix"
+
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+#, fuzzy
+msgid "Segments"
+msgstr "Argomenti Scena Principale:"
+
+#: scene/resources/curve.cpp
+#, fuzzy
+msgid "Bake Resolution"
+msgstr "Risoluzione Dimezzata"
+
+#: scene/resources/curve.cpp
+msgid "Bake Interval"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Hinting"
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Override Oversampling"
+msgstr "Sovrascrivi Elemento"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Path"
+msgstr "Metti a fuoco il percorso"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Size"
+msgstr "Dimensione Outline:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Outline Color"
+msgstr "Funzioni"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "Segnali"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Extra Spacing"
+msgstr "Opzioni aggiuntive:"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Font"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Font Data"
+msgstr "Con i Dati"
+
+#: scene/resources/environment.cpp
+msgid "Background"
+msgstr ""
+
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Sky Custom FOV"
+msgstr "Taglia nodi"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "Documentazione in linea"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "Passo di rotazione:"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "Ruotando di %s gradi."
+
+#: scene/resources/environment.cpp
+msgid "Canvas Max Layer"
+msgstr ""
+
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Ambient Light"
+msgstr "Indenta a destra"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "Condizione"
+
+#: scene/resources/environment.cpp
+msgid "Fog"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Sun Color"
+msgstr "Memorizzazione file:"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Sun Amount"
+msgstr "Quantità:"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "Profondità"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Depth Begin"
+msgstr "Profondità"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Depth End"
+msgstr "Profondità"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Depth Curve"
+msgstr "Dividi Curva"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "Filtra segnali"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "Dividi Curva"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Height Enabled"
+msgstr "Filtra segnali"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Height Min"
+msgstr "Luce"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Height Max"
+msgstr "Luce"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Height Curve"
+msgstr "Dividi Curva"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Tonemap"
+msgstr "Rimappature"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Exposure"
+msgstr "Esporta"
+
+#: scene/resources/environment.cpp
+msgid "White"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Auto Exposure"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Min Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Max Luma"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "SS Reflections"
+msgstr "Scala la selezione"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Max Steps"
+msgstr "Passo"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fade In"
+msgstr "Fade In (s):"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Fade Out"
+msgstr "Fade Out (s):"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "Profondità"
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "SSAO"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Radius 2"
+msgstr "Raggio:"
+
+#: scene/resources/environment.cpp
+msgid "Intensity 2"
+msgstr ""
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "Lato Destro"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "AO Channel Affect"
+msgstr "Debug del Canale UV"
+
+#: scene/resources/environment.cpp
+msgid "Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Edge Sharpness"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "DOF Far Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Scegli la Distanza:"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Transition"
+msgstr "Transizione: "
+
+#: scene/resources/environment.cpp
+msgid "DOF Near Blur"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Glow"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Bloom"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "HDR Threshold"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "HDR Luminance Cap"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "HDR Scale"
+msgstr "Scala"
+
+#: scene/resources/environment.cpp
+msgid "Bicubic Upscale"
+msgstr ""
+
+#: scene/resources/environment.cpp
+msgid "Adjustments"
+msgstr ""
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Brightness"
+msgstr "Luce"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Saturation"
+msgstr "Separazione:"
+
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Color Correction"
+msgstr "Funzione colore."
+
+#: scene/resources/font.cpp
+msgid "Chars"
+msgstr ""
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Kernings"
+msgstr "Avvisi"
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Ascent"
+msgstr "Recenti:"
+
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "Modalità senza distrazioni"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Offsets"
+msgstr "Scostamento:"
+
+#: scene/resources/height_map_shape.cpp
+msgid "Map Width"
+msgstr ""
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Depth"
+msgstr "Profondità"
+
+#: scene/resources/height_map_shape.cpp
+#, fuzzy
+msgid "Map Data"
+msgstr "Profondità"
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Abilita Priorità Tile"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Next Pass"
+msgstr "Piano Successivo"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Vertex Color"
+msgstr "Vertice"
+
+#: scene/resources/material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Parameters"
+msgstr "Parametro modificato:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "Modalità di Pan"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Specular Mode"
+msgstr "Modalità Righello"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "Modalità d'interpolazione"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Line Width"
+msgstr "Lato Sinistro"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Point Size"
+msgstr "Vista frontale"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "Modalità Righello"
+
+#: scene/resources/material.cpp
+msgid "Grow"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Grow Amount"
+msgstr "Quantità:"
+
+#: scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Particles Anim"
+msgstr "Particelle"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "Fotogramma %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "Fotogramma %"
+
+#: scene/resources/material.cpp
+msgid "Albedo"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Specular"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Metallic Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Roughness Texture Channel"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission"
+msgstr "Maschera Emissione"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Energy"
+msgstr "Colori Emissione"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Emission Operator"
+msgstr "Colori Emissione"
+
+#: scene/resources/material.cpp
+msgid "NormalMap"
+msgstr ""
+
+#: scene/resources/material.cpp
+msgid "Rim"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Rim Tint"
+msgstr "Inclinazione Casuale:"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat"
+msgstr "Rimuovi tutto"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Clearcoat Gloss"
+msgstr "Azzera Posa"
+
+#: scene/resources/material.cpp
+msgid "Anisotropy"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Ambient Occlusion"
+msgstr "Occlusione"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Texture Channel"
+msgstr "TextureRegion"
+
+#: scene/resources/material.cpp
+msgid "Deep Parallax"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Layers"
+msgstr "Livello"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Max Layers"
+msgstr "Livello"
+
+#: scene/resources/material.cpp
+msgid "Flip Tangent"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Flip Binormal"
+msgstr "Ribalta orizzontalmente"
+
+#: scene/resources/material.cpp
+msgid "Subsurf Scatter"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Transmission"
+msgstr "Transizione: "
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Refraction"
+msgstr "Separazione:"
+
+#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+msgid "Detail"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV Layer"
+msgstr "Livello"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV1"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+msgid "Triplanar Sharpness"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "UV2"
+msgstr "UV"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Proximity Fade"
+msgstr "Modalità Priorità"
+
+#: scene/resources/material.cpp
+msgid "Distance Fade"
+msgstr ""
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Async Mode"
+msgstr "Modalità di Pan"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Lightmap Size Hint"
+msgstr "Preprocessa Lightmaps"
+
+#: scene/resources/mesh.cpp
+#, fuzzy
+msgid "Blend Shape Mode"
+msgstr "Nodo Blend2"
+
+#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
+msgid "Custom AABB"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Format"
+msgstr "Operatore colore."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Format"
+msgstr "Transform Abortito."
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Format"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Instance Count"
+msgstr "Istanza"
+
+#: scene/resources/multimesh.cpp
+msgid "Visible Instance Count"
+msgstr ""
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform Array"
+msgstr "Transform Abortito."
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "Trasforma Mappa UV"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "Ridimensiona lista"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Custom Data Array"
+msgstr "Ridimensiona lista"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Partition Type"
+msgstr "Imposta Tipo di Variabile"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Parsed Geometry Type"
+msgstr "Elaborazione Geometria..."
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Source Geometry Mode"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "Sorgente"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Agent"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Climb"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Max Slope"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Merge Size"
+msgstr "Unisci da Scena"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Edge"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Max Error"
+msgstr "Errore"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Verts Per Poly"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Distance"
+msgstr "Scegli la Distanza:"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Sample Max Error"
+msgstr "Sampler"
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
+#: scene/resources/occluder_shape.cpp
+msgid "Spheres"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
#, fuzzy
msgid "OccluderShapeSphere Set Spheres"
msgstr "Imposta Sfere OccluderShapeSphere"
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "Poligoni"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "Sposta punti"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Trail"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+msgid "Divisor"
+msgstr ""
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Size Modifier"
+msgstr "Modificatore Velocità Vista Libera"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Modifier"
+msgstr "Modificatore Velocità Lenta Vista Libera"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Point Texture"
+msgstr "Punti Emissione:"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Normal Texture"
+msgstr "Sorgente Emissione: "
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Color Texture"
+msgstr "Modifica Tema"
+
+#: scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Point Count"
+msgstr "Aggiungi Porta Input"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "Piano:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Flip Faces"
+msgstr "Ribalta orizzontalmente"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Mid Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Width"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Height"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Subdivide Depth"
+msgstr ""
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Top Radius"
+msgstr "Raggio:"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Bottom Radius"
+msgstr "In Basso A Destra"
+
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Left To Right"
+msgstr "In Alto A Destra"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
+#: scene/resources/shader.cpp
+msgid "Code"
+msgstr ""
+
+#: scene/resources/shader.cpp
+#, fuzzy
+msgid "Custom Defines"
+msgstr "Avvia una scena personalizzata"
+
+#: scene/resources/shape_2d.cpp
+msgid "Custom Solver Bias"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Radiance Size"
+msgstr "Dimensione Outline:"
+
+#: scene/resources/sky.cpp
+msgid "Panorama"
+msgstr ""
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Top Color"
+msgstr "Pavimento Successivo"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Horizon Color"
+msgstr "Memorizzazione file:"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Ground"
+msgstr "Raggruppato"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Bottom Color"
+msgstr "Segnalibri"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Sun"
+msgstr "Esegui"
+
+#: scene/resources/sky.cpp
+#, fuzzy
+msgid "Latitude"
+msgstr "Sostituto"
+
+#: scene/resources/sky.cpp
+msgid "Longitude"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Angle Min"
+msgstr ""
+
+#: scene/resources/sky.cpp
+msgid "Angle Max"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Content Margin"
+msgstr "Imposta Margine"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Expand Margin"
+msgstr "Espandi Tutto"
+
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Corner Radius"
+msgstr "Modifica Raggio Interno del Toroide"
+
+#: scene/resources/style_box.cpp
+msgid "Corner Detail"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Anti Aliasing Size"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow Begin"
+msgstr ""
+
+#: scene/resources/style_box.cpp
+msgid "Grow End"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage"
+msgstr "Memorizzazione file:"
+
+#: scene/resources/texture.cpp
+msgid "Lossy Quality"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Load Path"
+msgstr "Carica preset"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base Texture"
+msgstr "Rimuovi Texture"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Image Size"
+msgstr "Pagina: "
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Storage Mode"
+msgstr "Modalità scala"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "Cattura"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "Modalità Riproduzione:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "Modalità Riproduzione:"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Base"
+msgstr "Cambia Tipo di Base"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Current Frame"
+msgstr "Nome della scena corrente"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "Modalità di Pan"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "Distingui tra maiuscole e minuscole"
+
+#: scene/resources/theme.cpp
+#, fuzzy
+msgid "Default Font"
+msgstr "Predefinito"
+
+#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Initialized"
+msgstr "Inizializza"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input Name"
+msgstr "Mappa Input"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Uniform Name"
+msgstr "Imposta Nome Uniforme"
+
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
@@ -15727,9 +24486,424 @@ msgid "Invalid source for shader."
msgstr "Sorgente non valida per la shader."
#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture Type"
+msgstr "TextureRegion"
+
+#: scene/resources/visual_shader_nodes.cpp
+msgid "Cube Map"
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value Enabled"
+msgstr "Profilo di funzionalità di Godot"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "Cambia Valore di Input"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Color Default"
+msgstr "Carica predefinita"
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid comparison function for that type."
msgstr "Funzione di confronto non valida per quel tipo."
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Fallback Environment"
+msgstr "Mostra Ambiente"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Space"
+msgstr "Scena Principale"
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "Scena"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Direct Space State"
+msgstr ""
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Gravity Vector"
+msgstr "Aggiorna Anteprima"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Linear Damp"
+msgstr "Lineare sinistra"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Default Angular Damp"
+msgstr ""
+
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+#, fuzzy
+msgid "Is Initialized"
+msgstr "Inizializza"
+
+#: servers/arvr/arvr_interface.cpp
+msgid "AR"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+#, fuzzy
+msgid "Primary Interface"
+msgstr "Interfaccia Utente"
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Audio Stream"
+msgstr "Radio Elemento"
+
+#: servers/audio/audio_stream.cpp
+#, fuzzy
+msgid "Random Pitch"
+msgstr "Inclinazione Casuale:"
+
+#: servers/audio/effects/audio_effect_capture.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#: servers/audio/effects/audio_stream_generator.cpp
+msgid "Buffer Length"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+msgid "Voice Count"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Dry"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_chorus.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Wet"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Threshold"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Attack (µs)"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Release (ms)"
+msgstr "Rilascio"
+
+#: servers/audio/effects/audio_effect_compressor.cpp
+msgid "Sidechain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 1"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Delay (ms)"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Level dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_panner.cpp
+#, fuzzy
+msgid "Pan"
+msgstr "Piano:"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+msgid "Tap 2"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "Feedback"
+msgstr "Manda un parere sulla documentazione"
+
+#: servers/audio/effects/audio_effect_delay.cpp
+#, fuzzy
+msgid "Low-pass"
+msgstr "Aggira"
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Pre Gain"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Keep Hf Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+msgid "Drive"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_distortion.cpp
+#, fuzzy
+msgid "Post Gain"
+msgstr "Post"
+
+#: servers/audio/effects/audio_effect_filter.cpp
+#, fuzzy
+msgid "Resonance"
+msgstr "Risorsa"
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Ceiling dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Threshold dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip dB"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_limiter.cpp
+msgid "Soft Clip Ratio"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Min Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Range Max Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_phaser.cpp
+msgid "Rate Hz"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+msgid "Oversampling"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_pitch_shift.cpp
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+#, fuzzy
+msgid "FFT Size"
+msgstr "Dimensione:"
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Predelay"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "(msec)"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+msgid "Room Size"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_reverb.cpp
+#, fuzzy
+msgid "High-pass"
+msgstr "Aggira"
+
+#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
+msgid "Tap Back Pos"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Pan Pullout"
+msgstr ""
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+#, fuzzy
+msgid "Time Pullout (ms)"
+msgstr "Timeout."
+
+#: servers/audio/effects/audio_effect_stereo_enhance.cpp
+msgid "Surround"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Enable Audio Input"
+msgstr "Rinomina un bus audio"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Output Latency"
+msgstr "Output"
+
+#: servers/audio_server.cpp
+msgid "Channel Disable Threshold dB"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Channel Disable Time"
+msgstr "Cambia tempo di Blend"
+
+#: servers/audio_server.cpp
+msgid "Video Delay Compensation (ms)"
+msgstr ""
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "Aggiungi Porta Input"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "Cattura da Pixel"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "Valiabile globale"
+
+#: servers/camera/camera_feed.cpp
+msgid "Feed"
+msgstr ""
+
+#: servers/camera/camera_feed.cpp
+#, fuzzy
+msgid "Is Active"
+msgstr "Prospettica"
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Linear"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Sleep Threshold Angular"
+msgstr ""
+
+#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
+msgid "Time Before Sleep"
+msgstr ""
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+#, fuzzy
+msgid "BP Hash Table Size"
+msgstr "Dimensione:"
+
+#: servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Large Object Surface Threshold In Cells"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "Vista Libera Sinistra"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "Lineare"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "Aggiorna Anteprima"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "Inizializza"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Exclude"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "Modalità Collisioni"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "Modalità Collisioni"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "Modalità Collisioni"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "Modalità Collisioni"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "Modalità Collisioni"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "Modalità Collisioni"
+
+#: servers/physics_server.cpp
+#, fuzzy
+msgid "Center Of Mass"
+msgstr "In Centro A Sinistra"
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
+msgstr ""
+
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr "Le variabili non possono essere assegnate nella funzione \"%s\"."
@@ -15761,3 +24935,326 @@ msgstr "Assegnazione all'uniforme."
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr "Le constanti non possono essere modificate."
+
+#: servers/visual/visual_server_scene.cpp
+#, fuzzy
+msgid "Spatial Partitioning"
+msgstr "Partizionando..."
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "Filtra segnali"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "VRAM Compression"
+msgstr "Cambia espressione"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import BPTC"
+msgstr "Importa"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import S3TC"
+msgstr "Importa"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC"
+msgstr "Importa"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import ETC2"
+msgstr "Importa"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Import PVRTC"
+msgstr "Importa tema"
+
+#: servers/visual_server.cpp
+msgid "Lossless Compression"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Force PNG"
+msgstr "Mesh Sorgente:"
+
+#: servers/visual_server.cpp
+msgid "WebP Compression Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Time Rollover Secs"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Cubemap Size"
+msgstr "Cambia dimensione Telecamera"
+
+#: servers/visual_server.cpp
+msgid "Quadrant 0 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 1 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 2 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Quadrant 3 Subdiv"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shadows"
+msgstr "Shader"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Filter Mode"
+msgstr "Filtra nodi"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Texture Array Reflections"
+msgstr "Centra Selezione"
+
+#: servers/visual_server.cpp
+msgid "High Quality GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Irradiance Max Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shading"
+msgstr "Padding"
+
+#: servers/visual_server.cpp
+msgid "Force Vertex Shading"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Lambert Over Burley"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Blinn Over GGX"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Mesh Storage"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Split Stream"
+msgstr "Dividi Curva"
+
+#: servers/visual_server.cpp
+msgid "Use Physical Light Attenuation"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Depth Prepass"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable For Vendors"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Anisotropic Filter Level"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Nearest Mipmap Filter"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Software Skinning Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Force Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Use Software Skinning"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Ninepatch Mode"
+msgstr "Modalità d'interpolazione"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "OpenGL"
+msgstr "Apri"
+
+#: servers/visual_server.cpp
+msgid "Batching Send Null"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching Stream"
+msgstr "Rinomina in blocco"
+
+#: servers/visual_server.cpp
+msgid "Legacy Orphan Buffers"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Legacy Stream"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Batching"
+msgstr "Ricerca..."
+
+#: servers/visual_server.cpp
+msgid "Use Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Batching In Editor"
+msgstr "Aggiornamento dell'editor"
+
+#: servers/visual_server.cpp
+msgid "Single Rect Fallback"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Max Join Item Commands"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Colored Vertex Format Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Scissor Area Threshold"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Join Items"
+msgstr "Gestisci i modelli d'esportazione…"
+
+#: servers/visual_server.cpp
+msgid "Batch Buffer Size"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Item Reordering Lookahead"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Flash Batching"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Diagnose Frame"
+msgstr "Incolla Frame"
+
+#: servers/visual_server.cpp
+msgid "GLES2"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Compatibility"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Disable Half Float"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Precision"
+msgstr "Cambia espressione"
+
+#: servers/visual_server.cpp
+msgid "UV Contract"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "UV Contract Amount"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Simple PVS"
+msgstr "Scatta la scala"
+
+#: servers/visual_server.cpp
+msgid "PVS Logging"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Use Signals"
+msgstr "Segnali"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Remove Danglers"
+msgstr "Rimuovi Tile"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Flip Imported Portals"
+msgstr "Ribalta orizzontalmente"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Occlusion Culling"
+msgstr "Visualizza Eliminazione Occlusioni"
+
+#: servers/visual_server.cpp
+msgid "Max Active Spheres"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Max Active Polygons"
+msgstr "Sposta poligono"
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Compilation Mode"
+msgstr "Modalità d'interpolazione"
+
+#: servers/visual_server.cpp
+msgid "Max Simultaneous Compiles"
+msgstr ""
+
+#: servers/visual_server.cpp
+msgid "Log Active Async Compiles Count"
+msgstr ""
+
+#: servers/visual_server.cpp
+#, fuzzy
+msgid "Shader Cache Size (MB)"
+msgstr "Cambia dimensione Telecamera"