diff options
Diffstat (limited to 'editor/translations/id.po')
-rw-r--r-- | editor/translations/id.po | 348 |
1 files changed, 172 insertions, 176 deletions
diff --git a/editor/translations/id.po b/editor/translations/id.po index 5dc5b9751a..5a31ccdd6e 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -11,7 +11,7 @@ # Khairul Hidayat <khairulcyber4rt@gmail.com>, 2016. # Reza Hidayat Bayu Prabowo <rh.bayu.prabowo@gmail.com>, 2018, 2019. # Romi Kusuma Bakti <romikusumab@gmail.com>, 2017, 2018. -# Sofyan Sugianto <sofyanartem@gmail.com>, 2017-2018, 2019, 2020. +# Sofyan Sugianto <sofyanartem@gmail.com>, 2017-2018, 2019, 2020, 2021. # Tito <ijavadroid@gmail.com>, 2018. # Tom My <tom.asadinawan@gmail.com>, 2017. # yursan9 <rizal.sagi@gmail.com>, 2016. @@ -24,16 +24,17 @@ # Modeus Darksono <garuga17@gmail.com>, 2019. # Akhmad Zulfikar <azuldegratz@gmail.com>, 2020. # Ade Fikri Malihuddin <ade.fm97@gmail.com>, 2020. -# zephyroths <ridho.hikaru@gmail.com>, 2020. +# zephyroths <ridho.hikaru@gmail.com>, 2020, 2021. # Richard Urban <redasuio1@gmail.com>, 2020. # yusuf afandi <afandi.yusuf.04@gmail.com>, 2020. # Habib Rohman <revolusi147id@gmail.com>, 2020. # Hanz <hanzhaxors@gmail.com>, 2021. +# Reza Almanda <rezaalmanda27@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-03-08 15:33+0000\n" +"PO-Revision-Date: 2021-03-29 21:57+0000\n" "Last-Translator: Hanz <hanzhaxors@gmail.com>\n" "Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/" "godot/id/>\n" @@ -42,13 +43,12 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.5.1\n" +"X-Generator: Weblate 4.6-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" -"Tipe argumen salah dalam menggunakan convert(), gunakan konstanta TYPE_*." +msgstr "Tipe argumen salah dalam penggunaan convert(), gunakan konstan TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." @@ -59,7 +59,8 @@ msgstr "String dengan panjang 1 (karakter) yang diharapkan." #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" -"Tidak cukup bytes untuk merubah bytes ke nilai asal, atau format tidak valid." +"Tidak memiliki bytes yang cukup untuk merubah bytes ke nilai asal, atau " +"format tidak valid." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" @@ -534,7 +535,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." -msgstr "Hanya tampilkan track dari node terpilih dalam tree." +msgstr "Hanya tampilkan track dari node terpilih dalam tree." #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." @@ -597,11 +598,11 @@ msgstr "Hapus Pilihan" #: editor/animation_track_editor.cpp msgid "Go to Next Step" -msgstr "Menuju Langkah Berikutnya" +msgstr "Pergi ke Langkah Berikutnya" #: editor/animation_track_editor.cpp msgid "Go to Previous Step" -msgstr "Menuju Langkah Sebelumnya" +msgstr "Pergi ke Langkah Sebelumnya" #: editor/animation_track_editor.cpp msgid "Optimize Animation" @@ -1751,7 +1752,7 @@ msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" -"Sudah ada profil '%s'. Hapus profil ini terlebih dahulu sebelum mengimpor, " +"Sudah ada profil '%s'. Hapus profil ini terlebih dahulu sebelum mengimpor, " "impor dibatalkan." #: editor/editor_feature_profile.cpp @@ -2851,7 +2852,7 @@ msgstr "" "file yang bisa dieksekusi mencoba untuk terhubung ke IP komputer ini, " "sehingga proyek yang sedang berajalan dapat didebug.\n" "Pilihan ini dimaksudkan untuk digunakan sebagai cara men-debug jarak jauh " -"(biasanya menggunakan perangkat selular).\n" +"(biasanya menggunakan perangkat selular).\n" "Kamu tidak perlu mengaktifkan ini jika menggunakan GDScript debugger secara " "lokal." @@ -3689,6 +3690,11 @@ msgstr "" "manual." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Tidak bisa memindah/mengubah nama resource root." @@ -3938,9 +3944,8 @@ msgid "%d matches in %d file." msgstr "Ditemukan %d kecocokan." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "Ditemukan %d kecocokan." +msgstr "Ditemukan %d kecocokan dalam %d berkas." #: editor/groups_editor.cpp msgid "Add to Group" @@ -4071,25 +4076,27 @@ msgstr "Kesalahan saat menjalankan skrip post-import:" #: editor/import/resource_importer_scene.cpp msgid "Did you return a Node-derived object in the `post_import()` method?" msgstr "" +"Apakan Anda mengembalikan objek berturunan Node dalam method `post_import()`?" #: editor/import/resource_importer_scene.cpp msgid "Saving..." msgstr "Menyimpan..." #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Select Importer" -msgstr "Mode Seleksi" +msgstr "Pilih Importir" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Importer:" -msgstr "Impor" +msgstr "Importir:" #: editor/import_defaults_editor.cpp -#, fuzzy msgid "Reset to Defaults" -msgstr "Muat Default" +msgstr "Kembalikan ke Nilai Baku" + +#: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "" #: editor/import_dock.cpp msgid "%d Files" @@ -5054,9 +5061,8 @@ msgid "Got:" msgstr "Yang Didapat:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Failed SHA-256 hash check" -msgstr "Gagal mengecek hash sha256" +msgstr "Gagal mengecek hash SHA-256" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" @@ -5187,14 +5193,12 @@ msgid "Assets ZIP File" msgstr "Berkas Aset ZIP" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" "Tidak dapat menentukan lokasi penyimpanan untuk gambar lightmap.\n" -"Simpan skena Anda (untuk gambar yang akan disimpan di direktori yang sama), " -"atau pilih lokasi penyimpanan dari properti BakedLightmap." +"Simpan skena Anda dan coba lagi." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5211,26 +5215,30 @@ msgstr "Gagal membuat gambar lightmap, pastikan path dapat ditulis." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" msgstr "" +"Gagal menentukan ukuran lightmap. Ukuran lightmap maksimumnya terlalu kecil?" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "" +"Banyak mesh tak valid. Pastikan nilai kanal UV2 diisi dalam rentang wilayah " +"persegi [0.0,1.0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" +"Editor Godot di-build tanpa dukungan ray tracing, sehingga lightmaps tidak " +"dapat di-bake." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Panggang Lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "Select lightmap bake file:" -msgstr "Pilih berkas templat" +msgstr "Pilih berkas lightmap bake:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5299,50 +5307,43 @@ msgstr "Buat Panduan Horisontal dan Vertikal" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" -msgstr "" +msgstr "Atur Offset Pivot CanvasItem \"%s\" ke (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate %d CanvasItems" -msgstr "Putar CanvasItem" +msgstr "Putar %d CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate CanvasItem \"%s\" to %d degrees" -msgstr "Putar CanvasItem" +msgstr "Putar CanvasItem \"%s\" menjadi %d derajat" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" Anchor" -msgstr "Pindahkan CanvasItem" +msgstr "Pindahkan Anchor CanvasItem \"%s\"" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Node2D \"%s\" to (%s, %s)" -msgstr "" +msgstr "Skalakan Node2D \"%s\" menjadi (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize Control \"%s\" to (%d, %d)" -msgstr "" +msgstr "Ubah ukuran Control \"%s\" menjadi (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale %d CanvasItems" -msgstr "Skalakan CanvasItem" +msgstr "Skalakan %d CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale CanvasItem \"%s\" to (%s, %s)" -msgstr "Skalakan CanvasItem" +msgstr "Skalakan CanvasItem \"%s\" menjadi (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move %d CanvasItems" -msgstr "Pindahkan CanvasItem" +msgstr "Pindahkan %d CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" to (%d, %d)" -msgstr "Pindahkan CanvasItem" +msgstr "Pindahkan CanvasItem \"%s\" ke (%d,%d)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -5677,7 +5678,7 @@ msgstr "Tampilkan Tulang-tulang" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" -msgstr "Buat Tulang Kustom(satu/lebih) dari Node(satu/lebih)" +msgstr "Buat Tulang Kustom(satu/lebih) dari Node(satu/lebih)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Custom Bones" @@ -6335,9 +6336,8 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Hanya dapat mengatur titik ke dalam material proses ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles2D" -msgstr "Konversikan menjadi CPUParticles" +msgstr "Konversikan menjadi CPUParticles2D" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -6626,18 +6626,16 @@ msgid "Move Points" msgstr "Geser Titik" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Command: Rotate" -msgstr "Geser: Putar" +msgstr "Comand: Putar" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: Geser Semua" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Shift+Command: Scale" -msgstr "Shift+Ctrl: Skala" +msgstr "Shift+Command: Skala" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" @@ -6684,14 +6682,12 @@ msgid "Radius:" msgstr "Radius:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy Polygon to UV" -msgstr "Buat Poligon & UV" +msgstr "Salin Polygon ke UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy UV to Polygon" -msgstr "Konversikan menjadi Polygon2D" +msgstr "Salin UV ke Polygon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" @@ -7086,9 +7082,8 @@ msgstr "" "'%s' ke node '%s'." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "[Ignore]" -msgstr "(abaikan)" +msgstr "[abaikan]" #: editor/plugins/script_text_editor.cpp msgid "Line" @@ -7376,9 +7371,8 @@ msgid "Yaw" msgstr "Oleng" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Size" -msgstr "Ukuran: " +msgstr "Ukuran" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -7580,6 +7574,12 @@ msgid "" "Closed eye: Gizmo is hidden.\n" "Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." msgstr "" +"Klik untuk mengatur visibilitas.\n" +"\n" +"Mata terbuka: Gizmo tampak.\n" +"Mata tertutup: Gizmo disembunyikan.\n" +"Mata setengah terbuka: Gizmo juga tampak melalui permukaan tidak tembus " +"pandang (\"sinar-x\")." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Nodes To Floor" @@ -7919,9 +7919,8 @@ msgid "New Animation" msgstr "Animasi Baru" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Speed:" -msgstr "Kecepatan (FPS):" +msgstr "Kecepatan:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" @@ -8239,13 +8238,12 @@ msgid "Paint Tile" msgstr "Cat Tile" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Command+LMB: Rectangle Paint" msgstr "" "Shift + Klik Kiri: Menggambar Garis\n" -"Shift + Ctrl + Klik Kiri: Cat Persegi Panjang" +"Shift + Command + Klik Kiri: Cat Persegi Panjang" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" @@ -8400,23 +8398,20 @@ msgid "Create a new rectangle." msgstr "Buat persegi panjang baru." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "New Rectangle" -msgstr "Cat Persegi Panjang" +msgstr "Persegi Panjang Baru" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Buat poligon baru." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "New Polygon" -msgstr "Geser Poligon" +msgstr "Poligon Baru" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete Selected Shape" -msgstr "Hapus yang Dipilih" +msgstr "Hapus Shape yang Dipilih" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." @@ -8781,7 +8776,6 @@ msgid "Add Node to Visual Shader" msgstr "Tambah Node ke Visual Shader" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Node(s) Moved" msgstr "Node Dipindahkan" @@ -8803,9 +8797,8 @@ msgid "Visual Shader Input Type Changed" msgstr "Tipe Input Visual Shader Berubah" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "UniformRef Name Changed" -msgstr "Tetapkan Nama Uniform" +msgstr "Nama UniformRef diubah" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" @@ -9230,7 +9223,7 @@ msgstr "Mengembalikan nilai tangen dari parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic tangent of the parameter." -msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." +msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the truncated value of the parameter." @@ -9527,7 +9520,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "A reference to an existing uniform." -msgstr "" +msgstr "Referensi ke uniform yang ada." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9702,7 +9695,7 @@ msgstr "" #: editor/project_export.cpp msgid "Features" -msgstr "Fitur" +msgstr "Fitur-fitur" #: editor/project_export.cpp msgid "Custom (comma-separated):" @@ -9897,7 +9890,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "Tidak didukung oleh driver GPU Anda." #: editor/project_manager.cpp msgid "" @@ -10074,9 +10067,8 @@ msgid "Projects" msgstr "Proyek" #: editor/project_manager.cpp -#, fuzzy msgid "Loading, please wait..." -msgstr "Mendapatkan informasi cermin, silakan tunggu..." +msgstr "Memuat, tunggu sejenak..." #: editor/project_manager.cpp msgid "Last Modified" @@ -10383,7 +10375,7 @@ msgstr "Aksi" #: editor/project_settings_editor.cpp msgid "Deadzone" -msgstr "Deadzone" +msgstr "Zona tidak aktif" #: editor/project_settings_editor.cpp msgid "Device:" @@ -10450,9 +10442,8 @@ msgid "Plugins" msgstr "Pengaya" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Import Defaults" -msgstr "Muat Default" +msgstr "Impor Nilai Baku" #: editor/property_editor.cpp msgid "Preset..." @@ -10515,19 +10506,16 @@ msgid "Batch Rename" msgstr "Ubah Nama Massal" #: editor/rename_dialog.cpp -#, fuzzy msgid "Replace:" -msgstr "Ganti: " +msgstr "Ganti:" #: editor/rename_dialog.cpp -#, fuzzy msgid "Prefix:" -msgstr "Awalan" +msgstr "Awalan:" #: editor/rename_dialog.cpp -#, fuzzy msgid "Suffix:" -msgstr "Akhiran" +msgstr "Akhiran:" #: editor/rename_dialog.cpp msgid "Use Regular Expressions" @@ -10574,9 +10562,9 @@ msgid "Per-level Counter" msgstr "Penghitung per Level" #: editor/rename_dialog.cpp -#, fuzzy msgid "If set, the counter restarts for each group of child nodes." -msgstr "Jika diatur, penghitung akan dimulai ulang untuk setiap grup node anak" +msgstr "" +"Jika diatur, penghitung akan dimulai ulang untuk setiap grup node anak." #: editor/rename_dialog.cpp msgid "Initial value for the counter" @@ -10635,9 +10623,8 @@ msgid "Reset" msgstr "Reset" #: editor/rename_dialog.cpp -#, fuzzy msgid "Regular Expression Error:" -msgstr "Kesalahan Ekspresi Reguler" +msgstr "Kesalahan Ekspresi Reguler:" #: editor/rename_dialog.cpp msgid "At character %s" @@ -10708,19 +10695,16 @@ msgid "Instance Child Scene" msgstr "Instansi Skena Anak" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Can't paste root node into the same scene." -msgstr "Tidak dapat bekerja pada node dari skena luar!" +msgstr "Tidak dapat menempelkan node akar ke dalam skena yang sama." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Paste Node(s)" -msgstr "Rekatkan Node" +msgstr "Tempel Node" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Detach Script" -msgstr "Lampirkan Skrip" +msgstr "Lepas Skrip" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." @@ -10757,9 +10741,8 @@ msgid "Make node as Root" msgstr "Jadikan node sebagai Dasar" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes and any children?" -msgstr "Hapus node \"%s\" dan anak-anaknya?" +msgstr "Hapus %d node dan semua anaknya?" #: editor/scene_tree_dock.cpp msgid "Delete %d nodes?" @@ -10849,7 +10832,6 @@ msgid "Attach Script" msgstr "Lampirkan Skrip" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Cut Node(s)" msgstr "Potong Node" @@ -10898,14 +10880,14 @@ msgid "Open Documentation" msgstr "Buka Dokumentasi" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "" "Cannot attach a script: there are no languages registered.\n" "This is probably because this editor was built with all language modules " "disabled." msgstr "" -"Tidak dapat melampirkan skrip: tidak ada bahasa yang terdaftar.\n" -"Ini mungkin karena editor ini dibuat dengan semua modul bahasa dinonaktifkan." +"Tidak dapat melampirkan skrip: tidak ada bahasa terdaftar.\n" +"Ini mungkin karena editor ini di-build dengan semua modul bahasa " +"dinonaktifkan." #: editor/scene_tree_dock.cpp msgid "Add Child Node" @@ -10956,14 +10938,12 @@ msgstr "" "akar." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Attach a new or existing script to the selected node." msgstr "Lampirkan skrip baru atau yang sudah ada untuk node yang dipilih." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Detach the script from the selected node." -msgstr "Bersihkan skrip untuk node yang dipilih." +msgstr "Lepas skrip dari node yang dipilih." #: editor/scene_tree_dock.cpp msgid "Remote" @@ -11664,36 +11644,31 @@ msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" -msgstr "" +msgstr "Mulai Bake" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" -msgstr "" +msgstr "Menyiapkan struktur data" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Generate buffers" -msgstr "Buat AABB" +msgstr "Ciptakan buffer" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Direct lighting" -msgstr "Arah" +msgstr "PEncahayaan langsung" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Indirect lighting" -msgstr "Indentasi Kanan" +msgstr "Pencahayaan tak langsung" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Post processing" -msgstr "Pasca Proses" +msgstr "Pasca pemrosesan" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Plotting lightmaps" -msgstr "Plotting Lights:" +msgstr "Memetakan lightmap" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -12209,7 +12184,7 @@ msgstr "Pilih perangkat pada daftar" #: platform/android/export/export.cpp msgid "Unable to find the 'apksigner' tool." -msgstr "" +msgstr "Tak dapat menemukan perkakas 'apksigner'." #: platform/android/export/export.cpp msgid "" @@ -12226,48 +12201,37 @@ msgstr "" "prasetel proyek." #: platform/android/export/export.cpp -#, fuzzy msgid "Release keystore incorrectly configured in the export preset." -msgstr "" -"Berkas debug keystore belum dikonfigurasi dalam Pengaturan Editor maupun di " -"prasetel proyek." +msgstr "Berkas keystore rilis belum dikonfigurasi di prasetel ekspor." #: platform/android/export/export.cpp -#, fuzzy msgid "A valid Android SDK path is required in Editor Settings." -msgstr "" -"Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan " -"Editor." +msgstr "Lokasi Android SDK yang valid dibutuhkan di Pengaturan Editor." #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid Android SDK path in Editor Settings." -msgstr "" -"Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan " -"Editor." +msgstr "Lokasi Android SDK tidak valid di Pengaturan Editor." #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" -msgstr "" +msgstr "Direktori 'platform-tools' tidak ada!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK platform-tools' adb command." -msgstr "" +msgstr "Tidak dapat menemukan perintah adb di Android SDK platform-tools." #: platform/android/export/export.cpp -#, fuzzy msgid "Please check in the Android SDK directory specified in Editor Settings." msgstr "" -"Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan " -"Editor." +"Silakan cek direktori Android SDK yang diisikan dalam Pengaturan Editor." #: platform/android/export/export.cpp msgid "Missing 'build-tools' directory!" -msgstr "" +msgstr "Direktori 'build-tools' tidak ditemukan!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK build-tools' apksigner command." -msgstr "" +msgstr "Tidak dapat menemukan apksigner dalam Android SDK build-tools." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12282,42 +12246,51 @@ msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" msgstr "" +"Modul \"GodotPaymentV3\" tidak valid yang dimasukkan dalam pengaturan proyek " +"\"android/modules\" (diubah di Godot 3.2.2)\n" #: platform/android/export/export.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." -msgstr "" +msgstr "\"Gunakan Build Custom\" harus diaktifkan untuk menggunakan plugin." #: platform/android/export/export.cpp msgid "" "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR" "\"." msgstr "" +"\"Derajat Kebebasan\" hanya valid ketika \"Mode Xr\" bernilai \"Occulus " +"Mobile VR\"." #: platform/android/export/export.cpp msgid "" "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." msgstr "" +"\"Pelacakan Tangan\" hanya valid ketika \"Mode Xr\" bernilai \"Oculus Mobile " +"VR\"." #: platform/android/export/export.cpp msgid "" "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." msgstr "" +"\"Focus Awareness\" hanya valid ketika \"Mode Xr\" bernilai \"Oculus Mobile " +"VR\"." #: platform/android/export/export.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" +"\"Expor AAB\" hanya bisa valid ketika \"Gunakan Build Custom\" diaktifkan." #: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." -msgstr "" +msgstr "Nama berkas tak valid! Android App Bundle memerlukan ekstensi *.aab ." #: platform/android/export/export.cpp msgid "APK Expansion not compatible with Android App Bundle." -msgstr "" +msgstr "Ekspansi APK tidak kompatibel dengan Android App Bundle." #: platform/android/export/export.cpp msgid "Invalid filename! Android APK requires the *.apk extension." -msgstr "" +msgstr "Nama berkas tidak valid! APK Android memerlukan ekstensi *.apk ." #: platform/android/export/export.cpp msgid "" @@ -12353,13 +12326,15 @@ msgstr "" #: platform/android/export/export.cpp msgid "Moving output" -msgstr "" +msgstr "Memindahkan keluaran" #: platform/android/export/export.cpp msgid "" "Unable to copy and rename export file, check gradle project directory for " "outputs." msgstr "" +"Tidak dapat menyalin dan mengubah nama berkas ekspor, cek direktori proyek " +"gradle untuk hasilnya." #: platform/iphone/export/export.cpp msgid "Identifier is missing." @@ -12517,10 +12492,14 @@ msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." msgstr "" +"Poligon tidak valid. Minimal 3 titik dibutuhkan untuk mode pembangunan " +"'Solid'." #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +"Poligon tidak valid. Minimal 2 titik dibutuhkan untuk mode pembangunan " +"'Segmen\"." #: scene/2d/collision_shape_2d.cpp msgid "" @@ -12542,14 +12521,13 @@ msgstr "" "ciptakan resource shape untuknya!" #: scene/2d/collision_shape_2d.cpp -#, fuzzy msgid "" "Polygon-based shapes are not meant be used nor edited directly through the " "CollisionShape2D node. Please use the CollisionPolygon2D node instead." msgstr "" -"Bentuk Polygon-based tidak dimaksudkan untuk digunakan atau diedit secara " -"langsung melalui node CollisionShape2D. Silakan gunakan node " -"CollisionPolygon2D sebagai gantinya." +"Bentuk Polygon-based tidak dimaksudkan untuk digunakan atau diedit langsung " +"melalui node CollisionShape2D. Gunakan node CollisionPolygon2D sebagai " +"gantinya." #: scene/2d/cpu_particles_2d.cpp msgid "" @@ -12561,23 +12539,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Node A dan Node B harus berupa PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Node A harus PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Node B harus PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Persendian tidak terkoneksi dengan 2 PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Node A dan Node B harus PhysicsBody2D yang berbeda" #: scene/2d/light_2d.cpp msgid "" @@ -12736,32 +12714,27 @@ msgstr "ARVROrigin membutuhkan node anak ARVRCamera." #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" -msgstr "" +msgstr "Mencari mesh dan cahaya" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing geometry (%d/%d)" -msgstr "Mengurai Geometri..." +msgstr "Menyiapkan geometri (%d/%d)" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing environment" -msgstr "Tampilkan Lingkungan" +msgstr "Menyiapkan lingkungan" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Generating capture" -msgstr "Membuat Pemetaan Cahaya" +msgstr "Membuat capture" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Saving lightmaps" -msgstr "Membuat Pemetaan Cahaya" +msgstr "Menyimpan lightmap" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Done" -msgstr "Selesai!" +msgstr "Selesai" #: scene/3d/collision_object.cpp msgid "" @@ -12769,6 +12742,10 @@ msgid "" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" +"Node ini tidak memiliki shape, jadi tidak bisa bertabrakan atau berinteraksi " +"dengan objek lain.\n" +"Pertimbangkan untuk menambah CollisionShape atau CollisionPolygon sebagai " +"anak untuk mendefinisikan shape-nya." #: scene/3d/collision_polygon.cpp msgid "" @@ -12809,22 +12786,26 @@ msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" +"Bentuk plane tidak bekerja baik dan akan dihapus dalam versi mendatang. " +"Mohon untuk tidak menggunakannya." #: scene/3d/collision_shape.cpp msgid "" "ConcavePolygonShape doesn't support RigidBody in another mode than static." msgstr "" +"ConcavePolygonShape tidak mendukung RigidBody dengan mode selain statis." #: scene/3d/cpu_particles.cpp -#, fuzzy msgid "Nothing is visible because no mesh has been assigned." -msgstr "Tidak ada yang tampak karena tidak ada mesh yang ditetapkan." +msgstr "Tidak ada yang tampil karena tidak ada mesh yang ditetapkan." #: scene/3d/cpu_particles.cpp msgid "" "CPUParticles animation requires the usage of a SpatialMaterial whose " "Billboard Mode is set to \"Particle Billboard\"." msgstr "" +"Animasi CPUParticle membutuhkan penggunaan SpatialMaterial yang Mode " +"Billboard nya diatur ke \"Particle Billboard\"." #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" @@ -12845,6 +12826,7 @@ msgstr "" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" +"SpotLight dengan sudut lebih dari 90 derajat tidak dapat memberikan bayangan." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -12866,17 +12848,24 @@ msgid "" "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" "\" option for this purpose." msgstr "" +"Partikel berbasis GPU tidak didukung oleh driver video GLES2.\n" +"Gunakan CPUParticles saja. Anda dapat menggunakan opsi \"Konversikan ke " +"CPUParticles\" untuk ini." #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" +"Tidak ada yang ditampilkan karena mesh tidak ditetapkan untuk menggambar " +"lintasan." #: scene/3d/particles.cpp msgid "" "Particles animation requires the usage of a SpatialMaterial whose Billboard " "Mode is set to \"Particle Billboard\"." msgstr "" +"Animasi Partikel memerlukan penggunaan SpatialMaterial dengan Mode Billboard " +"\"Particle Billboard\"." #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." @@ -12898,39 +12887,41 @@ msgid "" "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" +"Perubahan ukuran RigidBody (dalam mode karakter atau rigid) akan ditimpa " +"oleh mesin fisika ketika dijalankan.\n" +"Ubah ukuran dari \"collision shape\"-anaknya saja." #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Node A dan Node B harus PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Node A harus PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Node B harus PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Persendian tidak terkoneksi dengan PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Node A dan Node B harus PhysicsBody yang berbeda" #: scene/3d/remote_transform.cpp -#, fuzzy msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." msgstr "" -"Properti path harus menunjuk ke sebuah node Particles2D yang sah agar " -"bekerja." +"Properti \"Remote Path\" harus menunjuk ke Spatial atau turunannya yang " +"valid agar bekerja." #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." -msgstr "" +msgstr "Body ini akan diabaikan hingga Anda mengatur mesh-nya." #: scene/3d/soft_body.cpp msgid "" @@ -12938,6 +12929,8 @@ msgid "" "running.\n" "Change the size in children collision shapes instead." msgstr "" +"Perubahan ukuran SoftBody akan ditimpa oleh mesin fisika ketika dijalankan.\n" +"Ubah ukurannya melalui \"collision shape\"-anaknya saja." #: scene/3d/sprite_3d.cpp msgid "" @@ -12952,6 +12945,8 @@ msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" +"VehicleWheel berfungsi menyediakan sistem roda ke VehicleBody. Gunakan itu " +"sebagai anak dari VehicleBody." #: scene/3d/world_environment.cpp msgid "" @@ -13082,9 +13077,8 @@ msgid "Must use a valid extension." msgstr "Harus menggunakan ekstensi yang sah." #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Aktifkan Pengancingan" +msgstr "Aktifkan peta mini grid." #: scene/gui/popup.cpp msgid "" @@ -13147,6 +13141,8 @@ msgid "" "The sampler port is connected but not used. Consider changing the source to " "'SamplerPort'." msgstr "" +"Porta sampler terhubung tapi tidak digunakan. Pertimbangkan untuk mengubah " +"sumbernya ke 'SamplerPort'." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." |