diff options
Diffstat (limited to 'editor/translations/id.po')
-rw-r--r-- | editor/translations/id.po | 638 |
1 files changed, 495 insertions, 143 deletions
diff --git a/editor/translations/id.po b/editor/translations/id.po index 7e94f233c1..923b836555 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -1,6 +1,6 @@ # Indonesian translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Abdul Aziz Muslim Alqudsy <abdul.aziz.muslim.alqudsy@gmail.com>, 2016. # Andevid Dynmyn <doyan4forum@gmail.com>, 2016. @@ -27,12 +27,13 @@ # zephyroths <ridho.hikaru@gmail.com>, 2020. # Richard Urban <redasuio1@gmail.com>, 2020. # yusuf afandi <afandi.yusuf.04@gmail.com>, 2020. +# Habib Rohman <revolusi147id@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-08-12 08:00+0000\n" -"Last-Translator: MonsterGila <fikrirazor@outlook.co.id>\n" +"PO-Revision-Date: 2020-11-13 22:59+0000\n" +"Last-Translator: Habib Rohman <revolusi147id@gmail.com>\n" "Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/" "godot/id/>\n" "Language: id\n" @@ -40,7 +41,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -922,9 +923,8 @@ msgid "Signals" msgstr "Sinyal" #: editor/connections_dialog.cpp -#, fuzzy msgid "Filter signals" -msgstr "Filter tile" +msgstr "Filter sinyal" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" @@ -1052,14 +1052,19 @@ msgid "Owners Of:" msgstr "Pemilik Dari:" #: editor/dependency_editor.cpp -msgid "Remove selected files from the project? (Can't be restored)" +#, fuzzy +msgid "" +"Remove selected files from the project? (no undo)\n" +"You can find the removed files in the system trash to restore them." msgstr "Hapus berkas yang dipilih dari proyek? (tidak bisa dibatalkan)" #: editor/dependency_editor.cpp +#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" -"Remove them anyway? (no undo)" +"Remove them anyway? (no undo)\n" +"You can find the removed files in the system trash to restore them." msgstr "" "File-file yang telah dihapus diperlukan oleh resource lain agar mereka dapat " "bekerja.\n" @@ -1107,7 +1112,7 @@ msgstr "Penjelajah Resource Orphan" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -1169,12 +1174,10 @@ msgid "Gold Sponsors" msgstr "Sponsor Emas" #: editor/editor_about.cpp -#, fuzzy msgid "Silver Sponsors" msgstr "Donatur Perak" #: editor/editor_about.cpp -#, fuzzy msgid "Bronze Sponsors" msgstr "Donatur Perunggu" @@ -1496,7 +1499,7 @@ msgstr "Mengatur kembali Autoload-autoload" #: editor/editor_autoload_settings.cpp msgid "Can't add autoload:" -msgstr "" +msgstr "Tidak dapat menambahkan autoload:" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" @@ -1617,6 +1620,37 @@ msgstr "" "Aktifkan 'Impor Lainnya' di Pengaturan Proyek, atau matikan 'Driver Fallback " "Enabled'." +#: editor/editor_export.cpp +#, fuzzy +msgid "" +"Target platform requires 'PVRTC' texture compression for GLES2. Enable " +"'Import Pvrtc' in Project Settings." +msgstr "" +"Platform target membutuhkan kompresi tekstur 'ETC' untuk GLES2. Aktifkan " +"'Impor Lainnya' di Pengaturan Proyek." + +#: editor/editor_export.cpp +#, fuzzy +msgid "" +"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " +"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." +msgstr "" +"Platform target membutuhkan kompresi tekstur 'ETC2' untuk GLES3. Aktifkan " +"'Impor Lainnya 2' di Pengaturan Proyek." + +#: editor/editor_export.cpp +#, fuzzy +msgid "" +"Target platform requires 'PVRTC' texture compression for the driver fallback " +"to GLES2.\n" +"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " +"Enabled'." +msgstr "" +"Platform target membutuhkan kompressi tekstur 'ETC' untuk mengembalikan " +"driver ke GLES2. \n" +"Aktifkan 'Impor Lainnya' di Pengaturan Proyek, atau matikan 'Driver Fallback " +"Enabled'." + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1658,7 +1692,6 @@ msgid "Node Dock" msgstr "Dok Node" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "FileSystem Dock" msgstr "Berkas Sistem" @@ -1936,10 +1969,6 @@ msgstr "Pratinjau:" msgid "File:" msgstr "File:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Harus menggunakan ekstensi yang sah." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Sumber Pemindaian" @@ -2297,19 +2326,25 @@ msgid "Error saving TileSet!" msgstr "Error menyimpan TileSet!" #: editor/editor_node.cpp -msgid "Error trying to save layout!" -msgstr "Error mencoba untuk menyimpan layout!" +msgid "" +"An error occurred while trying to save the editor layout.\n" +"Make sure the editor's user data path is writable." +msgstr "" #: editor/editor_node.cpp -msgid "Default editor layout overridden." -msgstr "Tata letak baku editor ditimpa." +msgid "" +"Default editor layout overridden.\n" +"To restore the Default layout to its base settings, use the Delete Layout " +"option and delete the Default layout." +msgstr "" #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Nama layout tidak ditemukan!" #: editor/editor_node.cpp -msgid "Restored default layout to base settings." +#, fuzzy +msgid "Restored the Default layout to its base settings." msgstr "Mengembalikan semula layout default ke pengaturan-pengaturan awal." #: editor/editor_node.cpp @@ -2366,6 +2401,10 @@ msgid "There is no defined scene to run." msgstr "Tidak ada skena yang didefinisikan untuk dijalankan." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Tidak dapat memulai subproses!" @@ -2409,18 +2448,6 @@ msgstr "Node akar diperlukan untuk menyimpan skena." msgid "Save Scene As..." msgstr "Simpan Skena Sebagai..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Tidak" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Ya" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Skena ini belum pernah disimpan. Simpan sebelum menjalankan?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Operasi ini tidak dapat diselesaikan tanpa skena." @@ -2450,9 +2477,8 @@ msgid "Can't reload a scene that was never saved." msgstr "Tidak bisa memuat ulang skena yang belum pernah disimpan." #: editor/editor_node.cpp -#, fuzzy msgid "Reload Saved Scene" -msgstr "Simpan Skena" +msgstr "Muat ulang scene yang sudah disimpan" #: editor/editor_node.cpp #, fuzzy @@ -2472,6 +2498,10 @@ msgid "Quit" msgstr "Keluar" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Ya" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Keluar editor?" @@ -2815,6 +2845,13 @@ msgid "" "mobile device).\n" "You don't need to enable it to use the GDScript debugger locally." msgstr "" +"Saat pilihan ini diaktifkan, menggunakan 'one-click deploy' akan membuat " +"file yang bisa dieksekusi mencoba untuk terhubung ke IP komputer ini, " +"sehingga proyek yang sedang berajalan dapat didebug.\n" +"Pilihan ini dimaksudkan untuk digunakan sebagai cara men-debug jarak jauh " +"(biasanya menggunakan perangkat selular).\n" +"Kamu tidak perlu mengaktifkan ini jika menggunakan GDScript debugger secara " +"lokal." #: editor/editor_node.cpp #, fuzzy @@ -2951,8 +2988,7 @@ msgstr "Kelola Templat Ekspor…" msgid "Help" msgstr "Bantuan" -#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp @@ -3688,6 +3724,16 @@ msgid "Name contains invalid characters." msgstr "Nama mengandung karakter tidak valid." #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Mengubah nama berkas dengan:" @@ -3735,14 +3781,6 @@ msgstr "Sunting Dependensi..." msgid "View Owners..." msgstr "Tampilkan Pemilik Berkas..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "Ubah Nama..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "Gandakan..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Pindahkan ke..." @@ -3770,11 +3808,17 @@ msgid "Collapse All" msgstr "Lipat Semua" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "Ubah Nama" +msgid "Duplicate..." +msgstr "Gandakan..." + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Move to Trash" +msgstr "Pindahkan Autoload" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "Ubah Nama..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3809,8 +3853,11 @@ msgid "Move" msgstr "Pindahkan" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "Sudah ada nama berkas atau folder seperti itu di lokasi ini." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "Ubah Nama" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -3878,8 +3925,19 @@ msgid "Searching..." msgstr "Mencari..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "Pencarian selesai" +#, fuzzy +msgid "%d match in %d file." +msgstr "Ditemukan %d kecocokan." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "Ditemukan %d kecocokan." + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "Ditemukan %d kecocokan." #: editor/groups_editor.cpp msgid "Add to Group" @@ -4377,7 +4435,6 @@ msgid "Add Node to BlendTree" msgstr "Tambah Node ke BlendTree" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Node Moved" msgstr "Node Dipindahkan" @@ -5112,10 +5169,10 @@ msgid "Assets ZIP File" msgstr "Berkas Aset ZIP" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Tidak dapat menentukan lokasi penyimpanan untuk gambar lightmap.\n" "Simpan skena Anda (untuk gambar yang akan disimpan di direktori yang sama), " @@ -5134,9 +5191,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "Gagal membuat gambar lightmap, pastikan path dapat ditulis." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Panggang Lightmaps" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Pilih berkas templat" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -5203,27 +5280,50 @@ msgid "Create Horizontal and Vertical Guides" msgstr "Buat Panduan Horisontal dan Vertikal" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move pivot" -msgstr "Pindahkan poros" +msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Rotate %d CanvasItems" +msgstr "Putar CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotate CanvasItem" +#, fuzzy +msgid "Rotate CanvasItem \"%s\" to %d degrees" msgstr "Putar CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move anchor" -msgstr "Pindahkan jangkar" +#, fuzzy +msgid "Move CanvasItem \"%s\" Anchor" +msgstr "Pindahkan CanvasItem" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Node2D \"%s\" to (%s, %s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Resize Control \"%s\" to (%d, %d)" +msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Resize CanvasItem" -msgstr "Ubah Ukuran CanvasItem" +#, fuzzy +msgid "Scale %d CanvasItems" +msgstr "Skalakan CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale CanvasItem" +#, fuzzy +msgid "Scale CanvasItem \"%s\" to (%s, %s)" msgstr "Skalakan CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move CanvasItem" +#, fuzzy +msgid "Move %d CanvasItems" +msgstr "Pindahkan CanvasItem" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Move CanvasItem \"%s\" to (%d, %d)" msgstr "Pindahkan CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -6217,6 +6317,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Hanya dapat mengatur titik ke dalam material proses ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Konversikan menjadi CPUParticles" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Waktu Pembuatan (detik):" @@ -6277,10 +6382,6 @@ msgstr "Membuat AABB" msgid "Generate Visibility AABB" msgstr "Buat Penampakan AABB" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Buat AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Hapus Titik dari Kurva" @@ -6507,14 +6608,24 @@ msgid "Move Points" msgstr "Geser Titik" #: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Ctrl: Rotate" -msgstr "Ctrl: Putar" +#, fuzzy +msgid "Command: Rotate" +msgstr "Geser: Putar" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: Geser Semua" #: editor/plugins/polygon_2d_editor_plugin.cpp +#, fuzzy +msgid "Shift+Command: Scale" +msgstr "Shift+Ctrl: Skala" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "Ctrl: Putar" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "Shift+Ctrl: Skala" @@ -6555,12 +6666,14 @@ msgid "Radius:" msgstr "Radius:" #: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Polygon->UV" -msgstr "Poligon->UV" +#, fuzzy +msgid "Copy Polygon to UV" +msgstr "Buat Poligon & UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "UV->Polygon" -msgstr "UV->Poligon" +#, fuzzy +msgid "Copy UV to Polygon" +msgstr "Konversikan menjadi Polygon2D" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" @@ -7010,11 +7123,6 @@ msgstr "Penyorot Sintaks" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -msgid "Go To" -msgstr "Pergi Ke" - -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Bookmarks" msgstr "Bilah Marka" @@ -7022,6 +7130,11 @@ msgstr "Bilah Marka" msgid "Breakpoints" msgstr "Breakpoint" +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +msgid "Go To" +msgstr "Pergi Ke" + #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Cut" @@ -7247,6 +7360,11 @@ msgid "Yaw" msgstr "Oleng" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Size" +msgstr "Ukuran: " + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "Objek Digambar" @@ -8105,6 +8223,15 @@ msgid "Paint Tile" msgstr "Cat Tile" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "" +"Shift+LMB: Line Draw\n" +"Shift+Command+LMB: Rectangle Paint" +msgstr "" +"Shift + Klik Kiri: Menggambar Garis\n" +"Shift + Ctrl + Klik Kiri: Cat Persegi Panjang" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" @@ -8257,10 +8384,25 @@ msgid "Create a new rectangle." msgstr "Buat persegi panjang baru." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Rectangle" +msgstr "Cat Persegi Panjang" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Buat poligon baru." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "Geser Poligon" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "Hapus yang Dipilih" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "Jaga poligon agar tetap di dalam wilayah Rect." @@ -8470,10 +8612,6 @@ msgid "Error" msgstr "Galat" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "Tidak ada pesan komit yang diberikan" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "Tidak ada berkas yang ditambahkan ke staging" @@ -8530,10 +8668,6 @@ msgid "Stage All" msgstr "Stage Semua" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "Tambahkan pesan komit" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "Komit Perubahan" @@ -8631,6 +8765,11 @@ msgid "Add Node to Visual Shader" msgstr "Tambah Node ke Visual Shader" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Node(s) Moved" +msgstr "Node Dipindahkan" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Duplicate Nodes" msgstr "Duplikat Node" @@ -8648,6 +8787,11 @@ msgid "Visual Shader Input Type Changed" msgstr "Tipe Input Visual Shader Berubah" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "UniformRef Name Changed" +msgstr "Tetapkan Nama Uniform" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "Titik" @@ -9366,6 +9510,10 @@ msgstr "" "variasi, seragam, dan konstanta." #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "A reference to an existing uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "(Khusus mode Fragmen / Cahaya) Fungsi skalar turunan." @@ -9438,18 +9586,6 @@ msgid "Runnable" msgstr "Dapat dijalankan" #: editor/project_export.cpp -msgid "Add initial export..." -msgstr "Tambah ekspor awal..." - -#: editor/project_export.cpp -msgid "Add previous patches..." -msgstr "Tambahkan patch sebelumnya..." - -#: editor/project_export.cpp -msgid "Delete patch '%s' from list?" -msgstr "Hapus entri penambalan '%s' dari daftar?" - -#: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "Hapus preset '%s'?" @@ -9549,18 +9685,6 @@ msgstr "" "(pisahkan dengan koma, contoh: *.json, *.txt, docs/*)" #: editor/project_export.cpp -msgid "Patches" -msgstr "Tambalan" - -#: editor/project_export.cpp -msgid "Make Patch" -msgstr "Buat Tambalan" - -#: editor/project_export.cpp -msgid "Pack File" -msgstr "Berkas Pack" - -#: editor/project_export.cpp msgid "Features" msgstr "Fitur" @@ -9756,6 +9880,10 @@ msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -11493,6 +11621,39 @@ msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" "Berikan resource MeshLibrary ke GridMap ini untuk menggunakan mesh-nya." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "Buat AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Arah" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "Indentasi Kanan" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Pasca Proses" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Plotting Lights:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Nama kelas tidak boleh reserved keyword" @@ -12006,12 +12167,16 @@ msgid "Select device from the list" msgstr "Pilih perangkat pada daftar" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "Lokasi executable ADB belum dikonfigurasi dalam Pengaturan Editor." +msgid "Unable to find the 'apksigner' tool." +msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "Lokasi jarsigner OpenJDK belum dikonfigurasi dalam Pengaturan Editor." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"Templat build Android belum terpasang dalam proyek. Pasanglah dari menu " +"Proyek." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12027,24 +12192,41 @@ msgstr "" "prasetel proyek." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"Membangun kustom APK memerlukan lokasi Android SDK yang valid dalam " -"Pengaturan Editor." +"Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan " +"Editor." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "" "Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan " "Editor." #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Missing 'platform-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" +"Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan " +"Editor." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"Templat build Android belum terpasang dalam proyek. Pasanglah dari menu " -"Proyek." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12081,6 +12263,22 @@ msgid "" msgstr "" #: platform/android/export/export.cpp +msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid filename! Android App Bundle requires the *.aab extension." +msgstr "" + +#: platform/android/export/export.cpp +msgid "APK Expansion not compatible with Android App Bundle." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid filename! Android APK requires the *.apk extension." +msgstr "" + +#: platform/android/export/export.cpp msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." @@ -12113,8 +12311,14 @@ msgstr "" "Atau kunjungi docs.godotengine.org untuk dokumentasi build Android." #: platform/android/export/export.cpp -msgid "No build apk generated at: " -msgstr "Tak ada build apk yang dihasilkan di: " +msgid "Moving output" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Unable to copy and rename export file, check gradle project directory for " +"outputs." +msgstr "" #: platform/iphone/export/export.cpp msgid "Identifier is missing." @@ -12306,6 +12510,26 @@ msgstr "" "Animasi CPUParticles2D membutuhkan penggunaan CanvasItemMaterial dengan " "\"Animasi Partikel\" diaktifkan." +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12462,29 +12686,33 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin membutuhkan node anak ARVRCamera." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Waktu tersisa: %d:%02d s)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "Mengurai Geometri..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "Plotting Meshes: " +#, fuzzy +msgid "Preparing environment" +msgstr "Tampilkan Lingkungan" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "Plotting Lights:" +#, fuzzy +msgid "Generating capture" +msgstr "Membuat Pemetaan Cahaya" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "Menyelesaikan Pemetaan" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Membuat Pemetaan Cahaya" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Lighting Meshes: " -msgstr "Lighting Meshes: " +msgid "Done" +msgstr "Selesai!" #: scene/3d/collision_object.cpp msgid "" @@ -12554,6 +12782,10 @@ msgid "Plotting Meshes" msgstr "Memetakan Mesh" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "Menyelesaikan Pemetaan" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12623,6 +12855,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp #, fuzzy msgid "" @@ -12781,6 +13033,15 @@ msgstr "Peringatan!" msgid "Please Confirm..." msgstr "Mohon konfirmasi..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Harus menggunakan ekstensi yang sah." + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Enable grid minimap." +msgstr "Aktifkan Pengancingan" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12838,6 +13099,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "Ukuran viewport harus lebih besar dari 0 untuk me-render apa pun." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Sumber tidak sah untuk pratinjau." @@ -12865,6 +13132,91 @@ msgstr "Variasi hanya bisa ditetapkan dalam fungsi vertex." msgid "Constants cannot be modified." msgstr "Konstanta tidak dapat dimodifikasi." +#~ msgid "No" +#~ msgstr "Tidak" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Skena ini belum pernah disimpan. Simpan sebelum menjalankan?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "Lokasi executable ADB belum dikonfigurasi dalam Pengaturan Editor." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "" +#~ "Lokasi jarsigner OpenJDK belum dikonfigurasi dalam Pengaturan Editor." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "Membangun kustom APK memerlukan lokasi Android SDK yang valid dalam " +#~ "Pengaturan Editor." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Waktu tersisa: %d:%02d s)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "Plotting Meshes: " + +#, fuzzy +#~ msgid "Lighting Meshes: " +#~ msgstr "Lighting Meshes: " + +#~ msgid "Search complete" +#~ msgstr "Pencarian selesai" + +#~ msgid "No commit message was provided" +#~ msgstr "Tidak ada pesan komit yang diberikan" + +#~ msgid "Add a commit message" +#~ msgstr "Tambahkan pesan komit" + +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "Sudah ada nama berkas atau folder seperti itu di lokasi ini." + +#~ msgid "Error trying to save layout!" +#~ msgstr "Error mencoba untuk menyimpan layout!" + +#~ msgid "Default editor layout overridden." +#~ msgstr "Tata letak baku editor ditimpa." + +#~ msgid "Move pivot" +#~ msgstr "Pindahkan poros" + +#~ msgid "Move anchor" +#~ msgstr "Pindahkan jangkar" + +#~ msgid "Resize CanvasItem" +#~ msgstr "Ubah Ukuran CanvasItem" + +#~ msgid "Polygon->UV" +#~ msgstr "Poligon->UV" + +#~ msgid "UV->Polygon" +#~ msgstr "UV->Poligon" + +#~ msgid "Add initial export..." +#~ msgstr "Tambah ekspor awal..." + +#~ msgid "Add previous patches..." +#~ msgstr "Tambahkan patch sebelumnya..." + +#~ msgid "Delete patch '%s' from list?" +#~ msgstr "Hapus entri penambalan '%s' dari daftar?" + +#~ msgid "Patches" +#~ msgstr "Tambalan" + +#~ msgid "Make Patch" +#~ msgstr "Buat Tambalan" + +#~ msgid "Pack File" +#~ msgstr "Berkas Pack" + +#~ msgid "No build apk generated at: " +#~ msgstr "Tak ada build apk yang dihasilkan di: " + #~ msgid "FileSystem and Import Docks" #~ msgstr "Dok Impor dan Berkas Sistem" |