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-rw-r--r--editor/translations/id.po247
1 files changed, 189 insertions, 58 deletions
diff --git a/editor/translations/id.po b/editor/translations/id.po
index 98a8f19b60..6704c419d9 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -1969,10 +1969,6 @@ msgstr "Pratinjau:"
msgid "File:"
msgstr "File:"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Must use a valid extension."
-msgstr "Harus menggunakan ekstensi yang sah."
-
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "Sumber Pemindaian"
@@ -2405,6 +2401,10 @@ msgid "There is no defined scene to run."
msgstr "Tidak ada skena yang didefinisikan untuk dijalankan."
#: editor/editor_node.cpp
+msgid "Save scene before running..."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "Tidak dapat memulai subproses!"
@@ -2448,18 +2448,6 @@ msgstr "Node akar diperlukan untuk menyimpan skena."
msgid "Save Scene As..."
msgstr "Simpan Skena Sebagai..."
-#: editor/editor_node.cpp
-msgid "No"
-msgstr "Tidak"
-
-#: editor/editor_node.cpp
-msgid "Yes"
-msgstr "Ya"
-
-#: editor/editor_node.cpp
-msgid "This scene has never been saved. Save before running?"
-msgstr "Skena ini belum pernah disimpan. Simpan sebelum menjalankan?"
-
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "Operasi ini tidak dapat diselesaikan tanpa skena."
@@ -2510,6 +2498,10 @@ msgid "Quit"
msgstr "Keluar"
#: editor/editor_node.cpp
+msgid "Yes"
+msgstr "Ya"
+
+#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "Keluar editor?"
@@ -3169,6 +3161,25 @@ msgid "Open & Run a Script"
msgstr "Buka & Jalankan Skrip"
#: editor/editor_node.cpp
+#, fuzzy
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?"
+msgstr ""
+"Berkas berikut lebih baru dalam diska.\n"
+"Aksi apa yang ingin diambil?:"
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Reload"
+msgstr "Muat Ulang"
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Resave"
+msgstr "Simpan Ulang"
+
+#: editor/editor_node.cpp
msgid "New Inherited"
msgstr "Turunan Baru"
@@ -5177,10 +5188,10 @@ msgid "Assets ZIP File"
msgstr "Berkas Aset ZIP"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+#, fuzzy
msgid ""
"Can't determine a save path for lightmap images.\n"
-"Save your scene (for images to be saved in the same dir), or pick a save "
-"path from the BakedLightmap properties."
+"Save your scene and try again."
msgstr ""
"Tidak dapat menentukan lokasi penyimpanan untuk gambar lightmap.\n"
"Simpan skena Anda (untuk gambar yang akan disimpan di direktori yang sama), "
@@ -5199,9 +5210,29 @@ msgid "Failed creating lightmap images, make sure path is writable."
msgstr "Gagal membuat gambar lightmap, pastikan path dapat ditulis."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed determining lightmap size. Maximum lightmap size too small?"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Some mesh is invalid. Make sure the UV2 channel values are contained within "
+"the [0.0,1.0] square region."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Godot editor was built without ray tracing support, lightmaps can't be baked."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "Panggang Lightmaps"
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+#, fuzzy
+msgid "Select lightmap bake file:"
+msgstr "Pilih berkas templat"
+
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
@@ -6305,6 +6336,11 @@ msgid "Can only set point into a ParticlesMaterial process material"
msgstr "Hanya dapat mengatur titik ke dalam material proses ParticlesMaterial"
#: editor/plugins/particles_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles2D"
+msgstr "Konversikan menjadi CPUParticles"
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr "Waktu Pembuatan (detik):"
@@ -6365,10 +6401,6 @@ msgstr "Membuat AABB"
msgid "Generate Visibility AABB"
msgstr "Buat Penampakan AABB"
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr "Buat AABB"
-
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "Hapus Titik dari Kurva"
@@ -7015,16 +7047,6 @@ msgstr ""
"Berkas berikut lebih baru dalam diska.\n"
"Aksi apa yang ingin diambil?:"
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Reload"
-msgstr "Muat Ulang"
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Resave"
-msgstr "Simpan Ulang"
-
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "Pengawakutu"
@@ -7347,6 +7369,11 @@ msgid "Yaw"
msgstr "Oleng"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Size"
+msgstr "Ukuran: "
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "Objek Digambar"
@@ -10040,6 +10067,11 @@ msgid "Projects"
msgstr "Proyek"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Loading, please wait..."
+msgstr "Mendapatkan informasi cermin, silakan tunggu..."
+
+#: editor/project_manager.cpp
msgid "Last Modified"
msgstr "Terakhir Diubah"
@@ -11603,6 +11635,39 @@ msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
msgstr ""
"Berikan resource MeshLibrary ke GridMap ini untuk menggunakan mesh-nya."
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Begin Bake"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Preparing data structures"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+#, fuzzy
+msgid "Generate buffers"
+msgstr "Buat AABB"
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+#, fuzzy
+msgid "Direct lighting"
+msgstr "Arah"
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+#, fuzzy
+msgid "Indirect lighting"
+msgstr "Indentasi Kanan"
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+#, fuzzy
+msgid "Post processing"
+msgstr "Pasca Proses"
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+#, fuzzy
+msgid "Plotting lightmaps"
+msgstr "Plotting Lights:"
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "Nama kelas tidak boleh reserved keyword"
@@ -12116,12 +12181,16 @@ msgid "Select device from the list"
msgstr "Pilih perangkat pada daftar"
#: platform/android/export/export.cpp
-msgid "ADB executable not configured in the Editor Settings."
-msgstr "Lokasi executable ADB belum dikonfigurasi dalam Pengaturan Editor."
+msgid "Unable to find the 'apksigner' tool."
+msgstr ""
#: platform/android/export/export.cpp
-msgid "OpenJDK jarsigner not configured in the Editor Settings."
-msgstr "Lokasi jarsigner OpenJDK belum dikonfigurasi dalam Pengaturan Editor."
+msgid ""
+"Android build template not installed in the project. Install it from the "
+"Project menu."
+msgstr ""
+"Templat build Android belum terpasang dalam proyek. Pasanglah dari menu "
+"Proyek."
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
@@ -12137,13 +12206,15 @@ msgstr ""
"prasetel proyek."
#: platform/android/export/export.cpp
-msgid "Custom build requires a valid Android SDK path in Editor Settings."
+#, fuzzy
+msgid "A valid Android SDK path is required in Editor Settings."
msgstr ""
-"Membangun kustom APK memerlukan lokasi Android SDK yang valid dalam "
-"Pengaturan Editor."
+"Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan "
+"Editor."
#: platform/android/export/export.cpp
-msgid "Invalid Android SDK path for custom build in Editor Settings."
+#, fuzzy
+msgid "Invalid Android SDK path in Editor Settings."
msgstr ""
"Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan "
"Editor."
@@ -12153,12 +12224,23 @@ msgid "Missing 'platform-tools' directory!"
msgstr ""
#: platform/android/export/export.cpp
-msgid ""
-"Android build template not installed in the project. Install it from the "
-"Project menu."
+msgid "Unable to find Android SDK platform-tools' adb command."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Please check in the Android SDK directory specified in Editor Settings."
+msgstr ""
+"Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan "
+"Editor."
+
+#: platform/android/export/export.cpp
+msgid "Missing 'build-tools' directory!"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Unable to find Android SDK build-tools' apksigner command."
msgstr ""
-"Templat build Android belum terpasang dalam proyek. Pasanglah dari menu "
-"Proyek."
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
@@ -12618,29 +12700,33 @@ msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin membutuhkan node anak ARVRCamera."
#: scene/3d/baked_lightmap.cpp
-msgid "%d%%"
-msgstr "%d%%"
+msgid "Finding meshes and lights"
+msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "(Time Left: %d:%02d s)"
-msgstr "(Waktu tersisa: %d:%02d s)"
+#, fuzzy
+msgid "Preparing geometry (%d/%d)"
+msgstr "Mengurai Geometri..."
#: scene/3d/baked_lightmap.cpp
-msgid "Plotting Meshes: "
-msgstr "Plotting Meshes: "
+#, fuzzy
+msgid "Preparing environment"
+msgstr "Tampilkan Lingkungan"
#: scene/3d/baked_lightmap.cpp
-msgid "Plotting Lights:"
-msgstr "Plotting Lights:"
+#, fuzzy
+msgid "Generating capture"
+msgstr "Membuat Pemetaan Cahaya"
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Finishing Plot"
-msgstr "Menyelesaikan Pemetaan"
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Saving lightmaps"
+msgstr "Membuat Pemetaan Cahaya"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Lighting Meshes: "
-msgstr "Lighting Meshes: "
+msgid "Done"
+msgstr "Selesai!"
#: scene/3d/collision_object.cpp
msgid ""
@@ -12710,6 +12796,10 @@ msgid "Plotting Meshes"
msgstr "Memetakan Mesh"
#: scene/3d/gi_probe.cpp
+msgid "Finishing Plot"
+msgstr "Menyelesaikan Pemetaan"
+
+#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
@@ -12957,6 +13047,10 @@ msgstr "Peringatan!"
msgid "Please Confirm..."
msgstr "Mohon konfirmasi..."
+#: scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr "Harus menggunakan ekstensi yang sah."
+
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Enable grid minimap."
@@ -13019,6 +13113,12 @@ msgid "Viewport size must be greater than 0 to render anything."
msgstr "Ukuran viewport harus lebih besar dari 0 untuk me-render apa pun."
#: scene/resources/visual_shader_nodes.cpp
+msgid ""
+"The sampler port is connected but not used. Consider changing the source to "
+"'SamplerPort'."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "Sumber tidak sah untuk pratinjau."
@@ -13046,6 +13146,37 @@ msgstr "Variasi hanya bisa ditetapkan dalam fungsi vertex."
msgid "Constants cannot be modified."
msgstr "Konstanta tidak dapat dimodifikasi."
+#~ msgid "No"
+#~ msgstr "Tidak"
+
+#~ msgid "This scene has never been saved. Save before running?"
+#~ msgstr "Skena ini belum pernah disimpan. Simpan sebelum menjalankan?"
+
+#~ msgid "ADB executable not configured in the Editor Settings."
+#~ msgstr "Lokasi executable ADB belum dikonfigurasi dalam Pengaturan Editor."
+
+#~ msgid "OpenJDK jarsigner not configured in the Editor Settings."
+#~ msgstr ""
+#~ "Lokasi jarsigner OpenJDK belum dikonfigurasi dalam Pengaturan Editor."
+
+#~ msgid "Custom build requires a valid Android SDK path in Editor Settings."
+#~ msgstr ""
+#~ "Membangun kustom APK memerlukan lokasi Android SDK yang valid dalam "
+#~ "Pengaturan Editor."
+
+#~ msgid "%d%%"
+#~ msgstr "%d%%"
+
+#~ msgid "(Time Left: %d:%02d s)"
+#~ msgstr "(Waktu tersisa: %d:%02d s)"
+
+#~ msgid "Plotting Meshes: "
+#~ msgstr "Plotting Meshes: "
+
+#, fuzzy
+#~ msgid "Lighting Meshes: "
+#~ msgstr "Lighting Meshes: "
+
#~ msgid "Search complete"
#~ msgstr "Pencarian selesai"