diff options
Diffstat (limited to 'editor/translations/id.po')
-rw-r--r-- | editor/translations/id.po | 580 |
1 files changed, 315 insertions, 265 deletions
diff --git a/editor/translations/id.po b/editor/translations/id.po index 91e4392ab4..e1029fc231 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -11,7 +11,7 @@ # Khairul Hidayat <khairulcyber4rt@gmail.com>, 2016. # Reza Hidayat Bayu Prabowo <rh.bayu.prabowo@gmail.com>, 2018, 2019. # Romi Kusuma Bakti <romikusumab@gmail.com>, 2017, 2018. -# Sofyan Sugianto <sofyanartem@gmail.com>, 2017-2018, 2019, 2020. +# Sofyan Sugianto <sofyanartem@gmail.com>, 2017-2018, 2019, 2020, 2021. # Tito <ijavadroid@gmail.com>, 2018. # Tom My <tom.asadinawan@gmail.com>, 2017. # yursan9 <rizal.sagi@gmail.com>, 2016. @@ -24,16 +24,20 @@ # Modeus Darksono <garuga17@gmail.com>, 2019. # Akhmad Zulfikar <azuldegratz@gmail.com>, 2020. # Ade Fikri Malihuddin <ade.fm97@gmail.com>, 2020. -# zephyroths <ridho.hikaru@gmail.com>, 2020. +# zephyroths <ridho.hikaru@gmail.com>, 2020, 2021. # Richard Urban <redasuio1@gmail.com>, 2020. # yusuf afandi <afandi.yusuf.04@gmail.com>, 2020. # Habib Rohman <revolusi147id@gmail.com>, 2020. +# Hanz <hanzhaxors@gmail.com>, 2021. +# Reza Almanda <rezaalmanda27@gmail.com>, 2021. +# Naufal Adriansyah <naufaladrn90@gmail.com>, 2021. +# undisputedgoose <diablodvorak@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-13 22:59+0000\n" -"Last-Translator: Habib Rohman <revolusi147id@gmail.com>\n" +"PO-Revision-Date: 2021-07-05 14:32+0000\n" +"Last-Translator: undisputedgoose <diablodvorak@gmail.com>\n" "Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/" "godot/id/>\n" "Language: id\n" @@ -41,13 +45,12 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.8-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" -"Tipe argumen salah dalam menggunakan convert(), gunakan konstanta TYPE_*." +msgstr "Tipe argumen salah dalam penggunaan convert(), gunakan konstan TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." @@ -57,7 +60,9 @@ msgstr "String dengan panjang 1 (karakter) yang diharapkan." #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "Tidak cukup bytes untuk mendekode bytes, atau format tidak valid." +msgstr "" +"Tidak memiliki bytes yang cukup untuk merubah bytes ke nilai asal, atau " +"format tidak valid." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" @@ -65,8 +70,7 @@ msgstr "Masukkan tidak sah %i (tidak diberikan) dalam ekspresi" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "" -"self tidak dapat digunakan karena tidak memiliki instance (tidak lolos)" +msgstr "self tidak dapat digunakan karena instansi adalah null" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -74,7 +78,7 @@ msgstr "operan salah untuk operator %s, %s dan %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" -msgstr "Tipe index %s tidak valid untuk tipe dasar %s" +msgstr "Index tidak valid dari tipe %s untuk tipe dasar %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" @@ -146,7 +150,7 @@ msgstr "Duplikat Key Terpilih" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" -msgstr "Hapus Key Terpilih" +msgstr "Hapus Kunci Terpilih" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" @@ -158,7 +162,7 @@ msgstr "Pindah Titik-titik Bezier" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" -msgstr "Tombol Duplikat Anim" +msgstr "Kunci Duplikat Anim" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" @@ -338,7 +342,7 @@ msgstr "Interpolasi perulangan warp" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "Masukkan Key" +msgstr "Masukkan Kunci" #: editor/animation_track_editor.cpp msgid "Duplicate Key(s)" @@ -434,11 +438,6 @@ msgid "Animation tracks can only point to AnimationPlayer nodes." msgstr "Track animasi hanya bisa menunjuk ke node AnimationPlayer." #: editor/animation_track_editor.cpp -msgid "An animation player can't animate itself, only other players." -msgstr "" -"Pemutar animasi tidak bisa menganimasikan diri sendiri, hanya pemutar lain." - -#: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" msgstr "Tidak memungkinkan untuk menambah track baru tanpa akar" @@ -484,8 +483,9 @@ msgid "Anim Move Keys" msgstr "Pindahkan Kunci Anim" #: editor/animation_track_editor.cpp -msgid "Clipboard is empty" -msgstr "Papan klip kosong" +#: modules/visual_script/visual_script_editor.cpp +msgid "Clipboard is empty!" +msgstr "Papan klip kosong!" #: editor/animation_track_editor.cpp msgid "Paste Tracks" @@ -533,7 +533,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." -msgstr "Hanya tampilkan track dari node terpilih dalam tree." +msgstr "Hanya tampilkan track dari node terpilih dalam tree." #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." @@ -541,7 +541,7 @@ msgstr "Susun Track-track dengan node atau tampilkan sebagai daftar biasa." #: editor/animation_track_editor.cpp msgid "Snap:" -msgstr "Pengancingan:" +msgstr "Snap:" #: editor/animation_track_editor.cpp msgid "Animation step value." @@ -596,11 +596,11 @@ msgstr "Hapus Pilihan" #: editor/animation_track_editor.cpp msgid "Go to Next Step" -msgstr "Menuju Langkah Berikutnya" +msgstr "Pergi ke Langkah Berikutnya" #: editor/animation_track_editor.cpp msgid "Go to Previous Step" -msgstr "Menuju Langkah Sebelumnya" +msgstr "Pergi ke Langkah Sebelumnya" #: editor/animation_track_editor.cpp msgid "Optimize Animation" @@ -673,7 +673,7 @@ msgstr "Pilih Trek untuk Disalin" #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" -msgstr "Kopy" +msgstr "Salin" #: editor/animation_track_editor.cpp msgid "Select All/None" @@ -766,7 +766,7 @@ msgstr "Perkecil Pandangan" #: editor/code_editor.cpp msgid "Reset Zoom" -msgstr "Kebalikan Semula Pandangan" +msgstr "Kembalikan Semula Pandangan" #: editor/code_editor.cpp msgid "Warnings" @@ -1052,14 +1052,14 @@ msgid "Owners Of:" msgstr "Pemilik Dari:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." -msgstr "Hapus berkas yang dipilih dari proyek? (tidak bisa dibatalkan)" +msgstr "" +"Hapus berkas yang dipilih dari proyek? (tidak bisa dibatalkan)\n" +"Anda bisa menemukan berkas yang telah dihapus di tong sampah." #: editor/dependency_editor.cpp -#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1068,7 +1068,8 @@ msgid "" msgstr "" "File-file yang telah dihapus diperlukan oleh resource lain agar mereka dapat " "bekerja.\n" -"Hapus saja? (tidak bisa dibatalkan/undo)" +"Hapus saja? (tidak bisa dibatalkan)\n" +"Anda bisa menemukan berkas yang telah dihapus di tong sampah." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1124,7 +1125,7 @@ msgstr "Memiliki" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" -msgstr "Resource Tanpa Kepemilikan yang Jelas:" +msgstr "Sumber Tanpa Kepemilikan yang Jelas:" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" @@ -1138,6 +1139,10 @@ msgstr "Ubah Nilai Kamus" msgid "Thanks from the Godot community!" msgstr "Terimakasih dari komunitas Godot!" +#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp +msgid "Click to copy." +msgstr "Klik untuk salin." + #: editor/editor_about.cpp msgid "Godot Engine contributors" msgstr "Godot Engine kontributor" @@ -1365,7 +1370,7 @@ msgstr "Master Bus tidak dapat dihapus!" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" -msgstr "Hapus Bus Audio" +msgstr "Hapus Audio Bus" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" @@ -1499,7 +1504,7 @@ msgstr "Mengatur kembali Autoload-autoload" #: editor/editor_autoload_settings.cpp msgid "Can't add autoload:" -msgstr "Tidak dapat menambahkan autoload:" +msgstr "Tidak dapat menambahkan autoload" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" @@ -1621,34 +1626,31 @@ msgstr "" "Enabled'." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'PVRTC' texture compression for GLES2. Enable " "'Import Pvrtc' in Project Settings." msgstr "" -"Platform target membutuhkan kompresi tekstur 'ETC' untuk GLES2. Aktifkan " -"'Impor Lainnya' di Pengaturan Proyek." +"Platform target membutuhkan kompresi tekstur 'PVRTC' untuk GLES2. Aktifkan " +"'Impor Pvrtc' di Pengaturan Proyek." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." msgstr "" -"Platform target membutuhkan kompresi tekstur 'ETC2' untuk GLES3. Aktifkan " -"'Impor Lainnya 2' di Pengaturan Proyek." +"Platform target membutuhkan kompresi tekstur 'ETC2' atau 'PVRTC' untuk " +"GLES3. Aktifkan 'Impor Lainnya 2' atau 'Import Pvrtc' di Pengaturan Proyek." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'PVRTC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" -"Platform target membutuhkan kompressi tekstur 'ETC' untuk mengembalikan " +"Platform target membutuhkan kompressi tekstur 'PVRTC' untuk mengembalikan " "driver ke GLES2. \n" -"Aktifkan 'Impor Lainnya' di Pengaturan Proyek, atau matikan 'Driver Fallback " +"Aktifkan 'Impor Pvrtc' di Pengaturan Proyek, atau matikan 'Driver Fallback " "Enabled'." #: editor/editor_export.cpp platform/android/export/export.cpp @@ -1752,7 +1754,7 @@ msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" -"Sudah ada profil '%s'. Hapus profil ini terlebih dahulu sebelum mengimpor, " +"Sudah ada profil '%s'. Hapus profil ini terlebih dahulu sebelum mengimpor, " "impor dibatalkan." #: editor/editor_feature_profile.cpp @@ -1877,8 +1879,8 @@ msgid "Open a File or Directory" msgstr "Buka sebuah File atau Direktori" #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/editor_properties.cpp editor/inspector_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/editor_properties.cpp editor/import_defaults_editor.cpp +#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" msgstr "Simpan" @@ -2330,6 +2332,8 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"Terjadi kesalahan ketika mencoba menyimpan layout editor.\n" +"Pastikan jalur data pengguna editor dapat ditulis." #: editor/editor_node.cpp msgid "" @@ -2337,13 +2341,15 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" +"Penataan editor default telah dirubah.\n" +"Untuk mengembalikan penataan editor default ke asalnya, gunakan opsi Hapus " +"Penataan dan hapus Penataan Default." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Nama layout tidak ditemukan!" #: editor/editor_node.cpp -#, fuzzy msgid "Restored the Default layout to its base settings." msgstr "Mengembalikan semula layout default ke pengaturan-pengaturan awal." @@ -2402,7 +2408,7 @@ msgstr "Tidak ada skena yang didefinisikan untuk dijalankan." #: editor/editor_node.cpp msgid "Save scene before running..." -msgstr "" +msgstr "Simpan skena sebelum menjalankan..." #: editor/editor_node.cpp msgid "Could not start subprocess!" @@ -2481,7 +2487,6 @@ msgid "Reload Saved Scene" msgstr "Muat ulang scene yang sudah disimpan" #: editor/editor_node.cpp -#, fuzzy msgid "" "The current scene has unsaved changes.\n" "Reload the saved scene anyway? This action cannot be undone." @@ -2518,7 +2523,7 @@ msgid "Save changes to the following scene(s) before quitting?" msgstr "Simpan perubahan skena saat ini sebelum keluar?" #: editor/editor_node.cpp -msgid "Save changes the following scene(s) before opening Project Manager?" +msgid "Save changes to the following scene(s) before opening Project Manager?" msgstr "Simpan perubahan skena saat ini sebelum membuka Manajer Proyek?" #: editor/editor_node.cpp @@ -2548,10 +2553,9 @@ msgstr "" "gagal." #: editor/editor_node.cpp -#, fuzzy msgid "Unable to find script field for addon plugin at: '%s'." msgstr "" -"Tidak dapat mencari bidang script untuk addon plugin pada: 'res://addons/%s'." +"Tidak dapat mencari bidang skrip untuk addon plugin pada: 'res://addons/%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." @@ -2559,8 +2563,9 @@ msgstr "Tidak bisa memuat script addon dari lokasi: '%s'." #: editor/editor_node.cpp msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script.\n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "Tidak dapat memuat script addon dari path: '%s' Mungkin ada kesalahan dalam " "kode, mohon periksa sintaks." @@ -2850,17 +2855,15 @@ msgstr "" "file yang bisa dieksekusi mencoba untuk terhubung ke IP komputer ini, " "sehingga proyek yang sedang berajalan dapat didebug.\n" "Pilihan ini dimaksudkan untuk digunakan sebagai cara men-debug jarak jauh " -"(biasanya menggunakan perangkat selular).\n" +"(biasanya menggunakan perangkat selular).\n" "Kamu tidak perlu mengaktifkan ini jika menggunakan GDScript debugger secara " "lokal." #: editor/editor_node.cpp -#, fuzzy msgid "Small Deploy with Network Filesystem" -msgstr "Deploy Kecil dengan Jaringan FS" +msgstr "Deploy Kecil dengan Jaringan Berkas" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, using one-click deploy for Android will only " "export an executable without the project data.\n" @@ -2869,9 +2872,9 @@ msgid "" "On Android, deploying will use the USB cable for faster performance. This " "option speeds up testing for projects with large assets." msgstr "" -"Ketika opsi ini aktif, ekspor atau deploy akan menghasilkan minimal " -"executable.\n" -"Berkas sistem akan tersedia dari proyek dari editor melalui jaringan.\n" +"Ketika opsi ini aktif, menggunakan 'one-click deploy' hanya akan mengekspor " +"executable tanpa data proyek.\n" +"Berkas sistem akan tersedia dari proyek oleh editor melalui jaringan.\n" "Pada Android, deploy akan menggunakan kabel USB untuk performa yang lebih " "cepat. Opsi ini mempercepat pengujian dengan jejak kaki yang besar." @@ -2880,34 +2883,29 @@ msgid "Visible Collision Shapes" msgstr "Collision Shapes Terlihat" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, collision shapes and raycast nodes (for 2D and " "3D) will be visible in the running project." msgstr "" "Collision shapes dan raycast nodes (untuk 2D dan 3D) akan terlihat pada saat " -"permainan berjalan jika opsi ini aktif." +"proyek berjalan jika opsi ini aktif." #: editor/editor_node.cpp msgid "Visible Navigation" msgstr "Navigasi Terlihat" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, navigation meshes and polygons will be visible " "in the running project." msgstr "" -"Navigasi meshes dan poligon akan terlihat saat game berjalan jika opsi ini " -"aktif." +"Navigasi dan poligon akan terlihat saat game berjalan jika opsi ini aktif." #: editor/editor_node.cpp -#, fuzzy msgid "Synchronize Scene Changes" msgstr "Sinkronkan Perubahan Skena" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, any changes made to the scene in the editor " "will be replicated in the running project.\n" @@ -2915,17 +2913,15 @@ msgid "" "filesystem option is enabled." msgstr "" "Ketika opsi ini aktif, perubahan yang dibuat pada skena melalui editor akan " -"direplika pada gim yang sedang berjalan.\n" +"direplika pada proyek yang sedang berjalan.\n" "Ketika penggunaan remote pada sebuah perangkat, akan lebih efisien dengan " -"berkas sistem jaringan." +"opsi berkas sistem jaringan." #: editor/editor_node.cpp -#, fuzzy msgid "Synchronize Script Changes" -msgstr "Sinkronkan Perubahan Script" +msgstr "Sinkronkan Perubahan skrip" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, any script that is saved will be reloaded in " "the running project.\n" @@ -2934,8 +2930,8 @@ msgid "" msgstr "" "Ketika opsi ini aktif, perubahan script yang tersimpan akan di muat kembali " "pada permainan yang sedang berjalan.\n" -"Ketika penggunaan remote pada sebuah perngakat, akan lebih efisien jika " -"jaringan filesystem." +"Ketika penggunaan remote pada sebuah perangakat, akan lebih efisien dengan " +"opsi jaringan berkas-berkas." #: editor/editor_node.cpp editor/script_create_dialog.cpp msgid "Editor" @@ -3015,6 +3011,10 @@ msgid "About" msgstr "Tentang" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "Dukung pengembangan Godot" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "Mainkan proyek." @@ -3154,13 +3154,12 @@ msgid "Open & Run a Script" msgstr "Buka & Jalankan Skrip" #: editor/editor_node.cpp -#, fuzzy msgid "" "The following files are newer on disk.\n" "What action should be taken?" msgstr "" -"Berkas berikut lebih baru dalam diska.\n" -"Aksi apa yang ingin diambil?:" +"Berkas berikut lebih baru dalam disk.\n" +"Aksi apa yang ingin diambil?" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp @@ -3422,7 +3421,6 @@ msgid "Add Key/Value Pair" msgstr "Tambahkan pasangan Key/Value" #: editor/editor_run_native.cpp -#, fuzzy msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the Export menu or define an existing preset " @@ -3456,11 +3454,10 @@ msgid "Did you forget the '_run' method?" msgstr "Apakah anda lupa dengan fungsi '_run' ?" #: editor/editor_spin_slider.cpp -#, fuzzy msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes." msgstr "" -"Tahan Ctrl untuk meletakkan Getter. Tahan Shift untuk meletakkan generic " -"signature." +"Tahan Ctrl untuk membulatkan bilangan. Tahan Shift untuk meletakkan bilangan " +"yang lebih presisi." #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" @@ -3700,6 +3697,13 @@ msgstr "" "manual." #: editor/filesystem_dock.cpp +msgid "" +"Importing has been disabled for this file, so it can't be opened for editing." +msgstr "" +"Mengimpor telah didisable untuk berkas ini, jadi itu tidak bisa dibuka untuk " +"disunting." + +#: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "Tidak bisa memindah/mengubah nama resource root." @@ -3744,6 +3748,11 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"file dan/atau berkas-berkas berikut mempunyai konflik di '%s':\n" +"\n" +"%s\n" +"\n" +"Apakah Anda ingin melanjutkan (overwrite)?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3775,7 +3784,7 @@ msgstr "Buka Skena" #: editor/filesystem_dock.cpp msgid "Instance" -msgstr "Instansi" +msgstr "hal" #: editor/filesystem_dock.cpp msgid "Add to Favorites" @@ -3824,9 +3833,8 @@ msgid "Duplicate..." msgstr "Gandakan..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "Move to Trash" -msgstr "Pindahkan Autoload" +msgstr "Pindahkan ke tong sampah" #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." @@ -3937,19 +3945,16 @@ msgid "Searching..." msgstr "Mencari..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." msgstr "Ditemukan %d kecocokan." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." msgstr "Ditemukan %d kecocokan." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "Ditemukan %d kecocokan." +msgstr "Ditemukan %d kecocokan dalam %d berkas." #: editor/groups_editor.cpp msgid "Add to Group" @@ -4080,11 +4085,28 @@ msgstr "Kesalahan saat menjalankan skrip post-import:" #: editor/import/resource_importer_scene.cpp msgid "Did you return a Node-derived object in the `post_import()` method?" msgstr "" +"Apakan Anda mengembalikan objek berturunan Node dalam method `post_import()`?" #: editor/import/resource_importer_scene.cpp msgid "Saving..." msgstr "Menyimpan..." +#: editor/import_defaults_editor.cpp +msgid "Select Importer" +msgstr "Pilih Importir" + +#: editor/import_defaults_editor.cpp +msgid "Importer:" +msgstr "Importir:" + +#: editor/import_defaults_editor.cpp +msgid "Reset to Defaults" +msgstr "Kembalikan ke Nilai Baku" + +#: editor/import_dock.cpp +msgid "Keep File (No Import)" +msgstr "Simpan Berkas (Tanpa Impor)" + #: editor/import_dock.cpp msgid "%d Files" msgstr "%d Berkas" @@ -5048,9 +5070,8 @@ msgid "Got:" msgstr "Yang Didapat:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Failed SHA-256 hash check" -msgstr "Gagal mengecek hash sha256" +msgstr "Gagal mengecek hash SHA-256" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" @@ -5153,7 +5174,6 @@ msgid "Sort:" msgstr "Sortir:" #: editor/plugins/asset_library_editor_plugin.cpp -#: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategori:" @@ -5182,14 +5202,12 @@ msgid "Assets ZIP File" msgstr "Berkas Aset ZIP" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" "Tidak dapat menentukan lokasi penyimpanan untuk gambar lightmap.\n" -"Simpan skena Anda (untuk gambar yang akan disimpan di direktori yang sama), " -"atau pilih lokasi penyimpanan dari properti BakedLightmap." +"Simpan skena Anda dan coba lagi." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5206,26 +5224,31 @@ msgstr "Gagal membuat gambar lightmap, pastikan path dapat ditulis." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" msgstr "" +"Gagal menentukan ukuran lightmap. Ukuran lightmap maksimumnya terlalu kecil?" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "" +"Banyak mesh tak valid. Pastikan nilai kanal UV2 diisi dalam rentang wilayah " +"persegi [0.0,1.0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" +"Editor Godot di-build tanpa dukungan ray tracing, sehingga lightmaps tidak " +"dapat di-bake." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Panggang Lightmaps" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "Select lightmap bake file:" -msgstr "Pilih berkas templat" +msgstr "Pilih berkas lightmap bake:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5294,50 +5317,43 @@ msgstr "Buat Panduan Horisontal dan Vertikal" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" -msgstr "" +msgstr "Atur Offset Pivot CanvasItem \"%s\" ke (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate %d CanvasItems" -msgstr "Putar CanvasItem" +msgstr "Putar %d CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate CanvasItem \"%s\" to %d degrees" -msgstr "Putar CanvasItem" +msgstr "Putar CanvasItem \"%s\" menjadi %d derajat" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" Anchor" -msgstr "Pindahkan CanvasItem" +msgstr "Pindahkan Anchor CanvasItem \"%s\"" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Node2D \"%s\" to (%s, %s)" -msgstr "" +msgstr "Skalakan Node2D \"%s\" menjadi (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize Control \"%s\" to (%d, %d)" -msgstr "" +msgstr "Ubah ukuran Control \"%s\" menjadi (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale %d CanvasItems" -msgstr "Skalakan CanvasItem" +msgstr "Skalakan %d CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale CanvasItem \"%s\" to (%s, %s)" -msgstr "Skalakan CanvasItem" +msgstr "Skalakan CanvasItem \"%s\" menjadi (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move %d CanvasItems" -msgstr "Pindahkan CanvasItem" +msgstr "Pindahkan %d CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" to (%d, %d)" -msgstr "Pindahkan CanvasItem" +msgstr "Pindahkan CanvasItem \"%s\" ke (%d,%d)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -5672,7 +5688,7 @@ msgstr "Tampilkan Tulang-tulang" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" -msgstr "Buat Tulang Kustom(satu/lebih) dari Node(satu/lebih)" +msgstr "Buat Tulang Kustom(satu/lebih) dari Node(satu/lebih)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Custom Bones" @@ -6330,9 +6346,8 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Hanya dapat mengatur titik ke dalam material proses ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles2D" -msgstr "Konversikan menjadi CPUParticles" +msgstr "Konversikan menjadi CPUParticles2D" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -6621,18 +6636,16 @@ msgid "Move Points" msgstr "Geser Titik" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Command: Rotate" -msgstr "Geser: Putar" +msgstr "Comand: Putar" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: Geser Semua" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Shift+Command: Scale" -msgstr "Shift+Ctrl: Skala" +msgstr "Shift+Command: Skala" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" @@ -6679,14 +6692,12 @@ msgid "Radius:" msgstr "Radius:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy Polygon to UV" -msgstr "Buat Poligon & UV" +msgstr "Salin Polygon ke UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy UV to Polygon" -msgstr "Konversikan menjadi Polygon2D" +msgstr "Salin UV ke Polygon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" @@ -7081,9 +7092,8 @@ msgstr "" "'%s' ke node '%s'." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "[Ignore]" -msgstr "(abaikan)" +msgstr "[abaikan]" #: editor/plugins/script_text_editor.cpp msgid "Line" @@ -7371,9 +7381,8 @@ msgid "Yaw" msgstr "Oleng" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Size" -msgstr "Ukuran: " +msgstr "Ukuran" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" @@ -7521,31 +7530,31 @@ msgstr "Tidak tersedia ketika menggunakan perender GLES2." #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" -msgstr "TampilanBebas Kiri" +msgstr "Tampilan Bebas Kiri" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Right" -msgstr "TampilanBebas Kanan" +msgstr "Tampilan Bebas Kanan" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Forward" -msgstr "TampilanBebas Maju" +msgstr "Tampilan Bebas Maju" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Backwards" -msgstr "TampilanBebas Mundur" +msgstr "Tampilan Bebas Mundur" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" -msgstr "TampilanBebas Atas" +msgstr "Tampilan Bebas Atas" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Down" -msgstr "TampilanBebas Bawah" +msgstr "Tampilan Bebas Bawah" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" -msgstr "Pengubah Kecepatan TampilanBebas" +msgstr "Pengubah Kecepatan Tampilan Bebas" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Slow Modifier" @@ -7556,6 +7565,14 @@ msgid "View Rotation Locked" msgstr "Rotasi Tampilan Terkunci" #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "" +"To zoom further, change the camera's clipping planes (View -> Settings...)" +msgstr "" +"Untuk memperbesar lebih jauh, ganti kamera clipping planes (Tinjau -> " +"Setelan...)" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." @@ -7575,6 +7592,12 @@ msgid "" "Closed eye: Gizmo is hidden.\n" "Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." msgstr "" +"Klik untuk mengatur visibilitas.\n" +"\n" +"Mata terbuka: Gizmo tampak.\n" +"Mata tertutup: Gizmo disembunyikan.\n" +"Mata setengah terbuka: Gizmo juga tampak melalui permukaan tidak tembus " +"pandang (\"sinar-x\")." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Nodes To Floor" @@ -7633,11 +7656,11 @@ msgstr "Beralih Tampilan Ortogonal/Perspektif" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" -msgstr "Sisipkan Kunci Animasi" +msgstr "Masukkan Kunci Animasi" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" -msgstr "Asal Fokus" +msgstr "Fokus asal" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" @@ -7645,7 +7668,7 @@ msgstr "Pemilihan Fokus" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Freelook" -msgstr "Jungkitkan Mode Tampilan Bebas" +msgstr "Aktifkan Mode Tampilan Bebas" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7654,7 +7677,7 @@ msgstr "Transformasi" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Object to Floor" -msgstr "Kancingkan Objek ke Lantai" +msgstr "Tempelkan Objek ke Lantai" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." @@ -7914,9 +7937,8 @@ msgid "New Animation" msgstr "Animasi Baru" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Speed:" -msgstr "Kecepatan (FPS):" +msgstr "Kecepatan:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" @@ -8234,13 +8256,12 @@ msgid "Paint Tile" msgstr "Cat Tile" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Command+LMB: Rectangle Paint" msgstr "" "Shift + Klik Kiri: Menggambar Garis\n" -"Shift + Ctrl + Klik Kiri: Cat Persegi Panjang" +"Shift + Command + Klik Kiri: Cat Persegi Panjang" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" @@ -8395,23 +8416,20 @@ msgid "Create a new rectangle." msgstr "Buat persegi panjang baru." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "New Rectangle" -msgstr "Cat Persegi Panjang" +msgstr "Persegi Panjang Baru" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Buat poligon baru." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "New Polygon" -msgstr "Geser Poligon" +msgstr "Poligon Baru" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete Selected Shape" -msgstr "Hapus yang Dipilih" +msgstr "Hapus Shape yang Dipilih" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." @@ -8776,7 +8794,6 @@ msgid "Add Node to Visual Shader" msgstr "Tambah Node ke Visual Shader" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Node(s) Moved" msgstr "Node Dipindahkan" @@ -8798,9 +8815,8 @@ msgid "Visual Shader Input Type Changed" msgstr "Tipe Input Visual Shader Berubah" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "UniformRef Name Changed" -msgstr "Tetapkan Nama Uniform" +msgstr "Nama UniformRef diubah" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" @@ -9225,7 +9241,7 @@ msgstr "Mengembalikan nilai tangen dari parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic tangent of the parameter." -msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." +msgstr "Mengembalikan nilai hiperbolik tangen dari parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the truncated value of the parameter." @@ -9522,7 +9538,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "A reference to an existing uniform." -msgstr "" +msgstr "Referensi ke uniform yang ada." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9697,7 +9713,7 @@ msgstr "" #: editor/project_export.cpp msgid "Features" -msgstr "Fitur" +msgstr "Fitur-fitur" #: editor/project_export.cpp msgid "Custom (comma-separated):" @@ -9892,7 +9908,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "Tidak didukung oleh driver GPU Anda." #: editor/project_manager.cpp msgid "" @@ -10069,9 +10085,8 @@ msgid "Projects" msgstr "Proyek" #: editor/project_manager.cpp -#, fuzzy msgid "Loading, please wait..." -msgstr "Mendapatkan informasi cermin, silakan tunggu..." +msgstr "Memuat, tunggu sejenak..." #: editor/project_manager.cpp msgid "Last Modified" @@ -10142,7 +10157,7 @@ msgstr "Tombol Mouse" #: editor/project_settings_editor.cpp msgid "" -"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " +"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "" "Nama aksi tidak valid. Tidak boleh kosong atau mengandung '/', ':', '=', " @@ -10378,7 +10393,7 @@ msgstr "Aksi" #: editor/project_settings_editor.cpp msgid "Deadzone" -msgstr "Deadzone" +msgstr "Zona tidak aktif" #: editor/project_settings_editor.cpp msgid "Device:" @@ -10444,6 +10459,10 @@ msgstr "Muat Otomatis" msgid "Plugins" msgstr "Pengaya" +#: editor/project_settings_editor.cpp +msgid "Import Defaults" +msgstr "Impor Nilai Baku" + #: editor/property_editor.cpp msgid "Preset..." msgstr "Prasetel..." @@ -10505,19 +10524,16 @@ msgid "Batch Rename" msgstr "Ubah Nama Massal" #: editor/rename_dialog.cpp -#, fuzzy msgid "Replace:" -msgstr "Ganti: " +msgstr "Ganti:" #: editor/rename_dialog.cpp -#, fuzzy msgid "Prefix:" -msgstr "Awalan" +msgstr "Awalan:" #: editor/rename_dialog.cpp -#, fuzzy msgid "Suffix:" -msgstr "Akhiran" +msgstr "Akhiran:" #: editor/rename_dialog.cpp msgid "Use Regular Expressions" @@ -10564,9 +10580,9 @@ msgid "Per-level Counter" msgstr "Penghitung per Level" #: editor/rename_dialog.cpp -#, fuzzy msgid "If set, the counter restarts for each group of child nodes." -msgstr "Jika diatur, penghitung akan dimulai ulang untuk setiap grup node anak" +msgstr "" +"Jika diatur, penghitung akan dimulai ulang untuk setiap grup node anak." #: editor/rename_dialog.cpp msgid "Initial value for the counter" @@ -10625,9 +10641,8 @@ msgid "Reset" msgstr "Reset" #: editor/rename_dialog.cpp -#, fuzzy msgid "Regular Expression Error:" -msgstr "Kesalahan Ekspresi Reguler" +msgstr "Kesalahan Ekspresi Reguler:" #: editor/rename_dialog.cpp msgid "At character %s" @@ -10698,19 +10713,16 @@ msgid "Instance Child Scene" msgstr "Instansi Skena Anak" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Can't paste root node into the same scene." -msgstr "Tidak dapat bekerja pada node dari skena luar!" +msgstr "Tidak dapat menempelkan node akar ke dalam skena yang sama." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Paste Node(s)" -msgstr "Rekatkan Node" +msgstr "Tempel Node" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Detach Script" -msgstr "Lampirkan Skrip" +msgstr "Lepas Skrip" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." @@ -10747,9 +10759,8 @@ msgid "Make node as Root" msgstr "Jadikan node sebagai Dasar" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes and any children?" -msgstr "Hapus node \"%s\" dan anak-anaknya?" +msgstr "Hapus %d node dan semua anaknya?" #: editor/scene_tree_dock.cpp msgid "Delete %d nodes?" @@ -10839,7 +10850,6 @@ msgid "Attach Script" msgstr "Lampirkan Skrip" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Cut Node(s)" msgstr "Potong Node" @@ -10888,14 +10898,14 @@ msgid "Open Documentation" msgstr "Buka Dokumentasi" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "" "Cannot attach a script: there are no languages registered.\n" "This is probably because this editor was built with all language modules " "disabled." msgstr "" -"Tidak dapat melampirkan skrip: tidak ada bahasa yang terdaftar.\n" -"Ini mungkin karena editor ini dibuat dengan semua modul bahasa dinonaktifkan." +"Tidak dapat melampirkan skrip: tidak ada bahasa terdaftar.\n" +"Ini mungkin karena editor ini di-build dengan semua modul bahasa " +"dinonaktifkan." #: editor/scene_tree_dock.cpp msgid "Add Child Node" @@ -10946,20 +10956,25 @@ msgstr "" "akar." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Attach a new or existing script to the selected node." msgstr "Lampirkan skrip baru atau yang sudah ada untuk node yang dipilih." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Detach the script from the selected node." -msgstr "Bersihkan skrip untuk node yang dipilih." +msgstr "Lepas skrip dari node yang dipilih." #: editor/scene_tree_dock.cpp msgid "Remote" msgstr "Remot" #: editor/scene_tree_dock.cpp +msgid "" +"If selected, the Remote scene tree dock will cause the project to stutter " +"every time it updates.\n" +"Switch back to the Local scene tree dock to improve performance." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Local" msgstr "Lokal" @@ -11654,36 +11669,31 @@ msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" -msgstr "" +msgstr "Mulai Bake" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" -msgstr "" +msgstr "Menyiapkan struktur data" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Generate buffers" -msgstr "Buat AABB" +msgstr "Ciptakan buffer" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Direct lighting" -msgstr "Arah" +msgstr "PEncahayaan langsung" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Indirect lighting" -msgstr "Indentasi Kanan" +msgstr "Pencahayaan tak langsung" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Post processing" -msgstr "Pasca Proses" +msgstr "Pasca pemrosesan" #: modules/lightmapper_cpu/lightmapper_cpu.cpp -#, fuzzy msgid "Plotting lightmaps" -msgstr "Plotting Lights:" +msgstr "Memetakan lightmap" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -11997,10 +12007,6 @@ msgid "Can't copy the function node." msgstr "Tidak dapat menyalin node fungsi." #: modules/visual_script/visual_script_editor.cpp -msgid "Clipboard is empty!" -msgstr "Papan klip kosong!" - -#: modules/visual_script/visual_script_editor.cpp msgid "Paste VisualScript Nodes" msgstr "Rekatkan Node VisualScript" @@ -12199,7 +12205,7 @@ msgstr "Pilih perangkat pada daftar" #: platform/android/export/export.cpp msgid "Unable to find the 'apksigner' tool." -msgstr "" +msgstr "Tak dapat menemukan perkakas 'apksigner'." #: platform/android/export/export.cpp msgid "" @@ -12210,54 +12216,55 @@ msgstr "" "Proyek." #: platform/android/export/export.cpp +msgid "" +"Either Debug Keystore, Debug User AND Debug Password settings must be " +"configured OR none of them." +msgstr "" + +#: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "" "Berkas debug keystore belum dikonfigurasi dalam Pengaturan Editor maupun di " "prasetel proyek." #: platform/android/export/export.cpp -#, fuzzy -msgid "Release keystore incorrectly configured in the export preset." +msgid "" +"Either Release Keystore, Release User AND Release Password settings must be " +"configured OR none of them." msgstr "" -"Berkas debug keystore belum dikonfigurasi dalam Pengaturan Editor maupun di " -"prasetel proyek." #: platform/android/export/export.cpp -#, fuzzy +msgid "Release keystore incorrectly configured in the export preset." +msgstr "Berkas keystore rilis belum dikonfigurasi di prasetel ekspor." + +#: platform/android/export/export.cpp msgid "A valid Android SDK path is required in Editor Settings." -msgstr "" -"Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan " -"Editor." +msgstr "Lokasi Android SDK yang valid dibutuhkan di Pengaturan Editor." #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid Android SDK path in Editor Settings." -msgstr "" -"Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan " -"Editor." +msgstr "Lokasi Android SDK tidak valid di Pengaturan Editor." #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" -msgstr "" +msgstr "Direktori 'platform-tools' tidak ada!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK platform-tools' adb command." -msgstr "" +msgstr "Tidak dapat menemukan perintah adb di Android SDK platform-tools." #: platform/android/export/export.cpp -#, fuzzy msgid "Please check in the Android SDK directory specified in Editor Settings." msgstr "" -"Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan " -"Editor." +"Silakan cek direktori Android SDK yang diisikan dalam Pengaturan Editor." #: platform/android/export/export.cpp msgid "Missing 'build-tools' directory!" -msgstr "" +msgstr "Direktori 'build-tools' tidak ditemukan!" #: platform/android/export/export.cpp msgid "Unable to find Android SDK build-tools' apksigner command." -msgstr "" +msgstr "Tidak dapat menemukan apksigner dalam Android SDK build-tools." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12272,42 +12279,51 @@ msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" msgstr "" +"Modul \"GodotPaymentV3\" tidak valid yang dimasukkan dalam pengaturan proyek " +"\"android/modules\" (diubah di Godot 3.2.2)\n" #: platform/android/export/export.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." -msgstr "" +msgstr "\"Gunakan Build Custom\" harus diaktifkan untuk menggunakan plugin." #: platform/android/export/export.cpp msgid "" "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR" "\"." msgstr "" +"\"Derajat Kebebasan\" hanya valid ketika \"Mode Xr\" bernilai \"Occulus " +"Mobile VR\"." #: platform/android/export/export.cpp msgid "" "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." msgstr "" +"\"Pelacakan Tangan\" hanya valid ketika \"Mode Xr\" bernilai \"Oculus Mobile " +"VR\"." #: platform/android/export/export.cpp msgid "" "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." msgstr "" +"\"Focus Awareness\" hanya valid ketika \"Mode Xr\" bernilai \"Oculus Mobile " +"VR\"." #: platform/android/export/export.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" +"\"Expor AAB\" hanya bisa valid ketika \"Gunakan Build Custom\" diaktifkan." #: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." -msgstr "" +msgstr "Nama berkas tak valid! Android App Bundle memerlukan ekstensi *.aab ." #: platform/android/export/export.cpp msgid "APK Expansion not compatible with Android App Bundle." -msgstr "" +msgstr "Ekspansi APK tidak kompatibel dengan Android App Bundle." #: platform/android/export/export.cpp msgid "Invalid filename! Android APK requires the *.apk extension." -msgstr "" +msgstr "Nama berkas tidak valid! APK Android memerlukan ekstensi *.apk ." #: platform/android/export/export.cpp msgid "" @@ -12343,13 +12359,15 @@ msgstr "" #: platform/android/export/export.cpp msgid "Moving output" -msgstr "" +msgstr "Memindahkan keluaran" #: platform/android/export/export.cpp msgid "" "Unable to copy and rename export file, check gradle project directory for " "outputs." msgstr "" +"Tidak dapat menyalin dan mengubah nama berkas ekspor, cek direktori proyek " +"gradle untuk hasilnya." #: platform/iphone/export/export.cpp msgid "Identifier is missing." @@ -12504,6 +12522,18 @@ msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "" "Sebuah CollisionPolygon2D yang kosong tidak memiliki efek pada collision." +#: scene/2d/collision_polygon_2d.cpp +msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." +msgstr "" +"Poligon tidak valid. Minimal 3 titik dibutuhkan untuk mode pembangunan " +"'Solid'." + +#: scene/2d/collision_polygon_2d.cpp +msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." +msgstr "" +"Poligon tidak valid. Minimal 2 titik dibutuhkan untuk mode pembangunan " +"'Segmen\"." + #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " @@ -12524,14 +12554,13 @@ msgstr "" "ciptakan resource shape untuknya!" #: scene/2d/collision_shape_2d.cpp -#, fuzzy msgid "" "Polygon-based shapes are not meant be used nor edited directly through the " "CollisionShape2D node. Please use the CollisionPolygon2D node instead." msgstr "" -"Bentuk Polygon-based tidak dimaksudkan untuk digunakan atau diedit secara " -"langsung melalui node CollisionShape2D. Silakan gunakan node " -"CollisionPolygon2D sebagai gantinya." +"Bentuk Polygon-based tidak dimaksudkan untuk digunakan atau diedit langsung " +"melalui node CollisionShape2D. Gunakan node CollisionPolygon2D sebagai " +"gantinya." #: scene/2d/cpu_particles_2d.cpp msgid "" @@ -12543,23 +12572,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Node A dan Node B harus berupa PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Node A harus PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Node B harus PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Persendian tidak terkoneksi dengan 2 PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Node A dan Node B harus PhysicsBody2D yang berbeda" #: scene/2d/light_2d.cpp msgid "" @@ -12718,32 +12747,27 @@ msgstr "ARVROrigin membutuhkan node anak ARVRCamera." #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" -msgstr "" +msgstr "Mencari mesh dan cahaya" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing geometry (%d/%d)" -msgstr "Mengurai Geometri..." +msgstr "Menyiapkan geometri (%d/%d)" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Preparing environment" -msgstr "Tampilkan Lingkungan" +msgstr "Menyiapkan lingkungan" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Generating capture" -msgstr "Membuat Pemetaan Cahaya" +msgstr "Membuat capture" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Saving lightmaps" -msgstr "Membuat Pemetaan Cahaya" +msgstr "Menyimpan lightmap" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Done" -msgstr "Selesai!" +msgstr "Selesai" #: scene/3d/collision_object.cpp msgid "" @@ -12751,6 +12775,10 @@ msgid "" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" +"Node ini tidak memiliki shape, jadi tidak bisa bertabrakan atau berinteraksi " +"dengan objek lain.\n" +"Pertimbangkan untuk menambah CollisionShape atau CollisionPolygon sebagai " +"anak untuk mendefinisikan shape-nya." #: scene/3d/collision_polygon.cpp msgid "" @@ -12791,22 +12819,26 @@ msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" +"Bentuk plane tidak bekerja baik dan akan dihapus dalam versi mendatang. " +"Mohon untuk tidak menggunakannya." #: scene/3d/collision_shape.cpp msgid "" "ConcavePolygonShape doesn't support RigidBody in another mode than static." msgstr "" +"ConcavePolygonShape tidak mendukung RigidBody dengan mode selain statis." #: scene/3d/cpu_particles.cpp -#, fuzzy msgid "Nothing is visible because no mesh has been assigned." -msgstr "Tidak ada yang tampak karena tidak ada mesh yang ditetapkan." +msgstr "Tidak ada yang tampil karena tidak ada mesh yang ditetapkan." #: scene/3d/cpu_particles.cpp msgid "" "CPUParticles animation requires the usage of a SpatialMaterial whose " "Billboard Mode is set to \"Particle Billboard\"." msgstr "" +"Animasi CPUParticle membutuhkan penggunaan SpatialMaterial yang Mode " +"Billboard nya diatur ke \"Particle Billboard\"." #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" @@ -12824,14 +12856,10 @@ msgstr "" "GIProbes tidak didukung oleh driver video GLES2.\n" "Gunakan BakedLightmap sebagai gantinya." -#: scene/3d/interpolated_camera.cpp -msgid "" -"InterpolatedCamera has been deprecated and will be removed in Godot 4.0." -msgstr "" - #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" +"SpotLight dengan sudut lebih dari 90 derajat tidak dapat memberikan bayangan." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." @@ -12853,17 +12881,24 @@ msgid "" "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" "\" option for this purpose." msgstr "" +"Partikel berbasis GPU tidak didukung oleh driver video GLES2.\n" +"Gunakan CPUParticles saja. Anda dapat menggunakan opsi \"Konversikan ke " +"CPUParticles\" untuk ini." #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" +"Tidak ada yang ditampilkan karena mesh tidak ditetapkan untuk menggambar " +"lintasan." #: scene/3d/particles.cpp msgid "" "Particles animation requires the usage of a SpatialMaterial whose Billboard " "Mode is set to \"Particle Billboard\"." msgstr "" +"Animasi Partikel memerlukan penggunaan SpatialMaterial dengan Mode Billboard " +"\"Particle Billboard\"." #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." @@ -12885,39 +12920,41 @@ msgid "" "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" +"Perubahan ukuran RigidBody (dalam mode karakter atau rigid) akan ditimpa " +"oleh mesin fisika ketika dijalankan.\n" +"Ubah ukuran dari \"collision shape\"-anaknya saja." #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Node A dan Node B harus PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Node A harus PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Node B harus PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Persendian tidak terkoneksi dengan PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Node A dan Node B harus PhysicsBody yang berbeda" #: scene/3d/remote_transform.cpp -#, fuzzy msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." msgstr "" -"Properti path harus menunjuk ke sebuah node Particles2D yang sah agar " -"bekerja." +"Properti \"Remote Path\" harus menunjuk ke Spatial atau turunannya yang " +"valid agar bekerja." #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." -msgstr "" +msgstr "Body ini akan diabaikan hingga Anda mengatur mesh-nya." #: scene/3d/soft_body.cpp msgid "" @@ -12925,6 +12962,8 @@ msgid "" "running.\n" "Change the size in children collision shapes instead." msgstr "" +"Perubahan ukuran SoftBody akan ditimpa oleh mesin fisika ketika dijalankan.\n" +"Ubah ukurannya melalui \"collision shape\"-anaknya saja." #: scene/3d/sprite_3d.cpp msgid "" @@ -12939,6 +12978,8 @@ msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" +"VehicleWheel berfungsi menyediakan sistem roda ke VehicleBody. Gunakan itu " +"sebagai anak dari VehicleBody." #: scene/3d/world_environment.cpp msgid "" @@ -13069,9 +13110,8 @@ msgid "Must use a valid extension." msgstr "Harus menggunakan ekstensi yang sah." #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Aktifkan Pengancingan" +msgstr "Aktifkan peta mini grid." #: scene/gui/popup.cpp msgid "" @@ -13134,6 +13174,8 @@ msgid "" "The sampler port is connected but not used. Consider changing the source to " "'SamplerPort'." msgstr "" +"Porta sampler terhubung tapi tidak digunakan. Pertimbangkan untuk mengubah " +"sumbernya ke 'SamplerPort'." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." @@ -13163,6 +13205,14 @@ msgstr "Variasi hanya bisa ditetapkan dalam fungsi vertex." msgid "Constants cannot be modified." msgstr "Konstanta tidak dapat dimodifikasi." +#~ msgid "An animation player can't animate itself, only other players." +#~ msgstr "" +#~ "Pemutar animasi tidak bisa menganimasikan diri sendiri, hanya pemutar " +#~ "lain." + +#~ msgid "Clipboard is empty" +#~ msgstr "Papan klip kosong" + #~ msgid "No" #~ msgstr "Tidak" |