diff options
Diffstat (limited to 'editor/translations/hu.po')
-rw-r--r-- | editor/translations/hu.po | 106 |
1 files changed, 77 insertions, 29 deletions
diff --git a/editor/translations/hu.po b/editor/translations/hu.po index cc7024a260..ad7ba523e3 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -2872,7 +2872,7 @@ msgstr "" #: editor/editor_export.cpp #, fuzzy -msgid "Completed with errors." +msgid "Completed with warnings." msgstr "Node Útvonal Másolása" #: editor/editor_export.cpp @@ -4662,6 +4662,7 @@ msgstr "Egyéb projekt- vagy Scene-szintű eszközök." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Projekt" @@ -7570,7 +7571,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -11271,7 +11273,7 @@ msgstr "Perspektíva" msgid " [auto]" msgstr "" -#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled. +#. TRANSLATORS: This will be appended to the view name when Portal Occlusion is enabled. #: editor/plugins/spatial_editor_plugin.cpp msgid " [portals active]" msgstr "" @@ -13158,9 +13160,10 @@ msgstr "Illesztési beállítások" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp #, fuzzy msgid "Offset" msgstr "Rács Eltolás:" @@ -14542,13 +14545,13 @@ msgstr "" #: editor/project_manager.cpp msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "" +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "A projekt nem nyitható meg a(z) %s helyen." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -15520,18 +15523,19 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Node neve:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Unique names already used by another node in the scene:" +msgstr "A nevet már használja egy függvény/változó/jelzés:" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Disable Scene Unique Name(s)" msgstr "Node neve:" #: editor/scene_tree_dock.cpp @@ -15723,6 +15727,11 @@ msgid "Button Group" msgstr "Gombcsoport" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Node neve:" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(Csatlakozás Innen)" @@ -15786,6 +15795,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" @@ -17698,6 +17711,21 @@ msgstr "Kijelölés kitöltése" msgid "Auto Update Project" msgstr "Névtelen projekt" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Az összes megjelenítése" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Válasszon egy Könyvtárat" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Válasszon egy Könyvtárat" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -19524,6 +19552,11 @@ msgstr "Node-ok kivágása" msgid "Custom BG Color" msgstr "Node-ok kivágása" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Összes kinyitása" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20374,6 +20407,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Érvénytelen rövid csomagnév." @@ -20510,15 +20549,15 @@ msgstr "" #: platform/windows/export/export.cpp msgid "" -"Could not start rcedit executable, configure rcedit path in the Editor " -"Settings (Export > Windows > Rcedit)." +"Could not start rcedit executable. Configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit), or disable \"Application > Modify " +"Resources\" in the export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"rcedit failed to modify executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "rcedit failed to modify executable: %s." +msgstr "Érvénytelen kiterjesztés." #: platform/windows/export/export.cpp msgid "Could not find signtool executable at \"%s\"." @@ -20540,15 +20579,15 @@ msgstr "Érvénytelen név." #: platform/windows/export/export.cpp msgid "" -"Could not start signtool executable, configure signtool path in the Editor " -"Settings (Export > Windows > Signtool)." +"Could not start signtool executable. Configure signtool path in the Editor " +"Settings (Export > Windows > Signtool), or disable \"Codesign\" in the " +"export preset." msgstr "" #: platform/windows/export/export.cpp -msgid "" -"Signtool failed to sign executable:\n" -"%s" -msgstr "" +#, fuzzy +msgid "Signtool failed to sign executable: %s." +msgstr "Érvénytelen kiterjesztés." #: platform/windows/export/export.cpp #, fuzzy @@ -23743,6 +23782,15 @@ msgstr "Hiba!" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Rendezés" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" |