diff options
Diffstat (limited to 'editor/translations/hr.po')
-rw-r--r-- | editor/translations/hr.po | 726 |
1 files changed, 597 insertions, 129 deletions
diff --git a/editor/translations/hr.po b/editor/translations/hr.po index 6322a85090..5922d2effb 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -1,6 +1,6 @@ # Croatian translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Unlimited Creativity <marinosah1@gmail.com>, 2019. # Patik <patrikfs5@gmail.com>, 2019. @@ -25,6 +25,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "Neispravan argument za convert(), upotrijebi konstantu TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -409,6 +413,10 @@ msgid "Not possible to add a new track without a root" msgstr "Nije moguće dodati novu stazu bez korijena" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "Dodaj Bezier Stazu" @@ -511,8 +519,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "" @@ -662,8 +671,9 @@ msgid "Line Number:" msgstr "Broj linije:" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." -msgstr "Zamijenjeno %d pojavljivanja." +#, fuzzy +msgid "%d replaced." +msgstr "Zamijeni" #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -698,6 +708,10 @@ msgstr "Samo odabir" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -776,6 +790,10 @@ msgid "Extra Call Arguments:" msgstr "Dodatni argumenti poziva:" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "" + +#: editor/connections_dialog.cpp #, fuzzy msgid "Advanced" msgstr "Balansiran" @@ -952,7 +970,7 @@ msgid "Resource" msgstr "Resurs" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/project_settings_editor.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp msgid "Path" msgstr "" @@ -1153,10 +1171,22 @@ msgid "Error opening package file, not in ZIP format." msgstr "Pogreška prilikom otvaranja datoteke paketa, nije u ZIP formatu." #: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "Paket uspješno instaliran!" @@ -1165,6 +1195,10 @@ msgstr "Paket uspješno instaliran!" msgid "Success!" msgstr "Uspjeh!" +#: editor/editor_asset_installer.cpp +msgid "Package Contents:" +msgstr "" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Instaliraj" @@ -1303,6 +1337,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Pogreška učitavanja:" + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" @@ -1420,7 +1459,8 @@ msgid "Node Name:" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp -#: editor/editor_profiler.cpp editor/settings_config_dialog.cpp +#: editor/editor_profiler.cpp editor/project_manager.cpp +#: editor/settings_config_dialog.cpp msgid "Name" msgstr "" @@ -1660,6 +1700,10 @@ msgid "Erase Profile" msgstr "" #: editor/editor_feature_profile.cpp +msgid "Godot Feature Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp msgid "Import Profile(s)" msgstr "" @@ -1859,51 +1903,49 @@ msgstr "" #: editor/editor_help.cpp #, fuzzy -msgid "Brief Description" +msgid "Description" msgstr "Opis:" #: editor/editor_help.cpp -msgid "Properties" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp -msgid "Methods" +msgid "Properties" msgstr "" #: editor/editor_help.cpp -msgid "Theme Properties" +msgid "override:" msgstr "" #: editor/editor_help.cpp -msgid "Enumerations" +msgid "default:" msgstr "" #: editor/editor_help.cpp -msgid "enum " +msgid "Methods" msgstr "" #: editor/editor_help.cpp -msgid "Constants" +msgid "Theme Properties" msgstr "" #: editor/editor_help.cpp -msgid "Class Description" +msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "Online Tutorials" +msgid "Constants" msgstr "" #: editor/editor_help.cpp -msgid "" -"There are currently no tutorials for this class, you can [color=$color][url=" -"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/" -"url][/color]." +msgid "Property Descriptions" msgstr "" #: editor/editor_help.cpp -msgid "Property Descriptions" -msgstr "" +#, fuzzy +msgid "(value)" +msgstr "Vrijednost:" #: editor/editor_help.cpp msgid "" @@ -1927,6 +1969,14 @@ msgid "Search Help" msgstr "" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "" @@ -1962,6 +2012,27 @@ msgstr "" msgid "Class" msgstr "" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Idi na metodu" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Property" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Property" +msgstr "" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -2043,10 +2114,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -2569,7 +2636,8 @@ msgstr "" msgid "Miscellaneous project or scene-wide tools." msgstr "" -#: editor/editor_node.cpp editor/script_create_dialog.cpp +#: editor/editor_node.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Project" msgstr "" @@ -2777,7 +2845,7 @@ msgid "Play" msgstr "" #: editor/editor_node.cpp -msgid "Pause the scene" +msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp @@ -2881,8 +2949,8 @@ msgstr "" msgid "Import Templates From ZIP File" msgstr "" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" +#: editor/editor_node.cpp +msgid "Template Package" msgstr "" #: editor/editor_node.cpp @@ -2894,10 +2962,6 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -msgid "Password:" -msgstr "" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" @@ -2937,6 +3001,11 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +#, fuzzy +msgid "Warning!" +msgstr "Upozorenja" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" @@ -3246,6 +3315,14 @@ msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -3368,6 +3445,10 @@ msgid "Select Template File" msgstr "" #: editor/export_template_manager.cpp +msgid "Godot Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp msgid "Export Template Manager" msgstr "" @@ -3444,6 +3525,10 @@ msgid "New Inherited Scene" msgstr "" #: editor/filesystem_dock.cpp +msgid "Set As Main Scene" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "" @@ -3741,15 +3826,16 @@ msgid "Saving..." msgstr "" #: editor/import_dock.cpp -msgid "Set as Default for '%s'" -msgstr "" +#, fuzzy +msgid "%d Files" +msgstr "Datoteka:" #: editor/import_dock.cpp -msgid "Clear Default for '%s'" +msgid "Set as Default for '%s'" msgstr "" #: editor/import_dock.cpp -msgid " Files" +msgid "Clear Default for '%s'" msgstr "" #: editor/import_dock.cpp @@ -4154,6 +4240,21 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Anim Clips" +msgstr "Animacijski Klipovi:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Audio Clips" +msgstr "Audio Klipovi:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Funkcije:" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" msgstr "" @@ -4280,7 +4381,6 @@ msgid "Animation Tools" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "" @@ -4384,6 +4484,10 @@ msgid "Move Node" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition exists!" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "" @@ -4463,6 +4567,11 @@ msgstr "" msgid "Transition: " msgstr "" +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "Način Interpolacije" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -4717,6 +4826,32 @@ msgid "Download for this asset is already in progress!" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +msgid "Recently Updated" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Least Recently Updated" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Name (A-Z)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Name (Z-A)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "License (A-Z)" +msgstr "Licenca" + +#: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy +msgid "License (Z-A)" +msgstr "Licenca" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "First" msgstr "" @@ -4820,6 +4955,14 @@ msgid "Grid Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -4828,6 +4971,10 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "" @@ -4897,6 +5044,76 @@ msgid "" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Top" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Bottom" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Left Wide" +msgstr "Linearno" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Right Wide" +msgstr "Linearno" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "VCenter Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "HCenter Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Full Rect" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Keep Ratio" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -4910,6 +5127,20 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" msgstr "" @@ -5045,6 +5276,10 @@ msgid "Use Rotation Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5184,7 +5419,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -5195,6 +5430,11 @@ msgid "Auto Insert Key" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Animation Key and Pose Options" +msgstr "Trajanje animacije (u sekundama)" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" @@ -5301,6 +5541,22 @@ msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Directed Border Pixels" +msgstr "Direktoriji i datoteke:" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -5424,11 +5680,11 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" +msgid "Couldn't create a Trimesh collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5440,11 +5696,27 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Shape(s)" +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Shapes" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5464,7 +5736,6 @@ msgid "No mesh to debug." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -#: editor/plugins/sprite_editor_plugin.cpp msgid "Model has no UV in this layer" msgstr "" @@ -5497,11 +5768,40 @@ msgid "Create Trimesh Static Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Convex Collision Sibling(s)" +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5509,6 +5809,14 @@ msgid "Create Outline Mesh..." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "" @@ -5528,11 +5836,25 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6159,6 +6481,23 @@ msgid "Save File As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6285,10 +6624,6 @@ msgstr "" msgid "Run" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Toggle Scripts Panel" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" @@ -6379,10 +6714,6 @@ msgid "Source" msgstr "" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6408,6 +6739,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -6807,6 +7143,10 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Not available when using the GLES2 renderer." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" msgstr "" @@ -7042,18 +7382,35 @@ msgid "Create Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Mesh2D Preview" +msgstr "Pregled:" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "CollisionPolygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "LightOccluder2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7130,6 +7487,10 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7404,6 +7765,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7420,7 +7782,7 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" +msgid "Theme File" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp @@ -7531,6 +7893,18 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -7548,6 +7922,37 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Region" +msgstr "Način Interpolacije" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "Način Interpolacije" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "Način Interpolacije" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Region Mode" msgstr "Način Interpolacije" @@ -7758,6 +8163,14 @@ msgid "Edit Tile Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "" @@ -7777,7 +8190,7 @@ msgstr "" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -8028,7 +8441,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8615,9 +9028,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8681,6 +9095,14 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +msgid "Add initial export..." +msgstr "" + +#: editor/project_export.cpp +msgid "Add previous patches..." +msgstr "" + +#: editor/project_export.cpp msgid "Delete patch '%s' from list?" msgstr "" @@ -8726,6 +9148,12 @@ msgid "Add..." msgstr "" #: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + +#: editor/project_export.cpp msgid "Export Path" msgstr "" @@ -8774,6 +9202,11 @@ msgid "Make Patch" msgstr "" #: editor/project_export.cpp +#, fuzzy +msgid "Pack File" +msgstr "Otvori datoteku" + +#: editor/project_export.cpp msgid "Features" msgstr "" @@ -8818,6 +9251,10 @@ msgid "Export PCK/Zip" msgstr "" #: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp msgid "Export mode?" msgstr "" @@ -8825,6 +9262,15 @@ msgstr "" msgid "Export All" msgstr "" +#: editor/project_export.cpp editor/project_manager.cpp +#, fuzzy +msgid "ZIP File" +msgstr "Datoteka:" + +#: editor/project_export.cpp +msgid "Godot Game Pack" +msgstr "" + #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "" @@ -8838,11 +9284,17 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +msgid "The path specified doesn't exist." msgstr "" #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +#, fuzzy +msgid "Error opening package file (it's not in ZIP format)." +msgstr "Pogreška prilikom otvaranja datoteke paketa, nije u ZIP formatu." + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -8850,11 +9302,11 @@ msgid "Please choose an empty folder." msgstr "" #: editor/project_manager.cpp -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -8900,10 +9352,6 @@ msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp msgid "Rename Project" msgstr "" @@ -9082,6 +9530,10 @@ msgid "Projects" msgstr "" #: editor/project_manager.cpp +msgid "Last Modified" +msgstr "" + +#: editor/project_manager.cpp msgid "Scan" msgstr "" @@ -9162,18 +9614,6 @@ msgid "Device" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" @@ -9512,6 +9952,10 @@ msgid "Suffix" msgstr "" #: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + +#: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -9546,7 +9990,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -9576,10 +10020,6 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Regular Expressions" -msgstr "" - -#: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -9588,11 +10028,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -9611,6 +10051,14 @@ msgstr "" msgid "Reset" msgstr "" +#: editor/rename_dialog.cpp +msgid "Regular Expression Error" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10054,7 +10502,7 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -10074,6 +10522,10 @@ msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" @@ -10146,6 +10598,10 @@ msgid "Copy Error" msgstr "" #: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + +#: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "" @@ -10194,10 +10650,6 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - -#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" @@ -10390,10 +10842,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10530,6 +10978,11 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Brisati odabrani ključ/odabrane ključeve" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "" @@ -10672,6 +11125,15 @@ msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Input Port" +msgstr "Dodaj Bezier Točku" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" @@ -10734,15 +11196,6 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "Dodaj Bezier Točku" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "Pomakni Bezier Točke" @@ -10792,10 +11245,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" @@ -10875,7 +11324,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -10917,6 +11366,20 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Change Base Type:" +msgstr "Promijeni tip %s" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Nodes..." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Function..." +msgstr "Funkcije:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "function_name" msgstr "Funkcije:" @@ -11114,27 +11577,10 @@ msgid "Identifier is missing." msgstr "" #: platform/iphone/export/export.cpp -msgid "Identifier segments must be of non-zero length." -msgstr "" - -#: platform/iphone/export/export.cpp msgid "The character '%s' is not allowed in Identifier." msgstr "" #: platform/iphone/export/export.cpp -msgid "A digit cannot be the first character in a Identifier segment." -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "" -"The character '%s' cannot be the first character in a Identifier segment." -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "The Identifier must have at least one '.' separator." -msgstr "" - -#: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." msgstr "" @@ -11183,10 +11629,18 @@ msgid "Using default boot splash image." msgstr "" #: platform/uwp/export/export.cpp +msgid "Invalid package short name." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "" #: platform/uwp/export/export.cpp +msgid "Invalid package publisher display name." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "" @@ -11612,7 +12066,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp @@ -11715,3 +12176,10 @@ msgstr "" #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." msgstr "" + +#~ msgid "Replaced %d occurrence(s)." +#~ msgstr "Zamijenjeno %d pojavljivanja." + +#, fuzzy +#~ msgid "Brief Description" +#~ msgstr "Opis:" |