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-rw-r--r--editor/translations/hi.po483
1 files changed, 156 insertions, 327 deletions
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index 601d09371e..7fa0ae91a0 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -34,7 +34,7 @@ msgstr "डीकोडिंग बाइट्स, या अमान्य
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr "अभिव्यक्ति में अमान्य इनपुट % i (पारित नहीं)"
+msgstr "अभिव्यक्ति में अमान्य इनपुट %i (पारित नहीं)"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -58,7 +58,7 @@ msgstr "'%s' बनाने के लिए अवैध तर्क"
#: core/math/expression.cpp
msgid "On call to '%s':"
-msgstr "'% s ' को कॉल करने पर:"
+msgstr "'%s ' को कॉल करने पर:"
#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -449,6 +449,16 @@ msgstr ""
msgid "Warning: Editing imported animation"
msgstr ""
+#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Select None"
+msgstr "डुप्लिकेट चयन"
+
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr ""
@@ -626,6 +636,10 @@ msgstr ""
msgid "Line Number:"
msgstr ""
+#: editor/code_editor.cpp
+msgid "Found %d match(es)."
+msgstr ""
+
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr ""
@@ -675,7 +689,7 @@ msgstr "छोटा करो"
msgid "Reset Zoom"
msgstr "रीसेट आकार"
-#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp
+#: editor/code_editor.cpp
msgid "Warnings"
msgstr ""
@@ -790,6 +804,11 @@ msgstr "जुडिये"
#: editor/connections_dialog.cpp
#, fuzzy
+msgid "Signal:"
+msgstr "संकेत"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
msgid "Connect '%s' to '%s'"
msgstr "जुडिये '%s' to '%s'"
@@ -965,7 +984,8 @@ msgid "Owners Of:"
msgstr "के स्वामी:"
#: editor/dependency_editor.cpp
-msgid "Remove selected files from the project? (no undo)"
+#, fuzzy
+msgid "Remove selected files from the project? (Can't be restored)"
msgstr "परियोजना से चयनित फ़ाइलें निकालें? (कोई पूर्ववत नहीं)"
#: editor/dependency_editor.cpp
@@ -1348,7 +1368,7 @@ msgid "Must not collide with an existing engine class name."
msgstr ""
#: editor/editor_autoload_settings.cpp
-msgid "Must not collide with an existing buit-in type name."
+msgid "Must not collide with an existing built-in type name."
msgstr ""
#: editor/editor_autoload_settings.cpp
@@ -1520,6 +1540,10 @@ msgstr ""
msgid "Template file not found:"
msgstr ""
+#: editor/editor_export.cpp
+msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
+msgstr ""
+
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "3D Editor"
@@ -1547,7 +1571,7 @@ msgid "Node Dock"
msgstr ""
#: editor/editor_feature_profile.cpp
-msgid "Filesystem Dock"
+msgid "FileSystem and Import Docks"
msgstr ""
#: editor/editor_feature_profile.cpp
@@ -1602,7 +1626,7 @@ msgstr ""
#: editor/editor_feature_profile.cpp
msgid ""
-"Profile '%s' already exists. Remote it first before importing, import "
+"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
@@ -1616,7 +1640,7 @@ msgid "Unset"
msgstr ""
#: editor/editor_feature_profile.cpp
-msgid "Current Profile"
+msgid "Current Profile:"
msgstr ""
#: editor/editor_feature_profile.cpp
@@ -1639,11 +1663,7 @@ msgid "Export"
msgstr ""
#: editor/editor_feature_profile.cpp
-msgid "Available Profiles"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
-msgid "Enabled Classes"
+msgid "Available Profiles:"
msgstr ""
#: editor/editor_feature_profile.cpp
@@ -2663,10 +2683,30 @@ msgid "Editor Layout"
msgstr ""
#: editor/editor_node.cpp
+msgid "Take Screenshot"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Screenshots are stored in the Editor Data/Settings Folder."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open in an external image editor."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
#: editor/editor_node.cpp
+msgid "Toggle System Console"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
msgstr ""
@@ -2773,15 +2813,15 @@ msgid "Spins when the editor window redraws."
msgstr ""
#: editor/editor_node.cpp
-msgid "Update Always"
+msgid "Update Continuously"
msgstr ""
#: editor/editor_node.cpp
-msgid "Update Changes"
+msgid "Update When Changed"
msgstr ""
#: editor/editor_node.cpp
-msgid "Disable Update Spinner"
+msgid "Hide Update Spinner"
msgstr ""
#: editor/editor_node.cpp
@@ -2971,7 +3011,7 @@ msgstr ""
msgid "Calls"
msgstr ""
-#: editor/editor_properties.cpp
+#: editor/editor_properties.cpp editor/script_create_dialog.cpp
msgid "On"
msgstr ""
@@ -3071,20 +3111,20 @@ msgid "Page: "
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "New Key:"
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "New Value:"
+msgid "New Key:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Add Key/Value Pair"
+msgid "New Value:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Item"
+msgid "Add Key/Value Pair"
msgstr ""
#: editor/editor_run_native.cpp
@@ -3586,6 +3626,7 @@ msgid "Nodes not in Group"
msgstr ""
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+#: editor/scene_tree_editor.cpp
msgid "Filter nodes"
msgstr ""
@@ -5192,6 +5233,13 @@ msgid "Load Emission Mask"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Restart"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr ""
@@ -6108,10 +6156,18 @@ msgid "Find Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Filter scripts"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Filter methods"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr ""
@@ -6346,18 +6402,22 @@ msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Go To"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
msgstr ""
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
-msgid "Cut"
-msgstr ""
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Breakpoints"
+msgstr "एक नया बनाएं"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
-msgid "Select All"
+msgid "Cut"
msgstr ""
#: editor/plugins/script_text_editor.cpp
@@ -7921,51 +7981,7 @@ msgid "Boolean uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'camera' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'inv_camera' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'inv_projection' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'normal' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'projection' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'time' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'viewport_size' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'world' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'alpha' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'color' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'texture_pixel_size' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'uv' input parameter for all shader modes."
+msgid "'%s' input parameter for all shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -7973,203 +7989,27 @@ msgid "Input parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'alpha' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'binormal' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'color' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'fragcoord' input parameter for fragment and light shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'point_coord' input parameter for fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'screen_uv' input parameter for fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'side' input parameter for fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'tangent' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'uv' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'uv2' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'vertex' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'view' input parameter for fragment and light shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'albedo' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'attenuation' input parameter for light shader mode."
+msgid "'%s' input parameter for vertex and fragment shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'diffuse' input parameter for light shader mode."
+msgid "'%s' input parameter for fragment and light shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light' input parameter for light shader mode."
+msgid "'%s' input parameter for fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light_color' input parameter for light shader mode."
+msgid "'%s' input parameter for light shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'roughness' input parameter for light shader mode."
+msgid "'%s' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'specular' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'transmission' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'modelview' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'point_size' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'tangent' input parameter for vertex and fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light_pass' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'point_coord' input parameter for fragment and light shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'screen_pixel_size' input parameter for fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'screen_uv' input parameter for fragment and light shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light_alpha' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light_height' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light_uv' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light_vec' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'normal' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'shadow_color' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'extra' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'projection' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'vertex' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'world' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'active' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'alpha' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'color' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'custom' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'custom_alpha' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'delta' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'emission_transform' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'index' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'lifetime' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'restart' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'time' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'transform' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'velocity' input parameter for vertex shader mode."
+msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -9811,6 +9651,10 @@ msgid "Add Child Node"
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid "Expand/Collapse All"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr ""
@@ -9839,8 +9683,9 @@ msgid "Delete (No Confirm)"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Add/Create a New Node"
-msgstr ""
+#, fuzzy
+msgid "Add/Create a New Node."
+msgstr "एक नया बनाएं"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -10082,7 +9927,7 @@ msgstr ""
msgid "Pick one or more items from the list to display the graph."
msgstr ""
-#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
+#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr ""
@@ -10485,55 +10330,6 @@ msgstr ""
msgid "Class name can't be a reserved keyword"
msgstr ""
-#: modules/mono/editor/godotsharp_editor.cpp
-msgid "Generating solution..."
-msgstr ""
-
-#: modules/mono/editor/godotsharp_editor.cpp
-msgid "Generating C# project..."
-msgstr ""
-
-#: modules/mono/editor/godotsharp_editor.cpp
-msgid "Failed to create solution."
-msgstr ""
-
-#: modules/mono/editor/godotsharp_editor.cpp
-msgid "Failed to save solution."
-msgstr ""
-
-#: modules/mono/editor/godotsharp_editor.cpp
-msgid "Done"
-msgstr ""
-
-#: modules/mono/editor/godotsharp_editor.cpp
-msgid "Failed to create C# project."
-msgstr ""
-
-#: modules/mono/editor/godotsharp_editor.cpp
-msgid "Mono"
-msgstr ""
-
-#: modules/mono/editor/godotsharp_editor.cpp
-msgid "About C# support"
-msgstr ""
-
-#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
-msgid "Create C# solution"
-msgstr "सदस्यता बनाएं"
-
-#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Builds"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "Build Project"
-msgstr ""
-
-#: modules/mono/editor/mono_bottom_panel.cpp
-msgid "View log"
-msgstr ""
-
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
@@ -11115,7 +10911,7 @@ msgstr ""
#: scene/2d/animated_sprite.cpp
msgid ""
-"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
@@ -11164,7 +10960,7 @@ msgstr ""
#: scene/2d/light_2d.cpp
msgid ""
-"A texture with the shape of the light must be supplied to the 'texture' "
+"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
@@ -11174,7 +10970,7 @@ msgid ""
msgstr ""
#: scene/2d/light_occluder_2d.cpp
-msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
#: scene/2d/navigation_polygon.cpp
@@ -11241,14 +11037,21 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/tile_map.cpp
+msgid ""
+"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
+"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
+"KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
-"VisibilityEnable2D works best when used with the edited scene root directly "
+"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "ARVRCamera must have an ARVROrigin node as its parent"
+msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
@@ -11327,7 +11130,7 @@ msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
-"shape resource for it!"
+"shape resource for it."
msgstr ""
#: scene/3d/collision_shape.cpp
@@ -11356,6 +11159,10 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
+#: scene/3d/light.cpp
+msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
+msgstr ""
+
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
@@ -11390,8 +11197,8 @@ msgstr ""
#: scene/3d/path.cpp
msgid ""
-"PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent "
-"Path's Curve resource."
+"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
+"parent Path's Curve resource."
msgstr ""
#: scene/3d/physics_body.cpp
@@ -11402,7 +11209,9 @@ msgid ""
msgstr ""
#: scene/3d/remote_transform.cpp
-msgid "Path property must point to a valid Spatial node to work."
+msgid ""
+"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
+"derived node to work."
msgstr ""
#: scene/3d/soft_body.cpp
@@ -11418,7 +11227,7 @@ msgstr ""
#: scene/3d/sprite_3d.cpp
msgid ""
-"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
@@ -11429,7 +11238,9 @@ msgid ""
msgstr ""
#: scene/3d/world_environment.cpp
-msgid "WorldEnvironment needs an Environment resource."
+msgid ""
+"WorldEnvironment requires its \"Environment\" property to contain an "
+"Environment to have a visible effect."
msgstr ""
#: scene/3d/world_environment.cpp
@@ -11466,7 +11277,7 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "जुडिये '%s' to '%s'"
#: scene/animation/animation_tree.cpp
-msgid "A root AnimationNode for the graph is not set."
+msgid "No root AnimationNode for the graph is set."
msgstr ""
#: scene/animation/animation_tree.cpp
@@ -11478,7 +11289,7 @@ msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
#: scene/animation/animation_tree.cpp
-msgid "AnimationPlayer root is not a valid node."
+msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
#: scene/animation/animation_tree_player.cpp
@@ -11490,7 +11301,11 @@ msgid "Pick a color from the screen."
msgstr ""
#: scene/gui/color_picker.cpp
-msgid "Raw Mode"
+msgid "HSV"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw"
msgstr ""
#: scene/gui/color_picker.cpp
@@ -11503,10 +11318,15 @@ msgstr ""
#: scene/gui/container.cpp
msgid ""
-"Container by itself serves no purpose unless a script configures it's "
+"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
-"If you don't intend to add a script, then please use a plain 'Control' node "
-"instead."
+"If you don't intend to add a script, use a plain Control node instead."
+msgstr ""
+
+#: scene/gui/control.cpp
+msgid ""
+"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
+"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
#: scene/gui/dialogs.cpp
@@ -11520,18 +11340,18 @@ msgstr ""
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
-"functions. Making them visible for editing is fine though, but they will "
-"hide upon running."
+"functions. Making them visible for editing is fine, but they will hide upon "
+"running."
msgstr ""
#: scene/gui/range.cpp
-msgid "If exp_edit is true min_value must be > 0."
+msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
-"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
+"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
@@ -11575,6 +11395,11 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Invalid source for preview."
+msgstr "गलत फॉण्ट का आकार |"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Invalid source for shader."
msgstr "गलत फॉण्ट का आकार |"
@@ -11594,6 +11419,10 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#, fuzzy
+#~ msgid "Create C# solution"
+#~ msgstr "सदस्यता बनाएं"
+
#~ msgid "Line:"
#~ msgstr "रेखा:"