diff options
Diffstat (limited to 'editor/translations/gl.po')
-rw-r--r-- | editor/translations/gl.po | 80 |
1 files changed, 64 insertions, 16 deletions
diff --git a/editor/translations/gl.po b/editor/translations/gl.po index 29db0e8063..9bfb2b9309 100644 --- a/editor/translations/gl.po +++ b/editor/translations/gl.po @@ -4631,6 +4631,7 @@ msgstr "Ferramentas varias do proxecto ou escena." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp +#: modules/mono/godotsharp_dirs.cpp msgid "Project" msgstr "Proxecto" @@ -7532,7 +7533,8 @@ msgid "8 Bit" msgstr "" #: editor/import/resource_importer_wav.cpp main/main.cpp -#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp +#: modules/mono/editor/csharp_project.cpp modules/mono/godotsharp_dirs.cpp +#: modules/mono/mono_gd/gd_mono.cpp msgid "Mono" msgstr "" @@ -11229,7 +11231,7 @@ msgstr "Perspetiva" msgid " [auto]" msgstr "" -#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled. +#. TRANSLATORS: This will be appended to the view name when Portal Occlusion is enabled. #: editor/plugins/spatial_editor_plugin.cpp msgid " [portals active]" msgstr "" @@ -13133,9 +13135,10 @@ msgstr "Opcións de Axuste de Cuadrícula" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp #, fuzzy msgid "Offset" msgstr "Offset:" @@ -14559,17 +14562,18 @@ msgid "Invalid project path (changed anything?)." msgstr "A ruta ao proxecto non é valida. Cambiaches algo?" #: editor/project_manager.cpp +#, fuzzy msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "" "Non se pudo cargar o arquivo de configuración 'project.godot' na ruta do " "proxecto (erro %d). Pode ser que o arquivo non exista; ou que esté " "corrompido." #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "Non se pudo editar o arquivo 'project.godot' na ruta do proxecto." +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "Non se pode abrir proxecto en '%s'." #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -15575,18 +15579,18 @@ msgstr "" msgid "Make Local" msgstr "" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp -msgid "Another node already uses this unique name in the scene." -msgstr "" - #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Enable Scene Unique Name" +msgid "Enable Scene Unique Name(s)" msgstr "Nome do Nodo:" -#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#: editor/scene_tree_dock.cpp +msgid "Unique names already used by another node in the scene:" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy -msgid "Disable Scene Unique Name" +msgid "Disable Scene Unique Name(s)" msgstr "Nome do Nodo:" #: editor/scene_tree_dock.cpp @@ -15779,6 +15783,11 @@ msgid "Button Group" msgstr "" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Nome do Nodo:" + +#: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "" @@ -15842,6 +15851,10 @@ msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Renomear Nodo" @@ -17741,6 +17754,21 @@ msgstr "Resolución á Metade" msgid "Auto Update Project" msgstr "Proxecto Sen Nome" +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Assembly Name" +msgstr "Amosar Todo" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "Solution Directory" +msgstr "Elixir un Directorio" + +#: modules/mono/godotsharp_dirs.cpp +#, fuzzy +msgid "C# Project Directory" +msgstr "Elixir un Directorio" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" @@ -19565,6 +19593,11 @@ msgstr "Cortar Nodos" msgid "Custom BG Color" msgstr "Cortar Nodos" +#: platform/iphone/export/export.cpp +#, fuzzy +msgid "Export Icons" +msgstr "Expandir Todo" + #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp #, fuzzy @@ -20414,6 +20447,12 @@ msgid "Show Name On Square 310 X 310" msgstr "" #: platform/uwp/export/export.cpp +msgid "" +"Godot's Mono version does not support the UWP platform. Use the standard " +"build (no C# support) if you wish to target UWP." +msgstr "" + +#: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "" @@ -23829,6 +23868,15 @@ msgstr "Erro" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "Ordenar" + +#: scene/3d/visual_instance.cpp +msgid "Use AABB Center" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" |