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-rw-r--r--editor/translations/fr.po278
1 files changed, 227 insertions, 51 deletions
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index 1fd08db5ed..ae81d3dbdd 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -69,7 +69,7 @@
# Sofiane <Sofiane-77@caramail.fr>, 2019, 2021.
# Camille Mohr-Daurat <pouleyketchoup@gmail.com>, 2019.
# Pierre Stempin <pierre.stempin@gmail.com>, 2019.
-# Pierre Caye <pierrecaye@laposte.net>, 2020, 2021.
+# Pierre Caye <pierrecaye@laposte.net>, 2020, 2021, 2022.
# Kevin Bouancheau <kevin.bouancheau@gmail.com>, 2020.
# LaurentOngaro <laurent@gameamea.com>, 2020.
# Julien Humbert <julroy67@gmail.com>, 2020.
@@ -90,8 +90,8 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-12-10 10:33+0000\n"
-"Last-Translator: Rémi Verschelde <akien@godotengine.org>\n"
+"PO-Revision-Date: 2022-01-03 03:55+0000\n"
+"Last-Translator: Pierre Caye <pierrecaye@laposte.net>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@@ -99,7 +99,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.10-dev\n"
+"X-Generator: Weblate 4.10.1\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -402,6 +402,11 @@ msgid "Duplicate Key(s)"
msgstr "Dupliquer clé(s)"
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add RESET Value(s)"
+msgstr "Ajouter %d Trame(s)"
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Supprimer clé(s)"
@@ -575,6 +580,11 @@ msgstr ""
"s’agit que d’une seule piste."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Mettre à l’échelle les clés d’animation"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1564,6 +1574,10 @@ msgid "Invalid name."
msgstr "Nom invalide."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Caractères valides :"
@@ -1607,7 +1621,7 @@ msgstr "Supprimer l'AutoLoad"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
msgid "Enable"
-msgstr "Activer"
+msgstr "Enable"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
@@ -1672,7 +1686,9 @@ msgstr "Mise à jour de la scène…"
msgid "[empty]"
msgstr "[vide]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[non enregistré]"
@@ -1693,6 +1709,7 @@ msgstr "Créer un dossier"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Nom :"
@@ -2195,7 +2212,8 @@ msgid "Properties"
msgstr "Propriétés"
#: editor/editor_help.cpp
-msgid "override:"
+#, fuzzy
+msgid "overrides %s:"
msgstr "redéfinition :"
#: editor/editor_help.cpp
@@ -2335,6 +2353,20 @@ msgstr "Propriété du thème"
msgid "Property:"
msgstr "Propriété :"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(valeur)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2344,6 +2376,29 @@ msgstr "Définir %s"
msgid "Set Multiple:"
msgstr "Définir plusieurs :"
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Copier les propriétés"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Coller les propriétés"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Copier le chemin du script"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Sortie :"
@@ -3175,6 +3230,20 @@ msgstr ""
"option est activée."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr "Synchroniser les modifications des scènes"
@@ -4306,6 +4375,10 @@ msgstr "Rechercher dans les fichiers"
msgid "Find:"
msgstr "Rechercher :"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+msgid "Replace:"
+msgstr "Remplacer :"
+
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr "Dossier :"
@@ -4331,6 +4404,11 @@ msgstr "Rechercher…"
msgid "Replace..."
msgstr "Remplacer…"
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Remplacer tout"
+
#: editor/find_in_files.cpp
msgid "Find: "
msgstr "Rechercher : "
@@ -4340,8 +4418,9 @@ msgid "Replace: "
msgstr "Remplacer : "
#: editor/find_in_files.cpp
-msgid "Replace all (no undo)"
-msgstr "Remplacer tout (pas de retour en arrière)"
+#, fuzzy
+msgid "Replace All (NO UNDO)"
+msgstr "Remplacer tout"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -4564,6 +4643,12 @@ msgstr ""
"AVERTISSEMENT : Il existe des atout qui utilisent cette ressource, elles "
"pourraient cesser de charger correctement."
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Impossible de charger la ressource."
@@ -6035,6 +6120,11 @@ msgid "Alt+Drag: Move selected node."
msgstr "Alt + Glisser : Déplacer le nœud sélectionné."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Alt + Glisser : Déplacer le nœud sélectionné."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
msgstr "V : Définir la position du pivot pour le nœud sélectionné."
@@ -6065,6 +6155,10 @@ msgid "Scale Mode"
msgstr "Mode mise à l'échelle"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6161,20 +6255,44 @@ msgstr "Verrouiller l'objet sélectionné (il ne pourra plus être déplacé)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Verrouillage Sélectionné"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "Déverrouiller l'objet sélectionné (il pourra être déplacé de nouveau)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Déverrouillage Sélectionné"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Rendre la sélection des enfants de l'objet impossible."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Groupe sélectionné"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Rendre la sélection des enfants de l'objet de nouveau possible."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Dégrouper Sélectionné"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr "Configuration du squelette"
@@ -7832,6 +7950,11 @@ msgid "Find in Files..."
msgstr "Rechercher dans les fichiers…"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Remplacer…"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr "Aide contextuelle"
@@ -8359,6 +8482,19 @@ msgid "Toggle Freelook"
msgstr "Basculer en vue libre"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Réinitialiser aux valeurs par défaut"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "Transformation"
@@ -9089,6 +9225,29 @@ msgid "Another Theme"
msgstr "Autre thème"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Type"
+msgstr "Ajouter un type"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Profils disponibles :"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "Le nom de fichier est vide."
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "Voulez-vous vraiment ouvrir plus d'un projet à la fois ?"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
msgstr "Confirmer le renommage d'item"
@@ -9114,18 +9273,6 @@ msgstr ""
"appartenant à ce type."
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Type"
-msgstr "Ajouter un type"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr "Ajouter un item de type"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Node Types:"
-msgstr "Types de nœud :"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr "Afficher par défaut"
@@ -9143,6 +9290,10 @@ msgid "Override all default type items."
msgstr "Surcharge tous les items de type par défaut."
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr "Ajouter un item de type"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
msgstr "Thème :"
@@ -11666,10 +11817,6 @@ msgid "Batch Rename"
msgstr "Renommer par lot"
#: editor/rename_dialog.cpp
-msgid "Replace:"
-msgstr "Remplacer :"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr "Préfixe :"
@@ -11964,6 +12111,20 @@ msgstr ""
"à la place."
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr "Enregistrer la nouvelle scène sous…"
@@ -12931,63 +13092,70 @@ msgstr "Compiler la solution"
msgid "End of inner exception stack trace"
msgstr "Fin de la trace d'appel (stack trace) intrinsèque"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+"Une ressource de type NavigationMesh doit être définie ou créée pour que ce "
+"nœud fonctionne."
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr "Calculer le NavMesh"
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr "Effacer le maillage de navigation."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr "Initialisation de la configuration..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr "Calcul de la taille de la grille..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr "Création du champ de hauteur…"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr "Marquage des triangles parcourables..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr "Construction d'un champ de hauteur compact..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr "Réduction de la zone parcourable..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr "Partitionnement..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr "Création des contours..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr "Création d'un maillage de contour…"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr "Conversion en maillage de navigation natif…"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr "Paramétrage du générateur de navigation dans la grille :"
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr "Analyse de la géométrie..."
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr "C'est fait !"
@@ -14052,6 +14220,16 @@ msgstr ""
"Le polygone d'occultation pour cet occulteur est vide. Veuillez dessiner un "
"polygone."
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14317,13 +14495,11 @@ msgstr ""
"Une SpotLight avec un angle supérieur à 90 degrés ne peut pas projeter "
"d'ombres."
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-"Une ressource de type NavigationMesh doit être définie ou créée pour que ce "
-"nœud fonctionne."
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
@@ -14331,6 +14507,12 @@ msgstr ""
"Un NavigationMeshInstance doit être enfant ou sous-enfant d'un nœud de type "
"Navigation. Il fournit uniquement des données de navigation."
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr "Aucune forme n'est définie."
@@ -14821,12 +15003,6 @@ msgstr ""
"réattribuées dans 'vertex' ou 'light'."
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-"La varying de l'étape fragment n'a pas pu être accédée dans la fonction "
-"personnalisée !"
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr "Affectation à la fonction."