diff options
Diffstat (limited to 'editor/translations/fil.po')
-rw-r--r-- | editor/translations/fil.po | 155 |
1 files changed, 97 insertions, 58 deletions
diff --git a/editor/translations/fil.po b/editor/translations/fil.po index ceda61c802..de981e7625 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -5,11 +5,12 @@ # Marco Santos <enum.scima@gmail.com>, 2019. # Amado Wilkins <epicalert68@gmail.com>, 2019. # Bakainkorp <Ryan.Bautista86@myhunter.cuny.edu>, 2019. +# Jethro Parker <lionbearjet@hotmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2019-12-21 08:37+0000\n" -"Last-Translator: Bakainkorp <Ryan.Bautista86@myhunter.cuny.edu>\n" +"PO-Revision-Date: 2020-08-14 03:56+0000\n" +"Last-Translator: Jethro Parker <lionbearjet@hotmail.com>\n" "Language-Team: Filipino <https://hosted.weblate.org/projects/godot-engine/" "godot/fil/>\n" "Language: fil\n" @@ -17,7 +18,7 @@ msgstr "" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 " "|| n % 10 == 6 || n % 10 == 9);\n" -"X-Generator: Weblate 3.10\n" +"X-Generator: Weblate 4.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -28,7 +29,7 @@ msgstr "" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "" +msgstr "Nanghihingi ng string na may habang 1 (character)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -185,12 +186,12 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Change Animation Length" -msgstr "" +msgstr "Ibahin ang haba ng Animation" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "" +msgstr "Ibahin ang ulit ng Animation" #: editor/animation_track_editor.cpp msgid "Property Track" @@ -218,44 +219,44 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" -msgstr "" +msgstr "Haba ng animation (frames)" #: editor/animation_track_editor.cpp msgid "Animation length (seconds)" -msgstr "" +msgstr "Haba ng animation (segundo)" #: editor/animation_track_editor.cpp msgid "Add Track" -msgstr "" +msgstr "Magdagdag ng Track" #: editor/animation_track_editor.cpp msgid "Animation Looping" -msgstr "" +msgstr "Pagulit ng Animation" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" -msgstr "" +msgstr "Functions:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" -msgstr "" +msgstr "Mga clip ng tunog:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" -msgstr "" +msgstr "Mga clip ng Anim:" #: editor/animation_track_editor.cpp msgid "Change Track Path" -msgstr "" +msgstr "Ibahin ang landas ng Track" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." -msgstr "" +msgstr "Ilipat sa on/off ang track na ito." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "" +msgstr "Baguhin ang Mode (Kung paano na-set ang property)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" @@ -514,6 +515,7 @@ msgid "Seconds" msgstr "Segundo" #: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "FPS" msgstr "FPS" @@ -693,7 +695,7 @@ msgstr "" msgid "Whole Words" msgstr "" -#: editor/code_editor.cpp editor/rename_dialog.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "Palitan" @@ -882,6 +884,10 @@ msgid "Signals" msgstr "" #: editor/connections_dialog.cpp +msgid "Filter signals" +msgstr "" + +#: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" msgstr "" @@ -919,7 +925,7 @@ msgid "Recent:" msgstr "Kamakailan:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Paghahanap:" @@ -1093,6 +1099,9 @@ msgstr "" msgid "Lead Developer" msgstr "" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "" @@ -1114,6 +1123,14 @@ msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" @@ -1577,15 +1594,15 @@ msgid "Scene Tree Editing" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Import Dock" +msgid "Node Dock" msgstr "" #: editor/editor_feature_profile.cpp -msgid "Node Dock" +msgid "FileSystem Dock" msgstr "" #: editor/editor_feature_profile.cpp -msgid "FileSystem and Import Docks" +msgid "Import Dock" msgstr "" #: editor/editor_feature_profile.cpp @@ -1848,7 +1865,7 @@ msgstr "" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview:" msgstr "" @@ -1893,7 +1910,7 @@ msgstr "" #: editor/editor_help.cpp msgid "Description" -msgstr "" +msgstr "Paglalarawan" #: editor/editor_help.cpp msgid "Online Tutorials" @@ -2259,10 +2276,6 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp -msgid "Current scene was never saved, please save it prior to running." -msgstr "" - -#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2678,22 +2691,26 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"When exporting or deploying, the resulting executable will attempt to " -"connect to the IP of this computer in order to be debugged." +"When this option is enabled, using one-click deploy will make the executable " +"attempt to connect to this computer's IP so the running project can be " +"debugged.\n" +"This option is intended to be used for remote debugging (typically with a " +"mobile device).\n" +"You don't need to enable it to use the GDScript debugger locally." msgstr "" #: editor/editor_node.cpp -msgid "Small Deploy with Network FS" +msgid "Small Deploy with Network Filesystem" msgstr "" #: editor/editor_node.cpp msgid "" -"When this option is enabled, export or deploy will produce a minimal " -"executable.\n" +"When this option is enabled, using one-click deploy for Android will only " +"export an executable without the project data.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" -"On Android, deploy will use the USB cable for faster performance. This " -"option speeds up testing for games with a large footprint." +"On Android, deploying will use the USB cable for faster performance. This " +"option speeds up testing for projects with large assets." msgstr "" #: editor/editor_node.cpp @@ -2702,8 +2719,8 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " -"running game if this option is turned on." +"When this option is enabled, collision shapes and raycast nodes (for 2D and " +"3D) will be visible in the running project." msgstr "" #: editor/editor_node.cpp @@ -2712,32 +2729,32 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Navigation meshes and polygons will be visible on the running game if this " -"option is turned on." +"When this option is enabled, navigation meshes and polygons will be visible " +"in the running project." msgstr "" #: editor/editor_node.cpp -msgid "Sync Scene Changes" +msgid "Synchronize Scene Changes" msgstr "" #: editor/editor_node.cpp msgid "" -"When this option is turned on, any changes made to the scene in the editor " -"will be replicated in the running game.\n" -"When used remotely on a device, this is more efficient with network " -"filesystem." +"When this option is enabled, any changes made to the scene in the editor " +"will be replicated in the running project.\n" +"When used remotely on a device, this is more efficient when the network " +"filesystem option is enabled." msgstr "" #: editor/editor_node.cpp -msgid "Sync Script Changes" +msgid "Synchronize Script Changes" msgstr "" #: editor/editor_node.cpp msgid "" -"When this option is turned on, any script that is saved will be reloaded on " -"the running game.\n" -"When used remotely on a device, this is more efficient with network " -"filesystem." +"When this option is enabled, any script that is saved will be reloaded in " +"the running project.\n" +"When used remotely on a device, this is more efficient when the network " +"filesystem option is enabled." msgstr "" #: editor/editor_node.cpp editor/script_create_dialog.cpp @@ -2797,7 +2814,7 @@ msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp editor/rename_dialog.cpp +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Search" msgstr "" @@ -2820,11 +2837,11 @@ msgstr "" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" -msgstr "" +msgstr "Komunidad" #: editor/editor_node.cpp msgid "About" -msgstr "" +msgstr "Tungkol" #: editor/editor_node.cpp msgid "Play the project." @@ -3199,7 +3216,8 @@ msgstr "" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" -"Please add a runnable preset in the export menu." +"Please add a runnable preset in the Export menu or define an existing preset " +"as runnable." msgstr "" #: editor/editor_run_script.cpp @@ -4924,7 +4942,7 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/camera_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" msgstr "" @@ -7510,7 +7528,7 @@ msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Speed (FPS):" +msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -9489,6 +9507,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" @@ -9919,11 +9938,16 @@ msgid "Batch Rename" msgstr "" #: editor/rename_dialog.cpp -msgid "Prefix" +#, fuzzy +msgid "Replace:" +msgstr "Palitan" + +#: editor/rename_dialog.cpp +msgid "Prefix:" msgstr "" #: editor/rename_dialog.cpp -msgid "Suffix" +msgid "Suffix:" msgstr "" #: editor/rename_dialog.cpp @@ -9969,7 +9993,7 @@ msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp -msgid "If set the counter restarts for each group of child nodes" +msgid "If set, the counter restarts for each group of child nodes." msgstr "" #: editor/rename_dialog.cpp @@ -10027,7 +10051,7 @@ msgid "Reset" msgstr "" #: editor/rename_dialog.cpp -msgid "Regular Expression Error" +msgid "Regular Expression Error:" msgstr "" #: editor/rename_dialog.cpp @@ -10133,6 +10157,10 @@ msgid "Make node as Root" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Delete %d nodes and any children?" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Delete %d nodes?" msgstr "" @@ -11739,6 +11767,12 @@ msgid "" "shape resource for it!" msgstr "" +#: scene/2d/collision_shape_2d.cpp +msgid "" +"Polygon-based shapes are not meant be used nor edited directly through the " +"CollisionShape2D node. Please use the CollisionPolygon2D node instead." +msgstr "" + #: scene/2d/cpu_particles_2d.cpp msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " @@ -11951,6 +11985,11 @@ msgid "" "Use a BakedLightmap instead." msgstr "" +#: scene/3d/interpolated_camera.cpp +msgid "" +"InterpolatedCamera has been deprecated and will be removed in Godot 4.0." +msgstr "" + #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" |