diff options
Diffstat (limited to 'editor/translations/fil.po')
-rw-r--r-- | editor/translations/fil.po | 3014 |
1 files changed, 1892 insertions, 1122 deletions
diff --git a/editor/translations/fil.po b/editor/translations/fil.po index e4ff1f870a..4671a2aeaf 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -12,7 +12,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-03-17 13:58+0000\n" +"PO-Revision-Date: 2022-05-15 09:38+0000\n" "Last-Translator: Marco Santos <enum.scima@gmail.com>\n" "Language-Team: Filipino <https://hosted.weblate.org/projects/godot-engine/" "godot/fil/>\n" @@ -21,160 +21,157 @@ msgstr "" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 " "|| n % 10 == 6 || n % 10 == 9);\n" -"X-Generator: Weblate 4.12-dev\n" +"X-Generator: Weblate 4.13-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" -msgstr "" +msgstr "Tablet Driver" #: core/bind/core_bind.cpp msgid "Clipboard" -msgstr "" +msgstr "Clipboard" #: core/bind/core_bind.cpp -#, fuzzy msgid "Current Screen" -msgstr "Property Track" +msgstr "Kasalukuyang Screen" #: core/bind/core_bind.cpp msgid "Exit Code" -msgstr "" +msgstr "Umalis sa Code" #: core/bind/core_bind.cpp msgid "V-Sync Enabled" -msgstr "" +msgstr "Binuksan ang V-Sync" #: core/bind/core_bind.cpp main/main.cpp msgid "V-Sync Via Compositor" -msgstr "" +msgstr "V-Sync Via Compositor" #: core/bind/core_bind.cpp main/main.cpp msgid "Delta Smoothing" -msgstr "" +msgstr "Delta Smoothing" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode" -msgstr "" +msgstr "Mababang Paggamit sa Processor" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode Sleep (µsec)" -msgstr "" +msgstr "Mababang Paggamit sa Processor Tulog (µsec)" #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp msgid "Keep Screen On" -msgstr "" +msgstr "Panatilihing Nakabukas ang Screen" #: core/bind/core_bind.cpp msgid "Min Window Size" -msgstr "" +msgstr "Min na Laki ng Window" #: core/bind/core_bind.cpp msgid "Max Window Size" -msgstr "" +msgstr "Max na Laki ng Window" #: core/bind/core_bind.cpp msgid "Screen Orientation" -msgstr "" +msgstr "Screen Orientation" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" -msgstr "" +msgstr "Window" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" -msgstr "" +msgstr "Walang border" #: core/bind/core_bind.cpp msgid "Per Pixel Transparency Enabled" -msgstr "" +msgstr "Nakabukas ang Kada Pixel na Transparency" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" -msgstr "" +msgstr "Fullscreen" #: core/bind/core_bind.cpp msgid "Maximized" -msgstr "" +msgstr "Naka-maximize" #: core/bind/core_bind.cpp msgid "Minimized" -msgstr "" +msgstr "Naka-minimize" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" -msgstr "" +msgstr "Nare-resize" #: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp #: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp #: scene/gui/control.cpp scene/gui/line_edit.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Position" -msgstr "Pagulit ng Animation" +msgstr "Posisyon" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp -#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp #: scene/resources/visual_shader.cpp servers/visual_server.cpp msgid "Size" -msgstr "" +msgstr "Laki" #: core/bind/core_bind.cpp msgid "Endian Swap" -msgstr "" +msgstr "Endian Swap" #: core/bind/core_bind.cpp -#, fuzzy msgid "Editor Hint" -msgstr "I-edit" +msgstr "Editor Hint" #: core/bind/core_bind.cpp msgid "Print Error Messages" -msgstr "" +msgstr "I-print mga Mensahe ng Error" #: core/bind/core_bind.cpp msgid "Iterations Per Second" -msgstr "" +msgstr "Ikot Kada Segundo" #: core/bind/core_bind.cpp msgid "Target FPS" -msgstr "" +msgstr "Target na FPS" #: core/bind/core_bind.cpp msgid "Time Scale" -msgstr "" +msgstr "Iskala ng Oras" #: core/bind/core_bind.cpp main/main.cpp msgid "Physics Jitter Fix" -msgstr "" +msgstr "Ayos sa Jitter ng Pisika" #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" -msgstr "" +msgstr "Error" #: core/bind/core_bind.cpp msgid "Error String" -msgstr "" +msgstr "String ng Error" #: core/bind/core_bind.cpp -#, fuzzy msgid "Error Line" -msgstr "Salamin" +msgstr "Linya ng Error" #: core/bind/core_bind.cpp msgid "Result" -msgstr "" +msgstr "Resulta" #: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp msgid "Memory" -msgstr "" +msgstr "Memory" #: core/command_queue_mt.cpp core/message_queue.cpp #: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp @@ -185,149 +182,139 @@ msgstr "" #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h #: servers/visual_server.cpp msgid "Limits" -msgstr "" +msgstr "Mga Limit" #: core/command_queue_mt.cpp msgid "Command Queue" -msgstr "" +msgstr "Pila ng Utos" #: core/command_queue_mt.cpp msgid "Multithreading Queue Size (KB)" -msgstr "" +msgstr "Laki ng Pila sa Multithreading (KB)" #: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Function" -msgstr "Mga Functions:" +msgstr "Function" -#: core/image.cpp core/packed_data_container.cpp -#: modules/minimp3/audio_stream_mp3.cpp -#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp -#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp -#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp -#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" -msgstr "" +msgstr "Data" #: core/io/file_access_network.cpp core/register_core_types.cpp -#: editor/editor_settings.cpp main/main.cpp +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h +#: scene/gui/file_dialog.cpp msgid "Network" -msgstr "" +msgstr "Network" #: core/io/file_access_network.cpp -#, fuzzy msgid "Remote FS" -msgstr "Alisin" +msgstr "Remote FS" #: core/io/file_access_network.cpp -#, fuzzy msgid "Page Size" -msgstr "Pahina: " +msgstr "Laki ng Pahina" #: core/io/file_access_network.cpp msgid "Page Read Ahead" -msgstr "" +msgstr "Page Read Ahead" #: core/io/http_client.cpp msgid "Blocking Mode Enabled" -msgstr "" +msgstr "Binuksan ang Pagharang" #: core/io/http_client.cpp -#, fuzzy msgid "Connection" -msgstr "Ikabit" +msgstr "Koneksyon" #: core/io/http_client.cpp msgid "Read Chunk Size" -msgstr "" +msgstr "Laki ng Read Chunk" #: core/io/marshalls.cpp msgid "Object ID" -msgstr "" +msgstr "Object ID" #: core/io/multiplayer_api.cpp core/io/packet_peer.cpp msgid "Allow Object Decoding" -msgstr "" +msgstr "Payagan ang Pag-decode sa Object" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Refuse New Network Connections" -msgstr "" +msgstr "Tanggihan ang mga Bagong Koneksyon sa Network" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp msgid "Network Peer" -msgstr "" +msgstr "Network Peer" #: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp msgid "Root Node" -msgstr "" +msgstr "Root Node" #: core/io/networked_multiplayer_peer.cpp -#, fuzzy msgid "Refuse New Connections" -msgstr "Ikabit" +msgstr "Tanggihan ang mga Bagong Koneksyon" #: core/io/networked_multiplayer_peer.cpp msgid "Transfer Mode" -msgstr "" +msgstr "Paglipat" #: core/io/packet_peer.cpp msgid "Encode Buffer Max Size" -msgstr "" +msgstr "Max na Laki ng Encode Buffer" #: core/io/packet_peer.cpp msgid "Input Buffer Max Size" -msgstr "" +msgstr "Max na Laki ng Input Buffer" #: core/io/packet_peer.cpp msgid "Output Buffer Max Size" -msgstr "" +msgstr "Max na Laki ng Output Buffer" #: core/io/packet_peer.cpp msgid "Stream Peer" -msgstr "" +msgstr "Stream Peer" #: core/io/stream_peer.cpp msgid "Big Endian" -msgstr "" +msgstr "Big Endian" #: core/io/stream_peer.cpp msgid "Data Array" -msgstr "" +msgstr "Data Array" #: core/io/stream_peer_ssl.cpp msgid "Blocking Handshake" -msgstr "" +msgstr "Hinaharang ang Handshake" #: core/io/udp_server.cpp msgid "Max Pending Connections" -msgstr "" +msgstr "Max na Nakabinbing Koneksyon" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" -"Invalid na type argument para sa convert(), gamitin ang TYPE_* na constant." +"Invalid na argumento ng type sa convert(), gumamit ng mga TYPE_* constant." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "Inaasahan ang isang string na may haba na 1 (isang karakter)." +msgstr "Inaasahan ang isang string na may habang 1 (karakter)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" -"Kulang ang mga byte para sa pagde-decode, o di kaya'y invalid na format." +msgstr "Kulang sa bytes para i-decode ang bytes, o invalid na format." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Invalid na input %i (di pinasa) sa expression" #: core/math/expression.cpp @@ -336,7 +323,7 @@ msgstr "Di magagamit ang self dahil null ang instance (di pinasa)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "Mga invalid na operand sa operator na %s, %s at %s." +msgstr "Mga invalid na operand sa operator %s, %s, at %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" @@ -344,11 +331,11 @@ msgstr "Invalid na index ng type na %s para sa base type na %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "Invalid na pinangalanang index na '%s' para sa base type na %s" +msgstr "Invalid na napangalanang index na '%s' para sa base type na %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "Mga invalid na argument para i-construct ang '%s'" +msgstr "Mga invalid na argumento para i-construct ang '%s'" #: core/math/expression.cpp msgid "On call to '%s':" @@ -357,225 +344,208 @@ msgstr "On call sa '%s':" #: core/math/random_number_generator.cpp #: modules/opensimplex/open_simplex_noise.cpp msgid "Seed" -msgstr "" +msgstr "Seed" #: core/math/random_number_generator.cpp msgid "State" -msgstr "" +msgstr "Estado" #: core/message_queue.cpp msgid "Message Queue" -msgstr "" +msgstr "Pila ng Mensahe" #: core/message_queue.cpp msgid "Max Size (KB)" -msgstr "" - -#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: modules/gdscript/editor/gdscript_highlighter.cpp -#: modules/gdscript/gdscript_editor.cpp -#: modules/gdscript/language_server/gdscript_text_document.cpp -#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp -#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp -#: scene/resources/material.cpp -msgid "Text Editor" -msgstr "" +msgstr "Max na Laki (KB)" -#: core/os/input.cpp editor/editor_settings.cpp -#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp -#: modules/gdscript/gdscript_editor.cpp -#: modules/gdscript/language_server/gdscript_text_document.cpp -#: scene/animation/animation_player.cpp scene/gui/control.cpp -#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp -#: scene/resources/material.cpp +#: core/os/input.cpp #, fuzzy -msgid "Completion" -msgstr "Pagulit ng Animation" +msgid "Mouse Mode" +msgstr "Kopya" -#: core/os/input.cpp editor/editor_settings.cpp -#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp -#: modules/gdscript/language_server/gdscript_text_document.cpp -#: scene/animation/animation_player.cpp scene/gui/control.cpp -#: scene/main/node.cpp scene/resources/material.cpp -msgid "Use Single Quotes" +#: core/os/input.cpp +msgid "Use Accumulated Input" msgstr "" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: servers/audio_server.cpp msgid "Device" -msgstr "" +msgstr "Device" #: core/os/input_event.cpp msgid "Alt" -msgstr "" +msgstr "Alt" #: core/os/input_event.cpp msgid "Shift" -msgstr "" +msgstr "Shift" #: core/os/input_event.cpp msgid "Control" -msgstr "" +msgstr "Control" #: core/os/input_event.cpp msgid "Meta" -msgstr "" +msgstr "Meta" #: core/os/input_event.cpp -#, fuzzy msgid "Command" -msgstr "Komunidad" +msgstr "Command" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Physical" +msgstr "Pisika" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Pressed" -msgstr "" +msgstr "Pinindot" #: core/os/input_event.cpp msgid "Scancode" -msgstr "" +msgstr "Scancode" #: core/os/input_event.cpp msgid "Physical Scancode" -msgstr "" +msgstr "Pisikal na Scancode" #: core/os/input_event.cpp msgid "Unicode" -msgstr "" +msgstr "Unicode" #: core/os/input_event.cpp msgid "Echo" -msgstr "" +msgstr "Echo" #: core/os/input_event.cpp scene/gui/base_button.cpp msgid "Button Mask" -msgstr "" +msgstr "Mask ng Button" #: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp -#, fuzzy msgid "Global Position" -msgstr "Pagulit ng Animation" +msgstr "Global na Posisyon" #: core/os/input_event.cpp msgid "Factor" -msgstr "" +msgstr "Factor" #: core/os/input_event.cpp msgid "Button Index" -msgstr "" +msgstr "Index ng Button" #: core/os/input_event.cpp msgid "Doubleclick" -msgstr "" +msgstr "Dobleng pindot" #: core/os/input_event.cpp msgid "Tilt" -msgstr "" +msgstr "Kiling" #: core/os/input_event.cpp msgid "Pressure" +msgstr "Presyur" + +#: core/os/input_event.cpp +msgid "Pen Inverted" msgstr "" #: core/os/input_event.cpp msgid "Relative" -msgstr "" +msgstr "Relatibo" #: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp #: scene/animation/animation_player.cpp scene/resources/environment.cpp #: scene/resources/particles_material.cpp msgid "Speed" -msgstr "" +msgstr "Bilis" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: scene/3d/sprite_3d.cpp msgid "Axis" -msgstr "" +msgstr "Axis" #: core/os/input_event.cpp -#, fuzzy msgid "Axis Value" -msgstr "Halaga:" +msgstr "Value ng Axis" #: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp msgid "Index" -msgstr "" +msgstr "Index" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp #: scene/2d/touch_screen_button.cpp msgid "Action" -msgstr "" +msgstr "Gawain" #: core/os/input_event.cpp scene/resources/environment.cpp #: scene/resources/material.cpp msgid "Strength" -msgstr "" +msgstr "Lakas" #: core/os/input_event.cpp msgid "Delta" -msgstr "" +msgstr "Delta" #: core/os/input_event.cpp -#, fuzzy msgid "Channel" -msgstr "Baguhin" +msgstr "Channel" #: core/os/input_event.cpp main/main.cpp msgid "Message" -msgstr "" +msgstr "Mensahe" #: core/os/input_event.cpp msgid "Pitch" -msgstr "" +msgstr "Tinis" #: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/physics_body.cpp scene/resources/particles_material.cpp msgid "Velocity" -msgstr "" +msgstr "Belosidad" #: core/os/input_event.cpp msgid "Instrument" -msgstr "" +msgstr "Instrumento" #: core/os/input_event.cpp msgid "Controller Number" -msgstr "" +msgstr "Bilang ng Controller" #: core/os/input_event.cpp msgid "Controller Value" -msgstr "" +msgstr "Value ng Controller" #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #: platform/windows/export/export.cpp -#, fuzzy msgid "Application" -msgstr "Pagulit ng Animation" +msgstr "Application" #: core/project_settings.cpp main/main.cpp msgid "Config" -msgstr "" +msgstr "Config" #: core/project_settings.cpp msgid "Project Settings Override" -msgstr "" +msgstr "Override sa Pagsasaayos ng Proyekto" #: core/project_settings.cpp core/resource.cpp -#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp -#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp +#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp +#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp #: editor/project_manager.cpp editor/settings_config_dialog.cpp #: modules/gdnative/nativescript/nativescript.cpp #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp #: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp -#: scene/main/node.cpp +#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp +#: scene/resources/skin.cpp msgid "Name" -msgstr "" +msgstr "Pangalan" #: core/project_settings.cpp editor/editor_help.cpp #: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp @@ -585,134 +555,167 @@ msgstr "Paglalarawan" #: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp -#: main/main.cpp +#: main/main.cpp platform/android/export/export_plugin.cpp +#: platform/javascript/export/export.cpp msgid "Run" -msgstr "" +msgstr "Patakbuhin" #: core/project_settings.cpp editor/editor_node.cpp #: editor/run_settings_dialog.cpp main/main.cpp msgid "Main Scene" -msgstr "" +msgstr "Pangunahing Eksena" #: core/project_settings.cpp msgid "Disable stdout" -msgstr "" +msgstr "Patayin ang stdout" #: core/project_settings.cpp msgid "Disable stderr" -msgstr "" +msgstr "Patayin ang stderr" #: core/project_settings.cpp msgid "Use Hidden Project Data Directory" -msgstr "" +msgstr "Gamitin ang Hidden Project Data Directory" #: core/project_settings.cpp msgid "Use Custom User Dir" -msgstr "" +msgstr "Gamitin ang Sariling User Dir" #: core/project_settings.cpp msgid "Custom User Dir Name" +msgstr "Pangalan ng Sariling User Dir" + +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "" + +#: core/project_settings.cpp +msgid "Test Height" msgstr "" #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" -msgstr "" +msgstr "Tunog" #: core/project_settings.cpp msgid "Default Bus Layout" -msgstr "" +msgstr "Default na Bus Layout" #: core/project_settings.cpp editor/editor_export.cpp #: editor/editor_file_system.cpp editor/editor_node.cpp #: editor/editor_settings.cpp editor/script_create_dialog.cpp #: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp msgid "Editor" -msgstr "" +msgstr "Editor" #: core/project_settings.cpp msgid "Main Run Args" +msgstr "Pangunahing Args sa Pagtakbo" + +#: core/project_settings.cpp +msgid "Scene Naming" msgstr "" #: core/project_settings.cpp msgid "Search In File Extensions" -msgstr "" +msgstr "Maghanap sa mga File Extension" #: core/project_settings.cpp msgid "Script Templates Search Path" -msgstr "" - -#: core/project_settings.cpp editor/editor_node.cpp -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Version Control" -msgstr "" +msgstr "Path ng mga Hahanaping Script Template" #: core/project_settings.cpp -msgid "Autoload On Startup" -msgstr "" +#, fuzzy +msgid "Version Control Autoload On Startup" +msgstr "Kusang i-load sa Simula" #: core/project_settings.cpp -msgid "Plugin Name" -msgstr "" +#, fuzzy +msgid "Version Control Plugin Name" +msgstr "Version Control" #: core/project_settings.cpp scene/2d/collision_object_2d.cpp #: scene/3d/collision_object.cpp scene/gui/control.cpp msgid "Input" -msgstr "" +msgstr "Input" #: core/project_settings.cpp msgid "UI Accept" -msgstr "" +msgstr "UI Tanggapin" #: core/project_settings.cpp -#, fuzzy msgid "UI Select" -msgstr "Burahin ang (mga) Napiling Key" +msgstr "UI Pagpili" #: core/project_settings.cpp msgid "UI Cancel" -msgstr "" +msgstr "UI Ikansela" #: core/project_settings.cpp msgid "UI Focus Next" -msgstr "" +msgstr "UI Ipokus sa Susunod" #: core/project_settings.cpp msgid "UI Focus Prev" -msgstr "" +msgstr "UI Ipokus sa Huli" #: core/project_settings.cpp msgid "UI Left" -msgstr "" +msgstr "UI Kaliwa" #: core/project_settings.cpp msgid "UI Right" -msgstr "" +msgstr "UI Kanan" #: core/project_settings.cpp msgid "UI Up" -msgstr "" +msgstr "UI Taas" #: core/project_settings.cpp msgid "UI Down" -msgstr "" +msgstr "UI Baba" #: core/project_settings.cpp -#, fuzzy msgid "UI Page Up" -msgstr "Pahina: " +msgstr "UI Page Up" #: core/project_settings.cpp msgid "UI Page Down" -msgstr "" +msgstr "UI Page Down" #: core/project_settings.cpp msgid "UI Home" -msgstr "" +msgstr "UI Home" #: core/project_settings.cpp msgid "UI End" -msgstr "" +msgstr "UI End" #: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp #: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp @@ -720,21 +723,24 @@ msgstr "" #: scene/resources/world.cpp scene/resources/world_2d.cpp #: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/physics_2d/physics_2d_server_wrap_mt.h -#: servers/physics_2d/space_2d_sw.cpp +#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Physics" -msgstr "" +msgstr "Pisika" #: core/project_settings.cpp editor/editor_settings.cpp +#: editor/import/resource_importer_layered_texture.cpp +#: editor/import/resource_importer_texture.cpp #: editor/plugins/spatial_editor_plugin.cpp main/main.cpp #: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp #: scene/3d/physics_body.cpp scene/resources/world.cpp -#: servers/physics/space_sw.cpp +#: servers/physics/space_sw.cpp servers/physics_server.cpp msgid "3D" -msgstr "" +msgstr "3D" #: core/project_settings.cpp msgid "Smooth Trimesh Collision" -msgstr "" +msgstr "Smooth na Banggaan ng Trimesh" #: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles2/rasterizer_scene_gles2.cpp @@ -746,7 +752,7 @@ msgstr "" #: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Rendering" -msgstr "" +msgstr "Pagre-render" #: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp @@ -756,17 +762,17 @@ msgstr "" #: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" -msgstr "" +msgstr "Kalidad" -#: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: core/project_settings.cpp scene/gui/file_dialog.cpp +#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp #: servers/visual_server.cpp msgid "Filters" -msgstr "" +msgstr "Mga Filter" #: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" -msgstr "" +msgstr "Tindi ng Tulis" #: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp @@ -778,123 +784,118 @@ msgstr "" #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp #: servers/visual_server.cpp msgid "Debug" -msgstr "" +msgstr "Debug" #: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp #: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp msgid "Settings" -msgstr "" +msgstr "Pagsasaayos" #: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp msgid "Profiler" -msgstr "" +msgstr "Profiler" #: core/project_settings.cpp -#, fuzzy msgid "Max Functions" -msgstr "Mga Functions:" +msgstr "Max na Function" #: core/project_settings.cpp scene/3d/vehicle_body.cpp msgid "Compression" -msgstr "" +msgstr "Compression" #: core/project_settings.cpp msgid "Formats" -msgstr "" +msgstr "Mga Format" #: core/project_settings.cpp msgid "Zstd" -msgstr "" +msgstr "Zstd" #: core/project_settings.cpp msgid "Long Distance Matching" -msgstr "" +msgstr "Pagtugma sa Mahabang Layo" #: core/project_settings.cpp msgid "Compression Level" -msgstr "" +msgstr "Compression Level" #: core/project_settings.cpp msgid "Window Log Size" -msgstr "" +msgstr "Laki ng Log ng Window" #: core/project_settings.cpp msgid "Zlib" -msgstr "" +msgstr "Zlib" #: core/project_settings.cpp msgid "Gzip" -msgstr "" +msgstr "Gzip" #: core/project_settings.cpp platform/android/export/export.cpp msgid "Android" -msgstr "" +msgstr "Android" #: core/project_settings.cpp msgid "Modules" -msgstr "" +msgstr "Mga Module" #: core/register_core_types.cpp msgid "TCP" -msgstr "" +msgstr "TCP" #: core/register_core_types.cpp msgid "Connect Timeout Seconds" -msgstr "" +msgstr "Segundo ng Timeout sa Pagkonekta" #: core/register_core_types.cpp msgid "Packet Peer Stream" -msgstr "" +msgstr "Packet Peer Stream" #: core/register_core_types.cpp msgid "Max Buffer (Power of 2)" -msgstr "" +msgstr "Max na Buffer (Lakas ng 2)" #: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp msgid "SSL" -msgstr "" +msgstr "SSL" #: core/register_core_types.cpp main/main.cpp msgid "Certificates" -msgstr "" +msgstr "Mga Katibayan" #: core/resource.cpp editor/dependency_editor.cpp #: editor/editor_resource_picker.cpp #: modules/visual_script/visual_script_nodes.cpp msgid "Resource" -msgstr "" +msgstr "Resource" #: core/resource.cpp msgid "Local To Scene" -msgstr "" +msgstr "Lokal sa Eksena" #: core/resource.cpp editor/dependency_editor.cpp #: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp msgid "Path" -msgstr "" +msgstr "Daan" #: core/script_language.cpp msgid "Source Code" -msgstr "" - -#: core/translation.cpp -msgid "Messages" -msgstr "" +msgstr "Source Code" #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" -msgstr "" +msgstr "Lokal" #: core/translation.cpp msgid "Test" -msgstr "" +msgstr "Subok" #: core/translation.cpp scene/resources/font.cpp msgid "Fallback" -msgstr "" +msgstr "Fallback" #: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" @@ -930,104 +931,109 @@ msgstr "EiB" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" -msgstr "" +msgstr "Mga Buffer" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Canvas Polygon Buffer Size (KB)" -msgstr "" +msgstr "Laki ng Buffer ng Canvas Polygon (KB)" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Canvas Polygon Index Buffer Size (KB)" -msgstr "" +msgstr "Index Buffer ng Canvas Polygon (KB)" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp -#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp +#: editor/import/resource_importer_layered_texture.cpp +#: editor/import/resource_importer_texture.cpp main/main.cpp +#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp #: servers/physics_2d/physics_2d_server_sw.cpp #: servers/physics_2d/physics_2d_server_wrap_mt.h -#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp +#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp +#: servers/visual_server.cpp msgid "2D" -msgstr "" +msgstr "2D" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Snapping" -msgstr "" +msgstr "Pag-snap" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp msgid "Use GPU Pixel Snap" -msgstr "" +msgstr "Gamitin ang GPU Pixel Snap" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Immediate Buffer Size (KB)" -msgstr "" +msgstr "Agad na Laki ng Buffer (KB)" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Lightmapping" -msgstr "" +msgstr "Pagla-lightmap" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Use Bicubic Sampling" -msgstr "" +msgstr "Gamitin ang Pag-sample na Bicubic" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Renderable Elements" -msgstr "" +msgstr "Max na Mare-render na Elemento" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Renderable Lights" -msgstr "" +msgstr "Max na Mare-render na Ilaw" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Renderable Reflections" -msgstr "" +msgstr "Max na Mare-render na Repleksyon" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Lights Per Object" -msgstr "" +msgstr "Max na Ilaw Kada Object" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Subsurface Scattering" -msgstr "" +msgstr "Subsurface Scattering" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp #: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp #: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp #: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp -#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp +#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp #: scene/main/canvas_layer.cpp scene/resources/environment.cpp #: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" -msgstr "" +msgstr "Iskala" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Follow Surface" -msgstr "" +msgstr "Sundan ang Surface" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Weight Samples" -msgstr "" +msgstr "Mga Sample sa Bigat" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Voxel Cone Tracing" -msgstr "" +msgstr "Pagte-trace sa Voxel Cone" #: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" -msgstr "" +msgstr "Mataas na Kalidad" #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Blend Shape Max Buffer Size (KB)" -msgstr "" +msgstr "Max na Laki ng Buffer ng Blend Shape (KB)" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Libre" @@ -1044,9 +1050,9 @@ msgstr "Salamin" msgid "Time:" msgstr "Oras:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" -msgstr "Halaga:" +msgstr "Value:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" @@ -1070,60 +1076,146 @@ msgstr "Maglipat ng (mga) Bezier Point" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" -msgstr "I-animate ang mga Dinobleng Key" +msgstr "Anim Duplicate Keys" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" -msgstr "I-animate ang mga Binurang Key" +msgstr "Anim Delete Keys" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" -msgstr "I-animate ang Pagbago sa Oras ng Keyframe" +msgstr "Anim Change Keyframe Time" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" -msgstr "I-animate ang Pagbago sa Transition" +msgstr "Anim Change Transition" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" -msgstr "I-animate ang Pagbago sa Transform" +msgstr "Anim Change Transform" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" -msgstr "I-animate ang Pagbago sa Halaga ng Keyframe" +msgstr "Anim Change Keyframe Value" #: editor/animation_track_editor.cpp msgid "Anim Change Call" -msgstr "Pagbago ng Pagtawag sa Animation" +msgstr "Anim Change Call" + +#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/resources/default_theme/default_theme.cpp +msgid "Frame" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_profiler.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/particles_material.cpp servers/visual_server.cpp +msgid "Time" +msgstr "" + +#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Location" +msgstr "Pagulit ng Animation" + +#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp +#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +msgid "Rotation" +msgstr "" + +#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp +msgid "Value" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Arg Count" +msgstr "Idagdag Ang Bezier Point" + +#: editor/animation_track_editor.cpp main/main.cpp +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Args" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_settings.cpp +#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp +msgid "Type" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "In Handle" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out Handle" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/import/resource_importer_texture.cpp +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp +msgid "Stream" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start Offset" +msgstr "Kopya" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End Offset" +msgstr "Kopya" + +#: editor/animation_track_editor.cpp editor/editor_settings.cpp +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp +msgid "Animation" +msgstr "Animation" + +#: editor/animation_track_editor.cpp +msgid "Easing" +msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" -msgstr "Pagbago ng Time ng Maraming Keyframe ng Animation" +msgstr "Anim Multi Change Keyframe Time" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transition" -msgstr "Pagbago ng Maraming Transition ng Animation" +msgstr "Anim Multi Change Transition" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transform" -msgstr "Pagbago ng Maraming Transform ng Animation" +msgstr "Anim Multi Change Transform" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Value" -msgstr "Pagbago ng Nilalaman ng Maraming Keyframe ng Animation" +msgstr "Anim Multi Change Keyframe Value" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Call" -msgstr "Pagbago ng Maraming Pagtawag ng Animation" +msgstr "Anim Multi Change Call" #: editor/animation_track_editor.cpp msgid "Change Animation Length" -msgstr "Pagbago ng Haba ng Animation" +msgstr "Baguhin ang Haba ng Animation" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "Pagbago ng Animation Loop" +msgstr "Baguhin ang Animation Loop" #: editor/animation_track_editor.cpp msgid "Property Track" @@ -1135,19 +1227,19 @@ msgstr "3D Transform Track" #: editor/animation_track_editor.cpp msgid "Call Method Track" -msgstr "" +msgstr "Call Method Track" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" -msgstr "" +msgstr "Bezier Curve Track" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" -msgstr "" +msgstr "Audio Playback Track" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" -msgstr "" +msgstr "Animation Playback Track" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" @@ -1163,68 +1255,129 @@ msgstr "Magdagdag ng Track" #: editor/animation_track_editor.cpp msgid "Animation Looping" -msgstr "Pagulit ng Animation" +msgstr "Pag-loop sa Animation" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" -msgstr "Mga Functions:" +msgstr "Mga Function:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" -msgstr "Mga clip ng tunog:" +msgstr "Mga Audio Clip:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" -msgstr "Mga clip ng Anim:" +msgstr "Mga Anim Clip:" #: editor/animation_track_editor.cpp msgid "Change Track Path" -msgstr "Ibahin ang landas ng Track" +msgstr "Baguhin ang Track Path" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." -msgstr "Ilipat sa on/off ang track na ito." +msgstr "Buksan/isara ang track na ito." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "Baguhin ang Mode (Kung paano na-set ang property)" +msgstr "Update Mode (kung paano itinatakda ang property na ito)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" -msgstr "" +msgstr "Interpolation Mode" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "" +msgstr "Loop Wrap Mode (ini-interpolate ang dulo sa simula ng loop)" #: editor/animation_track_editor.cpp msgid "Remove this track." msgstr "Tanggalin ang track na ito." #: editor/animation_track_editor.cpp -msgid "Time (s): " -msgstr "Oras (s): " +#, fuzzy +msgid "Time (s):" +msgstr "Oras (seg): " #: editor/animation_track_editor.cpp -msgid "Toggle Track Enabled" +#, fuzzy +msgid "Position:" +msgstr "Posisyon" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Pagulit ng Animation" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" msgstr "" #: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Invalid na index ng type na %s para sa base type na %s" + +#: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "In-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Out-Handle:" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Stream Peer" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Kopya" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Mga Anim Clip:" + +#: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "Nakabukas ang Toggle Track" + +#: editor/animation_track_editor.cpp msgid "Continuous" msgstr "Tuloy-tuloy" #: editor/animation_track_editor.cpp msgid "Discrete" -msgstr "" +msgstr "Diskreto" #: editor/animation_track_editor.cpp msgid "Trigger" -msgstr "" +msgstr "Trigger" #: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp msgid "Capture" -msgstr "" +msgstr "I-capture" #: editor/animation_track_editor.cpp msgid "Nearest" @@ -1234,74 +1387,62 @@ msgstr "Pinakamalapit" #: editor/property_editor.cpp scene/2d/physics_body_2d.cpp #: scene/3d/physics_body.cpp msgid "Linear" -msgstr "" +msgstr "Linear" #: editor/animation_track_editor.cpp msgid "Cubic" -msgstr "" +msgstr "Cubic" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" -msgstr "" +msgstr "Clamp Loop Interp" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" -msgstr "" +msgstr "Wrap Loop Interp" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "Magpasok Ang Key" +msgstr "Magpasok ng Key" #: editor/animation_track_editor.cpp msgid "Duplicate Key(s)" -msgstr "Kopyahin Ang (Mga) Key(s)" +msgstr "Doblehin ang (mga) Key" #: editor/animation_track_editor.cpp msgid "Add RESET Value(s)" -msgstr "" +msgstr "Magdagdag ng (mga) RESET value" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" -msgstr "Tanggalin Ang (Mga) Key(s)" +msgstr "Burahin ang (mga) Key" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" -msgstr "" +msgstr "Baguhin ang Animation Update Mode" #: editor/animation_track_editor.cpp msgid "Change Animation Interpolation Mode" -msgstr "" +msgstr "Baguhin ang Animation Interpolation Mode" #: editor/animation_track_editor.cpp msgid "Change Animation Loop Mode" -msgstr "" +msgstr "Baguhin ang Animation Loop Mode" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" -msgstr "" +msgstr "Tanggalin ang Anim Track" #: editor/animation_track_editor.cpp editor/editor_settings.cpp -#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Editors" -msgstr "I-edit" - -#: editor/animation_track_editor.cpp editor/editor_settings.cpp -#: editor/import/resource_importer_scene.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp -#: scene/animation/animation_blend_tree.cpp -#: scene/resources/particles_material.cpp -msgid "Animation" -msgstr "" +msgstr "Mga Editor" #: editor/animation_track_editor.cpp editor/editor_settings.cpp msgid "Confirm Insert Track" @@ -1426,7 +1567,7 @@ msgid "Add Method Track Key" msgstr "" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +msgid "Method not found in object:" msgstr "" #: editor/animation_track_editor.cpp @@ -1443,7 +1584,7 @@ msgstr "" #: editor/animation_track_editor.cpp editor/editor_help.cpp msgid "Methods" -msgstr "" +msgstr "Mga Method" #: editor/animation_track_editor.cpp msgid "Bezier" @@ -1895,7 +2036,7 @@ msgstr "" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" -msgstr "" +msgstr "Mga Signal" #: editor/connections_dialog.cpp msgid "Filter signals" @@ -1947,14 +2088,15 @@ msgstr "Mga Paborito:" msgid "Recent:" msgstr "Kamakailan:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Paghahanap:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "" @@ -2010,8 +2152,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2019,7 +2161,7 @@ msgid "Open" msgstr "I-buksan" #: editor/dependency_editor.cpp -msgid "Owners Of:" +msgid "Owners of: %s (Total: %d)" msgstr "" #: editor/dependency_editor.cpp @@ -2310,7 +2452,7 @@ msgid "Bus Options" msgstr "" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/scene_tree_dock.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" @@ -2362,8 +2504,8 @@ msgstr "" msgid "There is no '%s' file." msgstr "" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +msgid "Layout:" msgstr "" #: editor/editor_audio_buses.cpp @@ -2566,6 +2708,22 @@ msgid "Choose" msgstr "" #: editor/editor_export.cpp +msgid "Project export for platform:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Completed with errors." +msgstr "" + +#: editor/editor_export.cpp +msgid "Completed successfully." +msgstr "" + +#: editor/editor_export.cpp +msgid "Failed." +msgstr "" + +#: editor/editor_export.cpp msgid "Storing File:" msgstr "" @@ -2578,6 +2736,26 @@ msgid "Packing" msgstr "" #: editor/editor_export.cpp +msgid "Save PCK" +msgstr "" + +#: editor/editor_export.cpp +msgid "Cannot create file \"%s\"." +msgstr "" + +#: editor/editor_export.cpp +msgid "Failed to export project files." +msgstr "" + +#: editor/editor_export.cpp +msgid "Can't open file to read from path \"%s\"." +msgstr "" + +#: editor/editor_export.cpp +msgid "Save ZIP" +msgstr "" + +#: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." @@ -2681,8 +2859,25 @@ msgstr "" msgid "Custom release template not found." msgstr "" +#: editor/editor_export.cpp +msgid "Prepare Template" +msgstr "" + +#: editor/editor_export.cpp platform/osx/export/export.cpp +msgid "The given export path doesn't exist." +msgstr "" + #: editor/editor_export.cpp platform/javascript/export/export.cpp -msgid "Template file not found:" +msgid "Template file not found: \"%s\"." +msgstr "" + +#: editor/editor_export.cpp +msgid "Failed to copy export template." +msgstr "" + +#: editor/editor_export.cpp platform/windows/export/export.cpp +#: platform/x11/export/export.cpp +msgid "PCK Embedding" msgstr "" #: editor/editor_export.cpp @@ -2702,7 +2897,7 @@ msgid "Script Editor" msgstr "" #: editor/editor_feature_profile.cpp -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Asset Library" msgstr "" @@ -2854,9 +3049,9 @@ msgid "Import" msgstr "" #: editor/editor_feature_profile.cpp editor/project_export.cpp -#: platform/android/export/export.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#: platform/windows/export/export.cpp +#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/export/export.cpp platform/windows/export/export.cpp msgid "Export" msgstr "" @@ -2979,11 +3174,11 @@ msgstr "" #: editor/import/resource_importer_texture.cpp #: editor/import/resource_importer_wav.cpp main/main.cpp #: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp #: scene/gui/control.cpp scene/gui/file_dialog.cpp #: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/visual_shader.cpp #: servers/audio/effects/audio_effect_distortion.cpp msgid "Mode" msgstr "" @@ -3113,7 +3308,7 @@ msgstr "" #: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp #: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp -#: scene/resources/style_box.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp msgid "Top" msgstr "" @@ -3124,7 +3319,7 @@ msgstr "" #: editor/editor_help.cpp editor/scene_tree_editor.cpp #: editor/script_create_dialog.cpp msgid "Inherits:" -msgstr "" +msgstr "Minamana ang:" #: editor/editor_help.cpp msgid "Inherited by:" @@ -3136,7 +3331,7 @@ msgstr "" #: editor/editor_help.cpp msgid "Properties" -msgstr "" +msgstr "Mga Property" #: editor/editor_help.cpp msgid "overrides %s:" @@ -3148,7 +3343,7 @@ msgstr "" #: editor/editor_help.cpp msgid "Theme Properties" -msgstr "" +msgstr "Mga Property ng Tema" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -3158,7 +3353,7 @@ msgstr "" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constants" -msgstr "" +msgstr "Mga Constant" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Fonts" @@ -3175,11 +3370,11 @@ msgstr "" #: editor/editor_help.cpp msgid "Enumerations" -msgstr "" +msgstr "Mga Enumeration" #: editor/editor_help.cpp msgid "Property Descriptions" -msgstr "" +msgstr "Mga Paglalarawan sa Property" #: editor/editor_help.cpp #, fuzzy @@ -3194,7 +3389,7 @@ msgstr "" #: editor/editor_help.cpp msgid "Method Descriptions" -msgstr "" +msgstr "Mga Paglalarawan sa Method" #: editor/editor_help.cpp msgid "" @@ -3202,6 +3397,14 @@ msgid "" "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" +#: editor/editor_help.cpp editor/editor_settings.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/gdscript/editor/gdscript_highlighter.cpp +#: modules/gdscript/gdscript_editor.cpp +msgid "Text Editor" +msgstr "" + #: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -3297,11 +3500,12 @@ msgstr "" msgid "Read Only" msgstr "" -#: editor/editor_inspector.cpp +#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp msgid "Checkable" msgstr "" -#: editor/editor_inspector.cpp scene/resources/default_theme/default_theme.cpp +#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp +#: scene/resources/default_theme/default_theme.cpp msgid "Checked" msgstr "" @@ -3877,7 +4081,7 @@ msgstr "" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" -msgstr "" +msgstr "Default" #: editor/editor_node.cpp editor/editor_resource_picker.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp @@ -3929,14 +4133,6 @@ msgid "" "Unable to write to file '%s', file in use, locked or lacking permissions." msgstr "" -#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp -msgid "Scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Scene Naming" -msgstr "" - #: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp #: servers/arvr/arvr_interface.cpp msgid "Interface" @@ -3974,14 +4170,6 @@ msgstr "" msgid "Always Close Output On Stop" msgstr "" -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Auto Save" -msgstr "" - -#: editor/editor_node.cpp editor/editor_settings.cpp -msgid "Save Before Running" -msgstr "" - #: editor/editor_node.cpp msgid "Save On Focus Loss" msgstr "" @@ -4062,6 +4250,10 @@ msgid "Default Color Picker Mode" msgstr "" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "Version Control" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Username" msgstr "" @@ -4089,6 +4281,10 @@ msgstr "" msgid "Add a new scene." msgstr "" +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Scene" +msgstr "" + #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "" @@ -4422,7 +4618,9 @@ msgstr "" msgid "Hide Update Spinner" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_settings.cpp +#: editor/fileserver/editor_file_server.cpp +#: modules/fbx/editor_scene_importer_fbx.cpp msgid "FileSystem" msgstr "" @@ -4648,12 +4846,6 @@ msgstr "" msgid "Frame #:" msgstr "" -#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#: scene/resources/particles_material.cpp servers/visual_server.cpp -msgid "Time" -msgstr "" - #: editor/editor_profiler.cpp msgid "Calls" msgstr "" @@ -4726,11 +4918,14 @@ msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Size: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" msgstr "" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Pahina: " #: editor/editor_properties_array_dict.cpp @@ -4823,6 +5018,11 @@ msgid "" "as runnable." msgstr "" +#: editor/editor_run_native.cpp +#, fuzzy +msgid "Project Run" +msgstr "Ilipat Ang Mga Bezier Points" + #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "" @@ -4912,7 +5112,6 @@ msgid "Max Array Dictionary Items Per Page" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp #: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp #: scene/register_scene_types.cpp msgid "Theme" @@ -4967,11 +5166,6 @@ msgstr "" msgid "Show Script Button" msgstr "" -#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp -#: modules/fbx/editor_scene_importer_fbx.cpp -msgid "Filesystem" -msgstr "" - #: editor/editor_settings.cpp msgid "Directories" msgstr "" @@ -5039,8 +5233,7 @@ msgstr "" msgid "Color Theme" msgstr "" -#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp -#: editor/plugins/text_editor.cpp +#: editor/editor_settings.cpp scene/3d/label_3d.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Line Spacing" msgstr "" @@ -5066,19 +5259,10 @@ msgstr "" msgid "Highlight Type Safe Lines" msgstr "" -#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp -#: modules/mono/csharp_script.cpp +#: editor/editor_settings.cpp msgid "Indent" msgstr "" -#: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp -#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Type" -msgstr "" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" @@ -5096,7 +5280,9 @@ msgid "Draw Spaces" msgstr "" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp +#: scene/main/scene_tree.cpp scene/resources/world.cpp +#: scene/resources/world_2d.cpp msgid "Navigation" msgstr "" @@ -5121,6 +5307,14 @@ msgid "Mouse Extra Buttons Navigate History" msgstr "" #: editor/editor_settings.cpp +msgid "Drag And Drop Selection" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -5174,7 +5368,6 @@ msgid "Show Members Overview" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp msgid "Files" msgstr "" @@ -5191,6 +5384,14 @@ msgid "Restore Scripts On Load" msgstr "" #: editor/editor_settings.cpp +msgid "Auto Reload And Parse Scripts On Save" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Auto Reload Scripts On External Change" +msgstr "" + +#: editor/editor_settings.cpp msgid "Create Signal Callbacks" msgstr "" @@ -5198,8 +5399,7 @@ msgstr "" msgid "Sort Members Outline Alphabetically" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp -#: scene/resources/default_theme/default_theme.cpp +#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Cursor" msgstr "" @@ -5211,11 +5411,11 @@ msgstr "" msgid "Block Caret" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp +#: editor/editor_settings.cpp msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp +#: editor/editor_settings.cpp msgid "Caret Blink Speed" msgstr "" @@ -5223,6 +5423,13 @@ msgstr "" msgid "Right Click Moves Caret" msgstr "" +#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp +#: modules/gdscript/gdscript_editor.cpp +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy +msgid "Completion" +msgstr "Pagulit ng Animation" + #: editor/editor_settings.cpp msgid "Idle Parse Delay" msgstr "" @@ -5253,6 +5460,10 @@ msgid "Add Type Hints" msgstr "Idagdag Ang Bezier Point" #: editor/editor_settings.cpp +msgid "Use Single Quotes" +msgstr "" + +#: editor/editor_settings.cpp msgid "Show Help Index" msgstr "" @@ -5268,8 +5479,7 @@ msgstr "" msgid "Help Title Font Size" msgstr "" -#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp +#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" @@ -5277,6 +5487,11 @@ msgstr "" msgid "Pick Distance" msgstr "" +#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Preview Size" +msgstr "Idagdag Ang Bezier Point" + #: editor/editor_settings.cpp msgid "Primary Grid Color" msgstr "" @@ -5289,6 +5504,35 @@ msgstr "" msgid "Selection Box Color" msgstr "" +#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "3D Gizmos" +msgstr "" + +#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Gizmo Colors" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Instanced" +msgstr "" + +#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Joint" +msgstr "Ilipat Ang Mga Bezier Points" + +#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp +msgid "Shape" +msgstr "" + #: editor/editor_settings.cpp msgid "Primary Grid Steps" msgstr "" @@ -5321,15 +5565,15 @@ msgstr "" msgid "Grid YZ Plane" msgstr "" -#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_settings.cpp msgid "Default FOV" msgstr "" -#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_settings.cpp msgid "Default Z Near" msgstr "" -#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_settings.cpp msgid "Default Z Far" msgstr "" @@ -5546,6 +5790,14 @@ msgid "Screen" msgstr "" #: editor/editor_settings.cpp +msgid "Auto Save" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Save Before Running" +msgstr "" + +#: editor/editor_settings.cpp msgid "Font Size" msgstr "" @@ -5579,10 +5831,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Sorting Order" msgstr "" @@ -5740,6 +5994,10 @@ msgstr "" msgid "Flat" msgstr "" +#: editor/editor_spin_slider.cpp +msgid "Hide Slider" +msgstr "" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" @@ -6304,14 +6562,6 @@ msgid "Replace in Files" msgstr "Palitan ang Lahat" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "" - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "" - -#: editor/find_in_files.cpp #, fuzzy msgid "Replace All (NO UNDO)" msgstr "Palitan ang Lahat" @@ -6416,14 +6666,19 @@ msgid "Delimiter" msgstr "" #: editor/import/resource_importer_layered_texture.cpp +#, fuzzy +msgid "ColorCorrect" +msgstr "Ikabit" + +#: editor/import/resource_importer_layered_texture.cpp msgid "No BPTC If RGB" msgstr "" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp #: scene/resources/material.cpp scene/resources/particles_material.cpp -#: scene/resources/texture.cpp +#: scene/resources/texture.cpp scene/resources/visual_shader.cpp msgid "Flags" msgstr "" @@ -6435,7 +6690,7 @@ msgstr "" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp -#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp +#: scene/gui/control.cpp msgid "Filter" msgstr "" @@ -6573,11 +6828,6 @@ msgstr "" msgid "Materials" msgstr "" -#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp -#, fuzzy -msgid "Location" -msgstr "Pagulit ng Animation" - #: editor/import/resource_importer_scene.cpp msgid "Keep On Reimport" msgstr "" @@ -6627,17 +6877,18 @@ msgstr "3D Transform Track" msgid "Optimizer" msgstr "" -#: editor/import/resource_importer_scene.cpp main/main.cpp +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp #: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp #: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp #: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp #: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp -#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp -#: scene/resources/curve.cpp scene/resources/environment.cpp -#: scene/resources/material.cpp +#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp msgid "Enabled" msgstr "" @@ -6686,7 +6937,7 @@ msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +msgid "Generating for Mesh:" msgstr "" #: editor/import/resource_importer_scene.cpp @@ -6713,6 +6964,26 @@ msgstr "" msgid "Saving..." msgstr "" +#: editor/import/resource_importer_texture.cpp +msgid "" +"%s: Texture detected as used as a normal map in 3D. Enabling red-green " +"texture compression to reduce memory usage (blue channel is discarded)." +msgstr "" + +#: editor/import/resource_importer_texture.cpp +msgid "" +"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap " +"generation and VRAM texture compression." +msgstr "" + +#: editor/import/resource_importer_texture.cpp +msgid "2D, Detect 3D" +msgstr "" + +#: editor/import/resource_importer_texture.cpp +msgid "2D Pixel" +msgstr "" + #: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp msgid "Lossy Quality" msgstr "" @@ -6725,7 +6996,8 @@ msgstr "" msgid "BPTC LDR" msgstr "" -#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp +#: editor/import/resource_importer_texture.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp #: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp msgid "Normal Map" @@ -6757,12 +7029,6 @@ msgid "Normal Map Invert Y" msgstr "" #: editor/import/resource_importer_texture.cpp -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -msgid "Stream" -msgstr "" - -#: editor/import/resource_importer_texture.cpp msgid "Size Limit" msgstr "" @@ -7368,11 +7634,20 @@ msgid "New Anim" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Create New Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Rename Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "" @@ -7390,11 +7665,6 @@ msgid "Animation name already exists!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Rename Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "" @@ -7491,17 +7761,20 @@ msgstr "" msgid "Directions" msgstr "" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp -#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp +#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp +#: servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "" @@ -7534,10 +7807,6 @@ msgid "Pin AnimationPlayer" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Create New Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "" @@ -7648,8 +7917,9 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " -msgstr "" +#, fuzzy +msgid "Transition:" +msgstr "Pagulit ng Animation" #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" @@ -7665,11 +7935,6 @@ msgid "New name:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" @@ -7678,7 +7943,7 @@ msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: scene/resources/style_box.cpp +#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp msgid "Blend" msgstr "" @@ -7951,6 +8216,10 @@ msgid "License (Z-A)" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +msgid "Loading..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp msgctxt "Pagination" msgid "First" msgstr "" @@ -8015,7 +8284,7 @@ msgid "Testing" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Loading..." +msgid "Failed to get repository configuration." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -8070,7 +8339,7 @@ msgid "Select lightmap bake file:" msgstr "" #: editor/plugins/camera_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp msgid "Preview" msgstr "" @@ -8552,6 +8821,7 @@ msgstr "" msgid "Clear Custom Bones" msgstr "" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -8615,6 +8885,10 @@ msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" @@ -8925,13 +9199,35 @@ msgstr "" msgid "Toggle Grid Snap" msgstr "" +#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp +#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#: scene/resources/primitive_meshes.cpp +msgid "Text" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp +#: platform/osx/export/export.cpp platform/windows/export/export.cpp +#: scene/gui/button.cpp scene/gui/item_list.cpp +msgid "Icon" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "ID" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +#: scene/resources/default_theme/default_theme.cpp +msgid "Separator" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" -#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp -#: scene/gui/menu_button.cpp scene/gui/option_button.cpp -#: scene/gui/popup_menu.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "" @@ -9034,7 +9330,8 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp #: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp -#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp +#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp +#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Mesh" msgstr "" @@ -9172,13 +9469,6 @@ msgstr "Pagbago ng Transform ng Animation" msgid "Apply with Transforms" msgstr "Pagbago ng Transform ng Animation" -#: editor/plugins/mesh_library_editor_plugin.cpp -#: editor/plugins/tile_map_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy -msgid "Preview Size" -msgstr "Idagdag Ang Bezier Point" - #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" @@ -9343,7 +9633,7 @@ msgid "Volume" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +msgid "Emission Source:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp @@ -9488,18 +9778,6 @@ msgstr "" msgid "Split Segment (in curve)" msgstr "" -#: editor/plugins/path_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: modules/csg/csg_gizmos.cpp -msgid "3D Gizmos" -msgstr "" - -#: editor/plugins/path_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: modules/csg/csg_gizmos.cpp -msgid "Gizmo Colors" -msgstr "" - #: editor/plugins/physical_bone_plugin.cpp #, fuzzy msgid "Move Joint" @@ -9585,12 +9863,12 @@ msgstr "" msgid "Points" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp +#: scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "" -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp msgid "Bones" msgstr "" @@ -9669,8 +9947,6 @@ msgid "Grid Settings" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/animation/animation_blend_space_1d.cpp -#: scene/animation/animation_blend_space_2d.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Snap" msgstr "" @@ -9707,6 +9983,10 @@ msgstr "" msgid "Sync Bones to Polygon" msgstr "" +#: editor/plugins/ray_cast_2d_editor_plugin.cpp +msgid "Set cast_to" +msgstr "" + #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" @@ -9738,13 +10018,6 @@ msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -9753,10 +10026,6 @@ msgstr "" msgid "Load Resource" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "" @@ -9801,11 +10070,6 @@ msgid "Close and save changes?" msgstr "" #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Auto Reload Scripts On External Change" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp msgid "Error writing TextFile:" msgstr "" @@ -9883,10 +10147,6 @@ msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid "Auto Reload And Parse Scripts On Save" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" msgstr "" @@ -9933,8 +10193,6 @@ msgid "Previous Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp -#: modules/gdnative/videodecoder/video_stream_gdnative.cpp -#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp #: scene/resources/default_theme/default_theme.cpp msgid "File" msgstr "" @@ -10160,7 +10418,8 @@ msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -#: scene/gui/label.cpp +#: scene/3d/label_3d.cpp scene/gui/label.cpp +#: scene/resources/primitive_meshes.cpp msgid "Uppercase" msgstr "" @@ -10455,13 +10714,17 @@ msgstr "" msgid "Translate" msgstr "" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "" +#, fuzzy +msgid "Scaling:" +msgstr "Iskala" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "" +#, fuzzy +msgid "Translating:" +msgstr "Pagulit ng Animation" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -10484,11 +10747,6 @@ msgid "Yaw:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "" @@ -10915,10 +11173,6 @@ msgid "Show Viewport Rotation Gizmo" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Instanced" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Unnamed Gizmo" msgstr "" @@ -10967,7 +11221,7 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to Mesh2D" +msgid "Convert to MeshInstance2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -10999,15 +11253,16 @@ msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "" +#, fuzzy +msgid "Simplification:" +msgstr "Application" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +msgid "Shrink (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +msgid "Grow (Pixels):" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -11071,6 +11326,11 @@ msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Pagulit ng Animation" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "" @@ -11659,7 +11919,7 @@ msgstr "" msgid "Disabled Button" msgstr "" -#: editor/plugins/theme_editor_preview.cpp +#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp msgid "Item" msgstr "" @@ -11937,8 +12197,7 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp -#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/texture.cpp +#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp msgid "Region" msgstr "" @@ -11965,12 +12224,6 @@ msgstr "" msgid "Priority" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -#: scene/gui/button.cpp scene/gui/item_list.cpp -msgid "Icon" -msgstr "" - #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp msgid "Z Index" msgstr "" @@ -12217,6 +12470,131 @@ msgid "This property can't be changed." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Snap Options" +msgstr "Pag-snap" + +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp +#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp +#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +msgid "Offset" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp +#: scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp +msgid "Step" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy +msgid "Separation" +msgstr "Pagulit ng Animation" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Tile" +msgstr "Burahin ang (mga) Napiling Key" + +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp +#: scene/resources/material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp +msgid "Texture" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Tex Offset" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp +#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp +#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp +msgid "Material" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp +msgid "Modulate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Tile Mode" +msgstr "Kopya" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Autotile Bitmask Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Subtile Size" +msgstr "Pahina: " + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Subtile Spacing" +msgstr "Pagulit ng Animation" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occluder Offset" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation Offset" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Shape Offset" +msgstr "Kopya" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Shape Transform" +msgstr "3D Transform Track" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Collision" +msgstr "I-duplicate ang (mga) Napiling Key" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Selected Collision One Way" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Selected Collision One Way Margin" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Navigation" +msgstr "Burahin ang (mga) Napiling Key" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Occlusion" +msgstr "Burahin ang (mga) Napiling Key" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Tileset Script" +msgstr "Ilipat Ang Mga Bezier Points" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" msgstr "" @@ -13239,20 +13617,15 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp -msgid "Delete preset '%s'?" +msgid "Export the project for all the presets defined." msgstr "" #: editor/project_export.cpp -msgid "" -"Failed to export the project for platform '%s'.\n" -"Export templates seem to be missing or invalid." +msgid "All presets must have an export path defined for Export All to work." msgstr "" #: editor/project_export.cpp -msgid "" -"Failed to export the project for platform '%s'.\n" -"This might be due to a configuration issue in the export preset or your " -"export settings." +msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp @@ -13260,14 +13633,6 @@ msgid "Exporting All" msgstr "" #: editor/project_export.cpp -msgid "The given export path doesn't exist:" -msgstr "" - -#: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" -msgstr "" - -#: editor/project_export.cpp msgid "Export Path" msgstr "" @@ -13285,7 +13650,7 @@ msgid "" "Only one preset per platform may be marked as runnable." msgstr "" -#: editor/project_export.cpp scene/main/resource_preloader.cpp +#: editor/project_export.cpp msgid "Resources" msgstr "" @@ -13341,12 +13706,6 @@ msgstr "" msgid "GDScript Export Mode:" msgstr "" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp -#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp -#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp -msgid "Text" -msgstr "" - #: editor/project_export.cpp msgid "Compiled Bytecode (Faster Loading)" msgstr "" @@ -13374,19 +13733,24 @@ msgid "More Info..." msgstr "" #: editor/project_export.cpp -msgid "Export PCK/Zip" +msgid "Export PCK/Zip..." msgstr "" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." +msgstr "3D Transform Track" + +#: editor/project_export.cpp +msgid "Export All" msgstr "" #: editor/project_export.cpp -msgid "Export mode?" +msgid "Choose an export mode:" msgstr "" #: editor/project_export.cpp -msgid "Export All" +msgid "Export All..." msgstr "" #: editor/project_export.cpp editor/project_manager.cpp @@ -13394,14 +13758,19 @@ msgid "ZIP File" msgstr "" #: editor/project_export.cpp -msgid "Godot Game Pack" -msgstr "" +#, fuzzy +msgid "Godot Project Pack" +msgstr "Property Track" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "" #: editor/project_export.cpp +msgid "Project Export" +msgstr "" + +#: editor/project_export.cpp msgid "Manage Export Templates" msgstr "" @@ -13572,6 +13941,18 @@ msgstr "" msgid "Error: Project is missing on the filesystem." msgstr "" +#: editor/project_manager.cpp editor/scene_tree_dock.cpp +msgid "Local" +msgstr "" + +#: editor/project_manager.cpp +msgid "Local Projects" +msgstr "" + +#: editor/project_manager.cpp +msgid "Asset Library Projects" +msgstr "" + #: editor/project_manager.cpp msgid "Can't open project at '%s'." msgstr "" @@ -13661,7 +14042,7 @@ msgid "Project Manager" msgstr "" #: editor/project_manager.cpp -msgid "Local Projects" +msgid "Last Modified" msgstr "" #: editor/project_manager.cpp @@ -13669,10 +14050,6 @@ msgid "Loading, please wait..." msgstr "" #: editor/project_manager.cpp -msgid "Last Modified" -msgstr "" - -#: editor/project_manager.cpp msgid "Edit Project" msgstr "" @@ -13714,10 +14091,6 @@ msgid "About" msgstr "Tungkol" #: editor/project_manager.cpp -msgid "Asset Library Projects" -msgstr "" - -#: editor/project_manager.cpp msgid "Restart Now" msgstr "" @@ -14055,7 +14428,8 @@ msgstr "" msgid "AutoLoad" msgstr "" -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp +#: platform/iphone/export/export.cpp msgid "Plugins" msgstr "" @@ -14181,12 +14555,6 @@ msgstr "" msgid "Initial value for the counter" msgstr "" -#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp -#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Step" -msgstr "" - #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" msgstr "" @@ -14428,6 +14796,20 @@ msgstr "" msgid "Make Local" msgstr "" +#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Enable Scene Unique Name" +msgstr "Pagbago ng Haba ng Animation" + +#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Pagbago ng Haba ng Animation" + #: editor/scene_tree_dock.cpp msgid "New Scene Root" msgstr "" @@ -14499,6 +14881,10 @@ msgid "Sub-Resources" msgstr "" #: editor/scene_tree_dock.cpp +msgid "Access as Scene Unique Name" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Clear Inheritance" msgstr "" @@ -14583,10 +14969,6 @@ msgid "" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Local" -msgstr "" - -#: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" @@ -14624,6 +15006,13 @@ msgstr "" #: editor/scene_tree_editor.cpp msgid "" +"This node can be accessed from within anywhere in the scene by preceding it " +"with the '%s' prefix in a node path.\n" +"Click to disable this." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" @@ -14815,8 +15204,9 @@ msgid "Attach Node Script" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "" +#, fuzzy +msgid "Remote %s:" +msgstr "Alisin" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -14916,11 +15306,6 @@ msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp -msgid "Value" -msgstr "" - -#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" @@ -15028,21 +15413,6 @@ msgstr "" msgid "Change Camera Size" msgstr "" -#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp -#: scene/3d/physics_body.cpp -#, fuzzy -msgid "Joint" -msgstr "Ilipat Ang Mga Bezier Points" - -#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp -#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp -#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Shape" -msgstr "" - #: editor/spatial_editor_gizmos.cpp msgid "Visibility Notifier" msgstr "" @@ -15278,38 +15648,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -msgid "Display" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -msgid "Height" -msgstr "" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -msgid "Test Width" -msgstr "" - -#: main/main.cpp -msgid "Test Height" -msgstr "" - #: main/main.cpp msgid "DPI" msgstr "" @@ -15408,6 +15746,15 @@ msgstr "" msgid "Verbose stdout" msgstr "" +#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp +msgid "Physics Interpolation" +msgstr "" + +#: main/main.cpp +#, fuzzy +msgid "Enable Warnings" +msgstr "Mga Babala" + #: main/main.cpp #, fuzzy msgid "Frame Delay Msec" @@ -15540,10 +15887,6 @@ msgstr "" msgid "Wait Timeout" msgstr "Oras:" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -msgid "Args" -msgstr "" - #: main/main.cpp msgid "Runtime" msgstr "" @@ -15570,11 +15913,11 @@ msgstr "" msgid "Shrink" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/scene_tree.cpp msgid "Auto Accept Quit" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/scene_tree.cpp msgid "Quit On Go Back" msgstr "" @@ -15642,11 +15985,6 @@ msgstr "" msgid "Invert Faces" msgstr "Magpasok Ang Key" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp -#: scene/resources/primitive_meshes.cpp -msgid "Material" -msgstr "" - #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp #: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp @@ -15693,7 +16031,7 @@ msgstr "" #: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp #: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp -#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#: scene/3d/collision_polygon.cpp msgid "Polygon" msgstr "" @@ -15856,7 +16194,7 @@ msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +msgid "Libraries:" msgstr "" #: modules/gdnative/nativescript/nativescript.cpp @@ -16087,7 +16425,7 @@ msgstr "" msgid "Instance Materials" msgstr "Mag-insert ng Key dito" -#: modules/gltf/gltf_node.cpp +#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp msgid "Parent" msgstr "" @@ -16104,12 +16442,6 @@ msgstr "" msgid "Translation" msgstr "Pagulit ng Animation" -#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp -#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp -msgid "Rotation" -msgstr "" - #: modules/gltf/gltf_node.cpp msgid "Children" msgstr "" @@ -16220,7 +16552,6 @@ msgstr "Burahin ang (mga) Napiling Key" #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp -#: scene/resources/font.cpp msgid "Textures" msgstr "" @@ -16249,7 +16580,7 @@ msgstr "" msgid "Skeleton To Node" msgstr "" -#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp +#: modules/gltf/gltf_state.cpp #, fuzzy msgid "Animations" msgstr "Pagulit ng Animation" @@ -16271,7 +16602,6 @@ msgid "Use In Baked Light" msgstr "" #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp -#: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" @@ -16298,6 +16628,19 @@ msgstr "" msgid "Mask" msgstr "" +#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp +#, fuzzy +msgid "Bake Navigation" +msgstr "Burahin ang (mga) Napiling Key" + +#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp +#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp +#: scene/3d/navigation_mesh_instance.cpp +#, fuzzy +msgid "Navigation Layers" +msgstr "Halaga:" + #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Plane" msgstr "" @@ -16678,10 +17021,6 @@ msgstr "" msgid "IGD Status" msgstr "" -#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp -msgid "Default Input Values" -msgstr "" - #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -16701,7 +17040,7 @@ msgid "" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +msgid "Node returned an invalid sequence output:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -16709,7 +17048,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +msgid "Stack overflow with stack depth:" msgstr "" #: modules/visual_script/visual_script.cpp @@ -17076,7 +17415,7 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +msgid "Input type not iterable:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17084,7 +17423,7 @@ msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +msgid "Iterator became invalid:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -17145,10 +17484,6 @@ msgid "Node Path" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -msgid "Argument Cache" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp msgid "Use Default Args" msgstr "" @@ -17201,10 +17536,6 @@ msgid "Set Mode" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -msgid "Type Cache" -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp msgid "Assign Op" msgstr "" @@ -17223,7 +17554,7 @@ msgid "Base object is not a Node!" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" +msgid "Path does not lead to Node!" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp @@ -17239,18 +17570,20 @@ msgstr "" msgid "Compose Array" msgstr "Baguhin ang Laki ng Array" -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Operator" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr "" +#, fuzzy +msgid "Invalid argument of type:" +msgstr "Mga invalid na argumento para i-construct ang '%s'" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr "" +#, fuzzy +msgid "Invalid arguments:" +msgstr "Mga invalid na argumento para i-construct ang '%s'" #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -17261,11 +17594,11 @@ msgid "Var Name" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +msgid "VariableGet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +msgid "VariableSet not found in script:" msgstr "" #: modules/visual_script/visual_script_nodes.cpp @@ -17340,10 +17673,6 @@ msgid "Construct %s" msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "Constructor" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp msgid "Get Local Var" msgstr "" @@ -17360,10 +17689,6 @@ msgstr "Mga Functions:" msgid "Deconstruct %s" msgstr "" -#: modules/visual_script/visual_script_nodes.cpp -msgid "Elem Cache" -msgstr "" - #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" msgstr "" @@ -17526,6 +17851,22 @@ msgid "Shutdown ADB On Exit" msgstr "" #: platform/android/export/export_plugin.cpp +msgid "Launcher Icons" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Main 192 X 192" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Adaptive Foreground 432 X 432" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Adaptive Background 432 X 432" +msgstr "" + +#: platform/android/export/export_plugin.cpp msgid "Package name is missing." msgstr "" @@ -17550,6 +17891,11 @@ msgid "The package must have at least one '.' separator." msgstr "" #: platform/android/export/export_plugin.cpp +#, fuzzy +msgid "Custom Build" +msgstr "Ilipat Ang Mga Bezier Points" + +#: platform/android/export/export_plugin.cpp msgid "Use Custom Build" msgstr "" @@ -17559,6 +17905,18 @@ msgid "Export Format" msgstr "3D Transform Track" #: platform/android/export/export_plugin.cpp +msgid "Min SDK" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Target SDK" +msgstr "" + +#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp +msgid "Architectures" +msgstr "" + +#: platform/android/export/export_plugin.cpp msgid "Keystore" msgstr "" @@ -17586,16 +17944,8 @@ msgstr "" msgid "Clear Previous Install" msgstr "" -#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp -msgid "Code" -msgstr "" - #: platform/android/export/export_plugin.cpp -msgid "Min SDK" -msgstr "" - -#: platform/android/export/export_plugin.cpp -msgid "Target SDK" +msgid "Code" msgstr "" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp @@ -17745,10 +18095,6 @@ msgid "Could not execute on device." msgstr "" #: platform/android/export/export_plugin.cpp -msgid "Unable to find the 'apksigner' tool." -msgstr "" - -#: platform/android/export/export_plugin.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -17825,12 +18171,12 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "" -"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " +"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." msgstr "" #: platform/android/export/export_plugin.cpp -msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." +msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"." msgstr "" #: platform/android/export/export_plugin.cpp @@ -17839,25 +18185,49 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "" -"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." +"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"\"Min SDK\" cannot be lower than %d, which is the version needed by the " +"Godot library." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" -"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " -"enabled." +"\"Target SDK\" %d is higher than the default version %d. This may work, but " +"wasn't tested and may be unstable." msgstr "" #: platform/android/export/export_plugin.cpp -msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." +msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version." msgstr "" +#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Code Signing" +msgstr "Burahin ang (mga) Napiling Key" + #: platform/android/export/export_plugin.cpp msgid "" -"'apksigner' could not be found.\n" -"Please check the command is available in the Android SDK build-tools " -"directory.\n" -"The resulting %s is unsigned." +"'apksigner' could not be found. Please check that the command is available " +"in the Android SDK build-tools directory. The resulting %s is unsigned." msgstr "" #: platform/android/export/export_plugin.cpp @@ -17873,6 +18243,10 @@ msgid "Could not find keystore, unable to export." msgstr "" #: platform/android/export/export_plugin.cpp +msgid "Could not start apksigner executable." +msgstr "" + +#: platform/android/export/export_plugin.cpp msgid "'apksigner' returned with error #%d" msgstr "" @@ -17901,7 +18275,7 @@ msgid "Invalid filename! Android APK requires the *.apk extension." msgstr "" #: platform/android/export/export_plugin.cpp -msgid "Unsupported export format!\n" +msgid "Unsupported export format!" msgstr "" #: platform/android/export/export_plugin.cpp @@ -17912,19 +18286,17 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "" -"Android build version mismatch:\n" -" Template installed: %s\n" -" Godot Version: %s\n" +"Android build version mismatch: Template installed: %s, Godot version: %s. " "Please reinstall Android build template from 'Project' menu." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" -"Unable to overwrite res://android/build/res/*.xml files with project name" +"Unable to overwrite res://android/build/res/*.xml files with project name." msgstr "" #: platform/android/export/export_plugin.cpp -msgid "Could not export project files to gradle project\n" +msgid "Could not export project files to gradle project." msgstr "" #: platform/android/export/export_plugin.cpp @@ -17937,7 +18309,7 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "" -"Building of Android project failed, check output for the error.\n" +"Building of Android project failed, check output for the error. " "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" @@ -17952,7 +18324,7 @@ msgid "" msgstr "" #: platform/android/export/export_plugin.cpp -msgid "Package not found: %s" +msgid "Package not found: \"%s\"." msgstr "" #: platform/android/export/export_plugin.cpp @@ -17960,15 +18332,12 @@ msgid "Creating APK..." msgstr "" #: platform/android/export/export_plugin.cpp -msgid "" -"Could not find template APK to export:\n" -"%s" +msgid "Could not find template APK to export: \"%s\"." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" -"Missing libraries in the export template for the selected architectures: " -"%s.\n" +"Missing libraries in the export template for the selected architectures: %s. " "Please build a template with all required libraries, or uncheck the missing " "architectures in the export preset." msgstr "" @@ -17978,7 +18347,7 @@ msgid "Adding files..." msgstr "" #: platform/android/export/export_plugin.cpp -msgid "Could not export project files" +msgid "Could not export project files." msgstr "" #: platform/android/export/export_plugin.cpp @@ -17998,6 +18367,58 @@ msgid "The character '%s' is not allowed in Identifier." msgstr "" #: platform/iphone/export/export.cpp +msgid "Landscape Launch Screens" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 2436 X 1125" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 2208 X 1242" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPad 1024 X 768" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPad 2048 X 1536" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Portrait Launch Screens" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 640 X 960" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 640 X 1136" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 750 X 1334" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 1125 X 2436" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPad 768 X 1024" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPad 1536 X 2048" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 1242 X 2208" +msgstr "" + +#: platform/iphone/export/export.cpp msgid "App Store Team ID" msgstr "" @@ -18064,7 +18485,7 @@ msgstr "" msgid "Push Notifications" msgstr "" -#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp +#: platform/iphone/export/export.cpp msgid "User Data" msgstr "" @@ -18158,6 +18579,15 @@ msgstr "Mga Functions:" msgid "Custom BG Color" msgstr "Mga Functions:" +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp +msgid "Prepare Templates" +msgstr "" + +#: platform/iphone/export/export.cpp platform/osx/export/export.cpp +msgid "Export template not found." +msgstr "" + #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." msgstr "" @@ -18179,19 +18609,29 @@ msgid "Run exported HTML in the system's default browser." msgstr "" #: platform/javascript/export/export.cpp -msgid "Could not open template for export:" +msgid "Could not open template for export: \"%s\"." msgstr "" #: platform/javascript/export/export.cpp -msgid "Invalid export template:" +#, fuzzy +msgid "Invalid export template: \"%s\"." +msgstr "Invalid na index ng type na %s para sa base type na %s" + +#: platform/javascript/export/export.cpp +msgid "Could not write file: \"%s\"." msgstr "" +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Icon Creation" +msgstr "Ikabit" + #: platform/javascript/export/export.cpp -msgid "Could not write file:" +msgid "Could not read file: \"%s\"." msgstr "" #: platform/javascript/export/export.cpp -msgid "Could not read file:" +msgid "PWA" msgstr "" #: platform/javascript/export/export.cpp @@ -18266,15 +18706,15 @@ msgid "Icon 512 X 512" msgstr "" #: platform/javascript/export/export.cpp -msgid "Could not read HTML shell:" +msgid "Could not read HTML shell: \"%s\"." msgstr "" #: platform/javascript/export/export.cpp -msgid "Could not create HTTP server directory:" +msgid "Could not create HTTP server directory: %s." msgstr "" #: platform/javascript/export/export.cpp -msgid "Error starting HTTP server:" +msgid "Error starting HTTP server: %d." msgstr "" #: platform/javascript/export/export.cpp @@ -18550,9 +18990,26 @@ msgid "Apple Team ID" msgstr "" #: platform/osx/export/export.cpp +msgid "Could not open icon file \"%s\"." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Could not start xcrun executable." +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization failed." +msgstr "Pagulit ng Animation" + +#: platform/osx/export/export.cpp +msgid "Notarization request UUID: \"%s\"" +msgstr "" + +#: platform/osx/export/export.cpp msgid "" -"Note: The notarization process generally takes less than an hour. When the " -"process is completed, you'll receive an email." +"The notarization process generally takes less than an hour. When the process " +"is completed, you'll receive an email." msgstr "" #: platform/osx/export/export.cpp @@ -18568,18 +19025,71 @@ msgid "" msgstr "" #: platform/osx/export/export.cpp +msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Built-in CodeSign failed with error \"%s\"." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Built-in CodeSign require regex module." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Could not start codesign executable, make sure Xcode command line tools are " +"installed." +msgstr "" + +#: platform/osx/export/export.cpp platform/windows/export/export.cpp msgid "No identity found." msgstr "" #: platform/osx/export/export.cpp +msgid "Cannot sign file %s." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Relative symlinks are not supported, exported \"%s\" might be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "DMG Creation" +msgstr "Paglalarawan" + +#: platform/osx/export/export.cpp +msgid "Could not start hdiutil executable." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "`hdiutil create` failed - file exists." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "`hdiutil create` failed." +msgstr "" + +#: platform/osx/export/export.cpp msgid "Creating app bundle" msgstr "" #: platform/osx/export/export.cpp -msgid "Could not find template app to export:" +msgid "Could not find template app to export: \"%s\"." msgstr "" #: platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid export format." +msgstr "3D Transform Track" + +#: platform/osx/export/export.cpp msgid "" "Relative symlinks are not supported on this OS, the exported project might " "be broken!" @@ -18587,7 +19097,7 @@ msgstr "" #: platform/osx/export/export.cpp msgid "" -"Requested template binary '%s' not found. It might be missing from your " +"Requested template binary \"%s\" not found. It might be missing from your " "template archive." msgstr "" @@ -18628,6 +19138,15 @@ msgid "Sending archive for notarization" msgstr "" #: platform/osx/export/export.cpp +#, fuzzy +msgid "ZIP Creation" +msgstr "Pagulit ng Animation" + +#: platform/osx/export/export.cpp +msgid "Could not open file to read from path \"%s\"." +msgstr "" + +#: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "" @@ -18924,6 +19443,10 @@ msgid "Debug Algorithm" msgstr "" #: platform/windows/export/export.cpp +msgid "Failed to rename temporary file \"%s\"." +msgstr "" + +#: platform/windows/export/export.cpp msgid "Identity Type" msgstr "" @@ -18936,6 +19459,10 @@ msgid "Digest Algorithm" msgstr "" #: platform/windows/export/export.cpp +msgid "Modify Resources" +msgstr "" + +#: platform/windows/export/export.cpp msgid "File Version" msgstr "" @@ -18961,6 +19488,63 @@ msgid "Trademarks" msgstr "" #: platform/windows/export/export.cpp +msgid "Resources Modification" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Could not find rcedit executable at \"%s\"." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Could not find wine executable at \"%s\"." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "" +"Could not start rcedit executable, configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit)." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "" +"rcedit failed to modify executable:\n" +"%s" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Could not find signtool executable at \"%s\"." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Could not find osslsigncode executable at \"%s\"." +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid identity type." +msgstr "Mga invalid na argumento para i-construct ang '%s'" + +#: platform/windows/export/export.cpp +msgid "Invalid timestamp server." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "" +"Could not start signtool executable, configure signtool path in the Editor " +"Settings (Export > Windows > Signtool)." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "" +"Signtool failed to sign executable:\n" +"%s" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Failed to remove temporary file \"%s\"." +msgstr "" + +#: platform/windows/export/export.cpp msgid "" "The rcedit tool must be configured in the Editor Settings (Export > Windows " "> Rcedit) to change the icon or app information data." @@ -18979,6 +19563,22 @@ msgid "Invalid product version:" msgstr "" #: platform/windows/export/export.cpp +msgid "Windows executables cannot be >= 4 GiB." +msgstr "" + +#: platform/windows/export/export.cpp platform/x11/export/export.cpp +msgid "Failed to open executable file \"%s\"." +msgstr "" + +#: platform/windows/export/export.cpp platform/x11/export/export.cpp +msgid "Executable file header corrupted." +msgstr "" + +#: platform/windows/export/export.cpp platform/x11/export/export.cpp +msgid "Executable \"pck\" section not found." +msgstr "" + +#: platform/windows/export/export.cpp msgid "Windows" msgstr "" @@ -18994,6 +19594,10 @@ msgstr "" msgid "Wine" msgstr "" +#: platform/x11/export/export.cpp +msgid "32-bit executables cannot have embedded data >= 4 GiB." +msgstr "" + #: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp #: scene/resources/texture.cpp msgid "Frames" @@ -19005,11 +19609,6 @@ msgid "" "order for AnimatedSprite to display frames." msgstr "" -#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#: scene/resources/default_theme/default_theme.cpp -msgid "Frame" -msgstr "" - #: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Speed Scale" @@ -19025,18 +19624,6 @@ msgstr "" msgid "Centered" msgstr "" -#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp -#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp -#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp -#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp -#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp -#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp -#: scene/resources/material.cpp scene/resources/particles_material.cpp -#: scene/resources/style_box.cpp -msgid "Offset" -msgstr "" - #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp msgid "Flip H" @@ -19110,8 +19697,7 @@ msgid "Pitch Scale" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp -#: scene/gui/video_player.cpp +#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp msgid "Autoplay" msgstr "" @@ -19122,7 +19708,8 @@ msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/3d/light.cpp scene/3d/reflection_probe.cpp -#: scene/3d/visual_instance.cpp scene/resources/material.cpp +#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" msgstr "" @@ -19153,7 +19740,8 @@ msgstr "" msgid "Rotating" msgstr "" -#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp +#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Current" msgstr "Property Track" @@ -19166,7 +19754,7 @@ msgstr "" msgid "Custom Viewport" msgstr "" -#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp #: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp #: scene/animation/animation_tree_player.cpp scene/main/timer.cpp msgid "Process Mode" @@ -19177,17 +19765,18 @@ msgid "Limit" msgstr "" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp -#: scene/resources/style_box.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp msgid "Left" msgstr "" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp -#: scene/resources/style_box.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp msgid "Right" msgstr "" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Bottom" msgstr "Mga Functions:" @@ -19236,8 +19825,8 @@ msgstr "" msgid "Draw Drag Margin" msgstr "" -#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp -#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Blend Mode" msgstr "" @@ -19272,11 +19861,6 @@ msgstr "" msgid "Visible" msgstr "" -#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp -#: scene/resources/style_box.cpp -msgid "Modulate" -msgstr "" - #: scene/2d/canvas_item.cpp msgid "Self Modulate" msgstr "" @@ -19298,10 +19882,6 @@ msgstr "" msgid "Use Parent Material" msgstr "" -#: scene/2d/canvas_item.cpp -msgid "Toplevel" -msgstr "" - #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " @@ -19338,6 +19918,11 @@ msgstr "" msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp msgid "Build Mode" msgstr "" @@ -19442,16 +20027,6 @@ msgstr "" msgid "Draw Order" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp -#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp -#: scene/gui/texture_rect.cpp scene/resources/material.cpp -#: scene/resources/sky.cpp scene/resources/style_box.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Texture" -msgstr "" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp msgid "Emission Shape" @@ -19544,8 +20119,9 @@ msgid "Tangential Accel" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp -#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp +#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp +#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp +#: scene/resources/particles_material.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Damping" msgstr "" @@ -19673,7 +20249,7 @@ msgid "Node B" msgstr "Burahin ang (mga) Napiling Key" #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/light.cpp scene/3d/physics_joint.cpp +#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp #: scene/resources/environment.cpp msgid "Bias" msgstr "" @@ -19682,7 +20258,7 @@ msgstr "" msgid "Disable Collision" msgstr "" -#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "Softness" msgstr "" @@ -19719,7 +20295,8 @@ msgid "Texture Scale" msgstr "" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp +#: scene/3d/light.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" @@ -19835,7 +20412,7 @@ msgstr "" msgid "Multimesh" msgstr "" -#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp #: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp #: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp msgid "Cell Size" @@ -19846,11 +20423,40 @@ msgstr "" msgid "Edge Connection Margin" msgstr "Ikabit" +#: scene/2d/navigation_2d.cpp +msgid "" +"'Navigation2D' node and 'Navigation2D.get_simple_path()' are deprecated and " +"will be removed in a future version. Use 'Navigation2DServer.map_get_path()' " +"instead." +msgstr "" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Pathfinding" +msgstr "" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Path Desired Distance" +msgstr "" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Path Max Distance" +msgstr "" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Avoidance" +msgstr "Binuksan ang V-Sync" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Avoidance Enabled" +msgstr "Binuksan ang V-Sync" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Neighbor Dist" msgstr "" @@ -19866,12 +20472,9 @@ msgstr "" msgid "Max Speed" msgstr "" -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Path Max Distance" -msgstr "" - #: scene/2d/navigation_agent_2d.cpp -msgid "The NavigationAgent2D can be used only under a Node2D node." +msgid "" +"The NavigationAgent2D can be used only under a Node2D inheriting parent node." msgstr "" #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp @@ -19884,14 +20487,6 @@ msgid "" "Node2D object." msgstr "" -#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp -msgid "Vertices" -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "Outlines" -msgstr "" - #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " @@ -19899,13 +20494,15 @@ msgid "" msgstr "" #: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." +msgid "Navpoly" msgstr "" -#: scene/2d/navigation_polygon.cpp -msgid "Navpoly" +#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp +msgid "Enter Cost" +msgstr "" + +#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp +msgid "Travel Cost" msgstr "" #: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp @@ -19913,7 +20510,7 @@ msgstr "" msgid "Rotation Degrees" msgstr "" -#: scene/2d/node_2d.cpp +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp msgid "Global Rotation" msgstr "" @@ -20252,7 +20849,7 @@ msgstr "Ilipat Ang Mga Bezier Points" msgid "Use Global Coordinates" msgstr "" -#: scene/2d/skeleton_2d.cpp +#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp msgid "Rest" msgstr "" @@ -20504,28 +21101,11 @@ msgid "Tracking" msgstr "Property Track" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Bounds" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -#, fuzzy -msgid "Cell Space Transform" -msgstr "3D Transform Track" - -#: scene/3d/baked_lightmap.cpp -msgid "Cell Subdiv" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/reflection_probe.cpp msgid "Interior" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Octree" -msgstr "" - -#: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" msgstr "" @@ -20633,7 +21213,7 @@ msgstr "" msgid "Light Data" msgstr "" -#: scene/3d/bone_attachment.cpp +#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp msgid "Bone Name" msgstr "" @@ -20798,22 +21378,6 @@ msgid "Autoplace Priority" msgstr "" #: scene/3d/gi_probe.cpp -msgid "To Cell Xform" -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "Dynamic Data" -msgstr "" - -#: scene/3d/gi_probe.cpp -msgid "Dynamic Range" -msgstr "" - -#: scene/3d/gi_probe.cpp scene/3d/light.cpp -msgid "Normal Bias" -msgstr "" - -#: scene/3d/gi_probe.cpp msgid "Plotting Meshes" msgstr "" @@ -20838,6 +21402,79 @@ msgstr "" msgid "Subdiv" msgstr "" +#: scene/3d/gi_probe.cpp +msgid "Dynamic Range" +msgstr "" + +#: scene/3d/gi_probe.cpp scene/3d/light.cpp +msgid "Normal Bias" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +#: scene/resources/primitive_meshes.cpp +msgid "Pixel Size" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +msgid "Billboard" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +msgid "Shaded" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +msgid "Double Sided" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp +msgid "No Depth Test" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp +#, fuzzy +msgid "Fixed Size" +msgstr "Pahina: " + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +msgid "Alpha Cut" +msgstr "" + +#: scene/3d/label_3d.cpp scene/resources/material.cpp +msgid "Alpha Scissor Threshold" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp +msgid "Render Priority" +msgstr "" + +#: scene/3d/label_3d.cpp +msgid "Outline Render Priority" +msgstr "" + +#: scene/3d/label_3d.cpp +#, fuzzy +msgid "Outline Modulate" +msgstr "Mga Functions:" + +#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp +#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp +msgid "Font" +msgstr "" + +#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Horizontal Alignment" +msgstr "Ilipat Ang Mga Bezier Points" + +#: scene/3d/label_3d.cpp +msgid "Vertical Alignment" +msgstr "" + +#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp +msgid "Autowrap" +msgstr "" + #: scene/3d/light.cpp msgid "Indirect Energy" msgstr "" @@ -20846,7 +21483,8 @@ msgstr "" msgid "Negative" msgstr "" -#: scene/3d/light.cpp +#: scene/3d/light.cpp scene/resources/material.cpp +#: scene/resources/visual_shader.cpp msgid "Specular" msgstr "" @@ -20926,6 +21564,13 @@ msgstr "" msgid "Transform Normals" msgstr "3D Transform Track" +#: scene/3d/navigation.cpp +msgid "" +"'Navigation' node and 'Navigation.get_simple_path()' are deprecated and will " +"be removed in a future version. Use 'NavigationServer.map_get_path()' " +"instead." +msgstr "" + #: scene/3d/navigation.cpp scene/resources/curve.cpp msgid "Up Vector" msgstr "" @@ -20943,23 +21588,18 @@ msgid "Ignore Y" msgstr "" #: scene/3d/navigation_agent.cpp -msgid "The NavigationAgent can be used only under a spatial node." -msgstr "" - -#: scene/3d/navigation_mesh_instance.cpp msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." +"The NavigationAgent can be used only under a Spatial inheriting parent node." msgstr "" -#: scene/3d/navigation_mesh_instance.cpp -msgid "Navmesh" +#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp +msgid "NavMesh" msgstr "" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -21073,15 +21713,159 @@ msgid "Motion Z" msgstr "Pagulit ng Animation" #: scene/3d/physics_body.cpp -msgid "Move Lock X" +#, fuzzy +msgid "Joint Constraints" +msgstr "Mga Constant" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +msgid "Impulse Clamp" +msgstr "" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +msgid "Swing Span" +msgstr "" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +msgid "Twist Span" +msgstr "" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Mga Functions:" + +#: scene/3d/physics_body.cpp +msgid "Angular Limit Enabled" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Angular Limit Upper" +msgstr "" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Lower" +msgstr "Pagulit ng Animation" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Bias" +msgstr "Pagulit ng Animation" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Softness" +msgstr "Pagulit ng Animation" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Relaxation" +msgstr "Pagulit ng Animation" + +#: scene/3d/physics_body.cpp +msgid "Linear Limit Upper" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Linear Limit Lower" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Linear Limit Softness" +msgstr "" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Limit Restitution" +msgstr "Paglalarawan" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Limit Damping" +msgstr "Pagulit ng Animation" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Restitution" +msgstr "Pagulit ng Animation" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Damping" +msgstr "Pagulit ng Animation" + +#: scene/3d/physics_body.cpp +msgid "X" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Y" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Z" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Linear Limit Enabled" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Linear Spring Enabled" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Linear Spring Stiffness" +msgstr "" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Spring Damping" +msgstr "Pagulit ng Animation" + +#: scene/3d/physics_body.cpp +msgid "Linear Equilibrium Point" msgstr "" #: scene/3d/physics_body.cpp -msgid "Move Lock Y" +#, fuzzy +msgid "Linear Restitution" +msgstr "Paglalarawan" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Damping" +msgstr "Pagulit ng Animation" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Restitution" +msgstr "Paglalarawan" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Damping" +msgstr "Pagulit ng Animation" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +msgid "ERP" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Angular Spring Enabled" msgstr "" #: scene/3d/physics_body.cpp -msgid "Move Lock Z" +msgid "Angular Spring Stiffness" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Angular Spring Damping" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Angular Equilibrium Point" msgstr "" #: scene/3d/physics_body.cpp @@ -21121,10 +21905,6 @@ msgid "Params" msgstr "" #: scene/3d/physics_joint.cpp -msgid "Impulse Clamp" -msgstr "" - -#: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -21136,11 +21916,6 @@ msgstr "" msgid "Lower" msgstr "" -#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp -#, fuzzy -msgid "Relaxation" -msgstr "Mga Functions:" - #: scene/3d/physics_joint.cpp msgid "Motor" msgstr "" @@ -21198,14 +21973,6 @@ msgid "Angular Ortho" msgstr "" #: scene/3d/physics_joint.cpp -msgid "Swing Span" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "Twist Span" -msgstr "" - -#: scene/3d/physics_joint.cpp msgid "Linear Limit X" msgstr "" @@ -21230,10 +21997,6 @@ msgid "Angular Limit X" msgstr "" #: scene/3d/physics_joint.cpp -msgid "ERP" -msgstr "" - -#: scene/3d/physics_joint.cpp msgid "Angular Motor X" msgstr "" @@ -21432,8 +22195,9 @@ msgstr "" msgid "Main" msgstr "" -#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp -#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp +#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp #: servers/audio/effects/audio_effect_delay.cpp msgid "Active" msgstr "" @@ -21536,6 +22300,32 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/skeleton.cpp scene/resources/skin.cpp +msgid "Pose" +msgstr "" + +#: scene/3d/skeleton.cpp +msgid "Bound Children" +msgstr "" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Pinned Points" +msgstr "Ilipat Ang Mga Bezier Points" + +#: scene/3d/soft_body.cpp +msgid "Attachments" +msgstr "" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Point Index" +msgstr "Index ng Button" + +#: scene/3d/soft_body.cpp +msgid "Spatial Attachment Path" +msgstr "" + #: scene/3d/soft_body.cpp msgid "Physics Enabled" msgstr "" @@ -21592,6 +22382,11 @@ msgid "" msgstr "" #: scene/3d/spatial.cpp +#, fuzzy +msgid "Global Translation" +msgstr "3D Transform Track" + +#: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -21611,32 +22406,12 @@ msgstr "" msgid "Opacity" msgstr "" -#: scene/3d/sprite_3d.cpp -msgid "Pixel Size" -msgstr "" - -#: scene/3d/sprite_3d.cpp -msgid "Billboard" -msgstr "" - #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #, fuzzy msgid "Transparent" msgstr "Pagulit ng Animation" #: scene/3d/sprite_3d.cpp -msgid "Shaded" -msgstr "" - -#: scene/3d/sprite_3d.cpp -msgid "Double Sided" -msgstr "" - -#: scene/3d/sprite_3d.cpp -msgid "Alpha Cut" -msgstr "" - -#: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." @@ -21769,36 +22544,6 @@ msgid "" "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" -#: scene/animation/animation_blend_space_1d.cpp -#: scene/animation/animation_blend_space_2d.cpp -msgid "Min Space" -msgstr "" - -#: scene/animation/animation_blend_space_1d.cpp -#: scene/animation/animation_blend_space_2d.cpp -msgid "Max Space" -msgstr "" - -#: scene/animation/animation_blend_space_1d.cpp -msgid "Value Label" -msgstr "" - -#: scene/animation/animation_blend_space_2d.cpp -msgid "Auto Triangles" -msgstr "" - -#: scene/animation/animation_blend_space_2d.cpp -msgid "Triangles" -msgstr "" - -#: scene/animation/animation_blend_space_2d.cpp -msgid "X Label" -msgstr "" - -#: scene/animation/animation_blend_space_2d.cpp -msgid "Y Label" -msgstr "" - #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -21829,15 +22574,30 @@ msgid "Autorestart" msgstr "" #: scene/animation/animation_blend_tree.cpp -msgid "Autorestart Delay" +msgid "Delay" msgstr "" #: scene/animation/animation_blend_tree.cpp -msgid "Autorestart Random Delay" +msgid "Random Delay" msgstr "" #: scene/animation/animation_blend_tree.cpp #, fuzzy +msgid "Add Amount" +msgstr "Idagdag Ang Bezier Point" + +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Blend Amount" +msgstr "Mag-insert ng Key dito" + +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Seek Position" +msgstr "Posisyon" + +#: scene/animation/animation_blend_tree.cpp +#, fuzzy msgid "Input Count" msgstr "Idagdag Ang Bezier Point" @@ -21846,10 +22606,6 @@ msgstr "Idagdag Ang Bezier Point" msgid "Xfade Time" msgstr "" -#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp -msgid "Graph Offset" -msgstr "" - #: scene/animation/animation_node_state_machine.cpp msgid "Switch Mode" msgstr "" @@ -21916,10 +22672,6 @@ msgid "Nothing connected to input '%s' of node '%s'." msgstr "" #: scene/animation/animation_tree.cpp -msgid "Filter Enabled" -msgstr "" - -#: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." msgstr "" @@ -22238,10 +22990,6 @@ msgstr "" msgid "Hide On OK" msgstr "" -#: scene/gui/dialogs.cpp scene/gui/label.cpp -msgid "Autowrap" -msgstr "" - #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "" @@ -22740,6 +23488,10 @@ msgid "Fold Gutter" msgstr "" #: scene/gui/text_edit.cpp +msgid "Drag And Drop Selection Enabled" +msgstr "" + +#: scene/gui/text_edit.cpp msgid "Hiding Enabled" msgstr "" @@ -22814,7 +23566,7 @@ msgstr "" msgid "Fill Mode" msgstr "" -#: scene/gui/texture_progress.cpp +#: scene/gui/texture_progress.cpp scene/resources/material.cpp msgid "Tint" msgstr "" @@ -22927,6 +23679,12 @@ msgid "Timeout" msgstr "Oras:" #: scene/main/node.cpp +msgid "" +"Setting node name '%s' to be unique within scene for '%s', but it's already " +"claimed by '%s'. This node is no longer set unique." +msgstr "" + +#: scene/main/node.cpp msgid "Name Num Separator" msgstr "" @@ -22940,15 +23698,15 @@ msgid "Editor Description" msgstr "Paglalarawan" #: scene/main/node.cpp -#, fuzzy -msgid "Import Path" -msgstr "Burahin ang (mga) Napiling Key" - -#: scene/main/node.cpp msgid "Pause Mode" msgstr "" #: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolation Mode" +msgstr "Interpolation Mode" + +#: scene/main/node.cpp msgid "Display Folded" msgstr "" @@ -22972,10 +23730,6 @@ msgstr "" msgid "Process Priority" msgstr "" -#: scene/main/node.cpp -msgid "Physics Interpolated" -msgstr "" - #: scene/main/scene_tree.cpp scene/main/timer.cpp msgid "Time Left" msgstr "" @@ -23004,11 +23758,8 @@ msgstr "" msgid "Multiplayer Poll" msgstr "" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -msgid "Physics Interpolation" -msgstr "" - -#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp +#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp +#: scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -23101,16 +23852,17 @@ msgstr "" #: scene/main/viewport.cpp msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." +"The Viewport size must be greater than or equal to 2 pixels on both " +"dimensions to render anything." msgstr "" #: scene/main/viewport.cpp msgid "" -"The Viewport size must be greater than or equal to 2 pixels on both " -"dimensions to render anything." +"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-" +"Sampling.\n" +"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-" +"Effects.\n" +"HDR will be disabled for this Viewport." msgstr "" #: scene/main/viewport.cpp @@ -23253,6 +24005,16 @@ msgid "3D Physics" msgstr "" #: scene/register_scene_types.cpp +#, fuzzy +msgid "2D Navigation" +msgstr "Burahin ang (mga) Napiling Key" + +#: scene/register_scene_types.cpp +#, fuzzy +msgid "3D Navigation" +msgstr "Burahin ang (mga) Napiling Key" + +#: scene/register_scene_types.cpp msgid "Use hiDPI" msgstr "" @@ -23290,11 +24052,6 @@ msgid "Panel" msgstr "" #: scene/resources/default_theme/default_theme.cpp -#: scene/resources/dynamic_font.cpp -msgid "Font" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Color" msgstr "Mga Functions:" @@ -23588,10 +24345,6 @@ msgid "Panel Disabled" msgstr "" #: scene/resources/default_theme/default_theme.cpp -msgid "Separator" -msgstr "" - -#: scene/resources/default_theme/default_theme.cpp msgid "Labeled Separator Left" msgstr "" @@ -23601,6 +24354,11 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Pagulit ng Animation" + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Mga Functions:" @@ -23639,11 +24397,6 @@ msgstr "" #: scene/resources/default_theme/default_theme.cpp #, fuzzy -msgid "Separation" -msgstr "Pagulit ng Animation" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Resizer" msgstr "Baguhin ang Laki ng Array" @@ -24301,15 +25054,6 @@ msgid "Color Correction" msgstr "Ikabit" #: scene/resources/font.cpp -msgid "Chars" -msgstr "" - -#: scene/resources/font.cpp -#, fuzzy -msgid "Kernings" -msgstr "Mga Babala" - -#: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Kamakailan:" @@ -24319,6 +25063,11 @@ msgid "Distance Field" msgstr "" #: scene/resources/gradient.cpp +#, fuzzy +msgid "Raw Data" +msgstr "Data" + +#: scene/resources/gradient.cpp msgid "Offsets" msgstr "" @@ -24339,10 +25088,6 @@ msgid "D" msgstr "" #: scene/resources/material.cpp -msgid "Render Priority" -msgstr "" - -#: scene/resources/material.cpp msgid "Next Pass" msgstr "" @@ -24360,10 +25105,6 @@ msgid "Vertex Lighting" msgstr "Maglipat ng (mga) Bezier Point" #: scene/resources/material.cpp -msgid "No Depth Test" -msgstr "" - -#: scene/resources/material.cpp #, fuzzy msgid "Use Point Size" msgstr "Idagdag Ang Bezier Point" @@ -24373,11 +25114,6 @@ msgid "World Triplanar" msgstr "" #: scene/resources/material.cpp -#, fuzzy -msgid "Fixed Size" -msgstr "Pahina: " - -#: scene/resources/material.cpp msgid "Albedo Tex Force sRGB" msgstr "" @@ -24395,6 +25131,10 @@ msgid "Ensure Correct Normals" msgstr "3D Transform Track" #: scene/resources/material.cpp +msgid "Albedo Tex MSDF" +msgstr "" + +#: scene/resources/material.cpp msgid "Vertex Color" msgstr "" @@ -24453,10 +25193,6 @@ msgid "Use Alpha Scissor" msgstr "" #: scene/resources/material.cpp -msgid "Alpha Scissor Threshold" -msgstr "" - -#: scene/resources/material.cpp msgid "Particles Anim" msgstr "" @@ -24477,23 +25213,7 @@ msgid "Metallic" msgstr "" #: scene/resources/material.cpp -msgid "Metallic Specular" -msgstr "" - -#: scene/resources/material.cpp -msgid "Metallic Texture" -msgstr "" - -#: scene/resources/material.cpp -msgid "Metallic Texture Channel" -msgstr "" - -#: scene/resources/material.cpp -msgid "Roughness Texture" -msgstr "" - -#: scene/resources/material.cpp -msgid "Roughness Texture Channel" +msgid "Texture Channel" msgstr "" #: scene/resources/material.cpp @@ -24501,19 +25221,7 @@ msgid "Emission" msgstr "" #: scene/resources/material.cpp -msgid "Emission Energy" -msgstr "" - -#: scene/resources/material.cpp -msgid "Emission Operator" -msgstr "" - -#: scene/resources/material.cpp -msgid "Emission On UV2" -msgstr "" - -#: scene/resources/material.cpp -msgid "Emission Texture" +msgid "On UV2" msgstr "" #: scene/resources/material.cpp @@ -24525,23 +25233,11 @@ msgid "Rim" msgstr "" #: scene/resources/material.cpp -msgid "Rim Tint" -msgstr "" - -#: scene/resources/material.cpp -msgid "Rim Texture" -msgstr "" - -#: scene/resources/material.cpp msgid "Clearcoat" msgstr "" #: scene/resources/material.cpp -msgid "Clearcoat Gloss" -msgstr "" - -#: scene/resources/material.cpp -msgid "Clearcoat Texture" +msgid "Gloss" msgstr "" #: scene/resources/material.cpp @@ -24549,7 +25245,7 @@ msgid "Anisotropy" msgstr "" #: scene/resources/material.cpp -msgid "Anisotropy Flowmap" +msgid "Flowmap" msgstr "" #: scene/resources/material.cpp @@ -24557,14 +25253,6 @@ msgid "Ambient Occlusion" msgstr "" #: scene/resources/material.cpp -msgid "On UV2" -msgstr "" - -#: scene/resources/material.cpp -msgid "Texture Channel" -msgstr "" - -#: scene/resources/material.cpp msgid "Deep Parallax" msgstr "" @@ -24595,15 +25283,10 @@ msgid "Transmission" msgstr "" #: scene/resources/material.cpp -#, fuzzy -msgid "Transmission Texture" -msgstr "Pagulit ng Animation" - -#: scene/resources/material.cpp msgid "Refraction" msgstr "" -#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/material.cpp msgid "Detail" msgstr "" @@ -24643,14 +25326,20 @@ msgstr "" msgid "Lightmap Size Hint" msgstr "" -#: scene/resources/mesh.cpp -msgid "Blend Shape Mode" -msgstr "" - #: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp msgid "Custom AABB" msgstr "" +#: scene/resources/mesh_library.cpp +#, fuzzy +msgid "Mesh Transform" +msgstr "3D Transform Track" + +#: scene/resources/mesh_library.cpp +#, fuzzy +msgid "NavMesh Transform" +msgstr "3D Transform Track" + #: scene/resources/multimesh.cpp msgid "Color Format" msgstr "" @@ -24673,29 +25362,15 @@ msgstr "Mag-insert ng Key dito" msgid "Visible Instance Count" msgstr "" -#: scene/resources/multimesh.cpp -#, fuzzy -msgid "Transform Array" -msgstr "3D Transform Track" - -#: scene/resources/multimesh.cpp -#, fuzzy -msgid "Transform 2D Array" -msgstr "3D Transform Track" - -#: scene/resources/multimesh.cpp -#, fuzzy -msgid "Color Array" -msgstr "Baguhin ang Laki ng Array" - -#: scene/resources/multimesh.cpp +#: scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Custom Data Array" -msgstr "Baguhin ang Laki ng Array" +msgid "Sampling" +msgstr "Iskala" #: scene/resources/navigation_mesh.cpp -msgid "Sample Partition Type" -msgstr "" +#, fuzzy +msgid "Partition Type" +msgstr "Pagulit ng Animation" #: scene/resources/navigation_mesh.cpp msgid "Parsed Geometry Type" @@ -24710,7 +25385,11 @@ msgid "Source Group Name" msgstr "" #: scene/resources/navigation_mesh.cpp -msgid "Agent" +msgid "Cells" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Agents" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -24722,11 +25401,16 @@ msgid "Max Slope" msgstr "" #: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Regions" +msgstr "Mga Functions:" + +#: scene/resources/navigation_mesh.cpp msgid "Merge Size" msgstr "" #: scene/resources/navigation_mesh.cpp -msgid "Edge" +msgid "Edges" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -24739,6 +25423,10 @@ msgid "Verts Per Poly" msgstr "" #: scene/resources/navigation_mesh.cpp +msgid "Details" +msgstr "" + +#: scene/resources/navigation_mesh.cpp msgid "Sample Distance" msgstr "" @@ -24755,7 +25443,15 @@ msgid "Ledge Spans" msgstr "" #: scene/resources/navigation_mesh.cpp -msgid "Filter Walkable Low Height Spans" +msgid "Walkable Low Height Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Baking AABB" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Baking AABB Offset" msgstr "" #: scene/resources/occluder_shape.cpp @@ -24869,6 +25565,11 @@ msgstr "" msgid "Is Hemisphere" msgstr "" +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Curve Step" +msgstr "Ilipat Ang Mga Bezier Points" + #: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Slips On Slope" msgstr "" @@ -24877,14 +25578,23 @@ msgstr "" msgid "A" msgstr "" -#: scene/resources/shader.cpp -msgid "Custom Defines" -msgstr "" - #: scene/resources/shape_2d.cpp msgid "Custom Solver Bias" msgstr "" +#: scene/resources/skin.cpp +#, fuzzy +msgid "Bind Count" +msgstr "Idagdag Ang Bezier Point" + +#: scene/resources/skin.cpp +msgid "Bind" +msgstr "" + +#: scene/resources/skin.cpp +msgid "Bone" +msgstr "" + #: scene/resources/sky.cpp msgid "Radiance Size" msgstr "" @@ -24941,19 +25651,19 @@ msgid "Expand Margin" msgstr "" #: scene/resources/style_box.cpp -msgid "Corner Radius" +msgid "Skew" msgstr "" #: scene/resources/style_box.cpp -msgid "Corner Detail" +msgid "Corner Radius" msgstr "" #: scene/resources/style_box.cpp -msgid "Anti Aliasing" +msgid "Corner Detail" msgstr "" #: scene/resources/style_box.cpp -msgid "Anti Aliasing Size" +msgid "Anti Aliasing" msgstr "" #: scene/resources/style_box.cpp @@ -24978,6 +25688,18 @@ msgid "Image Size" msgstr "Pahina: " #: scene/resources/texture.cpp +msgid "Side" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Front" +msgstr "" + +#: scene/resources/texture.cpp +msgid "Back" +msgstr "" + +#: scene/resources/texture.cpp msgid "Storage Mode" msgstr "" @@ -24986,11 +25708,11 @@ msgid "Lossy Storage Quality" msgstr "" #: scene/resources/texture.cpp -msgid "Fill From" +msgid "From" msgstr "" #: scene/resources/texture.cpp -msgid "Fill To" +msgid "To" msgstr "" #: scene/resources/texture.cpp @@ -25022,10 +25744,28 @@ msgid "Output Port For Preview" msgstr "" #: scene/resources/visual_shader.cpp -msgid "Initialized" +#, fuzzy +msgid "Depth Draw" +msgstr "Baguhin" + +#: scene/resources/visual_shader.cpp +msgid "Cull" +msgstr "" + +#: scene/resources/visual_shader.cpp +msgid "Diffuse" msgstr "" #: scene/resources/visual_shader.cpp +msgid "Async" +msgstr "" + +#: scene/resources/visual_shader.cpp +#, fuzzy +msgid "Modes" +msgstr "Burahin ang (mga) Napiling Key" + +#: scene/resources/visual_shader.cpp msgid "Input Name" msgstr "" @@ -25082,6 +25822,11 @@ msgid "Scenario" msgstr "" #: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Navigation Map" +msgstr "Pagulit ng Animation" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -25097,6 +25842,26 @@ msgstr "" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world.cpp +#, fuzzy +msgid "Default Map Up" +msgstr "Halaga:" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Default Cell Size" +msgstr "Halaga:" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Default Cell Height" +msgstr "Halaga:" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Default Edge Connection Margin" +msgstr "Ikabit" + #: scene/resources/world_2d.cpp msgid "Canvas" msgstr "" @@ -25429,6 +26194,11 @@ msgstr "" msgid "Collision Unsafe Fraction" msgstr "" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Physics Engine" +msgstr "Pisika" + #: servers/physics_server.cpp msgid "Center Of Mass" msgstr "" @@ -25443,13 +26213,13 @@ msgstr "" #: servers/visual/shader_language.cpp msgid "" -"Varyings which assigned in 'vertex' function may not be reassigned in " +"Varyings which were assigned in 'vertex' function may not be reassigned in " "'fragment' or 'light'." msgstr "" #: servers/visual/shader_language.cpp msgid "" -"Varyings which assigned in 'fragment' function may not be reassigned in " +"Varyings which were assigned in 'fragment' function may not be reassigned in " "'vertex' or 'light'." msgstr "" |