summaryrefslogtreecommitdiff
path: root/editor/translations/eu.po
diff options
context:
space:
mode:
Diffstat (limited to 'editor/translations/eu.po')
-rw-r--r--editor/translations/eu.po478
1 files changed, 405 insertions, 73 deletions
diff --git a/editor/translations/eu.po b/editor/translations/eu.po
index 6c8834e504..e4897687be 100644
--- a/editor/translations/eu.po
+++ b/editor/translations/eu.po
@@ -1,20 +1,21 @@
# Basque translation of the Godot Engine editor
-# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# Julen Irazoki <rktzbkr.julen@gmail.com>, 2019.
+# Osoitz <oelkoro@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2019-08-15 10:23+0000\n"
-"Last-Translator: Julen Irazoki <rktzbkr.julen@gmail.com>\n"
+"PO-Revision-Date: 2019-12-03 14:05+0000\n"
+"Last-Translator: Osoitz <oelkoro@gmail.com>\n"
"Language-Team: Basque <https://hosted.weblate.org/projects/godot-engine/"
"godot/eu/>\n"
"Language: eu\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.8\n"
+"X-Generator: Weblate 3.10-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -22,11 +23,14 @@ msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+msgid "Expected a string of length 1 (a character)."
+msgstr ""
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-"Ez daude byte nahikoa byte-ak dekodetzeko, edota formatua ez da zuzena."
+msgstr "Ez daude byte nahikoa byteak deskodetzeko, edo formatua ez da zuzena."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
@@ -405,6 +409,10 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Invalid track for Bezier (no suitable sub-properties)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
msgstr ""
@@ -506,8 +514,9 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr ""
@@ -693,6 +702,10 @@ msgstr ""
msgid "Standard"
msgstr ""
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -769,6 +782,10 @@ msgid "Extra Call Arguments:"
msgstr ""
#: editor/connections_dialog.cpp
+msgid "Receiver Method:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
msgid "Advanced"
msgstr ""
@@ -940,7 +957,7 @@ msgid "Resource"
msgstr ""
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_settings_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
msgid "Path"
msgstr ""
@@ -1405,7 +1422,8 @@ msgid "Node Name:"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_profiler.cpp editor/settings_config_dialog.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp
msgid "Name"
msgstr ""
@@ -1645,6 +1663,10 @@ msgid "Erase Profile"
msgstr ""
#: editor/editor_feature_profile.cpp
+msgid "Godot Feature Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
msgstr ""
@@ -1911,6 +1933,14 @@ msgid "Search Help"
msgstr ""
#: editor/editor_help_search.cpp
+msgid "Case Sensitive"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Show Hierarchy"
+msgstr ""
+
+#: editor/editor_help_search.cpp
msgid "Display All"
msgstr ""
@@ -1946,6 +1976,26 @@ msgstr ""
msgid "Class"
msgstr ""
+#: editor/editor_help_search.cpp
+msgid "Method"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+msgid "Signal"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Property"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Property"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
msgstr ""
@@ -2553,7 +2603,8 @@ msgstr ""
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
+#: editor/editor_node.cpp editor/project_manager.cpp
+#: editor/script_create_dialog.cpp
msgid "Project"
msgstr ""
@@ -2761,7 +2812,7 @@ msgid "Play"
msgstr ""
#: editor/editor_node.cpp
-msgid "Pause the scene"
+msgid "Pause the scene execution for debugging."
msgstr ""
#: editor/editor_node.cpp
@@ -2864,6 +2915,10 @@ msgstr ""
msgid "Import Templates From ZIP File"
msgstr ""
+#: editor/editor_node.cpp
+msgid "Template Package"
+msgstr ""
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
msgstr ""
@@ -2920,6 +2975,10 @@ msgstr ""
msgid "Open the previous Editor"
msgstr ""
+#: editor/editor_node.h
+msgid "Warning!"
+msgstr ""
+
#: editor/editor_path.cpp
msgid "No sub-resources found."
msgstr ""
@@ -3228,6 +3287,14 @@ msgid "Importing:"
msgstr ""
#: editor/export_template_manager.cpp
+msgid "Error getting the list of mirrors."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error parsing JSON of mirror list. Please report this issue!"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
@@ -3350,6 +3417,10 @@ msgid "Select Template File"
msgstr ""
#: editor/export_template_manager.cpp
+msgid "Godot Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr ""
@@ -3426,6 +3497,10 @@ msgid "New Inherited Scene"
msgstr ""
#: editor/filesystem_dock.cpp
+msgid "Set As Main Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Open Scenes"
msgstr ""
@@ -4135,6 +4210,18 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Anim Clips"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Audio Clips"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Functions"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Renamed"
msgstr ""
@@ -4365,6 +4452,10 @@ msgid "Move Node"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition exists!"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
msgstr ""
@@ -4444,6 +4535,10 @@ msgstr ""
msgid "Transition: "
msgstr ""
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Play Mode:"
+msgstr ""
+
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
@@ -4698,6 +4793,30 @@ msgid "Download for this asset is already in progress!"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Recently Updated"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Least Recently Updated"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Name (A-Z)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Name (Z-A)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "License (A-Z)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "License (Z-A)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
msgstr ""
@@ -4801,6 +4920,14 @@ msgid "Grid Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Primary Line Every:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "steps"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr ""
@@ -4809,6 +4936,10 @@ msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Vertical Guide"
msgstr ""
@@ -4877,6 +5008,74 @@ msgid ""
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Top"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Bottom"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Left Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Right Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "VCenter Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "HCenter Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Full Rect"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Keep Ratio"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -4890,6 +5089,20 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Game Camera Override\n"
+"Overrides game camera with editor viewport camera."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Game Camera Override\n"
+"No game instance running."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock Selected"
msgstr ""
@@ -5024,6 +5237,10 @@ msgid "Use Rotation Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Scale Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr ""
@@ -5163,7 +5380,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
-"Auto insert keys when objects are translated, rotated on scaled (based on "
+"Auto insert keys when objects are translated, rotated or scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
@@ -5503,11 +5720,25 @@ msgstr ""
msgid "Outline Size:"
msgstr ""
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Channel Debug"
+msgstr ""
+
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid ""
+"Update from existing scene?:\n"
+"%s"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Mesh Library"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item"
msgstr ""
@@ -6133,6 +6364,23 @@ msgid "Save File As..."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Can't obtain the script for running."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script failed reloading, check console for errors."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script is not in tool mode, will not be able to run."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"To run this script, it must inherit EditorScript and be set to tool mode."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
@@ -6259,10 +6507,6 @@ msgstr ""
msgid "Run"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -6353,10 +6597,6 @@ msgid "Source"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Signal"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Target"
msgstr ""
@@ -6382,6 +6622,11 @@ msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't drop nodes because script '%s' is not used in this scene."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
msgstr ""
@@ -7016,18 +7261,34 @@ msgid "Create Mesh2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Mesh2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Polygon2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Polygon2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
+msgid "CollisionPolygon2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
+msgid "LightOccluder2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
@@ -7104,6 +7365,10 @@ msgid "Add Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Unable to load images"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
@@ -7377,6 +7642,7 @@ msgid "Data Type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Icon"
msgstr ""
@@ -7393,7 +7659,7 @@ msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
+msgid "Theme File"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -7504,6 +7770,18 @@ msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Single Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Autotile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Atlas"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
msgstr ""
@@ -7520,6 +7798,34 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Collision"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occlusion"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region Mode"
msgstr ""
@@ -7728,6 +8034,14 @@ msgid "Edit Tile Z Index"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Convex"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Concave"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Collision Polygon"
msgstr ""
@@ -7990,7 +8304,7 @@ msgid "Dodge operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "HardLight operator"
+msgid "HardLight operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -8577,9 +8891,10 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
-"Custom Godot Shader Language expression, which placed on top of the resulted "
-"shader. You can place various function definitions inside and call it later "
-"in the Expressions. You can also declare varyings, uniforms and constants."
+"Custom Godot Shader Language expression, which is placed on top of the "
+"resulted shader. You can place various function definitions inside and call "
+"it later in the Expressions. You can also declare varyings, uniforms and "
+"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -8643,6 +8958,14 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
+msgid "Add initial export..."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Add previous patches..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
@@ -8688,6 +9011,12 @@ msgid "Add..."
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"If checked, the preset will be available for use in one-click deploy.\n"
+"Only one preset per platform may be marked as runnable."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
@@ -8736,6 +9065,10 @@ msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
+msgid "Pack File"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Features"
msgstr ""
@@ -8787,6 +9120,14 @@ msgstr ""
msgid "Export All"
msgstr ""
+#: editor/project_export.cpp editor/project_manager.cpp
+msgid "ZIP File"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Godot Game Pack"
+msgstr ""
+
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
@@ -9044,6 +9385,10 @@ msgid "Projects"
msgstr ""
#: editor/project_manager.cpp
+msgid "Last Modified"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Scan"
msgstr ""
@@ -9124,18 +9469,6 @@ msgid "Device"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Shift+"
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Alt+"
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Control+"
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
msgstr ""
@@ -10344,10 +10677,6 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-msgid "Expected a string of length 1 (a character)."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -10484,6 +10813,10 @@ msgid "Cursor Clear Rotation"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Paste Selects"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr ""
@@ -10626,6 +10959,14 @@ msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Input Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Output Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Override an existing built-in function."
msgstr ""
@@ -10686,14 +11027,6 @@ msgid "Add Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Input Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Output Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Input Port"
msgstr ""
@@ -10742,10 +11075,6 @@ msgid "Add Preload Node"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't drop nodes because script '%s' is not used in this scene."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr ""
@@ -10824,7 +11153,7 @@ msgid "Can't create function of nodes from nodes of multiple functions."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Select atleast one node with sequence port."
+msgid "Select at least one node with sequence port."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
@@ -10864,6 +11193,18 @@ msgid "Members:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Nodes..."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function..."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "function_name"
msgstr ""
@@ -11060,27 +11401,10 @@ msgid "Identifier is missing."
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Identifier segments must be of non-zero length."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "A digit cannot be the first character in a Identifier segment."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid ""
-"The character '%s' cannot be the first character in a Identifier segment."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "The Identifier must have at least one '.' separator."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -11129,10 +11453,18 @@ msgid "Using default boot splash image."
msgstr ""
#: platform/uwp/export/export.cpp
+msgid "Invalid package short name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
msgid "Invalid package unique name."
msgstr ""
#: platform/uwp/export/export.cpp
+msgid "Invalid package publisher display name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
msgid "Invalid product GUID."
msgstr ""