diff options
Diffstat (limited to 'editor/translations/eu.po')
-rw-r--r-- | editor/translations/eu.po | 353 |
1 files changed, 255 insertions, 98 deletions
diff --git a/editor/translations/eu.po b/editor/translations/eu.po index 54b7590858..4006cdc00d 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -1,6 +1,6 @@ # Basque translation of the Godot Engine editor -# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Julen Irazoki <rktzbkr.julen@gmail.com>, 2019. # Osoitz <oelkoro@gmail.com>, 2019, 2020. @@ -322,6 +322,10 @@ msgid "Duplicate Key(s)" msgstr "Bikoiztu Giltza(k)" #: editor/animation_track_editor.cpp +msgid "Add RESET Value(s)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Delete Key(s)" msgstr "Ezabatu Giltza(k)" @@ -492,6 +496,10 @@ msgid "" msgstr "" #: editor/animation_track_editor.cpp +msgid "Anim Add RESET Keys" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "" "This animation belongs to an imported scene, so changes to imported tracks " "will not be saved.\n" @@ -1460,6 +1468,10 @@ msgid "Invalid name." msgstr "" #: editor/editor_autoload_settings.cpp +msgid "Cannot begin with a digit." +msgstr "" + +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "" @@ -1564,7 +1576,9 @@ msgstr "" msgid "[empty]" msgstr "" -#: editor/editor_data.cpp +#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "[unsaved]" msgstr "" @@ -1585,6 +1599,7 @@ msgstr "" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp +#: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp msgid "Name:" msgstr "" @@ -2063,7 +2078,8 @@ msgid "Properties" msgstr "Propietateak" #: editor/editor_help.cpp -msgid "override:" +#, fuzzy +msgid "overrides %s:" msgstr "gainidatzi:" #: editor/editor_help.cpp @@ -2078,14 +2094,30 @@ msgstr "Metodoak" msgid "Theme Properties" msgstr "Azalaren propietateak" -#: editor/editor_help.cpp -msgid "Enumerations" -msgstr "Enumerazioak" +#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Colors" +msgstr "" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constants" msgstr "Konstanteak" +#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Fonts" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Icons" +msgstr "" + +#: editor/editor_help.cpp +msgid "Styles" +msgstr "" + +#: editor/editor_help.cpp +msgid "Enumerations" +msgstr "Enumerazioak" + #: editor/editor_help.cpp msgid "Property Descriptions" msgstr "" @@ -2183,6 +2215,20 @@ msgstr "Azalaren propietatea" msgid "Property:" msgstr "" +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Pin value" +msgstr "(balioa)" + +#: editor/editor_inspector.cpp +msgid "" +"Pinning a value forces it to be saved even if it's equal to the default." +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Pin value [Disabled because '%s' is editor-only]" +msgstr "" + #: editor/editor_inspector.cpp editor/scene_tree_dock.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Set %s" @@ -2192,6 +2238,29 @@ msgstr "" msgid "Set Multiple:" msgstr "" +#: editor/editor_inspector.cpp +msgid "Pinned %s" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Unpinned %s" +msgstr "" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Copy Property" +msgstr "Propietateak" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Paste Property" +msgstr "Propietateak" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Copy Property Path" +msgstr "Propietateak" + #: editor/editor_log.cpp msgid "Output:" msgstr "" @@ -2934,6 +3003,20 @@ msgid "" msgstr "" #: editor/editor_node.cpp +msgid "Force Shader Fallbacks" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, shaders will be used in their fallback form " +"(either visible via an ubershader or hidden) during all the run time.\n" +"This is useful for verifying the look and performance of fallbacks, which " +"are normally displayed briefly.\n" +"Asynchronous shader compilation must be enabled in the project settings for " +"this option to make a difference." +msgstr "" + +#: editor/editor_node.cpp msgid "Synchronize Scene Changes" msgstr "" @@ -4016,6 +4099,10 @@ msgstr "" msgid "Find:" msgstr "" +#: editor/find_in_files.cpp editor/rename_dialog.cpp +msgid "Replace:" +msgstr "" + #: editor/find_in_files.cpp msgid "Folder:" msgstr "" @@ -4039,6 +4126,11 @@ msgstr "" msgid "Replace..." msgstr "" +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Replace in Files" +msgstr "Ireki fitxategia(k)" + #: editor/find_in_files.cpp msgid "Find: " msgstr "" @@ -4048,7 +4140,7 @@ msgid "Replace: " msgstr "" #: editor/find_in_files.cpp -msgid "Replace all (no undo)" +msgid "Replace All (NO UNDO)" msgstr "" #: editor/find_in_files.cpp @@ -4266,6 +4358,12 @@ msgstr "" "ABISUA: Baliabide hau darabiltzaten aktiboak daude, kargatzeari utzi " "liezaiokete." +#: editor/import_dock.cpp +msgid "" +"Select a resource file in the filesystem or in the inspector to adjust " +"import settings." +msgstr "" + #: editor/inspector_dock.cpp msgid "Failed to load resource." msgstr "" @@ -5691,6 +5789,10 @@ msgid "Alt+Drag: Move selected node." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Scale selected node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "V: Set selected node's pivot position." msgstr "" @@ -5719,6 +5821,10 @@ msgid "Scale Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Shift: Scale proportionally." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" @@ -5813,20 +5919,44 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Lock Selected Node(s)" +msgstr "Bikoiztu hautatutako gakoa(k)" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Unlock Selected Node(s)" +msgstr "Bikoiztu hautatutako gakoa(k)" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Group Selected Node(s)" +msgstr "Bikoiztu hautatutako gakoa(k)" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Ungroup Selected Node(s)" +msgstr "Bikoiztu hautatutako gakoa(k)" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" msgstr "" @@ -7432,6 +7562,10 @@ msgid "Find in Files..." msgstr "" #: editor/plugins/script_text_editor.cpp +msgid "Replace in Files..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" @@ -7491,11 +7625,11 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Create Rest Pose from Bones" +msgid "Set Rest Pose to Bones" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Set Rest Pose to Bones" +msgid "Create Rest Pose from Bones" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp @@ -7949,6 +8083,18 @@ msgid "Toggle Freelook" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Decrease Field of View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Increase Field of View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Reset Field of View to Default" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform" msgstr "" @@ -8324,18 +8470,6 @@ msgid "TextureRegion" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Colors" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Fonts" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Icons" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp msgid "Styleboxes" msgstr "" @@ -8699,6 +8833,27 @@ msgid "Another Theme" msgstr "Inportatu azala" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Filter the list of types or create a new custom type:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Available Node-based types:" +msgstr "Eskuragarri dauden profilak:" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Type name is empty!" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Are you sure you want to create an empty type?" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Confirm Item Rename" msgstr "Konfiguratu atxikitzea" @@ -8723,18 +8878,6 @@ msgid "" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Add Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Add Item Type" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp -msgid "Node Types:" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Show Default" msgstr "Inportatu profila(k)" @@ -8753,6 +8896,10 @@ msgid "Override all default type items." msgstr "" #: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item Type" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme:" msgstr "Azala" @@ -11115,10 +11262,6 @@ msgid "Batch Rename" msgstr "" #: editor/rename_dialog.cpp -msgid "Replace:" -msgstr "" - -#: editor/rename_dialog.cpp msgid "Prefix:" msgstr "" @@ -11393,6 +11536,20 @@ msgid "" msgstr "" #: editor/scene_tree_dock.cpp +msgid "" +"Can't save a branch which is a child of an already instantiated scene.\n" +"To save this branch into its own scene, open the original scene, right click " +"on this branch, and select \"Save Branch as Scene\"." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Can't save a branch which is part of an inherited scene.\n" +"To save this branch into its own scene, open the original scene, right click " +"on this branch, and select \"Save Branch as Scene\"." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Save New Scene As..." msgstr "" @@ -12325,63 +12482,68 @@ msgstr "" msgid "End of inner exception stack trace" msgstr "" -#: modules/recast/navigation_mesh_editor_plugin.cpp +#: modules/navigation/navigation_mesh_editor_plugin.cpp +#: scene/3d/navigation_mesh_instance.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: modules/navigation/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" msgstr "" -#: modules/recast/navigation_mesh_editor_plugin.cpp +#: modules/navigation/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Setting up Configuration..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Calculating grid size..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Creating heightfield..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Marking walkable triangles..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Constructing compact heightfield..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Eroding walkable area..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Partitioning..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Creating contours..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Creating polymesh..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Converting to native navigation mesh..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Parsing Geometry..." msgstr "" -#: modules/recast/navigation_mesh_generator.cpp +#: modules/navigation/navigation_mesh_generator.cpp msgid "Done!" msgstr "" @@ -12927,7 +13089,12 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "" -"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." +"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " +"or \"OpenXR\"." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." msgstr "" #: platform/android/export/export_plugin.cpp @@ -12936,6 +13103,21 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "" +"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " +"enabled." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" "'apksigner' could not be found.\n" "Please check the command is available in the Android SDK build-tools " "directory.\n" @@ -13306,6 +13488,16 @@ msgstr "" msgid "The occluder polygon for this occluder is empty. Please draw a polygon." msgstr "" +#: scene/2d/navigation_agent_2d.cpp +msgid "The NavigationAgent2D can be used only under a Node2D node." +msgstr "" + +#: scene/2d/navigation_obstacle_2d.cpp +msgid "" +"The NavigationObstacle2D only serves to provide collision avoidance to a " +"Node2D object." +msgstr "" + #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " @@ -13512,16 +13704,22 @@ msgstr "" msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." +#: scene/3d/navigation_agent.cpp +msgid "The NavigationAgent can be used only under a spatial node." msgstr "" -#: scene/3d/navigation_mesh.cpp +#: scene/3d/navigation_mesh_instance.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" +#: scene/3d/navigation_obstacle.cpp +msgid "" +"The NavigationObstacle only serves to provide collision avoidance to a " +"spatial object." +msgstr "" + #: scene/3d/occluder.cpp msgid "No shape is set." msgstr "" @@ -13917,10 +14115,6 @@ msgid "" msgstr "" #: servers/visual/shader_language.cpp -msgid "Fragment-stage varying could not been accessed in custom function!" -msgstr "" - -#: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" @@ -13931,40 +14125,3 @@ msgstr "" #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." msgstr "" - -#~ msgid "Q&A" -#~ msgstr "Galdera-erantzunak" - -#~ msgid "Redownload" -#~ msgstr "Berriro jaitsi" - -#~ msgid "(Installed)" -#~ msgstr "(Instalatuta)" - -#~ msgid "(Missing)" -#~ msgstr "(Falta da)" - -#~ msgid "Download Complete." -#~ msgstr "Jaitsiera osatuta." - -#~ msgid "Remove Template" -#~ msgstr "Kendu txantiloia" - -#~ msgid "Download Templates" -#~ msgstr "Jaitsi txantiloiak" - -#~ msgid "Theme editing menu." -#~ msgstr "Azalaren edizio menua." - -#~ msgid "Create From Current Editor Theme" -#~ msgstr "Sortu editorearen uneko azaletik" - -#~ msgid "Theme File" -#~ msgstr "Azal fitxategia" - -#~ msgid "Compiled" -#~ msgstr "Konpilatuta" - -#~ msgid "An animation player can't animate itself, only other players." -#~ msgstr "" -#~ "Animazio irakurgailua ezin da norbera animatu, bakarrik beste batzuk." |