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-rw-r--r--editor/translations/et.po693
1 files changed, 567 insertions, 126 deletions
diff --git a/editor/translations/et.po b/editor/translations/et.po
index a7cb86a27f..059a200138 100644
--- a/editor/translations/et.po
+++ b/editor/translations/et.po
@@ -1,6 +1,6 @@
# Estonian translation of the Godot Engine editor
-# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# Jens <arrkiin@gmail.com>, 2019.
# Mattias Aabmets <mattias.aabmets@gmail.com>, 2019.
@@ -24,6 +24,10 @@ msgstr ""
"Kehtetu argument sisestatud convert() funktsiooni, kasuta TYPE_* konstante."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+msgid "Expected a string of length 1 (a character)."
+msgstr ""
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
@@ -407,6 +411,10 @@ msgid "Not possible to add a new track without a root"
msgstr "Ei saa lisada uut rada ilma tüveta"
#: editor/animation_track_editor.cpp
+msgid "Invalid track for Bezier (no suitable sub-properties)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
msgstr "Lisa Bezieri Rada"
@@ -508,8 +516,9 @@ msgstr "Kaadrit/Sekundis"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "Muuda"
@@ -660,7 +669,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -696,6 +705,10 @@ msgstr ""
msgid "Standard"
msgstr ""
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -772,6 +785,10 @@ msgid "Extra Call Arguments:"
msgstr ""
#: editor/connections_dialog.cpp
+msgid "Receiver Method:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
msgid "Advanced"
msgstr ""
@@ -943,7 +960,7 @@ msgid "Resource"
msgstr ""
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_settings_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
msgid "Path"
msgstr ""
@@ -1141,10 +1158,22 @@ msgid "Error opening package file, not in ZIP format."
msgstr ""
#: editor/editor_asset_installer.cpp
+msgid "%s (Already Exists)"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr ""
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "And %s more files."
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
msgstr ""
@@ -1153,6 +1182,10 @@ msgstr ""
msgid "Success!"
msgstr ""
+#: editor/editor_asset_installer.cpp
+msgid "Package Contents:"
+msgstr ""
+
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
msgstr ""
@@ -1291,6 +1324,10 @@ msgid "Invalid file, not an audio bus layout."
msgstr ""
#: editor/editor_audio_buses.cpp
+msgid "Error saving file: %s"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr ""
@@ -1408,7 +1445,8 @@ msgid "Node Name:"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_profiler.cpp editor/settings_config_dialog.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp
msgid "Name"
msgstr ""
@@ -1648,6 +1686,10 @@ msgid "Erase Profile"
msgstr ""
#: editor/editor_feature_profile.cpp
+msgid "Godot Feature Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
msgstr ""
@@ -1848,51 +1890,49 @@ msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Brief Description"
+msgid "Description"
msgstr ""
#: editor/editor_help.cpp
-msgid "Properties"
+msgid "Online Tutorials"
msgstr ""
#: editor/editor_help.cpp
-msgid "Methods"
+msgid "Properties"
msgstr ""
#: editor/editor_help.cpp
-msgid "Theme Properties"
+msgid "override:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Enumerations"
+msgid "default:"
msgstr ""
#: editor/editor_help.cpp
-msgid "enum "
+msgid "Methods"
msgstr ""
#: editor/editor_help.cpp
-msgid "Constants"
+msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp
-msgid "Class Description"
+msgid "Enumerations"
msgstr ""
#: editor/editor_help.cpp
-msgid "Online Tutorials"
+msgid "Constants"
msgstr ""
#: editor/editor_help.cpp
-msgid ""
-"There are currently no tutorials for this class, you can [color=$color][url="
-"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
-"url][/color]."
+msgid "Property Descriptions"
msgstr ""
#: editor/editor_help.cpp
-msgid "Property Descriptions"
-msgstr ""
+#, fuzzy
+msgid "(value)"
+msgstr "Väärtus:"
#: editor/editor_help.cpp
msgid ""
@@ -1916,6 +1956,14 @@ msgid "Search Help"
msgstr ""
#: editor/editor_help_search.cpp
+msgid "Case Sensitive"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Show Hierarchy"
+msgstr ""
+
+#: editor/editor_help_search.cpp
msgid "Display All"
msgstr ""
@@ -1951,6 +1999,26 @@ msgstr ""
msgid "Class"
msgstr ""
+#: editor/editor_help_search.cpp
+msgid "Method"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+msgid "Signal"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Property"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Theme Property"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
msgstr ""
@@ -2032,10 +2100,6 @@ msgid "New Window"
msgstr ""
#: editor/editor_node.cpp
-msgid "Project export failed with error code %d."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
msgstr ""
@@ -2559,7 +2623,8 @@ msgstr ""
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
+#: editor/editor_node.cpp editor/project_manager.cpp
+#: editor/script_create_dialog.cpp
msgid "Project"
msgstr ""
@@ -2767,7 +2832,7 @@ msgid "Play"
msgstr ""
#: editor/editor_node.cpp
-msgid "Pause the scene"
+msgid "Pause the scene execution for debugging."
msgstr ""
#: editor/editor_node.cpp
@@ -2870,8 +2935,8 @@ msgstr ""
msgid "Import Templates From ZIP File"
msgstr ""
-#: editor/editor_node.cpp editor/project_export.cpp
-msgid "Export Project"
+#: editor/editor_node.cpp
+msgid "Template Package"
msgstr ""
#: editor/editor_node.cpp
@@ -2883,10 +2948,6 @@ msgid "Merge With Existing"
msgstr ""
#: editor/editor_node.cpp
-msgid "Password:"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr ""
@@ -2926,6 +2987,10 @@ msgstr ""
msgid "Open the previous Editor"
msgstr ""
+#: editor/editor_node.h
+msgid "Warning!"
+msgstr ""
+
#: editor/editor_path.cpp
msgid "No sub-resources found."
msgstr ""
@@ -3234,6 +3299,14 @@ msgid "Importing:"
msgstr ""
#: editor/export_template_manager.cpp
+msgid "Error getting the list of mirrors."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error parsing JSON of mirror list. Please report this issue!"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
@@ -3356,6 +3429,10 @@ msgid "Select Template File"
msgstr ""
#: editor/export_template_manager.cpp
+msgid "Godot Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr ""
@@ -3432,6 +3509,10 @@ msgid "New Inherited Scene"
msgstr ""
#: editor/filesystem_dock.cpp
+msgid "Set As Main Scene"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Open Scenes"
msgstr ""
@@ -3729,15 +3810,15 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
-msgid "Set as Default for '%s'"
+msgid "%d Files"
msgstr ""
#: editor/import_dock.cpp
-msgid "Clear Default for '%s'"
+msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-msgid " Files"
+msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
@@ -4142,6 +4223,21 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Anim Clips"
+msgstr "Animatsiooni Klipid:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Audio Clips"
+msgstr "Heliklipid:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Functions"
+msgstr "Funktsioonid:"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Node Renamed"
msgstr ""
@@ -4268,7 +4364,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr ""
@@ -4372,6 +4467,10 @@ msgid "Move Node"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Transition exists!"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
msgid "Add Transition"
msgstr ""
@@ -4451,6 +4550,10 @@ msgstr ""
msgid "Transition: "
msgstr ""
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Play Mode:"
+msgstr ""
+
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "AnimationTree"
@@ -4706,6 +4809,30 @@ msgid "Download for this asset is already in progress!"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Recently Updated"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Least Recently Updated"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Name (A-Z)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Name (Z-A)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "License (A-Z)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "License (Z-A)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
msgstr ""
@@ -4809,6 +4936,14 @@ msgid "Grid Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Primary Line Every:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "steps"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr ""
@@ -4817,6 +4952,10 @@ msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Scale Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Vertical Guide"
msgstr ""
@@ -4887,6 +5026,74 @@ msgid ""
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Left"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Top"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Right"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Bottom"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Left Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Right Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "VCenter Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "HCenter Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Full Rect"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Keep Ratio"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -4900,6 +5107,20 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Game Camera Override\n"
+"Overrides game camera with editor viewport camera."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Game Camera Override\n"
+"No game instance running."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock Selected"
msgstr ""
@@ -5034,6 +5255,10 @@ msgid "Use Rotation Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Scale Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr ""
@@ -5173,7 +5398,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
-"Auto insert keys when objects are translated, rotated on scaled (based on "
+"Auto insert keys when objects are translated, rotated or scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
@@ -5184,6 +5409,10 @@ msgid "Auto Insert Key"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation Key and Pose Options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr ""
@@ -5290,6 +5519,21 @@ msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Solid Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Border Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Directed Border Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr ""
@@ -5409,11 +5653,11 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
+msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5425,11 +5669,27 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape(s)"
+msgid "Create Multiple Convex Shapes"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5449,7 +5709,6 @@ msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
@@ -5482,11 +5741,40 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling(s)"
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Single Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Multiple Convex Collision Siblings"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5494,6 +5782,14 @@ msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
@@ -5513,11 +5809,25 @@ msgstr ""
msgid "Outline Size:"
msgstr ""
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Channel Debug"
+msgstr ""
+
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid ""
+"Update from existing scene?:\n"
+"%s"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Mesh Library"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item"
msgstr ""
@@ -6143,6 +6453,23 @@ msgid "Save File As..."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
+msgid "Can't obtain the script for running."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script failed reloading, check console for errors."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script is not in tool mode, will not be able to run."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"To run this script, it must inherit EditorScript and be set to tool mode."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
@@ -6269,10 +6596,6 @@ msgstr ""
msgid "Run"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -6363,10 +6686,6 @@ msgid "Source"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Signal"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Target"
msgstr ""
@@ -6392,6 +6711,11 @@ msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't drop nodes because script '%s' is not used in this scene."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
msgstr ""
@@ -6792,6 +7116,10 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Not available when using the GLES2 renderer."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
@@ -7027,18 +7355,34 @@ msgid "Create Mesh2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Mesh2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create Polygon2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Polygon2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
+msgid "CollisionPolygon2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
+msgid "LightOccluder2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
@@ -7115,6 +7459,10 @@ msgid "Add Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Unable to load images"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
@@ -7388,6 +7736,7 @@ msgid "Data Type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Icon"
msgstr ""
@@ -7404,7 +7753,7 @@ msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
+msgid "Theme File"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -7515,6 +7864,18 @@ msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Single Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Autotile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Atlas"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
msgstr ""
@@ -7531,6 +7892,34 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Region"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Collision"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Occlusion"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Navigation"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Bitmask"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Priority"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Region Mode"
msgstr ""
@@ -7739,6 +8128,14 @@ msgid "Edit Tile Z Index"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Convex"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Make Concave"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Collision Polygon"
msgstr ""
@@ -7758,7 +8155,7 @@ msgstr ""
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -8004,7 +8401,7 @@ msgid "Dodge operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "HardLight operator"
+msgid "HardLight operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -8591,9 +8988,10 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
-"Custom Godot Shader Language expression, which placed on top of the resulted "
-"shader. You can place various function definitions inside and call it later "
-"in the Expressions. You can also declare varyings, uniforms and constants."
+"Custom Godot Shader Language expression, which is placed on top of the "
+"resulted shader. You can place various function definitions inside and call "
+"it later in the Expressions. You can also declare varyings, uniforms and "
+"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -8657,6 +9055,14 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
+msgid "Add initial export..."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Add previous patches..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
@@ -8702,6 +9108,12 @@ msgid "Add..."
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"If checked, the preset will be available for use in one-click deploy.\n"
+"Only one preset per platform may be marked as runnable."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export Path"
msgstr ""
@@ -8750,6 +9162,10 @@ msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
+msgid "Pack File"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Features"
msgstr ""
@@ -8794,6 +9210,10 @@ msgid "Export PCK/Zip"
msgstr ""
#: editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Export mode?"
msgstr ""
@@ -8801,6 +9221,14 @@ msgstr ""
msgid "Export All"
msgstr ""
+#: editor/project_export.cpp editor/project_manager.cpp
+msgid "ZIP File"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Godot Game Pack"
+msgstr ""
+
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
@@ -8814,11 +9242,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -8826,11 +9259,11 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -8876,10 +9309,6 @@ msgid "Couldn't create project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
-msgid "The following files failed extraction from package:"
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Rename Project"
msgstr ""
@@ -9058,6 +9487,10 @@ msgid "Projects"
msgstr ""
#: editor/project_manager.cpp
+msgid "Last Modified"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Scan"
msgstr ""
@@ -9138,18 +9571,6 @@ msgid "Device"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Shift+"
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Alt+"
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Control+"
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
msgstr ""
@@ -9488,6 +9909,10 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+msgid "Use Regular Expressions"
+msgstr ""
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9522,7 +9947,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9552,10 +9977,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Regular Expressions"
-msgstr ""
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -9564,11 +9985,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9587,6 +10008,14 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+msgid "Regular Expression Error"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10028,7 +10457,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10048,6 +10477,10 @@ msgid "Will load an existing script file."
msgstr ""
#: editor/script_create_dialog.cpp
+msgid "Script file already exists."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""
@@ -10117,6 +10550,10 @@ msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
msgid "Skip Breakpoints"
msgstr ""
@@ -10165,10 +10602,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -10361,10 +10794,6 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-msgid "Expected a string of length 1 (a character)."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -10501,6 +10930,11 @@ msgid "Cursor Clear Rotation"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Paste Selects"
+msgstr "Kustuta Valitud Võti (Võtmed)"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr ""
@@ -10643,6 +11077,14 @@ msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Input Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Output Port"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Override an existing built-in function."
msgstr ""
@@ -10703,14 +11145,6 @@ msgid "Add Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Input Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Output Port"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Input Port"
msgstr ""
@@ -10759,10 +11193,6 @@ msgid "Add Preload Node"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't drop nodes because script '%s' is not used in this scene."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr ""
@@ -10841,7 +11271,7 @@ msgid "Can't create function of nodes from nodes of multiple functions."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Select atleast one node with sequence port."
+msgid "Select at least one node with sequence port."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
@@ -10882,6 +11312,19 @@ msgid "Members:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Nodes..."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Function..."
+msgstr "Funktsioonid:"
+
+#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "function_name"
msgstr "Funktsioonid:"
@@ -11080,27 +11523,10 @@ msgid "Identifier is missing."
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Identifier segments must be of non-zero length."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "A digit cannot be the first character in a Identifier segment."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid ""
-"The character '%s' cannot be the first character in a Identifier segment."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "The Identifier must have at least one '.' separator."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -11149,10 +11575,18 @@ msgid "Using default boot splash image."
msgstr ""
#: platform/uwp/export/export.cpp
+msgid "Invalid package short name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
msgid "Invalid package unique name."
msgstr ""
#: platform/uwp/export/export.cpp
+msgid "Invalid package publisher display name."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
msgid "Invalid product GUID."
msgstr ""
@@ -11578,7 +12012,14 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
-msgid "Pick a color from the screen."
+msgid ""
+"Color: #%s\n"
+"LMB: Set color\n"
+"RMB: Remove preset"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the editor window."
msgstr ""
#: scene/gui/color_picker.cpp