diff options
Diffstat (limited to 'editor/translations/et.po')
-rw-r--r-- | editor/translations/et.po | 23 |
1 files changed, 17 insertions, 6 deletions
diff --git a/editor/translations/et.po b/editor/translations/et.po index de0b0360ee..cd60a34dc2 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -10,7 +10,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2021-03-07 06:04+0000\n" +"PO-Revision-Date: 2021-05-10 15:32+0000\n" "Last-Translator: Kritzmensch <streef.gtx@gmail.com>\n" "Language-Team: Estonian <https://hosted.weblate.org/projects/godot-engine/" "godot/et/>\n" @@ -18,7 +18,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.5.1\n" +"X-Generator: Weblate 4.7-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2481,9 +2481,11 @@ msgid "Unable to load addon script from path: '%s'." msgstr "Lisa-skripti ei olnud võimalik laadida teelt: '%s'." #: editor/editor_node.cpp +#, fuzzy msgid "" -"Unable to load addon script from path: '%s' There seems to be an error in " -"the code, please check the syntax." +"Unable to load addon script from path: '%s'. This might be due to a code " +"error in that script. \n" +"Disabling the addon at '%s' to prevent further errors." msgstr "" "Lisa-skripti ei olnud võimalik laadida teelt: '%s'. Tundub, et koodis on " "viga, palun kontrolli süntaksi." @@ -4058,7 +4060,7 @@ msgstr "Filtreeri atribuudid" #: editor/inspector_dock.cpp msgid "Changes may be lost!" -msgstr "" +msgstr "Muudatused võivad kaduma minna!" #: editor/multi_node_edit.cpp msgid "MultiNode Set" @@ -5052,7 +5054,16 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" -"Godot editor was built without ray tracing support, lightmaps can't be baked." +"Godot editor was built without ray tracing support; lightmaps can't be " +"baked.\n" +"If you are using an Apple Silicon-based Mac, try forcing Rosetta emulation " +"on Godot.app in the application settings\n" +"then restart the editor." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support; lightmaps can't be baked." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp |