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-rw-r--r--editor/translations/es_AR.po1884
1 files changed, 987 insertions, 897 deletions
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index 457b63c44b..133c013958 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -7,12 +7,14 @@
# Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018.
# Sebastian Silva <sebastian@sugarlabs.org>, 2016.
# Jose Luis Bossio <joseluisbossio@gmail.com>, 2018.
+# Reynaldo Cruz <rcruz60@gmail.com>, 2018.
+# Javier Ocampos <xavier.ocampos@gmail.com>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-07-27 15:44+0000\n"
-"Last-Translator: Jose Luis Bossio <joseluisbossio@gmail.com>\n"
+"PO-Revision-Date: 2018-11-21 19:08+0000\n"
+"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
"Language: es_AR\n"
@@ -20,15 +22,15 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.1.1\n"
+"X-Generator: Weblate 3.3-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Argumento de tipo inválido para convert(), usá constantes TYPE_*."
+msgstr "El argumento para convert() no es correcto, utiliza constantes TYPE_*."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-#: modules/mono/glue/glue_header.h
+#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
@@ -36,34 +38,31 @@ msgstr ""
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr ""
+msgstr "Entrada inválida %i (no se transmitió) en la expresión"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr ""
+msgstr "self no puede ser usado ya que la instancia es nula (no pasó)"
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid operands to operator %s, %s and %s."
-msgstr "Nombre de propiedad índice '%s' inválido en nodo %s."
+msgstr "Operandos inválidos para el operador %s, %s y %s."
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid index of type %s for base type %s"
-msgstr "Nombre de propiedad índice '%s' inválido en nodo %s."
+msgstr "Indice inválido de tipo %s para tipo base %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr ""
+msgstr "Indice con nombre '%s' inválido para el tipo base %s"
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid arguments to construct '%s'"
-msgstr ": Argumento inválido de tipo: "
+msgstr "Argumentos inválidos para construir '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
-msgstr ""
+msgstr "En la llamada a '%s':"
#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -72,27 +71,23 @@ msgstr "Libre"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
-msgstr ""
+msgstr "Balanceado"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Mirror"
-msgstr "Espejar X"
+msgstr "Espejar"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Insert Key Here"
-msgstr "Insertar Clave"
+msgstr "Insertar Clave Aquí"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Duplicate Selected Key(s)"
-msgstr "Duplicar Selección"
+msgstr "Duplicar Clave(s) Seleccionada(s)"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Delete Selected Key(s)"
-msgstr "Eliminar Seleccionados"
+msgstr "Eliminar Clave(s) Seleccionada(s)"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
@@ -123,46 +118,40 @@ msgid "Anim Change Call"
msgstr "Cambiar Call de Anim"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Property Track"
-msgstr "Propiedad:"
+msgstr "Pista de Propiedades"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "3D Transform Track"
-msgstr "Tipo de Transformación"
+msgstr "Pista de Transformación 3D"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
-msgstr ""
+msgstr "Pista de Llamada a Métodos"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
-msgstr ""
+msgstr "Pista de Curva Bezier"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
-msgstr ""
+msgstr "Pista de Reproducción de Audio"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Playback Track"
-msgstr "Detener la reproducción de la animación. (S)"
+msgstr "Pista de Reproducción de Animación"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track"
-msgstr "Agregar pista de animación"
+msgstr "Agregar Pista"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Length Time (seconds)"
-msgstr "Duración de la animación (en segundos)."
+msgstr "Tiempo de Duración de la Animación (segundos)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Looping"
-msgstr "Zoom de animación."
+msgstr "Loop de Animación"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -170,42 +159,36 @@ msgid "Functions:"
msgstr "Funciones:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Audio Clips:"
-msgstr "Oyente de Audio"
+msgstr "Clips de Audio:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Clips:"
-msgstr "Clips"
+msgstr "Clips de Anim:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Toggle this track on/off."
-msgstr "Act./Desact. modo sin distracciones."
+msgstr "Act./Desact. esta pista."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr ""
+msgstr "Modo de Actualización (Como esta configurada esta propiedad)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Interpolation Mode"
-msgstr "Nodo de Animación"
+msgstr "Modo de Interpolación"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr ""
+msgstr "Modo Loop Envolvente (Interpolar el final con el comienzo al loopear)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Remove this track."
-msgstr "Quitar la pista seleccionada."
+msgstr "Quitar esta pista."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Time (s): "
-msgstr "Tiempo de Crossfade (s):"
+msgstr "Tiempo (s): "
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -220,13 +203,12 @@ msgid "Trigger"
msgstr "Trigger"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Capture"
-msgstr "Características"
+msgstr "Captura"
#: editor/animation_track_editor.cpp
msgid "Nearest"
-msgstr ""
+msgstr "Mas Cercano"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
@@ -235,16 +217,15 @@ msgstr "Lineal"
#: editor/animation_track_editor.cpp
msgid "Cubic"
-msgstr ""
+msgstr "Cúbica"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Clamp Loop Interp"
-msgstr "Cambiar Interpolación de Loop de Anim"
+msgstr "Interp de Loop Cortante"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
-msgstr ""
+msgstr "Interp de Loop Envolvente"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -252,14 +233,12 @@ msgid "Insert Key"
msgstr "Insertar Clave"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Duplicate Key(s)"
-msgstr "Duplicar Nodo(s)"
+msgstr "Duplicar Clave(s)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Delete Key(s)"
-msgstr "Eliminar Nodo(s)"
+msgstr "Eliminar Clave(s)"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
@@ -289,7 +268,7 @@ msgstr "Insertar Anim"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
-msgstr ""
+msgstr "Un AnimationPlayer no puede animarse a sí mismo, solo a otros players."
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
@@ -305,7 +284,7 @@ msgstr "Insertar Clave de Animación"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr ""
+msgstr "Las pistas Transform solo aplican a nodos de tipo Spatial."
#: editor/animation_track_editor.cpp
msgid ""
@@ -314,44 +293,50 @@ msgid ""
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
+"Las pistas de audio pueden apuntar solo a nodos de tipo:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr ""
+msgstr "Las pistas de Animación solo pueden apuntar a nodos AnimationPlayer."
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
msgstr ""
+"Un reproductor de animación no puede animarse a sí mismo, solo a otros "
+"reproductores."
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
-msgstr ""
+msgstr "No es posible agregar una nueva pista sin una raíz"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
-msgstr ""
+msgstr "La ruta de la pista es inválida, por ende no se pueden agregar claves."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
-msgstr ""
+msgstr "La pista no es de tipo Spatial, no se puede insertar la clave"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
+"La ruta de la pista es inválida, por ende no se pueden agregar claves de "
+"métodos."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Method not found in object: "
-msgstr "VariableGet no encontrado en el script: "
+msgstr "Método no encontrado en el objeto: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr "Mover Claves de Anim"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Clipboard is empty"
-msgstr "El portapapeles está vacío!"
+msgstr "El portapapeles está vacío"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
@@ -361,24 +346,24 @@ msgstr "Escalar Keys de Anim"
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
+"Esta opción no funciona con la edición Bezier, ya que es solo una pista "
+"única."
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
-msgstr ""
+msgstr "Mostrar solo las pistas de los nodos seleccionados en el árbol."
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
-msgstr ""
+msgstr "Agrupar las pistas por nodo o mostrarlas como una lista plana."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Snap (s): "
-msgstr "Snap (Pixeles):"
+msgstr "Ajuste (s): "
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation step value."
-msgstr "El árbol de animación es válido."
+msgstr "Valor de paso de animación."
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -390,19 +375,16 @@ msgid "Edit"
msgstr "Editar"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation properties."
-msgstr "AnimationTree"
+msgstr "Propiedades de animación."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Copy Tracks"
-msgstr "Copiar Parámetros"
+msgstr "Copiar Pistas"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Paste Tracks"
-msgstr "Pegar Parámetros"
+msgstr "Pegar Pistas"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
@@ -412,8 +394,7 @@ msgstr "Escalar Selección"
msgid "Scale From Cursor"
msgstr "Escalar Desde Cursor"
-#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Duplicar Selección"
@@ -422,16 +403,17 @@ msgid "Duplicate Transposed"
msgstr "Duplicar Transpuesto"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Delete Selection"
-msgstr "Eliminar Seleccionados"
+msgstr "Eliminar Selección"
#: editor/animation_track_editor.cpp
-msgid "Goto Next Step"
+#, fuzzy
+msgid "Go to Next Step"
msgstr "Ir a Paso Próximo"
#: editor/animation_track_editor.cpp
-msgid "Goto Prev Step"
+#, fuzzy
+msgid "Go to Previous Step"
msgstr "Ir a Paso Previo"
#: editor/animation_track_editor.cpp
@@ -444,11 +426,11 @@ msgstr "Hacer Clean-Up de Animación"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
-msgstr ""
+msgstr "Elegí el nodo que será animado:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
-msgstr ""
+msgstr "Usar Curvas Bezier"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
@@ -496,7 +478,7 @@ msgstr "Ratio de Escala:"
#: editor/animation_track_editor.cpp
msgid "Select tracks to copy:"
-msgstr ""
+msgstr "Elegir pistas a copiar:"
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -534,11 +516,11 @@ msgstr "Sin Coincidencias"
msgid "Replaced %d occurrence(s)."
msgstr "%d ocurrencia(s) Reemplazadas."
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr "Coincidir Mayúsculas/Minúsculas"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
msgstr "Palabras Completas"
@@ -567,16 +549,14 @@ msgid "Reset Zoom"
msgstr "Resetear el Zoom"
#: editor/code_editor.cpp
-#, fuzzy
msgid "Warnings:"
-msgstr "Advertencias"
+msgstr "Advertencias:"
#: editor/code_editor.cpp
-#, fuzzy
msgid "Zoom:"
-msgstr "Zoom (%):"
+msgstr "Zoom:"
-#: editor/code_editor.cpp editor/script_editor_debugger.cpp
+#: editor/code_editor.cpp
msgid "Line:"
msgstr "Linea:"
@@ -609,6 +589,7 @@ msgstr "Agregar"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -665,9 +646,8 @@ msgid "Disconnect '%s' from '%s'"
msgstr "Desconectar '%s' de '%s'"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect all from signal: '%s'"
-msgstr "Desconectar '%s' de '%s'"
+msgstr "Desconectar todos de la señal: '%s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
@@ -679,19 +659,17 @@ msgid "Disconnect"
msgstr "Desconectar"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect Signal: "
-msgstr "Conectando Señal:"
+msgstr "Conectar Señal: "
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Edit Connection: "
-msgstr "Editar Conexiones"
+msgstr "Editar Conexión: "
#: editor/connections_dialog.cpp
#, fuzzy
-msgid "Are you sure you want to remove all connections from the \""
-msgstr "¿Estás seguro/a que quieres ejecutar más de un proyecto?"
+msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
+msgstr "¿Estás seguro/a que querés quitar todas las conexiones de esta señal?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
@@ -699,22 +677,19 @@ msgstr "Señales"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
-msgstr ""
+msgstr "¿Estás seguro/a que querés quitar todas las conexiones de esta señal?"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect All"
-msgstr "Desconectar"
+msgstr "Desconectar Todo"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Edit..."
-msgstr "Editar"
+msgstr "Editar..."
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Go To Method"
-msgstr "Métodos"
+msgstr "Ir Al Método"
#: editor/create_dialog.cpp
msgid "Change %s Type"
@@ -745,17 +720,14 @@ msgstr "Recientes:"
msgid "Search:"
msgstr "Buscar:"
-#: editor/create_dialog.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Coincidencias:"
-#: editor/create_dialog.cpp editor/editor_help.cpp
-#: editor/plugin_config_dialog.cpp
+#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Descripción:"
@@ -814,9 +786,10 @@ msgid "Search Replacement Resource:"
msgstr "Buscar Reemplazo de Recurso:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
-#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
-#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
@@ -849,7 +822,8 @@ msgid "Error loading:"
msgstr "Error cargando:"
#: editor/dependency_editor.cpp
-msgid "Scene failed to load due to missing dependencies:"
+#, fuzzy
+msgid "Load failed due to missing dependencies:"
msgstr ""
"La escena falló al cargar debido a las siguientes dependencias faltantes:"
@@ -909,14 +883,6 @@ msgstr "Cambiar Valor del Diccionario"
msgid "Thanks from the Godot community!"
msgstr "Gracias de parte de la comunidad Godot!"
-#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
-msgid "OK"
-msgstr "OK"
-
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Colaboradores de Godot Engine"
@@ -1016,7 +982,7 @@ msgstr "El Paquete se Instaló Exitosamente!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
-msgstr "Conseguido!"
+msgstr "¡Conseguido!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -1092,8 +1058,7 @@ msgid "Bus options"
msgstr "Opciones de Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplicar"
@@ -1266,8 +1231,9 @@ msgstr "Ruta:"
msgid "Node Name:"
msgstr "Nombre de Nodo:"
-#: editor/editor_autoload_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp
msgid "Name"
msgstr "Nombre"
@@ -1337,12 +1303,17 @@ msgid "Template file not found:"
msgstr "Plantilla no encontrada:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select Current Folder"
+msgstr "Seleccionar Carpeta Actual"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "El Archivo Existe, Sobreescribir?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Select Current Folder"
-msgstr "Seleccionar Carpeta Actual"
+#, fuzzy
+msgid "Select This Folder"
+msgstr "Seleccionar esta Carpeta"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
@@ -1350,12 +1321,13 @@ msgstr "Copiar Ruta"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#, fuzzy
-msgid "Open In File Manager"
-msgstr "Mostrar en Gestor de Archivos"
+msgid "Open in File Manager"
+msgstr "Abrir en el Explorador de Archivos"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#: editor/project_manager.cpp
-msgid "Show In File Manager"
+#, fuzzy
+msgid "Show in File Manager"
msgstr "Mostrar en Gestor de Archivos"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -1391,7 +1363,8 @@ msgid "Open a File or Directory"
msgstr "Abrir un Archivo o Directorio"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/inspector_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Guardar"
@@ -1449,8 +1422,7 @@ msgstr "Directorios y Archivos:"
msgid "Preview:"
msgstr "Vista Previa:"
-#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File:"
msgstr "Archivo:"
@@ -1466,24 +1438,11 @@ msgstr "EscanearFuentes"
msgid "(Re)Importing Assets"
msgstr "(Re)Importando Assets"
-#: editor/editor_help.cpp editor/editor_node.cpp
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Help"
-msgstr "Buscar en la Ayuda"
-
-#: editor/editor_help.cpp
-msgid "Class List:"
-msgstr "Lista de Clases:"
-
-#: editor/editor_help.cpp
-msgid "Search Classes"
-msgstr "Buscar Clases"
-
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "Cima"
-#: editor/editor_help.cpp editor/property_editor.cpp
+#: editor/editor_help.cpp
msgid "Class:"
msgstr "Clase:"
@@ -1500,28 +1459,31 @@ msgid "Brief Description:"
msgstr "Descripción Breve:"
#: editor/editor_help.cpp
-msgid "Members"
-msgstr "Miembros"
+msgid "Properties"
+msgstr "Propiedades"
-#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Members:"
-msgstr "Miembros:"
+#: editor/editor_help.cpp
+msgid "Properties:"
+msgstr "Propiedades:"
#: editor/editor_help.cpp
-msgid "Public Methods"
-msgstr "Métodos Públicos"
+msgid "Methods"
+msgstr "Métodos"
#: editor/editor_help.cpp
-msgid "Public Methods:"
-msgstr "Métodos Públicos:"
+#, fuzzy
+msgid "Methods:"
+msgstr "Métodos"
#: editor/editor_help.cpp
-msgid "GUI Theme Items"
-msgstr "Items de Tema de la GUI"
+#, fuzzy
+msgid "Theme Properties"
+msgstr "Propiedades"
#: editor/editor_help.cpp
-msgid "GUI Theme Items:"
-msgstr "Items de Tema de la GUI:"
+#, fuzzy
+msgid "Theme Properties:"
+msgstr "Propiedades:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
@@ -1548,10 +1510,16 @@ msgid "Constants:"
msgstr "Constantes:"
#: editor/editor_help.cpp
-msgid "Description"
+#, fuzzy
+msgid "Class Description"
msgstr "Descripción"
#: editor/editor_help.cpp
+#, fuzzy
+msgid "Class Description:"
+msgstr "Descripción:"
+
+#: editor/editor_help.cpp
msgid "Online Tutorials:"
msgstr "Tutoriales En Linea:"
@@ -1566,11 +1534,13 @@ msgstr ""
"url][/color]."
#: editor/editor_help.cpp
-msgid "Properties"
-msgstr "Propiedades"
+#, fuzzy
+msgid "Property Descriptions"
+msgstr "Descripción de Propiedad:"
#: editor/editor_help.cpp
-msgid "Property Description:"
+#, fuzzy
+msgid "Property Descriptions:"
msgstr "Descripción de Propiedad:"
#: editor/editor_help.cpp
@@ -1582,11 +1552,13 @@ msgstr ""
"[color=$color][url=$url]contribuyendo una[/url][/color]!"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "Métodos"
+#, fuzzy
+msgid "Method Descriptions"
+msgstr "Descripción de Métodos:"
#: editor/editor_help.cpp
-msgid "Method Description:"
+#, fuzzy
+msgid "Method Descriptions:"
msgstr "Descripción de Métodos:"
#: editor/editor_help.cpp
@@ -1597,18 +1569,67 @@ msgstr ""
"Actualmente no existe descripción para este método. Por favor ayudanos "
"[color=$color][url=$url]contribuyendo una[/url][/color]!"
-#: editor/editor_inspector.cpp
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr "Buscar en la Ayuda"
+
+#: editor/editor_help_search.cpp
+#, fuzzy
+msgid "Display All"
+msgstr "Mostrar Normal"
+
+#: editor/editor_help_search.cpp
+#, fuzzy
+msgid "Classes Only"
+msgstr "Clases"
+
+#: editor/editor_help_search.cpp
+#, fuzzy
+msgid "Methods Only"
+msgstr "Métodos"
+
+#: editor/editor_help_search.cpp
+#, fuzzy
+msgid "Signals Only"
+msgstr "Señales"
+
+#: editor/editor_help_search.cpp
+#, fuzzy
+msgid "Constants Only"
+msgstr "Constantes"
+
+#: editor/editor_help_search.cpp
+#, fuzzy
+msgid "Properties Only"
+msgstr "Propiedades"
+
+#: editor/editor_help_search.cpp
+#, fuzzy
+msgid "Theme Properties Only"
+msgstr "Propiedades"
+
+#: editor/editor_help_search.cpp
#, fuzzy
-msgid "Property: "
+msgid "Member Type"
+msgstr "Miembros"
+
+#: editor/editor_help_search.cpp
+#, fuzzy
+msgid "Class"
+msgstr "Clase:"
+
+#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
+msgid "Property:"
msgstr "Propiedad:"
-#: editor/editor_inspector.cpp editor/property_editor.cpp
+#: editor/editor_inspector.cpp
msgid "Set"
-msgstr "Setear"
+msgstr "Asignar"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
-msgstr ""
+msgstr "Asignar Múltiples:"
#: editor/editor_log.cpp
msgid "Output:"
@@ -1636,6 +1657,11 @@ msgstr "La exportación del proyecto falló con el código de error %d."
msgid "Error saving resource!"
msgstr "Error al guardar el recurso!"
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "OK"
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr "Guardar Recurso Como..."
@@ -1655,6 +1681,7 @@ msgstr "Error al grabar."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
+"No se puede abrir '%s'. El archivo puede haber sido movido o eliminado."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1696,6 +1723,10 @@ msgstr ""
"No se pudo guardar la escena. Probablemente no se hayan podido satisfacer "
"dependencias (instancias o herencia)."
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "Can't overwrite scene that is still open!"
+msgstr ""
+
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "No se puede cargar MeshLibrary para hacer merge!"
@@ -1957,6 +1988,15 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "No se pudo cargar el script de addon desde la ruta: '%s'."
#: editor/editor_node.cpp
+#, fuzzy
+msgid ""
+"Unable to load addon script from path: '%s' There seems to be an error in "
+"the code, please check the syntax."
+msgstr ""
+"No se pudo cargar el script de addon desde la ruta: El script '%s' no está "
+"en modo tool."
+
+#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
@@ -2008,15 +2048,19 @@ msgstr "Eliminar Layout"
msgid "Default"
msgstr "Por Defecto"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_properties.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
#, fuzzy
+msgid "Show in FileSystem"
+msgstr "Mostrar en Sistema de Archivos"
+
+#: editor/editor_node.cpp
msgid "Play This Scene"
-msgstr "Reproducir Escena"
+msgstr "Reproducir Esta Escena"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Close Tab"
-msgstr "Cerrar Otras Pestañas"
+msgstr "Cerrar Pestaña"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
@@ -2091,7 +2135,8 @@ msgid "Save Scene"
msgstr "Guardar Escena"
#: editor/editor_node.cpp
-msgid "Save all Scenes"
+#, fuzzy
+msgid "Save All Scenes"
msgstr "Guardar todas las Escenas"
#: editor/editor_node.cpp
@@ -2149,21 +2194,21 @@ msgid "Tools"
msgstr "Herramientas"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Project Data Folder"
-msgstr "Abrir Gestor de Proyectos?"
+msgstr "Abrir Carpeta de Datos del Proyecto"
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Salir a Listado de Proyecto"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/project_export.cpp
msgid "Debug"
-msgstr "Debuguear"
+msgstr "Depurar"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
-msgstr "Hacer Deploy con Debug Remoto"
+msgstr "Hacer Deploy con Depuración Remota"
#: editor/editor_node.cpp
msgid ""
@@ -2171,11 +2216,11 @@ msgid ""
"connect to the IP of this computer in order to be debugged."
msgstr ""
"Al exportar o hacer deploy, el ejecutable resultante tratara de conectarse a "
-"la IP de esta computadora de manera de ser debugueado."
+"la IP de esta computadora de manera de ser depurado."
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
-msgstr "Deploy Pequeño con Network FS"
+msgstr "Deploy Pequeño con recursos en red"
#: editor/editor_node.cpp
msgid ""
@@ -2235,7 +2280,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Sync Script Changes"
-msgstr "Actualizar Cambios en Scripts"
+msgstr "Sincronizar Cambios en Scripts"
#: editor/editor_node.cpp
msgid ""
@@ -2266,18 +2311,16 @@ msgid "Toggle Fullscreen"
msgstr "Act./Desact. Pantalla Completa"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Editor Data/Settings Folder"
-msgstr "Configuración del Editor"
+msgstr "Abrir Carpeta de Datos/Configuración del Editor"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
-msgstr ""
+msgstr "Abrir Carpeta de Datos del Editor"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Editor Settings Folder"
-msgstr "Configuración del Editor"
+msgstr "Abrir Carpeta de Configuración del Editor"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
@@ -2287,10 +2330,6 @@ msgstr "Gestionar Plantillas de Exportación"
msgid "Help"
msgstr "Ayuda"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Classes"
-msgstr "Clases"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -2361,13 +2400,12 @@ msgstr "Reproducir Escena Personalizada"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
-msgstr ""
+msgstr "Cambiar el driver de video requiere reiniciar el editor."
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Save & Restart"
-msgstr "Guardar y Reimportar"
+msgstr "Guardar y Reiniciar"
#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
@@ -2385,27 +2423,26 @@ msgstr "Actualizar Cambios"
msgid "Disable Update Spinner"
msgstr "Desactivar Update Spinner"
-#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "Inspector"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "Importar"
#: editor/editor_node.cpp
-msgid "Node"
-msgstr "Nodo"
-
-#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "FileSystem"
#: editor/editor_node.cpp
-#, fuzzy
+msgid "Inspector"
+msgstr "Inspector"
+
+#: editor/editor_node.cpp
+msgid "Node"
+msgstr "Nodo"
+
+#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
-msgstr "Expandir todos"
+msgstr "Expandir Panel Inferior"
#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
@@ -2484,9 +2521,8 @@ msgid "Thumbnail..."
msgstr "Miniatura..."
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Edit Plugin"
-msgstr "Editar Polígono"
+msgstr "Editar Plugin"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
@@ -2510,15 +2546,13 @@ msgid "Status:"
msgstr "Estado:"
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Edit:"
-msgstr "Editar"
+msgstr "Editar:"
#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Start"
-msgstr "Iniciar!"
+msgstr "Iniciar"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2540,7 +2574,7 @@ msgstr "Frame %"
msgid "Physics Frame %"
msgstr "Frames de Física %"
-#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
+#: editor/editor_profiler.cpp
msgid "Time:"
msgstr "Tiempo:"
@@ -2564,27 +2598,39 @@ msgstr "Tiempo"
msgid "Calls"
msgstr "Llamadas"
-#: editor/editor_properties.cpp editor/property_editor.cpp
+#: editor/editor_properties.cpp
msgid "On"
msgstr "On"
#: editor/editor_properties.cpp
msgid "Layer"
-msgstr ""
+msgstr "Capa"
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Bit %d, value %d"
-msgstr "Bit %d, val %d."
+msgstr "Bit %d, valor %d"
-#: editor/editor_properties.cpp editor/property_editor.cpp
+#: editor/editor_properties.cpp
msgid "[Empty]"
msgstr "[Vacio]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Assign.."
-msgstr "Asignar"
+msgstr "Asignar.."
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on resources saved as a file.\n"
+"Resource needs to belong to a scene."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on this resource because it's not set as "
+"local to scene.\n"
+"Please switch on the 'local to scene' property on it (and all resources "
+"containing it up to a node)."
+msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
@@ -2603,10 +2649,6 @@ msgstr "Nuevo %s"
msgid "Make Unique"
msgstr "Convertir en Unico"
-#: editor/editor_properties.cpp editor/property_editor.cpp
-msgid "Show in File System"
-msgstr "Mostrar en Sistema de Archivos"
-
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -2615,7 +2657,8 @@ msgstr "Mostrar en Sistema de Archivos"
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "Pegar"
@@ -2628,36 +2671,32 @@ msgstr "Convertir A %s"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Open Editor"
-msgstr "Abrir en Editor"
+msgstr "Abrir Editor"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr "El nodo seleccionado no es un Viewport!"
#: editor/editor_properties_array_dict.cpp
-#, fuzzy
msgid "Size: "
-msgstr "Tamaño de Celda:"
+msgstr "Tamaño: "
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
-msgstr ""
+msgstr "Página: "
#: editor/editor_properties_array_dict.cpp
-#, fuzzy
msgid "New Key:"
-msgstr "Nuevo nombre:"
+msgstr "Nueva Clave:"
#: editor/editor_properties_array_dict.cpp
-#, fuzzy
msgid "New Value:"
-msgstr "Nuevo nombre:"
+msgstr "Nuevo Valor:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
-msgstr ""
+msgstr "Agregar Par Clave/Valor"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -2751,9 +2790,8 @@ msgid "Can't open export templates zip."
msgstr "No se puede abir el zip de plantillas de exportación."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Invalid version.txt format inside templates: %s."
-msgstr "Formato de version.txt invalido dentro de plantillas."
+msgstr "Formato de version.txt inválido dentro de plantillas: %s."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
@@ -2818,6 +2856,8 @@ msgid ""
"Templates installation failed. The problematic templates archives can be "
"found at '%s'."
msgstr ""
+"Fallo la instalación de plantillas. Las plantillas problemáticas pueden ser "
+"encontradas en '%s'."
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
@@ -2898,9 +2938,9 @@ msgid "Download Templates"
msgstr "Descargar Plantillas"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-msgstr "Seleccionar mirror de la lista: "
+msgstr ""
+"Seleccionar un mirror de la lista: (Shift+Click: Abrir en el Navegador)"
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
@@ -2909,19 +2949,22 @@ msgstr ""
"de tipos de archivo!"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Favorites"
+msgstr "Favoritos:"
+
+#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
"No se puede navegar a '%s' ya que no se encontro en el sistema de archivos!"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "View items as a grid of thumbnails."
-msgstr "Ver items como una grilla de miniaturas"
+msgstr "Ver ítems como una grilla de miniaturas."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "View items as a list."
-msgstr "Ver items como una lista"
+msgstr "Ver ítems como una lista."
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
@@ -2949,7 +2992,7 @@ msgstr "Error al duplicar:"
msgid "Unable to update dependencies:"
msgstr "No se pudieron actualizar las dependencias:"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided"
msgstr "No se indicó ningún nombre"
@@ -2986,22 +3029,6 @@ msgid "Duplicating folder:"
msgstr "Duplicando carpeta:"
#: editor/filesystem_dock.cpp
-msgid "Expand all"
-msgstr "Expandir todos"
-
-#: editor/filesystem_dock.cpp
-msgid "Collapse all"
-msgstr "Colapsar todos"
-
-#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Rename..."
-msgstr "Renombrar..."
-
-#: editor/filesystem_dock.cpp
-msgid "Move To..."
-msgstr "Mover A..."
-
-#: editor/filesystem_dock.cpp
msgid "Open Scene(s)"
msgstr "Abrir Escena(s)"
@@ -3010,6 +3037,16 @@ msgid "Instance"
msgstr "Instancia"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Add to favorites"
+msgstr "Favoritos:"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Remove from favorites"
+msgstr "Quitar del Grupo"
+
+#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr "Editar Dependencias..."
@@ -3017,19 +3054,35 @@ msgstr "Editar Dependencias..."
msgid "View Owners..."
msgstr "Ver Dueños..."
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Rename..."
+msgstr "Renombrar..."
+
#: editor/filesystem_dock.cpp
msgid "Duplicate..."
msgstr "Duplicar..."
#: editor/filesystem_dock.cpp
-#, fuzzy
+msgid "Move To..."
+msgstr "Mover A..."
+
+#: editor/filesystem_dock.cpp
msgid "New Script..."
-msgstr "Nuevo Script"
+msgstr "Nuevo Script.."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Resource..."
-msgstr "Guardar Recurso Como..."
+msgstr "Nuevo Recurso..."
+
+#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Expand All"
+msgstr "Expandir todos"
+
+#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Collapse All"
+msgstr "Colapsar todos"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3052,13 +3105,12 @@ msgstr "Reexaminar Sistema de Archivos"
#: editor/filesystem_dock.cpp
#, fuzzy
-msgid "Toggle folder status as Favorite."
-msgstr "Act/Desact. estado de carpeta como Favorito"
+msgid "Toggle split mode"
+msgstr "Act/Desact. Modo"
#: editor/filesystem_dock.cpp
-#, fuzzy
-msgid "Show current scene file."
-msgstr "Seleccionar sub-tile editado actualmente."
+msgid "Search files"
+msgstr "Buscar archivos"
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
@@ -3066,15 +3118,6 @@ msgstr ""
"Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado."
#: editor/filesystem_dock.cpp
-msgid "Enter tree-view."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-#, fuzzy
-msgid "Search files"
-msgstr "Buscar Clases"
-
-#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -3082,18 +3125,17 @@ msgstr ""
"Examinando Archivos,\n"
"Aguardá, por favor."
-#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "Mover"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "There is already file or folder with the same name in this location."
-msgstr "Ya hay una carpeta en esta ruta con el nombre especificado."
+msgstr "Ya hay un archivo o carpeta con el mismo nombre en esta ubicación."
#: editor/filesystem_dock.cpp
msgid "Overwrite"
-msgstr ""
+msgstr "Sobreescribir"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
@@ -3101,32 +3143,23 @@ msgstr "Crear Script"
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Find in files"
-msgstr "Encontrar tile"
+msgid "Find in Files"
+msgstr "Encontrar en archivos"
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Find: "
-msgstr "Encontrar"
-
-#: editor/find_in_files.cpp
-#, fuzzy
-msgid "Whole words"
-msgstr "Palabras Completas"
+msgid "Find:"
+msgstr "Encontrar: "
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Match case"
-msgstr "Coincidir Mayúsculas/Minúsculas"
-
-#: editor/find_in_files.cpp
-msgid "Folder: "
-msgstr ""
+msgid "Folder:"
+msgstr "Carpeta: "
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Filter: "
-msgstr "Filtro:"
+msgid "Filters:"
+msgstr "Filtros"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -3142,52 +3175,48 @@ msgid "Cancel"
msgstr "Cancelar"
#: editor/find_in_files.cpp
-#, fuzzy
+msgid "Find: "
+msgstr "Encontrar: "
+
+#: editor/find_in_files.cpp
msgid "Replace: "
-msgstr "Reemplazar"
+msgstr "Reemplazar: "
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace all (no undo)"
-msgstr "Reemplazar Todo"
+msgstr "Reemplazar todo (no se puede deshacer)"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Searching..."
-msgstr "Guardando..."
+msgstr "Buscando..."
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Search complete"
-msgstr "Texto de Búsqueda"
+msgstr "Búsqueda completa"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Group name already exists."
-msgstr "ERROR: El nombre de animación ya existe!"
+msgstr "El nombre del grupo ya existe."
#: editor/groups_editor.cpp
-#, fuzzy
msgid "invalid Group name."
-msgstr "Nombre inválido."
+msgstr "nombre de Grupo inválido."
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "Grupos"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Nodes not in Group"
-msgstr "Grupo(s) de Nodos"
+msgstr "Nodos fuera del Grupo"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
msgid "Filter nodes"
msgstr "Filtrar nodos"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Nodes in Group"
-msgstr "Grupo(s) de Nodos"
+msgstr "Nodos dentro del Grupo"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -3198,9 +3227,8 @@ msgid "Remove from Group"
msgstr "Quitar del Grupo"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Manage Groups"
-msgstr "Grupos de Imágenes"
+msgstr "Administrar Grupos"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
@@ -3307,17 +3335,14 @@ msgstr "Reimportar"
msgid "Failed to load resource."
msgstr "Fallo al cargar recurso."
-#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "Ok"
-
#: editor/inspector_dock.cpp
-msgid "Expand all properties"
+#, fuzzy
+msgid "Expand All Properties"
msgstr "Expandir todas las propiedades"
#: editor/inspector_dock.cpp
-msgid "Collapse all properties"
+#, fuzzy
+msgid "Collapse All Properties"
msgstr "Colapsar todas las propiedades"
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
@@ -3334,9 +3359,8 @@ msgid "Paste Params"
msgstr "Pegar Parámetros"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Edit Resource Clipboard"
-msgstr "Clipboard de Recursos vacío!"
+msgstr "Editar Portapapeles de Recursos"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
@@ -3379,9 +3403,8 @@ msgid "Object properties."
msgstr "Propiedades del objeto."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Filter properties"
-msgstr "Filtrar nodos"
+msgstr "Filtrar propiedades"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
@@ -3396,37 +3419,32 @@ msgid "Select a Node to edit Signals and Groups."
msgstr "Seleccionar un Nodo para editar Señales y Grupos."
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Edit a Plugin"
-msgstr "Editar Polígono"
+msgstr "Editar un Plugin"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Create a Plugin"
-msgstr "Crear solución en C#"
+msgstr "Crear un Plugin"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Plugin Name:"
-msgstr "Lista de Plugins:"
+msgstr "Nombre del Plugin:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
-msgstr ""
+msgstr "Subcarpeta:"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Language:"
-msgstr "Lenguaje"
+msgstr "Lenguaje:"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Script Name:"
-msgstr "Script válido"
+msgstr "Nombre del Script:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
-msgstr ""
+msgstr "Activar ahora?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -3485,15 +3503,15 @@ msgstr "Agregar Animación"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Load.."
-msgstr "Cargar"
+msgstr "Cargar.."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
+"Este tipo de nodo no puede ser usado. Solo los nodos raíz están permitidos."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3503,67 +3521,64 @@ msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
+"El AnimationTree esta inactivo.\n"
+"Activalo para habilitar la reproducción, revisá las advertencias de nodo si "
+"la activación falla."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
-msgstr ""
+msgstr "Asignar la posición de blending dentro del espacio"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
-msgstr ""
+msgstr "Seleccionar y mover puntos, crear puntos con click derecho."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Create points."
-msgstr "Eliminar puntos"
+msgstr "Crear puntos."
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Erase points."
-msgstr "Click Der.: Borrar Punto."
+msgstr "Borrar puntos."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Point"
-msgstr "Mover Punto"
+msgstr "Punto"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Open Animation Node"
-msgstr "Nodo de Animación"
+msgstr "Abrir Nodo de Animación"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Triangle already exists"
-msgstr "La acción '%s' ya existe!"
+msgstr "El triángulo ya existe"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
-msgstr ""
+msgstr "BlendSpace2D no pertenece a un nodo AnimationTree."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
-msgstr ""
+msgstr "No hay ningún triángulo, así que no se puede hacer blending."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
-msgstr ""
+msgstr "Crear triángulos conectando puntos."
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Erase points and triangles."
-msgstr "Parseando %d Triángulos:"
+msgstr "Borrar puntos y triángulos."
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
-msgstr ""
+msgstr "Generar triángulos de blending automáticamente (en vez de manualmente)"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -3571,6 +3586,11 @@ msgstr ""
msgid "Snap"
msgstr "Esnapear"
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend:"
+msgstr "Blend:"
+
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
@@ -3578,20 +3598,26 @@ msgstr "Editar Filtros"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
-msgstr ""
+msgstr "El nodo de salida no puede ser agregado al blend tree."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
+"No se pudo conectar, el puerto podría estar en uso o la conexión ser "
+"inválida."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
+"No se asigno ningún reproductor de animación, así que no se pudieron obtener "
+"los nombres de las pistas."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr ""
+"La ruta de reproductor asignada es inválida, así que no se pudieron obtener "
+"los nombres de las pistas."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
@@ -3599,23 +3625,22 @@ msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
+"El reproductor de animación no tiene una ruta válida a un nodo raíz, así que "
+"no se pudieron obtener los nombres de las pistas."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add Node.."
-msgstr "Agregar Nodo"
+msgstr "Agregar Nodo.."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Edit Filtered Tracks:"
-msgstr "Editar Filtros"
+msgstr "Editar Pistas Filtradas:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Enable filtering"
-msgstr "Hijos Editables"
+msgstr "Habilitar filtrado"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
@@ -3643,14 +3668,12 @@ msgid "Remove Animation"
msgstr "Quitar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Invalid animation name!"
-msgstr "ERROR: Nombre de animación inválido!"
+msgstr "Nombre de animación inválido!"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Animation name already exists!"
-msgstr "ERROR: El nombre de animación ya existe!"
+msgstr "El nombre de animación ya existe!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -3674,14 +3697,12 @@ msgid "Duplicate Animation"
msgstr "Duplicar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation to copy!"
-msgstr "ERROR: No hay animaciones para copiar!"
+msgstr "No hay animaciones para copiar!"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation resource on clipboard!"
-msgstr "ERROR: No hay recursos de animación en el portapapeles!"
+msgstr "No hay recursos de animación en el portapapeles!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
@@ -3692,9 +3713,8 @@ msgid "Paste Animation"
msgstr "Pegar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation to edit!"
-msgstr "ERROR: No hay aniación que editar!"
+msgstr "No hay animación que editar!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
@@ -3740,14 +3760,12 @@ msgid "New"
msgstr "Nuevo"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Edit Transitions..."
-msgstr "Editar Conecciones..."
+msgstr "Editar Transiciones..."
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Open in Inspector"
-msgstr "Abrir en Editor"
+msgstr "Abrir en el Inspector"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3775,7 +3793,7 @@ msgstr "Pasado"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
-msgstr "Futuro"
+msgstr "Posterior"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
@@ -3806,9 +3824,8 @@ msgid "Include Gizmos (3D)"
msgstr "Incluir Gizmos (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Pin AnimationPlayer"
-msgstr "Pegar Animación"
+msgstr "Pinear el AnimationPlayer"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
@@ -3839,34 +3856,32 @@ msgid "Cross-Animation Blend Times"
msgstr "Cross-Animation Blend Times"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "End"
-msgstr "Fin(es)"
+msgstr "Fin"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
-msgstr ""
+msgstr "Inmediata"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
-msgstr ""
+msgstr "Sincro"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
-msgstr ""
+msgstr "Al Final"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
-msgstr ""
+msgstr "Viaje"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
-msgstr ""
+msgstr "El comienzo y fin de los nodos son necesarios para una sub-transicion."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "No playback resource set at path: %s."
-msgstr "No está en la ruta de recursos."
+msgstr "Ningún recurso de reproducción asignado en la ruta: %s."
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3874,34 +3889,35 @@ msgid ""
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
+"Seleccionar y mover nodos.\n"
+"Click der. para agregar nuevos nodos.\n"
+"Shift+click izq. para crear conexiones."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Create new nodes."
-msgstr "Crear Nuevo %s"
+msgstr "Crear nuevos nodos."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Connect nodes."
-msgstr "Conectar Nodos"
+msgstr "Conectar nodos."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Remove selected node or transition"
-msgstr "Quitar la pista seleccionada."
+msgstr "Quitar el nodo o transición seleccionado/a"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
+"Act./Desact. reproducción automática de esta animación al comenzar, "
+"reiniciar o hacer seek hasta el cero."
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
-msgstr ""
+msgstr "Asignar la animación de fin. Esto es útil para sub-transiciones."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition: "
-msgstr "Transición"
+msgstr "Transición: "
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3955,10 +3971,6 @@ msgid "Amount:"
msgstr "Cantidad:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend:"
-msgstr "Blend:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Blend 0:"
@@ -4099,14 +4111,12 @@ msgid "Asset Download Error:"
msgstr "Error de Descarga del Asset:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Downloading (%s / %s)..."
-msgstr "Descargando"
+msgstr "Descargando (%s / %s)..."
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Downloading..."
-msgstr "Descargando"
+msgstr "Descargando..."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -4133,14 +4143,12 @@ msgid "Download for this asset is already in progress!"
msgstr "La descarga de este asset ya está en progreso!"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "First"
-msgstr "primero"
+msgstr "Primero"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Previous"
-msgstr "Pestaña anterior"
+msgstr "Anterior"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Next"
@@ -4148,7 +4156,7 @@ msgstr "Siguiente"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
-msgstr ""
+msgstr "Ultimo"
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -4187,7 +4195,7 @@ msgstr "Oficial"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
-msgstr "Testeo"
+msgstr "Prueba"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -4275,29 +4283,29 @@ msgid "Create new horizontal and vertical guides"
msgstr "Crear nuevas guías horizontales y verticales"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move pivot"
-msgstr "Mover Pivote"
+msgstr "Mover pivote"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Rotate CanvasItem"
-msgstr "Editar CanvasItem"
+msgstr "Rotar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move anchor"
-msgstr "Mover Acción"
+msgstr "Mover ancla"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Resize CanvasItem"
-msgstr "Editar CanvasItem"
+msgstr "Redimensionar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Scale CanvasItem"
+msgstr "Rotar CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
-msgstr "Editar CanvasItem"
+msgstr "Mover CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -4316,19 +4324,16 @@ msgid "Paste Pose"
msgstr "Pegar Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Zoom out"
-msgstr "Zoom Out"
+msgstr "Zoom out"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Zoom reset"
-msgstr "Resetear Zoom"
+msgstr "Reset de Zoom"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Zoom in"
-msgstr "Zoom In"
+msgstr "Zoom in"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
@@ -4361,6 +4366,11 @@ msgid "Rotate Mode"
msgstr "Modo Rotar"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Scale Mode"
+msgstr "Modo de Escalado (R)"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -4378,18 +4388,16 @@ msgid "Pan Mode"
msgstr "Modo Paneo"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Toggle snapping."
-msgstr "Act/Desact. alineado"
+msgstr "Act/Desact. alineado."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Snap"
msgstr "Usar Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snapping Options"
-msgstr "Opciones de alineado"
+msgstr "Opciones de Alineado"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to grid"
@@ -4426,12 +4434,11 @@ msgstr "Alinear al ancla de nodo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node sides"
-msgstr "Alinear a lados de nodo"
+msgstr "Alinear a los lados del nodo"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to node center"
-msgstr "Alinear al ancla de nodo"
+msgstr "Alinear al centro del nodo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
@@ -4460,6 +4467,11 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Restaurar la habilidad de seleccionar los hijos de un objeto."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton Options"
+msgstr "Esqueleto"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Mostrar Huesos"
@@ -4473,12 +4485,11 @@ msgstr "Reestrablecer Cadena IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
-msgstr ""
+msgstr "Crear Hueso(s) Personalizados a partir de Nodo(s)"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Clear Custom Bones"
-msgstr "Restablecer Huesos"
+msgstr "Restablecer Huesos Personalizados"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -4511,6 +4522,10 @@ msgid "Show Viewport"
msgstr "Mostrar Viewport"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Group And Lock Icons"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Centrar Selección"
@@ -4523,9 +4538,8 @@ msgid "Layout"
msgstr "Layout"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Insert keys."
-msgstr "Insertar Claves"
+msgstr "Insertar claves."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -4541,11 +4555,11 @@ msgstr "Restablecer Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
-msgstr "Multiplicar ingremento de grilla por 2"
+msgstr "Multiplicar step de grilla por 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
-msgstr "Dividir incremento de grilla por 2"
+msgstr "Dividir step de grilla por 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
@@ -4590,9 +4604,8 @@ msgid "Set Handle"
msgstr "Setear Handle"
#: editor/plugins/cpu_particles_editor_plugin.cpp
-#, fuzzy
msgid "CPUParticles"
-msgstr "Partículas"
+msgstr "CPUParticles"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -4754,7 +4767,7 @@ msgstr "Fallo el UV Unwrap, la mesh podria no ser manifold?"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
-msgstr "No hay meshes para debuguear."
+msgstr "No hay meshes para depurar."
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/sprite_editor_plugin.cpp
@@ -4952,9 +4965,9 @@ msgid "Create Navigation Polygon"
msgstr "Crear Polígono de Navegación"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generating AABB"
-msgstr "Generando AABB"
+#, fuzzy
+msgid "Generating Visibility Rect"
+msgstr "Generar Rect. de Visibilidad"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
@@ -4983,6 +4996,11 @@ msgstr "Limpiar Máscara de Emisión"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
+msgid "Convert to CPUParticles"
+msgstr "Convertir A CPUParticles"
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
msgstr "Partículas"
@@ -5052,13 +5070,12 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr "Se requiere un material procesador de tipo 'ParticlesMaterial'."
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr "Generar AABB"
+msgid "Generating AABB"
+msgstr "Generando AABB"
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
-msgid "Convert to CPUParticles"
-msgstr "Convertir A Mayúscula"
+msgid "Generate AABB"
+msgstr "Generar AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
@@ -5146,12 +5163,12 @@ msgstr "Opciones"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
-msgstr ""
+msgstr "Manejadores de Ángulos de Espejo"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
-msgstr ""
+msgstr "Manejadores de Tamaño de Espejo"
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
@@ -5186,56 +5203,49 @@ msgid "Remove In-Control Point"
msgstr "Quitar Punto In-Control"
#: editor/plugins/physical_bone_plugin.cpp
-#, fuzzy
msgid "Move joint"
-msgstr "Mover Punto"
+msgstr "Mover unión"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
-msgstr ""
+msgstr "La propiedad esqueleto del Polygon2D no apunta a un nodo Skeleton2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Sync bones"
-msgstr "Mostrar Huesos"
+msgstr "Sincronizar Huesos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Crear Mapa UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon & UV"
-msgstr "Crear Polígono"
+msgstr "Crear Polígono y UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Split point with itself."
-msgstr ""
+msgstr "Dividir punto con sí mismo."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Split can't form an existing edge."
-msgstr ""
+msgstr "La división no puede formar un borde existente."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Split already exists."
-msgstr "La acción '%s' ya existe!"
+msgstr "La división ya existe."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Add Split"
-msgstr "Agregar punto"
+msgstr "Agregar División"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Invalid Split: "
-msgstr "Ruta inválida!"
+msgstr "División Inválida: "
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Split"
-msgstr "Quitar punto"
+msgstr "Quitar División"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5243,7 +5253,7 @@ msgstr "Transformar Mapa UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint bone weights"
-msgstr ""
+msgstr "Pintar peso de huesos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
@@ -5251,25 +5261,21 @@ msgstr "Editor UV de Polígonos 2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
-msgstr ""
+msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Poly"
-msgstr "Editar Polígono"
+msgstr "Poly"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Splits"
-msgstr "Partir Path"
+msgstr "Divisiones"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Bones"
-msgstr "Crear Huesos"
+msgstr "Huesos"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon"
msgstr "Crear Polígono"
@@ -5303,24 +5309,23 @@ msgstr "Escalar Polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Connect two points to make a split"
-msgstr ""
+msgstr "Conectar dos puntos para crear una división"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Select a split to erase it"
-msgstr "Selecciona un ítem primero!"
+msgstr "Seleccioná una división para borrarla"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity"
-msgstr ""
+msgstr "Pintar pesos con la intensidad especificada"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UnPaint weights with specified intensity"
-msgstr ""
+msgstr "Despintar pesos con la intensidad especificada"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
-msgstr ""
+msgstr "Radio:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -5335,9 +5340,8 @@ msgid "Clear UV"
msgstr "Limpiar UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Settings"
-msgstr "Ajustes de GridMap"
+msgstr "Ajustes de Grilla"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -5348,34 +5352,28 @@ msgid "Grid"
msgstr "Grilla"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Configure Grid:"
-msgstr "Configurar Snap"
+msgstr "Configurar Grilla:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Offset X:"
-msgstr "Offset de Grilla:"
+msgstr "Offset de Grilla en X:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Offset Y:"
-msgstr "Offset de Grilla:"
+msgstr "Offset de Grilla en Y:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Step X:"
-msgstr "Step de Grilla:"
+msgstr "Step de Grilla en X:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Step Y:"
-msgstr "Step de Grilla:"
+msgstr "Step de Grilla en Y:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Sync Bones to Polygon"
-msgstr "Escalar Polígono"
+msgstr "Sincronizar Huesos con el Polígono"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
@@ -5403,22 +5401,22 @@ msgid "Paste Resource"
msgstr "Pegar Recurso"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr "Abrir en Editor"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "Instancia:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: editor/scene_tree_editor.cpp
msgid "Type:"
msgstr "Tipo:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr "Abrir en Editor"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Cargar Recurso"
@@ -5429,12 +5427,11 @@ msgstr "ResourcePreloader"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
-msgstr ""
+msgstr "El AnimationTree no tiene una ruta asignada a un AnimationPlayer"
#: editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Path to AnimationPlayer is invalid"
-msgstr "El árbol de animación es inválido."
+msgstr "La ruta al AnimationPlayer es inválida"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
@@ -5445,19 +5442,21 @@ msgid "Close and save changes?"
msgstr "¿Cerrar y guardar cambios?"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error writing TextFile:"
-msgstr "Error al mover el archivo:\n"
+msgstr "Error al escribir el TextFile:"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
+msgid "Error: could not load file."
+msgstr "Error no se pudo cargar el archivo."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error could not load file."
-msgstr "No se pudo cargar la imagen"
+msgstr "Error no se pudo cargar el archivo."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error saving file!"
-msgstr "Error guardando TileSet!"
+msgstr "Error guardando archivo!"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
@@ -5476,19 +5475,16 @@ msgid "Error importing"
msgstr "Error al importar"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "New TextFile..."
-msgstr "Nueva Carpeta..."
+msgstr "Nuevo TextFile..."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open File"
-msgstr "Abrir un Archivo"
+msgstr "Abrir Archivo"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Save File As..."
-msgstr "Guardar Como..."
+msgstr "Guardar Archivo Como..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
@@ -5504,7 +5500,7 @@ msgstr " Referencia de Clases"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
-msgstr ""
+msgstr "Alternar la ordenación alfabética de la lista de métodos."
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
@@ -5535,9 +5531,8 @@ msgid "File"
msgstr "Archivo"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "New TextFile"
-msgstr "Ver Archivos"
+msgstr "Nuevo Archivo de Texto"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -5552,11 +5547,8 @@ msgid "Copy Script Path"
msgstr "Copiar Ruta de Script"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Show In File System"
-msgstr "Mostrar en Sistema de Archivos"
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "History Prev"
+#, fuzzy
+msgid "History Previous"
msgstr "Previo en Historial"
#: editor/plugins/script_editor_plugin.cpp
@@ -5624,21 +5616,18 @@ msgstr "Continuar"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
-msgstr "Mantener el Debugger Abierto"
+msgstr "Mantener el Depurador Abierto"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Debug with external editor"
-msgstr "Debuguear con editor externo"
+#, fuzzy
+msgid "Debug with External Editor"
+msgstr "Depurar con editor externo"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
msgstr "Abrir la documentación online de Godot"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Search the class hierarchy."
-msgstr "Buscar en la jerarquía de clases."
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "Buscar en la documentación de referencia."
@@ -5672,42 +5661,33 @@ msgstr "Volver a Guardar"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
-msgstr "Debugger"
-
-#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
-msgid "Search results"
-msgstr "Buscar en la Ayuda"
+msgstr "Depurador"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
-msgid "Search in files"
-msgstr "Buscar Clases"
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid ""
-"Built-in scripts can only be edited when the scene they belong to is loaded"
-msgstr ""
-"Los scripts built-in sólo pueden ser editados cuando la escena a la que "
-"pertenecen está cargada"
+msgid "Search Results"
+msgstr "Resultados de la búsqueda"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Line"
-msgstr "Linea:"
+msgstr "Línea"
#: editor/plugins/script_text_editor.cpp
msgid "(ignore)"
-msgstr ""
+msgstr "(ignorar)"
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Go to Function"
+msgstr "Ir a Función..."
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Solo se pueden depositar recursos del sistema de archivos."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Lookup Symbol"
-msgstr "Completar Símbolo"
+msgstr "Buscar Símbolo"
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
@@ -5731,11 +5711,11 @@ msgstr "Capitalizar"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
-msgstr ""
+msgstr "Resaltador de sintaxis"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Standard"
-msgstr ""
+msgstr "Estándar"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
@@ -5788,11 +5768,13 @@ msgid "Trim Trailing Whitespace"
msgstr "Eliminar Espacios Sobrantes al Final"
#: editor/plugins/script_text_editor.cpp
-msgid "Convert Indent To Spaces"
+#, fuzzy
+msgid "Convert Indent to Spaces"
msgstr "Convertir Indentación En Espacios"
#: editor/plugins/script_text_editor.cpp
-msgid "Convert Indent To Tabs"
+#, fuzzy
+msgid "Convert Indent to Tabs"
msgstr "Convertir Indentación En Tabs"
#: editor/plugins/script_text_editor.cpp
@@ -5809,36 +5791,32 @@ msgid "Remove All Breakpoints"
msgstr "Quitar Todos los Breakpoints"
#: editor/plugins/script_text_editor.cpp
-msgid "Goto Next Breakpoint"
+#, fuzzy
+msgid "Go to Next Breakpoint"
msgstr "Ir a Próximo Breakpoint"
#: editor/plugins/script_text_editor.cpp
-msgid "Goto Previous Breakpoint"
+#, fuzzy
+msgid "Go to Previous Breakpoint"
msgstr "Ir a Anterior Breakpoint"
#: editor/plugins/script_text_editor.cpp
-msgid "Convert To Uppercase"
-msgstr "Convertir A Mayúscula"
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Convert To Lowercase"
-msgstr "Convertir A Minúscula"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr "Encontrar Anterior"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
-msgid "Find in files..."
-msgstr "Filtrar Archivos..."
+msgid "Find in Files..."
+msgstr "Encontrar en archivos..."
#: editor/plugins/script_text_editor.cpp
-msgid "Goto Function..."
+#, fuzzy
+msgid "Go to Function..."
msgstr "Ir a Función..."
#: editor/plugins/script_text_editor.cpp
-msgid "Goto Line..."
+#, fuzzy
+msgid "Go to Line..."
msgstr "Ir a Línea..."
#: editor/plugins/script_text_editor.cpp
@@ -5851,40 +5829,35 @@ msgstr "Shader"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
-msgstr ""
+msgstr "Este esqueleto no tiene huesos, crea algunos nodos Bone2D hijos."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton2D"
-msgstr "Esqueleto..."
+msgstr "Skeleton2D"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Make Rest Pose (From Bones)"
-msgstr ""
+msgstr "Crear Pose de Descanso"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Bones to Rest Pose"
-msgstr ""
+msgstr "Setear Huesos a la Pose de Descanso"
#: editor/plugins/skeleton_editor_plugin.cpp
-#, fuzzy
msgid "Create physical bones"
-msgstr "Crear Mesh de Navegación"
+msgstr "Crear huesos físicos"
#: editor/plugins/skeleton_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton"
-msgstr "Esqueleto..."
+msgstr "Esqueleto"
#: editor/plugins/skeleton_editor_plugin.cpp
-#, fuzzy
msgid "Create physical skeleton"
-msgstr "Crear solución en C#"
+msgstr "Crear esqueleto físico"
#: editor/plugins/skeleton_ik_editor_plugin.cpp
-#, fuzzy
msgid "Play IK"
-msgstr "Reproducir"
+msgstr "Reproducir IK"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5935,6 +5908,14 @@ msgid "Animation Key Inserted."
msgstr "Clave de Animación Insertada."
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pitch"
+msgstr "Altura"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Yaw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "Objetos Dibujados"
@@ -6019,9 +6000,8 @@ msgid "This operation requires a single selected node."
msgstr "Esta operación requiere un solo nodo seleccionado."
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Lock View Rotation"
-msgstr "Ver Información"
+msgstr "Trabar Rotación de Vista"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
@@ -6068,9 +6048,8 @@ msgid "Doppler Enable"
msgstr "Activar Doppler"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Cinematic Preview"
-msgstr "Creando Vistas Previas de Mesh/es"
+msgstr "Vista Previa Cinemática"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -6101,6 +6080,11 @@ msgid "Freelook Speed Modifier"
msgstr "Modificador de Velocidad de Vista Libre"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "View Rotation Locked"
+msgstr "Trabar Rotación de Vista"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Dialogo XForm"
@@ -6203,21 +6187,16 @@ msgid "Tool Scale"
msgstr "Herramienta Escalar"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Snap To Floor"
-msgstr "Alinear a la grilla"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "Act./Desact. Vista Libre"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
-msgstr "Transformar"
+msgstr "Transform"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap object to floor"
-msgstr ""
+msgstr "Ajustar objeto al suelo"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
@@ -6248,9 +6227,8 @@ msgid "4 Viewports"
msgstr "4 Viewports"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Gizmos"
-msgstr "Ver Gizmos"
+msgstr "Gizmos"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
@@ -6326,51 +6304,44 @@ msgid "Post"
msgstr "Post"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Sprite is empty!"
-msgstr "La ruta de guardado esta vacía!"
+msgstr "El sprite esta vacío!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
-msgstr ""
+msgstr "No se puede convertir a mesh un sprite que usa frames de animación."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
-msgstr ""
+msgstr "Geometría inválida, no se puede reemplazar por mesh."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Sprite"
-msgstr "SpriteFrames"
+msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to 2D Mesh"
-msgstr "Convertir A %s"
+msgstr "Convertir A Mesh 2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create 2D Mesh"
-msgstr "Crear Outline Mesh"
+msgstr "Crear Mesh 2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
-msgstr ""
+msgstr "Simplificación: "
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Grow (Pixels): "
-msgstr "Snap (Pixeles):"
+msgstr "Crecer (Pixeles): "
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Update Preview"
-msgstr "Vista Previa de Atlas"
+msgstr "Actualizar Vista Previa"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Settings:"
-msgstr "Configuración"
+msgstr "Configuración:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
@@ -6474,10 +6445,9 @@ msgstr "Paso:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Sep.:"
-msgstr ""
+msgstr "Sep.:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "TextureRegion"
msgstr "Región de Textura"
@@ -6610,9 +6580,13 @@ msgid "Erase Selection"
msgstr "Eliminar Selección"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Fix Invalid Tiles"
-msgstr "Nombre inválido."
+msgstr "Corregir Tiles Inválidos"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Cut Selection"
+msgstr "Centrar Selección"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
@@ -6635,9 +6609,8 @@ msgid "Erase TileMap"
msgstr "Borrar TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Find Tile"
-msgstr "Encontrar tile"
+msgstr "Encontrar Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -6661,34 +6634,39 @@ msgstr "Elegir Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
-msgid "Move Selection"
-msgstr "Quitar Selección"
+msgid "Copy Selection"
+msgstr "Mover Selección"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate 0 degrees"
-msgstr "Rotar 0 grados"
+#, fuzzy
+msgid "Rotate left"
+msgstr "Modo Rotar"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate 90 degrees"
-msgstr "Rotar 90 grados"
+#, fuzzy
+msgid "Rotate right"
+msgstr "Mover a la Derecha"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate 180 degrees"
-msgstr "Rotar 180 grados"
+msgid "Flip horizontally"
+msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate 270 degrees"
-msgstr "Rotar 270 grados"
+msgid "Flip vertically"
+msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
+msgid "Clear transform"
+msgstr "Transform"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet"
-msgstr "Agregar Nodo(s) Desde Arbol"
+msgstr "Agregar Textura(s) al TileSet"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove current Texture from TileSet"
-msgstr "Quitar ingreso actual"
+msgstr "Quitar Textura actual del TileSet"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -6708,15 +6686,16 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display tile's names (hold Alt Key)"
-msgstr ""
+msgstr "Mostrar nombres de tiles (mantener Tecla Alt)"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Selected Textue and ALL TILES wich uses it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture and ALL TILES which use it?"
+msgstr "¿Quitar Textura Seleccionada y TODOS LOS TILES que la usen?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
-msgstr ""
+msgstr "No elegiste una textura para remover."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
@@ -6727,76 +6706,77 @@ msgid "Merge from scene?"
msgstr "¿Mergear desde escena?"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid " file(s) was not added because was already on the list."
-msgstr ""
+#, fuzzy
+msgid "%s file(s) were not added because was already on the list."
+msgstr " archivo(s) no fueron agregados porque ya estaban en la lista."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
+"Tirar de las asas para editar el Rect.\n"
+"Click en otro Tile para editarlo."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"LMB: set bit on.\n"
"RMB: set bit off.\n"
"Click on another Tile to edit it."
msgstr ""
"Click izq: Activar bit.\n"
-"Click der: Desactivar bit."
+"Click der: Desactivar bit.\n"
+"Click en otro Tile para editarlo."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
-msgstr "Seleccionar sub-tile editado actualmente."
+msgstr ""
+"Seleccionar sub-tile editado actualmente.\n"
+"Click en otro Tile para editarlo."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
-"Selectionar sub-tile para usar como icono, esta también sera usada en "
-"bindings inválidos de autotile."
+"Selectionar sub-tile para usar como ícono, este también sera usado en "
+"bindings inválidos de autotile.\n"
+"Click en otro Tile para editarlo."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
-msgstr "Seleccionar sub-tile para cambiar su prioridad."
+msgstr ""
+"Seleccionar sub-tile para cambiar su prioridad.\n"
+"Click en otro Tile para editarlo."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "This property can't be changed."
-msgstr "Esta operación no puede hacerse sin una escena."
+msgstr "Esta propiedad no se puede cambiar."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tile Set"
msgstr "Tile Set"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Vertex"
-msgstr "Vértices"
+msgstr "Vértice"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fragment"
msgstr "Fragmento"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Light"
-msgstr "Derecha"
+msgstr "Luz"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "VisualShader"
-msgstr "Shader"
+msgstr "VisualShader"
#: editor/project_export.cpp
msgid "Runnable"
@@ -6817,6 +6797,16 @@ msgstr ""
"corruptas:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Release"
+msgstr "recién soltado"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Exporting All"
+msgstr "Exportando para %s"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "Presets"
@@ -6825,6 +6815,11 @@ msgid "Add..."
msgstr "Agregar..."
#: editor/project_export.cpp
+#, fuzzy
+msgid "Export Path:"
+msgstr "Presets de Exportación:"
+
+#: editor/project_export.cpp
msgid "Resources"
msgstr "Recursos"
@@ -6887,35 +6882,43 @@ msgid "Export PCK/Zip"
msgstr "Exportar PCK/Zip"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Export mode?"
+msgstr "Modo de Exportación:"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All"
+msgstr "Exportar"
+
+#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr "Faltan las plantillas de exportación para esta plataforma:"
#: editor/project_export.cpp
msgid "Export With Debug"
-msgstr "Exportar Como Debug"
+msgstr "Exportar Con Depuración"
#: editor/project_manager.cpp
msgid "The path does not exist."
msgstr "La ruta no existe."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
msgstr ""
-"Por favor elegí una carpeta que no contenga un archivo 'project.godot'."
+"Archivo de projecto '.zip' inválido, no contiene un archivo 'project.godot'."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Por favor elegí una carpeta vacía."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Please choose a 'project.godot' or '.zip' file."
-msgstr "Por favor elegí un archivo 'project.godot'."
+msgstr "Por favor elegí un archivo 'project.godot' o '.zip'."
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
-msgstr ""
+msgstr "El directorio ya contiene un proyecto de Godot."
#: editor/project_manager.cpp
msgid "Imported Project"
@@ -7006,9 +7009,8 @@ msgid "Project Path:"
msgstr "Ruta del Proyecto:"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Project Installation Path:"
-msgstr "Ruta del Proyecto:"
+msgstr "Ruta de Instalación del Proyecto:"
#: editor/project_manager.cpp
msgid "Browse"
@@ -7133,13 +7135,12 @@ msgid "Mouse Button"
msgstr "Botón de Mouse"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
"Nombre de acción inválido. No puede estar vacío o contener '/', ':', '=', "
-"'\\' o '\"'."
+"'\\' o '\"'"
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -7150,18 +7151,16 @@ msgid "Rename Input Action Event"
msgstr "Renombrar Evento de Acción de Entrada"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Change Action deadzone"
-msgstr "Cambiar Nombre de Animación:"
+msgstr "Cambiar zona muerta de la Acción"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "Agregar Evento de Acción de Entrada"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "All Devices"
-msgstr "Dispositivo"
+msgstr "Todos los Dispositivos"
#: editor/project_settings_editor.cpp
msgid "Device"
@@ -7208,24 +7207,20 @@ msgid "Wheel Down Button"
msgstr "Botón Rueda Abajo"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Wheel Left Button"
-msgstr "Botón Rueda Arriba"
+msgstr "Botón Rueda Izquierda"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Wheel Right Button"
-msgstr "Botón Derecho"
+msgstr "Botón Rueda Derecha"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "X Button 1"
-msgstr "Botón 6"
+msgstr "Botón X 1"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "X Button 2"
-msgstr "Botón 6"
+msgstr "Botón X 2"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -7367,17 +7362,13 @@ msgstr "Configuración de Proyecto (project.godot)"
msgid "General"
msgstr "General"
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-msgid "Property:"
-msgstr "Propiedad:"
-
#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr "Sobreescribir Para..."
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Editor must be restarted for changes to take effect"
-msgstr ""
+msgstr "Se debe reiniciar el editor para que los cambios surtan efecto"
#: editor/project_settings_editor.cpp
msgid "Input Map"
@@ -7393,7 +7384,7 @@ msgstr "Acción"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
-msgstr ""
+msgstr "Zona muerta"
#: editor/project_settings_editor.cpp
msgid "Device:"
@@ -7429,7 +7420,7 @@ msgstr "Remapeos por Locale:"
#: editor/project_settings_editor.cpp
msgid "Locale"
-msgstr "Locale"
+msgstr "Idioma"
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
@@ -7503,10 +7494,6 @@ msgstr "Seleccionar un Nodo"
msgid "Bit %d, val %d."
msgstr "Bit %d, val %d."
-#: editor/property_editor.cpp
-msgid "Properties:"
-msgstr "Propiedades:"
-
#: editor/property_selector.cpp
msgid "Select Property"
msgstr "Seleccionar Propiedad"
@@ -7529,97 +7516,94 @@ msgstr ""
"No se pudo volver a cargar la imagen convertida usando la herramienta PVRTC:"
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Batch Rename"
-msgstr "Renombrar"
+msgstr "Renombrar en Masa"
#: editor/rename_dialog.cpp
msgid "Prefix"
-msgstr ""
+msgstr "Prefijo"
#: editor/rename_dialog.cpp
msgid "Suffix"
-msgstr ""
+msgstr "Sufijo"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Advanced options"
-msgstr "Opciones de alineado"
+msgstr "Opciones avanzadas"
#: editor/rename_dialog.cpp
msgid "Substitute"
-msgstr ""
+msgstr "Sustituir"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Node name"
-msgstr "Nombre de Nodo:"
+msgstr "Nombre del Nodo"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
-msgstr ""
+msgstr "Nombre del padre del nodo, si está disponible"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Node type"
-msgstr "Encontrar Tipo de Nodo"
+msgstr "Tipo de nodo"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Current scene name"
-msgstr "Escena Actual"
+msgstr "Nombre de la escena actual"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Root node name"
-msgstr "Nombre del Nodo Raíz:"
+msgstr "Nombre del nodo raíz"
#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
+"Contador de enteros secuenciales.\n"
+"Comparar opciones de contador."
#: editor/rename_dialog.cpp
msgid "Per Level counter"
-msgstr ""
+msgstr "Contador por nivel"
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
-msgstr ""
+msgstr "Si esta activo el contador reinicia por cada grupo de nodos hijos"
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
-msgstr ""
+msgstr "Valor inicial para el contador"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Step"
-msgstr "Paso:"
+msgstr "Paso"
#: editor/rename_dialog.cpp
-msgid "Ammount by which counter is incremented for each node"
-msgstr ""
+#, fuzzy
+msgid "Amount by which counter is incremented for each node"
+msgstr "Cantidad en la que se incrementa el contador por cada nodo"
#: editor/rename_dialog.cpp
msgid "Padding"
-msgstr ""
+msgstr "Relleno"
#: editor/rename_dialog.cpp
+#, fuzzy
msgid ""
-"Minium number of digits for the counter.\n"
+"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
+"Número mínimo de dígitos para el contador.\n"
+"Los dígitos faltantes serán rellenados con ceros al principio."
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Regular Expressions"
-msgstr "Cambiar Expresión"
+msgstr "Expresiones Regulares"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Post-Process"
-msgstr "Script de Postprocesado:"
+msgstr "Post-Procesado"
#: editor/rename_dialog.cpp
msgid "Keep"
@@ -7627,32 +7611,29 @@ msgstr "Conservar"
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
-msgstr ""
+msgstr "CamelCase a under_scored"
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
-msgstr ""
+msgstr "under_scored a CamelCase"
#: editor/rename_dialog.cpp
msgid "Case"
-msgstr ""
+msgstr "Mayus./Minus."
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "To Lowercase"
-msgstr "Minúsculas"
+msgstr "A Minúsculas"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "To Uppercase"
-msgstr "Mayúsculas"
+msgstr "A Mayúsculas"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Reset"
-msgstr "Resetear el Zoom"
+msgstr "Resetear"
-#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+#: editor/rename_dialog.cpp
msgid "Error"
msgstr "Error"
@@ -7713,6 +7694,10 @@ msgid "Instance Scene(s)"
msgstr "Instanciar Escena(s)"
#: editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr "Instanciar Escena Hija"
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Script"
msgstr "Restablecer Script"
@@ -7749,6 +7734,12 @@ msgid "Save New Scene As..."
msgstr "Guardar Nueva Escena Como..."
#: editor/scene_tree_dock.cpp
+msgid ""
+"Disabling \"editable_instance\" will cause all properties of the node to be "
+"reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr "Hijos Editables"
@@ -7761,29 +7752,24 @@ msgid "Make Local"
msgstr "Crear Local"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Create Root Node:"
-msgstr "Crear Nodo"
+msgstr "Crear Nodo Raíz:"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "2D Scene"
-msgstr "Escena"
+msgstr "Escena 2D"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "3D Scene"
-msgstr "Escena"
+msgstr "Escena 3D"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "User Interface"
-msgstr "Limpiar Herencia"
+msgstr "Interfaz de Usuario"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Custom Node"
-msgstr "Cortar Nodos"
+msgstr "Nodo Personalizado"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -7827,6 +7813,11 @@ msgid "Clear Inheritance"
msgstr "Limpiar Herencia"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Open documentation"
+msgstr "Abrir la documentación online de Godot"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Eliminar Nodo(s)"
@@ -7835,17 +7826,17 @@ msgid "Add Child Node"
msgstr "Agregar Nodo Hijo"
#: editor/scene_tree_dock.cpp
-msgid "Instance Child Scene"
-msgstr "Instanciar Escena Hija"
-
-#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr "Cambiar Tipo"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "Extend Script"
+msgstr "Abrir Script"
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
-msgstr "Nueva Raíz de Escena"
+msgstr "Convertir en Raíz de Escena"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -7896,21 +7887,19 @@ msgid "Clear Inheritance? (No Undo!)"
msgstr "Limpiar Herencia? (Imposible Deshacer!)"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Toggle Visible"
-msgstr "Act/Desact. Visibilidad"
+msgstr "Act/Desact. Visible"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "Advertencia de configuración de nodo:"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
-"El nodo tiene conexión/es y grupo/s\n"
+"El nodo tiene conexión/es y grupo/s.\n"
"Clic para mostrar el panel de señales."
#: editor/scene_tree_editor.cpp
@@ -7930,27 +7919,24 @@ msgstr ""
"Click para mostrar el panel de grupos."
#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
-#, fuzzy
msgid "Open Script"
-msgstr "Abrir script"
+msgstr "Abrir Script"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
"El nodo está bloqueado.\n"
-"Clic para desbloquear"
+"Click para desbloquear."
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
"Los hijos no son seleccionables.\n"
-"Clic para convertir en seleccionables"
+"Click para convertir en seleccionables."
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
@@ -7961,6 +7947,8 @@ msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
+"El AnimationPlayer esta pineado.\n"
+"Click para despinear."
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
@@ -8000,15 +7988,19 @@ msgid "N/A"
msgstr "N/A"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Open Script/Choose Location"
-msgstr "Abrir en Editor de Script"
+msgstr "Abrir Script/Elegir Ubicación"
#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "La ruta está vacía"
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Filename is empty"
+msgstr "El sprite esta vacío!"
+
+#: editor/script_create_dialog.cpp
msgid "Path is not local"
msgstr "La ruta no es local"
@@ -8097,20 +8089,9 @@ msgid "Bytes:"
msgstr "Bytes:"
#: editor/script_editor_debugger.cpp
-msgid "Warning"
-msgstr "Advertencia"
-
-#: editor/script_editor_debugger.cpp
-msgid "Error:"
-msgstr "Error:"
-
-#: editor/script_editor_debugger.cpp
-msgid "Source:"
-msgstr "Fuente:"
-
-#: editor/script_editor_debugger.cpp
-msgid "Function:"
-msgstr "Funcion:"
+#, fuzzy
+msgid "Stack Trace"
+msgstr "Frames del Stack"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
@@ -8126,7 +8107,7 @@ msgstr "Proceso Hijo Conectado"
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
-msgstr "Erroes de Copia"
+msgstr "Copiar Error"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
@@ -8141,18 +8122,6 @@ msgid "Stack Frames"
msgstr "Frames del Stack"
#: editor/script_editor_debugger.cpp
-msgid "Variable"
-msgstr "Variable"
-
-#: editor/script_editor_debugger.cpp
-msgid "Errors:"
-msgstr "Errores:"
-
-#: editor/script_editor_debugger.cpp
-msgid "Stack Trace (if applicable):"
-msgstr "Stack Trace (si aplica):"
-
-#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "Profiler"
@@ -8241,9 +8210,8 @@ msgid "Change Camera Size"
msgstr "Cambiar Tamaño de Cámara"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Notifier AABB"
-msgstr "Cambiar Alcances de Notificadores"
+msgstr "Cambiar Notificador AABB"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
@@ -8270,38 +8238,32 @@ msgid "Change Capsule Shape Height"
msgstr "Cambiar Altura de Shape Cápsula"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Shape Radius"
-msgstr "Cambiar Radio de Shape Cápsula"
+msgstr "Cambiar Radio de Shape Cilindro"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Shape Height"
-msgstr "Cambiar Altura de Shape Cápsula"
+msgstr "Cambiar Altura de Shape Cilindro"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr "Cambiar Largo de Shape Rayo"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Radius"
-msgstr "Cambiar Radio de Luces"
+msgstr "Cambiar Radio de Cilindro"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Height"
-msgstr "Cambiar Altura de Shape Cápsula"
+msgstr "Cambiar Altura de Cilindro"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Torus Inner Radius"
-msgstr "Cambiar Radio de Shape Esférico"
+msgstr "Cambiar Radio Interno de Toro"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Torus Outer Radius"
-msgstr "Cambiar Radio de Luces"
+msgstr "Cambiar Radio Externo de Toro"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -8423,9 +8385,8 @@ msgid "GridMap Delete Selection"
msgstr "Eliminar Seleccionados en GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Fill Selection"
-msgstr "Eliminar Seleccionados en GridMap"
+msgstr "Llenar Selección en GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
@@ -8508,9 +8469,8 @@ msgid "Clear Selection"
msgstr "Limpiar Selección"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Fill Selection"
-msgstr "Toda la Selección"
+msgstr "Llenar la Selección"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
@@ -8581,12 +8541,8 @@ msgid "End of inner exception stack trace"
msgstr "Fin del stack trace de excepción interna"
#: modules/recast/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr "Hacer Bake!"
-
-#: modules/recast/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr "Hacer bake de mesh de navegación."
+msgid "Bake NavMesh"
+msgstr ""
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
@@ -8814,14 +8770,12 @@ msgid "Connect Nodes"
msgstr "Conectar Nodos"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Data"
-msgstr "Conectar Nodos"
+msgstr "Conectar Datos de Nodos"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Sequence"
-msgstr "Conectar Nodos"
+msgstr "Conectar Secuencia de Nodos"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -8868,6 +8822,10 @@ msgid "Base Type:"
msgstr "Tipo Base:"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Members:"
+msgstr "Miembros:"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Available Nodes:"
msgstr "Nodos Disponibles:"
@@ -8904,9 +8862,8 @@ msgid "Paste Nodes"
msgstr "Pegar Nodos"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Edit Member"
-msgstr "Miembros"
+msgstr "Editar Miembros"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -8967,17 +8924,17 @@ msgstr ""
"(error)."
#: modules/visual_script/visual_script_property_selector.cpp
-#, fuzzy
msgid "Search VisualScript"
-msgstr "Quitar Nodo de VisualScript"
+msgstr "Buscar en VisualScript"
#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Get"
-msgstr "Obtener"
+msgid "Get %s"
+msgstr ""
#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Set "
-msgstr ""
+#, fuzzy
+msgid "Set %s"
+msgstr "Set "
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
@@ -9029,15 +8986,14 @@ msgstr ""
"ser ignorados."
#: scene/2d/collision_object_2d.cpp
-#, fuzzy
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
-"Este nodo no tiene hijos de tipo shape, por lo tanto no puede interactuar "
-"con el espacio.\n"
-"Considerá agregarle nodos hijos de tipo CollisionShape2D o "
+"Este nodo no tiene forma definida, por lo tanto no puede colisionar o "
+"interactuar con otros objetos.\n"
+"Considerá agregarle un nodo hijo de tipo CollisionShape2D o "
"CollisionPolygon2D para definir su forma."
#: scene/2d/collision_polygon_2d.cpp
@@ -9072,6 +9028,12 @@ msgstr ""
"Se debe proveer un shape para que CollisionShape2D funcione. Creale un "
"recurso shape!"
+#: scene/2d/cpu_particles_2d.cpp
+msgid ""
+"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
@@ -9121,6 +9083,12 @@ msgstr ""
"No se imprimió ningun comportamiento ya que ningún material fue asignado "
"para procesar las particulas."
+#: scene/2d/particles_2d.cpp
+msgid ""
+"Particles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
@@ -9142,16 +9110,19 @@ msgstr "La propiedad Path debe apuntar a un nodo Node2D válido para funcionar."
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
-msgstr ""
+msgstr "Esta cadena Bone2D debería terminar en un nodo Skeleton2D."
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
+"Un Bone2D solo funciona con un Skeleton2D u otro Bone2D como nodo padre."
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+"Este hueso no tiene una pose de DESCANSO adecuada. Andá al nodo Skeleton2D y "
+"asígnale una."
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
@@ -9218,15 +9189,14 @@ msgid "Lighting Meshes: "
msgstr "Iluminando Meshes: "
#: scene/3d/collision_object.cpp
-#, fuzzy
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
-"Este nodo no tiene hijos de tipo shape, asi que no puede interactuar con el "
-"espacio.\n"
-"Considerá agregarle nodos hijos de tipo CollisionShape o CollisionPolygon "
+"Este nodo no tiene forma, por lo tanto no puede colisionar o interactuar con "
+"otros objetos.\n"
+"Considerá agregarle un nodo hijo de tipo CollisionShape o CollisionPolygon "
"para definir su forma."
#: scene/3d/collision_polygon.cpp
@@ -9261,6 +9231,17 @@ msgstr ""
"Se debe proveer un shape para que CollisionShape funcione. Creale un recurso "
"shape!"
+#: scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Nothing is visible because no mesh has not been assigned."
+msgstr "Nada visible ya que no se asigno pasadas de dibujado a los meshes."
+
+#: scene/3d/cpu_particles.cpp
+msgid ""
+"CPUParticles animation requires the usage of a SpatialMaterial with "
+"\"Billboard Particles\" enabled."
+msgstr ""
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Ploteando Meshes"
@@ -9283,6 +9264,28 @@ msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr "Nada visible ya que no se asigno pasadas de dibujado a los meshes."
+#: scene/3d/particles.cpp
+msgid ""
+"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
+"Particles\" enabled."
+msgstr ""
+
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "PathFollow only works when set as a child of a Path node."
+msgstr ""
+"PathFollow2D sólo funciona cuando está seteado como hijo de un nodo Path2D."
+
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "OrientedPathFollow only works when set as a child of a Path node."
+msgstr ""
+"PathFollow2D sólo funciona cuando está seteado como hijo de un nodo Path2D."
+
+#: scene/3d/path.cpp
+msgid "OrientedPathFollow requires up vectors enabled in its parent Path."
+msgstr ""
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -9320,17 +9323,17 @@ msgstr ""
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh"
-msgstr ""
+msgstr "Este cuerpo sera ignorado hasta que le asignes un mesh"
#: scene/3d/soft_body.cpp
#, fuzzy
msgid ""
-"Size changes to SoftBody will be overriden by the physics engine when "
+"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
-"Los cambios de tamaño a RigidBody (en modo character o rigid) seran "
-"sobreescritos por el motor de física al ejecutar.\n"
+"Los cambios de tamaño a SoftBody serán sobre escritos por el motor de física "
+"al ejecutar.\n"
"Cambiá el tamaño de los collision shapes hijos."
#: scene/3d/sprite_3d.cpp
@@ -9351,45 +9354,41 @@ msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
-msgstr ""
+msgstr "En el nodo BlendTree '%s', no se encontró la animación: '%s'"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Animation not found: '%s'"
-msgstr "Herramientas de Animación"
+msgstr "No se encontró la animación: '%s'"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
-msgstr ""
+msgstr "En el nodo '%s', animación inválida: '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Invalid animation: '%s'."
-msgstr "ERROR: Nombre de animación inválido!"
+msgstr "Animación inválida: '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Nothing connected to input '%s' of node '%s'."
-msgstr "Desconectar '%s' de '%s'"
+msgstr "Nada conectado a la entrada '%s' del nodo '%s'."
#: scene/animation/animation_tree.cpp
msgid "A root AnimationNode for the graph is not set."
-msgstr ""
+msgstr "No hay asignado ningún nodo AnimationNode raíz para el gráfico."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr ""
-"Selecciona un AnimationPlayer del Árbol de Escenas para editar animaciones."
+"No hay asignada una ruta a un nodo AnimationPlayer conteniendo animaciones."
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
+"La ruta asignada al AnimationPlayer no apunta a un nodo AnimationPlayer."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "AnimationPlayer root is not a valid node."
-msgstr "El árbol de animación es inválido."
+msgstr "La raíz del AnimationPlayer no es un nodo válido."
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
@@ -9407,10 +9406,6 @@ msgstr "Alerta!"
msgid "Please Confirm..."
msgstr "Confirmá, por favor..."
-#: scene/gui/file_dialog.cpp
-msgid "Select this Folder"
-msgstr "Seleccionar esta Carpeta"
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9421,6 +9416,10 @@ msgstr ""
"cualquiera de las funciones popup*(). Sin embargo, no hay problema con "
"hacerlos visibles para editar, aunque se esconderán al ejecutar."
+#: scene/gui/range.cpp
+msgid "If exp_edit is true min_value must be > 0."
+msgstr ""
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -9472,31 +9471,140 @@ msgid "Invalid font size."
msgstr "Tamaño de tipografía inválido."
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Input"
-msgstr "Agregar Entrada"
+msgstr "Entrada"
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "None"
-msgstr "<Ninguno>"
+msgstr "Ninguno"
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid source for shader."
-msgstr "Fuente inválida!"
+msgstr "Fuente inválida para el shader."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
-msgstr ""
+msgstr "Asignación a función."
#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
-msgstr ""
+msgstr "Asignación a uniform."
#: servers/visual/shader_language.cpp
msgid "Varyings can only be assigned in vertex function."
-msgstr ""
+msgstr "Solo se pueden asignar variaciones en funciones de vértice."
+
+#~ msgid "Are you sure you want to remove all connections from the \""
+#~ msgstr "¿Estás seguro/a que querés quitar todas las conexiones de el/la \""
+
+#~ msgid "Class List:"
+#~ msgstr "Lista de Clases:"
+
+#~ msgid "Search Classes"
+#~ msgstr "Buscar Clases"
+
+#~ msgid "Public Methods"
+#~ msgstr "Métodos Públicos"
+
+#~ msgid "Public Methods:"
+#~ msgstr "Métodos Públicos:"
+
+#~ msgid "GUI Theme Items"
+#~ msgstr "Items de Tema de la GUI"
+
+#~ msgid "GUI Theme Items:"
+#~ msgstr "Items de Tema de la GUI:"
+
+#~ msgid "Property: "
+#~ msgstr "Propiedad: "
+
+#~ msgid "Toggle folder status as Favorite."
+#~ msgstr "Act/Desact. estado de carpeta como Favorito."
+
+#~ msgid "Show current scene file."
+#~ msgstr "Mostrar archivo de escena actual."
+
+#~ msgid "Enter tree-view."
+#~ msgstr "Entrar a la vista arbol."
+
+#~ msgid "Whole words"
+#~ msgstr "Palabras completas"
+
+#~ msgid "Match case"
+#~ msgstr "Coincidir mayúsculas/minúsculas"
+
+#~ msgid "Filter: "
+#~ msgstr "Filtro: "
+
+#~ msgid "Ok"
+#~ msgstr "Ok"
+
+#~ msgid "Show In File System"
+#~ msgstr "Mostrar en Sistema de Archivos"
+
+#~ msgid "Search the class hierarchy."
+#~ msgstr "Buscar en la jerarquía de clases."
+
+#~ msgid "Search in files"
+#~ msgstr "Buscar en archivo"
+
+#~ msgid ""
+#~ "Built-in scripts can only be edited when the scene they belong to is "
+#~ "loaded"
+#~ msgstr ""
+#~ "Los scripts built-in sólo pueden ser editados cuando la escena a la que "
+#~ "pertenecen está cargada"
+
+#~ msgid "Convert To Uppercase"
+#~ msgstr "Convertir A Mayúscula"
+
+#~ msgid "Convert To Lowercase"
+#~ msgstr "Convertir A Minúscula"
+
+#~ msgid "Snap To Floor"
+#~ msgstr "Ajustar al suelo"
+
+#~ msgid "Rotate 0 degrees"
+#~ msgstr "Rotar 0 grados"
+
+#~ msgid "Rotate 90 degrees"
+#~ msgstr "Rotar 90 grados"
+
+#~ msgid "Rotate 180 degrees"
+#~ msgstr "Rotar 180 grados"
+
+#~ msgid "Rotate 270 degrees"
+#~ msgstr "Rotar 270 grados"
+
+#~ msgid "Warning"
+#~ msgstr "Advertencia"
+
+#~ msgid "Error:"
+#~ msgstr "Error:"
+
+#~ msgid "Source:"
+#~ msgstr "Fuente:"
+
+#~ msgid "Function:"
+#~ msgstr "Funcion:"
+
+#~ msgid "Variable"
+#~ msgstr "Variable"
+
+#~ msgid "Errors:"
+#~ msgstr "Errores:"
+
+#~ msgid "Stack Trace (if applicable):"
+#~ msgstr "Stack Trace (si aplica):"
+
+#~ msgid "Bake!"
+#~ msgstr "Hacer Bake!"
+
+#~ msgid "Bake the navigation mesh."
+#~ msgstr "Hacer bake de mesh de navegación."
+
+#~ msgid "Get"
+#~ msgstr "Obtener"
#~ msgid "Change Scalar Constant"
#~ msgstr "Cambiar Constante Escalar"
@@ -10003,9 +10111,6 @@ msgstr ""
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "No se pudo guardar la subtextura de altas:"
-#~ msgid "Exporting for %s"
-#~ msgstr "Exportando para %s"
-
#~ msgid "Setting Up..."
#~ msgstr "Configurando..."
@@ -10191,9 +10296,6 @@ msgstr ""
#~ msgid "Start(s)"
#~ msgstr "Comienzo(s)"
-#~ msgid "Filters"
-#~ msgstr "Filtros"
-
#~ msgid "Source path is empty."
#~ msgstr "La ruta de origen esta vacía."
@@ -10469,15 +10571,9 @@ msgstr ""
#~ msgid "Stereo"
#~ msgstr "Estereo"
-#~ msgid "Pitch"
-#~ msgstr "Altura"
-
#~ msgid "Window"
#~ msgstr "Ventana"
-#~ msgid "Move Right"
-#~ msgstr "Mover a la Derecha"
-
#~ msgid "Scaling to %s%%."
#~ msgstr "Escalando a %s%%."
@@ -10552,9 +10648,6 @@ msgstr ""
#~ msgid "just pressed"
#~ msgstr "recién presionado"
-#~ msgid "just released"
-#~ msgstr "recién soltado"
-
#~ msgid ""
#~ "Couldn't read the certificate file. Are the path and password both "
#~ "correct?"
@@ -10895,9 +10988,6 @@ msgstr ""
#~ msgid "Project Export"
#~ msgstr "Exportar Proyecto"
-#~ msgid "Export Preset:"
-#~ msgstr "Presets de Exportación:"
-
#~ msgid "BakedLightInstance does not contain a BakedLight resource."
#~ msgstr "BakedLightInstance no contiene un recurso BakedLight."