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-rw-r--r--editor/translations/es_AR.po3714
1 files changed, 2607 insertions, 1107 deletions
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index bea184b813..457b63c44b 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -6,12 +6,13 @@
# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2018.
# Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018.
# Sebastian Silva <sebastian@sugarlabs.org>, 2016.
+# Jose Luis Bossio <joseluisbossio@gmail.com>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-06-06 13:28+0000\n"
-"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
+"PO-Revision-Date: 2018-07-27 15:44+0000\n"
+"Last-Translator: Jose Luis Bossio <joseluisbossio@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
"Language: es_AR\n"
@@ -19,335 +20,492 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.0\n"
+"X-Generator: Weblate 3.1.1\n"
-#: editor/animation_editor.cpp
-msgid "Disabled"
-msgstr "Desactivado"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr "Argumento de tipo inválido para convert(), usá constantes TYPE_*."
-#: editor/animation_editor.cpp
-msgid "All Selection"
-msgstr "Toda la Selección"
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+#: modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+"No hay suficientes bytes para decodificar bytes, o el formato es inválido."
+
+#: core/math/expression.cpp
+msgid "Invalid input %i (not passed) in expression"
+msgstr ""
+
+#: core/math/expression.cpp
+msgid "self can't be used because instance is null (not passed)"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid operands to operator %s, %s and %s."
+msgstr "Nombre de propiedad índice '%s' inválido en nodo %s."
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid index of type %s for base type %s"
+msgstr "Nombre de propiedad índice '%s' inválido en nodo %s."
+
+#: core/math/expression.cpp
+msgid "Invalid named index '%s' for base type %s"
+msgstr ""
+
+#: core/math/expression.cpp
+#, fuzzy
+msgid "Invalid arguments to construct '%s'"
+msgstr ": Argumento inválido de tipo: "
+
+#: core/math/expression.cpp
+msgid "On call to '%s':"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr "Libre"
+
+#: editor/animation_bezier_editor.cpp
+msgid "Balanced"
+msgstr ""
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Mirror"
+msgstr "Espejar X"
-#: editor/animation_editor.cpp
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Insert Key Here"
+msgstr "Insertar Clave"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Duplicate Selected Key(s)"
+msgstr "Duplicar Selección"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Delete Selected Key(s)"
+msgstr "Eliminar Seleccionados"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Duplicar Claves de Anim"
+
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Borrar Claves de Anim"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
msgstr "Cambiar Tiempo de Keyframe de Anim"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
-msgstr "Cambiar Transición de Anim"
+msgstr "Cambio de transición Anim"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Cambiar Transform de Anim"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Value"
msgstr "Cambiar Valor de Keyframe de Anim"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Cambiar Call de Anim"
-#: editor/animation_editor.cpp
-msgid "Anim Add Track"
-msgstr "Agregar pista de animación"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Property Track"
+msgstr "Propiedad:"
-#: editor/animation_editor.cpp
-msgid "Anim Duplicate Keys"
-msgstr "Duplicar Claves de Anim"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "3D Transform Track"
+msgstr "Tipo de Transformación"
+
+#: editor/animation_track_editor.cpp
+msgid "Call Method Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Up"
-msgstr "Subir pista de animación"
+#: editor/animation_track_editor.cpp
+msgid "Bezier Curve Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Move Anim Track Down"
-msgstr "Bajar pista de animación"
+#: editor/animation_track_editor.cpp
+msgid "Audio Playback Track"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Remove Anim Track"
-msgstr "Quitar pista de animación"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Playback Track"
+msgstr "Detener la reproducción de la animación. (S)"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Add Track"
+msgstr "Agregar pista de animación"
-#: editor/animation_editor.cpp
-msgid "Set Transitions to:"
-msgstr "Establecer Transiciones a:"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Length Time (seconds)"
+msgstr "Duración de la animación (en segundos)."
-#: editor/animation_editor.cpp
-msgid "Anim Track Rename"
-msgstr "Renombrar pista de animación"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Looping"
+msgstr "Zoom de animación."
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Interpolation"
-msgstr "Cambiar Interpolación de Track de Anim"
+#: editor/animation_track_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "Funciones:"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Value Mode"
-msgstr "Cambiar Modo de Valor de Track de Anim"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Audio Clips:"
+msgstr "Oyente de Audio"
-#: editor/animation_editor.cpp
-msgid "Anim Track Change Wrap Mode"
-msgstr "Cambiar Modo de Envoltura de Track de Anim"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Clips:"
+msgstr "Clips"
-#: editor/animation_editor.cpp
-msgid "Edit Node Curve"
-msgstr "Editar Nodo Curva"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Toggle this track on/off."
+msgstr "Act./Desact. modo sin distracciones."
-#: editor/animation_editor.cpp
-msgid "Edit Selection Curve"
-msgstr "Editar Curva de Selección"
+#: editor/animation_track_editor.cpp
+msgid "Update Mode (How this property is set)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Delete Keys"
-msgstr "Borrar Claves de Anim"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Interpolation Mode"
+msgstr "Nodo de Animación"
-#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Duplicate Selection"
-msgstr "Duplicar Selección"
+#: editor/animation_track_editor.cpp
+msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Duplicate Transposed"
-msgstr "Duplicar Transpuesto"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Remove this track."
+msgstr "Quitar la pista seleccionada."
-#: editor/animation_editor.cpp
-msgid "Remove Selection"
-msgstr "Quitar Selección"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Time (s): "
+msgstr "Tiempo de Crossfade (s):"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Contínuo"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Discreto"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Trigger"
-#: editor/animation_editor.cpp
-msgid "Anim Add Key"
-msgstr "Agregar Clave de Anim"
-
-#: editor/animation_editor.cpp
-msgid "Anim Move Keys"
-msgstr "Mover Claves de Anim"
-
-#: editor/animation_editor.cpp
-msgid "Scale Selection"
-msgstr "Escalar Selección"
-
-#: editor/animation_editor.cpp
-msgid "Scale From Cursor"
-msgstr "Escalar Desde Cursor"
-
-#: editor/animation_editor.cpp
-msgid "Goto Next Step"
-msgstr "Ir a Paso Próximo"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Capture"
+msgstr "Características"
-#: editor/animation_editor.cpp
-msgid "Goto Prev Step"
-msgstr "Ir a Paso Previo"
+#: editor/animation_track_editor.cpp
+msgid "Nearest"
+msgstr ""
-#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
msgstr "Lineal"
-#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr "Constante"
-
-#: editor/animation_editor.cpp
-msgid "In"
-msgstr "In"
+#: editor/animation_track_editor.cpp
+msgid "Cubic"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out"
-msgstr "Out"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clamp Loop Interp"
+msgstr "Cambiar Interpolación de Loop de Anim"
-#: editor/animation_editor.cpp
-msgid "In-Out"
-msgstr "In-Out"
+#: editor/animation_track_editor.cpp
+msgid "Wrap Loop Interp"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Out-In"
-msgstr "Out-In"
+#: editor/animation_track_editor.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "Insertar Clave"
-#: editor/animation_editor.cpp
-msgid "Transitions"
-msgstr "Transiciones"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Duplicate Key(s)"
+msgstr "Duplicar Nodo(s)"
-#: editor/animation_editor.cpp
-msgid "Optimize Animation"
-msgstr "Optimizar Animación"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Key(s)"
+msgstr "Eliminar Nodo(s)"
-#: editor/animation_editor.cpp
-msgid "Clean-Up Animation"
-msgstr "Hacer Clean-Up de Animación"
+#: editor/animation_track_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Quitar pista de animación"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Crear NUEVO track para %s e insertar clave?"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Crear %d NUEVOS tracks e insertar claves?"
-#: editor/animation_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/animation_track_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
+#: editor/plugin_config_dialog.cpp
+#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
msgstr "Crear"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Anim Insert"
+msgstr "Insertar Anim"
+
+#: editor/animation_track_editor.cpp
+msgid "AnimationPlayer can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr "Crear e Insertar Animación"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Insertar Pista y Clave de Animación"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr "Insertar Clave de Animación"
-#: editor/animation_editor.cpp
-msgid "Change Anim Len"
-msgstr "Cambiar Largo de Anim"
+#: editor/animation_track_editor.cpp
+msgid "Transform tracks only apply to Spatial-based nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Change Anim Loop"
-msgstr "Cambiar Loop de Animación"
+#: editor/animation_track_editor.cpp
+msgid ""
+"Audio tracks can only point to nodes of type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Create Typed Value Key"
-msgstr "Crear Clave de Valor Tipado para Anim"
+#: editor/animation_track_editor.cpp
+msgid "Animation tracks can only point to AnimationPlayer nodes."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Anim Insert"
-msgstr "Insertar Anim"
+#: editor/animation_track_editor.cpp
+msgid "An animation player can't animate itself, only other players."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Not possible to add a new track without a root"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a key."
+msgstr ""
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Track is not of type Spatial, can't insert key"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Track path is invalid, so can't add a method key."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Method not found in object: "
+msgstr "VariableGet no encontrado en el script: "
+
+#: editor/animation_track_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Mover Claves de Anim"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Clipboard is empty"
+msgstr "El portapapeles está vacío!"
+
+#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr "Escalar Keys de Anim"
-#: editor/animation_editor.cpp
-msgid "Anim Add Call Track"
-msgstr "Agregar Call Track para Anim"
+#: editor/animation_track_editor.cpp
+msgid ""
+"This option does not work for Bezier editing, as it's only a single track."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation zoom."
-msgstr "Zoom de animación."
+#: editor/animation_track_editor.cpp
+msgid "Only show tracks from nodes selected in tree."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Length (s):"
-msgstr "Duración (seg):"
+#: editor/animation_track_editor.cpp
+msgid "Group tracks by node or display them as plain list."
+msgstr ""
-#: editor/animation_editor.cpp
-msgid "Animation length (in seconds)."
-msgstr "Duración de la animación (en segundos)."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Snap (s): "
+msgstr "Snap (Pixeles):"
-#: editor/animation_editor.cpp
-msgid "Step (s):"
-msgstr "Paso (s):"
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation step value."
+msgstr "El árbol de animación es válido."
-#: editor/animation_editor.cpp
-msgid "Cursor step snap (in seconds)."
-msgstr "Snap de cursor por pasos (en segundos)."
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "Editar"
-#: editor/animation_editor.cpp
-msgid "Enable/Disable looping in animation."
-msgstr "Activar/Desactivar ciclo en la animación."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation properties."
+msgstr "AnimationTree"
-#: editor/animation_editor.cpp
-msgid "Add new tracks."
-msgstr "Agregar nuevas pistas."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Copy Tracks"
+msgstr "Copiar Parámetros"
-#: editor/animation_editor.cpp
-msgid "Move current track up."
-msgstr "Subir pista actual."
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Paste Tracks"
+msgstr "Pegar Parámetros"
-#: editor/animation_editor.cpp
-msgid "Move current track down."
-msgstr "Bajar pista actual."
+#: editor/animation_track_editor.cpp
+msgid "Scale Selection"
+msgstr "Escalar Selección"
-#: editor/animation_editor.cpp
-msgid "Remove selected track."
-msgstr "Quitar la pista seleccionada."
+#: editor/animation_track_editor.cpp
+msgid "Scale From Cursor"
+msgstr "Escalar Desde Cursor"
+
+#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Duplicar Selección"
+
+#: editor/animation_track_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "Duplicar Transpuesto"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Delete Selection"
+msgstr "Eliminar Seleccionados"
-#: editor/animation_editor.cpp
-msgid "Track tools"
-msgstr "Herramientas de pistas"
+#: editor/animation_track_editor.cpp
+msgid "Goto Next Step"
+msgstr "Ir a Paso Próximo"
-#: editor/animation_editor.cpp
-msgid "Enable editing of individual keys by clicking them."
-msgstr "Activar la edición de claves individuales al cliquearlas."
+#: editor/animation_track_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Ir a Paso Previo"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
+msgid "Optimize Animation"
+msgstr "Optimizar Animación"
+
+#: editor/animation_track_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "Hacer Clean-Up de Animación"
+
+#: editor/animation_track_editor.cpp
+msgid "Pick the node that will be animated:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Use Bezier Curves"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr "Optimizador de animación"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr "Error Lineal Max.:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr "Error Angular Max.:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Angulo Optimizable Max.:"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Optimize"
msgstr "Optimizar"
-#: editor/animation_editor.cpp
-msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr ""
-"Selecciona un AnimationPlayer del Árbol de Escenas para editar animaciones."
-
-#: editor/animation_editor.cpp
-msgid "Key"
-msgstr "Clave"
-
-#: editor/animation_editor.cpp
-msgid "Transition"
-msgstr "Transición"
-
-#: editor/animation_editor.cpp
-msgid "Scale Ratio:"
-msgstr "Ratio de Escala:"
-
-#: editor/animation_editor.cpp
-msgid "Call Functions in Which Node?"
-msgstr "Llamar Funciones en Cuál Nodo?"
-
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr "Quitar claves inválidas"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "Quitar pistas vacías y sin resolver"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr "Hacer clean-up de todas las animaciones"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Hacer Clean-Up de Animación(es) (IMPOSIBLE DESHACER!)"
-#: editor/animation_editor.cpp
+#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Clean-Up"
+#: editor/animation_track_editor.cpp
+msgid "Scale Ratio:"
+msgstr "Ratio de Escala:"
+
+#: editor/animation_track_editor.cpp
+msgid "Select tracks to copy:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "Copiar"
+
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Redimencionar Array"
@@ -368,7 +526,7 @@ msgstr "Ir a Línea"
msgid "Line Number:"
msgstr "Numero de Línea:"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "No Matches"
msgstr "Sin Coincidencias"
@@ -384,7 +542,7 @@ msgstr "Coincidir Mayúsculas/Minúsculas"
msgid "Whole Words"
msgstr "Palabras Completas"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/rename_dialog.cpp
msgid "Replace"
msgstr "Reemplazar"
@@ -396,18 +554,28 @@ msgstr "Reemplazar Todo"
msgid "Selection Only"
msgstr "Solo Selección"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom In"
msgstr "Zoom In"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Zoom Out"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Reset Zoom"
msgstr "Resetear el Zoom"
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Warnings:"
+msgstr "Advertencias"
+
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Zoom:"
+msgstr "Zoom (%):"
+
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Linea:"
@@ -439,7 +607,8 @@ msgid "Add"
msgstr "Agregar"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -470,7 +639,7 @@ msgid "Oneshot"
msgstr "Oneshot"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/export_template_manager.cpp
+#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -492,11 +661,12 @@ msgid "Connect '%s' to '%s'"
msgstr "Conectar '%s' a '%s'"
#: editor/connections_dialog.cpp
-msgid "Connecting Signal:"
-msgstr "Conectando Señal:"
+msgid "Disconnect '%s' from '%s'"
+msgstr "Desconectar '%s' de '%s'"
#: editor/connections_dialog.cpp
-msgid "Disconnect '%s' from '%s'"
+#, fuzzy
+msgid "Disconnect all from signal: '%s'"
msgstr "Desconectar '%s' de '%s'"
#: editor/connections_dialog.cpp
@@ -504,14 +674,48 @@ msgid "Connect..."
msgstr "Conectar..."
#: editor/connections_dialog.cpp
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Desconectar"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect Signal: "
+msgstr "Conectando Señal:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit Connection: "
+msgstr "Editar Conexiones"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Are you sure you want to remove all connections from the \""
+msgstr "¿Estás seguro/a que quieres ejecutar más de un proyecto?"
+
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Señales"
+#: editor/connections_dialog.cpp
+msgid "Are you sure you want to remove all connections from this signal?"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Disconnect All"
+msgstr "Desconectar"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Edit..."
+msgstr "Editar"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Go To Method"
+msgstr "Métodos"
+
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr "Cambiar Tipo de %s"
@@ -534,22 +738,25 @@ msgstr "Favoritos:"
msgid "Recent:"
msgstr "Recientes:"
-#: editor/create_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Buscar:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Coincidencias:"
#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Descripción:"
@@ -609,7 +816,9 @@ msgstr "Buscar Reemplazo de Recurso:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: modules/visual_script/visual_script_property_selector.cpp
+#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Abrir"
@@ -631,7 +840,7 @@ msgstr ""
"funcionar.\n"
"Quitarlos de todos modos? (imposible deshacer)"
-#: editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/export_template_manager.cpp
msgid "Cannot remove:"
msgstr "No se puede remover:"
@@ -700,9 +909,13 @@ msgstr "Cambiar Valor del Diccionario"
msgid "Thanks from the Godot community!"
msgstr "Gracias de parte de la comunidad Godot!"
-#: editor/editor_about.cpp
-msgid "Thanks!"
-msgstr "Gracias!"
+#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "OK"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -879,6 +1092,7 @@ msgid "Bus options"
msgstr "Opciones de Bus"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplicar"
@@ -947,7 +1161,8 @@ msgstr "Agregar Bus"
msgid "Create a new Bus Layout."
msgstr "Crear un nuevo Layout Bus."
-#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Cargar"
@@ -957,7 +1172,6 @@ msgid "Load an existing Bus Layout."
msgstr "Cargar un Bus Layout existente."
#: editor/editor_audio_buses.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "Guardar Como"
@@ -1000,22 +1214,6 @@ msgstr ""
"existente."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
-msgstr "Ruta inválida."
-
-#: editor/editor_autoload_settings.cpp
-msgid "File does not exist."
-msgstr "El archivo existe."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Not in resource path."
-msgstr "No está en la ruta de recursos."
-
-#: editor/editor_autoload_settings.cpp
-msgid "Add AutoLoad"
-msgstr "Agregar AutoLoad"
-
-#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autocargar '%s' ya existe!"
@@ -1043,6 +1241,22 @@ msgstr "Activar"
msgid "Rearrange Autoloads"
msgstr "Reordenar Autoloads"
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "Ruta inválida."
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "El archivo existe."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "No está en la ruta de recursos."
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "Agregar AutoLoad"
+
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
@@ -1073,7 +1287,7 @@ msgstr "Guardando cambios locales..."
msgid "Updating scene..."
msgstr "Actualizando escena..."
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/editor_properties.cpp
msgid "[empty]"
msgstr "[vacío]"
@@ -1135,6 +1349,12 @@ msgid "Copy Path"
msgstr "Copiar Ruta"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open In File Manager"
+msgstr "Mostrar en Gestor de Archivos"
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+#: editor/project_manager.cpp
msgid "Show In File Manager"
msgstr "Mostrar en Gestor de Archivos"
@@ -1171,7 +1391,7 @@ msgid "Open a File or Directory"
msgstr "Abrir un Archivo o Directorio"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Guardar"
@@ -1224,7 +1444,8 @@ msgstr "Ir a carpeta padre"
msgid "Directories & Files:"
msgstr "Directorios y Archivos:"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "Preview:"
msgstr "Vista Previa:"
@@ -1376,20 +1597,28 @@ msgstr ""
"Actualmente no existe descripción para este método. Por favor ayudanos "
"[color=$color][url=$url]contribuyendo una[/url][/color]!"
-#: editor/editor_help.cpp
-msgid "Search Text"
-msgstr "Texto de Búsqueda"
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Property: "
+msgstr "Propiedad:"
-#: editor/editor_help.cpp
-msgid "Find"
-msgstr "Encontrar"
+#: editor/editor_inspector.cpp editor/property_editor.cpp
+msgid "Set"
+msgstr "Setear"
+
+#: editor/editor_inspector.cpp
+msgid "Set Multiple:"
+msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Salida:"
-#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: editor/editor_log.cpp editor/editor_profiler.cpp
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/property_editor.cpp editor/scene_tree_dock.cpp
+#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
@@ -1411,11 +1640,6 @@ msgstr "Error al guardar el recurso!"
msgid "Save Resource As..."
msgstr "Guardar Recurso Como..."
-#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "I see..."
-msgstr "Ya Veo..."
-
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "No se puede abrir el archivo para escribir:"
@@ -1428,9 +1652,9 @@ msgstr "Formato requerido de archivo desconocido:"
msgid "Error while saving."
msgstr "Error al grabar."
-#: editor/editor_node.cpp
-msgid "Can't open '%s'."
-msgstr "No se puede abrir '%s'."
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Can't open '%s'. The file could have been moved or deleted."
+msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1473,10 +1697,6 @@ msgstr ""
"dependencias (instancias o herencia)."
#: editor/editor_node.cpp
-msgid "Failed to load resource."
-msgstr "Fallo al cargar recurso."
-
-#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "No se puede cargar MeshLibrary para hacer merge!"
@@ -1559,42 +1779,6 @@ msgstr ""
"este workflow."
#: editor/editor_node.cpp
-msgid "Expand all properties"
-msgstr "Expandir todas las propiedades"
-
-#: editor/editor_node.cpp
-msgid "Collapse all properties"
-msgstr "Colapsar todas las propiedades"
-
-#: editor/editor_node.cpp
-msgid "Copy Params"
-msgstr "Copiar Parámetros"
-
-#: editor/editor_node.cpp
-msgid "Paste Params"
-msgstr "Pegar Parámetros"
-
-#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "Paste Resource"
-msgstr "Pegar Recurso"
-
-#: editor/editor_node.cpp
-msgid "Copy Resource"
-msgstr "Copiar Recurso"
-
-#: editor/editor_node.cpp
-msgid "Make Built-In"
-msgstr "Crear Built-In"
-
-#: editor/editor_node.cpp
-msgid "Make Sub-Resources Unique"
-msgstr "Crear Sub-Recurso Unico"
-
-#: editor/editor_node.cpp
-msgid "Open in Help"
-msgstr "Abrir en la Ayuda"
-
-#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "No hay escena definida para ejecutar."
@@ -1794,11 +1978,6 @@ msgstr ""
"modificada.\n"
"Para realizar cambios, se debe crear una nueva escena heredada."
-#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ugh"
-msgstr "Ugh"
-
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
@@ -1830,6 +2009,16 @@ msgid "Default"
msgstr "Por Defecto"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Play This Scene"
+msgstr "Reproducir Escena"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close Tab"
+msgstr "Cerrar Otras Pestañas"
+
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Cambiar Pestaña de Escena"
@@ -1951,10 +2140,6 @@ msgstr "Proyecto"
msgid "Project Settings"
msgstr "Configuración de Proyecto"
-#: editor/editor_node.cpp
-msgid "Run Script"
-msgstr "Ejecutar Script"
-
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "Exportar"
@@ -1964,6 +2149,11 @@ msgid "Tools"
msgstr "Herramientas"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Project Data Folder"
+msgstr "Abrir Gestor de Proyectos?"
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Salir a Listado de Proyecto"
@@ -2075,6 +2265,20 @@ msgstr "Layout del Editor"
msgid "Toggle Fullscreen"
msgstr "Act./Desact. Pantalla Completa"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Data/Settings Folder"
+msgstr "Configuración del Editor"
+
+#: editor/editor_node.cpp
+msgid "Open Editor Data Folder"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open Editor Settings Folder"
+msgstr "Configuración del Editor"
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Gestionar Plantillas de Exportación"
@@ -2090,7 +2294,8 @@ msgstr "Clases"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Buscar"
@@ -2134,7 +2339,7 @@ msgstr "Pausar la Escena"
msgid "Stop the scene."
msgstr "Parar la escena."
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_profiler.cpp
msgid "Stop"
msgstr "Detener"
@@ -2155,6 +2360,16 @@ msgid "Play Custom Scene"
msgstr "Reproducir Escena Personalizada"
#: editor/editor_node.cpp
+msgid "Changing the video driver requires restarting the editor."
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_settings_editor.cpp
+#: editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Save & Restart"
+msgstr "Guardar y Reimportar"
+
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "Gira cuando la ventana del editor repinta!"
@@ -2174,42 +2389,6 @@ msgstr "Desactivar Update Spinner"
msgid "Inspector"
msgstr "Inspector"
-#: editor/editor_node.cpp
-msgid "Create a new resource in memory and edit it."
-msgstr "Crear un nuevo recurso en memoria y editarlo."
-
-#: editor/editor_node.cpp
-msgid "Load an existing resource from disk and edit it."
-msgstr "Cargar un recurso existente desde disco y editarlo."
-
-#: editor/editor_node.cpp
-msgid "Save the currently edited resource."
-msgstr "Guardar el recurso editado actualmente."
-
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Save As..."
-msgstr "Guardar Como..."
-
-#: editor/editor_node.cpp
-msgid "Go to the previous edited object in history."
-msgstr "Ir al anterior objeto editado en el historial."
-
-#: editor/editor_node.cpp
-msgid "Go to the next edited object in history."
-msgstr "Ir al siguiente objeto editado en el historial."
-
-#: editor/editor_node.cpp
-msgid "History of recently edited objects."
-msgstr "Historial de objetos recientemente editados."
-
-#: editor/editor_node.cpp
-msgid "Object properties."
-msgstr "Propiedades del objeto."
-
-#: editor/editor_node.cpp
-msgid "Changes may be lost!"
-msgstr "Podrían perderse los cambios!"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
@@ -2224,6 +2403,11 @@ msgid "FileSystem"
msgstr "FileSystem"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Expand Bottom Panel"
+msgstr "Expandir todos"
+
+#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
msgstr "Salida"
@@ -2300,19 +2484,24 @@ msgid "Thumbnail..."
msgstr "Miniatura..."
#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit Plugin"
+msgstr "Editar Polígono"
+
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Plugins Instalados:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Update"
msgstr "Actualizar"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Version:"
-#: editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
msgid "Author:"
msgstr "Autor:"
@@ -2320,13 +2509,16 @@ msgstr "Autor:"
msgid "Status:"
msgstr "Estado:"
-#: editor/editor_profiler.cpp
-msgid "Stop Profiling"
-msgstr "Parar Profiling"
+#: editor/editor_plugin_settings.cpp
+#, fuzzy
+msgid "Edit:"
+msgstr "Editar"
-#: editor/editor_profiler.cpp
-msgid "Start Profiling"
-msgstr "Iniciar Profiling"
+#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Start"
+msgstr "Iniciar!"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2372,6 +2564,106 @@ msgstr "Tiempo"
msgid "Calls"
msgstr "Llamadas"
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "On"
+msgstr "On"
+
+#: editor/editor_properties.cpp
+msgid "Layer"
+msgstr ""
+
+#: editor/editor_properties.cpp
+#, fuzzy
+msgid "Bit %d, value %d"
+msgstr "Bit %d, val %d."
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "[Empty]"
+msgstr "[Vacio]"
+
+#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Assign.."
+msgstr "Asignar"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr "Seleccionar un Viewport"
+
+#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr "Nuevo Script"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "New %s"
+msgstr "Nuevo %s"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Make Unique"
+msgstr "Convertir en Unico"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Show in File System"
+msgstr "Mostrar en Sistema de Archivos"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "Pegar"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr "Convertir A %s"
+
+#: editor/editor_properties.cpp
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Open Editor"
+msgstr "Abrir en Editor"
+
+#: editor/editor_properties.cpp editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr "El nodo seleccionado no es un Viewport!"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "Size: "
+msgstr "Tamaño de Celda:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Page: "
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Key:"
+msgstr "Nuevo nombre:"
+
+#: editor/editor_properties_array_dict.cpp
+#, fuzzy
+msgid "New Value:"
+msgstr "Nuevo nombre:"
+
+#: editor/editor_properties_array_dict.cpp
+msgid "Add Key/Value Pair"
+msgstr ""
+
+#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr "Remover Item"
+
#: editor/editor_run_native.cpp
msgid "Select device from the list"
msgstr "Seleccionar dispositivo de la lista"
@@ -2409,10 +2701,6 @@ msgstr "No se pudo ejecutar el script:"
msgid "Did you forget the '_run' method?"
msgstr "Te olvidaste del método '_run'?"
-#: editor/editor_settings.cpp
-msgid "Default (Same as Editor)"
-msgstr "Por Defecto (Igual que el Editor)"
-
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Seleccionar Nodo(s) para Importar"
@@ -2438,6 +2726,7 @@ msgid "(Installed)"
msgstr "(Instalado)"
#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Descargar"
@@ -2462,7 +2751,8 @@ msgid "Can't open export templates zip."
msgstr "No se puede abir el zip de plantillas de exportación."
#: editor/export_template_manager.cpp
-msgid "Invalid version.txt format inside templates."
+#, fuzzy
+msgid "Invalid version.txt format inside templates: %s."
msgstr "Formato de version.txt invalido dentro de plantillas."
#: editor/export_template_manager.cpp
@@ -2524,6 +2814,12 @@ msgid "Download Complete."
msgstr "Descarga Completa."
#: editor/export_template_manager.cpp
+msgid ""
+"Templates installation failed. The problematic templates archives can be "
+"found at '%s'."
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid "Error requesting url: "
msgstr "Error al pedir el url: "
@@ -2602,7 +2898,8 @@ msgid "Download Templates"
msgstr "Descargar Plantillas"
#: editor/export_template_manager.cpp
-msgid "Select mirror from list: "
+#, fuzzy
+msgid "Select mirror from list: (Shift+Click: Open in Browser)"
msgstr "Seleccionar mirror de la lista: "
#: editor/file_type_cache.cpp
@@ -2617,11 +2914,13 @@ msgstr ""
"No se puede navegar a '%s' ya que no se encontro en el sistema de archivos!"
#: editor/filesystem_dock.cpp
-msgid "View items as a grid of thumbnails"
+#, fuzzy
+msgid "View items as a grid of thumbnails."
msgstr "Ver items como una grilla de miniaturas"
#: editor/filesystem_dock.cpp
-msgid "View items as a list"
+#, fuzzy
+msgid "View items as a list."
msgstr "Ver items como una lista"
#: editor/filesystem_dock.cpp
@@ -2694,7 +2993,7 @@ msgstr "Expandir todos"
msgid "Collapse all"
msgstr "Colapsar todos"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr "Renombrar..."
@@ -2723,6 +3022,23 @@ msgid "Duplicate..."
msgstr "Duplicar..."
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Script..."
+msgstr "Nuevo Script"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "New Resource..."
+msgstr "Guardar Recurso Como..."
+
+#: editor/filesystem_dock.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "Renombrar"
+
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "Directorio Previo"
@@ -2735,15 +3051,30 @@ msgid "Re-Scan Filesystem"
msgstr "Reexaminar Sistema de Archivos"
#: editor/filesystem_dock.cpp
-msgid "Toggle folder status as Favorite"
+#, fuzzy
+msgid "Toggle folder status as Favorite."
msgstr "Act/Desact. estado de carpeta como Favorito"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Show current scene file."
+msgstr "Seleccionar sub-tile editado actualmente."
+
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
"Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado."
#: editor/filesystem_dock.cpp
+msgid "Enter tree-view."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Search files"
+msgstr "Buscar Clases"
+
+#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -2751,14 +3082,112 @@ msgstr ""
"Examinando Archivos,\n"
"Aguardá, por favor."
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Move"
msgstr "Mover"
-#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Rename"
-msgstr "Renombrar"
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "There is already file or folder with the same name in this location."
+msgstr "Ya hay una carpeta en esta ruta con el nombre especificado."
+
+#: editor/filesystem_dock.cpp
+msgid "Overwrite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "Crear Script"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find in files"
+msgstr "Encontrar tile"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Find: "
+msgstr "Encontrar"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Whole words"
+msgstr "Palabras Completas"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Match case"
+msgstr "Coincidir Mayúsculas/Minúsculas"
+
+#: editor/find_in_files.cpp
+msgid "Folder: "
+msgstr ""
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Filter: "
+msgstr "Filtro:"
+
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find..."
+msgstr "Encontrar..."
+
+#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
+msgid "Replace..."
+msgstr "Reemplazar..."
+
+#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "Cancelar"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace: "
+msgstr "Reemplazar"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Replace all (no undo)"
+msgstr "Reemplazar Todo"
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Searching..."
+msgstr "Guardando..."
+
+#: editor/find_in_files.cpp
+#, fuzzy
+msgid "Search complete"
+msgstr "Texto de Búsqueda"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Group name already exists."
+msgstr "ERROR: El nombre de animación ya existe!"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "invalid Group name."
+msgstr "Nombre inválido."
+
+#: editor/groups_editor.cpp editor/node_dock.cpp
+msgid "Groups"
+msgstr "Grupos"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes not in Group"
+msgstr "Grupo(s) de Nodos"
+
+#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr "Filtrar nodos"
+
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Nodes in Group"
+msgstr "Grupo(s) de Nodos"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2768,6 +3197,11 @@ msgstr "Agregar al Grupo"
msgid "Remove from Group"
msgstr "Quitar del Grupo"
+#: editor/groups_editor.cpp
+#, fuzzy
+msgid "Manage Groups"
+msgstr "Grupos de Imágenes"
+
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr "Importar como Escena Única"
@@ -2809,7 +3243,7 @@ msgid "Import as Multiple Scenes+Materials"
msgstr "Importar como Escenas+Materiales Múltiples"
#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr "Importar Escena"
@@ -2869,18 +3303,131 @@ msgstr "Preseteo..."
msgid "Reimport"
msgstr "Reimportar"
+#: editor/inspector_dock.cpp
+msgid "Failed to load resource."
+msgstr "Fallo al cargar recurso."
+
+#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "Ok"
+
+#: editor/inspector_dock.cpp
+msgid "Expand all properties"
+msgstr "Expandir todas las propiedades"
+
+#: editor/inspector_dock.cpp
+msgid "Collapse all properties"
+msgstr "Colapsar todas las propiedades"
+
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save As..."
+msgstr "Guardar Como..."
+
+#: editor/inspector_dock.cpp
+msgid "Copy Params"
+msgstr "Copiar Parámetros"
+
+#: editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "Pegar Parámetros"
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Edit Resource Clipboard"
+msgstr "Clipboard de Recursos vacío!"
+
+#: editor/inspector_dock.cpp
+msgid "Copy Resource"
+msgstr "Copiar Recurso"
+
+#: editor/inspector_dock.cpp
+msgid "Make Built-In"
+msgstr "Crear Built-In"
+
+#: editor/inspector_dock.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "Crear Sub-Recurso Unico"
+
+#: editor/inspector_dock.cpp
+msgid "Open in Help"
+msgstr "Abrir en la Ayuda"
+
+#: editor/inspector_dock.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "Crear un nuevo recurso en memoria y editarlo."
+
+#: editor/inspector_dock.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "Cargar un recurso existente desde disco y editarlo."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the previous edited object in history."
+msgstr "Ir al anterior objeto editado en el historial."
+
+#: editor/inspector_dock.cpp
+msgid "Go to the next edited object in history."
+msgstr "Ir al siguiente objeto editado en el historial."
+
+#: editor/inspector_dock.cpp
+msgid "History of recently edited objects."
+msgstr "Historial de objetos recientemente editados."
+
+#: editor/inspector_dock.cpp
+msgid "Object properties."
+msgstr "Propiedades del objeto."
+
+#: editor/inspector_dock.cpp
+#, fuzzy
+msgid "Filter properties"
+msgstr "Filtrar nodos"
+
+#: editor/inspector_dock.cpp
+msgid "Changes may be lost!"
+msgstr "Podrían perderse los cambios!"
+
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "Setear MultiNodo"
#: editor/node_dock.cpp
-msgid "Groups"
-msgstr "Grupos"
-
-#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "Seleccionar un Nodo para editar Señales y Grupos."
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Edit a Plugin"
+msgstr "Editar Polígono"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Create a Plugin"
+msgstr "Crear solución en C#"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Plugin Name:"
+msgstr "Lista de Plugins:"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Subfolder:"
+msgstr ""
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Language:"
+msgstr "Lenguaje"
+
+#: editor/plugin_config_dialog.cpp
+#, fuzzy
+msgid "Script Name:"
+msgstr "Script válido"
+
+#: editor/plugin_config_dialog.cpp
+msgid "Activate now?"
+msgstr ""
+
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
@@ -2926,6 +3473,150 @@ msgstr ""
msgid "Delete points"
msgstr "Eliminar puntos"
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "Agregar Animación"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Load.."
+msgstr "Cargar"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "This type of node can't be used. Only root nodes are allowed."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"AnimationTree is inactive.\n"
+"Activate to enable playback, check node warnings if activation fails."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Set the blending position within the space"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Select and move points, create points with RMB."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Create points."
+msgstr "Eliminar puntos"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#, fuzzy
+msgid "Erase points."
+msgstr "Click Der.: Borrar Punto."
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Point"
+msgstr "Mover Punto"
+
+#: editor/plugins/animation_blend_space_1d_editor.cpp
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Open Animation Node"
+msgstr "Nodo de Animación"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Triangle already exists"
+msgstr "La acción '%s' ya existe!"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "BlendSpace2D does not belong to an AnimationTree node."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "No triangles exist, so no blending can take place."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Create triangles by connecting points."
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#, fuzzy
+msgid "Erase points and triangles."
+msgstr "Parseando %d Triángulos:"
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+msgid "Generate blend triangles automatically (instead of manually)"
+msgstr ""
+
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr "Esnapear"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr "Editar Filtros"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Output node can't be added to the blend tree."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Unable to connect, port may be in use or connection may be invalid."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "No animation player set, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Player path set is invalid, so unable to retrieve track names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid ""
+"Animation player has no valid root node path, so unable to retrieve track "
+"names."
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add Node.."
+msgstr "Agregar Nodo"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Edit Filtered Tracks:"
+msgstr "Editar Filtros"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Enable filtering"
+msgstr "Hijos Editables"
+
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "Activar/Desact. Autoplay"
@@ -2952,11 +3643,13 @@ msgid "Remove Animation"
msgstr "Quitar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Invalid animation name!"
+#, fuzzy
+msgid "Invalid animation name!"
msgstr "ERROR: Nombre de animación inválido!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: Animation name already exists!"
+#, fuzzy
+msgid "Animation name already exists!"
msgstr "ERROR: El nombre de animación ya existe!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -2965,11 +3658,6 @@ msgid "Rename Animation"
msgstr "Renombrar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Add Animation"
-msgstr "Agregar Animación"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "Blendear Próximo Cambiado"
@@ -2986,11 +3674,13 @@ msgid "Duplicate Animation"
msgstr "Duplicar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to copy!"
+#, fuzzy
+msgid "No animation to copy!"
msgstr "ERROR: No hay animaciones para copiar!"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation resource on clipboard!"
+#, fuzzy
+msgid "No animation resource on clipboard!"
msgstr "ERROR: No hay recursos de animación en el portapapeles!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3002,7 +3692,8 @@ msgid "Paste Animation"
msgstr "Pegar Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "ERROR: No animation to edit!"
+#, fuzzy
+msgid "No animation to edit!"
msgstr "ERROR: No hay aniación que editar!"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3036,20 +3727,27 @@ msgid "Scale animation playback globally for the node."
msgstr "Escalar la reproducción de la animación globalmente para el nodo."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create new animation in player."
-msgstr "Crear nueva animación en el reproductor."
+msgid "Animation Tools"
+msgstr "Herramientas de Animación"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "Animación"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load animation from disk."
-msgstr "Cargar una animación desde disco."
+msgid "New"
+msgstr "Nuevo"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Load an animation from disk."
-msgstr "Cargar una animación desde disco."
+#, fuzzy
+msgid "Edit Transitions..."
+msgstr "Editar Conecciones..."
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save the current animation"
-msgstr "Guardar la animación actual"
+#, fuzzy
+msgid "Open in Inspector"
+msgstr "Abrir en Editor"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3060,18 +3758,6 @@ msgid "Autoplay on Load"
msgstr "Autoreproducir al Cargar"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Edit Target Blend Times"
-msgstr "Editar Blend Times Objetivo"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Animation Tools"
-msgstr "Herramientas de Animación"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Copy Animation"
-msgstr "Copiar Animación"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
msgstr "Onion Skinning"
@@ -3120,6 +3806,11 @@ msgid "Include Gizmos (3D)"
msgstr "Incluir Gizmos (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Pin AnimationPlayer"
+msgstr "Pegar Animación"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "Crear Nueva Animación"
@@ -3129,6 +3820,7 @@ msgstr "Nombre de Animación:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
@@ -3146,161 +3838,214 @@ msgstr "Siguiente (Auto Queue):"
msgid "Cross-Animation Blend Times"
msgstr "Cross-Animation Blend Times"
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Animation"
-msgstr "Animación"
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "End"
+msgstr "Fin(es)"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Immediate"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Sync"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "At End"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Travel"
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Start and end nodes are needed for a sub-transition."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "No playback resource set at path: %s."
+msgstr "No está en la ruta de recursos."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid ""
+"Select and move nodes.\n"
+"RMB to add new nodes.\n"
+"Shift+LMB to create connections."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Create new nodes."
+msgstr "Crear Nuevo %s"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Connect nodes."
+msgstr "Conectar Nodos"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Remove selected node or transition"
+msgstr "Quitar la pista seleccionada."
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Toggle autoplay this animation on start, restart or seek to zero."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+msgid "Set the end animation. This is useful for sub-transitions."
+msgstr ""
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Transition: "
+msgstr "Transición"
#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr "AnimationTree"
+
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Nuevo nombre:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "Edit Filters"
-msgstr "Editar Filtros"
-
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Escala:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Fade In (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "Fade Out (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend"
msgstr "Blend"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix"
msgstr "Mix"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "Auto Reiniciar:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr "Reiniciar (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "Reiniciar al Azar (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Iniciar!"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Cantidad:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr "Blend:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "Blend 0:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr "Blend 1:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "Tiempo de Crossfade (s):"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Current:"
msgstr "Actual:"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Add Input"
msgstr "Agregar Entrada"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "Limpiar Auto Avanzar"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "Setear Auto Avanzar"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr "Eliminar Entrada"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "El árbol de animación es válido."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "El árbol de animación es inválido."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Nodo de Animación"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "Nodo OneShot"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Nodo Mix"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Nodo Blend2"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Nodo Blend3"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Nodo Blend4"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "Nodo TimeScale"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "Nodo TimeSeek"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Nodo Transición"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Importar Animaciones..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Editar Filtros de Nodo"
-#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Filters..."
msgstr "Filtros..."
-#: editor/plugins/animation_tree_editor_plugin.cpp
-msgid "AnimationTree"
-msgstr "AnimationTree"
-
-#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Free"
-msgstr "Libre"
-
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr "Contenido:"
@@ -3354,8 +4099,14 @@ msgid "Asset Download Error:"
msgstr "Error de Descarga del Asset:"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Fetching:"
-msgstr "Obteniendo:"
+#, fuzzy
+msgid "Downloading (%s / %s)..."
+msgstr "Descargando"
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Downloading..."
+msgstr "Descargando"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -3382,20 +4133,22 @@ msgid "Download for this asset is already in progress!"
msgstr "La descarga de este asset ya está en progreso!"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "first"
+#, fuzzy
+msgid "First"
msgstr "primero"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "prev"
-msgstr "anterior"
+#, fuzzy
+msgid "Previous"
+msgstr "Pestaña anterior"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "next"
-msgstr "siguiente"
+msgid "Next"
+msgstr "Siguiente"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "last"
-msgstr "último"
+msgid "Last"
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3469,7 +4222,7 @@ msgid "Bake Lightmaps"
msgstr "Hacer Bake de Lightmaps"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview"
msgstr "Vista Previa"
@@ -3478,12 +4231,10 @@ msgid "Configure Snap"
msgstr "Configurar Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "Offset de Grilla:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "Step de Grilla:"
@@ -3496,14 +4247,6 @@ msgid "Rotation Step:"
msgstr "Step de Rotación:"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Pivot"
-msgstr "Mover Pivote"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Move Action"
-msgstr "Mover Acción"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
msgstr "Mover guía vertical"
@@ -3532,11 +4275,28 @@ msgid "Create new horizontal and vertical guides"
msgstr "Crear nuevas guías horizontales y verticales"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit IK Chain"
-msgstr "Editar Cadena IK"
+#, fuzzy
+msgid "Move pivot"
+msgstr "Mover Pivote"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Edit CanvasItem"
+#, fuzzy
+msgid "Rotate CanvasItem"
+msgstr "Editar CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move anchor"
+msgstr "Mover Acción"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Resize CanvasItem"
+msgstr "Editar CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move CanvasItem"
msgstr "Editar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3556,6 +4316,21 @@ msgid "Paste Pose"
msgstr "Pegar Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom out"
+msgstr "Zoom Out"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom reset"
+msgstr "Resetear Zoom"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Zoom in"
+msgstr "Zoom In"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "Modo Seleccionar"
@@ -3603,7 +4378,8 @@ msgid "Pan Mode"
msgstr "Modo Paneo"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Toggles snapping"
+#, fuzzy
+msgid "Toggle snapping."
msgstr "Act/Desact. alineado"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3611,7 +4387,8 @@ msgid "Use Snap"
msgstr "Usar Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snapping options"
+#, fuzzy
+msgid "Snapping Options"
msgstr "Opciones de alineado"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3652,6 +4429,11 @@ msgid "Snap to node sides"
msgstr "Alinear a lados de nodo"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Snap to node center"
+msgstr "Alinear al ancla de nodo"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
msgstr "Alinear a otros nodos"
@@ -3678,14 +4460,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Restaurar la habilidad de seleccionar los hijos de un objeto."
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make Bones"
-msgstr "Crear Huesos"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear Bones"
-msgstr "Restablecer Huesos"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "Mostrar Huesos"
@@ -3698,6 +4472,15 @@ msgid "Clear IK Chain"
msgstr "Reestrablecer Cadena IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Custom Bone(s) from Node(s)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Custom Bones"
+msgstr "Restablecer Huesos"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "Ver"
@@ -3740,14 +4523,11 @@ msgid "Layout"
msgstr "Layout"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Keys"
+#, fuzzy
+msgid "Insert keys."
msgstr "Insertar Claves"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Insert Key"
-msgstr "Insertar Clave"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Insetar Clave (Tracks Existentes)"
@@ -3760,14 +4540,6 @@ msgid "Clear Pose"
msgstr "Restablecer Pose"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Drag pivot from mouse position"
-msgstr "Arrastrar pivote desde la posición del mouse"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Set pivot at mouse position"
-msgstr "Setear pivote a la posición del mouse"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr "Multiplicar ingremento de grilla por 2"
@@ -3783,10 +4555,6 @@ msgstr "Agregar %s"
msgid "Adding %s..."
msgstr "Agregando %s..."
-#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "Ok"
-
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr "No se puede instanciar múltiples nodos sin raíz."
@@ -3821,27 +4589,20 @@ msgstr "Crear Poly3D"
msgid "Set Handle"
msgstr "Setear Handle"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove item %d?"
-msgstr "Remover item %d?"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Add Item"
-msgstr "Agregar Item"
-
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Remove Selected Item"
-msgstr "Remover Item Seleccionado"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#, fuzzy
+msgid "CPUParticles"
+msgstr "Partículas"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import from Scene"
-msgstr "Importar desde Escena"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr "Crear Puntos de Emisión desde Mesh"
-#: editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Update from Scene"
-msgstr "Acutalizar desde Escena"
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr "Crear Puntos de Emisión Desde Nodo"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
@@ -3911,15 +4672,6 @@ msgstr "Mantené Shift para editar tangentes individualmente"
msgid "Bake GI Probe"
msgstr "Hacer Bake de GI Probe"
-#: editor/plugins/gradient_editor_plugin.cpp
-msgid "Add/Remove Color Ramp Point"
-msgstr "Agregar/Quitar Punto de Rampa de Color"
-
-#: editor/plugins/gradient_editor_plugin.cpp
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Color Ramp"
-msgstr "Modificar Rampa de Color"
-
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Item %d"
@@ -4005,6 +4757,7 @@ msgid "No mesh to debug."
msgstr "No hay meshes para debuguear."
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr "El modelo no tiene UV en esta capa"
@@ -4072,6 +4825,27 @@ msgstr "Crear Outline Mesh"
msgid "Outline Size:"
msgstr "Tamaño de Outline:"
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr "Remover item %d?"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item"
+msgstr "Agregar Item"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr "Remover Item Seleccionado"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr "Importar desde Escena"
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr "Acutalizar desde Escena"
+
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -4173,70 +4947,6 @@ msgstr "Escala al Azar:"
msgid "Populate"
msgstr "Poblar"
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr "Hacer Bake!"
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr "Hacer bake de mesh de navegación."
-
-#: editor/plugins/navigation_mesh_editor_plugin.cpp
-msgid "Clear the navigation mesh."
-msgstr "Restablecer mesh de navegación."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Setting up Configuration..."
-msgstr "Seteando Configuración..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Calculating grid size..."
-msgstr "Calculando tamaño de grilla..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating heightfield..."
-msgstr "Creando campo de alturas..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Marking walkable triangles..."
-msgstr "Marcando triangulos caminables..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Constructing compact heightfield..."
-msgstr "Construyendo campo de alturas compacto..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Eroding walkable area..."
-msgstr "Erocionando area caminable..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Partitioning..."
-msgstr "Particionando..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating contours..."
-msgstr "Creando contornos..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Creating polymesh..."
-msgstr "Creando polymesh..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Converting to native navigation mesh..."
-msgstr "Convirtiendo a mesh de navegación nativa..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Navigation Mesh Generator Setup:"
-msgstr "Setup de Generador de Meshes de Navegación:"
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Parsing Geometry..."
-msgstr "Parseando Geometría..."
-
-#: editor/plugins/navigation_mesh_generator.cpp
-msgid "Done!"
-msgstr "Hecho!"
-
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "Crear Polígono de Navegación"
@@ -4298,18 +5008,6 @@ msgid "Emission Colors"
msgstr "Colores de Emisión"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry."
-msgstr "El nodo no contiene geometría."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Node does not contain geometry (faces)."
-msgstr "El nodo no contiene geometría (caras)."
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr "Se requiere un material procesador de tipo 'ParticlesMaterial'."
-
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "Las caras no contienen area!"
@@ -4318,16 +5016,12 @@ msgid "No faces!"
msgstr "Sin caras!"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr "Generar AABB"
-
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Mesh"
-msgstr "Crear Puntos de Emisión desde Mesh"
+msgid "Node does not contain geometry."
+msgstr "El nodo no contiene geometría."
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Create Emission Points From Node"
-msgstr "Crear Puntos de Emisión Desde Nodo"
+msgid "Node does not contain geometry (faces)."
+msgstr "El nodo no contiene geometría (caras)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
@@ -4354,6 +5048,19 @@ msgid "Emission Source: "
msgstr "Fuente de Emisión: "
#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr "Se requiere un material procesador de tipo 'ParticlesMaterial'."
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr "Generar AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles"
+msgstr "Convertir A Mayúscula"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr "Generar AABB de Visibilidad"
@@ -4430,6 +5137,22 @@ msgstr "Eliminar Punto"
msgid "Close Curve"
msgstr "Cerrar Curva"
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp
+msgid "Options"
+msgstr "Opciones"
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Angles"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Mirror Handle Lengths"
+msgstr ""
+
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "Punto # de Curva"
@@ -4462,19 +5185,95 @@ msgstr "Quitar Punto Out-Control"
msgid "Remove In-Control Point"
msgstr "Quitar Punto In-Control"
+#: editor/plugins/physical_bone_plugin.cpp
+#, fuzzy
+msgid "Move joint"
+msgstr "Mover Punto"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid ""
+"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync bones"
+msgstr "Mostrar Huesos"
+
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Crear Mapa UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon & UV"
+msgstr "Crear Polígono"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split point with itself."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Split can't form an existing edge."
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Split already exists."
+msgstr "La acción '%s' ya existe!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Split"
+msgstr "Agregar punto"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Invalid Split: "
+msgstr "Ruta inválida!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Remove Split"
+msgstr "Quitar punto"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "Transformar Mapa UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint bone weights"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "Editor UV de Polígonos 2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Poly"
+msgstr "Editar Polígono"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Splits"
+msgstr "Partir Path"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Bones"
+msgstr "Crear Huesos"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Create Polygon"
+msgstr "Crear Polígono"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "Mover Punto"
@@ -4503,12 +5302,25 @@ msgid "Scale Polygon"
msgstr "Escalar Polígono"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit"
-msgstr "Editar"
+msgid "Connect two points to make a split"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Select a split to erase it"
+msgstr "Selecciona un ítem primero!"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Paint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UnPaint weights with specified intensity"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Radius:"
+msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4523,9 +5335,9 @@ msgid "Clear UV"
msgstr "Limpiar UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap"
-msgstr "Esnapear"
+#, fuzzy
+msgid "Grid Settings"
+msgstr "Ajustes de GridMap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -4535,6 +5347,36 @@ msgstr "Activar Snap"
msgid "Grid"
msgstr "Grilla"
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Configure Grid:"
+msgstr "Configurar Snap"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset X:"
+msgstr "Offset de Grilla:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Offset Y:"
+msgstr "Offset de Grilla:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step X:"
+msgstr "Step de Grilla:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Grid Step Y:"
+msgstr "Step de Grilla:"
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Sync Bones to Polygon"
+msgstr "Escalar Polígono"
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "ERROR: No se pudo cargar el recurso!"
@@ -4557,6 +5399,10 @@ msgid "Resource clipboard is empty!"
msgstr "Clipboard de Recursos vacío!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "Pegar Recurso"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Abrir en Editor"
@@ -4578,16 +5424,18 @@ msgid "Load Resource"
msgstr "Cargar Recurso"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Paste"
-msgstr "Pegar"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr "ResourcePreloader"
+#: editor/plugins/root_motion_editor_plugin.cpp
+msgid "AnimationTree has no path set to an AnimationPlayer"
+msgstr ""
+
+#: editor/plugins/root_motion_editor_plugin.cpp
+#, fuzzy
+msgid "Path to AnimationPlayer is invalid"
+msgstr "El árbol de animación es inválido."
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr "Restablecer Archivos Recientes"
@@ -4597,6 +5445,21 @@ msgid "Close and save changes?"
msgstr "¿Cerrar y guardar cambios?"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error writing TextFile:"
+msgstr "Error al mover el archivo:\n"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error could not load file."
+msgstr "No se pudo cargar la imagen"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Error saving file!"
+msgstr "Error guardando TileSet!"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Error al guardar el tema"
@@ -4613,6 +5476,21 @@ msgid "Error importing"
msgstr "Error al importar"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "New TextFile..."
+msgstr "Nueva Carpeta..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Open File"
+msgstr "Abrir un Archivo"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Save File As..."
+msgstr "Guardar Como..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "Importar Tema"
@@ -4625,6 +5503,10 @@ msgid " Class Reference"
msgstr " Referencia de Clases"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle alphabetical sorting of the method list."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
msgstr "Ordenar"
@@ -4653,8 +5535,9 @@ msgid "File"
msgstr "Archivo"
#: editor/plugins/script_editor_plugin.cpp
-msgid "New"
-msgstr "Nuevo"
+#, fuzzy
+msgid "New TextFile"
+msgstr "Ver Archivos"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -4681,6 +5564,11 @@ msgid "History Next"
msgstr "Siguiente en Historial"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr "Tema"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "Recargar Tema"
@@ -4714,11 +5602,6 @@ msgstr "Act/Desact. Panel de Scripts"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-msgid "Find..."
-msgstr "Encontrar..."
-
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Encontrar Siguiente"
@@ -4772,10 +5655,6 @@ msgid "Discard"
msgstr "Descartar"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
-msgstr "Crear Script"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
@@ -4796,6 +5675,16 @@ msgid "Debugger"
msgstr "Debugger"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search results"
+msgstr "Buscar en la Ayuda"
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Search in files"
+msgstr "Buscar Clases"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
@@ -4803,40 +5692,56 @@ msgstr ""
"pertenecen está cargada"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Line"
+msgstr "Linea:"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "(ignore)"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Solo se pueden depositar recursos del sistema de archivos."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Lookup Symbol"
+msgstr "Completar Símbolo"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr "Elegir Color"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr "Convertir Mayusculas"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Uppercase"
msgstr "Mayúsculas"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr "Minúsculas"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr "Capitalizar"
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Syntax Highlighter"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "Cortar"
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-msgid "Copy"
-msgstr "Copiar"
-
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
@@ -4924,8 +5829,9 @@ msgid "Find Previous"
msgstr "Encontrar Anterior"
#: editor/plugins/script_text_editor.cpp
-msgid "Replace..."
-msgstr "Reemplazar..."
+#, fuzzy
+msgid "Find in files..."
+msgstr "Filtrar Archivos..."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function..."
@@ -4943,129 +5849,42 @@ msgstr "Ayuda Contextual"
msgid "Shader"
msgstr "Shader"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Constant"
-msgstr "Cambiar Constante Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Constant"
-msgstr "Cambiar Constante Vec."
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Constant"
-msgstr "Cambiar Constante RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Operator"
-msgstr "Cambiar Operador Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Operator"
-msgstr "Cambiar Operador Vec."
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Scalar Operator"
-msgstr "Cambiar Operador Vec. Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Operator"
-msgstr "Cambiar Operador RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Toggle Rot Only"
-msgstr "Act/Desact. Solo Rot."
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Function"
-msgstr "Cambiar Función Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Function"
-msgstr "Cambiar Función Vec."
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Scalar Uniform"
-msgstr "Cambiar Uniforme Escalar"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Vec Uniform"
-msgstr "Cambiar Uniforme Vec."
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change RGB Uniform"
-msgstr "Cambiar Uniforme RGB"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Default Value"
-msgstr "Cambiar Valor por Defecto"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change XForm Uniform"
-msgstr "Cambiar Uniforme XForm"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Texture Uniform"
-msgstr "Cambiar Uniforme Textura"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Cubemap Uniform"
-msgstr "Cambiar Uniforme Cubemap"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Comment"
-msgstr "Cambiar Comentarío"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Color Ramp"
-msgstr "Agregar/Quitar a Rampa de Color"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add/Remove to Curve Map"
-msgstr "Agregar/quitar a Mapa de Curvas"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Modify Curve Map"
-msgstr "Modificar Mapa de Curvas"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Change Input Name"
-msgstr "Cambiar Nombre de Entrada"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Connect Graph Nodes"
-msgstr "Conectar Nodos de Gráfico"
-
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Disconnect Graph Nodes"
-msgstr "Desconectar Nodo de Gráfico"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "This skeleton has no bones, create some children Bone2D nodes."
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Remove Shader Graph Node"
-msgstr "Quitar Nodo de Gráfico de Shaders"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton2D"
+msgstr "Esqueleto..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Move Shader Graph Node"
-msgstr "Mover Nodo de Gráfico de Shaders"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Make Rest Pose (From Bones)"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Duplicate Graph Node(s)"
-msgstr "Duplicar Nodo(s) de Gráfico"
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Set Bones to Rest Pose"
+msgstr ""
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Delete Shader Graph Node(s)"
-msgstr "Quitar Nodo(s) de Gráfico de Shaders"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical bones"
+msgstr "Crear Mesh de Navegación"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Cyclic Connection Link"
-msgstr "Error: Link de Conección Cíclico"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton"
+msgstr "Esqueleto..."
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Error: Missing Input Connections"
-msgstr "Error: Conecciones de Entrada Faltantes"
+#: editor/plugins/skeleton_editor_plugin.cpp
+#, fuzzy
+msgid "Create physical skeleton"
+msgstr "Crear solución en C#"
-#: editor/plugins/shader_graph_editor_plugin.cpp
-msgid "Add Shader Graph Node"
-msgstr "Agregar Nodo de Gráficos de Shader"
+#: editor/plugins/skeleton_ik_editor_plugin.cpp
+#, fuzzy
+msgid "Play IK"
+msgstr "Reproducir"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5192,10 +6011,6 @@ msgid "Align with view"
msgstr "Alinear con vista"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-msgid "OK :("
-msgstr "OK :("
-
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "No hay padre al que instanciarle un hijo."
@@ -5204,6 +6019,11 @@ msgid "This operation requires a single selected node."
msgstr "Esta operación requiere un solo nodo seleccionado."
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock View Rotation"
+msgstr "Ver Información"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "Mostrar Normal"
@@ -5248,6 +6068,11 @@ msgid "Doppler Enable"
msgstr "Activar Doppler"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Cinematic Preview"
+msgstr "Creando Vistas Previas de Mesh/es"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr "Vista Libre A La Izquierda"
@@ -5378,6 +6203,11 @@ msgid "Tool Scale"
msgstr "Herramienta Escalar"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Snap To Floor"
+msgstr "Alinear a la grilla"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "Act./Desact. Vista Libre"
@@ -5386,6 +6216,10 @@ msgid "Transform"
msgstr "Transformar"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap object to floor"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr "Dialogo de Transformación..."
@@ -5414,6 +6248,11 @@ msgid "4 Viewports"
msgstr "4 Viewports"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Gizmos"
+msgstr "Ver Gizmos"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "Ver Origen"
@@ -5427,10 +6266,6 @@ msgid "Settings"
msgstr "Configuración"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Skeleton Gizmo visibility"
-msgstr "Visibilidad de Esqueleto de Gizmo"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "Ajustes de Snap"
@@ -5490,6 +6325,53 @@ msgstr "Pre"
msgid "Post"
msgstr "Post"
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite is empty!"
+msgstr "La ruta de guardado esta vacía!"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Can't convert a sprite using animation frames to mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Invalid geometry, can't replace by mesh."
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Sprite"
+msgstr "SpriteFrames"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to 2D Mesh"
+msgstr "Convertir A %s"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Create 2D Mesh"
+msgstr "Crear Outline Mesh"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Simplification: "
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Grow (Pixels): "
+msgstr "Snap (Pixeles):"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Update Preview"
+msgstr "Vista Previa de Atlas"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "Settings:"
+msgstr "Configuración"
+
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "ERROR: No se pudo cargar el recurso de frames!"
@@ -5558,14 +6440,6 @@ msgstr "Mover (Despues)"
msgid "SpriteFrames"
msgstr "SpriteFrames"
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox Preview:"
-msgstr "Vista Previa de StyleBox:"
-
-#: editor/plugins/style_box_editor_plugin.cpp
-msgid "StyleBox"
-msgstr "StyleBox"
-
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr "Setear Region Rect"
@@ -5591,28 +6465,22 @@ msgid "Auto Slice"
msgstr "Auto Rebanar"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Offset:"
msgstr "Offset:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Step:"
msgstr "Paso:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Separation:"
-msgstr "Separación:"
+msgid "Sep.:"
+msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region"
+#, fuzzy
+msgid "TextureRegion"
msgstr "Región de Textura"
-#: editor/plugins/texture_region_editor_plugin.cpp
-msgid "Texture Region Editor"
-msgstr "Editor de Regiones de Texturas"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "No se pudo guardar el tema a un archivo:"
@@ -5626,11 +6494,6 @@ msgid "Add All"
msgstr "Agregar Todos"
#: editor/plugins/theme_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Item"
-msgstr "Remover Item"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr "Quitar Todos los Ítems"
@@ -5702,10 +6565,6 @@ msgstr "Tiene"
msgid "Many"
msgstr "Muchas"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
-msgid "Options"
-msgstr "Opciones"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has,Many,Options"
msgstr "Tiene,Muchas,Opciones"
@@ -5730,7 +6589,7 @@ msgstr "Tipo de Datos:"
msgid "Icon"
msgstr "Icono"
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Style"
msgstr "Estilo"
@@ -5743,14 +6602,19 @@ msgid "Color"
msgstr "Color"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Theme"
-msgstr "Tema"
+msgid "Constant"
+msgstr "Constante"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr "Eliminar Selección"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fix Invalid Tiles"
+msgstr "Nombre inválido."
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "Pintar TileMap"
@@ -5771,11 +6635,8 @@ msgid "Erase TileMap"
msgstr "Borrar TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase selection"
-msgstr "Eliminar Selección"
-
-#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Find tile"
+#, fuzzy
+msgid "Find Tile"
msgstr "Encontrar tile"
#: editor/plugins/tile_map_editor_plugin.cpp
@@ -5799,6 +6660,11 @@ msgid "Pick Tile"
msgstr "Elegir Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Move Selection"
+msgstr "Quitar Selección"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "Rotar 0 grados"
@@ -5815,68 +6681,122 @@ msgid "Rotate 270 degrees"
msgstr "Rotar 270 grados"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Could not find tile:"
-msgstr "No se pudo cargar el tile:"
+#, fuzzy
+msgid "Add Texture(s) to TileSet"
+msgstr "Agregar Nodo(s) Desde Arbol"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Item name or ID:"
-msgstr "Nombre o ID de Item:"
+#, fuzzy
+msgid "Remove current Texture from TileSet"
+msgstr "Quitar ingreso actual"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from scene?"
-msgstr "¿Crear desde escena?"
+msgid "Create from Scene"
+msgstr "Crear desde Escena"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from scene?"
-msgstr "¿Mergear desde escena?"
+msgid "Merge from Scene"
+msgstr "Mergear desde Escena"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Tile Set"
-msgstr "Tile Set"
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
+msgstr ""
+"Selectionar sub-tile para usar como icono, esta también sera usada en "
+"bindings inválidos de autotile."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Create from Scene"
-msgstr "Crear desde Escena"
+msgid "Display tile's names (hold Alt Key)"
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Merge from Scene"
-msgstr "Mergear desde Escena"
+msgid "Remove Selected Textue and ALL TILES wich uses it?"
+msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
-msgid "Error"
-msgstr "Error"
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "You haven't selected a texture to remove."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr "¿Crear desde escena?"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Autotiles"
-msgstr "Autotiles"
+msgid "Merge from scene?"
+msgstr "¿Mergear desde escena?"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid " file(s) was not added because was already on the list."
+msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
-"Select sub-tile to use as icon, this will be also used on invalid autotile "
-"bindings."
+"Drag handles to edit Rect.\n"
+"Click on another Tile to edit it."
msgstr ""
-"Selectionar sub-tile para usar como icono, esta también sera usada en "
-"bindings inválidos de autotile."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid ""
"LMB: set bit on.\n"
-"RMB: set bit off."
+"RMB: set bit off.\n"
+"Click on another Tile to edit it."
msgstr ""
"Click izq: Activar bit.\n"
"Click der: Desactivar bit."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select current edited sub-tile."
+#, fuzzy
+msgid ""
+"Select current edited sub-tile.\n"
+"Click on another Tile to edit it."
msgstr "Seleccionar sub-tile editado actualmente."
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Select sub-tile to change its priority."
+#, fuzzy
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings.\n"
+"Click on another Tile to edit it."
+msgstr ""
+"Selectionar sub-tile para usar como icono, esta también sera usada en "
+"bindings inválidos de autotile."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"Select sub-tile to change its priority.\n"
+"Click on another Tile to edit it."
msgstr "Seleccionar sub-tile para cambiar su prioridad."
-#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
-msgid "Cancel"
-msgstr "Cancelar"
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "This property can't be changed."
+msgstr "Esta operación no puede hacerse sin una escena."
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr "Tile Set"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vertex"
+msgstr "Vértices"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr "Fragmento"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Light"
+msgstr "Derecha"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "VisualShader"
+msgstr "Shader"
#: editor/project_export.cpp
msgid "Runnable"
@@ -5891,10 +6811,10 @@ msgid "Delete preset '%s'?"
msgstr "Eliminar preset '%s'?"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted: "
+msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
"Las plantillas de exportación para esta plataforma están faltando o "
-"corruptas: "
+"corruptas:"
#: editor/project_export.cpp
msgid "Presets"
@@ -5971,12 +6891,6 @@ msgid "Export templates for this platform are missing:"
msgstr "Faltan las plantillas de exportación para esta plataforma:"
#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr ""
-"Las plantillas de exportación para esta plataforma están faltando o "
-"corruptas:"
-
-#: editor/project_export.cpp
msgid "Export With Debug"
msgstr "Exportar Como Debug"
@@ -5985,14 +6899,25 @@ msgid "The path does not exist."
msgstr "La ruta no existe."
#: editor/project_manager.cpp
-msgid "Please choose a 'project.godot' file."
-msgstr "Por favor elegí un archivo 'project.godot'."
+#, fuzzy
+msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgstr ""
+"Por favor elegí una carpeta que no contenga un archivo 'project.godot'."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "Por favor elegí una carpeta vacía."
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Please choose a 'project.godot' or '.zip' file."
+msgstr "Por favor elegí un archivo 'project.godot'."
+
+#: editor/project_manager.cpp
+msgid "Directory already contains a Godot project."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Proyecto Importado"
@@ -6081,6 +7006,11 @@ msgid "Project Path:"
msgstr "Ruta del Proyecto:"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Project Installation Path:"
+msgstr "Ruta del Proyecto:"
+
+#: editor/project_manager.cpp
msgid "Browse"
msgstr "Examinar"
@@ -6203,9 +7133,10 @@ msgid "Mouse Button"
msgstr "Botón de Mouse"
#: editor/project_settings_editor.cpp
+#, fuzzy
msgid ""
-"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
-"'\"'."
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
"Nombre de acción inválido. No puede estar vacío o contener '/', ':', '=', "
"'\\' o '\"'."
@@ -6219,9 +7150,23 @@ msgid "Rename Input Action Event"
msgstr "Renombrar Evento de Acción de Entrada"
#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Change Action deadzone"
+msgstr "Cambiar Nombre de Animación:"
+
+#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "Agregar Evento de Acción de Entrada"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "All Devices"
+msgstr "Dispositivo"
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr "Dispositivo"
+
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Shift+"
msgstr "Shift+"
@@ -6263,20 +7208,24 @@ msgid "Wheel Down Button"
msgstr "Botón Rueda Abajo"
#: editor/project_settings_editor.cpp
-msgid "Button 6"
-msgstr "Botón 6"
+#, fuzzy
+msgid "Wheel Left Button"
+msgstr "Botón Rueda Arriba"
#: editor/project_settings_editor.cpp
-msgid "Button 7"
-msgstr "Botón 7"
+#, fuzzy
+msgid "Wheel Right Button"
+msgstr "Botón Derecho"
#: editor/project_settings_editor.cpp
-msgid "Button 8"
-msgstr "Botón 8"
+#, fuzzy
+msgid "X Button 1"
+msgstr "Botón 6"
#: editor/project_settings_editor.cpp
-msgid "Button 9"
-msgstr "Botón 9"
+#, fuzzy
+msgid "X Button 2"
+msgstr "Botón 6"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -6303,10 +7252,6 @@ msgid "Add Event"
msgstr "Agregar Evento"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "Dispositivo"
-
-#: editor/project_settings_editor.cpp
msgid "Button"
msgstr "Botón"
@@ -6351,6 +7296,14 @@ msgid "Delete Item"
msgstr "Eliminar Ítem"
#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'."
+msgstr ""
+"Nombre de acción inválido. No puede estar vacío o contener '/', ':', '=', "
+"'\\' o '\"'."
+
+#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "Ya existe"
@@ -6422,6 +7375,10 @@ msgstr "Propiedad:"
msgid "Override For..."
msgstr "Sobreescribir Para..."
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Editor must be restarted for changes to take effect"
+msgstr ""
+
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr "Mapa de Entradas"
@@ -6431,6 +7388,14 @@ msgid "Action:"
msgstr "Acción:"
#: editor/project_settings_editor.cpp
+msgid "Action"
+msgstr "Acción"
+
+#: editor/project_settings_editor.cpp
+msgid "Deadzone"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr "Dispositivo:"
@@ -6491,10 +7456,6 @@ msgid "AutoLoad"
msgstr "AutoLoad"
#: editor/property_editor.cpp
-msgid "Pick a Viewport"
-msgstr "Seleccionar un Viewport"
-
-#: editor/property_editor.cpp
msgid "Ease In"
msgstr "Ease In"
@@ -6531,34 +7492,10 @@ msgid "Select Node"
msgstr "Seleccionar Nodo"
#: editor/property_editor.cpp
-msgid "New Script"
-msgstr "Nuevo Script"
-
-#: editor/property_editor.cpp
-msgid "New %s"
-msgstr "Nuevo %s"
-
-#: editor/property_editor.cpp
-msgid "Make Unique"
-msgstr "Convertir en Unico"
-
-#: editor/property_editor.cpp
-msgid "Show in File System"
-msgstr "Mostrar en Sistema de Archivos"
-
-#: editor/property_editor.cpp
-msgid "Convert To %s"
-msgstr "Convertir A %s"
-
-#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Error al cargar el archivo: No es un recurso!"
#: editor/property_editor.cpp
-msgid "Selected node is not a Viewport!"
-msgstr "El nodo seleccionado no es un Viewport!"
-
-#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr "Seleccionar un Nodo"
@@ -6567,18 +7504,6 @@ msgid "Bit %d, val %d."
msgstr "Bit %d, val %d."
#: editor/property_editor.cpp
-msgid "On"
-msgstr "On"
-
-#: editor/property_editor.cpp
-msgid "[Empty]"
-msgstr "[Vacio]"
-
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Set"
-msgstr "Setear"
-
-#: editor/property_editor.cpp
msgid "Properties:"
msgstr "Propiedades:"
@@ -6603,6 +7528,134 @@ msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
"No se pudo volver a cargar la imagen convertida usando la herramienta PVRTC:"
+#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Batch Rename"
+msgstr "Renombrar"
+
+#: editor/rename_dialog.cpp
+msgid "Prefix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Suffix"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Advanced options"
+msgstr "Opciones de alineado"
+
+#: editor/rename_dialog.cpp
+msgid "Substitute"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node name"
+msgstr "Nombre de Nodo:"
+
+#: editor/rename_dialog.cpp
+msgid "Node's parent name, if available"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Node type"
+msgstr "Encontrar Tipo de Nodo"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Current scene name"
+msgstr "Escena Actual"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Root node name"
+msgstr "Nombre del Nodo Raíz:"
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Sequential integer counter.\n"
+"Compare counter options."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Per Level counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "If set the counter restarts for each group of child nodes"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Initial value for the counter"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Step"
+msgstr "Paso:"
+
+#: editor/rename_dialog.cpp
+msgid "Ammount by which counter is incremented for each node"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Padding"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid ""
+"Minium number of digits for the counter.\n"
+"Missing digits are padded with leading zeros."
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expressions"
+msgstr "Cambiar Expresión"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Post-Process"
+msgstr "Script de Postprocesado:"
+
+#: editor/rename_dialog.cpp
+msgid "Keep"
+msgstr "Conservar"
+
+#: editor/rename_dialog.cpp
+msgid "CamelCase to under_scored"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "under_scored to CamelCase"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+msgid "Case"
+msgstr ""
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Lowercase"
+msgstr "Minúsculas"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "To Uppercase"
+msgstr "Mayúsculas"
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Reset"
+msgstr "Resetear el Zoom"
+
+#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr "Error"
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "Reemparentar Nodo"
@@ -6639,11 +7692,6 @@ msgstr "Argumentos de Escena Principal:"
msgid "Scene Run Settings"
msgstr "Ajustes de Ejecución de Escena"
-#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
-#: scene/gui/dialogs.cpp
-msgid "OK"
-msgstr "OK"
-
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "No hay padre donde instanciar la escena."
@@ -6665,6 +7713,10 @@ msgid "Instance Scene(s)"
msgstr "Instanciar Escena(s)"
#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr "Restablecer Script"
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "Esta operación no puede ser hecha en el árbol raíz."
@@ -6705,12 +7757,33 @@ msgid "Load As Placeholder"
msgstr "Cargar Como Placeholder"
#: editor/scene_tree_dock.cpp
-msgid "Discard Instancing"
-msgstr "Descartar Instanciado"
+msgid "Make Local"
+msgstr "Crear Local"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Create Root Node:"
+msgstr "Crear Nodo"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "2D Scene"
+msgstr "Escena"
#: editor/scene_tree_dock.cpp
-msgid "Makes Sense!"
-msgstr "Tiene Sentido!"
+#, fuzzy
+msgid "3D Scene"
+msgstr "Escena"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "User Interface"
+msgstr "Limpiar Herencia"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Custom Node"
+msgstr "Cortar Nodos"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -6722,6 +7795,10 @@ msgstr ""
"No se puede operar sobre los nodos de los cual hereda la escena actual!"
#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr "Adjuntar Script"
+
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "Quitar Nodo(s)"
@@ -6766,18 +7843,15 @@ msgid "Change Type"
msgstr "Cambiar Tipo"
#: editor/scene_tree_dock.cpp
-msgid "Attach Script"
-msgstr "Adjuntar Script"
-
-#: editor/scene_tree_dock.cpp
-msgid "Clear Script"
-msgstr "Restablecer Script"
+#, fuzzy
+msgid "Make Scene Root"
+msgstr "Nueva Raíz de Escena"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "Mergear Desde Escena"
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr "Guardar Rama como Escena"
@@ -6802,10 +7876,6 @@ msgstr ""
"existe ningún nodo raíz."
#: editor/scene_tree_dock.cpp
-msgid "Filter nodes"
-msgstr "Filtrar nodos"
-
-#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr "Adjuntar un script nuevo o existente para el nodo seleccionado."
@@ -6825,25 +7895,19 @@ msgstr "Local"
msgid "Clear Inheritance? (No Undo!)"
msgstr "Limpiar Herencia? (Imposible Deshacer!)"
-#: editor/scene_tree_dock.cpp
-msgid "Clear!"
-msgstr "Limpiar!"
-
-#: editor/scene_tree_editor.cpp
-msgid "Toggle Spatial Visible"
-msgstr "Act/Desact. Espacial Visible"
-
#: editor/scene_tree_editor.cpp
-msgid "Toggle CanvasItem Visible"
-msgstr "Act/Desact. CanvasItem Visible"
+#, fuzzy
+msgid "Toggle Visible"
+msgstr "Act/Desact. Visibilidad"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "Advertencia de configuración de nodo:"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
-"Node has connection(s) and group(s)\n"
+"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
"El nodo tiene conexión/es y grupo/s\n"
@@ -6865,22 +7929,25 @@ msgstr ""
"El nodo está en un grupo/s.\n"
"Click para mostrar el panel de grupos."
-#: editor/scene_tree_editor.cpp
-msgid "Open script"
+#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script"
msgstr "Abrir script"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Node is locked.\n"
-"Click to unlock"
+"Click to unlock it."
msgstr ""
"El nodo está bloqueado.\n"
"Clic para desbloquear"
#: editor/scene_tree_editor.cpp
+#, fuzzy
msgid ""
"Children are not selectable.\n"
-"Click to make selectable"
+"Click to make selectable."
msgstr ""
"Los hijos no son seleccionables.\n"
"Clic para convertir en seleccionables"
@@ -6890,6 +7957,12 @@ msgid "Toggle Visibility"
msgstr "Act/Desact. Visibilidad"
#: editor/scene_tree_editor.cpp
+msgid ""
+"AnimationPlayer is pinned.\n"
+"Click to unpin."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
"Nombre de nodo inválido, los siguientes caracteres no están permitidos:"
@@ -6927,6 +8000,11 @@ msgid "N/A"
msgstr "N/A"
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Open Script/Choose Location"
+msgstr "Abrir en Editor de Script"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "La ruta está vacía"
@@ -7163,10 +8241,23 @@ msgid "Change Camera Size"
msgstr "Cambiar Tamaño de Cámara"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Notifier AABB"
+msgstr "Cambiar Alcances de Notificadores"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr "Cambiar Particulas AABB"
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr "Cambiar Extensión de Sonda"
+
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "Cambiar Radio de Shape Esférico"
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "Cambiar Radio de Shape Caja"
@@ -7179,20 +8270,38 @@ msgid "Change Capsule Shape Height"
msgstr "Cambiar Altura de Shape Cápsula"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Ray Shape Length"
-msgstr "Cambiar Largo de Shape Rayo"
+#, fuzzy
+msgid "Change Cylinder Shape Radius"
+msgstr "Cambiar Radio de Shape Cápsula"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Notifier Extents"
-msgstr "Cambiar Alcances de Notificadores"
+#, fuzzy
+msgid "Change Cylinder Shape Height"
+msgstr "Cambiar Altura de Shape Cápsula"
#: editor/spatial_editor_gizmos.cpp
-msgid "Change Particles AABB"
-msgstr "Cambiar Particulas AABB"
+msgid "Change Ray Shape Length"
+msgstr "Cambiar Largo de Shape Rayo"
-#: editor/spatial_editor_gizmos.cpp
-msgid "Change Probe Extents"
-msgstr "Cambiar Extensión de Sonda"
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Radius"
+msgstr "Cambiar Radio de Luces"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Cylinder Height"
+msgstr "Cambiar Altura de Shape Cápsula"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Inner Radius"
+msgstr "Cambiar Radio de Shape Esférico"
+
+#: modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Change Torus Outer Radius"
+msgstr "Cambiar Radio de Luces"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -7247,17 +8356,6 @@ msgid "GDNative"
msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Argumento de tipo inválido para convert(), usá constantes TYPE_*."
-
-#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-"No hay suficientes bytes para decodificar bytes, o el formato es inválido."
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
msgstr "el argumento step es cero!"
@@ -7325,6 +8423,11 @@ msgid "GridMap Delete Selection"
msgstr "Eliminar Seleccionados en GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Fill Selection"
+msgstr "Eliminar Seleccionados en GridMap"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
msgstr "Duplicar Selección en GridMap"
@@ -7405,6 +8508,11 @@ msgid "Clear Selection"
msgstr "Limpiar Selección"
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Fill Selection"
+msgstr "Toda la Selección"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr "Ajustes de GridMap"
@@ -7465,14 +8573,77 @@ msgid "Warnings"
msgstr "Advertencias"
#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "View log"
-msgstr "Ver Archivos"
+msgstr "Ver registro"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr "Fin del stack trace de excepción interna"
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr "Hacer Bake!"
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr "Hacer bake de mesh de navegación."
+
+#: modules/recast/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr "Restablecer mesh de navegación."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr "Seteando Configuración..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr "Calculando tamaño de grilla..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr "Creando campo de alturas..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr "Marcando triangulos caminables..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr "Construyendo campo de alturas compacto..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr "Erocionando area caminable..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr "Particionando..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr "Creando contornos..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr "Creando polymesh..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr "Convirtiendo a mesh de navegación nativa..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr "Setup de Generador de Meshes de Navegación:"
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr "Parseando Geometría..."
+
+#: modules/recast/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr "Hecho!"
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7531,10 +8702,6 @@ msgid "Set Variable Type"
msgstr "Editar Tipo de Variable"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr "Funciones:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr "Variables:"
@@ -7647,36 +8814,14 @@ msgid "Connect Nodes"
msgstr "Conectar Nodos"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Condition"
-msgstr "Condición"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr "Secuencia"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr "Switch"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr "Iterador"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr "Mientras"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Return"
-msgstr "Retornar"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Call"
-msgstr "Llamar"
+#, fuzzy
+msgid "Connect Node Data"
+msgstr "Conectar Nodos"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr "Obtener"
+#, fuzzy
+msgid "Connect Node Sequence"
+msgstr "Conectar Nodos"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -7703,26 +8848,18 @@ msgid "Remove Function"
msgstr "Quitar Función"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable"
-msgstr "Editar Variable"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Quitar Variable"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal"
-msgstr "Editar Señal"
+msgid "Editing Variable:"
+msgstr "Editando Variable:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr "Quitar Señal"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr "Editando Variable:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr "Editando Señal:"
@@ -7766,6 +8903,11 @@ msgstr "Cortar Nodos"
msgid "Paste Nodes"
msgstr "Pegar Nodos"
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Member"
+msgstr "Miembros"
+
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr "Tipo de input no iterable: "
@@ -7824,6 +8966,19 @@ msgstr ""
"Valor de retorno inválido de _step(), debe ser un entero (seq out), o string "
"(error)."
+#: modules/visual_script/visual_script_property_selector.cpp
+#, fuzzy
+msgid "Search VisualScript"
+msgstr "Quitar Nodo de VisualScript"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Get"
+msgstr "Obtener"
+
+#: modules/visual_script/visual_script_property_selector.cpp
+msgid "Set "
+msgstr ""
+
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr "Ejecutar en el Navegador"
@@ -7874,9 +9029,10 @@ msgstr ""
"ser ignorados."
#: scene/2d/collision_object_2d.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
"Este nodo no tiene hijos de tipo shape, por lo tanto no puede interactuar "
@@ -7984,6 +9140,19 @@ msgstr ""
msgid "Path property must point to a valid Node2D node to work."
msgstr "La propiedad Path debe apuntar a un nodo Node2D válido para funcionar."
+#: scene/2d/skeleton_2d.cpp
+msgid "This Bone2D chain should end at a Skeleton2D node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
+msgstr ""
+
+#: scene/2d/skeleton_2d.cpp
+msgid ""
+"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
+msgstr ""
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -8049,9 +9218,10 @@ msgid "Lighting Meshes: "
msgstr "Iluminando Meshes: "
#: scene/3d/collision_object.cpp
+#, fuzzy
msgid ""
-"This node has no children shapes, so it can't interact with the space.\n"
-"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"This node has no shape, so it can't collide or interact with other objects.\n"
+"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
"Este nodo no tiene hijos de tipo shape, asi que no puede interactuar con el "
@@ -8148,6 +9318,21 @@ msgstr ""
"escenas 3D) o configurá el Background Mode de este entorno en modo Canvas "
"(para escenas 2D)."
+#: scene/3d/soft_body.cpp
+msgid "This body will be ignored until you set a mesh"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid ""
+"Size changes to SoftBody will be overriden by the physics engine when "
+"running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+"Los cambios de tamaño a RigidBody (en modo character o rigid) seran "
+"sobreescritos por el motor de física al ejecutar.\n"
+"Cambiá el tamaño de los collision shapes hijos."
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8164,6 +9349,48 @@ msgstr ""
"VehicleWheel sirve para proveer un sistema de ruedas a VehicleBody. Por "
"favor usálo como hijo de VehicleBody."
+#: scene/animation/animation_blend_tree.cpp
+msgid "On BlendTree node '%s', animation not found: '%s'"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Animation not found: '%s'"
+msgstr "Herramientas de Animación"
+
+#: scene/animation/animation_tree.cpp
+msgid "In node '%s', invalid animation: '%s'."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Invalid animation: '%s'."
+msgstr "ERROR: Nombre de animación inválido!"
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Nothing connected to input '%s' of node '%s'."
+msgstr "Desconectar '%s' de '%s'"
+
+#: scene/animation/animation_tree.cpp
+msgid "A root AnimationNode for the graph is not set."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Path to an AnimationPlayer node containing animations is not set."
+msgstr ""
+"Selecciona un AnimationPlayer del Árbol de Escenas para editar animaciones."
+
+#: scene/animation/animation_tree.cpp
+msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
+msgstr ""
+
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "AnimationPlayer root is not a valid node."
+msgstr "El árbol de animación es inválido."
+
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
msgstr "Modo Raw"
@@ -8244,12 +9471,376 @@ msgstr "Error cargando tipografía."
msgid "Invalid font size."
msgstr "Tamaño de tipografía inválido."
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Input"
+msgstr "Agregar Entrada"
+
+#: scene/resources/visual_shader.cpp
#, fuzzy
-#~ msgid "Previous"
-#~ msgstr "Pestaña anterior"
+msgid "None"
+msgstr "<Ninguno>"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Invalid source for shader."
+msgstr "Fuente inválida!"
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to function."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Assignment to uniform."
+msgstr ""
+
+#: servers/visual/shader_language.cpp
+msgid "Varyings can only be assigned in vertex function."
+msgstr ""
+
+#~ msgid "Change Scalar Constant"
+#~ msgstr "Cambiar Constante Escalar"
+
+#~ msgid "Change Vec Constant"
+#~ msgstr "Cambiar Constante Vec."
+
+#~ msgid "Change RGB Constant"
+#~ msgstr "Cambiar Constante RGB"
+
+#~ msgid "Change Scalar Operator"
+#~ msgstr "Cambiar Operador Escalar"
+
+#~ msgid "Change Vec Operator"
+#~ msgstr "Cambiar Operador Vec."
+
+#~ msgid "Change Vec Scalar Operator"
+#~ msgstr "Cambiar Operador Vec. Escalar"
+
+#~ msgid "Change RGB Operator"
+#~ msgstr "Cambiar Operador RGB"
+
+#~ msgid "Toggle Rot Only"
+#~ msgstr "Act/Desact. Solo Rot."
+
+#~ msgid "Change Scalar Function"
+#~ msgstr "Cambiar Función Escalar"
+
+#~ msgid "Change Vec Function"
+#~ msgstr "Cambiar Función Vec."
+
+#~ msgid "Change Scalar Uniform"
+#~ msgstr "Cambiar Uniforme Escalar"
+
+#~ msgid "Change Vec Uniform"
+#~ msgstr "Cambiar Uniforme Vec."
+
+#~ msgid "Change RGB Uniform"
+#~ msgstr "Cambiar Uniforme RGB"
+
+#~ msgid "Change Default Value"
+#~ msgstr "Cambiar Valor por Defecto"
+
+#~ msgid "Change XForm Uniform"
+#~ msgstr "Cambiar Uniforme XForm"
-#~ msgid "Next"
-#~ msgstr "Siguiente"
+#~ msgid "Change Texture Uniform"
+#~ msgstr "Cambiar Uniforme Textura"
+
+#~ msgid "Change Cubemap Uniform"
+#~ msgstr "Cambiar Uniforme Cubemap"
+
+#~ msgid "Change Comment"
+#~ msgstr "Cambiar Comentarío"
+
+#~ msgid "Add/Remove to Color Ramp"
+#~ msgstr "Agregar/Quitar a Rampa de Color"
+
+#~ msgid "Modify Color Ramp"
+#~ msgstr "Modificar Rampa de Color"
+
+#~ msgid "Add/Remove to Curve Map"
+#~ msgstr "Agregar/quitar a Mapa de Curvas"
+
+#~ msgid "Modify Curve Map"
+#~ msgstr "Modificar Mapa de Curvas"
+
+#~ msgid "Change Input Name"
+#~ msgstr "Cambiar Nombre de Entrada"
+
+#~ msgid "Connect Graph Nodes"
+#~ msgstr "Conectar Nodos de Gráfico"
+
+#~ msgid "Disconnect Graph Nodes"
+#~ msgstr "Desconectar Nodo de Gráfico"
+
+#~ msgid "Remove Shader Graph Node"
+#~ msgstr "Quitar Nodo de Gráfico de Shaders"
+
+#~ msgid "Move Shader Graph Node"
+#~ msgstr "Mover Nodo de Gráfico de Shaders"
+
+#~ msgid "Duplicate Graph Node(s)"
+#~ msgstr "Duplicar Nodo(s) de Gráfico"
+
+#~ msgid "Delete Shader Graph Node(s)"
+#~ msgstr "Quitar Nodo(s) de Gráfico de Shaders"
+
+#~ msgid "Error: Cyclic Connection Link"
+#~ msgstr "Error: Link de Conección Cíclico"
+
+#~ msgid "Error: Missing Input Connections"
+#~ msgstr "Error: Conecciones de Entrada Faltantes"
+
+#~ msgid "Add Shader Graph Node"
+#~ msgstr "Agregar Nodo de Gráficos de Shader"
+
+#~ msgid "Disabled"
+#~ msgstr "Desactivado"
+
+#~ msgid "Move Anim Track Up"
+#~ msgstr "Subir pista de animación"
+
+#~ msgid "Move Anim Track Down"
+#~ msgstr "Bajar pista de animación"
+
+#~ msgid "Set Transitions to:"
+#~ msgstr "Establecer Transiciones a:"
+
+#~ msgid "Anim Track Rename"
+#~ msgstr "Renombrar pista de animación"
+
+#~ msgid "Anim Track Change Interpolation"
+#~ msgstr "Cambiar Interpolación de Track de Anim"
+
+#~ msgid "Anim Track Change Value Mode"
+#~ msgstr "Cambiar Modo de Valor de Track de Anim"
+
+#~ msgid "Anim Track Change Wrap Mode"
+#~ msgstr "Cambiar Modo de Envoltura de Track de Anim"
+
+#~ msgid "Edit Node Curve"
+#~ msgstr "Editar Nodo Curva"
+
+#~ msgid "Edit Selection Curve"
+#~ msgstr "Editar Curva de Selección"
+
+#~ msgid "Anim Add Key"
+#~ msgstr "Agregar Clave de Anim"
+
+#~ msgid "In"
+#~ msgstr "In"
+
+#~ msgid "Out"
+#~ msgstr "Out"
+
+#~ msgid "In-Out"
+#~ msgstr "In-Out"
+
+#~ msgid "Out-In"
+#~ msgstr "Out-In"
+
+#~ msgid "Transitions"
+#~ msgstr "Transiciones"
+
+#~ msgid "Change Anim Len"
+#~ msgstr "Cambiar Largo de Anim"
+
+#~ msgid "Change Anim Loop"
+#~ msgstr "Cambiar Loop de Animación"
+
+#~ msgid "Anim Create Typed Value Key"
+#~ msgstr "Crear Clave de Valor Tipado para Anim"
+
+#~ msgid "Anim Add Call Track"
+#~ msgstr "Agregar Call Track para Anim"
+
+#~ msgid "Length (s):"
+#~ msgstr "Duración (seg):"
+
+#~ msgid "Step (s):"
+#~ msgstr "Paso (s):"
+
+#~ msgid "Cursor step snap (in seconds)."
+#~ msgstr "Snap de cursor por pasos (en segundos)."
+
+#~ msgid "Enable/Disable looping in animation."
+#~ msgstr "Activar/Desactivar ciclo en la animación."
+
+#~ msgid "Add new tracks."
+#~ msgstr "Agregar nuevas pistas."
+
+#~ msgid "Move current track up."
+#~ msgstr "Subir pista actual."
+
+#~ msgid "Move current track down."
+#~ msgstr "Bajar pista actual."
+
+#~ msgid "Track tools"
+#~ msgstr "Herramientas de pistas"
+
+#~ msgid "Enable editing of individual keys by clicking them."
+#~ msgstr "Activar la edición de claves individuales al cliquearlas."
+
+#~ msgid "Key"
+#~ msgstr "Clave"
+
+#~ msgid "Call Functions in Which Node?"
+#~ msgstr "Llamar Funciones en Cuál Nodo?"
+
+#~ msgid "Thanks!"
+#~ msgstr "Gracias!"
+
+#~ msgid "I see..."
+#~ msgstr "Ya Veo..."
+
+#~ msgid "Can't open '%s'."
+#~ msgstr "No se puede abrir '%s'."
+
+#~ msgid "Ugh"
+#~ msgstr "Ugh"
+
+#~ msgid "Run Script"
+#~ msgstr "Ejecutar Script"
+
+#~ msgid "Save the currently edited resource."
+#~ msgstr "Guardar el recurso editado actualmente."
+
+#~ msgid "Stop Profiling"
+#~ msgstr "Parar Profiling"
+
+#~ msgid "Start Profiling"
+#~ msgstr "Iniciar Profiling"
+
+#~ msgid "Default (Same as Editor)"
+#~ msgstr "Por Defecto (Igual que el Editor)"
+
+#~ msgid "Create new animation in player."
+#~ msgstr "Crear nueva animación en el reproductor."
+
+#~ msgid "Load animation from disk."
+#~ msgstr "Cargar una animación desde disco."
+
+#~ msgid "Load an animation from disk."
+#~ msgstr "Cargar una animación desde disco."
+
+#~ msgid "Save the current animation"
+#~ msgstr "Guardar la animación actual"
+
+#~ msgid "Edit Target Blend Times"
+#~ msgstr "Editar Blend Times Objetivo"
+
+#~ msgid "Copy Animation"
+#~ msgstr "Copiar Animación"
+
+#~ msgid "Fetching:"
+#~ msgstr "Obteniendo:"
+
+#~ msgid "prev"
+#~ msgstr "anterior"
+
+#~ msgid "next"
+#~ msgstr "siguiente"
+
+#~ msgid "last"
+#~ msgstr "último"
+
+#~ msgid "Edit IK Chain"
+#~ msgstr "Editar Cadena IK"
+
+#~ msgid "Drag pivot from mouse position"
+#~ msgstr "Arrastrar pivote desde la posición del mouse"
+
+#~ msgid "Set pivot at mouse position"
+#~ msgstr "Setear pivote a la posición del mouse"
+
+#~ msgid "Add/Remove Color Ramp Point"
+#~ msgstr "Agregar/Quitar Punto de Rampa de Color"
+
+#~ msgid "OK :("
+#~ msgstr "OK :("
+
+#~ msgid "Skeleton Gizmo visibility"
+#~ msgstr "Visibilidad de Esqueleto de Gizmo"
+
+#~ msgid "StyleBox Preview:"
+#~ msgstr "Vista Previa de StyleBox:"
+
+#~ msgid "StyleBox"
+#~ msgstr "StyleBox"
+
+#~ msgid "Separation:"
+#~ msgstr "Separación:"
+
+#~ msgid "Texture Region Editor"
+#~ msgstr "Editor de Regiones de Texturas"
+
+#~ msgid "Erase selection"
+#~ msgstr "Eliminar Selección"
+
+#~ msgid "Could not find tile:"
+#~ msgstr "No se pudo cargar el tile:"
+
+#~ msgid "Item name or ID:"
+#~ msgstr "Nombre o ID de Item:"
+
+#~ msgid "Autotiles"
+#~ msgstr "Autotiles"
+
+#~ msgid "Export templates for this platform are missing/corrupted: "
+#~ msgstr ""
+#~ "Las plantillas de exportación para esta plataforma están faltando o "
+#~ "corruptas: "
+
+#~ msgid "Button 7"
+#~ msgstr "Botón 7"
+
+#~ msgid "Button 8"
+#~ msgstr "Botón 8"
+
+#~ msgid "Button 9"
+#~ msgstr "Botón 9"
+
+#~ msgid "Discard Instancing"
+#~ msgstr "Descartar Instanciado"
+
+#~ msgid "Makes Sense!"
+#~ msgstr "Tiene Sentido!"
+
+#~ msgid "Clear!"
+#~ msgstr "Limpiar!"
+
+#~ msgid "Toggle Spatial Visible"
+#~ msgstr "Act/Desact. Espacial Visible"
+
+#~ msgid "Toggle CanvasItem Visible"
+#~ msgstr "Act/Desact. CanvasItem Visible"
+
+#~ msgid "Condition"
+#~ msgstr "Condición"
+
+#~ msgid "Sequence"
+#~ msgstr "Secuencia"
+
+#~ msgid "Switch"
+#~ msgstr "Switch"
+
+#~ msgid "Iterator"
+#~ msgstr "Iterador"
+
+#~ msgid "While"
+#~ msgstr "Mientras"
+
+#~ msgid "Return"
+#~ msgstr "Retornar"
+
+#~ msgid "Call"
+#~ msgstr "Llamar"
+
+#~ msgid "Edit Variable"
+#~ msgstr "Editar Variable"
+
+#~ msgid "Edit Signal"
+#~ msgstr "Editar Señal"
#~ msgid "Invalid action (anything goes but '/' or ':')."
#~ msgstr "Acción Invalida (cualquier cosa va menos '/' o ':')."
@@ -8267,10 +9858,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Can't write file."
#~ msgstr "No se puede escribir el archivo."
-#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
-#~ msgstr ""
-#~ "Por favor elegí una carpeta que no contenga un archivo 'project.godot'."
-
#~ msgid "Couldn't get project.godot in project path."
#~ msgstr "No se pudo obtener project.godot en la ruta de proyecto."
@@ -8395,9 +9982,6 @@ msgstr "Tamaño de tipografía inválido."
#~ "El Viewport seteado en la propiedad path debe ser seteado como 'render "
#~ "target' para que este sprite funcione."
-#~ msgid "Filter:"
-#~ msgstr "Filtro:"
-
#~ msgid "' parsing of config failed."
#~ msgstr "' falló el parseo de la configuración."
@@ -8437,9 +10021,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Current scene must be saved to re-import."
#~ msgstr "La escena actual debe ser guardada para reimportar."
-#~ msgid "Save & Re-Import"
-#~ msgstr "Guardar y Reimportar"
-
#~ msgid "Re-Importing"
#~ msgstr "Reimportando"
@@ -8473,9 +10054,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Can't rename deps for:\n"
#~ msgstr "No se pueden renombrar las dependencias para:\n"
-#~ msgid "Error moving file:\n"
-#~ msgstr "Error al mover el archivo:\n"
-
#~ msgid "Pick New Name and Location For:"
#~ msgstr "Elejí un Nuevo Nombre y Ubicación Para:"
@@ -8500,9 +10078,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Target path must exist."
#~ msgstr "La ruta de destino debe existir."
-#~ msgid "Save path is empty!"
-#~ msgstr "La ruta de guardado esta vacía!"
-
#~ msgid "Import BitMasks"
#~ msgstr "Importar BitMasks"
@@ -8613,15 +10188,9 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Max Angle"
#~ msgstr "Angulo Máximo"
-#~ msgid "Clips"
-#~ msgstr "Clips"
-
#~ msgid "Start(s)"
#~ msgstr "Comienzo(s)"
-#~ msgid "End(s)"
-#~ msgstr "Fin(es)"
-
#~ msgid "Filters"
#~ msgstr "Filtros"
@@ -8652,18 +10221,12 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Target Texture Folder:"
#~ msgstr "Carpeta de Textura de Destino:"
-#~ msgid "Post-Process Script:"
-#~ msgstr "Script de Postprocesado:"
-
#~ msgid "Custom Root Node Type:"
#~ msgstr "Tipo de Nodo Raiz Customizado:"
#~ msgid "Auto"
#~ msgstr "Auto"
-#~ msgid "Root Node Name:"
-#~ msgstr "Nombre del Nodo Raíz:"
-
#~ msgid "The Following Files are Missing:"
#~ msgstr "Los Siguientes Archivos estan Faltando:"
@@ -8723,9 +10286,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Import Textures for Atlas (2D)"
#~ msgstr "Importar Texturas para Atlas (2D)"
-#~ msgid "Cell Size:"
-#~ msgstr "Tamaño de Celda:"
-
#~ msgid "Large Texture"
#~ msgstr "Textura Grande"
@@ -8808,9 +10368,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Couldn't save converted texture:"
#~ msgstr "No se pudo guardar la textura convertida:"
-#~ msgid "Invalid source!"
-#~ msgstr "Fuente inválida!"
-
#~ msgid "Invalid translation source!"
#~ msgstr "Fuente de traducción inválida!"
@@ -8850,9 +10407,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Translation"
#~ msgstr "Traducción"
-#~ msgid "Parsing %d Triangles:"
-#~ msgstr "Parseando %d Triángulos:"
-
#~ msgid "Triangle #"
#~ msgstr "Triangulo #"
@@ -8879,24 +10433,12 @@ msgstr "Tamaño de tipografía inválido."
#~ "Resetear el proceso de bake del octree de mapa de luces (empezar de "
#~ "nuevo)."
-#~ msgid "Zoom (%):"
-#~ msgstr "Zoom (%):"
-
-#~ msgid "Skeleton..."
-#~ msgstr "Esqueleto..."
-
-#~ msgid "Zoom Reset"
-#~ msgstr "Resetear Zoom"
-
#~ msgid "Zoom Set..."
#~ msgstr "Setear Zoom..."
#~ msgid "Set a Value"
#~ msgstr "Setear un Valor"
-#~ msgid "Snap (Pixels):"
-#~ msgstr "Snap (Pixeles):"
-
#~ msgid "Parse BBCode"
#~ msgstr "Parsear BBCode"
@@ -8972,15 +10514,9 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Resource Tools"
#~ msgstr "Herramientas de Recursos"
-#~ msgid "Make Local"
-#~ msgstr "Crear Local"
-
#~ msgid "Edit Groups"
#~ msgstr "Editar Grupos"
-#~ msgid "Edit Connections"
-#~ msgstr "Editar Conexiones"
-
#~ msgid "GridMap Paint"
#~ msgstr "Pintar GridMap"
@@ -9129,9 +10665,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Ambient Light Color:"
#~ msgstr "Color de Luz Ambiental:"
-#~ msgid "Couldn't load image"
-#~ msgstr "No se pudo cargar la imagen"
-
#~ msgid "Invalid parent class name"
#~ msgstr "Nombre de clase padre inválido"
@@ -9147,9 +10680,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Parent class name is invalid!"
#~ msgstr "El nombre de la clase padre es inválido!"
-#~ msgid "Invalid path!"
-#~ msgstr "Ruta inválida!"
-
#~ msgid "Path property must point to a valid Particles2D node to work."
#~ msgstr ""
#~ "La propiedad Path debe apuntar a un nodo Particles2D valido para "
@@ -9251,9 +10781,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Delete Image Group"
#~ msgstr "Eliminar Grupo de Imágenes"
-#~ msgid "Atlas Preview"
-#~ msgstr "Vista Previa de Atlas"
-
#~ msgid "Project Export Settings"
#~ msgstr "Ajustes de Exportación del Proyecto"
@@ -9266,9 +10793,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Export all files in the project directory."
#~ msgstr "Exportar todos los archivos en el directorio del proyecto."
-#~ msgid "Action"
-#~ msgstr "Acción"
-
#~ msgid "Convert text scenes to binary on export."
#~ msgstr "Convertir escenas de texto a binario al exportar."
@@ -9296,9 +10820,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Compress Formats:"
#~ msgstr "Formatos de Compresión:"
-#~ msgid "Image Groups"
-#~ msgstr "Grupos de Imágenes"
-
#~ msgid "Groups:"
#~ msgstr "Grupos:"
@@ -9338,9 +10859,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Sample Conversion Mode: (.wav files):"
#~ msgstr "Modo de Conversión de Muestras: (archivos .wav):"
-#~ msgid "Keep"
-#~ msgstr "Conservar"
-
#~ msgid "Compress (RAM - IMA-ADPCM)"
#~ msgstr "Comprimir (RAM - IMA-ADPCM)"
@@ -9383,9 +10901,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "BakedLightInstance does not contain a BakedLight resource."
#~ msgstr "BakedLightInstance no contiene un recurso BakedLight."
-#~ msgid "Fragment"
-#~ msgstr "Fragmento"
-
#~ msgid "Lighting"
#~ msgstr "Iluminación"
@@ -9458,9 +10973,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Align with view (Ctrl+Shift+F)"
#~ msgstr "Alinear con vista (Ctrl+Shift+F)"
-#~ msgid "Change Anim Loop Interpolation"
-#~ msgstr "Cambiar Interpolación de Loop de Anim"
-
#~ msgid "Enable/Disable interpolation when looping animation."
#~ msgstr "Activar/Desactivar interpolación al loopear animación."
@@ -9477,9 +10989,6 @@ msgstr "Tamaño de tipografía inválido."
#~ "Sin textura en este nodo.\n"
#~ "Asigná una textura para poder editar la región."
-#~ msgid "New Scene Root"
-#~ msgstr "Nueva Raíz de Escena"
-
#~ msgid "Inherit Scene"
#~ msgstr "Heredar Escena"
@@ -9492,9 +11001,6 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Reload Tool Script (Soft)"
#~ msgstr "Volver a Cargar Script de Herramientas (Soft)"
-#~ msgid "Edit Connections..."
-#~ msgstr "Editar Conecciones..."
-
#~ msgid "Set Params"
#~ msgstr "Setear Params"
@@ -9509,9 +11015,3 @@ msgstr "Tamaño de tipografía inválido."
#~ msgid "Group Editor"
#~ msgstr "Editor de Grupos"
-
-#~ msgid "Node Group(s)"
-#~ msgstr "Grupo(s) de Nodos"
-
-#~ msgid "Plugin List:"
-#~ msgstr "Lista de Plugins:"