diff options
Diffstat (limited to 'editor/translations/es_AR.po')
-rw-r--r-- | editor/translations/es_AR.po | 3312 |
1 files changed, 2025 insertions, 1287 deletions
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 3f4e4e3ce7..b37d9dcfd8 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -19,13 +19,15 @@ # Joakker <joaquinandresleon108@gmail.com>, 2020. # M3CG <cgmario1999@gmail.com>, 2021, 2022. # Manuel González <mgoopazo@gmail.com>, 2021. +# emnrx <emanuelermancia@gmail.com>, 2022. +# Mau_Restor <restor@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-02-28 13:54+0000\n" -"Last-Translator: M3CG <cgmario1999@gmail.com>\n" +"PO-Revision-Date: 2022-07-23 03:57+0000\n" +"Last-Translator: Mau_Restor <restor@gmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" "Language: es_AR\n" @@ -33,178 +35,157 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.11.1-dev\n" +"X-Generator: Weblate 4.14-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" -msgstr "" +msgstr "Controlador de Tableta" #: core/bind/core_bind.cpp -#, fuzzy msgid "Clipboard" -msgstr "El portapapeles está vacío!" +msgstr "Portapapeles" #: core/bind/core_bind.cpp -#, fuzzy msgid "Current Screen" msgstr "Escena Actual" #: core/bind/core_bind.cpp msgid "Exit Code" -msgstr "" +msgstr "Código de Salida" #: core/bind/core_bind.cpp -#, fuzzy msgid "V-Sync Enabled" -msgstr "Activar" +msgstr "V-Sync Activado" #: core/bind/core_bind.cpp main/main.cpp msgid "V-Sync Via Compositor" -msgstr "" +msgstr "V-Sync Via Compositor" #: core/bind/core_bind.cpp main/main.cpp msgid "Delta Smoothing" -msgstr "" +msgstr "Suavizado Delta" #: core/bind/core_bind.cpp -#, fuzzy msgid "Low Processor Usage Mode" -msgstr "Modo Mover" +msgstr "Modo de Bajo Uso del Procesador" #: core/bind/core_bind.cpp msgid "Low Processor Usage Mode Sleep (µsec)" msgstr "" #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy msgid "Keep Screen On" -msgstr "Mantener el Depurador Abierto" +msgstr "Mantener Pantalla Encendida" #: core/bind/core_bind.cpp -#, fuzzy msgid "Min Window Size" -msgstr "Tamaño de Outline:" +msgstr "Tamaño Mínimo de Ventana" #: core/bind/core_bind.cpp -#, fuzzy msgid "Max Window Size" -msgstr "Tamaño de Outline:" +msgstr "Tamaño Máximo de Ventana" #: core/bind/core_bind.cpp -#, fuzzy msgid "Screen Orientation" -msgstr "Operador Screen(trama)." +msgstr "Orientación de Pantalla" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" -msgstr "Nueva Ventana" +msgstr "Ventana" -#: core/bind/core_bind.cpp main/main.cpp -#, fuzzy +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" -msgstr "Píxeles del Borde" +msgstr "Sin Bordes" #: core/bind/core_bind.cpp msgid "Per Pixel Transparency Enabled" -msgstr "" +msgstr "Transparencia Por Píxel Activada" -#: core/bind/core_bind.cpp main/main.cpp -#, fuzzy +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" -msgstr "Act./Desact. Pantalla Completa" +msgstr "Pantalla Completa" #: core/bind/core_bind.cpp msgid "Maximized" -msgstr "" +msgstr "Maximizada" #: core/bind/core_bind.cpp -#, fuzzy msgid "Minimized" -msgstr "Inicializar" +msgstr "Minimizada" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" -msgstr "" +msgstr "Redimensionable" #: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp #: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp #: scene/gui/control.cpp scene/gui/line_edit.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Position" -msgstr "Posición del Panel" +msgstr "Posición" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp -#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp #: scene/resources/visual_shader.cpp servers/visual_server.cpp -#, fuzzy msgid "Size" -msgstr "Tamaño:" +msgstr "Tamaño" #: core/bind/core_bind.cpp msgid "Endian Swap" msgstr "" #: core/bind/core_bind.cpp -#, fuzzy msgid "Editor Hint" -msgstr "Editor" +msgstr "Sugerencia del Editor" #: core/bind/core_bind.cpp msgid "Print Error Messages" -msgstr "" +msgstr "Imprimir Mensajes de Error" #: core/bind/core_bind.cpp -#, fuzzy msgid "Iterations Per Second" -msgstr "Modo de Interpolación" +msgstr "Iteraciones Por Segundo" #: core/bind/core_bind.cpp -#, fuzzy msgid "Target FPS" -msgstr "Objetivo" +msgstr "Objetivo de FPS" #: core/bind/core_bind.cpp -#, fuzzy msgid "Time Scale" -msgstr "Nodo TimeScale" +msgstr "Escala de Tiempo" #: core/bind/core_bind.cpp main/main.cpp -#, fuzzy msgid "Physics Jitter Fix" -msgstr "Frames de Física %" +msgstr "Corrección de Fluctuaciones(Jitter) de Física" #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Error" #: core/bind/core_bind.cpp -#, fuzzy msgid "Error String" -msgstr "Error al Guardar" +msgstr "String de Error" #: core/bind/core_bind.cpp -#, fuzzy msgid "Error Line" -msgstr "Error al Guardar" +msgstr "Línea de Error" #: core/bind/core_bind.cpp -#, fuzzy msgid "Result" -msgstr "Resultados de la Búsqueda" +msgstr "Resultado" #: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp msgid "Memory" -msgstr "" +msgstr "Memoria" #: core/command_queue_mt.cpp core/message_queue.cpp #: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp @@ -215,16 +196,15 @@ msgstr "" #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h #: servers/visual_server.cpp msgid "Limits" -msgstr "" +msgstr "Límites" #: core/command_queue_mt.cpp -#, fuzzy msgid "Command Queue" -msgstr "Command: Rotar" +msgstr "Cola de comando" #: core/command_queue_mt.cpp msgid "Multithreading Queue Size (KB)" -msgstr "" +msgstr "Tamaño de la Cola de Multithreading (KB)" #: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp #: modules/visual_script/visual_script_func_nodes.cpp @@ -233,35 +213,26 @@ msgstr "" msgid "Function" msgstr "Función" -#: core/image.cpp core/packed_data_container.cpp -#: modules/minimp3/audio_stream_mp3.cpp -#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp -#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp -#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp -#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp -#, fuzzy msgid "Data" -msgstr "Con Data" +msgstr "Datos" #: core/io/file_access_network.cpp core/register_core_types.cpp -#: editor/editor_settings.cpp main/main.cpp +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h -#, fuzzy +#: scene/gui/file_dialog.cpp msgid "Network" -msgstr "Profiler de Red" +msgstr "Red" #: core/io/file_access_network.cpp -#, fuzzy msgid "Remote FS" -msgstr "Remoto " +msgstr "FS Remoto" #: core/io/file_access_network.cpp -#, fuzzy msgid "Page Size" -msgstr "Página: " +msgstr "Tamaño de Página" #: core/io/file_access_network.cpp msgid "Page Read Ahead" @@ -269,21 +240,19 @@ msgstr "" #: core/io/http_client.cpp msgid "Blocking Mode Enabled" -msgstr "" +msgstr "Modo Bloqueante Activado" #: core/io/http_client.cpp -#, fuzzy msgid "Connection" -msgstr "Conectar" +msgstr "Conección" #: core/io/http_client.cpp msgid "Read Chunk Size" msgstr "" #: core/io/marshalls.cpp -#, fuzzy msgid "Object ID" -msgstr "Objetos Dibujados:" +msgstr "ID de Objeto" #: core/io/multiplayer_api.cpp core/io/packet_peer.cpp #, fuzzy @@ -300,19 +269,16 @@ msgid "Network Peer" msgstr "Profiler de Red" #: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp -#, fuzzy msgid "Root Node" -msgstr "Nombre del nodo raíz" +msgstr "Nodo raíz" #: core/io/networked_multiplayer_peer.cpp -#, fuzzy msgid "Refuse New Connections" -msgstr "Conectar" +msgstr "Rechazar Nuevas Conexiones" #: core/io/networked_multiplayer_peer.cpp -#, fuzzy msgid "Transfer Mode" -msgstr "Tipo de Transformación" +msgstr "Modo de Transferencia" #: core/io/packet_peer.cpp msgid "Encode Buffer Max Size" @@ -336,7 +302,7 @@ msgstr "" #: core/io/stream_peer.cpp msgid "Data Array" -msgstr "" +msgstr "Array de datos" #: core/io/stream_peer_ssl.cpp msgid "Blocking Handshake" @@ -365,8 +331,8 @@ msgstr "" "No hay suficientes bytes para decodificar bytes, o el formato es inválido." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" -msgstr "Entrada inválida %i (no se transmitió) en la expresión" +msgid "Invalid input %d (not passed) in expression" +msgstr "Entrada inválida %d (no se transmitió) en la expresión" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" @@ -395,7 +361,7 @@ msgstr "En la llamada a '%s':" #: core/math/random_number_generator.cpp #: modules/opensimplex/open_simplex_noise.cpp msgid "Seed" -msgstr "" +msgstr "Semilla" #: core/math/random_number_generator.cpp #, fuzzy @@ -404,45 +370,20 @@ msgstr "Estado" #: core/message_queue.cpp msgid "Message Queue" -msgstr "" +msgstr "Cola de mesajes" #: core/message_queue.cpp msgid "Max Size (KB)" -msgstr "" - -#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: modules/gdscript/editor/gdscript_highlighter.cpp -#: modules/gdscript/gdscript_editor.cpp -#: modules/gdscript/language_server/gdscript_text_document.cpp -#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp -#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp -#: scene/resources/material.cpp -#, fuzzy -msgid "Text Editor" -msgstr "Abrir Editor" +msgstr "Tamaño máximo (KB)" -#: core/os/input.cpp editor/editor_settings.cpp -#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp -#: modules/gdscript/gdscript_editor.cpp -#: modules/gdscript/language_server/gdscript_text_document.cpp -#: scene/animation/animation_player.cpp scene/gui/control.cpp -#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp -#: scene/resources/material.cpp -#, fuzzy -msgid "Completion" -msgstr "Copiar Selección" +#: core/os/input.cpp +msgid "Mouse Mode" +msgstr "Modo Mouse" -#: core/os/input.cpp editor/editor_settings.cpp -#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp -#: modules/gdscript/language_server/gdscript_text_document.cpp -#: scene/animation/animation_player.cpp scene/gui/control.cpp -#: scene/main/node.cpp scene/resources/material.cpp +#: core/os/input.cpp #, fuzzy -msgid "Use Single Quotes" -msgstr "Nuevo Tile Individual" +msgid "Use Accumulated Input" +msgstr "Eliminar Entrada" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: servers/audio_server.cpp @@ -450,34 +391,35 @@ msgid "Device" msgstr "Dispositivo" #: core/os/input_event.cpp -#, fuzzy msgid "Alt" -msgstr "Todos" +msgstr "Alt" #: core/os/input_event.cpp msgid "Shift" -msgstr "" +msgstr "Shift" #: core/os/input_event.cpp -#, fuzzy msgid "Control" -msgstr "Control de Versiones" +msgstr "Control" #: core/os/input_event.cpp msgid "Meta" -msgstr "" +msgstr "Meta" #: core/os/input_event.cpp -#, fuzzy msgid "Command" -msgstr "Comunidad" +msgstr "Comando" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Physical" +msgstr " (Física)" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Pressed" -msgstr "Preset" +msgstr "Presionado" #: core/os/input_event.cpp #, fuzzy @@ -491,39 +433,35 @@ msgstr "Tecla Física" #: core/os/input_event.cpp msgid "Unicode" -msgstr "" +msgstr "Unicode" #: core/os/input_event.cpp msgid "Echo" -msgstr "" +msgstr "Echo" #: core/os/input_event.cpp scene/gui/base_button.cpp -#, fuzzy msgid "Button Mask" -msgstr "Botón" +msgstr "Máscara de Botón" #: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp -#, fuzzy msgid "Global Position" -msgstr "Constante Global" +msgstr "Posición Global" #: core/os/input_event.cpp -#, fuzzy msgid "Factor" -msgstr "Vector" +msgstr "Factor" #: core/os/input_event.cpp -#, fuzzy msgid "Button Index" -msgstr "Indice de Botones de Mouse:" +msgstr "Índice de Botones" #: core/os/input_event.cpp msgid "Doubleclick" -msgstr "" +msgstr "Dobleclick" #: core/os/input_event.cpp msgid "Tilt" -msgstr "" +msgstr "Inclinación" #: core/os/input_event.cpp #, fuzzy @@ -532,16 +470,19 @@ msgstr "Preset" #: core/os/input_event.cpp #, fuzzy +msgid "Pen Inverted" +msgstr "Invertir" + +#: core/os/input_event.cpp msgid "Relative" -msgstr "Ajuste Relativo" +msgstr "Relativo" #: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp #: scene/animation/animation_player.cpp scene/resources/environment.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Speed" -msgstr "Velocidad:" +msgstr "Velocidad" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: scene/3d/sprite_3d.cpp @@ -549,14 +490,12 @@ msgid "Axis" msgstr "Eje" #: core/os/input_event.cpp -#, fuzzy msgid "Axis Value" -msgstr "Fijar Valor" +msgstr "Valor de Eje" #: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Index" -msgstr "Indice:" +msgstr "Índice" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp @@ -567,53 +506,48 @@ msgstr "Acción" #: core/os/input_event.cpp scene/resources/environment.cpp #: scene/resources/material.cpp msgid "Strength" -msgstr "" +msgstr "Fuerza" #: core/os/input_event.cpp msgid "Delta" msgstr "" #: core/os/input_event.cpp -#, fuzzy msgid "Channel" -msgstr "Cambiar" +msgstr "Canal" #: core/os/input_event.cpp main/main.cpp -#, fuzzy msgid "Message" -msgstr "Mensaje de Commit" +msgstr "Mensaje" #: core/os/input_event.cpp -#, fuzzy msgid "Pitch" -msgstr "Cabeceo:" +msgstr "Tono" #: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/physics_body.cpp scene/resources/particles_material.cpp #, fuzzy msgid "Velocity" -msgstr "Orbitar Vista Hacia La Derecha" +msgstr "Velocidad" #: core/os/input_event.cpp msgid "Instrument" -msgstr "" +msgstr "Instrumento" #: core/os/input_event.cpp -#, fuzzy msgid "Controller Number" -msgstr "Numero de Línea:" +msgstr "Número de Controlador" #: core/os/input_event.cpp msgid "Controller Value" -msgstr "" +msgstr "Valor del controlador" #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #: platform/windows/export/export.cpp -#, fuzzy msgid "Application" -msgstr "Acción" +msgstr "Aplicación" #: core/project_settings.cpp main/main.cpp #, fuzzy @@ -626,13 +560,15 @@ msgid "Project Settings Override" msgstr "Ajustes del Proyecto..." #: core/project_settings.cpp core/resource.cpp -#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp -#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp +#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp +#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp #: editor/project_manager.cpp editor/settings_config_dialog.cpp #: modules/gdnative/nativescript/nativescript.cpp #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp #: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp -#: scene/main/node.cpp +#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp +#: scene/resources/skin.cpp msgid "Name" msgstr "Nombre" @@ -644,7 +580,8 @@ msgstr "Descripción" #: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp -#: main/main.cpp +#: main/main.cpp platform/android/export/export_plugin.cpp +#: platform/javascript/export/export.cpp msgid "Run" msgstr "Ejecutar" @@ -654,26 +591,57 @@ msgid "Main Scene" msgstr "Escena Principal" #: core/project_settings.cpp -#, fuzzy msgid "Disable stdout" -msgstr "Desactivar Autotile" +msgstr "Desactivar stdout" #: core/project_settings.cpp -#, fuzzy msgid "Disable stderr" -msgstr "Desactivar Ítem" +msgstr "Desactivar stderr" #: core/project_settings.cpp msgid "Use Hidden Project Data Directory" -msgstr "" +msgstr "Utilizar el Directorio de Datos Ocultos del Proyecto" #: core/project_settings.cpp msgid "Use Custom User Dir" -msgstr "" +msgstr "Utilizar Directorio de Usuario Personalizado" #: core/project_settings.cpp msgid "Custom User Dir Name" -msgstr "" +msgstr "Nombre de Directorio de Usuario Personalizado" + +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "Mostrar" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "Ancho" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "Altura" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "Siempre encima" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "probar ancho" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "probar altura" #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp @@ -698,46 +666,42 @@ msgid "Main Run Args" msgstr "Argumentos de Escena Principal:" #: core/project_settings.cpp +#, fuzzy +msgid "Scene Naming" +msgstr "Ruta a la Escena:" + +#: core/project_settings.cpp msgid "Search In File Extensions" -msgstr "" +msgstr "Buscar En Extensiones de Archivos" #: core/project_settings.cpp msgid "Script Templates Search Path" -msgstr "" - -#: core/project_settings.cpp editor/editor_node.cpp -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Version Control" -msgstr "Control de Versiones" +msgstr "Ruta de Búsqueda de Plantillas de Scripts" #: core/project_settings.cpp -msgid "Autoload On Startup" -msgstr "" +msgid "Version Control Autoload On Startup" +msgstr "Al iniciar el Sistema de Control de Versiones" #: core/project_settings.cpp -#, fuzzy -msgid "Plugin Name" -msgstr "Nombre del Plugin:" +msgid "Version Control Plugin Name" +msgstr "Nombre del sistema de control de versiones" #: core/project_settings.cpp scene/2d/collision_object_2d.cpp #: scene/3d/collision_object.cpp scene/gui/control.cpp -#, fuzzy msgid "Input" -msgstr "Agregar Entrada" +msgstr "Entrada" #: core/project_settings.cpp msgid "UI Accept" -msgstr "" +msgstr "Aceptar Interfaz del usuario" #: core/project_settings.cpp -#, fuzzy msgid "UI Select" -msgstr "Seleccionar" +msgstr "Seleccionar Interfaz de Usuario" #: core/project_settings.cpp -#, fuzzy msgid "UI Cancel" -msgstr "Cancelar" +msgstr "Cancelar la interfaz de usuario" #: core/project_settings.cpp #, fuzzy @@ -779,12 +743,11 @@ msgstr "" #: core/project_settings.cpp msgid "UI Home" -msgstr "" +msgstr "Inicio de la interfaz de usuario" #: core/project_settings.cpp -#, fuzzy msgid "UI End" -msgstr "Al Final" +msgstr "Al Final de la interfaz de usuario" #: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp #: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp @@ -792,23 +755,25 @@ msgstr "Al Final" #: scene/resources/world.cpp scene/resources/world_2d.cpp #: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/physics_2d/physics_2d_server_wrap_mt.h -#: servers/physics_2d/space_2d_sw.cpp +#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp #, fuzzy msgid "Physics" msgstr " (Física)" #: core/project_settings.cpp editor/editor_settings.cpp +#: editor/import/resource_importer_layered_texture.cpp +#: editor/import/resource_importer_texture.cpp #: editor/plugins/spatial_editor_plugin.cpp main/main.cpp #: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp #: scene/3d/physics_body.cpp scene/resources/world.cpp -#: servers/physics/space_sw.cpp +#: servers/physics/space_sw.cpp servers/physics_server.cpp msgid "3D" -msgstr "" +msgstr "3D" #: core/project_settings.cpp -#, fuzzy msgid "Smooth Trimesh Collision" -msgstr "Crear Collider Triangular Hermano" +msgstr "Colisión Suave de Trimesh" #: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles2/rasterizer_scene_gles2.cpp @@ -819,9 +784,8 @@ msgstr "Crear Collider Triangular Hermano" #: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp #: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp -#, fuzzy msgid "Rendering" -msgstr "Renderizador:" +msgstr "Renderización" #: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp @@ -831,18 +795,17 @@ msgstr "Renderizador:" #: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" -msgstr "" +msgstr "Calidad" -#: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: core/project_settings.cpp scene/gui/file_dialog.cpp +#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp #: servers/visual_server.cpp -#, fuzzy msgid "Filters" -msgstr "Filtros:" +msgstr "Filtros" #: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" -msgstr "" +msgstr "Intensidad de la nitidez" #: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp @@ -858,9 +821,8 @@ msgstr "Depurar" #: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp #: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp -#, fuzzy msgid "Settings" -msgstr "Configuración:" +msgstr "Configuración" #: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp @@ -868,23 +830,20 @@ msgid "Profiler" msgstr "Profiler" #: core/project_settings.cpp -#, fuzzy msgid "Max Functions" -msgstr "Crear Función" +msgstr "Funciones Máximas" #: core/project_settings.cpp scene/3d/vehicle_body.cpp -#, fuzzy msgid "Compression" -msgstr "Expresión" +msgstr "Compresión" #: core/project_settings.cpp -#, fuzzy msgid "Formats" -msgstr "Formato" +msgstr "Formatos" #: core/project_settings.cpp msgid "Zstd" -msgstr "" +msgstr "Zstd" #: core/project_settings.cpp msgid "Long Distance Matching" @@ -892,36 +851,35 @@ msgstr "" #: core/project_settings.cpp msgid "Compression Level" -msgstr "" +msgstr "Nivel de Compresión" #: core/project_settings.cpp msgid "Window Log Size" -msgstr "" +msgstr "medida del registro de la ventana" #: core/project_settings.cpp msgid "Zlib" -msgstr "" +msgstr "Zlib" #: core/project_settings.cpp msgid "Gzip" -msgstr "" +msgstr "Gzip" #: core/project_settings.cpp platform/android/export/export.cpp msgid "Android" -msgstr "" +msgstr "Android" #: core/project_settings.cpp msgid "Modules" -msgstr "" +msgstr "Módulos" #: core/register_core_types.cpp msgid "TCP" -msgstr "" +msgstr "TCP" #: core/register_core_types.cpp -#, fuzzy msgid "Connect Timeout Seconds" -msgstr "Conexiones al método:" +msgstr "Tiempo de espera en segundos de la conexion" #: core/register_core_types.cpp msgid "Packet Peer Stream" @@ -929,16 +887,15 @@ msgstr "" #: core/register_core_types.cpp msgid "Max Buffer (Power of 2)" -msgstr "" +msgstr "Búfer Máximo (Potencia de 2)" #: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp msgid "SSL" -msgstr "" +msgstr "SSL" #: core/register_core_types.cpp main/main.cpp -#, fuzzy msgid "Certificates" -msgstr "Vértices:" +msgstr "Certificados" #: core/resource.cpp editor/dependency_editor.cpp #: editor/editor_resource_picker.cpp @@ -947,9 +904,8 @@ msgid "Resource" msgstr "Recursos" #: core/resource.cpp -#, fuzzy msgid "Local To Scene" -msgstr "Cerrar Escena" +msgstr "Local a la escena" #: core/resource.cpp editor/dependency_editor.cpp #: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp @@ -959,14 +915,8 @@ msgid "Path" msgstr "Ruta" #: core/script_language.cpp -#, fuzzy msgid "Source Code" -msgstr "Fuente" - -#: core/translation.cpp -#, fuzzy -msgid "Messages" -msgstr "Mensaje de Commit" +msgstr "Código Fuente" #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" @@ -1015,7 +965,7 @@ msgstr "EiB" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" -msgstr "" +msgstr "Búferes" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp @@ -1029,12 +979,15 @@ msgstr "" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp -#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp +#: editor/import/resource_importer_layered_texture.cpp +#: editor/import/resource_importer_texture.cpp main/main.cpp +#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp #: servers/physics_2d/physics_2d_server_sw.cpp #: servers/physics_2d/physics_2d_server_wrap_mt.h -#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp +#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp +#: servers/visual_server.cpp msgid "2D" -msgstr "" +msgstr "2D" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp @@ -1051,18 +1004,17 @@ msgstr "Usar Ajuste a Pixeles" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Immediate Buffer Size (KB)" -msgstr "" +msgstr "Tamaño de Búfer Inmediato (KB)" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp -#, fuzzy msgid "Lightmapping" -msgstr "Bake Lightmaps" +msgstr "Mapeo de Luz" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Use Bicubic Sampling" -msgstr "" +msgstr "Usar Muestreo Bicúbico" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Renderable Elements" @@ -1079,28 +1031,28 @@ msgstr "Centrar Selección" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Max Lights Per Object" -msgstr "" +msgstr "Luces Máximas Por Objeto" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Subsurface Scattering" -msgstr "" +msgstr "Dispersión Subsuperficial" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp #: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp #: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp #: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp -#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp +#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp #: scene/main/canvas_layer.cpp scene/resources/environment.cpp #: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "Escalar" #: drivers/gles3/rasterizer_scene_gles3.cpp -#, fuzzy msgid "Follow Surface" -msgstr "Poblar Superficie" +msgstr "Seguir Superficie" #: drivers/gles3/rasterizer_scene_gles3.cpp msgid "Weight Samples" @@ -1112,12 +1064,13 @@ msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" -msgstr "" +msgstr "Alta Calidad" #: drivers/gles3/rasterizer_storage_gles3.cpp msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Gratis" @@ -1134,7 +1087,7 @@ msgstr "Espejar" msgid "Time:" msgstr "Tiempo:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Valor:" @@ -1186,6 +1139,93 @@ msgstr "Cambiar Valor de Keyframe de Anim" msgid "Anim Change Call" msgstr "Cambiar Call de Anim" +#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/resources/default_theme/default_theme.cpp +msgid "Frame" +msgstr "Fotograma" + +#: editor/animation_track_editor.cpp editor/editor_profiler.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/particles_material.cpp servers/visual_server.cpp +msgid "Time" +msgstr "Tiempo" + +#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Location" +msgstr "Localización" + +#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp +#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +msgid "Rotation" +msgstr "Rotación" + +#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp +msgid "Value" +msgstr "Valor" + +#: editor/animation_track_editor.cpp +msgid "Arg Count" +msgstr "Cantidad de Argumentos" + +#: editor/animation_track_editor.cpp main/main.cpp +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Args" +msgstr "Argumentos" + +#: editor/animation_track_editor.cpp editor/editor_settings.cpp +#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp +msgid "Type" +msgstr "Tipo" + +#: editor/animation_track_editor.cpp +msgid "In Handle" +msgstr "En manejo" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out Handle" +msgstr "Setear Handle" + +#: editor/animation_track_editor.cpp +#: editor/import/resource_importer_texture.cpp +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp +msgid "Stream" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start Offset" +msgstr "Offset de Grilla:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End Offset" +msgstr "Offset:" + +#: editor/animation_track_editor.cpp editor/editor_settings.cpp +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp +msgid "Animation" +msgstr "Animación" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing" +msgstr "Easing In-Out" + #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" msgstr "Cambiar Tiempo de Múltiples Keyframes de Anim" @@ -1280,7 +1320,7 @@ msgstr "Act./Desact. esta pista." msgid "Update Mode (How this property is set)" msgstr "Modo de Actualización (Como esta configurada esta propiedad)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Modo de Interpolación" @@ -1293,10 +1333,74 @@ msgid "Remove this track." msgstr "Quitar esta pista." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Tiempo (s): " #: editor/animation_track_editor.cpp +msgid "Position:" +msgstr "Posición:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Step de Rotación:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Escala:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "Tipo:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Plantilla de exportación inválida:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "Easing In-Out" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "Setear Handle" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "Setear Handle" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Radio Ítem" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Reiniciar (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "Fade In (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animaciones:" + +#: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "Activar/Desactivar Pista" @@ -1372,7 +1476,6 @@ msgid "Remove Anim Track" msgstr "Quitar pista de animación" #: editor/animation_track_editor.cpp editor/editor_settings.cpp -#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -1384,16 +1487,6 @@ msgid "Editors" msgstr "Editor" #: editor/animation_track_editor.cpp editor/editor_settings.cpp -#: editor/import/resource_importer_scene.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp -#: scene/animation/animation_blend_tree.cpp -#: scene/resources/particles_material.cpp -msgid "Animation" -msgstr "Animación" - -#: editor/animation_track_editor.cpp editor/editor_settings.cpp #, fuzzy msgid "Confirm Insert Track" msgstr "Insertar Pista y Clave de Animación" @@ -1522,7 +1615,8 @@ msgid "Add Method Track Key" msgstr "Agregar Clave de Pista de Método" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Método no encontrado en el objeto: " #: editor/animation_track_editor.cpp @@ -2058,14 +2152,15 @@ msgstr "Favoritos:" msgid "Recent:" msgstr "Recientes:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Buscar:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Coincidencias:" @@ -2125,8 +2220,8 @@ msgstr "Buscar Reemplazo de Recurso:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2134,8 +2229,8 @@ msgid "Open" msgstr "Abrir" #: editor/dependency_editor.cpp -msgid "Owners Of:" -msgstr "Dueños De:" +msgid "Owners of: %s (Total: %d)" +msgstr "" #: editor/dependency_editor.cpp msgid "" @@ -2442,7 +2537,7 @@ msgid "Bus Options" msgstr "Opciones de Bus" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/scene_tree_dock.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Duplicar" @@ -2494,8 +2589,9 @@ msgstr "Abrir Layout de Bus de Audio" msgid "There is no '%s' file." msgstr "No hay ningún archivo '%s'." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Layout" #: editor/editor_audio_buses.cpp @@ -2699,6 +2795,25 @@ msgid "Choose" msgstr "Elegir" #: editor/editor_export.cpp +msgid "Project export for platform:" +msgstr "" + +#: editor/editor_export.cpp +#, fuzzy +msgid "Completed with errors." +msgstr "Copiar Ruta del Nodo" + +#: editor/editor_export.cpp +#, fuzzy +msgid "Completed successfully." +msgstr "El Paquete se instaló exitosamente!" + +#: editor/editor_export.cpp +#, fuzzy +msgid "Failed." +msgstr "Fallido:" + +#: editor/editor_export.cpp msgid "Storing File:" msgstr "Almacenando Archivo:" @@ -2711,6 +2826,31 @@ msgid "Packing" msgstr "Empaquetando" #: editor/editor_export.cpp +#, fuzzy +msgid "Save PCK" +msgstr "Guardar Como" + +#: editor/editor_export.cpp +#, fuzzy +msgid "Cannot create file \"%s\"." +msgstr "No se pudo crear la carpeta." + +#: editor/editor_export.cpp +#, fuzzy +msgid "Failed to export project files." +msgstr "No se pudieron exportar los archivos del proyecto" + +#: editor/editor_export.cpp +#, fuzzy +msgid "Can't open file to read from path \"%s\"." +msgstr "No se puede abrir el archivo para escribir:" + +#: editor/editor_export.cpp +#, fuzzy +msgid "Save ZIP" +msgstr "Guardar Como" + +#: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." @@ -2832,11 +2972,33 @@ msgstr "Plantilla debug personalizada no encontrada." msgid "Custom release template not found." msgstr "Plantilla release personalizada no encontrada." +#: editor/editor_export.cpp +#, fuzzy +msgid "Prepare Template" +msgstr "Administrar Plantillas" + +#: editor/editor_export.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "The given export path doesn't exist." +msgstr "La ruta de exportación especificada no existe:" + #: editor/editor_export.cpp platform/javascript/export/export.cpp -msgid "Template file not found:" +#, fuzzy +msgid "Template file not found: \"%s\"." msgstr "Plantilla no encontrada:" #: editor/editor_export.cpp +#, fuzzy +msgid "Failed to copy export template." +msgstr "Plantilla de exportación inválida:" + +#: editor/editor_export.cpp platform/windows/export/export.cpp +#: platform/x11/export/export.cpp +#, fuzzy +msgid "PCK Embedding" +msgstr "Relleno" + +#: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "" "En la exportación de 32 bits el PCK embebido no puede ser mayor de 4 GiB." @@ -2854,7 +3016,7 @@ msgid "Script Editor" msgstr "Editor de Scripts" #: editor/editor_feature_profile.cpp -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Asset Library" msgstr "Biblioteca de Assets" @@ -3013,9 +3175,9 @@ msgid "Import" msgstr "Importar" #: editor/editor_feature_profile.cpp editor/project_export.cpp -#: platform/android/export/export.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#: platform/windows/export/export.cpp +#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/export/export.cpp platform/windows/export/export.cpp msgid "Export" msgstr "Exportar" @@ -3141,11 +3303,11 @@ msgstr "Modo de Reproducción:" #: editor/import/resource_importer_texture.cpp #: editor/import/resource_importer_wav.cpp main/main.cpp #: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp #: scene/gui/control.cpp scene/gui/file_dialog.cpp #: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/visual_shader.cpp #: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" @@ -3281,7 +3443,7 @@ msgstr "" #: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp #: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp -#: scene/resources/style_box.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp msgid "Top" msgstr "Cima" @@ -3373,6 +3535,15 @@ msgstr "" "Actualmente no existe descripción para este método. Por favor ayúdanos " "[color=$color][url=$url]contribuyendo una[/url][/color]!" +#: editor/editor_help.cpp editor/editor_settings.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/gdscript/editor/gdscript_highlighter.cpp +#: modules/gdscript/gdscript_editor.cpp +#, fuzzy +msgid "Text Editor" +msgstr "Abrir Editor" + #: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -3470,12 +3641,13 @@ msgstr "Valor" msgid "Read Only" msgstr "Solo Métodos" -#: editor/editor_inspector.cpp +#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp #, fuzzy msgid "Checkable" msgstr "Tildar Item" -#: editor/editor_inspector.cpp scene/resources/default_theme/default_theme.cpp +#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp +#: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Checked" msgstr "Ítem Tildado" @@ -4177,15 +4349,6 @@ msgid "" "Unable to write to file '%s', file in use, locked or lacking permissions." msgstr "" -#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp -msgid "Scene" -msgstr "Escena" - -#: editor/editor_node.cpp -#, fuzzy -msgid "Scene Naming" -msgstr "Ruta a la Escena:" - #: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp #: servers/arvr/arvr_interface.cpp #, fuzzy @@ -4227,16 +4390,6 @@ msgstr "" msgid "Always Close Output On Stop" msgstr "" -#: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy -msgid "Auto Save" -msgstr "Corte Automático" - -#: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy -msgid "Save Before Running" -msgstr "Guardar escena antes de ejecutar..." - #: editor/editor_node.cpp msgid "Save On Focus Loss" msgstr "" @@ -4324,6 +4477,10 @@ msgid "Default Color Picker Mode" msgstr "" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "Control de Versiones" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Username" msgstr "Nombre de usuario" @@ -4351,6 +4508,10 @@ msgstr "Act./Desact. modo sin distracciones." msgid "Add a new scene." msgstr "Agregar nueva escena." +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Scene" +msgstr "Escena" + #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Ir a la escena abierta previamente." @@ -4713,7 +4874,9 @@ msgstr "Actualizar Cambios Vitales" msgid "Hide Update Spinner" msgstr "Ocultar Spinner de Actualización" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_settings.cpp +#: editor/fileserver/editor_file_server.cpp +#: modules/fbx/editor_scene_importer_fbx.cpp msgid "FileSystem" msgstr "Sistema de Archivos" @@ -4958,12 +5121,6 @@ msgstr "" msgid "Frame #:" msgstr "Frame #:" -#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#: scene/resources/particles_material.cpp servers/visual_server.cpp -msgid "Time" -msgstr "Tiempo" - #: editor/editor_profiler.cpp msgid "Calls" msgstr "Llamadas" @@ -5043,11 +5200,14 @@ msgid "Selected node is not a Viewport!" msgstr "El nodo seleccionado no es un Viewport!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "Tamaño: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" +msgstr "Tamaño:" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Página: " #: editor/editor_properties_array_dict.cpp @@ -5149,6 +5309,11 @@ msgstr "" "Por favor agregá un preset ejecutable en el menú Exportar o definí un preset " "como ejecutable." +#: editor/editor_run_native.cpp +#, fuzzy +msgid "Project Run" +msgstr "Proyecto" + #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "Escribir tu lógica en el método _run()." @@ -5243,7 +5408,6 @@ msgid "Max Array Dictionary Items Per Page" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp #: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp #: scene/register_scene_types.cpp msgid "Theme" @@ -5304,12 +5468,6 @@ msgstr "Editar Tema" msgid "Show Script Button" msgstr "Botón Rueda Derecha" -#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp -#: modules/fbx/editor_scene_importer_fbx.cpp -#, fuzzy -msgid "Filesystem" -msgstr "Sistema de Archivos" - #: editor/editor_settings.cpp #, fuzzy msgid "Directories" @@ -5386,8 +5544,7 @@ msgstr "Sub-Recursos" msgid "Color Theme" msgstr "Editar Tema" -#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp -#: editor/plugins/text_editor.cpp +#: editor/editor_settings.cpp scene/3d/label_3d.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Line Spacing" msgstr "" @@ -5415,20 +5572,11 @@ msgstr "" msgid "Highlight Type Safe Lines" msgstr "" -#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp -#: modules/mono/csharp_script.cpp +#: editor/editor_settings.cpp #, fuzzy msgid "Indent" msgstr "Indentar a la Izq" -#: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp -#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Type" -msgstr "Tipo" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Auto Indentar" @@ -5449,7 +5597,9 @@ msgid "Draw Spaces" msgstr "Llamadas de Dibujado:" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp +#: scene/main/scene_tree.cpp scene/resources/world.cpp +#: scene/resources/world_2d.cpp msgid "Navigation" msgstr "Navegación" @@ -5475,6 +5625,15 @@ msgid "Mouse Extra Buttons Navigate History" msgstr "" #: editor/editor_settings.cpp +#, fuzzy +msgid "Drag And Drop Selection" +msgstr "Selección de GridMap" + +#: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -5531,7 +5690,6 @@ msgid "Show Members Overview" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp #, fuzzy msgid "Files" msgstr "Archivo" @@ -5550,6 +5708,14 @@ msgid "Restore Scripts On Load" msgstr "" #: editor/editor_settings.cpp +msgid "Auto Reload And Parse Scripts On Save" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Auto Reload Scripts On External Change" +msgstr "" + +#: editor/editor_settings.cpp #, fuzzy msgid "Create Signal Callbacks" msgstr "Forzar Shader Fallbacks" @@ -5558,8 +5724,7 @@ msgstr "Forzar Shader Fallbacks" msgid "Sort Members Outline Alphabetically" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp -#: scene/resources/default_theme/default_theme.cpp +#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Cursor" msgstr "" @@ -5571,11 +5736,11 @@ msgstr "" msgid "Block Caret" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp +#: editor/editor_settings.cpp msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp +#: editor/editor_settings.cpp msgid "Caret Blink Speed" msgstr "" @@ -5584,6 +5749,13 @@ msgstr "" msgid "Right Click Moves Caret" msgstr "Click derecho para agregar punto" +#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp +#: modules/gdscript/gdscript_editor.cpp +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy +msgid "Completion" +msgstr "Copiar Selección" + #: editor/editor_settings.cpp msgid "Idle Parse Delay" msgstr "" @@ -5616,6 +5788,11 @@ msgstr "Añadir Tipo" #: editor/editor_settings.cpp #, fuzzy +msgid "Use Single Quotes" +msgstr "Nuevo Tile Individual" + +#: editor/editor_settings.cpp +#, fuzzy msgid "Show Help Index" msgstr "Mostrar Ayudantes" @@ -5631,8 +5808,7 @@ msgstr "" msgid "Help Title Font Size" msgstr "" -#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp +#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "Mapa de Grilla" @@ -5641,6 +5817,11 @@ msgstr "Mapa de Grilla" msgid "Pick Distance" msgstr "Elegir Instancia:" +#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Preview Size" +msgstr "Vista Previa" + #: editor/editor_settings.cpp msgid "Primary Grid Color" msgstr "" @@ -5654,6 +5835,38 @@ msgstr "" msgid "Selection Box Color" msgstr "Solo Selección" +#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +#, fuzzy +msgid "3D Gizmos" +msgstr "Gizmos" + +#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +#, fuzzy +msgid "Gizmo Colors" +msgstr "Colores de Emisión" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Instanced" +msgstr "Instancia" + +#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Joint" +msgstr "Punto" + +#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp +msgid "Shape" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Primary Grid Steps" @@ -5691,17 +5904,17 @@ msgstr "Pintar GridMap" msgid "Grid YZ Plane" msgstr "Pintar GridMap" -#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_settings.cpp #, fuzzy msgid "Default FOV" msgstr "Por Defecto" -#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_settings.cpp #, fuzzy msgid "Default Z Near" msgstr "Theme Predeterminado" -#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_settings.cpp #, fuzzy msgid "Default Z Far" msgstr "Por Defecto" @@ -5950,6 +6163,16 @@ msgstr "" #: editor/editor_settings.cpp #, fuzzy +msgid "Auto Save" +msgstr "Corte Automático" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Save Before Running" +msgstr "Guardar escena antes de ejecutar..." + +#: editor/editor_settings.cpp +#, fuzzy msgid "Font Size" msgstr "Vista Frontal" @@ -5984,10 +6207,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Gestor de Proyectos" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6166,6 +6391,11 @@ msgstr "" msgid "Flat" msgstr "Flat 0" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Modo Colisión" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Seleccionar Nodo(s) para Importar" @@ -6762,14 +6992,6 @@ msgid "Replace in Files" msgstr "eemplazar en Archivos" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "Encontrar: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Reemplazar: " - -#: editor/find_in_files.cpp msgid "Replace All (NO UNDO)" msgstr "Reemplazar Todo (NO SE PUEDE DESHACER)" @@ -6865,23 +7087,27 @@ msgstr "" #: editor/import/resource_importer_scene.cpp #: editor/import/resource_importer_texture.cpp #: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp -#, fuzzy msgid "Compress" -msgstr "Componentes" +msgstr "Comprimir" #: editor/import/resource_importer_csv_translation.cpp msgid "Delimiter" msgstr "" #: editor/import/resource_importer_layered_texture.cpp +#, fuzzy +msgid "ColorCorrect" +msgstr "Función Color." + +#: editor/import/resource_importer_layered_texture.cpp msgid "No BPTC If RGB" msgstr "" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp #: scene/resources/material.cpp scene/resources/particles_material.cpp -#: scene/resources/texture.cpp +#: scene/resources/texture.cpp scene/resources/visual_shader.cpp msgid "Flags" msgstr "" @@ -6893,7 +7119,7 @@ msgstr "" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp -#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Filter" msgstr "Filtros:" @@ -7041,11 +7267,6 @@ msgstr "" msgid "Materials" msgstr "Cambios de Material:" -#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp -#, fuzzy -msgid "Location" -msgstr "Localización" - #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Keep On Reimport" @@ -7104,17 +7325,18 @@ msgstr "Transform" msgid "Optimizer" msgstr "Optimizar" -#: editor/import/resource_importer_scene.cpp main/main.cpp +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp #: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp #: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp #: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp #: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp -#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp -#: scene/resources/curve.cpp scene/resources/environment.cpp -#: scene/resources/material.cpp +#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Enabled" msgstr "Activar" @@ -7165,7 +7387,8 @@ msgid "Generating Lightmaps" msgstr "Generando Lightmaps" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "Generando para Mesh: " #: editor/import/resource_importer_scene.cpp @@ -7192,6 +7415,27 @@ msgstr "¿Devolviste un objeto derivado de Node en el método `post_import()`?" msgid "Saving..." msgstr "Guardando..." +#: editor/import/resource_importer_texture.cpp +msgid "" +"%s: Texture detected as used as a normal map in 3D. Enabling red-green " +"texture compression to reduce memory usage (blue channel is discarded)." +msgstr "" + +#: editor/import/resource_importer_texture.cpp +msgid "" +"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap " +"generation and VRAM texture compression." +msgstr "" + +#: editor/import/resource_importer_texture.cpp +msgid "2D, Detect 3D" +msgstr "" + +#: editor/import/resource_importer_texture.cpp +#, fuzzy +msgid "2D Pixel" +msgstr "Pixeles Sólidos" + #: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp msgid "Lossy Quality" msgstr "" @@ -7205,7 +7449,8 @@ msgstr "Modo Seleccionar" msgid "BPTC LDR" msgstr "" -#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp +#: editor/import/resource_importer_texture.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp #: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp msgid "Normal Map" @@ -7240,12 +7485,6 @@ msgid "Normal Map Invert Y" msgstr "Escala al Azar:" #: editor/import/resource_importer_texture.cpp -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -msgid "Stream" -msgstr "" - -#: editor/import/resource_importer_texture.cpp #, fuzzy msgid "Size Limit" msgstr "Tamaño: " @@ -7885,11 +8124,20 @@ msgid "New Anim" msgstr "Nueva Animación" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Create New Animation" +msgstr "Crear Nueva Animación" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "Cambiar Nombre de Animación:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Rename Animation" +msgstr "Renombrar Animación" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Eliminar Animación?" @@ -7907,11 +8155,6 @@ msgid "Animation name already exists!" msgstr "El nombre de animación ya existe!" #: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Rename Animation" -msgstr "Renombrar Animación" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "Duplicar Animación" @@ -8011,17 +8254,20 @@ msgstr "Opciones de Papel Cebolla" msgid "Directions" msgstr "Direcciones" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Pasado" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Posterior" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp -#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp +#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp +#: servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Profundidad" @@ -8054,10 +8300,6 @@ msgid "Pin AnimationPlayer" msgstr "Fijar AnimationPlayer" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Create New Animation" -msgstr "Crear Nueva Animación" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "Nombre de Animación:" @@ -8173,7 +8415,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "Asignar la animación de fin. Esto es útil para sub-transiciones." #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Transición: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8190,11 +8433,6 @@ msgid "New name:" msgstr "Nuevo nombre:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Escala:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Fade In (s):" @@ -8203,7 +8441,7 @@ msgid "Fade Out (s):" msgstr "Fade Out (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: scene/resources/style_box.cpp +#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp msgid "Blend" msgstr "Blend" @@ -8476,6 +8714,10 @@ msgid "License (Z-A)" msgstr "Licencia (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp +msgid "Loading..." +msgstr "Cargando..." + +#: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgctxt "Pagination" msgid "First" @@ -8544,8 +8786,8 @@ msgid "Testing" msgstr "Prueba" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Loading..." -msgstr "Cargando..." +msgid "Failed to get repository configuration." +msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -8612,7 +8854,7 @@ msgid "Select lightmap bake file:" msgstr "Selecciona un archivo de lightmap bakeado:" #: editor/plugins/camera_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp msgid "Preview" msgstr "Vista Previa" @@ -9105,6 +9347,7 @@ msgstr "Crear Hueso(s) Personalizados a partir de Nodo(s)" msgid "Clear Custom Bones" msgstr "Restablecer Huesos Personalizados" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9171,6 +9414,10 @@ msgid "Preview Canvas Scale" msgstr "Vista Previa de Escala de Canvas" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Layout" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "Máscara de traslación para insertar claves." @@ -9486,13 +9733,36 @@ msgstr "" msgid "Toggle Grid Snap" msgstr "Act/Desact. Modo" +#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp +#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#: scene/resources/primitive_meshes.cpp +msgid "Text" +msgstr "Texto" + +#: editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp +#: platform/osx/export/export.cpp platform/windows/export/export.cpp +#: scene/gui/button.cpp scene/gui/item_list.cpp +msgid "Icon" +msgstr "Icono" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "ID" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy +msgid "Separator" +msgstr "Separación:" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Item %d" -#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp -#: scene/gui/menu_button.cpp scene/gui/option_button.cpp -#: scene/gui/popup_menu.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "Items" @@ -9598,7 +9868,8 @@ msgstr "Crear Outline" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp #: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp -#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp +#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp +#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Mesh" msgstr "Mesh" @@ -9756,13 +10027,6 @@ msgstr "Aplicar Transformaciones al MeshInstance" msgid "Apply with Transforms" msgstr "Aplicar Transformaciones al MeshInstance" -#: editor/plugins/mesh_library_editor_plugin.cpp -#: editor/plugins/tile_map_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy -msgid "Preview Size" -msgstr "Vista Previa" - #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" @@ -9929,7 +10193,8 @@ msgid "Volume" msgstr "Volumen" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +#, fuzzy +msgid "Emission Source:" msgstr "Fuente de Emisión: " #: editor/plugins/particles_editor_plugin.cpp @@ -10074,20 +10339,6 @@ msgstr "Quitar Punto In-Control" msgid "Split Segment (in curve)" msgstr "Partir Segmento (en curva)" -#: editor/plugins/path_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: modules/csg/csg_gizmos.cpp -#, fuzzy -msgid "3D Gizmos" -msgstr "Gizmos" - -#: editor/plugins/path_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: modules/csg/csg_gizmos.cpp -#, fuzzy -msgid "Gizmo Colors" -msgstr "Colores de Emisión" - #: editor/plugins/physical_bone_plugin.cpp msgid "Move Joint" msgstr "Mover Unión" @@ -10176,12 +10427,12 @@ msgstr "UV" msgid "Points" msgstr "Puntos" -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp +#: scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "Polígonos" -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp msgid "Bones" msgstr "Huesos" @@ -10264,8 +10515,6 @@ msgid "Grid Settings" msgstr "Ajustes de Grilla" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/animation/animation_blend_space_1d.cpp -#: scene/animation/animation_blend_space_2d.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Snap" msgstr "Ajustar" @@ -10302,6 +10551,10 @@ msgstr "Step de Grilla en Y:" msgid "Sync Bones to Polygon" msgstr "Sincronizar Huesos con el Polígono" +#: editor/plugins/ray_cast_2d_editor_plugin.cpp +msgid "Set cast_to" +msgstr "" + #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "ERROR: No se pudo cargar el recurso!" @@ -10333,13 +10586,6 @@ msgid "Instance:" msgstr "Instancia:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "Tipo:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Abrir en Editor" @@ -10348,10 +10594,6 @@ msgstr "Abrir en Editor" msgid "Load Resource" msgstr "Cargar Recurso" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "ResourcePreloader" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "Invertir Portales" @@ -10393,11 +10635,6 @@ msgid "Close and save changes?" msgstr "¿Cerrar y guardar cambios?" #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Auto Reload Scripts On External Change" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp msgid "Error writing TextFile:" msgstr "Error al escribir el TextFile:" @@ -10477,10 +10714,6 @@ msgid "%s Class Reference" msgstr "%s Referencia de Clase" #: editor/plugins/script_editor_plugin.cpp -msgid "Auto Reload And Parse Scripts On Save" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" msgstr "Encontrar Siguiente" @@ -10527,8 +10760,6 @@ msgid "Previous Script" msgstr "Script Anterior" #: editor/plugins/script_editor_plugin.cpp -#: modules/gdnative/videodecoder/video_stream_gdnative.cpp -#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp #: scene/resources/default_theme/default_theme.cpp msgid "File" msgstr "Archivo" @@ -10766,7 +10997,8 @@ msgid "Convert Case" msgstr "Convertir Mayúsculas" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -#: scene/gui/label.cpp +#: scene/3d/label_3d.cpp scene/gui/label.cpp +#: scene/resources/primitive_meshes.cpp msgid "Uppercase" msgstr "Mayúsculas" @@ -11062,12 +11294,16 @@ msgstr "Rotar" msgid "Translate" msgstr "Trasladar" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#, fuzzy +msgid "Scaling:" msgstr "Escalando: " +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +#, fuzzy +msgid "Translating:" msgstr "Trasladar: " #: editor/plugins/spatial_editor_plugin.cpp @@ -11091,11 +11327,6 @@ msgid "Yaw:" msgstr "Guiñada:" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "Tamaño:" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "Objetos Dibujados:" @@ -11534,11 +11765,6 @@ msgid "Show Viewport Rotation Gizmo" msgstr "Trabar Rotación de Vista" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy -msgid "Instanced" -msgstr "Instancia" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Unnamed Gizmo" msgstr "Gizmo Sin Nombre" @@ -11587,7 +11813,8 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "Geometría inválida, no se puede reemplazar por mesh." #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to Mesh2D" +#, fuzzy +msgid "Convert to MeshInstance2D" msgstr "Convertir a Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp @@ -11619,15 +11846,18 @@ msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +#, fuzzy +msgid "Simplification:" msgstr "Simplificación: " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +#, fuzzy +msgid "Shrink (Pixels):" msgstr "Achicar (Pixeles): " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +#, fuzzy +msgid "Grow (Pixels):" msgstr "Crecer (Pixeles): " #: editor/plugins/sprite_editor_plugin.cpp @@ -11691,6 +11921,11 @@ msgid "New Animation" msgstr "Nueva Animación" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Filtrar métodos" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "Velocidad:" @@ -12291,7 +12526,7 @@ msgstr "Botón de Conmutación" msgid "Disabled Button" msgstr "Botón Desactivado" -#: editor/plugins/theme_editor_preview.cpp +#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp msgid "Item" msgstr "Ítem" @@ -12582,8 +12817,7 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "Seleccionar la forma, subtile o Tile anterior." #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp -#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/texture.cpp +#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp msgid "Region" msgstr "Región" @@ -12610,12 +12844,6 @@ msgstr "Bitmask" msgid "Priority" msgstr "Prioridad" -#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -#: scene/gui/button.cpp scene/gui/item_list.cpp -msgid "Icon" -msgstr "Icono" - #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp msgid "Z Index" msgstr "Z Index" @@ -12879,6 +13107,141 @@ msgid "This property can't be changed." msgstr "Esta propiedad no se puede cambiar." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Snap Options" +msgstr "Opciones de Ajuste" + +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp +#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp +#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "Offset:" + +#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp +#: scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp +msgid "Step" +msgstr "Paso" + +#: editor/plugins/tile_set_editor_plugin.cpp +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy +msgid "Separation" +msgstr "Separación:" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Tile" +msgstr "Seleccionar" + +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp +#: scene/resources/material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Texture" +msgstr "Texto" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Tex Offset" +msgstr "Offset de Grilla:" + +#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp +#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp +#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Material" +msgstr "Cambios de Material:" + +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "Poblar" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Tile Mode" +msgstr "Act/Desact. Modo" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Autotile Bitmask Mode" +msgstr "Modo Bitmask" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Subtile Size" +msgstr "Tamaño de Outline:" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Subtile Spacing" +msgstr "Loop de Animación" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occluder Offset" +msgstr "Crear Polígono Oclusor" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation Offset" +msgstr "Modo Navegación" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Shape Offset" +msgstr "Offset:" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Shape Transform" +msgstr "Transform" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Collision" +msgstr "Colisión" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Collision One Way" +msgstr "Solo Selección" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Collision One Way Margin" +msgstr "Modo Colisión" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Navigation" +msgstr "Navegación Visible" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Occlusion" +msgstr "Seleccionar" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Tileset Script" +msgstr "Filtrar scripts" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" msgstr "TileSet" @@ -13967,42 +14330,22 @@ msgid "Runnable" msgstr "Ejecutable" #: editor/project_export.cpp -msgid "Delete preset '%s'?" -msgstr "Eliminar preset '%s'?" +msgid "Export the project for all the presets defined." +msgstr "" #: editor/project_export.cpp -msgid "" -"Failed to export the project for platform '%s'.\n" -"Export templates seem to be missing or invalid." +msgid "All presets must have an export path defined for Export All to work." msgstr "" -"No se pudo exportar el proyecto para la plataforma '%s'.\n" -"Las plantillas de exportación parecen faltar o ser inválidas." #: editor/project_export.cpp -msgid "" -"Failed to export the project for platform '%s'.\n" -"This might be due to a configuration issue in the export preset or your " -"export settings." -msgstr "" -"No se pudo exportar el proyecto para la plataforma '%s'.\n" -"Esto puede ser debido a un problema de configuración en el preset de " -"exportación o en los ajustes de exportación." +msgid "Delete preset '%s'?" +msgstr "Eliminar preset '%s'?" #: editor/project_export.cpp msgid "Exporting All" msgstr "Exportar Todo" #: editor/project_export.cpp -msgid "The given export path doesn't exist:" -msgstr "La ruta de exportación especificada no existe:" - -#: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" -msgstr "" -"Las plantillas de exportación para esta plataforma están faltando o " -"corruptas:" - -#: editor/project_export.cpp msgid "Export Path" msgstr "Ruta de Exportación" @@ -14023,7 +14366,7 @@ msgstr "" "lanzamiento de “un click”.\n" "Sólo se puede marcar como ejecutable una plantilla por plataforma." -#: editor/project_export.cpp scene/main/resource_preloader.cpp +#: editor/project_export.cpp msgid "Resources" msgstr "Recursos" @@ -14083,12 +14426,6 @@ msgstr "Script" msgid "GDScript Export Mode:" msgstr "Modo de Exportación GDScript:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp -#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp -#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp -msgid "Text" -msgstr "Texto" - #: editor/project_export.cpp msgid "Compiled Bytecode (Faster Loading)" msgstr "Bytecode Compilado (Carga Más Rápida)" @@ -14119,19 +14456,27 @@ msgid "More Info..." msgstr "Mover A..." #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "Exportar PCK/Zip" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "Exportar Proyecto" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "¿Modo de Exportación?" +msgid "Export All" +msgstr "Exportar Todos" #: editor/project_export.cpp -msgid "Export All" +#, fuzzy +msgid "Choose an export mode:" +msgstr "Por favor elegí una carpeta vacía." + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "Exportar Todos" #: editor/project_export.cpp editor/project_manager.cpp @@ -14139,7 +14484,8 @@ msgid "ZIP File" msgstr "Archivo ZIP" #: editor/project_export.cpp -msgid "Godot Game Pack" +#, fuzzy +msgid "Godot Project Pack" msgstr "Godot Game Pack" #: editor/project_export.cpp @@ -14147,6 +14493,11 @@ msgid "Export templates for this platform are missing:" msgstr "Faltan las plantillas de exportación para esta plataforma:" #: editor/project_export.cpp +#, fuzzy +msgid "Project Export" +msgstr "Fundadores del Proyecto" + +#: editor/project_export.cpp msgid "Manage Export Templates" msgstr "Gestionar Plantillas de Exportación" @@ -14331,6 +14682,18 @@ msgstr "Proyecto Faltante" msgid "Error: Project is missing on the filesystem." msgstr "Error: Proyecto faltante en el sistema de archivos." +#: editor/project_manager.cpp editor/scene_tree_dock.cpp +msgid "Local" +msgstr "Local" + +#: editor/project_manager.cpp +msgid "Local Projects" +msgstr "Proyectos Locales" + +#: editor/project_manager.cpp +msgid "Asset Library Projects" +msgstr "Proyectos de la Librería de Assets" + #: editor/project_manager.cpp msgid "Can't open project at '%s'." msgstr "No se puede abrir el proyecto en '%s'." @@ -14454,18 +14817,14 @@ msgid "Project Manager" msgstr "Gestor de Proyectos" #: editor/project_manager.cpp -msgid "Local Projects" -msgstr "Proyectos Locales" +msgid "Last Modified" +msgstr "Ultima Modificación" #: editor/project_manager.cpp msgid "Loading, please wait..." msgstr "Cargando, esperá, por favor..." #: editor/project_manager.cpp -msgid "Last Modified" -msgstr "Ultima Modificación" - -#: editor/project_manager.cpp msgid "Edit Project" msgstr "Editar Proyecto" @@ -14506,10 +14865,6 @@ msgid "About" msgstr "Acerca de" #: editor/project_manager.cpp -msgid "Asset Library Projects" -msgstr "Proyectos de la Librería de Assets" - -#: editor/project_manager.cpp msgid "Restart Now" msgstr "Reiniciar Ahora" @@ -14857,7 +15212,8 @@ msgstr "Locales:" msgid "AutoLoad" msgstr "AutoLoad" -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp +#: platform/iphone/export/export.cpp msgid "Plugins" msgstr "Plugins" @@ -14986,12 +15342,6 @@ msgstr "" msgid "Initial value for the counter" msgstr "Valor inicial para el contador" -#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp -#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Step" -msgstr "Paso" - #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" msgstr "Cantidad en la que se incrementa el contador por cada nodo" @@ -15264,6 +15614,20 @@ msgstr "" msgid "Make Local" msgstr "Crear Local" +#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Enable Scene Unique Name" +msgstr "Nombre de Nodo:" + +#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Nombre de Nodo:" + #: editor/scene_tree_dock.cpp msgid "New Scene Root" msgstr "Nueva Raíz de Escena" @@ -15338,6 +15702,10 @@ msgid "Sub-Resources" msgstr "Sub-Recursos" #: editor/scene_tree_dock.cpp +msgid "Access as Scene Unique Name" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Clear Inheritance" msgstr "Limpiar Herencia" @@ -15430,10 +15798,6 @@ msgstr "" "Volvé a seleccionar escena local para mejorar el rendimiento." #: editor/scene_tree_dock.cpp -msgid "Local" -msgstr "Local" - -#: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "Limpiar Herencia? (Imposible Deshacer!)" @@ -15473,6 +15837,13 @@ msgstr "Advertencia de configuración de nodo:" #: editor/scene_tree_editor.cpp msgid "" +"This node can be accessed from within anywhere in the scene by preceding it " +"with the '%s' prefix in a node path.\n" +"Click to disable this." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" @@ -15681,7 +16052,8 @@ msgid "Attach Node Script" msgstr "Adjuntar Script de Nodo" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "Remoto " #: editor/script_editor_debugger.cpp @@ -15782,11 +16154,6 @@ msgid "Monitor" msgstr "Monitor" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp -msgid "Value" -msgstr "Valor" - -#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "Monitores" @@ -15894,21 +16261,6 @@ msgstr "Cambiar FOV de Cámara" msgid "Change Camera Size" msgstr "Cambiar Tamaño de Cámara" -#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp -#: scene/3d/physics_body.cpp -#, fuzzy -msgid "Joint" -msgstr "Punto" - -#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp -#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp -#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Shape" -msgstr "" - #: editor/spatial_editor_gizmos.cpp msgid "Visibility Notifier" msgstr "" @@ -16164,42 +16516,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Mostrar Todo" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -#, fuzzy -msgid "Height" -msgstr "Luz" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Izquierda Ancha" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Prueba" - #: main/main.cpp msgid "DPI" msgstr "" @@ -16305,6 +16621,16 @@ msgstr "" msgid "Verbose stdout" msgstr "" +#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Modo de Interpolación" + +#: main/main.cpp +#, fuzzy +msgid "Enable Warnings" +msgstr "Habilitar Filtrado" + #: main/main.cpp #, fuzzy msgid "Frame Delay Msec" @@ -16451,10 +16777,6 @@ msgstr "Depurador" msgid "Wait Timeout" msgstr "Tiempo de espera." -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -msgid "Args" -msgstr "" - #: main/main.cpp msgid "Runtime" msgstr "" @@ -16483,11 +16805,11 @@ msgstr "Inspector" msgid "Shrink" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/scene_tree.cpp msgid "Auto Accept Quit" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Quit On Go Back" msgstr "Retroceder" @@ -16560,12 +16882,6 @@ msgstr "Modo Colisión" msgid "Invert Faces" msgstr "Convertir Mayúsculas" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp -#: scene/resources/primitive_meshes.cpp -#, fuzzy -msgid "Material" -msgstr "Cambios de Material:" - #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp #: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp @@ -16618,7 +16934,7 @@ msgstr "" #: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp #: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp -#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#: scene/3d/collision_polygon.cpp #, fuzzy msgid "Polygon" msgstr "Polígonos" @@ -16796,7 +17112,8 @@ msgid "Disabled GDNative Singleton" msgstr "GDNative Singleton desactivado" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "Bibliotecas: " #: modules/gdnative/nativescript/nativescript.cpp @@ -17023,7 +17340,7 @@ msgstr "Colores" #: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp #: scene/resources/environment.cpp msgid "Intensity" -msgstr "" +msgstr "Intensidad" #: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp #, fuzzy @@ -17048,7 +17365,7 @@ msgstr "Bake Lightmaps" msgid "Instance Materials" msgstr "Cambios de Material:" -#: modules/gltf/gltf_node.cpp +#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp #, fuzzy msgid "Parent" msgstr "Reemparentar" @@ -17067,13 +17384,6 @@ msgstr "" msgid "Translation" msgstr "Traducciones" -#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp -#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Step de Rotación:" - #: modules/gltf/gltf_node.cpp #, fuzzy msgid "Children" @@ -17193,7 +17503,6 @@ msgstr "Nombre del nodo raíz" #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp -#: scene/resources/font.cpp #, fuzzy msgid "Textures" msgstr "Características" @@ -17226,7 +17535,7 @@ msgstr "Esqueleto" msgid "Skeleton To Node" msgstr "Seleccionar un Nodo" -#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp +#: modules/gltf/gltf_state.cpp #, fuzzy msgid "Animations" msgstr "Animaciones:" @@ -17251,7 +17560,6 @@ msgid "Use In Baked Light" msgstr "Bake Lightmaps" #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp -#: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" @@ -17281,6 +17589,19 @@ msgstr "Centro" msgid "Mask" msgstr "" +#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp +#, fuzzy +msgid "Bake Navigation" +msgstr "Navegación" + +#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp +#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp +#: scene/3d/navigation_mesh_instance.cpp +#, fuzzy +msgid "Navigation Layers" +msgstr "Modo Navegación" + #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Plane" msgstr "Plano siguiente" @@ -17672,11 +17993,6 @@ msgstr "" msgid "IGD Status" msgstr "Estado" -#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp -#, fuzzy -msgid "Default Input Values" -msgstr "Cambiar Valor de Entrada" - #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -17702,7 +18018,8 @@ msgstr "" "trabajo nodos! Arreglá tu nodo, por favor." #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "El nodo retornó una secuencia de salida inválida: " #: modules/visual_script/visual_script.cpp @@ -17711,7 +18028,8 @@ msgstr "" "Se encontró un bit de secuencia pero no el nodo en el stack, reportá el bug!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "Stack overflow con la profundidad del stack: " #: modules/visual_script/visual_script.cpp @@ -18082,7 +18400,8 @@ msgid "for (elem) in (input):" msgstr "for (elem) in (input):" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "Tipo de input no iterable: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18090,7 +18409,8 @@ msgid "Iterator became invalid" msgstr "El iterador se volvió inválido" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "El iterador se volvió inválido: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18157,11 +18477,6 @@ msgstr "Copiar Ruta del Nodo" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Argument Cache" -msgstr "Cambiar Nombre de Argumento" - -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Use Default Args" msgstr "Restablecer Valores Por Defecto" @@ -18218,11 +18533,6 @@ msgstr "Modo Seleccionar" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Type Cache" -msgstr "Casteo de Tipo" - -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Assign Op" msgstr "Asignar" @@ -18241,7 +18551,8 @@ msgid "Base object is not a Node!" msgstr "El objeto base no es un Nodo!" #: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" +#, fuzzy +msgid "Path does not lead to Node!" msgstr "La ruta no apunta a un Nodo!" #: modules/visual_script/visual_script_func_nodes.cpp @@ -18256,18 +18567,20 @@ msgstr "Emitir %s" msgid "Compose Array" msgstr "Componer Array" -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Operator" msgstr "Iterador" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": Argumento inválido de tipo: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": Argumentos inválidos: " #: modules/visual_script/visual_script_nodes.cpp @@ -18280,11 +18593,13 @@ msgid "Var Name" msgstr "Nombre" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "VariableGet no encontrado en el script: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "VariableSet no encontrado en el script: " #: modules/visual_script/visual_script_nodes.cpp @@ -18362,11 +18677,6 @@ msgid "Construct %s" msgstr "Construir %s" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy -msgid "Constructor" -msgstr "Construir %s" - -#: modules/visual_script/visual_script_nodes.cpp msgid "Get Local Var" msgstr "Obtener Var local" @@ -18382,10 +18692,6 @@ msgstr "Acción %s" msgid "Deconstruct %s" msgstr "Deconstruir %s" -#: modules/visual_script/visual_script_nodes.cpp -msgid "Elem Cache" -msgstr "" - #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" msgstr "Buscar en VisualScript" @@ -18561,6 +18867,22 @@ msgid "Shutdown ADB On Exit" msgstr "" #: platform/android/export/export_plugin.cpp +msgid "Launcher Icons" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Main 192 X 192" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Adaptive Foreground 432 X 432" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Adaptive Background 432 X 432" +msgstr "" + +#: platform/android/export/export_plugin.cpp msgid "Package name is missing." msgstr "Nombre de paquete faltante." @@ -18588,6 +18910,11 @@ msgid "The package must have at least one '.' separator." msgstr "El paquete debe tener al menos un '.' como separador." #: platform/android/export/export_plugin.cpp +#, fuzzy +msgid "Custom Build" +msgstr "CustomNode" + +#: platform/android/export/export_plugin.cpp msgid "Use Custom Build" msgstr "" @@ -18598,6 +18925,21 @@ msgstr "Ruta de Exportación" #: platform/android/export/export_plugin.cpp #, fuzzy +msgid "Min SDK" +msgstr "Tamaño de Outline:" + +#: platform/android/export/export_plugin.cpp +#, fuzzy +msgid "Target SDK" +msgstr "Objetivo" + +#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp +#, fuzzy +msgid "Architectures" +msgstr "Agregar una entrada de arquitectura" + +#: platform/android/export/export_plugin.cpp +#, fuzzy msgid "Keystore" msgstr "Depurador" @@ -18630,20 +18972,10 @@ msgstr "" msgid "Clear Previous Install" msgstr "Inspeccionar Instancia Previa" -#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp +#: platform/android/export/export_plugin.cpp msgid "Code" msgstr "" -#: platform/android/export/export_plugin.cpp -#, fuzzy -msgid "Min SDK" -msgstr "Tamaño de Outline:" - -#: platform/android/export/export_plugin.cpp -#, fuzzy -msgid "Target SDK" -msgstr "Objetivo" - #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp #, fuzzy msgid "Package" @@ -18807,10 +19139,6 @@ msgid "Could not execute on device." msgstr "No se ha podido ejecutar en el dispositivo." #: platform/android/export/export_plugin.cpp -msgid "Unable to find the 'apksigner' tool." -msgstr "No se pudo encontrar la herramienta 'apksigner'." - -#: platform/android/export/export_plugin.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -18899,15 +19227,17 @@ msgid "\"Use Custom Build\" must be enabled to use the plugins." msgstr "\"Use Custom Build\" debe estar activado para usar los plugins." #: platform/android/export/export_plugin.cpp +#, fuzzy msgid "" -"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " +"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." msgstr "" "\"Hand Tracking\" sólo es válido cuando \"Xr Mode\" es \"Oculus Mobile " "VrApi\" o \"OpenXR\"." #: platform/android/export/export_plugin.cpp -msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." +#, fuzzy +msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"." msgstr "\"Passthrough\" sólo es válido cuando \"Xr Mode\" es \"OpenXR\"." #: platform/android/export/export_plugin.cpp @@ -18916,32 +19246,60 @@ msgstr "" "\"Export AAB\" sólo es válido cuando \"Use Custom Build\" está activado." #: platform/android/export/export_plugin.cpp +#, fuzzy msgid "" -"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." +"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled." msgstr "" "Cambiar el \"Min Sdk\" sólo es válido cuando \"Use Custom Build\" está " "activado." #: platform/android/export/export_plugin.cpp +msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"\"Min SDK\" cannot be lower than %d, which is the version needed by the " +"Godot library." +msgstr "" + +#: platform/android/export/export_plugin.cpp +#, fuzzy msgid "" -"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " -"enabled." +"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled." msgstr "" "Cambiar el \"Target Sdk\" sólo es válido cuando \"Use Custom Build\" está " "activado." #: platform/android/export/export_plugin.cpp -msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." +msgid "" +"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"\"Target SDK\" %d is higher than the default version %d. This may work, but " +"wasn't tested and may be unstable." +msgstr "" + +#: platform/android/export/export_plugin.cpp +#, fuzzy +msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version." msgstr "" "La versión de \"Target Sdk\" debe ser mayor o igual a la versión de \"Min " "Sdk\"." +#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Code Signing" +msgstr "Firmando código de DMG" + #: platform/android/export/export_plugin.cpp +#, fuzzy msgid "" -"'apksigner' could not be found.\n" -"Please check the command is available in the Android SDK build-tools " -"directory.\n" -"The resulting %s is unsigned." +"'apksigner' could not be found. Please check that the command is available " +"in the Android SDK build-tools directory. The resulting %s is unsigned." msgstr "" "No se ha encontrado 'apksigner'.\n" "Por favor, comprobá que el comando esté disponible en el directorio Android " @@ -18961,6 +19319,11 @@ msgid "Could not find keystore, unable to export." msgstr "No se pudo encontrar la keystore, no se puedo exportar." #: platform/android/export/export_plugin.cpp +#, fuzzy +msgid "Could not start apksigner executable." +msgstr "No se pudo comenzar el subproceso!" + +#: platform/android/export/export_plugin.cpp msgid "'apksigner' returned with error #%d" msgstr "'apksigner' ha retornado con error #%d" @@ -18990,7 +19353,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension." msgstr "¡Nombre de archivo inválido! Android APK requiere la extensión *.apk." #: platform/android/export/export_plugin.cpp -msgid "Unsupported export format!\n" +#, fuzzy +msgid "Unsupported export format!" msgstr "¡Formato de exportación no soportado!\n" #: platform/android/export/export_plugin.cpp @@ -19003,10 +19367,9 @@ msgstr "" "'Proyecto'." #: platform/android/export/export_plugin.cpp +#, fuzzy msgid "" -"Android build version mismatch:\n" -" Template installed: %s\n" -" Godot Version: %s\n" +"Android build version mismatch: Template installed: %s, Godot version: %s. " "Please reinstall Android build template from 'Project' menu." msgstr "" "La versión de compilación de Android no coincide:\n" @@ -19016,14 +19379,16 @@ msgstr "" "'Proyecto'." #: platform/android/export/export_plugin.cpp +#, fuzzy msgid "" -"Unable to overwrite res://android/build/res/*.xml files with project name" +"Unable to overwrite res://android/build/res/*.xml files with project name." msgstr "" "No se pudieron sobrescribir los archivos res://android/build/res/*.xml con " "el nombre del proyecto" #: platform/android/export/export_plugin.cpp -msgid "Could not export project files to gradle project\n" +#, fuzzy +msgid "Could not export project files to gradle project." msgstr "" "No se pudieron exportar los archivos del proyecto a un proyecto gradle\n" @@ -19036,8 +19401,9 @@ msgid "Building Android Project (gradle)" msgstr "Construir Proyecto Android (gradle)" #: platform/android/export/export_plugin.cpp +#, fuzzy msgid "" -"Building of Android project failed, check output for the error.\n" +"Building of Android project failed, check output for the error. " "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" "La construcción del proyecto Android falló, comprueba la salida del error.\n" @@ -19057,7 +19423,8 @@ msgstr "" "directorio del proyecto de gradle para ver los resultados." #: platform/android/export/export_plugin.cpp -msgid "Package not found: %s" +#, fuzzy +msgid "Package not found: \"%s\"." msgstr "Paquete no encontrado:% s" #: platform/android/export/export_plugin.cpp @@ -19065,17 +19432,16 @@ msgid "Creating APK..." msgstr "Creando APK..." #: platform/android/export/export_plugin.cpp -msgid "" -"Could not find template APK to export:\n" -"%s" +#, fuzzy +msgid "Could not find template APK to export: \"%s\"." msgstr "" "No se pudo encontrar la plantilla APK para exportar:\n" "%s" #: platform/android/export/export_plugin.cpp +#, fuzzy msgid "" -"Missing libraries in the export template for the selected architectures: " -"%s.\n" +"Missing libraries in the export template for the selected architectures: %s. " "Please build a template with all required libraries, or uncheck the missing " "architectures in the export preset." msgstr "" @@ -19089,7 +19455,8 @@ msgid "Adding files..." msgstr "Agregando archivos..." #: platform/android/export/export_plugin.cpp -msgid "Could not export project files" +#, fuzzy +msgid "Could not export project files." msgstr "No se pudieron exportar los archivos del proyecto" #: platform/android/export/export_plugin.cpp @@ -19109,6 +19476,58 @@ msgid "The character '%s' is not allowed in Identifier." msgstr "El caracter '%s' no esta permitido como identificador." #: platform/iphone/export/export.cpp +msgid "Landscape Launch Screens" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 2436 X 1125" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 2208 X 1242" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPad 1024 X 768" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPad 2048 X 1536" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Portrait Launch Screens" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 640 X 960" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 640 X 1136" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 750 X 1334" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 1125 X 2436" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPad 768 X 1024" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPad 1536 X 2048" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 1242 X 2208" +msgstr "" + +#: platform/iphone/export/export.cpp msgid "App Store Team ID" msgstr "" @@ -19182,10 +19601,9 @@ msgstr "¡Éxito!" msgid "Push Notifications" msgstr "Rotación al Azar:" -#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp -#, fuzzy +#: platform/iphone/export/export.cpp msgid "User Data" -msgstr "Interfaz de Usuario" +msgstr "Datos de Usuario" #: platform/iphone/export/export.cpp msgid "Accessible From Files App" @@ -19280,6 +19698,17 @@ msgstr "CustomNode" msgid "Custom BG Color" msgstr "CustomNode" +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Prepare Templates" +msgstr "Administrar Plantillas" + +#: platform/iphone/export/export.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Export template not found." +msgstr "Plantilla release personalizada no encontrada." + #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." msgstr "" @@ -19302,22 +19731,35 @@ msgid "Run exported HTML in the system's default browser." msgstr "Ejecutar HTML exportado en el navegador por defecto del sistema." #: platform/javascript/export/export.cpp -msgid "Could not open template for export:" +#, fuzzy +msgid "Could not open template for export: \"%s\"." msgstr "No se pudo abrir la plantilla para exportar:" #: platform/javascript/export/export.cpp -msgid "Invalid export template:" +#, fuzzy +msgid "Invalid export template: \"%s\"." msgstr "Plantilla de exportación inválida:" #: platform/javascript/export/export.cpp -msgid "Could not write file:" +#, fuzzy +msgid "Could not write file: \"%s\"." msgstr "No se pudo escribir el archivo:" +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Icon Creation" +msgstr "Asignar Margen" + #: platform/javascript/export/export.cpp -msgid "Could not read file:" +#, fuzzy +msgid "Could not read file: \"%s\"." msgstr "No se pudo leer el archivo:" #: platform/javascript/export/export.cpp +msgid "PWA" +msgstr "" + +#: platform/javascript/export/export.cpp #, fuzzy msgid "Variant" msgstr "Separación:" @@ -19392,15 +19834,18 @@ msgid "Icon 512 X 512" msgstr "" #: platform/javascript/export/export.cpp -msgid "Could not read HTML shell:" +#, fuzzy +msgid "Could not read HTML shell: \"%s\"." msgstr "No se pudo leer el shell HTML:" #: platform/javascript/export/export.cpp -msgid "Could not create HTTP server directory:" +#, fuzzy +msgid "Could not create HTTP server directory: %s." msgstr "No se pudo crear el directorio del servidor HTTP:" #: platform/javascript/export/export.cpp -msgid "Error starting HTTP server:" +#, fuzzy +msgid "Error starting HTTP server: %d." msgstr "Error al iniciar el servidor HTTP:" #: platform/javascript/export/export.cpp @@ -19693,9 +20138,29 @@ msgid "Apple Team ID" msgstr "" #: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not open icon file \"%s\"." +msgstr "No se pudieron exportar los archivos del proyecto" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not start xcrun executable." +msgstr "No se pudo comenzar el subproceso!" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization failed." +msgstr "Localización" + +#: platform/osx/export/export.cpp +msgid "Notarization request UUID: \"%s\"" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy msgid "" -"Note: The notarization process generally takes less than an hour. When the " -"process is completed, you'll receive an email." +"The notarization process generally takes less than an hour. When the process " +"is completed, you'll receive an email." msgstr "" "Nota: El proceso de notarización generalmente toma menos de una hora. Cuando " "se complete el proceso, recibirás un correo electrónico." @@ -19717,18 +20182,80 @@ msgstr "" "notarial a la aplicación exportada (opcional):" #: platform/osx/export/export.cpp +#, fuzzy +msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!" +msgstr "Timestamping no es compatible con la firma ad-hoc y se desactivará!" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!" +msgstr "" +"Hardened Runtime no es compatible con la firma ad-hoc y se desactivará!" + +#: platform/osx/export/export.cpp +msgid "Built-in CodeSign failed with error \"%s\"." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Built-in CodeSign require regex module." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Could not start codesign executable, make sure Xcode command line tools are " +"installed." +msgstr "" + +#: platform/osx/export/export.cpp platform/windows/export/export.cpp msgid "No identity found." msgstr "No se encontró identidad." #: platform/osx/export/export.cpp +#, fuzzy +msgid "Cannot sign file %s." +msgstr "Error guardando el archivo: %s" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Relative symlinks are not supported, exported \"%s\" might be broken!" +msgstr "" +"Los enlaces simbólicos relativos no son compatibles con este sistema " +"operativo, ¡el proyecto exportado podría estar dañado!" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "DMG Creation" +msgstr "Direcciones" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not start hdiutil executable." +msgstr "No se pudo comenzar el subproceso!" + +#: platform/osx/export/export.cpp +msgid "`hdiutil create` failed - file exists." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "`hdiutil create` failed." +msgstr "" + +#: platform/osx/export/export.cpp msgid "Creating app bundle" msgstr "Crearndo paquete de aplicaciones" #: platform/osx/export/export.cpp -msgid "Could not find template app to export:" +#, fuzzy +msgid "Could not find template app to export: \"%s\"." msgstr "No se pudo encontrar la aplicación de plantilla para exportar:" #: platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid export format." +msgstr "Plantilla de exportación inválida:" + +#: platform/osx/export/export.cpp msgid "" "Relative symlinks are not supported on this OS, the exported project might " "be broken!" @@ -19737,8 +20264,9 @@ msgstr "" "operativo, ¡el proyecto exportado podría estar dañado!" #: platform/osx/export/export.cpp +#, fuzzy msgid "" -"Requested template binary '%s' not found. It might be missing from your " +"Requested template binary \"%s\" not found. It might be missing from your " "template archive." msgstr "" "Plantilla binaria solicitada '%s' no encontrada. Es posible que falte en el " @@ -19785,6 +20313,17 @@ msgid "Sending archive for notarization" msgstr "Enviando archivo para notarización" #: platform/osx/export/export.cpp +#, fuzzy +msgid "ZIP Creation" +msgstr "Proyección" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not open file to read from path \"%s\"." +msgstr "" +"No se pudieron exportar los archivos del proyecto a un proyecto gradle\n" + +#: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "Identificador de paquete no válido:" @@ -20135,6 +20674,11 @@ msgid "Debug Algorithm" msgstr "Depurador" #: platform/windows/export/export.cpp +#, fuzzy +msgid "Failed to rename temporary file \"%s\"." +msgstr "No se puede eliminar el archivo temporal:" + +#: platform/windows/export/export.cpp msgid "Identity Type" msgstr "" @@ -20149,6 +20693,11 @@ msgstr "Depurador" #: platform/windows/export/export.cpp #, fuzzy +msgid "Modify Resources" +msgstr "Copiar Recurso" + +#: platform/windows/export/export.cpp +#, fuzzy msgid "File Version" msgstr "Version" @@ -20177,6 +20726,70 @@ msgid "Trademarks" msgstr "" #: platform/windows/export/export.cpp +#, fuzzy +msgid "Resources Modification" +msgstr "Rotación al Azar:" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Could not find rcedit executable at \"%s\"." +msgstr "No se pudo encontrar la keystore, no se puedo exportar." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Could not find wine executable at \"%s\"." +msgstr "No se pudo encontrar la keystore, no se puedo exportar." + +#: platform/windows/export/export.cpp +msgid "" +"Could not start rcedit executable, configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit)." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "" +"rcedit failed to modify executable:\n" +"%s" +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Could not find signtool executable at \"%s\"." +msgstr "No se pudo encontrar la keystore, no se puedo exportar." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Could not find osslsigncode executable at \"%s\"." +msgstr "No se pudo encontrar la keystore, no se puedo exportar." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid identity type." +msgstr "Identificador inválido:" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid timestamp server." +msgstr "Nombre inválido." + +#: platform/windows/export/export.cpp +msgid "" +"Could not start signtool executable, configure signtool path in the Editor " +"Settings (Export > Windows > Signtool)." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "" +"Signtool failed to sign executable:\n" +"%s" +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Failed to remove temporary file \"%s\"." +msgstr "No se puede eliminar el archivo temporal:" + +#: platform/windows/export/export.cpp msgid "" "The rcedit tool must be configured in the Editor Settings (Export > Windows " "> Rcedit) to change the icon or app information data." @@ -20195,6 +20808,23 @@ msgid "Invalid product version:" msgstr "versión de producto inválida." #: platform/windows/export/export.cpp +msgid "Windows executables cannot be >= 4 GiB." +msgstr "" + +#: platform/windows/export/export.cpp platform/x11/export/export.cpp +#, fuzzy +msgid "Failed to open executable file \"%s\"." +msgstr "Archivo ejecutable no válido." + +#: platform/windows/export/export.cpp platform/x11/export/export.cpp +msgid "Executable file header corrupted." +msgstr "" + +#: platform/windows/export/export.cpp platform/x11/export/export.cpp +msgid "Executable \"pck\" section not found." +msgstr "" + +#: platform/windows/export/export.cpp #, fuzzy msgid "Windows" msgstr "Nueva Ventana" @@ -20211,6 +20841,10 @@ msgstr "" msgid "Wine" msgstr "" +#: platform/x11/export/export.cpp +msgid "32-bit executables cannot have embedded data >= 4 GiB." +msgstr "" + #: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp #: scene/resources/texture.cpp #, fuzzy @@ -20225,12 +20859,6 @@ msgstr "" "Se debe crear o establecer un recurso SpriteFrames en la propiedad " "\"Frames\" para que AnimatedSprite pueda mostrar frames." -#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Frame" -msgstr "Frame %" - #: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy @@ -20249,19 +20877,6 @@ msgstr "Reproducir" msgid "Centered" msgstr "Centro" -#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp -#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp -#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp -#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp -#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp -#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp -#: scene/resources/material.cpp scene/resources/particles_material.cpp -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Offset" -msgstr "Offset:" - #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp msgid "Flip H" @@ -20345,11 +20960,9 @@ msgid "Pitch Scale" msgstr "Escalar" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp -#: scene/gui/video_player.cpp -#, fuzzy +#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp msgid "Autoplay" -msgstr "Activar/Desact. Autoplay" +msgstr "Autoreproducción" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -20358,7 +20971,8 @@ msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/3d/light.cpp scene/3d/reflection_probe.cpp -#: scene/3d/visual_instance.cpp scene/resources/material.cpp +#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Elegir Instancia:" @@ -20393,7 +21007,8 @@ msgstr "Modo Icono" msgid "Rotating" msgstr "Step de Rotación:" -#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp +#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Current" msgstr "Actual:" @@ -20408,7 +21023,7 @@ msgstr "Zoom In" msgid "Custom Viewport" msgstr "1 Viewport" -#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp #: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp #: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy @@ -20420,19 +21035,20 @@ msgid "Limit" msgstr "" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp -#: scene/resources/style_box.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #, fuzzy msgid "Left" msgstr "Superior Izquierda" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp -#: scene/resources/style_box.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #, fuzzy msgid "Right" msgstr "Luz" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Bottom" msgstr "Inferior Izquierda" @@ -20491,8 +21107,8 @@ msgstr "Llamadas de Dibujado:" msgid "Draw Drag Margin" msgstr "Asignar Margen" -#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp -#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Nodo Blend2" @@ -20531,12 +21147,6 @@ msgstr "Act/Desact. Visibilidad" msgid "Visible" msgstr "Act/Desact. Visibilidad" -#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "Poblar" - #: scene/2d/canvas_item.cpp #, fuzzy msgid "Self Modulate" @@ -20561,10 +21171,6 @@ msgstr "Luz" msgid "Use Parent Material" msgstr "" -#: scene/2d/canvas_item.cpp -msgid "Toplevel" -msgstr "" - #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " @@ -20616,6 +21222,11 @@ msgstr "" "Polígono inválido. Se necesitan al menos 2 puntos en modo de construcción " "\"Segmentos\"." +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -20740,17 +21351,6 @@ msgstr "Proyectos Locales" msgid "Draw Order" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp -#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp -#: scene/gui/texture_rect.cpp scene/resources/material.cpp -#: scene/resources/sky.cpp scene/resources/style_box.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Texture" -msgstr "Texto" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -20855,8 +21455,9 @@ msgid "Tangential Accel" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp -#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp +#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp +#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp +#: scene/resources/particles_material.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Damping" msgstr "" @@ -20992,7 +21593,7 @@ msgid "Node B" msgstr "Nodo" #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/light.cpp scene/3d/physics_joint.cpp +#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp #: scene/resources/environment.cpp msgid "Bias" msgstr "" @@ -21002,7 +21603,7 @@ msgstr "" msgid "Disable Collision" msgstr "Botón Desactivado" -#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "Softness" msgstr "" @@ -21043,7 +21644,8 @@ msgid "Texture Scale" msgstr "Región de Textura" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp +#: scene/3d/light.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" @@ -21179,28 +21781,60 @@ msgstr "Inicializar" msgid "Multimesh" msgstr "Multiplicar %s" -#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp #: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp #: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp msgid "Cell Size" -msgstr "" +msgstr "Tamaño de Celda" #: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp #, fuzzy msgid "Edge Connection Margin" msgstr "Editar Conexión:" +#: scene/2d/navigation_2d.cpp +msgid "" +"'Navigation2D' node and 'Navigation2D.get_simple_path()' are deprecated and " +"will be removed in a future version. Use 'Navigation2DServer.map_get_path()' " +"instead." +msgstr "" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Pathfinding" +msgstr "Binding" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Path Desired Distance" +msgstr "Elegir Instancia:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Path Max Distance" +msgstr "Elegir Instancia:" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Avoidance" +msgstr "Avanzado" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Avoidance Enabled" +msgstr "Activar" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Neighbor Dist" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Max Neighbors" -msgstr "" +msgstr "Vecinos Máximos" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp #, fuzzy @@ -21208,17 +21842,12 @@ msgid "Time Horizon" msgstr "Espejar Horizontalmente" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy msgid "Max Speed" -msgstr "Velocidad:" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy -msgid "Path Max Distance" -msgstr "Elegir Instancia:" +msgstr "Velocidad Máxima" #: scene/2d/navigation_agent_2d.cpp -msgid "The NavigationAgent2D can be used only under a Node2D node." +msgid "" +"The NavigationAgent2D can be used only under a Node2D inheriting parent node." msgstr "" #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp @@ -21232,16 +21861,6 @@ msgid "" "Node2D object." msgstr "" -#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Vertices" -msgstr "Vértices:" - -#: scene/2d/navigation_polygon.cpp -#, fuzzy -msgid "Outlines" -msgstr "Tamaño de Outline:" - #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " @@ -21251,24 +21870,26 @@ msgstr "" "funcione. Por favor creá una propiedad o dibujá un polígono." #: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" -"NavigationPolygonInstance debe ser un hijo o nieto de un nodo Navigation2D. " -"Solo provee datos de navegación." - -#: scene/2d/navigation_polygon.cpp msgid "Navpoly" msgstr "" +#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp +#, fuzzy +msgid "Enter Cost" +msgstr "Centro Inferior" + +#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp +#, fuzzy +msgid "Travel Cost" +msgstr "Viaje" + #: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp #: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Rotando %s grados." -#: scene/2d/node_2d.cpp +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp #, fuzzy msgid "Global Rotation" msgstr "Constante Global" @@ -21331,9 +21952,8 @@ msgstr "" #: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp #: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Motion" -msgstr "Acción" +msgstr "Movimiento" #: scene/2d/parallax_layer.cpp #, fuzzy @@ -21388,9 +22008,8 @@ msgstr "" #: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp #: scene/resources/texture.cpp -#, fuzzy msgid "Curve" -msgstr "Partir Curva" +msgstr "Curva" #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." @@ -21398,9 +22017,8 @@ msgstr "" "PathFollow2D sólo funciona cuando está seteado como hijo de un nodo Path2D." #: scene/2d/path_2d.cpp scene/3d/path.cpp -#, fuzzy msgid "Unit Offset" -msgstr "Offset de Grilla:" +msgstr "Desplazamiento de Unidad" #: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp #, fuzzy @@ -21421,9 +22039,8 @@ msgid "Lookahead" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp -#, fuzzy msgid "Layers" -msgstr "Capa" +msgstr "Capas" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy @@ -21437,14 +22054,13 @@ msgstr "Inicializar" #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp -#, fuzzy msgid "Friction" -msgstr "Función" +msgstr "Fricción" #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" -msgstr "" +msgstr "Rebote" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Physics Material Override" @@ -21452,9 +22068,8 @@ msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #: scene/resources/world.cpp scene/resources/world_2d.cpp -#, fuzzy msgid "Default Gravity" -msgstr "Vista Previa Por Defecto" +msgstr "Gravedad Predeterminada" #: scene/2d/physics_body_2d.cpp msgid "" @@ -21468,21 +22083,19 @@ msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Mass" -msgstr "" +msgstr "Masa" #: scene/2d/physics_body_2d.cpp -#, fuzzy msgid "Inertia" -msgstr "Vertical:" +msgstr "Inercia" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Weight" -msgstr "Luz" +msgstr "Peso" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Gravity Scale" -msgstr "" +msgstr "Escala de Gravedad" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy @@ -21520,20 +22133,19 @@ msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" -msgstr "" +msgstr "Angular" #: scene/2d/physics_body_2d.cpp msgid "Applied Forces" -msgstr "" +msgstr "Fuerzas Aplicadas" #: scene/2d/physics_body_2d.cpp msgid "Torque" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Safe Margin" -msgstr "Asignar Margen" +msgstr "Margen Seguro" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy @@ -21607,7 +22219,7 @@ msgstr "" #: scene/2d/polygon_2d.cpp msgid "Invert" -msgstr "" +msgstr "Invertir" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -21615,9 +22227,8 @@ msgid "Vertex Colors" msgstr "Vértice" #: scene/2d/polygon_2d.cpp -#, fuzzy msgid "Internal Vertex Count" -msgstr "Crear Vértice Interno" +msgstr "Recuento de Vértices Internos" #: scene/2d/position_2d.cpp #, fuzzy @@ -21635,7 +22246,7 @@ msgstr "Crear Nodo Shader" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp msgid "Collide With" -msgstr "" +msgstr "Colisionar Con" #: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp msgid "Areas" @@ -21659,15 +22270,14 @@ msgstr "Quitar Punto" msgid "Use Global Coordinates" msgstr "Coordenada Siguiente" -#: scene/2d/skeleton_2d.cpp +#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp #, fuzzy msgid "Rest" msgstr "Reiniciar" #: scene/2d/skeleton_2d.cpp -#, fuzzy msgid "Default Length" -msgstr "Theme Predeterminado" +msgstr "Longitud Predeterminada" #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." @@ -21687,11 +22297,11 @@ msgstr "" #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp msgid "Hframes" -msgstr "" +msgstr "FotogramasH" #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp msgid "Vframes" -msgstr "" +msgstr "FotogramasV" #: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #, fuzzy @@ -21786,9 +22396,8 @@ msgid "Passby Press" msgstr "" #: scene/2d/touch_screen_button.cpp -#, fuzzy msgid "Visibility Mode" -msgstr "Modo Prioridad" +msgstr "Modo de Visibilidad" #: scene/2d/visibility_notifier_2d.cpp msgid "" @@ -21828,7 +22437,7 @@ msgstr "" #: scene/3d/area.cpp msgid "Reverb Bus" -msgstr "" +msgstr "Bus de Reverberación" #: scene/3d/area.cpp #, fuzzy @@ -21886,9 +22495,8 @@ msgid "World Scale" msgstr "Escala al Azar:" #: scene/3d/audio_stream_player_3d.cpp -#, fuzzy msgid "Attenuation Model" -msgstr "Nodo de Animación" +msgstr "Modelo de Atenuación" #: scene/3d/audio_stream_player_3d.cpp msgid "Unit dB" @@ -21896,20 +22504,19 @@ msgstr "" #: scene/3d/audio_stream_player_3d.cpp msgid "Unit Size" -msgstr "" +msgstr "Tamaño de Unidad" #: scene/3d/audio_stream_player_3d.cpp msgid "Max dB" -msgstr "" +msgstr "dB Máximos" #: scene/3d/audio_stream_player_3d.cpp msgid "Out Of Range Mode" -msgstr "" +msgstr "Modo Fuera de Rango" #: scene/3d/audio_stream_player_3d.cpp -#, fuzzy msgid "Emission Angle" -msgstr "Colores de Emisión" +msgstr "Ángulo de Emisión" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy @@ -21923,7 +22530,7 @@ msgstr "Animación" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" -msgstr "" +msgstr "Filtro de Atenuación" #: scene/3d/audio_stream_player_3d.cpp #: servers/audio/effects/audio_effect_chorus.cpp @@ -21938,9 +22545,8 @@ msgid "dB" msgstr "B" #: scene/3d/audio_stream_player_3d.cpp -#, fuzzy msgid "Doppler" -msgstr "Activar Doppler" +msgstr "Doppler" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy @@ -21948,27 +22554,9 @@ msgid "Tracking" msgstr "Empaquetando" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Bounds" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -#, fuzzy -msgid "Cell Space Transform" -msgstr "Reestablecer Transform" - -#: scene/3d/baked_lightmap.cpp -msgid "Cell Subdiv" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/reflection_probe.cpp msgid "Interior" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -#, fuzzy -msgid "Octree" -msgstr "Subárbol" +msgstr "Interior" #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" @@ -22003,15 +22591,15 @@ msgstr "Gizmos" #: scene/3d/baked_lightmap.cpp msgid "Tweaks" -msgstr "" +msgstr "Ajustes" #: scene/3d/baked_lightmap.cpp msgid "Bounces" -msgstr "" +msgstr "Rebotes" #: scene/3d/baked_lightmap.cpp msgid "Bounce Indirect Energy" -msgstr "" +msgstr "Energía Indirecta de Rebotes" #: scene/3d/baked_lightmap.cpp #, fuzzy @@ -22033,9 +22621,8 @@ msgid "Default Texels Per Unit" msgstr "Theme Predeterminado" #: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp -#, fuzzy msgid "Atlas" -msgstr "Nuevo Atlas" +msgstr "Atlas" #: scene/3d/baked_lightmap.cpp #, fuzzy @@ -22073,27 +22660,25 @@ msgid "Min Light" msgstr "Indentar a la Der" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#, fuzzy msgid "Propagation" -msgstr "Navegación" +msgstr "Propagación" #: scene/3d/baked_lightmap.cpp msgid "Image Path" -msgstr "" +msgstr "Ruta de la Imagen" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Light Data" -msgstr "Con Data" +msgstr "Datos de Luz" -#: scene/3d/bone_attachment.cpp +#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Bone Name" msgstr "Nombre de Nodo:" #: scene/3d/camera.cpp msgid "Keep Aspect" -msgstr "" +msgstr "Mantener Aspecto" #: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" @@ -22105,13 +22690,12 @@ msgid "Doppler Tracking" msgstr "Pista de Propiedades" #: scene/3d/camera.cpp -#, fuzzy msgid "Projection" -msgstr "Proyecto" +msgstr "Proyección" #: scene/3d/camera.cpp msgid "FOV" -msgstr "" +msgstr "FOV" #: scene/3d/camera.cpp #, fuzzy @@ -22119,22 +22703,20 @@ msgid "Frustum Offset" msgstr "Offset de Grilla:" #: scene/3d/camera.cpp -#, fuzzy msgid "Near" -msgstr "Mas Cercano" +msgstr "Cercano" #: scene/3d/camera.cpp msgid "Far" -msgstr "" +msgstr "Lejano" #: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp #: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp #: scene/resources/shape.cpp scene/resources/style_box.cpp #: scene/resources/texture.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp -#, fuzzy msgid "Margin" -msgstr "Asignar Margen" +msgstr "Margen" #: scene/3d/camera.cpp #, fuzzy @@ -22259,9 +22841,8 @@ msgid "Flatness" msgstr "" #: scene/3d/cull_instance.cpp servers/visual_server.cpp -#, fuzzy msgid "Portals" -msgstr "Invertir Portales" +msgstr "Portales" #: scene/3d/cull_instance.cpp #, fuzzy @@ -22282,24 +22863,6 @@ msgid "Autoplace Priority" msgstr "Activar Prioridad" #: scene/3d/gi_probe.cpp -msgid "To Cell Xform" -msgstr "" - -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Dynamic Data" -msgstr "Biblioteca Dinámica" - -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Dynamic Range" -msgstr "Biblioteca Dinámica" - -#: scene/3d/gi_probe.cpp scene/3d/light.cpp -msgid "Normal Bias" -msgstr "" - -#: scene/3d/gi_probe.cpp msgid "Plotting Meshes" msgstr "Trazando Meshes" @@ -22327,8 +22890,87 @@ msgstr "" #: scene/3d/gi_probe.cpp msgid "Subdiv" +msgstr "Subdivisiones" + +#: scene/3d/gi_probe.cpp +msgid "Dynamic Range" +msgstr "Rango Dinámico" + +#: scene/3d/gi_probe.cpp scene/3d/light.cpp +msgid "Normal Bias" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +#: scene/resources/primitive_meshes.cpp +msgid "Pixel Size" +msgstr "Tamaño de Píxel" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +msgid "Billboard" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Shaded" +msgstr "Shader" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +msgid "Double Sided" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp +msgid "No Depth Test" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp +#, fuzzy +msgid "Fixed Size" +msgstr "Vista Frontal" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +msgid "Alpha Cut" msgstr "" +#: scene/3d/label_3d.cpp scene/resources/material.cpp +msgid "Alpha Scissor Threshold" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp +#, fuzzy +msgid "Render Priority" +msgstr "Activar Prioridad" + +#: scene/3d/label_3d.cpp +#, fuzzy +msgid "Outline Render Priority" +msgstr "Activar Prioridad" + +#: scene/3d/label_3d.cpp +#, fuzzy +msgid "Outline Modulate" +msgstr "Forzar Modulado a Blanco" + +#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp +#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Font" +msgstr "Fuentes" + +#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Horizontal Alignment" +msgstr "Horizontal:" + +#: scene/3d/label_3d.cpp +#, fuzzy +msgid "Vertical Alignment" +msgstr "Filtrar señales" + +#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp +#, fuzzy +msgid "Autowrap" +msgstr "AutoLoad" + #: scene/3d/light.cpp #, fuzzy msgid "Indirect Energy" @@ -22339,7 +22981,8 @@ msgstr "Colores de Emisión" msgid "Negative" msgstr "GDNative" -#: scene/3d/light.cpp +#: scene/3d/light.cpp scene/resources/material.cpp +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Specular" msgstr "Modo Regla" @@ -22432,6 +23075,13 @@ msgstr "" msgid "Transform Normals" msgstr "Transformación Abortada." +#: scene/3d/navigation.cpp +msgid "" +"'Navigation' node and 'Navigation.get_simple_path()' are deprecated and will " +"be removed in a future version. Use 'NavigationServer.map_get_path()' " +"instead." +msgstr "" + #: scene/3d/navigation.cpp scene/resources/curve.cpp #, fuzzy msgid "Up Vector" @@ -22452,25 +23102,19 @@ msgid "Ignore Y" msgstr "[Ignorar]" #: scene/3d/navigation_agent.cpp -msgid "The NavigationAgent can be used only under a spatial node." -msgstr "" - -#: scene/3d/navigation_mesh_instance.cpp msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." +"The NavigationAgent can be used only under a Spatial inheriting parent node." msgstr "" -"NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Solo " -"provee datos de navegación." -#: scene/3d/navigation_mesh_instance.cpp -msgid "Navmesh" -msgstr "" +#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp +#, fuzzy +msgid "NavMesh" +msgstr "Bake NavMesh" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -22520,9 +23164,8 @@ msgid "Visibility AABB" msgstr "Act/Desact. Visibilidad" #: scene/3d/particles.cpp -#, fuzzy msgid "Draw Passes" -msgstr "Llamadas de Dibujado:" +msgstr "Pases de Dibujo" #: scene/3d/particles.cpp #, fuzzy @@ -22543,9 +23186,8 @@ msgstr "" "el recurso Curve de su Path padre." #: scene/3d/path.cpp -#, fuzzy msgid "Rotation Mode" -msgstr "Modo Rotar" +msgstr "Modo de Rotación" #: scene/3d/physics_body.cpp msgid "" @@ -22606,18 +23248,170 @@ msgstr "Acción" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Move Lock X" -msgstr "Mover Nodo" +msgid "Joint Constraints" +msgstr "Constantes" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +msgid "Impulse Clamp" +msgstr "" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Swing Span" +msgstr "Guardar Escena" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +msgid "Twist Span" +msgstr "" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Separación:" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Move Lock Y" -msgstr "Mover Nodo" +msgid "Angular Limit Enabled" +msgstr "Filtrar señales" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Move Lock Z" -msgstr "Mover Nodo" +msgid "Angular Limit Upper" +msgstr "Lineal" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Lower" +msgstr "Error Angular Max.:" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Bias" +msgstr "Lineal" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Softness" +msgstr "Animación" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Relaxation" +msgstr "Animación" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Limit Upper" +msgstr "Lineal" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Limit Lower" +msgstr "Lineal" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Limit Softness" +msgstr "Lineal" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Limit Restitution" +msgstr "Lineal" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Limit Damping" +msgstr "Lineal" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Restitution" +msgstr "Animación" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Damping" +msgstr "Animación" + +#: scene/3d/physics_body.cpp +msgid "X" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Y" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Z" +msgstr "" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Limit Enabled" +msgstr "Lineal" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Spring Enabled" +msgstr "Lineal" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Spring Stiffness" +msgstr "Lineal" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Spring Damping" +msgstr "Lineal" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Equilibrium Point" +msgstr "Lineal" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Restitution" +msgstr "Descripción" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Damping" +msgstr "Lineal" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Restitution" +msgstr "Descripción" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Damping" +msgstr "Animación" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +msgid "ERP" +msgstr "" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Spring Enabled" +msgstr "Filtrar señales" + +#: scene/3d/physics_body.cpp +msgid "Angular Spring Stiffness" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Angular Spring Damping" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Angular Equilibrium Point" +msgstr "" #: scene/3d/physics_body.cpp #, fuzzy @@ -22659,27 +23453,16 @@ msgid "Params" msgstr "Parámetro Modificado:" #: scene/3d/physics_joint.cpp -msgid "Impulse Clamp" -msgstr "" - -#: scene/3d/physics_joint.cpp msgid "Angular Limit" -msgstr "" +msgstr "Límite Angular" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Upper" -msgstr "Mayúsculas" +msgstr "Superior" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Lower" -msgstr "Minúsculas" - -#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp -#, fuzzy -msgid "Relaxation" -msgstr "Separación:" +msgstr "Inferior" #: scene/3d/physics_joint.cpp msgid "Motor" @@ -22726,14 +23509,12 @@ msgid "Linear Ortho" msgstr "Ortogonal Trasera" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Upper Angle" -msgstr "Mayúsculas" +msgstr "Ángulo Superior" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Lower Angle" -msgstr "Minúsculas" +msgstr "Ángulo Inferior" #: scene/3d/physics_joint.cpp #, fuzzy @@ -22747,15 +23528,6 @@ msgstr "Error Angular Max.:" #: scene/3d/physics_joint.cpp #, fuzzy -msgid "Swing Span" -msgstr "Guardar Escena" - -#: scene/3d/physics_joint.cpp -msgid "Twist Span" -msgstr "" - -#: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Limit X" msgstr "Lineal" @@ -22780,11 +23552,7 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Angular Limit X" -msgstr "" - -#: scene/3d/physics_joint.cpp -msgid "ERP" -msgstr "" +msgstr "Límite Angular X" #: scene/3d/physics_joint.cpp msgid "Angular Motor X" @@ -22811,7 +23579,7 @@ msgstr "Lineal" #: scene/3d/physics_joint.cpp msgid "Angular Limit Y" -msgstr "" +msgstr "Límite Angular Y" #: scene/3d/physics_joint.cpp msgid "Angular Motor Y" @@ -22894,18 +23662,16 @@ msgid "Grid Radius" msgstr "Radio:" #: scene/3d/ray_cast.cpp -#, fuzzy msgid "Debug Shape" -msgstr "Depurador" +msgstr "Forma de Depuración" #: scene/3d/ray_cast.cpp scene/resources/style_box.cpp msgid "Thickness" msgstr "" #: scene/3d/reflection_probe.cpp scene/main/viewport.cpp -#, fuzzy msgid "Update Mode" -msgstr "Modo Rotar" +msgstr "Modo de Actualización" #: scene/3d/reflection_probe.cpp #, fuzzy @@ -22972,11 +23738,11 @@ msgstr "" #: scene/3d/room.cpp scene/3d/room_manager.cpp msgid "Room Simplify" -msgstr "" +msgstr "Simplificación de Habitación" #: scene/3d/room.cpp msgid "Bound" -msgstr "" +msgstr "Límite" #: scene/3d/room_group.cpp #, fuzzy @@ -23009,10 +23775,11 @@ msgstr "Sólo debe haber un RoomManager en el SceneTree." #: scene/3d/room_manager.cpp msgid "Main" -msgstr "" +msgstr "Principal" -#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp -#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp +#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy msgid "Active" @@ -23028,14 +23795,12 @@ msgid "PVS" msgstr "FPS" #: scene/3d/room_manager.cpp -#, fuzzy msgid "PVS Mode" -msgstr "Modo Paneo" +msgstr "Modo de CPV" #: scene/3d/room_manager.cpp -#, fuzzy msgid "PVS Filename" -msgstr "Archivo ZIP" +msgstr "Nombre de CPV" #: scene/3d/room_manager.cpp servers/visual_server.cpp msgid "Gameplay" @@ -23139,6 +23904,35 @@ msgstr "" "Error al calcular los límites de la room.\n" "Asegurate de que todas las rooms contengan geometría o límites manuales." +#: scene/3d/skeleton.cpp scene/resources/skin.cpp +#, fuzzy +msgid "Pose" +msgstr "Copiar Pose" + +#: scene/3d/skeleton.cpp +#, fuzzy +msgid "Bound Children" +msgstr "Hijos Editables" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Pinned Points" +msgstr "Fijado %s" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Attachments" +msgstr "Gizmos" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Point Index" +msgstr "Obtener Índice" + +#: scene/3d/soft_body.cpp +msgid "Spatial Attachment Path" +msgstr "" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Physics Enabled" @@ -23150,14 +23944,12 @@ msgid "Parent Collision Ignore" msgstr "Crear Polígono de Colisión" #: scene/3d/soft_body.cpp -#, fuzzy msgid "Simulation Precision" -msgstr "El árbol de animación es inválido." +msgstr "Precisión de Simulación" #: scene/3d/soft_body.cpp -#, fuzzy msgid "Total Mass" -msgstr "Total:" +msgstr "Masa Total" #: scene/3d/soft_body.cpp msgid "Linear Stiffness" @@ -23177,7 +23969,7 @@ msgstr "" #: scene/3d/soft_body.cpp msgid "Damping Coefficient" -msgstr "" +msgstr "Coeficiente de Amortiguación" #: scene/3d/soft_body.cpp msgid "Drag Coefficient" @@ -23202,8 +23994,13 @@ msgstr "" "En su lugar, cambiá el tamaño de los collision shapes hijos." #: scene/3d/spatial.cpp +#, fuzzy +msgid "Global Translation" +msgstr "Mantener Transformación Global" + +#: scene/3d/spatial.cpp msgid "Matrix" -msgstr "" +msgstr "Matriz" #: scene/3d/spatial.cpp #, fuzzy @@ -23221,16 +24018,7 @@ msgstr "" #: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" -msgstr "" - -#: scene/3d/sprite_3d.cpp -#, fuzzy -msgid "Pixel Size" -msgstr "Ajustar a Pixeles" - -#: scene/3d/sprite_3d.cpp -msgid "Billboard" -msgstr "" +msgstr "Opacidad" #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #, fuzzy @@ -23238,19 +24026,6 @@ msgid "Transparent" msgstr "Transponer" #: scene/3d/sprite_3d.cpp -#, fuzzy -msgid "Shaded" -msgstr "Shader" - -#: scene/3d/sprite_3d.cpp -msgid "Double Sided" -msgstr "" - -#: scene/3d/sprite_3d.cpp -msgid "Alpha Cut" -msgstr "" - -#: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." @@ -23272,9 +24047,8 @@ msgid "Per-Wheel Motion" msgstr "Botón Rueda Abajo" #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Engine Force" -msgstr "Documentación Online" +msgstr "Fuerza del Motor" #: scene/3d/vehicle_body.cpp msgid "Brake" @@ -23298,9 +24072,8 @@ msgid "Use As Steering" msgstr "" #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Wheel" -msgstr "Rueda Arriba." +msgstr "Rueda" #: scene/3d/vehicle_body.cpp msgid "Roll Influence" @@ -23312,9 +24085,8 @@ msgid "Friction Slip" msgstr "Función" #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Suspension" -msgstr "Expresión" +msgstr "Suspensión" #: scene/3d/vehicle_body.cpp #, fuzzy @@ -23326,9 +24098,8 @@ msgid "AABB" msgstr "" #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Geometry" -msgstr "Reintentar" +msgstr "Geometría" #: scene/3d/visual_instance.cpp #, fuzzy @@ -23366,7 +24137,7 @@ msgstr "" #: scene/3d/visual_instance.cpp msgid "LOD" -msgstr "" +msgstr "LOD" #: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp #: scene/resources/material.cpp @@ -23406,40 +24177,6 @@ msgstr "" "escenas 3D) o configurá el Background Mode de este entorno en modo Canvas " "(para escenas 2D)." -#: scene/animation/animation_blend_space_1d.cpp -#: scene/animation/animation_blend_space_2d.cpp -#, fuzzy -msgid "Min Space" -msgstr "Escena Principal" - -#: scene/animation/animation_blend_space_1d.cpp -#: scene/animation/animation_blend_space_2d.cpp -msgid "Max Space" -msgstr "" - -#: scene/animation/animation_blend_space_1d.cpp -#, fuzzy -msgid "Value Label" -msgstr "Valor" - -#: scene/animation/animation_blend_space_2d.cpp -#, fuzzy -msgid "Auto Triangles" -msgstr "Act/Desact. Auto Triángulos" - -#: scene/animation/animation_blend_space_2d.cpp -#, fuzzy -msgid "Triangles" -msgstr "Act/Desact. Auto Triángulos" - -#: scene/animation/animation_blend_space_2d.cpp -msgid "X Label" -msgstr "" - -#: scene/animation/animation_blend_space_2d.cpp -msgid "Y Label" -msgstr "" - #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "En el nodo BlendTree '%s', no se encontró la animación: '%s'" @@ -23449,19 +24186,16 @@ msgid "Animation not found: '%s'" msgstr "No se encontró la animación: '%s'" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Mix Mode" -msgstr "Nodo Mix" +msgstr "Modo de Mezcla" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Fadein Time" -msgstr "Tiempo de Crossfade (s):" +msgstr "Tiempo de Fundido" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Fadeout Time" -msgstr "Tiempo de Crossfade (s):" +msgstr "Tiempo de Desvanecimiento" #: scene/animation/animation_blend_tree.cpp #, fuzzy @@ -23474,13 +24208,28 @@ msgid "Autorestart" msgstr "Auto Reiniciar:" #: scene/animation/animation_blend_tree.cpp +msgid "Delay" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp #, fuzzy -msgid "Autorestart Delay" -msgstr "Auto Reiniciar:" +msgid "Random Delay" +msgstr "Inclinación al Azar:" #: scene/animation/animation_blend_tree.cpp -msgid "Autorestart Random Delay" -msgstr "" +#, fuzzy +msgid "Add Amount" +msgstr "Cantidad:" + +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Blend Amount" +msgstr "Cantidad:" + +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Seek Position" +msgstr "Setear Posición de Entrada de Curva" #: scene/animation/animation_blend_tree.cpp #, fuzzy @@ -23489,14 +24238,8 @@ msgstr "Agregar Puerto de Entrada" #: scene/animation/animation_blend_tree.cpp #: scene/animation/animation_node_state_machine.cpp -#, fuzzy msgid "Xfade Time" -msgstr "Tiempo de Crossfade (s):" - -#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp -#, fuzzy -msgid "Graph Offset" -msgstr "Offset de Grilla:" +msgstr "Tiempo de Fundido Cruzado" #: scene/animation/animation_node_state_machine.cpp #, fuzzy @@ -23518,23 +24261,20 @@ msgid "Anim Apply Reset" msgstr "Aplicar Reset de Animación" #: scene/animation/animation_player.cpp -#, fuzzy msgid "Current Animation" -msgstr "Establecer Animación" +msgstr "Animación Actual" #: scene/animation/animation_player.cpp -#, fuzzy msgid "Assigned Animation" -msgstr "Agregar Animación" +msgstr "Animación Asignada" #: scene/animation/animation_player.cpp msgid "Reset On Save" -msgstr "" +msgstr "Reiniciar al Guardar" #: scene/animation/animation_player.cpp -#, fuzzy msgid "Current Animation Length" -msgstr "Cambiar Duración de la Animación" +msgstr "Duración de la Animación Actual" #: scene/animation/animation_player.cpp #, fuzzy @@ -23542,9 +24282,8 @@ msgid "Current Animation Position" msgstr "Añadir Punto de Animación" #: scene/animation/animation_player.cpp -#, fuzzy msgid "Playback Options" -msgstr "Opciones de Clase:" +msgstr "Opciones de Reproducción" #: scene/animation/animation_player.cpp #, fuzzy @@ -23553,7 +24292,7 @@ msgstr "Theme Predeterminado" #: scene/animation/animation_player.cpp msgid "Method Call Mode" -msgstr "" +msgstr "Modo de Llamada del Método" #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." @@ -23568,11 +24307,6 @@ msgid "Nothing connected to input '%s' of node '%s'." msgstr "Nada conectado a la entrada '%s' del nodo '%s'." #: scene/animation/animation_tree.cpp -#, fuzzy -msgid "Filter Enabled" -msgstr "Filtrar señales" - -#: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." msgstr "No se ha establecido ningún nodo AnimationNode raíz para el gráfico." @@ -23649,9 +24383,8 @@ msgid "Tip Bone" msgstr "Huesos" #: scene/animation/skeleton_ik.cpp -#, fuzzy msgid "Interpolation" -msgstr "Modo de Interpolación" +msgstr "Interpolación" #: scene/animation/skeleton_ik.cpp #, fuzzy @@ -23681,9 +24414,8 @@ msgid "Playback Process Mode" msgstr "" #: scene/animation/tween.cpp -#, fuzzy msgid "Playback Speed" -msgstr "Reproducir Escena" +msgstr "Velocidad de Reproducción" #: scene/audio/audio_stream_player.cpp #, fuzzy @@ -23698,13 +24430,12 @@ msgstr "Mantener Proporciones" #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp -#, fuzzy msgid "Stretch Mode" -msgstr "Modo Seleccionar" +msgstr "Modo de Estiramiento" #: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp msgid "Alignment" -msgstr "" +msgstr "Alineación" #: scene/gui/base_button.cpp #, fuzzy @@ -23712,9 +24443,8 @@ msgid "Shortcut In Tooltip" msgstr "Mostrar Orígen" #: scene/gui/base_button.cpp -#, fuzzy msgid "Action Mode" -msgstr "Modo Icono" +msgstr "Modo de Acción" #: scene/gui/base_button.cpp msgid "Enabled Focus Mode" @@ -23725,9 +24455,8 @@ msgid "Keep Pressed Outside" msgstr "" #: scene/gui/base_button.cpp scene/gui/shortcut.cpp -#, fuzzy msgid "Shortcut" -msgstr "Atajos" +msgstr "Atajo" #: scene/gui/base_button.cpp #, fuzzy @@ -23742,7 +24471,7 @@ msgstr "Copiar Texto" #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" -msgstr "" +msgstr "Alinear" #: scene/gui/button.cpp msgid "Icon Align" @@ -23906,7 +24635,7 @@ msgstr "Anterior" #: scene/gui/control.cpp msgid "Mouse" -msgstr "" +msgstr "Ratón" #: scene/gui/control.cpp #, fuzzy @@ -23945,11 +24674,6 @@ msgstr "Dialogo XForm" msgid "Hide On OK" msgstr "" -#: scene/gui/dialogs.cpp scene/gui/label.cpp -#, fuzzy -msgid "Autowrap" -msgstr "AutoLoad" - #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Alerta!" @@ -24520,6 +25244,11 @@ msgstr "Carpeta:" #: scene/gui/text_edit.cpp #, fuzzy +msgid "Drag And Drop Selection Enabled" +msgstr "Solo Selección" + +#: scene/gui/text_edit.cpp +#, fuzzy msgid "Hiding Enabled" msgstr "Activar" @@ -24603,7 +25332,7 @@ msgstr "" msgid "Fill Mode" msgstr "Modo de Reproducción:" -#: scene/gui/texture_progress.cpp +#: scene/gui/texture_progress.cpp scene/resources/material.cpp msgid "Tint" msgstr "" @@ -24731,6 +25460,12 @@ msgid "Timeout" msgstr "Tiempo de espera." #: scene/main/node.cpp +msgid "" +"Setting node name '%s' to be unique within scene for '%s', but it's already " +"claimed by '%s'. This node is no longer set unique." +msgstr "" + +#: scene/main/node.cpp #, fuzzy msgid "Name Num Separator" msgstr "Separador Nomenclado" @@ -24746,13 +25481,13 @@ msgstr "Descripción" #: scene/main/node.cpp #, fuzzy -msgid "Import Path" -msgstr "Ruta de Exportación" +msgid "Pause Mode" +msgstr "Modo Paneo" #: scene/main/node.cpp #, fuzzy -msgid "Pause Mode" -msgstr "Modo Paneo" +msgid "Physics Interpolation Mode" +msgstr "Modo de Interpolación" #: scene/main/node.cpp #, fuzzy @@ -24784,11 +25519,6 @@ msgstr "Asignar Múltiples:" msgid "Process Priority" msgstr "Activar Prioridad" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Modo de Interpolación" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -24822,12 +25552,8 @@ msgstr "" msgid "Multiplayer Poll" msgstr "Multiplicar %s" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Modo de Interpolación" - -#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp +#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp +#: scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -24935,18 +25661,6 @@ msgstr "Ruta de Exportación" #: scene/main/viewport.cpp msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" -"Este viewport no está seteado como render target. Si tienes intención de que " -"muestre contenidos directo a la pantalla, haz un hijo de un Control para que " -"pueda obtener un tamaño. Alternativamente, haz un RenderTarget y asigna su " -"textura interna a algún otro nodo para mostrar." - -#: scene/main/viewport.cpp -msgid "" "The Viewport size must be greater than or equal to 2 pixels on both " "dimensions to render anything." msgstr "" @@ -24954,6 +25668,15 @@ msgstr "" "dimensiones para renderizar cualquier cosa." #: scene/main/viewport.cpp +msgid "" +"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-" +"Sampling.\n" +"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-" +"Effects.\n" +"HDR will be disabled for this Viewport." +msgstr "" + +#: scene/main/viewport.cpp msgid "ARVR" msgstr "" @@ -25112,6 +25835,16 @@ msgid "3D Physics" msgstr " (Física)" #: scene/register_scene_types.cpp +#, fuzzy +msgid "2D Navigation" +msgstr "Navegación" + +#: scene/register_scene_types.cpp +#, fuzzy +msgid "3D Navigation" +msgstr "Navegación" + +#: scene/register_scene_types.cpp msgid "Use hiDPI" msgstr "" @@ -25154,12 +25887,6 @@ msgid "Panel" msgstr "" #: scene/resources/default_theme/default_theme.cpp -#: scene/resources/dynamic_font.cpp -#, fuzzy -msgid "Font" -msgstr "Fuentes" - -#: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Color" msgstr "Seleccionar Color" @@ -25492,11 +26219,6 @@ msgstr "Clip Desactivado" #: scene/resources/default_theme/default_theme.cpp #, fuzzy -msgid "Separator" -msgstr "Separación:" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Labeled Separator Left" msgstr "Separador Nomenclado" @@ -25507,6 +26229,11 @@ msgstr "Separador Nomenclado" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Operador Color." + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Cambiar Nombre del Elemento Color" @@ -25547,11 +26274,6 @@ msgstr "Puntos de interrupción" #: scene/resources/default_theme/default_theme.cpp #, fuzzy -msgid "Separation" -msgstr "Separación:" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Resizer" msgstr "Redimensionar Array" @@ -26293,15 +27015,6 @@ msgid "Color Correction" msgstr "Función Color." #: scene/resources/font.cpp -msgid "Chars" -msgstr "" - -#: scene/resources/font.cpp -#, fuzzy -msgid "Kernings" -msgstr "Advertencias" - -#: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Recientes:" @@ -26313,6 +27026,11 @@ msgstr "Modo Sin Distracciones" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "Profundidad" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "Offset:" @@ -26336,11 +27054,6 @@ msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Render Priority" -msgstr "Activar Prioridad" - -#: scene/resources/material.cpp -#, fuzzy msgid "Next Pass" msgstr "Plano siguiente" @@ -26359,10 +27072,6 @@ msgid "Vertex Lighting" msgstr "Iluminación directa" #: scene/resources/material.cpp -msgid "No Depth Test" -msgstr "" - -#: scene/resources/material.cpp #, fuzzy msgid "Use Point Size" msgstr "Vista Frontal" @@ -26372,11 +27081,6 @@ msgid "World Triplanar" msgstr "" #: scene/resources/material.cpp -#, fuzzy -msgid "Fixed Size" -msgstr "Vista Frontal" - -#: scene/resources/material.cpp msgid "Albedo Tex Force sRGB" msgstr "" @@ -26395,6 +27099,10 @@ msgid "Ensure Correct Normals" msgstr "Transformación Abortada." #: scene/resources/material.cpp +msgid "Albedo Tex MSDF" +msgstr "" + +#: scene/resources/material.cpp #, fuzzy msgid "Vertex Color" msgstr "Vértice" @@ -26461,10 +27169,6 @@ msgid "Use Alpha Scissor" msgstr "" #: scene/resources/material.cpp -msgid "Alpha Scissor Threshold" -msgstr "" - -#: scene/resources/material.cpp #, fuzzy msgid "Particles Anim" msgstr "Partículas" @@ -26488,26 +27192,9 @@ msgid "Metallic" msgstr "" #: scene/resources/material.cpp -msgid "Metallic Specular" -msgstr "" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Metallic Texture" -msgstr "Fuente de Emisión: " - -#: scene/resources/material.cpp -msgid "Metallic Texture Channel" -msgstr "" - -#: scene/resources/material.cpp #, fuzzy -msgid "Roughness Texture" -msgstr "Remover Textura" - -#: scene/resources/material.cpp -msgid "Roughness Texture Channel" -msgstr "" +msgid "Texture Channel" +msgstr "Región de Textura" #: scene/resources/material.cpp #, fuzzy @@ -26515,24 +27202,8 @@ msgid "Emission" msgstr "Máscara de Emisión" #: scene/resources/material.cpp -#, fuzzy -msgid "Emission Energy" -msgstr "Colores de Emisión" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Emission Operator" -msgstr "Colores de Emisión" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Emission On UV2" -msgstr "Máscara de Emisión" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Emission Texture" -msgstr "Fuente de Emisión: " +msgid "On UV2" +msgstr "" #: scene/resources/material.cpp msgid "NormalMap" @@ -26544,35 +27215,19 @@ msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Rim Tint" -msgstr "Inclinación al Azar:" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Rim Texture" -msgstr "Remover Textura" - -#: scene/resources/material.cpp -#, fuzzy msgid "Clearcoat" msgstr "Limpiar" #: scene/resources/material.cpp -#, fuzzy -msgid "Clearcoat Gloss" -msgstr "Restablecer Pose" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Clearcoat Texture" -msgstr "Editar Tema" +msgid "Gloss" +msgstr "" #: scene/resources/material.cpp msgid "Anisotropy" msgstr "" #: scene/resources/material.cpp -msgid "Anisotropy Flowmap" +msgid "Flowmap" msgstr "" #: scene/resources/material.cpp @@ -26581,15 +27236,6 @@ msgid "Ambient Occlusion" msgstr "Oclusión" #: scene/resources/material.cpp -msgid "On UV2" -msgstr "" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Texture Channel" -msgstr "Región de Textura" - -#: scene/resources/material.cpp msgid "Deep Parallax" msgstr "" @@ -26623,15 +27269,10 @@ msgstr "Transición: " #: scene/resources/material.cpp #, fuzzy -msgid "Transmission Texture" -msgstr "Transición: " - -#: scene/resources/material.cpp -#, fuzzy msgid "Refraction" msgstr "Separación:" -#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/material.cpp msgid "Detail" msgstr "" @@ -26677,15 +27318,20 @@ msgstr "Modo Paneo" msgid "Lightmap Size Hint" msgstr "Bake Lightmaps" -#: scene/resources/mesh.cpp -#, fuzzy -msgid "Blend Shape Mode" -msgstr "Nodo Blend2" - #: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp msgid "Custom AABB" msgstr "" +#: scene/resources/mesh_library.cpp +#, fuzzy +msgid "Mesh Transform" +msgstr "Transform" + +#: scene/resources/mesh_library.cpp +#, fuzzy +msgid "NavMesh Transform" +msgstr "Reestablecer Transform" + #: scene/resources/multimesh.cpp #, fuzzy msgid "Color Format" @@ -26709,29 +27355,14 @@ msgstr "Instancia" msgid "Visible Instance Count" msgstr "" -#: scene/resources/multimesh.cpp -#, fuzzy -msgid "Transform Array" -msgstr "Transformación Abortada." - -#: scene/resources/multimesh.cpp -#, fuzzy -msgid "Transform 2D Array" -msgstr "Transformar Mapa UV" - -#: scene/resources/multimesh.cpp -#, fuzzy -msgid "Color Array" -msgstr "Componer Array" - -#: scene/resources/multimesh.cpp +#: scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Custom Data Array" -msgstr "Componer Array" +msgid "Sampling" +msgstr "Escalando: " #: scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Sample Partition Type" +msgid "Partition Type" msgstr "Editar Tipo de Variable" #: scene/resources/navigation_mesh.cpp @@ -26749,10 +27380,15 @@ msgid "Source Group Name" msgstr "Fuente" #: scene/resources/navigation_mesh.cpp -msgid "Agent" +msgid "Cells" msgstr "" #: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Agents" +msgstr "Argumentos de Escena Principal:" + +#: scene/resources/navigation_mesh.cpp msgid "Max Climb" msgstr "" @@ -26762,11 +27398,16 @@ msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy +msgid "Regions" +msgstr "Región" + +#: scene/resources/navigation_mesh.cpp +#, fuzzy msgid "Merge Size" msgstr "Mergear desde Escena" #: scene/resources/navigation_mesh.cpp -msgid "Edge" +msgid "Edges" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -26780,6 +27421,11 @@ msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy +msgid "Details" +msgstr "Mostrar Valores por Defecto" + +#: scene/resources/navigation_mesh.cpp +#, fuzzy msgid "Sample Distance" msgstr "Elegir Instancia:" @@ -26797,9 +27443,19 @@ msgid "Ledge Spans" msgstr "" #: scene/resources/navigation_mesh.cpp -msgid "Filter Walkable Low Height Spans" +msgid "Walkable Low Height Spans" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Baking AABB" +msgstr "Generando AABB" + +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Baking AABB Offset" +msgstr "Offset:" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -26924,6 +27580,11 @@ msgstr "Superior Derecha" msgid "Is Hemisphere" msgstr "" +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Curve Step" +msgstr "Partir Curva" + #: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Slips On Slope" msgstr "" @@ -26932,15 +27593,25 @@ msgstr "" msgid "A" msgstr "" -#: scene/resources/shader.cpp -#, fuzzy -msgid "Custom Defines" -msgstr "Reproducir Escena Personalizada" - #: scene/resources/shape_2d.cpp msgid "Custom Solver Bias" msgstr "" +#: scene/resources/skin.cpp +#, fuzzy +msgid "Bind Count" +msgstr "Agregar Puerto de Entrada" + +#: scene/resources/skin.cpp +#, fuzzy +msgid "Bind" +msgstr "Binding" + +#: scene/resources/skin.cpp +#, fuzzy +msgid "Bone" +msgstr "Huesos" + #: scene/resources/sky.cpp #, fuzzy msgid "Radiance Size" @@ -27003,6 +27674,10 @@ msgid "Expand Margin" msgstr "Expandir Todos" #: scene/resources/style_box.cpp +msgid "Skew" +msgstr "" + +#: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" msgstr "Cambiar Radio Interno de Toro" @@ -27016,10 +27691,6 @@ msgid "Anti Aliasing" msgstr "" #: scene/resources/style_box.cpp -msgid "Anti Aliasing Size" -msgstr "" - -#: scene/resources/style_box.cpp msgid "Grow Begin" msgstr "" @@ -27044,6 +27715,21 @@ msgstr "Página: " #: scene/resources/texture.cpp #, fuzzy +msgid "Side" +msgstr "Mostrar guías" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Front" +msgstr "Vista Frontal" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Back" +msgstr "Retroceder" + +#: scene/resources/texture.cpp +#, fuzzy msgid "Storage Mode" msgstr "Modo de Escalado" @@ -27054,13 +27740,13 @@ msgstr "Captura" #: scene/resources/texture.cpp #, fuzzy -msgid "Fill From" +msgid "From" msgstr "Modo de Reproducción:" #: scene/resources/texture.cpp #, fuzzy -msgid "Fill To" -msgstr "Modo de Reproducción:" +msgid "To" +msgstr "Cima" #: scene/resources/texture.cpp #, fuzzy @@ -27097,8 +27783,28 @@ msgstr "" #: scene/resources/visual_shader.cpp #, fuzzy -msgid "Initialized" -msgstr "Inicializar" +msgid "Depth Draw" +msgstr "Modo de Interpolación" + +#: scene/resources/visual_shader.cpp +#, fuzzy +msgid "Cull" +msgstr "Modo Regla" + +#: scene/resources/visual_shader.cpp +#, fuzzy +msgid "Diffuse" +msgstr "Modo Paneo" + +#: scene/resources/visual_shader.cpp +#, fuzzy +msgid "Async" +msgstr "Modo Paneo" + +#: scene/resources/visual_shader.cpp +#, fuzzy +msgid "Modes" +msgstr "Modo Paneo" #: scene/resources/visual_shader.cpp #, fuzzy @@ -27165,6 +27871,11 @@ msgid "Scenario" msgstr "Escena" #: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Navigation Map" +msgstr "Navegación" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -27182,6 +27893,26 @@ msgstr "Lineal Izquierda" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world.cpp +#, fuzzy +msgid "Default Map Up" +msgstr "Por Defecto" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Default Cell Size" +msgstr "Tamaño de Celda" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Default Cell Height" +msgstr "Prueba" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Default Edge Connection Margin" +msgstr "Editar Conexión:" + #: scene/resources/world_2d.cpp msgid "Canvas" msgstr "" @@ -27544,6 +28275,11 @@ msgstr "Modo Colisión" msgid "Collision Unsafe Fraction" msgstr "Modo Colisión" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Physics Engine" +msgstr "Frames de Física %" + #: servers/physics_server.cpp #, fuzzy msgid "Center Of Mass" @@ -27558,16 +28294,18 @@ msgid "Varying may not be assigned in the '%s' function." msgstr "No se pueden asignar varyings a la función '%s'." #: servers/visual/shader_language.cpp +#, fuzzy msgid "" -"Varyings which assigned in 'vertex' function may not be reassigned in " +"Varyings which were assigned in 'vertex' function may not be reassigned in " "'fragment' or 'light'." msgstr "" "Las varyings que fueron asignadas en una función 'vertex' no pueden ser " "reasignadas en 'fragment' o 'light'." #: servers/visual/shader_language.cpp +#, fuzzy msgid "" -"Varyings which assigned in 'fragment' function may not be reassigned in " +"Varyings which were assigned in 'fragment' function may not be reassigned in " "'vertex' or 'light'." msgstr "" "Las varyings que fueron asignadas en una función 'fragment' no pueden ser " |