diff options
Diffstat (limited to 'editor/translations/es_AR.po')
-rw-r--r-- | editor/translations/es_AR.po | 378 |
1 files changed, 117 insertions, 261 deletions
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 2a1d644d22..acf2394702 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -448,6 +448,15 @@ msgstr "" msgid "Warning: Editing imported animation" msgstr "" +#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Seleccionar Todo" + +#: editor/animation_track_editor.cpp +msgid "Select None" +msgstr "No Seleccionar Ninguno" + #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "Mostrar solo las pistas de los nodos seleccionados en el árbol." @@ -1325,7 +1334,7 @@ msgstr "" #: editor/editor_autoload_settings.cpp #, fuzzy -msgid "Must not collide with an existing buit-in type name." +msgid "Must not collide with an existing built-in type name." msgstr "" "Nombre inválido. No debe colisionar con un nombre existente de un tipo built-" "in." @@ -1543,7 +1552,7 @@ msgstr "Nodo Movido" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Filesystem Dock" +msgid "FileSystem and Import Docks" msgstr "Sistema de Archivos" #: editor/editor_feature_profile.cpp @@ -1605,7 +1614,7 @@ msgstr "" #: editor/editor_feature_profile.cpp msgid "" -"Profile '%s' already exists. Remote it first before importing, import " +"Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" @@ -1620,7 +1629,7 @@ msgstr "" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Current Profile" +msgid "Current Profile:" msgstr "Version Actual:" #: editor/editor_feature_profile.cpp @@ -1645,16 +1654,11 @@ msgstr "Exportar" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Available Profiles" +msgid "Available Profiles:" msgstr "Nodos Disponibles:" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Enabled Classes" -msgstr "Buscar Clases" - -#: editor/editor_feature_profile.cpp -#, fuzzy msgid "Class Options" msgstr "Descripción de Clase" @@ -2749,10 +2753,34 @@ msgid "Editor Layout" msgstr "Layout del Editor" #: editor/editor_node.cpp +#, fuzzy +msgid "Take Screenshot" +msgstr "Convertir en Raíz de Escena" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "Abrir Carpeta de Datos/Configuración del Editor" + +#: editor/editor_node.cpp +msgid "Automatically Open Screenshots" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open in an external image editor." +msgstr "Abrir el Editor siguiente" + +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Act./Desact. Pantalla Completa" #: editor/editor_node.cpp +#, fuzzy +msgid "Toggle System Console" +msgstr "Act/Desact. CanvasItem Visible" + +#: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "Abrir Carpeta de Datos/Configuración del Editor" @@ -2860,15 +2888,18 @@ msgid "Spins when the editor window redraws." msgstr "Gira cuando la ventana del editor se redibuja." #: editor/editor_node.cpp -msgid "Update Always" -msgstr "Siempre Actualizar" +#, fuzzy +msgid "Update Continuously" +msgstr "Contínuo" #: editor/editor_node.cpp -msgid "Update Changes" +#, fuzzy +msgid "Update When Changed" msgstr "Actualizar Cambios" #: editor/editor_node.cpp -msgid "Disable Update Spinner" +#, fuzzy +msgid "Hide Update Spinner" msgstr "Desactivar Update Spinner" #: editor/editor_node.cpp @@ -3165,6 +3196,11 @@ msgid "Page: " msgstr "Página: " #: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "Remover Item" + +#: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "Nueva Clave:" @@ -3176,11 +3212,6 @@ msgstr "Nuevo Valor:" msgid "Add Key/Value Pair" msgstr "Agregar Par Clave/Valor" -#: editor/editor_properties_array_dict.cpp -#: editor/plugins/theme_editor_plugin.cpp -msgid "Remove Item" -msgstr "Remover Item" - #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" @@ -5335,6 +5366,14 @@ msgid "Load Emission Mask" msgstr "Cargar Máscara de Emisión" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Restart" +msgstr "Reiniciar Ahora" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "Limpiar Máscara de Emisión" @@ -6255,10 +6294,20 @@ msgid "Find Next" msgstr "Encontrar Siguiente" #: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter scripts" +msgstr "Filtrar propiedades" + +#: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "Alternar la ordenación alfabética de la lista de métodos." #: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Filter methods" +msgstr "Filtrar modo:" + +#: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "Ordenar" @@ -6503,11 +6552,6 @@ msgstr "" msgid "Cut" msgstr "Cortar" -#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp -#: scene/gui/text_edit.cpp -msgid "Select All" -msgstr "Seleccionar Todo" - #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Eliminar Línea" @@ -8103,51 +8147,7 @@ msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_camera' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'inv_projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'viewport_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'texture_pixel_size' input parameter for all shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for all shader modes." +msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8156,203 +8156,27 @@ msgid "Input parameter." msgstr "Alinear al Padre" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'binormal' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex and fragment shader modes." +msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'fragcoord' input parameter for fragment and light shader modes." +msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment shader mode." +msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'side' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'uv2' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'view' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'albedo' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'attenuation' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'diffuse' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'roughness' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'specular' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transmission' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'modelview' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_size' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'tangent' input parameter for vertex and fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_pass' input parameter for vertex and fragment shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'point_coord' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_pixel_size' input parameter for fragment shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'screen_uv' input parameter for fragment and light shader modes." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_alpha' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_height' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_uv' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'light_vec' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'normal' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'shadow_color' input parameter for light shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'extra' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'projection' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'vertex' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'world' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'active' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'color' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'custom_alpha' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'delta' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'emission_transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'index' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'lifetime' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'restart' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'time' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'transform' input parameter for vertex shader mode." -msgstr "" - -#: editor/plugins/visual_shader_editor_plugin.cpp -msgid "'velocity' input parameter for vertex shader mode." +msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -10090,6 +9914,11 @@ msgid "Add Child Node" msgstr "Agregar Nodo Hijo" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Expand/Collapse All" +msgstr "Colapsar Todos" + +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Cambiar Tipo" @@ -10118,7 +9947,8 @@ msgid "Delete (No Confirm)" msgstr "Eliminar (Sin Confirmación)" #: editor/scene_tree_dock.cpp -msgid "Add/Create a New Node" +#, fuzzy +msgid "Add/Create a New Node." msgstr "Agregar/Crear un Nuevo Nodo" #: editor/scene_tree_dock.cpp @@ -11622,6 +11452,17 @@ msgstr "" "Este hueso no tiene una pose de DESCANSO adecuada. Andá al nodo Skeleton2D y " "asígnale una." +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D solo sirve para proveer de un collision shape a un nodo " +"derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape." + #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " @@ -11931,8 +11772,13 @@ msgid "Pick a color from the screen." msgstr "Elegir un color de la pantalla." #: scene/gui/color_picker.cpp -msgid "Raw Mode" -msgstr "Modo Raw" +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw" +msgstr "Yaw" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -11945,7 +11791,7 @@ msgstr "Agregar color actual como preset." #: scene/gui/container.cpp #, fuzzy msgid "" -"Container by itself serves no purpose unless a script configures it's " +"Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, then please use a plain 'Control' node " "instead." @@ -11955,6 +11801,12 @@ msgstr "" "Si no tenés pensado usar un script, entonces simplemente usá un nodo " "'Control' en su lugar." +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Alerta!" @@ -12051,6 +11903,16 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "Enabled Classes" +#~ msgstr "Buscar Clases" + +#~ msgid "Update Always" +#~ msgstr "Siempre Actualizar" + +#~ msgid "Raw Mode" +#~ msgstr "Modo Raw" + #~ msgid "Path to Node:" #~ msgstr "Ruta al Nodo:" @@ -12614,9 +12476,6 @@ msgstr "" #~ msgid "Toggle Spatial Visible" #~ msgstr "Act/Desact. Espacial Visible" -#~ msgid "Toggle CanvasItem Visible" -#~ msgstr "Act/Desact. CanvasItem Visible" - #~ msgid "Condition" #~ msgstr "Condición" @@ -13558,9 +13417,6 @@ msgstr "" #~ msgid "Images:" #~ msgstr "Imágenes:" -#~ msgid "Select None" -#~ msgstr "No Seleccionar Ninguno" - #~ msgid "Group" #~ msgstr "Grupo" |