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-rw-r--r--editor/translations/es_AR.po138
1 files changed, 98 insertions, 40 deletions
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index f2c72ce1be..6171c0e27d 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -542,6 +542,7 @@ msgid "Seconds"
msgstr "Segundos"
#: editor/animation_track_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "FPS"
msgstr "FPS"
@@ -720,7 +721,7 @@ msgstr "Coincidir Mayúsculas/Minúsculas"
msgid "Whole Words"
msgstr "Palabras Completas"
-#: editor/code_editor.cpp editor/rename_dialog.cpp
+#: editor/code_editor.cpp
msgid "Replace"
msgstr "Reemplazar"
@@ -914,6 +915,11 @@ msgid "Signals"
msgstr "Señales"
#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Filter signals"
+msgstr "Filtrar tiles"
+
+#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr "¿Estás seguro/a que querés quitar todas las conexiones de esta señal?"
@@ -951,7 +957,7 @@ msgid "Recent:"
msgstr "Recientes:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Buscar:"
@@ -1133,6 +1139,9 @@ msgstr "Fundadores del Proyecto"
msgid "Lead Developer"
msgstr "Desarrollador Principal"
+#. TRANSLATORS: This refers to a job title.
+#. The trailing space is used to distinguish with the project list application,
+#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
msgid "Project Manager "
msgstr "Gestor de Proyectos "
@@ -1154,6 +1163,16 @@ msgid "Gold Sponsors"
msgstr "Sponsor Oro"
#: editor/editor_about.cpp
+#, fuzzy
+msgid "Silver Sponsors"
+msgstr "Donantes Plata"
+
+#: editor/editor_about.cpp
+#, fuzzy
+msgid "Bronze Sponsors"
+msgstr "Donantes Bronce"
+
+#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr "Mini Sponsors"
@@ -1630,16 +1649,17 @@ msgid "Scene Tree Editing"
msgstr "Edición de Árbol de Escenas"
#: editor/editor_feature_profile.cpp
-msgid "Import Dock"
-msgstr "Dock de Importación"
-
-#: editor/editor_feature_profile.cpp
msgid "Node Dock"
msgstr "Dock de Nodos"
#: editor/editor_feature_profile.cpp
-msgid "FileSystem and Import Docks"
-msgstr "Docks de Sistema de Archivos e Importación"
+#, fuzzy
+msgid "FileSystem Dock"
+msgstr "Sistema de Archivos"
+
+#: editor/editor_feature_profile.cpp
+msgid "Import Dock"
+msgstr "Dock de Importación"
#: editor/editor_feature_profile.cpp
msgid "Erase profile '%s'? (no undo)"
@@ -1905,7 +1925,7 @@ msgstr "Directorios y Archivos:"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview:"
msgstr "Vista Previa:"
@@ -2793,24 +2813,28 @@ msgstr "Hacer Deploy con Depuración Remota"
#: editor/editor_node.cpp
msgid ""
-"When exporting or deploying, the resulting executable will attempt to "
-"connect to the IP of this computer in order to be debugged."
+"When this option is enabled, using one-click deploy will make the executable "
+"attempt to connect to this computer's IP so the running project can be "
+"debugged.\n"
+"This option is intended to be used for remote debugging (typically with a "
+"mobile device).\n"
+"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
-"Al exportar o hacer deploy, el ejecutable resultante tratara de conectarse a "
-"la IP de esta computadora de manera de ser depurado."
#: editor/editor_node.cpp
-msgid "Small Deploy with Network FS"
+#, fuzzy
+msgid "Small Deploy with Network Filesystem"
msgstr "Deploy Pequeño con recursos en red"
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"When this option is enabled, export or deploy will produce a minimal "
-"executable.\n"
+"When this option is enabled, using one-click deploy for Android will only "
+"export an executable without the project data.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
-"On Android, deploy will use the USB cable for faster performance. This "
-"option speeds up testing for games with a large footprint."
+"On Android, deploying will use the USB cable for faster performance. This "
+"option speeds up testing for projects with large assets."
msgstr ""
"Cuando esta opción está activa, exportar o hacer deploy producirá un "
"ejecutable mínimo.\n"
@@ -2824,9 +2848,10 @@ msgid "Visible Collision Shapes"
msgstr "Collision Shapes Visibles"
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
-"running game if this option is turned on."
+"When this option is enabled, collision shapes and raycast nodes (for 2D and "
+"3D) will be visible in the running project."
msgstr ""
"Los Collision shapes y nodos raycast (para 2D y 3D) serán visibles durante "
"la ejecución del juego cuando esta opción queda activada."
@@ -2836,23 +2861,26 @@ msgid "Visible Navigation"
msgstr "Navegación Visible"
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"Navigation meshes and polygons will be visible on the running game if this "
-"option is turned on."
+"When this option is enabled, navigation meshes and polygons will be visible "
+"in the running project."
msgstr ""
"Los meshes de navegación y los polígonos serán visibles durante la ejecución "
"del juego si esta opción queda activada."
#: editor/editor_node.cpp
-msgid "Sync Scene Changes"
+#, fuzzy
+msgid "Synchronize Scene Changes"
msgstr "Sincronizar Cambios de Escena"
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"When this option is turned on, any changes made to the scene in the editor "
-"will be replicated in the running game.\n"
-"When used remotely on a device, this is more efficient with network "
-"filesystem."
+"When this option is enabled, any changes made to the scene in the editor "
+"will be replicated in the running project.\n"
+"When used remotely on a device, this is more efficient when the network "
+"filesystem option is enabled."
msgstr ""
"Cuando esta opción esté encendida, cualquier cambio hecho a la escena en el "
"editor será replicado en el juego en ejecución.\n"
@@ -2860,15 +2888,17 @@ msgstr ""
"sistema de archivos remoto."
#: editor/editor_node.cpp
-msgid "Sync Script Changes"
+#, fuzzy
+msgid "Synchronize Script Changes"
msgstr "Sincronizar Cambios en Scripts"
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"When this option is turned on, any script that is saved will be reloaded on "
-"the running game.\n"
-"When used remotely on a device, this is more efficient with network "
-"filesystem."
+"When this option is enabled, any script that is saved will be reloaded in "
+"the running project.\n"
+"When used remotely on a device, this is more efficient when the network "
+"filesystem option is enabled."
msgstr ""
"Cuando esta opción está activa, cualquier script que se guarde sera vuelto a "
"cargar en el juego en ejecución.\n"
@@ -2932,7 +2962,7 @@ msgstr "Ayuda"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Search"
msgstr "Buscar"
@@ -3352,9 +3382,11 @@ msgid "Add Key/Value Pair"
msgstr "Agregar Par Clave/Valor"
#: editor/editor_run_native.cpp
+#, fuzzy
msgid ""
"No runnable export preset found for this platform.\n"
-"Please add a runnable preset in the export menu."
+"Please add a runnable preset in the Export menu or define an existing preset "
+"as runnable."
msgstr ""
"No se encontró ningún preset de exportación ejecutable para esta "
"plataforma.\n"
@@ -5131,7 +5163,7 @@ msgid "Bake Lightmaps"
msgstr "Bake Lightmaps"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
msgstr "Vista Previa"
@@ -7782,7 +7814,8 @@ msgid "New Animation"
msgstr "Nueva Animación"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Speed (FPS):"
+#, fuzzy
+msgid "Speed:"
msgstr "Velocidad (FPS):"
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -9916,6 +9949,7 @@ msgstr ""
"existentes?\n"
"Podría demorar un rato."
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "Gestor de Proyectos"
@@ -10356,11 +10390,18 @@ msgid "Batch Rename"
msgstr "Renombrar en Masa"
#: editor/rename_dialog.cpp
-msgid "Prefix"
+#, fuzzy
+msgid "Replace:"
+msgstr "Reemplazar: "
+
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Prefix:"
msgstr "Prefijo"
#: editor/rename_dialog.cpp
-msgid "Suffix"
+#, fuzzy
+msgid "Suffix:"
msgstr "Sufijo"
#: editor/rename_dialog.cpp
@@ -10408,7 +10449,8 @@ msgid "Per-level Counter"
msgstr "Contador Por Nivel"
#: editor/rename_dialog.cpp
-msgid "If set the counter restarts for each group of child nodes"
+#, fuzzy
+msgid "If set, the counter restarts for each group of child nodes."
msgstr "Si esta activo el contador reinicia por cada grupo de nodos hijos"
#: editor/rename_dialog.cpp
@@ -10468,7 +10510,8 @@ msgid "Reset"
msgstr "Resetear"
#: editor/rename_dialog.cpp
-msgid "Regular Expression Error"
+#, fuzzy
+msgid "Regular Expression Error:"
msgstr "Error de Expresión Regular"
#: editor/rename_dialog.cpp
@@ -12570,6 +12613,11 @@ msgstr ""
"Las GIProbes no están soportadas por el controlador de video GLES2.\n"
"Usá un BakedLightmap en su lugar."
+#: scene/3d/interpolated_camera.cpp
+msgid ""
+"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+msgstr ""
+
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
@@ -12878,6 +12926,16 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
msgid "Constants cannot be modified."
msgstr "Las constantes no pueden modificarse."
+#~ msgid "FileSystem and Import Docks"
+#~ msgstr "Docks de Sistema de Archivos e Importación"
+
+#~ msgid ""
+#~ "When exporting or deploying, the resulting executable will attempt to "
+#~ "connect to the IP of this computer in order to be debugged."
+#~ msgstr ""
+#~ "Al exportar o hacer deploy, el ejecutable resultante tratara de "
+#~ "conectarse a la IP de esta computadora de manera de ser depurado."
+
#~ msgid "Current scene was never saved, please save it prior to running."
#~ msgstr ""
#~ "La escena actual nunca se guardó. Favor de guardarla antes de ejecutar."