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-rw-r--r--editor/translations/es.po6
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/translations/es.po b/editor/translations/es.po
index ed82e80658..3bbe96bcb3 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -47,7 +47,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-02-27 07:01+0000\n"
+"PO-Revision-Date: 2020-03-11 12:20+0000\n"
"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
@@ -6027,9 +6027,8 @@ msgstr ""
"Es la opción más precisa (pero la más lenta) para la detección de colisiones."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Single Convex Collision Sibling"
-msgstr "Crear una Única Colisión Convexa Hermana"
+msgstr "Crear Colisión Convexa Única Hermana"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
@@ -12481,6 +12480,7 @@ msgstr ""
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
+"ConcavePolygonShape no soporta RigidBody de otro modo que no sea estático."
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."