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-rw-r--r--editor/translations/es.po118
1 files changed, 46 insertions, 72 deletions
diff --git a/editor/translations/es.po b/editor/translations/es.po
index 272473e059..d029e7f9ef 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -46,8 +46,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-12-09 11:36+0000\n"
-"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
+"PO-Revision-Date: 2019-12-21 08:38+0000\n"
+"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
"Language: es\n"
@@ -55,7 +55,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.10-dev\n"
+"X-Generator: Weblate 3.10\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -756,6 +756,10 @@ msgstr "Sólo selección"
msgid "Standard"
msgstr "Estándar"
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr "Act./Desact. Panel de Scripts"
+
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -773,10 +777,6 @@ msgid "Reset Zoom"
msgstr "Restablecer Zoom"
#: editor/code_editor.cpp
-msgid "Toggle Scripts Panel"
-msgstr "Act./Desact. Panel de Scripts"
-
-#: editor/code_editor.cpp
msgid "Warnings"
msgstr "Advertencias"
@@ -1745,9 +1745,8 @@ msgid "Erase Profile"
msgstr "Borrar Perfil"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Godot Feature Profile"
-msgstr "Administrar Perfiles de Características del Editor"
+msgstr "Perfil de Características de Godot"
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
@@ -3071,9 +3070,8 @@ msgid "Import Templates From ZIP File"
msgstr "Importar plantillas desde un archivo ZIP"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Template Package"
-msgstr "Gestor de Plantillas de Exportación"
+msgstr "Paquete de Plantillas"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
@@ -3579,9 +3577,8 @@ msgid "Select Template File"
msgstr "Selecciona un Archivo de Plantilla"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Godot Export Templates"
-msgstr "Cargando plantillas de exportación"
+msgstr "Plantillas de Exportación de Godot"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
@@ -4981,29 +4978,27 @@ msgstr "¡Éste asset ya está descargándose!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
-msgstr ""
+msgstr "Actualizados Recientemente"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
-msgstr ""
+msgstr "Actualizados con Antigüedad"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
-msgstr ""
+msgstr "Nombre (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
-msgstr ""
+msgstr "Nombre (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "License (A-Z)"
-msgstr "Licencia"
+msgstr "Licencia (A-Z)"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "License (Z-A)"
-msgstr "Licencia"
+msgstr "Licencia (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
@@ -5208,86 +5203,72 @@ msgstr ""
"anclajes en lugar de sus márgenes."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Top Left"
-msgstr "Izquierda"
+msgstr "Superior Izquierda"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Top Right"
-msgstr "Derecha"
+msgstr "Superior Derecha"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Bottom Right"
-msgstr "Rotar a la Derecha"
+msgstr "Inferior Derecha"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Bottom Left"
-msgstr "Vista Inferior"
+msgstr "Inferior Izquierda"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Center Left"
-msgstr "Indentar a la Izquierda"
+msgstr "Centro Izquierda"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Center Top"
-msgstr "Centrar Selección"
+msgstr "Centro Superior"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Center Right"
-msgstr "Indentar a la Derecha"
+msgstr "Centro Derecha"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Center Bottom"
-msgstr "Abajo"
+msgstr "Centro Inferior"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center"
-msgstr ""
+msgstr "Centro"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Left Wide"
-msgstr "Vista Izquierda"
+msgstr "Izquierda Ancha"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Top Wide"
-msgstr "Vista Superior"
+msgstr "Superior Ancha"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Right Wide"
-msgstr "Vista Derecha"
+msgstr "Derecha Ancha"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Bottom Wide"
-msgstr "Vista Inferior"
+msgstr "Inferior Ancha"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
-msgstr ""
+msgstr "Centro Vert. Ancha"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
-msgstr ""
+msgstr "Centro Horiz. Ancha"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Full Rect"
-msgstr "Nombre válido"
+msgstr "Completa"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Keep Ratio"
-msgstr "Relación de Escala:"
+msgstr "Mantener Proporciones"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -7523,7 +7504,7 @@ msgstr "Geometría inválida, no es posible crear un polígono de colisión."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create CollisionPolygon2D Sibling"
-msgstr "Crear hermano de CollisionPolygon2D"
+msgstr "Crear CollisionPolygon2D hermano"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
@@ -7863,9 +7844,8 @@ msgid "Constant"
msgstr "Constante"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Theme File"
-msgstr "Tema"
+msgstr "Archivo de Tema"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
@@ -9210,13 +9190,12 @@ msgid "Runnable"
msgstr "Ejecutable"
#: editor/project_export.cpp
-#, fuzzy
msgid "Add initial export..."
-msgstr "Agregar puerto de entrada"
+msgstr "Agregar puerto de entrada..."
#: editor/project_export.cpp
msgid "Add previous patches..."
-msgstr ""
+msgstr "Agregar parches anteriores..."
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
@@ -9331,9 +9310,8 @@ msgid "Make Patch"
msgstr "Crear Patch"
#: editor/project_export.cpp
-#, fuzzy
msgid "Pack File"
-msgstr " Archivos"
+msgstr "Paquete de Archivos"
#: editor/project_export.cpp
msgid "Features"
@@ -9388,13 +9366,12 @@ msgid "Export All"
msgstr "Exportar Todo"
#: editor/project_export.cpp editor/project_manager.cpp
-#, fuzzy
msgid "ZIP File"
-msgstr " Archivos"
+msgstr "Archivo ZIP"
#: editor/project_export.cpp
msgid "Godot Game Pack"
-msgstr ""
+msgstr "Godot Game Pack"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
@@ -11571,19 +11548,16 @@ msgid "Members:"
msgstr "Miembros:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Base Type:"
-msgstr "Cambiar Tipo Base"
+msgstr "Cambiar Tipo Base:"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Nodes..."
-msgstr "Agregar Nodo..."
+msgstr "Agregar Nodos..."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Function..."
-msgstr "Añadir Función"
+msgstr "Agregar Función..."
#: modules/visual_script/visual_script_editor.cpp
msgid "function_name"
@@ -11982,8 +11956,8 @@ msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
-"Se debe de proveer de forma a CollisionShape2D para que funcione. ¡Creale un "
-"recurso \"shape\"!"
+"Para que CollisionShape2D funcione, se debe proporcionar un shape. Por "
+"favor, ¡crea un recurso shape para ello!"
#: scene/2d/cpu_particles_2d.cpp
msgid ""
@@ -12215,7 +12189,7 @@ msgid ""
"shape resource for it."
msgstr ""
"Se debe proporcionar un shape para que CollisionShape funcione. Por favor, "
-"crea un recurso de shape para ello."
+"crea un recurso shape para ello."
#: scene/3d/collision_shape.cpp
msgid ""