diff options
Diffstat (limited to 'editor/translations/es.po')
-rw-r--r-- | editor/translations/es.po | 118 |
1 files changed, 46 insertions, 72 deletions
diff --git a/editor/translations/es.po b/editor/translations/es.po index 272473e059..d029e7f9ef 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -46,8 +46,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-09 11:36+0000\n" -"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" +"PO-Revision-Date: 2019-12-21 08:38+0000\n" +"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" "Language: es\n" @@ -55,7 +55,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.10-dev\n" +"X-Generator: Weblate 3.10\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -756,6 +756,10 @@ msgstr "Sólo selección" msgid "Standard" msgstr "Estándar" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "Act./Desact. Panel de Scripts" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -773,10 +777,6 @@ msgid "Reset Zoom" msgstr "Restablecer Zoom" #: editor/code_editor.cpp -msgid "Toggle Scripts Panel" -msgstr "Act./Desact. Panel de Scripts" - -#: editor/code_editor.cpp msgid "Warnings" msgstr "Advertencias" @@ -1745,9 +1745,8 @@ msgid "Erase Profile" msgstr "Borrar Perfil" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Godot Feature Profile" -msgstr "Administrar Perfiles de Características del Editor" +msgstr "Perfil de Características de Godot" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" @@ -3071,9 +3070,8 @@ msgid "Import Templates From ZIP File" msgstr "Importar plantillas desde un archivo ZIP" #: editor/editor_node.cpp -#, fuzzy msgid "Template Package" -msgstr "Gestor de Plantillas de Exportación" +msgstr "Paquete de Plantillas" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" @@ -3579,9 +3577,8 @@ msgid "Select Template File" msgstr "Selecciona un Archivo de Plantilla" #: editor/export_template_manager.cpp -#, fuzzy msgid "Godot Export Templates" -msgstr "Cargando plantillas de exportación" +msgstr "Plantillas de Exportación de Godot" #: editor/export_template_manager.cpp msgid "Export Template Manager" @@ -4981,29 +4978,27 @@ msgstr "¡Éste asset ya está descargándose!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Recently Updated" -msgstr "" +msgstr "Actualizados Recientemente" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Least Recently Updated" -msgstr "" +msgstr "Actualizados con Antigüedad" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" -msgstr "" +msgstr "Nombre (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (Z-A)" -msgstr "" +msgstr "Nombre (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (A-Z)" -msgstr "Licencia" +msgstr "Licencia (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (Z-A)" -msgstr "Licencia" +msgstr "Licencia (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" @@ -5208,86 +5203,72 @@ msgstr "" "anclajes en lugar de sus márgenes." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Left" -msgstr "Izquierda" +msgstr "Superior Izquierda" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Right" -msgstr "Derecha" +msgstr "Superior Derecha" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Right" -msgstr "Rotar a la Derecha" +msgstr "Inferior Derecha" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Left" -msgstr "Vista Inferior" +msgstr "Inferior Izquierda" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Left" -msgstr "Indentar a la Izquierda" +msgstr "Centro Izquierda" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Top" -msgstr "Centrar Selección" +msgstr "Centro Superior" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Right" -msgstr "Indentar a la Derecha" +msgstr "Centro Derecha" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Bottom" -msgstr "Abajo" +msgstr "Centro Inferior" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" -msgstr "" +msgstr "Centro" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Left Wide" -msgstr "Vista Izquierda" +msgstr "Izquierda Ancha" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Wide" -msgstr "Vista Superior" +msgstr "Superior Ancha" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Right Wide" -msgstr "Vista Derecha" +msgstr "Derecha Ancha" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Wide" -msgstr "Vista Inferior" +msgstr "Inferior Ancha" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" -msgstr "" +msgstr "Centro Vert. Ancha" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" -msgstr "" +msgstr "Centro Horiz. Ancha" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Full Rect" -msgstr "Nombre válido" +msgstr "Completa" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Keep Ratio" -msgstr "Relación de Escala:" +msgstr "Mantener Proporciones" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -7523,7 +7504,7 @@ msgstr "Geometría inválida, no es posible crear un polígono de colisión." #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D Sibling" -msgstr "Crear hermano de CollisionPolygon2D" +msgstr "Crear CollisionPolygon2D hermano" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create light occluder." @@ -7863,9 +7844,8 @@ msgid "Constant" msgstr "Constante" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Theme File" -msgstr "Tema" +msgstr "Archivo de Tema" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" @@ -9210,13 +9190,12 @@ msgid "Runnable" msgstr "Ejecutable" #: editor/project_export.cpp -#, fuzzy msgid "Add initial export..." -msgstr "Agregar puerto de entrada" +msgstr "Agregar puerto de entrada..." #: editor/project_export.cpp msgid "Add previous patches..." -msgstr "" +msgstr "Agregar parches anteriores..." #: editor/project_export.cpp msgid "Delete patch '%s' from list?" @@ -9331,9 +9310,8 @@ msgid "Make Patch" msgstr "Crear Patch" #: editor/project_export.cpp -#, fuzzy msgid "Pack File" -msgstr " Archivos" +msgstr "Paquete de Archivos" #: editor/project_export.cpp msgid "Features" @@ -9388,13 +9366,12 @@ msgid "Export All" msgstr "Exportar Todo" #: editor/project_export.cpp editor/project_manager.cpp -#, fuzzy msgid "ZIP File" -msgstr " Archivos" +msgstr "Archivo ZIP" #: editor/project_export.cpp msgid "Godot Game Pack" -msgstr "" +msgstr "Godot Game Pack" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -11571,19 +11548,16 @@ msgid "Members:" msgstr "Miembros:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Base Type:" -msgstr "Cambiar Tipo Base" +msgstr "Cambiar Tipo Base:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Nodes..." -msgstr "Agregar Nodo..." +msgstr "Agregar Nodos..." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function..." -msgstr "Añadir Función" +msgstr "Agregar Función..." #: modules/visual_script/visual_script_editor.cpp msgid "function_name" @@ -11982,8 +11956,8 @@ msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" -"Se debe de proveer de forma a CollisionShape2D para que funcione. ¡Creale un " -"recurso \"shape\"!" +"Para que CollisionShape2D funcione, se debe proporcionar un shape. Por " +"favor, ¡crea un recurso shape para ello!" #: scene/2d/cpu_particles_2d.cpp msgid "" @@ -12215,7 +12189,7 @@ msgid "" "shape resource for it." msgstr "" "Se debe proporcionar un shape para que CollisionShape funcione. Por favor, " -"crea un recurso de shape para ello." +"crea un recurso shape para ello." #: scene/3d/collision_shape.cpp msgid "" |