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-rw-r--r--editor/translations/es.po14
1 files changed, 8 insertions, 6 deletions
diff --git a/editor/translations/es.po b/editor/translations/es.po
index e32797440e..172ce58604 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -18,7 +18,7 @@
# Jose Maria Martinez <josemar1992@hotmail.com>, 2018.
# Juan Quiroga <juanquiroga9@gmail.com>, 2017.
# Kiji Pixel <raccoon.fella@gmail.com>, 2017.
-# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2017, 2019.
+# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2017, 2019, 2020.
# Lonsfor <lotharw@protonmail.com>, 2017-2018.
# Mario Nachbaur <manachbaur@gmail.com>, 2018.
# Oscar Carballal <oscar.carballal@protonmail.com>, 2017-2018.
@@ -54,8 +54,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-07-28 09:51+0000\n"
-"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
+"PO-Revision-Date: 2020-07-31 03:47+0000\n"
+"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
"Language: es\n"
@@ -1764,7 +1764,7 @@ msgstr "Nuevo"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
msgid "Import"
-msgstr "Importar"
+msgstr "Importación"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
msgid "Export"
@@ -10627,9 +10627,8 @@ msgid "Make node as Root"
msgstr "Convertir nodo como Raíz"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes and any children?"
-msgstr "¿Eliminar el nodo \"%s\" y sus hijos?"
+msgstr "¿Eliminar %d nodos y sus hijos?"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
@@ -12352,6 +12351,9 @@ msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
+"Las formas basadas en polígonos no están pensadas para ser usadas ni "
+"editadas directamente a través del nodo CollisionShape2D. Por favor, usa el "
+"nodo CollisionPolygon2D en su lugar."
#: scene/2d/cpu_particles_2d.cpp
msgid ""