diff options
Diffstat (limited to 'editor/translations/es.po')
-rw-r--r-- | editor/translations/es.po | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/editor/translations/es.po b/editor/translations/es.po index e32797440e..172ce58604 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -18,7 +18,7 @@ # Jose Maria Martinez <josemar1992@hotmail.com>, 2018. # Juan Quiroga <juanquiroga9@gmail.com>, 2017. # Kiji Pixel <raccoon.fella@gmail.com>, 2017. -# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2017, 2019. +# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2017, 2019, 2020. # Lonsfor <lotharw@protonmail.com>, 2017-2018. # Mario Nachbaur <manachbaur@gmail.com>, 2018. # Oscar Carballal <oscar.carballal@protonmail.com>, 2017-2018. @@ -54,8 +54,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-07-28 09:51+0000\n" -"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" +"PO-Revision-Date: 2020-07-31 03:47+0000\n" +"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" "Language: es\n" @@ -1764,7 +1764,7 @@ msgstr "Nuevo" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_manager.cpp msgid "Import" -msgstr "Importar" +msgstr "Importación" #: editor/editor_feature_profile.cpp editor/project_export.cpp msgid "Export" @@ -10627,9 +10627,8 @@ msgid "Make node as Root" msgstr "Convertir nodo como Raíz" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes and any children?" -msgstr "¿Eliminar el nodo \"%s\" y sus hijos?" +msgstr "¿Eliminar %d nodos y sus hijos?" #: editor/scene_tree_dock.cpp msgid "Delete %d nodes?" @@ -12352,6 +12351,9 @@ msgid "" "Polygon-based shapes are not meant be used nor edited directly through the " "CollisionShape2D node. Please use the CollisionPolygon2D node instead." msgstr "" +"Las formas basadas en polígonos no están pensadas para ser usadas ni " +"editadas directamente a través del nodo CollisionShape2D. Por favor, usa el " +"nodo CollisionPolygon2D en su lugar." #: scene/2d/cpu_particles_2d.cpp msgid "" |