diff options
Diffstat (limited to 'editor/translations/eo.po')
-rw-r--r-- | editor/translations/eo.po | 105 |
1 files changed, 80 insertions, 25 deletions
diff --git a/editor/translations/eo.po b/editor/translations/eo.po index 5987003cb7..c9dd8cfaa8 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -17,15 +17,16 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2021-08-14 19:04+0000\n" -"Last-Translator: mourning20s <mourning20s@protonmail.com>\n" +"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" +"PO-Revision-Date: 2021-10-06 00:12+0000\n" +"Last-Translator: Manuel González <mgoopazo@gmail.com>\n" "Language-Team: Esperanto <https://hosted.weblate.org/projects/godot-engine/" "godot/eo/>\n" "Language: eo\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.8-dev\n" +"X-Generator: Weblate 4.9-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2404,6 +2405,15 @@ msgstr "" "Ne eble konservi scenon. Verŝajne dependoj (ekzemploj aŭ heredito) ne " "verigus." +#: editor/editor_node.cpp +#, fuzzy +msgid "Could not save one or more scenes!" +msgstr "Ne eble komencas subprocezon!" + +#: editor/editor_node.cpp +msgid "Save All Scenes" +msgstr "Konservi ĉiujn scenojn" + #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" msgstr "Ne eble anstataŭigas scenon ke estas ankoraŭ malferma!" @@ -2539,6 +2549,10 @@ msgid "Save changes to '%s' before closing?" msgstr "Konservi ŝanĝojn al '%s' antaŭ fermo?" #: editor/editor_node.cpp +msgid "%s no longer exists! Please specify a new save location." +msgstr "" + +#: editor/editor_node.cpp msgid "" "The current scene has no root node, but %d modified external resource(s) " "were saved anyway." @@ -2584,7 +2598,7 @@ msgstr "Nuna sceno ne estas konservita. Malfermi ĉuikaze?" #: editor/editor_node.cpp msgid "Can't undo while mouse buttons are pressed." -msgstr "" +msgstr "Ne povu malfari dum musbutonoj estas premitaj." #: editor/editor_node.cpp msgid "Nothing to undo." @@ -2888,10 +2902,6 @@ msgid "Save Scene" msgstr "Konservi scenon" #: editor/editor_node.cpp -msgid "Save All Scenes" -msgstr "Konservi ĉiujn scenojn" - -#: editor/editor_node.cpp msgid "Convert To..." msgstr "Konverti al..." @@ -4395,6 +4405,18 @@ msgid "Clear Default for '%s'" msgstr "Vakigi defaŭlton por '%s'" #: editor/import_dock.cpp +msgid "Reimport" +msgstr "Reenporti" + +#: editor/import_dock.cpp +msgid "" +"You have pending changes that haven't been applied yet. Click Reimport to " +"apply changes made to the import options.\n" +"Selecting another resource in the FileSystem dock without clicking Reimport " +"first will discard changes made in the Import dock." +msgstr "" + +#: editor/import_dock.cpp msgid "Import As:" msgstr "Enporti kiel:" @@ -4403,10 +4425,6 @@ msgid "Preset" msgstr "Antaŭagordo" #: editor/import_dock.cpp -msgid "Reimport" -msgstr "Reenporti" - -#: editor/import_dock.cpp msgid "Save Scenes, Re-Import, and Restart" msgstr "Konservi scenojn, reenporti, kaj rekomenci" @@ -7375,12 +7393,14 @@ msgid "Move Down" msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid "Next script" -msgstr "" +#, fuzzy +msgid "Next Script" +msgstr "Nova skripto" #: editor/plugins/script_editor_plugin.cpp -msgid "Previous script" -msgstr "" +#, fuzzy +msgid "Previous Script" +msgstr "Antaŭa tabo" #: editor/plugins/script_editor_plugin.cpp msgid "File" @@ -7727,11 +7747,11 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Create Rest Pose from Bones" +msgid "Set Rest Pose to Bones" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp -msgid "Set Rest Pose to Bones" +msgid "Create Rest Pose from Bones" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp @@ -7795,8 +7815,9 @@ msgid "Left Orthogonal" msgstr "Maldekstra butono" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Right Perspective" -msgstr "" +#, fuzzy +msgid "Left Perspective" +msgstr "Malsupre maldekstre" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy @@ -7804,6 +7825,10 @@ msgid "Right Orthogonal" msgstr "Dekstra butono" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Right Perspective" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front Orthogonal" msgstr "" @@ -8159,6 +8184,26 @@ msgid "Right View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Orbit View Down" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orbit View Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orbit View Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orbit View Up" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orbit View 180" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" msgstr "" @@ -11016,14 +11061,14 @@ msgid "" msgstr "" #: editor/project_settings_editor.cpp -msgid "Key " -msgstr "Klavo " - -#: editor/project_settings_editor.cpp msgid "Physical Key" msgstr "" #: editor/project_settings_editor.cpp +msgid "Key " +msgstr "Klavo " + +#: editor/project_settings_editor.cpp msgid "Joy Button" msgstr "Butono de stirstango" @@ -14196,6 +14241,14 @@ msgid "" "Environment -> Default Environment) could not be loaded." msgstr "" +#: scene/main/timer.cpp +msgid "" +"Very low timer wait times (< 0.05 seconds) may behave in significantly " +"different ways depending on the rendered or physics frame rate.\n" +"Consider using a script's process loop instead of relying on a Timer for " +"very low wait times." +msgstr "" + #: scene/main/viewport.cpp msgid "" "This viewport is not set as render target. If you intend for it to display " @@ -14205,7 +14258,9 @@ msgid "" msgstr "" #: scene/main/viewport.cpp -msgid "Viewport size must be greater than 0 to render anything." +msgid "" +"The Viewport size must be greater than or equal to 2 pixels on both " +"dimensions to render anything." msgstr "" #: scene/resources/occluder_shape.cpp |