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-rw-r--r--editor/translations/de_CH.po852
1 files changed, 660 insertions, 192 deletions
diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po
index 8498847001..f4db15a122 100644
--- a/editor/translations/de_CH.po
+++ b/editor/translations/de_CH.po
@@ -1,24 +1,23 @@
# Swiss High German translation of the Godot Engine editor
-# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)
+# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
-#
# Christian Fisch <christian.fiesel@gmail.com>, 2016.
-#
+# Nils <nfa106008@iet-gibb.ch>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-12-13 14:38+0100\n"
-"Last-Translator: Christian Fisch <christian.fiesel@gmail.com>\n"
-"Language-Team: Swiss High German <https://hosted.weblate.org/projects/godot-"
-"engine/godot/de_CH/>\n"
+"PO-Revision-Date: 2020-01-20 11:39+0000\n"
+"Last-Translator: Nils <nfa106008@iet-gibb.ch>\n"
+"Language-Team: German (Swiss High) <https://hosted.weblate.org/projects/"
+"godot-engine/godot/de_CH/>\n"
"Language: de_CH\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Poedit 2.2\n"
+"X-Generator: Weblate 3.11-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -26,6 +25,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
+msgid "Expected a string of length 1 (a character)."
+msgstr ""
+
+#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
@@ -37,108 +40,103 @@ msgstr ""
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr ""
+msgstr "self cha nid brucht wärde wöu d Instanz null isch (nid düre cho)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr ""
+msgstr "Invalidi Operande füre Operator %s, %s und %s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
-msgstr ""
+msgstr "Invalide index vom Typ %s füre Basis Typ %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr ""
+msgstr "Invalid benamslete index '%s' füre Basis Typ %s"
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
-msgstr ""
+msgstr "Invalidi argumänt für s '%s' z konstruiere"
#: core/math/expression.cpp
msgid "On call to '%s':"
-msgstr ""
+msgstr "Ufem ufruef für '%s':"
#: core/ustring.cpp
msgid "B"
-msgstr ""
+msgstr "B"
#: core/ustring.cpp
msgid "KiB"
-msgstr ""
+msgstr "KiB"
#: core/ustring.cpp
msgid "MiB"
-msgstr ""
+msgstr "MiB"
#: core/ustring.cpp
msgid "GiB"
-msgstr ""
+msgstr "GiB"
#: core/ustring.cpp
msgid "TiB"
-msgstr ""
+msgstr "TiB"
#: core/ustring.cpp
msgid "PiB"
-msgstr ""
+msgstr "PiB"
#: core/ustring.cpp
msgid "EiB"
-msgstr ""
+msgstr "EiB"
#: editor/animation_bezier_editor.cpp
msgid "Free"
-msgstr ""
+msgstr "Gratis"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
-msgstr ""
+msgstr "Usgliche"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
-msgstr ""
+msgstr "Spiegu"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
-msgstr ""
+msgstr "Zit:"
#: editor/animation_bezier_editor.cpp
msgid "Value:"
-msgstr ""
+msgstr "Wärt:"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Insert Key Here"
-msgstr "Bild einfügen"
+msgstr "Schlüssu hie ifüege"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Duplicate Selected Key(s)"
-msgstr "Node(s) duplizieren"
+msgstr "Usgwäuti Schlüssle dupliziere"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Delete Selected Key(s)"
-msgstr "Node(s) löschen"
+msgstr "Usgwäuti Schlüssle lösche"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Add Bezier Point"
-msgstr "Script hinzufügen"
+msgstr "Dr Bezier Punkt hinzuefüege"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Move Bezier Points"
-msgstr "Ungültige Bilder löschen"
+msgstr "Dr Bezier Punkt bewege"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
-msgstr "Anim Bilder duplizieren"
+msgstr "Anim Schlüssle Dupliziere"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
-msgstr "Anim Bilder löschen"
+msgstr "Anim Schlüssle lösche"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
@@ -228,37 +226,36 @@ msgstr "Animations-Node"
#: editor/animation_track_editor.cpp
msgid "Add Track"
-msgstr ""
+msgstr "Spur hinzuefüege"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Looping"
-msgstr "Animations-Node"
+msgstr "Animationswiderholig"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
-msgstr ""
+msgstr "Funktione:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
-msgstr ""
+msgstr "Audioclips:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
-msgstr ""
+msgstr "Animationsclips:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
-msgstr ""
+msgstr "D Spur wächsle"
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
-msgstr ""
+msgstr "Die Spur ah-/abschaute"
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr ""
+msgstr "Update Modus (Wie die Eigeschaft gsetzt isch)"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -428,6 +425,10 @@ msgid "Not possible to add a new track without a root"
msgstr ""
#: editor/animation_track_editor.cpp
+msgid "Invalid track for Bezier (no suitable sub-properties)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
msgstr ""
@@ -535,8 +536,9 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: editor/project_manager.cpp editor/project_settings_editor.cpp
-#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr ""
@@ -689,7 +691,7 @@ msgid "Line Number:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Replaced %d occurrence(s)."
+msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
@@ -725,6 +727,10 @@ msgstr ""
msgid "Standard"
msgstr ""
+#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -806,6 +812,11 @@ msgid "Extra Call Arguments:"
msgstr ""
#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Receiver Method:"
+msgstr "Node erstellen"
+
+#: editor/connections_dialog.cpp
msgid "Advanced"
msgstr ""
@@ -984,7 +995,7 @@ msgid "Resource"
msgstr ""
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/project_settings_editor.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
msgid "Path"
msgstr ""
@@ -1186,10 +1197,23 @@ msgid "Error opening package file, not in ZIP format."
msgstr ""
#: editor/editor_asset_installer.cpp
+msgid "%s (Already Exists)"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr ""
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#, fuzzy
+msgid "And %s more files."
+msgstr "Node erstellen"
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package installed successfully!"
msgstr ""
@@ -1198,6 +1222,10 @@ msgstr ""
msgid "Success!"
msgstr ""
+#: editor/editor_asset_installer.cpp
+msgid "Package Contents:"
+msgstr ""
+
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
msgstr ""
@@ -1341,6 +1369,11 @@ msgid "Invalid file, not an audio bus layout."
msgstr ""
#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Error saving file: %s"
+msgstr "Szene kann nicht gespeichert werden."
+
+#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr ""
@@ -1459,7 +1492,8 @@ msgid "Node Name:"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_profiler.cpp editor/settings_config_dialog.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp
msgid "Name"
msgstr ""
@@ -1712,6 +1746,10 @@ msgid "Erase Profile"
msgstr "Oberfläche %d"
#: editor/editor_feature_profile.cpp
+msgid "Godot Feature Profile"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Import Profile(s)"
msgstr "Importierte Projekte"
@@ -1920,48 +1958,40 @@ msgstr ""
#: editor/editor_help.cpp
#, fuzzy
-msgid "Brief Description"
+msgid "Description"
msgstr "Script hinzufügen"
#: editor/editor_help.cpp
-msgid "Properties"
+msgid "Online Tutorials"
msgstr ""
#: editor/editor_help.cpp
-msgid "Methods"
+msgid "Properties"
msgstr ""
#: editor/editor_help.cpp
-#, fuzzy
-msgid "Theme Properties"
-msgstr "Node erstellen"
-
-#: editor/editor_help.cpp
-msgid "Enumerations"
+msgid "override:"
msgstr ""
#: editor/editor_help.cpp
-msgid "enum "
+msgid "default:"
msgstr ""
#: editor/editor_help.cpp
-msgid "Constants"
+msgid "Methods"
msgstr ""
#: editor/editor_help.cpp
#, fuzzy
-msgid "Class Description"
-msgstr "Script hinzufügen"
+msgid "Theme Properties"
+msgstr "Node erstellen"
#: editor/editor_help.cpp
-msgid "Online Tutorials"
+msgid "Enumerations"
msgstr ""
#: editor/editor_help.cpp
-msgid ""
-"There are currently no tutorials for this class, you can [color=$color][url="
-"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
-"url][/color]."
+msgid "Constants"
msgstr ""
#: editor/editor_help.cpp
@@ -1970,6 +2000,10 @@ msgid "Property Descriptions"
msgstr "Script hinzufügen"
#: editor/editor_help.cpp
+msgid "(value)"
+msgstr ""
+
+#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
@@ -1992,6 +2026,14 @@ msgid "Search Help"
msgstr ""
#: editor/editor_help_search.cpp
+msgid "Case Sensitive"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Show Hierarchy"
+msgstr ""
+
+#: editor/editor_help_search.cpp
msgid "Display All"
msgstr ""
@@ -2027,6 +2069,28 @@ msgstr ""
msgid "Class"
msgstr ""
+#: editor/editor_help_search.cpp
+msgid "Method"
+msgstr ""
+
+#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Signal"
+msgstr "Script hinzufügen"
+
+#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+msgid "Property"
+msgstr ""
+
+#: editor/editor_help_search.cpp
+#, fuzzy
+msgid "Theme Property"
+msgstr "Node erstellen"
+
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
msgstr ""
@@ -2110,10 +2174,6 @@ msgid "New Window"
msgstr ""
#: editor/editor_node.cpp
-msgid "Project export failed with error code %d."
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
msgstr ""
@@ -2653,7 +2713,8 @@ msgstr ""
msgid "Miscellaneous project or scene-wide tools."
msgstr "Verschiedene Projekte oder Szenenweite Werkzeuge."
-#: editor/editor_node.cpp editor/script_create_dialog.cpp
+#: editor/editor_node.cpp editor/project_manager.cpp
+#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Project"
msgstr "Projektname:"
@@ -2870,7 +2931,7 @@ msgid "Play"
msgstr "Abspielen"
#: editor/editor_node.cpp
-msgid "Pause the scene"
+msgid "Pause the scene execution for debugging."
msgstr ""
#: editor/editor_node.cpp
@@ -2977,9 +3038,10 @@ msgstr ""
msgid "Import Templates From ZIP File"
msgstr ""
-#: editor/editor_node.cpp editor/project_export.cpp
-msgid "Export Project"
-msgstr "Projekt exportieren"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Template Package"
+msgstr "Ungültige Bilder löschen"
#: editor/editor_node.cpp
msgid "Export Library"
@@ -2990,10 +3052,6 @@ msgid "Merge With Existing"
msgstr ""
#: editor/editor_node.cpp
-msgid "Password:"
-msgstr ""
-
-#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr ""
@@ -3036,6 +3094,10 @@ msgstr ""
msgid "Open the previous Editor"
msgstr ""
+#: editor/editor_node.h
+msgid "Warning!"
+msgstr ""
+
#: editor/editor_path.cpp
#, fuzzy
msgid "No sub-resources found."
@@ -3353,6 +3415,15 @@ msgid "Importing:"
msgstr ""
#: editor/export_template_manager.cpp
+#, fuzzy
+msgid "Error getting the list of mirrors."
+msgstr "Fehler beim Schreiben des Projekts PCK!"
+
+#: editor/export_template_manager.cpp
+msgid "Error parsing JSON of mirror list. Please report this issue!"
+msgstr ""
+
+#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
@@ -3483,6 +3554,11 @@ msgid "Select Template File"
msgstr "Node(s) löschen"
#: editor/export_template_manager.cpp
+#, fuzzy
+msgid "Godot Export Templates"
+msgstr "Ungültige Bilder löschen"
+
+#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr ""
@@ -3568,6 +3644,11 @@ msgstr "Script hinzufügen"
#: editor/filesystem_dock.cpp
#, fuzzy
+msgid "Set As Main Scene"
+msgstr "Neue Szene speichern als..."
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
msgid "Open Scenes"
msgstr "Datei(en) öffnen"
@@ -3880,6 +3961,10 @@ msgid "Saving..."
msgstr ""
#: editor/import_dock.cpp
+msgid "%d Files"
+msgstr "%d Dateien"
+
+#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr ""
@@ -3888,11 +3973,6 @@ msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
-#, fuzzy
-msgid " Files"
-msgstr "Datei(en) öffnen"
-
-#: editor/import_dock.cpp
msgid "Import As:"
msgstr ""
@@ -4324,6 +4404,19 @@ msgid ""
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Anim Clips"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+msgid "Audio Clips"
+msgstr ""
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
+#, fuzzy
+msgid "Functions"
+msgstr "Node erstellen"
+
+#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Node Renamed"
@@ -4461,7 +4554,6 @@ msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr ""
@@ -4571,6 +4663,11 @@ msgstr "Bild bewegen/einfügen"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
+msgid "Transition exists!"
+msgstr "Transition-Node"
+
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
msgid "Add Transition"
msgstr "Transition-Node"
@@ -4657,6 +4754,11 @@ msgstr ""
msgid "Transition: "
msgstr "Transition-Node"
+#: editor/plugins/animation_state_machine_editor.cpp
+#, fuzzy
+msgid "Play Mode:"
+msgstr "Node erstellen"
+
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
@@ -4915,6 +5017,30 @@ msgid "Download for this asset is already in progress!"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Recently Updated"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Least Recently Updated"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Name (A-Z)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Name (Z-A)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "License (A-Z)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "License (Z-A)"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
msgstr ""
@@ -5020,6 +5146,14 @@ msgid "Grid Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Primary Line Every:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "steps"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr ""
@@ -5029,6 +5163,11 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Scale Step:"
+msgstr "TimeScale-Node"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Move Vertical Guide"
msgstr "Ungültige Bilder löschen"
@@ -5105,6 +5244,81 @@ msgid ""
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Top Left"
+msgstr "Node erstellen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Top Right"
+msgstr "Node erstellen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Bottom Right"
+msgstr "Node erstellen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Bottom Left"
+msgstr "Node erstellen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Center Left"
+msgstr "Node erstellen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Top"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Center Right"
+msgstr "Node erstellen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Bottom"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Left Wide"
+msgstr "Bild einfügen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Top Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Right Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Bottom Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "VCenter Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "HCenter Wide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Full Rect"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Keep Ratio"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
@@ -5118,6 +5332,20 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Game Camera Override\n"
+"Overrides game camera with editor viewport camera."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Game Camera Override\n"
+"No game instance running."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock Selected"
msgstr ""
@@ -5261,6 +5489,10 @@ msgid "Use Rotation Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Scale Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr ""
@@ -5406,7 +5638,7 @@ msgstr "Bilder (innerhalb) einfügen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
-"Auto insert keys when objects are translated, rotated on scaled (based on "
+"Auto insert keys when objects are translated, rotated or scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
@@ -5418,6 +5650,11 @@ msgid "Auto Insert Key"
msgstr "Anim Bild einfügen"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Animation Key and Pose Options"
+msgstr "Animationsbild eingefügt."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "Bild in bestehende Ebene einfügen"
@@ -5529,6 +5766,21 @@ msgstr "Emissions-Maske setzen"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Solid Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Border Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Directed Border Pixels"
+msgstr ""
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr ""
@@ -5653,11 +5905,12 @@ msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Trimesh Body"
-msgstr ""
+#, fuzzy
+msgid "Couldn't create a Trimesh collision shape."
+msgstr "Node erstellen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Static Convex Body"
+msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5669,12 +5922,30 @@ msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Failed creating shapes!"
+msgid "Can't create a single convex collision shape for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Shape(s)"
+msgid "Create Single Convex Shape"
+msgstr "Node erstellen"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Can't create multiple convex collision shapes for the scene root."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Couldn't create any collision shapes."
+msgstr "Node erstellen"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Multiple Convex Shapes"
msgstr "Node erstellen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5694,7 +5965,6 @@ msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#: editor/plugins/sprite_editor_plugin.cpp
msgid "Model has no UV in this layer"
msgstr ""
@@ -5727,19 +5997,57 @@ msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a StaticBody and assigns a polygon-based collision shape to it "
+"automatically.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is the most accurate (but slowest) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Single Convex Collision Siblings"
+msgstr "Node erstellen"
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a single convex collision shape.\n"
+"This is the fastest (but least accurate) option for collision detection."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
-msgid "Create Convex Collision Sibling(s)"
+msgid "Create Multiple Convex Collision Siblings"
msgstr "Node erstellen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a polygon-based collision shape.\n"
+"This is a performance middle-ground between the two above options."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid ""
+"Creates a static outline mesh. The outline mesh will have its normals "
+"flipped automatically.\n"
+"This can be used instead of the SpatialMaterial Grow property when using "
+"that property isn't possible."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "View UV1"
msgstr "Datei(en) öffnen"
@@ -5761,11 +6069,25 @@ msgstr ""
msgid "Outline Size:"
msgstr ""
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Channel Debug"
+msgstr ""
+
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid ""
+"Update from existing scene?:\n"
+"%s"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
+msgid "Mesh Library"
+msgstr ""
+
+#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item"
msgstr ""
@@ -6423,6 +6745,23 @@ msgid "Save File As..."
msgstr "Datei speichern"
#: editor/plugins/script_editor_plugin.cpp
+msgid "Can't obtain the script for running."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script failed reloading, check console for errors."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Script is not in tool mode, will not be able to run."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"To run this script, it must inherit EditorScript and be set to tool mode."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
@@ -6553,10 +6892,6 @@ msgstr ""
msgid "Run"
msgstr ""
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Scripts Panel"
-msgstr ""
-
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
@@ -6650,11 +6985,6 @@ msgid "Source"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
-msgid "Signal"
-msgstr "Script hinzufügen"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Target"
msgstr ""
@@ -6680,6 +7010,11 @@ msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't drop nodes because script '%s' is not used in this scene."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
msgstr ""
@@ -7094,6 +7429,10 @@ msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Not available when using the GLES2 renderer."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
@@ -7332,21 +7671,39 @@ msgid "Create Mesh2D"
msgstr "Node erstellen"
#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Mesh2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon2D"
msgstr "Node erstellen"
#: editor/plugins/sprite_editor_plugin.cpp
+msgid "Polygon2D Preview"
+msgstr ""
+
+#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create CollisionPolygon2D"
msgstr "Node erstellen"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
+msgid "CollisionPolygon2D Preview"
+msgstr "Node erstellen"
+
+#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
msgid "Create LightOccluder2D"
msgstr "Node erstellen"
#: editor/plugins/sprite_editor_plugin.cpp
+#, fuzzy
+msgid "LightOccluder2D Preview"
+msgstr "Node erstellen"
+
+#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
@@ -7428,6 +7785,11 @@ msgid "Add Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Unable to load images"
+msgstr "Selektiere Node(s) zum Importieren aus"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
@@ -7715,6 +8077,7 @@ msgid "Data Type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Icon"
msgstr ""
@@ -7731,8 +8094,9 @@ msgid "Color"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Constant"
-msgstr ""
+#, fuzzy
+msgid "Theme File"
+msgstr "Datei öffnen"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
@@ -7850,6 +8214,18 @@ msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Single Tile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Autotile"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "New Atlas"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
msgstr ""
@@ -7867,6 +8243,40 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Region"
+msgstr "Node erstellen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Collision"
+msgstr "Animations-Node"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occlusion"
+msgstr "Script hinzufügen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation"
+msgstr "Animations-Node"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Bitmask"
+msgstr "Node erstellen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Priority"
+msgstr "Projekt exportieren"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Z Index"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Region Mode"
msgstr "Node erstellen"
@@ -8104,6 +8514,16 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Make Convex"
+msgstr "Node erstellen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Make Concave"
+msgstr "Node erstellen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "Create Collision Polygon"
msgstr "Node erstellen"
@@ -8126,7 +8546,7 @@ msgstr "Datei(en) öffnen"
msgid "No VCS addons are available."
msgstr ""
-#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp
+#: editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
@@ -8392,7 +8812,7 @@ msgid "Dodge operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "HardLight operator"
+msgid "HardLight operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -8982,9 +9402,10 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
-"Custom Godot Shader Language expression, which placed on top of the resulted "
-"shader. You can place various function definitions inside and call it later "
-"in the Expressions. You can also declare varyings, uniforms and constants."
+"Custom Godot Shader Language expression, which is placed on top of the "
+"resulted shader. You can place various function definitions inside and call "
+"it later in the Expressions. You can also declare varyings, uniforms and "
+"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -9050,6 +9471,15 @@ msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Add initial export..."
+msgstr "Script hinzufügen"
+
+#: editor/project_export.cpp
+msgid "Add previous patches..."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
msgstr ""
@@ -9095,6 +9525,12 @@ msgid "Add..."
msgstr ""
#: editor/project_export.cpp
+msgid ""
+"If checked, the preset will be available for use in one-click deploy.\n"
+"Only one preset per platform may be marked as runnable."
+msgstr ""
+
+#: editor/project_export.cpp
#, fuzzy
msgid "Export Path"
msgstr "Projekt exportieren"
@@ -9146,6 +9582,11 @@ msgid "Make Patch"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Pack File"
+msgstr "Datei(en) öffnen"
+
+#: editor/project_export.cpp
msgid "Features"
msgstr ""
@@ -9193,6 +9634,10 @@ msgid "Export PCK/Zip"
msgstr "Exportiere das Projekt PCK"
#: editor/project_export.cpp
+msgid "Export Project"
+msgstr "Projekt exportieren"
+
+#: editor/project_export.cpp
#, fuzzy
msgid "Export mode?"
msgstr "Projekt exportieren"
@@ -9201,6 +9646,15 @@ msgstr "Projekt exportieren"
msgid "Export All"
msgstr ""
+#: editor/project_export.cpp editor/project_manager.cpp
+#, fuzzy
+msgid "ZIP File"
+msgstr "Datei(en) öffnen"
+
+#: editor/project_export.cpp
+msgid "Godot Game Pack"
+msgstr ""
+
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
@@ -9214,11 +9668,16 @@ msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
-msgid "The path does not exist."
+msgid "The path specified doesn't exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
+msgid ""
+"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
@@ -9228,11 +9687,11 @@ msgstr "Bitte ausserhalb des Projekt Verzeichnis exportieren!"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Please choose a 'project.godot' or '.zip' file."
+msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr "Bitte ausserhalb des Projekt Verzeichnis exportieren!"
#: editor/project_manager.cpp
-msgid "Directory already contains a Godot project."
+msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
@@ -9283,10 +9742,6 @@ msgid "Couldn't create project.godot in project path."
msgstr "Die engine.cfg kann im Projektverzeichnis nicht erstellt werden."
#: editor/project_manager.cpp
-msgid "The following files failed extraction from package:"
-msgstr ""
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Rename Project"
msgstr "Neues Projekt erstellen"
@@ -9471,6 +9926,10 @@ msgid "Projects"
msgstr "Projektname:"
#: editor/project_manager.cpp
+msgid "Last Modified"
+msgstr ""
+
+#: editor/project_manager.cpp
msgid "Scan"
msgstr ""
@@ -9555,18 +10014,6 @@ msgid "Device"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Shift+"
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Alt+"
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Control+"
-msgstr ""
-
-#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
msgstr "Taste drücken..."
@@ -9912,6 +10359,11 @@ msgid "Suffix"
msgstr ""
#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Use Regular Expressions"
+msgstr "Typ ändern"
+
+#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
@@ -9948,7 +10400,7 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-msgid "Per Level counter"
+msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
@@ -9978,11 +10430,6 @@ msgid ""
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Regular Expressions"
-msgstr "Typ ändern"
-
-#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
@@ -9991,11 +10438,11 @@ msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "CamelCase to under_scored"
+msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
-msgid "under_scored to CamelCase"
+msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
@@ -10015,6 +10462,15 @@ msgstr ""
msgid "Reset"
msgstr ""
+#: editor/rename_dialog.cpp
+#, fuzzy
+msgid "Regular Expression Error"
+msgstr "Typ ändern"
+
+#: editor/rename_dialog.cpp
+msgid "At character %s"
+msgstr ""
+
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
@@ -10478,7 +10934,7 @@ msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
-msgid "Script is valid."
+msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
@@ -10499,6 +10955,10 @@ msgid "Will load an existing script file."
msgstr ""
#: editor/script_create_dialog.cpp
+msgid "Script file already exists."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""
@@ -10576,6 +11036,10 @@ msgid "Copy Error"
msgstr "Connections editieren"
#: editor/script_editor_debugger.cpp
+msgid "Video RAM"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Bild einfügen"
@@ -10626,10 +11090,6 @@ msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
-msgid "Video Mem"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
@@ -10823,10 +11283,6 @@ msgid "GDNative"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
-msgid "Expected a string of length 1 (a character)."
-msgstr ""
-
-#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
@@ -10967,6 +11423,11 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
+msgid "Paste Selects"
+msgstr "Projekteinstellungen"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
msgid "Clear Selection"
msgstr "Script hinzufügen"
@@ -11114,6 +11575,16 @@ msgid "Set Variable Type"
msgstr "Ungültige Bilder löschen"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Input Port"
+msgstr "Script hinzufügen"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Output Port"
+msgstr "Script hinzufügen"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Override an existing built-in function."
msgstr ""
@@ -11180,16 +11651,6 @@ msgstr "Script hinzufügen"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
-msgid "Add Input Port"
-msgstr "Script hinzufügen"
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Add Output Port"
-msgstr "Script hinzufügen"
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove Input Port"
msgstr "Ungültige Bilder löschen"
@@ -11243,10 +11704,6 @@ msgid "Add Preload Node"
msgstr "Node"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Can't drop nodes because script '%s' is not used in this scene."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Node(s) From Tree"
msgstr "Node von Szene"
@@ -11335,7 +11792,7 @@ msgid "Can't create function of nodes from nodes of multiple functions."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-msgid "Select atleast one node with sequence port."
+msgid "Select at least one node with sequence port."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
@@ -11378,6 +11835,21 @@ msgid "Members:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Change Base Type:"
+msgstr "Typ ändern"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Nodes..."
+msgstr "Node"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Function..."
+msgstr "Node erstellen"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "function_name"
msgstr ""
@@ -11578,27 +12050,10 @@ msgid "Identifier is missing."
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "Identifier segments must be of non-zero length."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
-msgid "A digit cannot be the first character in a Identifier segment."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid ""
-"The character '%s' cannot be the first character in a Identifier segment."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
-msgid "The Identifier must have at least one '.' separator."
-msgstr ""
-
-#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
@@ -11649,11 +12104,21 @@ msgstr ""
#: platform/uwp/export/export.cpp
#, fuzzy
+msgid "Invalid package short name."
+msgstr "Projektname:"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
msgid "Invalid package unique name."
msgstr "Projektname:"
#: platform/uwp/export/export.cpp
#, fuzzy
+msgid "Invalid package publisher display name."
+msgstr "Projektname:"
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
msgid "Invalid product GUID."
msgstr "Projektname:"
@@ -12111,7 +12576,14 @@ msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/gui/color_picker.cpp
-msgid "Pick a color from the screen."
+msgid ""
+"Color: #%s\n"
+"LMB: Set color\n"
+"RMB: Remove preset"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Pick a color from the editor window."
msgstr ""
#: scene/gui/color_picker.cpp
@@ -12216,6 +12688,10 @@ msgid "Constants cannot be modified."
msgstr ""
#, fuzzy
+#~ msgid "Class Description"
+#~ msgstr "Script hinzufügen"
+
+#, fuzzy
#~ msgid "Base Type:"
#~ msgstr "Typ ändern"
@@ -12276,10 +12752,6 @@ msgstr ""
#~ msgid "View log"
#~ msgstr "Datei(en) öffnen"
-#, fuzzy
-#~ msgid "Raw Mode"
-#~ msgstr "Node erstellen"
-
#~ msgid "Path to Node:"
#~ msgstr "Pfad zum Node:"
@@ -12414,10 +12886,6 @@ msgstr ""
#~ msgid "Project Path (Must Exist):"
#~ msgstr "Projektpfad (muss existieren):"
-#, fuzzy
-#~ msgid "Error creating the signature object."
-#~ msgstr "Fehler beim Schreiben des Projekts PCK!"
-
#~ msgid "Node From Scene"
#~ msgstr "Node von Szene"