diff options
Diffstat (limited to 'editor/translations/de_CH.po')
-rw-r--r-- | editor/translations/de_CH.po | 852 |
1 files changed, 660 insertions, 192 deletions
diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po index 8498847001..f4db15a122 100644 --- a/editor/translations/de_CH.po +++ b/editor/translations/de_CH.po @@ -1,24 +1,23 @@ # Swiss High German translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. -# # Christian Fisch <christian.fiesel@gmail.com>, 2016. -# +# Nils <nfa106008@iet-gibb.ch>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-12-13 14:38+0100\n" -"Last-Translator: Christian Fisch <christian.fiesel@gmail.com>\n" -"Language-Team: Swiss High German <https://hosted.weblate.org/projects/godot-" -"engine/godot/de_CH/>\n" +"PO-Revision-Date: 2020-01-20 11:39+0000\n" +"Last-Translator: Nils <nfa106008@iet-gibb.ch>\n" +"Language-Team: German (Swiss High) <https://hosted.weblate.org/projects/" +"godot-engine/godot/de_CH/>\n" "Language: de_CH\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Poedit 2.2\n" +"X-Generator: Weblate 3.11-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -26,6 +25,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -37,108 +40,103 @@ msgstr "" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "" +msgstr "self cha nid brucht wärde wöu d Instanz null isch (nid düre cho)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "" +msgstr "Invalidi Operande füre Operator %s, %s und %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" -msgstr "" +msgstr "Invalide index vom Typ %s füre Basis Typ %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "" +msgstr "Invalid benamslete index '%s' füre Basis Typ %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "" +msgstr "Invalidi argumänt für s '%s' z konstruiere" #: core/math/expression.cpp msgid "On call to '%s':" -msgstr "" +msgstr "Ufem ufruef für '%s':" #: core/ustring.cpp msgid "B" -msgstr "" +msgstr "B" #: core/ustring.cpp msgid "KiB" -msgstr "" +msgstr "KiB" #: core/ustring.cpp msgid "MiB" -msgstr "" +msgstr "MiB" #: core/ustring.cpp msgid "GiB" -msgstr "" +msgstr "GiB" #: core/ustring.cpp msgid "TiB" -msgstr "" +msgstr "TiB" #: core/ustring.cpp msgid "PiB" -msgstr "" +msgstr "PiB" #: core/ustring.cpp msgid "EiB" -msgstr "" +msgstr "EiB" #: editor/animation_bezier_editor.cpp msgid "Free" -msgstr "" +msgstr "Gratis" #: editor/animation_bezier_editor.cpp msgid "Balanced" -msgstr "" +msgstr "Usgliche" #: editor/animation_bezier_editor.cpp msgid "Mirror" -msgstr "" +msgstr "Spiegu" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" -msgstr "" +msgstr "Zit:" #: editor/animation_bezier_editor.cpp msgid "Value:" -msgstr "" +msgstr "Wärt:" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Insert Key Here" -msgstr "Bild einfügen" +msgstr "Schlüssu hie ifüege" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Duplicate Selected Key(s)" -msgstr "Node(s) duplizieren" +msgstr "Usgwäuti Schlüssle dupliziere" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Delete Selected Key(s)" -msgstr "Node(s) löschen" +msgstr "Usgwäuti Schlüssle lösche" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Add Bezier Point" -msgstr "Script hinzufügen" +msgstr "Dr Bezier Punkt hinzuefüege" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Move Bezier Points" -msgstr "Ungültige Bilder löschen" +msgstr "Dr Bezier Punkt bewege" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" -msgstr "Anim Bilder duplizieren" +msgstr "Anim Schlüssle Dupliziere" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" -msgstr "Anim Bilder löschen" +msgstr "Anim Schlüssle lösche" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" @@ -228,37 +226,36 @@ msgstr "Animations-Node" #: editor/animation_track_editor.cpp msgid "Add Track" -msgstr "" +msgstr "Spur hinzuefüege" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation Looping" -msgstr "Animations-Node" +msgstr "Animationswiderholig" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" -msgstr "" +msgstr "Funktione:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" -msgstr "" +msgstr "Audioclips:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" -msgstr "" +msgstr "Animationsclips:" #: editor/animation_track_editor.cpp msgid "Change Track Path" -msgstr "" +msgstr "D Spur wächsle" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." -msgstr "" +msgstr "Die Spur ah-/abschaute" #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "" +msgstr "Update Modus (Wie die Eigeschaft gsetzt isch)" #: editor/animation_track_editor.cpp #, fuzzy @@ -428,6 +425,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "" @@ -535,8 +536,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "" @@ -689,7 +691,7 @@ msgid "Line Number:" msgstr "" #: editor/code_editor.cpp -msgid "Replaced %d occurrence(s)." +msgid "%d replaced." msgstr "" #: editor/code_editor.cpp editor/editor_help.cpp @@ -725,6 +727,10 @@ msgstr "" msgid "Standard" msgstr "" +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp @@ -806,6 +812,11 @@ msgid "Extra Call Arguments:" msgstr "" #: editor/connections_dialog.cpp +#, fuzzy +msgid "Receiver Method:" +msgstr "Node erstellen" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "" @@ -984,7 +995,7 @@ msgid "Resource" msgstr "" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/project_settings_editor.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp msgid "Path" msgstr "" @@ -1186,10 +1197,23 @@ msgid "Error opening package file, not in ZIP format." msgstr "" #: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +#, fuzzy +msgid "And %s more files." +msgstr "Node erstellen" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "" @@ -1198,6 +1222,10 @@ msgstr "" msgid "Success!" msgstr "" +#: editor/editor_asset_installer.cpp +msgid "Package Contents:" +msgstr "" + #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "" @@ -1341,6 +1369,11 @@ msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Error saving file: %s" +msgstr "Szene kann nicht gespeichert werden." + +#: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" @@ -1459,7 +1492,8 @@ msgid "Node Name:" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp -#: editor/editor_profiler.cpp editor/settings_config_dialog.cpp +#: editor/editor_profiler.cpp editor/project_manager.cpp +#: editor/settings_config_dialog.cpp msgid "Name" msgstr "" @@ -1712,6 +1746,10 @@ msgid "Erase Profile" msgstr "Oberfläche %d" #: editor/editor_feature_profile.cpp +msgid "Godot Feature Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp #, fuzzy msgid "Import Profile(s)" msgstr "Importierte Projekte" @@ -1920,48 +1958,40 @@ msgstr "" #: editor/editor_help.cpp #, fuzzy -msgid "Brief Description" +msgid "Description" msgstr "Script hinzufügen" #: editor/editor_help.cpp -msgid "Properties" +msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp -msgid "Methods" +msgid "Properties" msgstr "" #: editor/editor_help.cpp -#, fuzzy -msgid "Theme Properties" -msgstr "Node erstellen" - -#: editor/editor_help.cpp -msgid "Enumerations" +msgid "override:" msgstr "" #: editor/editor_help.cpp -msgid "enum " +msgid "default:" msgstr "" #: editor/editor_help.cpp -msgid "Constants" +msgid "Methods" msgstr "" #: editor/editor_help.cpp #, fuzzy -msgid "Class Description" -msgstr "Script hinzufügen" +msgid "Theme Properties" +msgstr "Node erstellen" #: editor/editor_help.cpp -msgid "Online Tutorials" +msgid "Enumerations" msgstr "" #: editor/editor_help.cpp -msgid "" -"There are currently no tutorials for this class, you can [color=$color][url=" -"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/" -"url][/color]." +msgid "Constants" msgstr "" #: editor/editor_help.cpp @@ -1970,6 +2000,10 @@ msgid "Property Descriptions" msgstr "Script hinzufügen" #: editor/editor_help.cpp +msgid "(value)" +msgstr "" + +#: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" @@ -1992,6 +2026,14 @@ msgid "Search Help" msgstr "" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "" @@ -2027,6 +2069,28 @@ msgstr "" msgid "Class" msgstr "" +#: editor/editor_help_search.cpp +msgid "Method" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Signal" +msgstr "Script hinzufügen" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Property" +msgstr "" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Node erstellen" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -2110,10 +2174,6 @@ msgid "New Window" msgstr "" #: editor/editor_node.cpp -msgid "Project export failed with error code %d." -msgstr "" - -#: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" @@ -2653,7 +2713,8 @@ msgstr "" msgid "Miscellaneous project or scene-wide tools." msgstr "Verschiedene Projekte oder Szenenweite Werkzeuge." -#: editor/editor_node.cpp editor/script_create_dialog.cpp +#: editor/editor_node.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Project" msgstr "Projektname:" @@ -2870,7 +2931,7 @@ msgid "Play" msgstr "Abspielen" #: editor/editor_node.cpp -msgid "Pause the scene" +msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp @@ -2977,9 +3038,10 @@ msgstr "" msgid "Import Templates From ZIP File" msgstr "" -#: editor/editor_node.cpp editor/project_export.cpp -msgid "Export Project" -msgstr "Projekt exportieren" +#: editor/editor_node.cpp +#, fuzzy +msgid "Template Package" +msgstr "Ungültige Bilder löschen" #: editor/editor_node.cpp msgid "Export Library" @@ -2990,10 +3052,6 @@ msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp -msgid "Password:" -msgstr "" - -#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" @@ -3036,6 +3094,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + #: editor/editor_path.cpp #, fuzzy msgid "No sub-resources found." @@ -3353,6 +3415,15 @@ msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp +#, fuzzy +msgid "Error getting the list of mirrors." +msgstr "Fehler beim Schreiben des Projekts PCK!" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -3483,6 +3554,11 @@ msgid "Select Template File" msgstr "Node(s) löschen" #: editor/export_template_manager.cpp +#, fuzzy +msgid "Godot Export Templates" +msgstr "Ungültige Bilder löschen" + +#: editor/export_template_manager.cpp msgid "Export Template Manager" msgstr "" @@ -3568,6 +3644,11 @@ msgstr "Script hinzufügen" #: editor/filesystem_dock.cpp #, fuzzy +msgid "Set As Main Scene" +msgstr "Neue Szene speichern als..." + +#: editor/filesystem_dock.cpp +#, fuzzy msgid "Open Scenes" msgstr "Datei(en) öffnen" @@ -3880,6 +3961,10 @@ msgid "Saving..." msgstr "" #: editor/import_dock.cpp +msgid "%d Files" +msgstr "%d Dateien" + +#: editor/import_dock.cpp msgid "Set as Default for '%s'" msgstr "" @@ -3888,11 +3973,6 @@ msgid "Clear Default for '%s'" msgstr "" #: editor/import_dock.cpp -#, fuzzy -msgid " Files" -msgstr "Datei(en) öffnen" - -#: editor/import_dock.cpp msgid "Import As:" msgstr "" @@ -4324,6 +4404,19 @@ msgid "" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Audio Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Functions" +msgstr "Node erstellen" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy msgid "Node Renamed" @@ -4461,7 +4554,6 @@ msgid "Animation Tools" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "" @@ -4571,6 +4663,11 @@ msgstr "Bild bewegen/einfügen" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Transition exists!" +msgstr "Transition-Node" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "Add Transition" msgstr "Transition-Node" @@ -4657,6 +4754,11 @@ msgstr "" msgid "Transition: " msgstr "Transition-Node" +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "Node erstellen" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #, fuzzy @@ -4915,6 +5017,30 @@ msgid "Download for this asset is already in progress!" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +msgid "Recently Updated" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Least Recently Updated" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Name (A-Z)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Name (Z-A)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "License (A-Z)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "License (Z-A)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp msgid "First" msgstr "" @@ -5020,6 +5146,14 @@ msgid "Grid Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" @@ -5029,6 +5163,11 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy +msgid "Scale Step:" +msgstr "TimeScale-Node" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Move Vertical Guide" msgstr "Ungültige Bilder löschen" @@ -5105,6 +5244,81 @@ msgid "" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Top Left" +msgstr "Node erstellen" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Top Right" +msgstr "Node erstellen" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Bottom Right" +msgstr "Node erstellen" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Bottom Left" +msgstr "Node erstellen" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Center Left" +msgstr "Node erstellen" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Top" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Center Right" +msgstr "Node erstellen" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Bottom" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Left Wide" +msgstr "Bild einfügen" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Right Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "VCenter Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "HCenter Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Full Rect" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Keep Ratio" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -5118,6 +5332,20 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" msgstr "" @@ -5261,6 +5489,10 @@ msgid "Use Rotation Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" @@ -5406,7 +5638,7 @@ msgstr "Bilder (innerhalb) einfügen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" -"Auto insert keys when objects are translated, rotated on scaled (based on " +"Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." @@ -5418,6 +5650,11 @@ msgid "Auto Insert Key" msgstr "Anim Bild einfügen" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Animation Key and Pose Options" +msgstr "Animationsbild eingefügt." + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "Bild in bestehende Ebene einfügen" @@ -5529,6 +5766,21 @@ msgstr "Emissions-Maske setzen" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" @@ -5653,11 +5905,12 @@ msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Trimesh Body" -msgstr "" +#, fuzzy +msgid "Couldn't create a Trimesh collision shape." +msgstr "Node erstellen" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Static Convex Body" +msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5669,12 +5922,30 @@ msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Failed creating shapes!" +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Shape(s)" +msgid "Create Single Convex Shape" +msgstr "Node erstellen" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Couldn't create any collision shapes." +msgstr "Node erstellen" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Multiple Convex Shapes" msgstr "Node erstellen" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -5694,7 +5965,6 @@ msgid "No mesh to debug." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -#: editor/plugins/sprite_editor_plugin.cpp msgid "Model has no UV in this layer" msgstr "" @@ -5727,19 +5997,57 @@ msgid "Create Trimesh Static Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +#, fuzzy +msgid "Create Single Convex Collision Siblings" +msgstr "Node erstellen" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy -msgid "Create Convex Collision Sibling(s)" +msgid "Create Multiple Convex Collision Siblings" msgstr "Node erstellen" #: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "View UV1" msgstr "Datei(en) öffnen" @@ -5761,11 +6069,25 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6423,6 +6745,23 @@ msgid "Save File As..." msgstr "Datei speichern" #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6553,10 +6892,6 @@ msgstr "" msgid "Run" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Toggle Scripts Panel" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" @@ -6650,11 +6985,6 @@ msgid "Source" msgstr "" #: editor/plugins/script_text_editor.cpp -#, fuzzy -msgid "Signal" -msgstr "Script hinzufügen" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6680,6 +7010,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7094,6 +7429,10 @@ msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Not available when using the GLES2 renderer." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" msgstr "" @@ -7332,21 +7671,39 @@ msgid "Create Mesh2D" msgstr "Node erstellen" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create Polygon2D" msgstr "Node erstellen" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "Node erstellen" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Node erstellen" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create LightOccluder2D" msgstr "Node erstellen" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Node erstellen" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7428,6 +7785,11 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "Selektiere Node(s) zum Importieren aus" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7715,6 +8077,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7731,8 +8094,9 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "" +#, fuzzy +msgid "Theme File" +msgstr "Datei öffnen" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" @@ -7850,6 +8214,18 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -7867,6 +8243,40 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Region" +msgstr "Node erstellen" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "Animations-Node" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "Script hinzufügen" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "Animations-Node" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Bitmask" +msgstr "Node erstellen" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Priority" +msgstr "Projekt exportieren" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Region Mode" msgstr "Node erstellen" @@ -8104,6 +8514,16 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Make Convex" +msgstr "Node erstellen" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Node erstellen" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create Collision Polygon" msgstr "Node erstellen" @@ -8126,7 +8546,7 @@ msgstr "Datei(en) öffnen" msgid "No VCS addons are available." msgstr "" -#: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" @@ -8392,7 +8812,7 @@ msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -msgid "HardLight operator" +msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8982,9 +9402,10 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" -"Custom Godot Shader Language expression, which placed on top of the resulted " -"shader. You can place various function definitions inside and call it later " -"in the Expressions. You can also declare varyings, uniforms and constants." +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp @@ -9050,6 +9471,15 @@ msgid "Runnable" msgstr "" #: editor/project_export.cpp +#, fuzzy +msgid "Add initial export..." +msgstr "Script hinzufügen" + +#: editor/project_export.cpp +msgid "Add previous patches..." +msgstr "" + +#: editor/project_export.cpp msgid "Delete patch '%s' from list?" msgstr "" @@ -9095,6 +9525,12 @@ msgid "Add..." msgstr "" #: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + +#: editor/project_export.cpp #, fuzzy msgid "Export Path" msgstr "Projekt exportieren" @@ -9146,6 +9582,11 @@ msgid "Make Patch" msgstr "" #: editor/project_export.cpp +#, fuzzy +msgid "Pack File" +msgstr "Datei(en) öffnen" + +#: editor/project_export.cpp msgid "Features" msgstr "" @@ -9193,6 +9634,10 @@ msgid "Export PCK/Zip" msgstr "Exportiere das Projekt PCK" #: editor/project_export.cpp +msgid "Export Project" +msgstr "Projekt exportieren" + +#: editor/project_export.cpp #, fuzzy msgid "Export mode?" msgstr "Projekt exportieren" @@ -9201,6 +9646,15 @@ msgstr "Projekt exportieren" msgid "Export All" msgstr "" +#: editor/project_export.cpp editor/project_manager.cpp +#, fuzzy +msgid "ZIP File" +msgstr "Datei(en) öffnen" + +#: editor/project_export.cpp +msgid "Godot Game Pack" +msgstr "" + #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "" @@ -9214,11 +9668,16 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exist." +msgid "The path specified doesn't exist." +msgstr "" + +#: editor/project_manager.cpp +msgid "Error opening package file (it's not in ZIP format)." msgstr "" #: editor/project_manager.cpp -msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp @@ -9228,11 +9687,11 @@ msgstr "Bitte ausserhalb des Projekt Verzeichnis exportieren!" #: editor/project_manager.cpp #, fuzzy -msgid "Please choose a 'project.godot' or '.zip' file." +msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "Bitte ausserhalb des Projekt Verzeichnis exportieren!" #: editor/project_manager.cpp -msgid "Directory already contains a Godot project." +msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp @@ -9283,10 +9742,6 @@ msgid "Couldn't create project.godot in project path." msgstr "Die engine.cfg kann im Projektverzeichnis nicht erstellt werden." #: editor/project_manager.cpp -msgid "The following files failed extraction from package:" -msgstr "" - -#: editor/project_manager.cpp #, fuzzy msgid "Rename Project" msgstr "Neues Projekt erstellen" @@ -9471,6 +9926,10 @@ msgid "Projects" msgstr "Projektname:" #: editor/project_manager.cpp +msgid "Last Modified" +msgstr "" + +#: editor/project_manager.cpp msgid "Scan" msgstr "" @@ -9555,18 +10014,6 @@ msgid "Device" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -msgid "Control+" -msgstr "" - -#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "Taste drücken..." @@ -9912,6 +10359,11 @@ msgid "Suffix" msgstr "" #: editor/rename_dialog.cpp +#, fuzzy +msgid "Use Regular Expressions" +msgstr "Typ ändern" + +#: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" @@ -9948,7 +10400,7 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -msgid "Per Level counter" +msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp @@ -9978,11 +10430,6 @@ msgid "" msgstr "" #: editor/rename_dialog.cpp -#, fuzzy -msgid "Regular Expressions" -msgstr "Typ ändern" - -#: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" @@ -9991,11 +10438,11 @@ msgid "Keep" msgstr "" #: editor/rename_dialog.cpp -msgid "CamelCase to under_scored" +msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp -msgid "under_scored to CamelCase" +msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp @@ -10015,6 +10462,15 @@ msgstr "" msgid "Reset" msgstr "" +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Regular Expression Error" +msgstr "Typ ändern" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" @@ -10478,7 +10934,7 @@ msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp -msgid "Script is valid." +msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp @@ -10499,6 +10955,10 @@ msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" @@ -10576,6 +11036,10 @@ msgid "Copy Error" msgstr "Connections editieren" #: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + +#: editor/script_editor_debugger.cpp #, fuzzy msgid "Skip Breakpoints" msgstr "Bild einfügen" @@ -10626,10 +11090,6 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp -msgid "Video Mem" -msgstr "" - -#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" @@ -10823,10 +11283,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10967,6 +11423,11 @@ msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy +msgid "Paste Selects" +msgstr "Projekteinstellungen" + +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy msgid "Clear Selection" msgstr "Script hinzufügen" @@ -11114,6 +11575,16 @@ msgid "Set Variable Type" msgstr "Ungültige Bilder löschen" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Input Port" +msgstr "Script hinzufügen" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "Script hinzufügen" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" @@ -11180,16 +11651,6 @@ msgstr "Script hinzufügen" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "Script hinzufügen" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "Script hinzufügen" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "Ungültige Bilder löschen" @@ -11243,10 +11704,6 @@ msgid "Add Preload Node" msgstr "Node" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Node(s) From Tree" msgstr "Node von Szene" @@ -11335,7 +11792,7 @@ msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Select atleast one node with sequence port." +msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -11378,6 +11835,21 @@ msgid "Members:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Base Type:" +msgstr "Typ ändern" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Nodes..." +msgstr "Node" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Function..." +msgstr "Node erstellen" + +#: modules/visual_script/visual_script_editor.cpp msgid "function_name" msgstr "" @@ -11578,27 +12050,10 @@ msgid "Identifier is missing." msgstr "" #: platform/iphone/export/export.cpp -msgid "Identifier segments must be of non-zero length." -msgstr "" - -#: platform/iphone/export/export.cpp msgid "The character '%s' is not allowed in Identifier." msgstr "" #: platform/iphone/export/export.cpp -msgid "A digit cannot be the first character in a Identifier segment." -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "" -"The character '%s' cannot be the first character in a Identifier segment." -msgstr "" - -#: platform/iphone/export/export.cpp -msgid "The Identifier must have at least one '.' separator." -msgstr "" - -#: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." msgstr "" @@ -11649,11 +12104,21 @@ msgstr "" #: platform/uwp/export/export.cpp #, fuzzy +msgid "Invalid package short name." +msgstr "Projektname:" + +#: platform/uwp/export/export.cpp +#, fuzzy msgid "Invalid package unique name." msgstr "Projektname:" #: platform/uwp/export/export.cpp #, fuzzy +msgid "Invalid package publisher display name." +msgstr "Projektname:" + +#: platform/uwp/export/export.cpp +#, fuzzy msgid "Invalid product GUID." msgstr "Projektname:" @@ -12111,7 +12576,14 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp -msgid "Pick a color from the screen." +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp @@ -12216,6 +12688,10 @@ msgid "Constants cannot be modified." msgstr "" #, fuzzy +#~ msgid "Class Description" +#~ msgstr "Script hinzufügen" + +#, fuzzy #~ msgid "Base Type:" #~ msgstr "Typ ändern" @@ -12276,10 +12752,6 @@ msgstr "" #~ msgid "View log" #~ msgstr "Datei(en) öffnen" -#, fuzzy -#~ msgid "Raw Mode" -#~ msgstr "Node erstellen" - #~ msgid "Path to Node:" #~ msgstr "Pfad zum Node:" @@ -12414,10 +12886,6 @@ msgstr "" #~ msgid "Project Path (Must Exist):" #~ msgstr "Projektpfad (muss existieren):" -#, fuzzy -#~ msgid "Error creating the signature object." -#~ msgstr "Fehler beim Schreiben des Projekts PCK!" - #~ msgid "Node From Scene" #~ msgstr "Node von Szene" |