diff options
Diffstat (limited to 'editor/translations/de_CH.po')
-rw-r--r-- | editor/translations/de_CH.po | 2860 |
1 files changed, 2047 insertions, 813 deletions
diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po index 26f824bc4b..a0068f6038 100644 --- a/editor/translations/de_CH.po +++ b/editor/translations/de_CH.po @@ -18,332 +18,473 @@ msgstr "" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 2.8-dev\n" -#: editor/animation_editor.cpp -msgid "Disabled" +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" -#: editor/animation_editor.cpp -msgid "All Selection" +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/mono/glue/glue_header.h +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" -#: editor/animation_editor.cpp -msgid "Anim Change Keyframe Time" +#: core/math/expression.cpp +msgid "Invalid input %i (not passed) in expression" msgstr "" -#: editor/animation_editor.cpp -msgid "Anim Change Transition" +#: core/math/expression.cpp +msgid "self can't be used because instance is null (not passed)" msgstr "" -#: editor/animation_editor.cpp -msgid "Anim Change Transform" +#: core/math/expression.cpp +msgid "Invalid operands to operator %s, %s and %s." msgstr "" -#: editor/animation_editor.cpp -msgid "Anim Change Keyframe Value" +#: core/math/expression.cpp +msgid "Invalid index of type %s for base type %s" msgstr "" -#: editor/animation_editor.cpp -msgid "Anim Change Call" +#: core/math/expression.cpp +msgid "Invalid named index '%s' for base type %s" +msgstr "" + +#: core/math/expression.cpp +msgid "Invalid arguments to construct '%s'" +msgstr "" + +#: core/math/expression.cpp +msgid "On call to '%s':" +msgstr "" + +#: editor/animation_bezier_editor.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Free" msgstr "" -#: editor/animation_editor.cpp -msgid "Anim Add Track" +#: editor/animation_bezier_editor.cpp +msgid "Balanced" msgstr "" -#: editor/animation_editor.cpp +#: editor/animation_bezier_editor.cpp +msgid "Mirror" +msgstr "" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Insert Key Here" +msgstr "Bild einfügen" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Duplicate Selected Key(s)" +msgstr "Node(s) duplizieren" + +#: editor/animation_bezier_editor.cpp +#, fuzzy +msgid "Delete Selected Key(s)" +msgstr "Node(s) löschen" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Anim Bilder duplizieren" -#: editor/animation_editor.cpp -msgid "Move Anim Track Up" -msgstr "" +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Delete Keys" +msgstr "Anim Bilder löschen" -#: editor/animation_editor.cpp -msgid "Move Anim Track Down" +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Time" msgstr "" -#: editor/animation_editor.cpp -msgid "Remove Anim Track" +#: editor/animation_track_editor.cpp +msgid "Anim Change Transition" msgstr "" -#: editor/animation_editor.cpp -msgid "Set Transitions to:" +#: editor/animation_track_editor.cpp +msgid "Anim Change Transform" msgstr "" -#: editor/animation_editor.cpp -msgid "Anim Track Rename" +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Value" msgstr "" -#: editor/animation_editor.cpp -msgid "Anim Track Change Interpolation" +#: editor/animation_track_editor.cpp +msgid "Anim Change Call" msgstr "" -#: editor/animation_editor.cpp -msgid "Anim Track Change Value Mode" +#: editor/animation_track_editor.cpp +msgid "Property Track" msgstr "" -#: editor/animation_editor.cpp -msgid "Anim Track Change Wrap Mode" +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "3D Transform Track" +msgstr "Transformationstyp" + +#: editor/animation_track_editor.cpp +msgid "Call Method Track" msgstr "" -#: editor/animation_editor.cpp -msgid "Edit Node Curve" -msgstr "Node Kurve editieren" +#: editor/animation_track_editor.cpp +msgid "Bezier Curve Track" +msgstr "" -#: editor/animation_editor.cpp -msgid "Edit Selection Curve" +#: editor/animation_track_editor.cpp +msgid "Audio Playback Track" msgstr "" -#: editor/animation_editor.cpp -msgid "Anim Delete Keys" -msgstr "Anim Bilder löschen" +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Playback Track" +msgstr "Stoppe Animations-Wiedergabe. (S)" -#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -msgid "Duplicate Selection" +#: editor/animation_track_editor.cpp +msgid "Add Track" msgstr "" -#: editor/animation_editor.cpp -msgid "Duplicate Transposed" +#: editor/animation_track_editor.cpp +msgid "Animation Length Time (seconds)" msgstr "" -#: editor/animation_editor.cpp -msgid "Remove Selection" +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Looping" +msgstr "Animations-Node" + +#: editor/animation_track_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" msgstr "" -#: editor/animation_editor.cpp -msgid "Continuous" +#: editor/animation_track_editor.cpp +msgid "Audio Clips:" msgstr "" -#: editor/animation_editor.cpp -msgid "Discrete" +#: editor/animation_track_editor.cpp +msgid "Anim Clips:" msgstr "" -#: editor/animation_editor.cpp -msgid "Trigger" +#: editor/animation_track_editor.cpp +msgid "Toggle this track on/off." msgstr "" -#: editor/animation_editor.cpp -msgid "Anim Add Key" -msgstr "Anim Bild hinzufügen" +#: editor/animation_track_editor.cpp +msgid "Update Mode (How this property is set)" +msgstr "" -#: editor/animation_editor.cpp -msgid "Anim Move Keys" -msgstr "Anim Bilder bewegen" +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Interpolation Mode" +msgstr "Animations-Node" -#: editor/animation_editor.cpp -msgid "Scale Selection" +#: editor/animation_track_editor.cpp +msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" msgstr "" -#: editor/animation_editor.cpp -msgid "Scale From Cursor" -msgstr "" +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Remove this track." +msgstr "Ungültige Bilder löschen" -#: editor/animation_editor.cpp -msgid "Goto Next Step" +#: editor/animation_track_editor.cpp +msgid "Time (s): " msgstr "" -#: editor/animation_editor.cpp -msgid "Goto Prev Step" +#: editor/animation_track_editor.cpp +msgid "Continuous" msgstr "" -#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp -#: editor/property_editor.cpp -msgid "Linear" +#: editor/animation_track_editor.cpp +msgid "Discrete" msgstr "" -#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp -msgid "Constant" +#: editor/animation_track_editor.cpp +msgid "Trigger" msgstr "" -#: editor/animation_editor.cpp -msgid "In" +#: editor/animation_track_editor.cpp +msgid "Capture" msgstr "" -#: editor/animation_editor.cpp -msgid "Out" +#: editor/animation_track_editor.cpp +msgid "Nearest" msgstr "" -#: editor/animation_editor.cpp -msgid "In-Out" +#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp +#: editor/property_editor.cpp +msgid "Linear" msgstr "" -#: editor/animation_editor.cpp -msgid "Out-In" +#: editor/animation_track_editor.cpp +msgid "Cubic" msgstr "" -#: editor/animation_editor.cpp -msgid "Transitions" +#: editor/animation_track_editor.cpp +msgid "Clamp Loop Interp" msgstr "" -#: editor/animation_editor.cpp -msgid "Optimize Animation" +#: editor/animation_track_editor.cpp +msgid "Wrap Loop Interp" msgstr "" -#: editor/animation_editor.cpp -msgid "Clean-Up Animation" +#: editor/animation_track_editor.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key" +msgstr "Bild einfügen" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Duplicate Key(s)" +msgstr "Node(s) duplizieren" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Delete Key(s)" +msgstr "Node(s) löschen" + +#: editor/animation_track_editor.cpp +msgid "Remove Anim Track" msgstr "" -#: editor/animation_editor.cpp +#: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Willst du eine neue Ebene inklusiv Bild in %s einfügen?" -#: editor/animation_editor.cpp +#: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Erstelle %d in neuer Ebene inklusiv Bild?" -#: editor/animation_editor.cpp editor/create_dialog.cpp -#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/animation_track_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp +#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp msgid "Create" msgstr "" -#: editor/animation_editor.cpp +#: editor/animation_track_editor.cpp +msgid "Anim Insert" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "AnimationPlayer can't animate itself, only other players." +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Anim Create & Insert" msgstr "" -#: editor/animation_editor.cpp +#: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" msgstr "Anim Ebene und Bild einfügen" -#: editor/animation_editor.cpp +#: editor/animation_track_editor.cpp msgid "Anim Insert Key" msgstr "Anim Bild einfügen" -#: editor/animation_editor.cpp -msgid "Change Anim Len" +#: editor/animation_track_editor.cpp +msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" -#: editor/animation_editor.cpp -msgid "Change Anim Loop" +#: editor/animation_track_editor.cpp +msgid "" +"Audio tracks can only point to nodes of type:\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" msgstr "" -#: editor/animation_editor.cpp -msgid "Anim Create Typed Value Key" +#: editor/animation_track_editor.cpp +msgid "Animation tracks can only point to AnimationPlayer nodes." msgstr "" -#: editor/animation_editor.cpp -msgid "Anim Insert" +#: editor/animation_track_editor.cpp +msgid "An animation player can't animate itself, only other players." msgstr "" -#: editor/animation_editor.cpp -msgid "Anim Scale Keys" -msgstr "Anim verlängern" +#: editor/animation_track_editor.cpp +msgid "Not possible to add a new track without a root" +msgstr "" -#: editor/animation_editor.cpp -msgid "Anim Add Call Track" +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a key." msgstr "" -#: editor/animation_editor.cpp -msgid "Animation zoom." +#: editor/animation_track_editor.cpp +msgid "Track is not of type Spatial, can't insert key" msgstr "" -#: editor/animation_editor.cpp -msgid "Length (s):" +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a method key." msgstr "" -#: editor/animation_editor.cpp -msgid "Animation length (in seconds)." +#: editor/animation_track_editor.cpp +msgid "Method not found in object: " +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Move Keys" +msgstr "Anim Bilder bewegen" + +#: editor/animation_track_editor.cpp +msgid "Clipboard is empty" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Scale Keys" +msgstr "Anim verlängern" + +#: editor/animation_track_editor.cpp +msgid "" +"This option does not work for Bezier editing, as it's only a single track." msgstr "" -#: editor/animation_editor.cpp -msgid "Step (s):" +#: editor/animation_track_editor.cpp +msgid "Only show tracks from nodes selected in tree." msgstr "" -#: editor/animation_editor.cpp -msgid "Cursor step snap (in seconds)." +#: editor/animation_track_editor.cpp +msgid "Group tracks by node or display them as plain list." msgstr "" -#: editor/animation_editor.cpp -msgid "Enable/Disable looping in animation." +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Snap (s): " +msgstr "Selektiere Node(s) zum Importieren aus" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation step value." +msgstr "Animations-Node" + +#: editor/animation_track_editor.cpp editor/editor_properties.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Edit" msgstr "" -#: editor/animation_editor.cpp -msgid "Add new tracks." +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation properties." +msgstr "Animations-Node" + +#: editor/animation_track_editor.cpp +msgid "Copy Tracks" msgstr "" -#: editor/animation_editor.cpp -msgid "Move current track up." +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Paste Tracks" +msgstr "Node erstellen" + +#: editor/animation_track_editor.cpp +msgid "Scale Selection" msgstr "" -#: editor/animation_editor.cpp -msgid "Move current track down." +#: editor/animation_track_editor.cpp +msgid "Scale From Cursor" msgstr "" -#: editor/animation_editor.cpp -msgid "Remove selected track." +#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Duplicate Selection" msgstr "" -#: editor/animation_editor.cpp -msgid "Track tools" +#: editor/animation_track_editor.cpp +msgid "Duplicate Transposed" msgstr "" -#: editor/animation_editor.cpp -msgid "Enable editing of individual keys by clicking them." -msgstr "Aktivieren des Bildeditors mit einem click auf die jenigen." +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Delete Selection" +msgstr "Script hinzufügen" -#: editor/animation_editor.cpp -msgid "Anim. Optimizer" +#: editor/animation_track_editor.cpp +msgid "Goto Next Step" msgstr "" -#: editor/animation_editor.cpp -msgid "Max. Linear Error:" +#: editor/animation_track_editor.cpp +msgid "Goto Prev Step" msgstr "" -#: editor/animation_editor.cpp -msgid "Max. Angular Error:" +#: editor/animation_track_editor.cpp +msgid "Optimize Animation" msgstr "" -#: editor/animation_editor.cpp -msgid "Max Optimizable Angle:" +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation" msgstr "" -#: editor/animation_editor.cpp -msgid "Optimize" +#: editor/animation_track_editor.cpp +msgid "Pick the node that will be animated:" msgstr "" -#: editor/animation_editor.cpp -msgid "Select an AnimationPlayer from the Scene Tree to edit animations." +#: editor/animation_track_editor.cpp +msgid "Use Bezier Curves" msgstr "" -#: editor/animation_editor.cpp -msgid "Key" -msgstr "Bild" +#: editor/animation_track_editor.cpp +msgid "Anim. Optimizer" +msgstr "" -#: editor/animation_editor.cpp -msgid "Transition" +#: editor/animation_track_editor.cpp +msgid "Max. Linear Error:" msgstr "" -#: editor/animation_editor.cpp -msgid "Scale Ratio:" +#: editor/animation_track_editor.cpp +msgid "Max. Angular Error:" msgstr "" -#: editor/animation_editor.cpp -msgid "Call Functions in Which Node?" -msgstr "Im welchem Node soll die Funktion aufgerufen werden?" +#: editor/animation_track_editor.cpp +msgid "Max Optimizable Angle:" +msgstr "" -#: editor/animation_editor.cpp +#: editor/animation_track_editor.cpp +msgid "Optimize" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Remove invalid keys" msgstr "Ungültige Bilder löschen" -#: editor/animation_editor.cpp +#: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "" -#: editor/animation_editor.cpp +#: editor/animation_track_editor.cpp msgid "Clean-up all animations" msgstr "" -#: editor/animation_editor.cpp +#: editor/animation_track_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "" -#: editor/animation_editor.cpp +#: editor/animation_track_editor.cpp msgid "Clean-Up" msgstr "" +#: editor/animation_track_editor.cpp +msgid "Scale Ratio:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select tracks to copy:" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_properties.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "" + #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "" @@ -364,7 +505,7 @@ msgstr "" msgid "Line Number:" msgstr "" -#: editor/code_editor.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "No Matches" msgstr "" @@ -380,7 +521,7 @@ msgstr "" msgid "Whole Words" msgstr "" -#: editor/code_editor.cpp +#: editor/code_editor.cpp editor/rename_dialog.cpp msgid "Replace" msgstr "" @@ -392,18 +533,26 @@ msgstr "" msgid "Selection Only" msgstr "" -#: editor/code_editor.cpp +#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Zoom In" msgstr "" -#: editor/code_editor.cpp +#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Zoom Out" msgstr "" -#: editor/code_editor.cpp +#: editor/code_editor.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Reset Zoom" msgstr "" +#: editor/code_editor.cpp +msgid "Warnings:" +msgstr "" + +#: editor/code_editor.cpp +msgid "Zoom:" +msgstr "" + #: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "" @@ -434,7 +583,8 @@ msgid "Add" msgstr "" #: editor/connections_dialog.cpp editor/dependency_editor.cpp -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" @@ -465,7 +615,7 @@ msgid "Oneshot" msgstr "" #: editor/connections_dialog.cpp editor/dependency_editor.cpp -#: editor/export_template_manager.cpp +#: editor/export_template_manager.cpp editor/groups_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp @@ -487,11 +637,11 @@ msgid "Connect '%s' to '%s'" msgstr "" #: editor/connections_dialog.cpp -msgid "Connecting Signal:" +msgid "Disconnect '%s' from '%s'" msgstr "" #: editor/connections_dialog.cpp -msgid "Disconnect '%s' from '%s'" +msgid "Disconnect all from signal: '%s'" msgstr "" #: editor/connections_dialog.cpp @@ -499,14 +649,44 @@ msgid "Connect..." msgstr "" #: editor/connections_dialog.cpp -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Disconnect" msgstr "" +#: editor/connections_dialog.cpp +#, fuzzy +msgid "Connect Signal: " +msgstr "Connections editieren" + +#: editor/connections_dialog.cpp +#, fuzzy +msgid "Edit Connection: " +msgstr "Connections editieren" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from the \"" +msgstr "" + #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" msgstr "" +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from this signal?" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect All" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Edit..." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Go To Method" +msgstr "" + #: editor/create_dialog.cpp #, fuzzy msgid "Change %s Type" @@ -532,22 +712,25 @@ msgstr "" msgid "Recent:" msgstr "" -#: editor/create_dialog.cpp editor/editor_node.cpp -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/quick_open.cpp +#: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "" #: editor/create_dialog.cpp editor/editor_help.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/quick_open.cpp +#: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "" #: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp #: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_property_selector.cpp msgid "Description:" msgstr "" @@ -605,7 +788,9 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp -#: editor/quick_open.cpp scene/gui/file_dialog.cpp +#: editor/quick_open.cpp editor/script_create_dialog.cpp +#: modules/visual_script/visual_script_property_selector.cpp +#: scene/gui/file_dialog.cpp msgid "Open" msgstr "Öffnen" @@ -624,7 +809,7 @@ msgid "" "Remove them anyway? (no undo)" msgstr "" -#: editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/export_template_manager.cpp msgid "Cannot remove:" msgstr "" @@ -693,9 +878,13 @@ msgstr "Typ ändern" msgid "Thanks from the Godot community!" msgstr "" -#: editor/editor_about.cpp -msgid "Thanks!" -msgstr "" +#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp +msgid "OK" +msgstr "Okay" #: editor/editor_about.cpp msgid "Godot Engine contributors" @@ -872,6 +1061,7 @@ msgid "Bus options" msgstr "" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp +#: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" @@ -943,7 +1133,8 @@ msgstr "" msgid "Create a new Bus Layout." msgstr "" -#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/editor_audio_buses.cpp editor/editor_properties.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Load" msgstr "" @@ -953,7 +1144,6 @@ msgid "Load an existing Bus Layout." msgstr "" #: editor/editor_audio_buses.cpp -#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save As" msgstr "" @@ -990,47 +1180,47 @@ msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Invalid Path." +msgid "Autoload '%s' already exists!" msgstr "" #: editor/editor_autoload_settings.cpp -msgid "File does not exist." +msgid "Rename Autoload" msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Not in resource path." +msgid "Toggle AutoLoad Globals" msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Add AutoLoad" +msgid "Move Autoload" msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Autoload '%s' already exists!" +msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Rename Autoload" +msgid "Enable" msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Toggle AutoLoad Globals" +msgid "Rearrange Autoloads" msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Move Autoload" +msgid "Invalid Path." msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Remove Autoload" +msgid "File does not exist." msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Enable" +msgid "Not in resource path." msgstr "" #: editor/editor_autoload_settings.cpp -msgid "Rearrange Autoloads" +msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp @@ -1063,7 +1253,7 @@ msgstr "" msgid "Updating scene..." msgstr "" -#: editor/editor_data.cpp +#: editor/editor_data.cpp editor/editor_properties.cpp msgid "[empty]" msgstr "" @@ -1126,6 +1316,12 @@ msgid "Copy Path" msgstr "" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +#, fuzzy +msgid "Open In File Manager" +msgstr "Datei öffnen" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +#: editor/project_manager.cpp msgid "Show In File Manager" msgstr "" @@ -1162,7 +1358,7 @@ msgid "Open a File or Directory" msgstr "Datei oder Verzeichnis öffnen" #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" msgstr "Speichern" @@ -1215,7 +1411,8 @@ msgstr "" msgid "Directories & Files:" msgstr "" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "Preview:" msgstr "" @@ -1361,20 +1558,27 @@ msgid "" "$color][url=$url]contributing one[/url][/color]!" msgstr "" -#: editor/editor_help.cpp -msgid "Search Text" +#: editor/editor_inspector.cpp +msgid "Property: " msgstr "" -#: editor/editor_help.cpp -msgid "Find" +#: editor/editor_inspector.cpp editor/property_editor.cpp +msgid "Set" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Set Multiple:" msgstr "" #: editor/editor_log.cpp msgid "Output:" msgstr "" -#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp -#: editor/property_editor.cpp editor/script_editor_debugger.cpp +#: editor/editor_log.cpp editor/editor_profiler.cpp +#: editor/editor_properties.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/property_editor.cpp editor/scene_tree_dock.cpp +#: editor/script_editor_debugger.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Clear" @@ -1397,11 +1601,6 @@ msgstr "" msgid "Save Resource As..." msgstr "" -#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp -#: editor/scene_tree_dock.cpp -msgid "I see..." -msgstr "" - #: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "" @@ -1414,8 +1613,8 @@ msgstr "" msgid "Error while saving." msgstr "" -#: editor/editor_node.cpp -msgid "Can't open '%s'." +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Can't open '%s'. The file could have been moved or deleted." msgstr "" #: editor/editor_node.cpp @@ -1461,10 +1660,6 @@ msgid "" msgstr "" #: editor/editor_node.cpp -msgid "Failed to load resource." -msgstr "" - -#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "" @@ -1531,42 +1726,6 @@ msgid "" msgstr "" #: editor/editor_node.cpp -msgid "Expand all properties" -msgstr "" - -#: editor/editor_node.cpp -msgid "Collapse all properties" -msgstr "" - -#: editor/editor_node.cpp -msgid "Copy Params" -msgstr "" - -#: editor/editor_node.cpp -msgid "Paste Params" -msgstr "" - -#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp -msgid "Paste Resource" -msgstr "" - -#: editor/editor_node.cpp -msgid "Copy Resource" -msgstr "" - -#: editor/editor_node.cpp -msgid "Make Built-In" -msgstr "" - -#: editor/editor_node.cpp -msgid "Make Sub-Resources Unique" -msgstr "" - -#: editor/editor_node.cpp -msgid "Open in Help" -msgstr "" - -#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "" @@ -1746,11 +1905,6 @@ msgid "" "To make changes to it, a new inherited scene can be created." msgstr "" -#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "Ugh" -msgstr "" - #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " @@ -1779,6 +1933,15 @@ msgid "Default" msgstr "" #: editor/editor_node.cpp +#, fuzzy +msgid "Play This Scene" +msgstr "Szene starten" + +#: editor/editor_node.cpp +msgid "Close Tab" +msgstr "" + +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "" @@ -1903,10 +2066,6 @@ msgstr "Projektname:" msgid "Project Settings" msgstr "Projekteinstellungen" -#: editor/editor_node.cpp -msgid "Run Script" -msgstr "" - #: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "" @@ -1916,6 +2075,11 @@ msgid "Tools" msgstr "" #: editor/editor_node.cpp +#, fuzzy +msgid "Open Project Data Folder" +msgstr "Projekt exportieren" + +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "Zurück zur Projektliste" @@ -2010,6 +2174,18 @@ msgstr "" msgid "Toggle Fullscreen" msgstr "" +#: editor/editor_node.cpp +msgid "Open Editor Data/Settings Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Settings Folder" +msgstr "" + #: editor/editor_node.cpp editor/project_export.cpp msgid "Manage Export Templates" msgstr "" @@ -2025,7 +2201,8 @@ msgstr "" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/project_settings_editor.cpp editor/rename_dialog.cpp msgid "Search" msgstr "" @@ -2069,7 +2246,7 @@ msgstr "" msgid "Stop the scene." msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_profiler.cpp msgid "Stop" msgstr "" @@ -2091,6 +2268,16 @@ msgid "Play Custom Scene" msgstr "Spiele angepasste Szene" #: editor/editor_node.cpp +msgid "Changing the video driver requires restarting the editor." +msgstr "" + +#: editor/editor_node.cpp editor/project_settings_editor.cpp +#: editor/settings_config_dialog.cpp +#, fuzzy +msgid "Save & Restart" +msgstr "Datei speichern" + +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "" @@ -2110,42 +2297,6 @@ msgstr "" msgid "Inspector" msgstr "" -#: editor/editor_node.cpp -msgid "Create a new resource in memory and edit it." -msgstr "" - -#: editor/editor_node.cpp -msgid "Load an existing resource from disk and edit it." -msgstr "" - -#: editor/editor_node.cpp -msgid "Save the currently edited resource." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp -msgid "Save As..." -msgstr "" - -#: editor/editor_node.cpp -msgid "Go to the previous edited object in history." -msgstr "" - -#: editor/editor_node.cpp -msgid "Go to the next edited object in history." -msgstr "" - -#: editor/editor_node.cpp -msgid "History of recently edited objects." -msgstr "" - -#: editor/editor_node.cpp -msgid "Object properties." -msgstr "" - -#: editor/editor_node.cpp -msgid "Changes may be lost!" -msgstr "" - #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/project_manager.cpp msgid "Import" @@ -2160,6 +2311,10 @@ msgid "FileSystem" msgstr "" #: editor/editor_node.cpp +msgid "Expand Bottom Panel" +msgstr "" + +#: editor/editor_node.cpp scene/resources/visual_shader.cpp msgid "Output" msgstr "" @@ -2239,19 +2394,24 @@ msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp +#, fuzzy +msgid "Edit Plugin" +msgstr "Script hinzufügen" + +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "" -#: editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Update" msgstr "" -#: editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" msgstr "" -#: editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Author:" msgstr "" @@ -2259,12 +2419,13 @@ msgstr "" msgid "Status:" msgstr "" -#: editor/editor_profiler.cpp -msgid "Stop Profiling" +#: editor/editor_plugin_settings.cpp +msgid "Edit:" msgstr "" -#: editor/editor_profiler.cpp -msgid "Start Profiling" +#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp +#: editor/rename_dialog.cpp +msgid "Start" msgstr "" #: editor/editor_profiler.cpp @@ -2311,6 +2472,104 @@ msgstr "" msgid "Calls" msgstr "" +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "On" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Layer" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Bit %d, value %d" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "[Empty]" +msgstr "" + +#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp +msgid "Assign.." +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Pick a Viewport" +msgstr "" + +#: editor/editor_properties.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Script hinzufügen" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "New %s" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Make Unique" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Show in File System" +msgstr "" + +#: editor/editor_properties.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +#, fuzzy +msgid "Convert To %s" +msgstr "Verbindung zu Node:" + +#: editor/editor_properties.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#, fuzzy +msgid "Open Editor" +msgstr "Verzeichnis öffnen" + +#: editor/editor_properties.cpp editor/property_editor.cpp +#, fuzzy +msgid "Selected node is not a Viewport!" +msgstr "Selektiere Node(s) zum Importieren aus" + +#: editor/editor_properties_array_dict.cpp +msgid "Size: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Page: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Key:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Value:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Add Key/Value Pair" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "" + #: editor/editor_run_native.cpp msgid "Select device from the list" msgstr "" @@ -2345,10 +2604,6 @@ msgstr "" msgid "Did you forget the '_run' method?" msgstr "" -#: editor/editor_settings.cpp -msgid "Default (Same as Editor)" -msgstr "" - #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Selektiere Node(s) zum Importieren aus" @@ -2374,6 +2629,7 @@ msgid "(Installed)" msgstr "" #: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp msgid "Download" msgstr "" @@ -2398,7 +2654,7 @@ msgid "Can't open export templates zip." msgstr "" #: editor/export_template_manager.cpp -msgid "Invalid version.txt format inside templates." +msgid "Invalid version.txt format inside templates: %s." msgstr "" #: editor/export_template_manager.cpp @@ -2459,6 +2715,12 @@ msgid "Download Complete." msgstr "" #: editor/export_template_manager.cpp +msgid "" +"Templates installation failed. The problematic templates archives can be " +"found at '%s'." +msgstr "" + +#: editor/export_template_manager.cpp #, fuzzy msgid "Error requesting url: " msgstr "Szene kann nicht gespeichert werden." @@ -2545,7 +2807,7 @@ msgid "Download Templates" msgstr "Ungültige Bilder löschen" #: editor/export_template_manager.cpp -msgid "Select mirror from list: " +msgid "Select mirror from list: (Shift+Click: Open in Browser)" msgstr "" #: editor/file_type_cache.cpp @@ -2557,11 +2819,11 @@ msgid "Cannot navigate to '%s' as it has not been found in the file system!" msgstr "" #: editor/filesystem_dock.cpp -msgid "View items as a grid of thumbnails" +msgid "View items as a grid of thumbnails." msgstr "" #: editor/filesystem_dock.cpp -msgid "View items as a list" +msgid "View items as a list." msgstr "" #: editor/filesystem_dock.cpp @@ -2638,7 +2900,7 @@ msgstr "" msgid "Collapse all" msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." msgstr "" @@ -2669,6 +2931,22 @@ msgid "Duplicate..." msgstr "Node(s) duplizieren" #: editor/filesystem_dock.cpp +#, fuzzy +msgid "New Script..." +msgstr "Script hinzufügen" + +#: editor/filesystem_dock.cpp +msgid "New Resource..." +msgstr "" + +#: editor/filesystem_dock.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "" @@ -2681,26 +2959,127 @@ msgid "Re-Scan Filesystem" msgstr "" #: editor/filesystem_dock.cpp -msgid "Toggle folder status as Favorite" +msgid "Toggle folder status as Favorite." msgstr "" #: editor/filesystem_dock.cpp +#, fuzzy +msgid "Show current scene file." +msgstr "Node(s) löschen" + +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" #: editor/filesystem_dock.cpp +msgid "Enter tree-view." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Search files" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait..." msgstr "" -#: editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Move" msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp -#: editor/project_manager.cpp -msgid "Rename" +#: editor/filesystem_dock.cpp +msgid "There is already file or folder with the same name in this location." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Overwrite" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "Create Script" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find in files" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Whole words" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Match case" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Folder: " +msgstr "" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "Filter: " +msgstr "Node erstellen" + +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find..." +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp +msgid "Replace..." +msgstr "" + +#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "Abbrechen" + +#: editor/find_in_files.cpp +msgid "Replace: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace all (no undo)" +msgstr "" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "Searching..." +msgstr "Connections editieren" + +#: editor/find_in_files.cpp +msgid "Search complete" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Group name already exists." +msgstr "" + +#: editor/groups_editor.cpp +#, fuzzy +msgid "invalid Group name." +msgstr "Projektname:" + +#: editor/groups_editor.cpp editor/node_dock.cpp +msgid "Groups" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes not in Group" +msgstr "" + +#: editor/groups_editor.cpp editor/scene_tree_dock.cpp +#, fuzzy +msgid "Filter nodes" +msgstr "Node erstellen" + +#: editor/groups_editor.cpp +msgid "Nodes in Group" msgstr "" #: editor/groups_editor.cpp @@ -2711,6 +3090,10 @@ msgstr "" msgid "Remove from Group" msgstr "" +#: editor/groups_editor.cpp +msgid "Manage Groups" +msgstr "" + #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" msgstr "" @@ -2752,7 +3135,7 @@ msgid "Import as Multiple Scenes+Materials" msgstr "" #: editor/import/resource_importer_scene.cpp -#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import Scene" msgstr "" @@ -2813,20 +3196,129 @@ msgstr "" msgid "Reimport" msgstr "" +#: editor/inspector_dock.cpp +msgid "Failed to load resource." +msgstr "" + +#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Ok" +msgstr "Okay" + +#: editor/inspector_dock.cpp +msgid "Expand all properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Collapse all properties" +msgstr "" + +#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Save As..." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Params" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Paste Params" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Edit Resource Clipboard" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Resource" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Built-In" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Sub-Resources Unique" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Open in Help" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Create a new resource in memory and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Load an existing resource from disk and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the previous edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the next edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "History of recently edited objects." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Object properties." +msgstr "" + +#: editor/inspector_dock.cpp +#, fuzzy +msgid "Filter properties" +msgstr "Node erstellen" + +#: editor/inspector_dock.cpp +msgid "Changes may be lost!" +msgstr "" + #: editor/multi_node_edit.cpp #, fuzzy msgid "MultiNode Set" msgstr "MultiNode Set" #: editor/node_dock.cpp -msgid "Groups" -msgstr "" - -#: editor/node_dock.cpp #, fuzzy msgid "Select a Node to edit Signals and Groups." msgstr "Selektiere ein Node um deren Signale und Gruppen zu ändern." +#: editor/plugin_config_dialog.cpp +msgid "Edit a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +#, fuzzy +msgid "Create a Plugin" +msgstr "Node erstellen" + +#: editor/plugin_config_dialog.cpp +msgid "Plugin Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Subfolder:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Language:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +#, fuzzy +msgid "Script Name:" +msgstr "Projektname:" + +#: editor/plugin_config_dialog.cpp +msgid "Activate now?" +msgstr "" + #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Poly" @@ -2870,6 +3362,146 @@ msgstr "" msgid "Delete points" msgstr "Bild einfügen" +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Animation" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Load.." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "This type of node can't be used. Only root nodes are allowed." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"AnimationTree is inactive.\n" +"Activate to enable playback, check node warnings if activation fails." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Set the blending position within the space" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Select and move points, create points with RMB." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#, fuzzy +msgid "Create points." +msgstr "Bild einfügen" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#, fuzzy +msgid "Erase points." +msgstr "Oberfläche %d" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Open Animation Node" +msgstr "Animations-Node" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Triangle already exists" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "BlendSpace2D does not belong to an AnimationTree node." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "No triangles exist, so no blending can take place." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create triangles by connecting points." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Erase points and triangles." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Generate blend triangles automatically (instead of manually)" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#, fuzzy +msgid "Edit Filters" +msgstr "Node Filter editieren" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Output node can't be added to the blend tree." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Unable to connect, port may be in use or connection may be invalid." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "No animation player set, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Player path set is invalid, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "" +"Animation player has no valid root node path, so unable to retrieve track " +"names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "Add Node.." +msgstr "Node" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +#, fuzzy +msgid "Edit Filtered Tracks:" +msgstr "Node Filter editieren" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Enable filtering" +msgstr "" + #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "Autoplay Umschalten" @@ -2897,11 +3529,12 @@ msgid "Remove Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "ERROR: Invalid animation name!" -msgstr "" +#, fuzzy +msgid "Invalid animation name!" +msgstr "Bild einfügen" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "ERROR: Animation name already exists!" +msgid "Animation name already exists!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -2910,11 +3543,6 @@ msgid "Rename Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Add Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" @@ -2931,11 +3559,11 @@ msgid "Duplicate Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "ERROR: No animation to copy!" +msgid "No animation to copy!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "ERROR: No animation resource on clipboard!" +msgid "No animation resource on clipboard!" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp @@ -2947,8 +3575,9 @@ msgid "Paste Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "ERROR: No animation to edit!" -msgstr "" +#, fuzzy +msgid "No animation to edit!" +msgstr "Animations-Node" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy @@ -2983,20 +3612,27 @@ msgid "Scale animation playback globally for the node." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Create new animation in player." -msgstr "Neue Animation erstellen." +msgid "Animation Tools" +msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load animation from disk." +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Animation" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Load an animation from disk." +msgid "New" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Save the current animation" -msgstr "" +#, fuzzy +msgid "Edit Transitions..." +msgstr "Connections editieren" + +#: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy +msgid "Open in Inspector" +msgstr "Verzeichnis öffnen" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." @@ -3007,18 +3643,6 @@ msgid "Autoplay on Load" msgstr "Beim Laden automatisch abpielen" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Edit Target Blend Times" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Animation Tools" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp -msgid "Copy Animation" -msgstr "" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "Onion Skinning" msgstr "" @@ -3068,6 +3692,11 @@ msgid "Include Gizmos (3D)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy +msgid "Pin AnimationPlayer" +msgstr "Animations-Node" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "" @@ -3077,6 +3706,7 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Error!" @@ -3094,163 +3724,212 @@ msgstr "" msgid "Cross-Animation Blend Times" msgstr "" -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Animation" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "End" msgstr "" -#: editor/plugins/animation_tree_editor_plugin.cpp -msgid "New name:" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Immediate" msgstr "" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Sync" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "At End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Travel" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Start and end nodes are needed for a sub-transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "No playback resource set at path: %s." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"Select and move nodes.\n" +"RMB to add new nodes.\n" +"Shift+LMB to create connections." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp #, fuzzy -msgid "Edit Filters" -msgstr "Node Filter editieren" +msgid "Create new nodes." +msgstr "Node erstellen" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Connect nodes." +msgstr "Verbindung zu Node:" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Remove selected node or transition" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Toggle autoplay this animation on start, restart or seek to zero." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set the end animation. This is useful for sub-transitions." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition: " +msgstr "Transition-Node" #: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#, fuzzy +msgid "AnimationTree" +msgstr "Animations-Node" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "New name:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend" msgstr "" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix" msgstr "" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Auto Restart:" msgstr "" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Restart (s):" msgstr "" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Start!" msgstr "" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend:" msgstr "" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 0:" msgstr "" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 1:" msgstr "" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Current:" msgstr "" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Add Input" msgstr "" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Delete Input" msgstr "" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation Node" msgstr "Animations-Node" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "OneShot Node" msgstr "OneShot-Node" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix Node" msgstr "Mix-Node" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend2 Node" msgstr "Blend2-Node" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend3 Node" msgstr "Blend3-Node" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend4 Node" msgstr "Blend4-Node" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeScale Node" msgstr "TimeScale-Node" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeSeek Node" msgstr "TimeSeek-Node" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Transition Node" msgstr "Transition-Node" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Import Animations..." msgstr "" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Node Filters" msgstr "Node Filter editieren" -#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Filters..." msgstr "" -#: editor/plugins/animation_tree_editor_plugin.cpp -#, fuzzy -msgid "AnimationTree" -msgstr "Animations-Node" - -#: editor/plugins/asset_library_editor_plugin.cpp -msgid "Free" -msgstr "" - #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" msgstr "" @@ -3306,7 +3985,11 @@ msgid "Asset Download Error:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Fetching:" +msgid "Downloading (%s / %s)..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading..." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -3335,19 +4018,19 @@ msgid "Download for this asset is already in progress!" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "first" +msgid "First" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "prev" +msgid "Previous" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "next" +msgid "Next" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "last" +msgid "Last" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp @@ -3415,7 +4098,7 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/camera_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview" msgstr "" @@ -3424,12 +4107,10 @@ msgid "Configure Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "" @@ -3442,14 +4123,6 @@ msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Pivot" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move Action" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move vertical guide" msgstr "" @@ -3482,11 +4155,25 @@ msgid "Create new horizontal and vertical guides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Edit IK Chain" +#, fuzzy +msgid "Move pivot" +msgstr "Ungültige Bilder löschen" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate CanvasItem" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Move anchor" +msgstr "Bild bewegen/einfügen" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Resize CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Edit CanvasItem" +msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -3506,6 +4193,18 @@ msgid "Paste Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom out" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom reset" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom in" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "" @@ -3551,7 +4250,7 @@ msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Toggles snapping" +msgid "Toggle snapping." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -3559,7 +4258,7 @@ msgid "Use Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Snapping options" +msgid "Snapping Options" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -3600,6 +4299,10 @@ msgid "Snap to node sides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to node center" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to other nodes" msgstr "" @@ -3626,24 +4329,25 @@ msgid "Restores the object's children's ability to be selected." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make Bones" +msgid "Show Bones" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear Bones" +msgid "Make IK Chain" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Show Bones" +msgid "Clear IK Chain" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Make IK Chain" +msgid "Make Custom Bone(s) from Node(s)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Clear IK Chain" -msgstr "" +#, fuzzy +msgid "Clear Custom Bones" +msgstr "Spiele angepasste Szene" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -3689,11 +4393,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy -msgid "Insert Keys" -msgstr "Bild einfügen" - -#: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Insert Key" +msgid "Insert keys." msgstr "Bild einfügen" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -3709,15 +4409,6 @@ msgid "Clear Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Drag pivot from mouse position" -msgstr "" - -#: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy -msgid "Set pivot at mouse position" -msgstr "Ungültige Bilder löschen" - -#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" msgstr "" @@ -3733,10 +4424,6 @@ msgstr "" msgid "Adding %s..." msgstr "" -#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "Ok" -msgstr "Okay" - #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." msgstr "" @@ -3770,26 +4457,18 @@ msgstr "" msgid "Set Handle" msgstr "" -#: editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Remove item %d?" +#: editor/plugins/cpu_particles_editor_plugin.cpp +msgid "CPUParticles" msgstr "" -#: editor/plugins/cube_grid_theme_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Add Item" -msgstr "" - -#: editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Remove Selected Item" -msgstr "" - -#: editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import from Scene" +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Mesh" msgstr "" -#: editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Update from Scene" +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Node" msgstr "" #: editor/plugins/curve_editor_plugin.cpp @@ -3863,15 +4542,6 @@ msgstr "" msgid "Bake GI Probe" msgstr "" -#: editor/plugins/gradient_editor_plugin.cpp -msgid "Add/Remove Color Ramp Point" -msgstr "" - -#: editor/plugins/gradient_editor_plugin.cpp -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "" - #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -3955,6 +4625,7 @@ msgid "No mesh to debug." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/sprite_editor_plugin.cpp msgid "Model has no UV in this layer" msgstr "" @@ -4024,6 +4695,27 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove item %d?" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove Selected Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import from Scene" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Update from Scene" +msgstr "" + #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" @@ -4125,70 +4817,6 @@ msgstr "" msgid "Populate" msgstr "" -#: editor/plugins/navigation_mesh_editor_plugin.cpp -msgid "Bake!" -msgstr "" - -#: editor/plugins/navigation_mesh_editor_plugin.cpp -msgid "Bake the navigation mesh." -msgstr "" - -#: editor/plugins/navigation_mesh_editor_plugin.cpp -msgid "Clear the navigation mesh." -msgstr "" - -#: editor/plugins/navigation_mesh_generator.cpp -msgid "Setting up Configuration..." -msgstr "" - -#: editor/plugins/navigation_mesh_generator.cpp -msgid "Calculating grid size..." -msgstr "" - -#: editor/plugins/navigation_mesh_generator.cpp -msgid "Creating heightfield..." -msgstr "" - -#: editor/plugins/navigation_mesh_generator.cpp -msgid "Marking walkable triangles..." -msgstr "" - -#: editor/plugins/navigation_mesh_generator.cpp -msgid "Constructing compact heightfield..." -msgstr "" - -#: editor/plugins/navigation_mesh_generator.cpp -msgid "Eroding walkable area..." -msgstr "" - -#: editor/plugins/navigation_mesh_generator.cpp -msgid "Partitioning..." -msgstr "" - -#: editor/plugins/navigation_mesh_generator.cpp -msgid "Creating contours..." -msgstr "" - -#: editor/plugins/navigation_mesh_generator.cpp -msgid "Creating polymesh..." -msgstr "" - -#: editor/plugins/navigation_mesh_generator.cpp -msgid "Converting to native navigation mesh..." -msgstr "" - -#: editor/plugins/navigation_mesh_generator.cpp -msgid "Navigation Mesh Generator Setup:" -msgstr "" - -#: editor/plugins/navigation_mesh_generator.cpp -msgid "Parsing Geometry..." -msgstr "" - -#: editor/plugins/navigation_mesh_generator.cpp -msgid "Done!" -msgstr "" - #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" @@ -4252,18 +4880,6 @@ msgid "Emission Colors" msgstr "Emissions-Maske setzen" #: editor/plugins/particles_editor_plugin.cpp -msgid "Node does not contain geometry." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Node does not contain geometry (faces)." -msgstr "Node enthält keine Geometrie (Flächen)." - -#: editor/plugins/particles_editor_plugin.cpp -msgid "A processor material of type 'ParticlesMaterial' is required." -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "Flächen enthalten keinen Bereich!" @@ -4272,16 +4888,12 @@ msgid "No faces!" msgstr "Keine Flächen!" #: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - -#: editor/plugins/particles_editor_plugin.cpp -msgid "Create Emission Points From Mesh" +msgid "Node does not contain geometry." msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Create Emission Points From Node" -msgstr "" +msgid "Node does not contain geometry (faces)." +msgstr "Node enthält keine Geometrie (Flächen)." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" @@ -4310,6 +4922,19 @@ msgid "Emission Source: " msgstr "" #: editor/plugins/particles_editor_plugin.cpp +msgid "A processor material of type 'ParticlesMaterial' is required." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generate AABB" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles" +msgstr "Verbindung zu Node:" + +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate Visibility AABB" msgstr "" @@ -4386,6 +5011,22 @@ msgstr "" msgid "Close Curve" msgstr "" +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp +msgid "Options" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Angles" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Lengths" +msgstr "" + #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" @@ -4421,19 +5062,88 @@ msgstr "" msgid "Remove In-Control Point" msgstr "" +#: editor/plugins/physical_bone_plugin.cpp +#, fuzzy +msgid "Move joint" +msgstr "Ungültige Bilder löschen" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"The skeleton property of the Polygon2D does not point to a Skeleton2D node" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync bones" +msgstr "" + #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon & UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Split point with itself." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Split can't form an existing edge." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Split already exists." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +#, fuzzy +msgid "Add Split" +msgstr "Script hinzufügen" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Invalid Split: " +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +#, fuzzy +msgid "Remove Split" +msgstr "Ungültige Bilder löschen" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint bone weights" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "Polygon 2D UV Editor" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Poly" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Splits" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +#, fuzzy +msgid "Create Polygon" +msgstr "Node erstellen" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "" @@ -4462,11 +5172,23 @@ msgid "Scale Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp editor/property_editor.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit" +msgid "Connect two points to make a split" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Select a split to erase it" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint weights with specified intensity" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UnPaint weights with specified intensity" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Radius:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -4482,9 +5204,9 @@ msgid "Clear UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Snap" -msgstr "" +#, fuzzy +msgid "Grid Settings" +msgstr "Projekteinstellungen" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" @@ -4494,6 +5216,30 @@ msgstr "" msgid "Grid" msgstr "" +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Configure Grid:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones to Polygon" +msgstr "" + #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" @@ -4516,6 +5262,10 @@ msgid "Resource clipboard is empty!" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Paste Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -4537,14 +5287,15 @@ msgid "Load Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Paste" +msgid "ResourcePreloader" msgstr "" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "AnimationTree has no path set to an AnimationPlayer" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Path to AnimationPlayer is invalid" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -4556,6 +5307,20 @@ msgid "Close and save changes?" msgstr "" #: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Error writing TextFile:" +msgstr "Szene kann nicht gespeichert werden." + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error could not load file." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Error saving file!" +msgstr "Szene kann nicht gespeichert werden." + +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" @@ -4572,6 +5337,20 @@ msgid "Error importing" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "New TextFile..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Open File" +msgstr "Datei öffnen" + +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Save File As..." +msgstr "Datei speichern" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -4584,6 +5363,10 @@ msgid " Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Toggle alphabetical sorting of the method list." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "" @@ -4612,8 +5395,9 @@ msgid "File" msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid "New" -msgstr "" +#, fuzzy +msgid "New TextFile" +msgstr "Datei(en) öffnen" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -4640,6 +5424,11 @@ msgid "History Next" msgstr "" #: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "" @@ -4673,11 +5462,6 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp -msgid "Find..." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp msgid "Find Next" msgstr "" @@ -4731,10 +5515,6 @@ msgid "Discard" msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid "Create Script" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" @@ -4753,45 +5533,68 @@ msgid "Debugger" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Search results" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Search in files" +msgstr "Szene kann nicht gespeichert werden." + +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" #: editor/plugins/script_text_editor.cpp +msgid "Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "(ignore)" +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp -msgid "Pick Color" +msgid "Lookup Symbol" msgstr "" #: editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Convert Case" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Uppercase" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Lowercase" msgstr "" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Capitalize" msgstr "" +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Syntax Highlighter" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Standard" +msgstr "" + #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Cut" msgstr "" -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -msgid "Copy" -msgstr "" - #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Select All" @@ -4882,7 +5685,7 @@ msgid "Find Previous" msgstr "" #: editor/plugins/script_text_editor.cpp -msgid "Replace..." +msgid "Find in files..." msgstr "" #: editor/plugins/script_text_editor.cpp @@ -4978,6 +5781,10 @@ msgid "Add/Remove to Color Ramp" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp +msgid "Modify Color Ramp" +msgstr "" + +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" @@ -5025,6 +5832,39 @@ msgstr "" msgid "Add Shader Graph Node" msgstr "" +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "This skeleton has no bones, create some children Bone2D nodes." +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Skeleton2D" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Make Rest Pose (From Bones)" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Bones to Rest Pose" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical bones" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Skeleton" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical skeleton" +msgstr "" + +#: editor/plugins/skeleton_ik_editor_plugin.cpp +#, fuzzy +msgid "Play IK" +msgstr "Abspielen" + #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" @@ -5153,10 +5993,6 @@ msgid "Align with view" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp -msgid "OK :(" -msgstr "Okay :(" - -#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" @@ -5165,6 +6001,10 @@ msgid "This operation requires a single selected node." msgstr "Bitte nur ein Node selektieren." #: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock View Rotation" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" @@ -5210,6 +6050,10 @@ msgid "Doppler Enable" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Cinematic Preview" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" msgstr "" @@ -5340,6 +6184,10 @@ msgid "Tool Scale" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Freelook" msgstr "" @@ -5348,6 +6196,10 @@ msgid "Transform" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap object to floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." msgstr "" @@ -5376,6 +6228,10 @@ msgid "4 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" @@ -5389,10 +6245,6 @@ msgid "Settings" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Skeleton Gizmo visibility" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" @@ -5452,6 +6304,49 @@ msgstr "" msgid "Post" msgstr "" +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite is empty!" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Can't convert a sprite using animation frames to mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't replace by mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Convert to 2D Mesh" +msgstr "Verbindung zu Node:" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Create 2D Mesh" +msgstr "Node erstellen" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Simplification: " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Grow (Pixels): " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Update Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Settings:" +msgstr "Projekteinstellungen" + #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -5521,14 +6416,6 @@ msgstr "" msgid "SpriteFrames" msgstr "" -#: editor/plugins/style_box_editor_plugin.cpp -msgid "StyleBox Preview:" -msgstr "" - -#: editor/plugins/style_box_editor_plugin.cpp -msgid "StyleBox" -msgstr "" - #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Region Rect" msgstr "" @@ -5554,27 +6441,21 @@ msgid "Auto Slice" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp msgid "Offset:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp msgid "Step:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Separation:" -msgstr "" - -#: editor/plugins/texture_region_editor_plugin.cpp -msgid "Texture Region" +msgid "Sep.:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp -msgid "Texture Region Editor" -msgstr "" +#, fuzzy +msgid "TextureRegion" +msgstr "2D-Textur" #: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" @@ -5589,11 +6470,6 @@ msgid "Add All" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp -msgid "Remove Item" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove All Items" msgstr "Ungültige Bilder löschen" @@ -5667,10 +6543,6 @@ msgstr "" msgid "Many" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp -msgid "Options" -msgstr "" - #: editor/plugins/theme_editor_plugin.cpp msgid "Has,Many,Options" msgstr "" @@ -5695,7 +6567,7 @@ msgstr "" msgid "Icon" msgstr "" -#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp msgid "Style" msgstr "" @@ -5708,7 +6580,7 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Theme" +msgid "Constant" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp @@ -5716,6 +6588,10 @@ msgid "Erase Selection" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +msgid "Fix Invalid Tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" @@ -5736,11 +6612,7 @@ msgid "Erase TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase selection" -msgstr "" - -#: editor/plugins/tile_map_editor_plugin.cpp -msgid "Find tile" +msgid "Find Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp @@ -5764,6 +6636,11 @@ msgid "Pick Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Move Selection" +msgstr "Script hinzufügen" + +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "" @@ -5780,66 +6657,111 @@ msgid "Rotate 270 degrees" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -msgid "Could not find tile:" +#, fuzzy +msgid "Add Texture(s) to TileSet" +msgstr "Node von Szene" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Remove current Texture from TileSet" +msgstr "Ungültige Bilder löschen" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -msgid "Item name or ID:" +msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create from scene?" +msgid "" +"Select sub-tile to use as icon, this will be also used on invalid autotile " +"bindings." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -msgid "Merge from scene?" +msgid "Display tile's names (hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy -msgid "Tile Set" -msgstr "Datei(en) öffnen" +msgid "Remove Selected Textue and ALL TILES wich uses it?" +msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -msgid "Create from Scene" +msgid "You haven't selected a texture to remove." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -msgid "Merge from Scene" +msgid "Create from scene?" msgstr "" -#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp -msgid "Error" +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from scene?" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -msgid "Autotiles" +msgid " file(s) was not added because was already on the list." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" -"Select sub-tile to use as icon, this will be also used on invalid autotile " -"bindings." +"Drag handles to edit Rect.\n" +"Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "LMB: set bit on.\n" -"RMB: set bit off." +"RMB: set bit off.\n" +"Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy -msgid "Select current edited sub-tile." +msgid "" +"Select current edited sub-tile.\n" +"Click on another Tile to edit it." msgstr "Node(s) löschen" #: editor/plugins/tile_set_editor_plugin.cpp -msgid "Select sub-tile to change its priority." +msgid "" +"Select sub-tile to use as icon, this will be also used on invalid autotile " +"bindings.\n" +"Click on another Tile to edit it." msgstr "" -#: editor/progress_dialog.cpp scene/gui/dialogs.cpp -msgid "Cancel" -msgstr "Abbrechen" +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its priority.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "This property can't be changed." +msgstr "Ohne eine Szene kann das nicht funktionieren." + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Tile Set" +msgstr "Datei(en) öffnen" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vertex" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Fragment" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Light" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "VisualShader" +msgstr "" #: editor/project_export.cpp msgid "Runnable" @@ -5854,7 +6776,7 @@ msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted: " +msgid "Export templates for this platform are missing/corrupted:" msgstr "" #: editor/project_export.cpp @@ -5931,10 +6853,6 @@ msgid "Export templates for this platform are missing:" msgstr "" #: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" -msgstr "" - -#: editor/project_export.cpp msgid "Export With Debug" msgstr "" @@ -5943,16 +6861,24 @@ msgid "The path does not exist." msgstr "" #: editor/project_manager.cpp +msgid "Invalid '.zip' project file, does not contain a 'project.godot' file." +msgstr "" + +#: editor/project_manager.cpp #, fuzzy -msgid "Please choose a 'project.godot' file." +msgid "Please choose an empty folder." msgstr "Bitte ausserhalb des Projekt Verzeichnis exportieren!" #: editor/project_manager.cpp #, fuzzy -msgid "Please choose an empty folder." +msgid "Please choose a 'project.godot' or '.zip' file." msgstr "Bitte ausserhalb des Projekt Verzeichnis exportieren!" #: editor/project_manager.cpp +msgid "Directory already contains a Godot project." +msgstr "" + +#: editor/project_manager.cpp msgid "Imported Project" msgstr "Importierte Projekte" @@ -6048,6 +6974,10 @@ msgid "Project Path:" msgstr "" #: editor/project_manager.cpp +msgid "Project Installation Path:" +msgstr "" + +#: editor/project_manager.cpp msgid "Browse" msgstr "" @@ -6159,8 +7089,8 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "" -"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " -"'\"'." +"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'" msgstr "" #: editor/project_settings_editor.cpp @@ -6172,9 +7102,22 @@ msgid "Rename Input Action Event" msgstr "" #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Change Action deadzone" +msgstr "Typ ändern" + +#: editor/project_settings_editor.cpp msgid "Add Input Action Event" msgstr "" +#: editor/project_settings_editor.cpp +msgid "All Devices" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device" +msgstr "" + #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Shift+" msgstr "" @@ -6216,19 +7159,19 @@ msgid "Wheel Down Button" msgstr "" #: editor/project_settings_editor.cpp -msgid "Button 6" +msgid "Wheel Left Button" msgstr "" #: editor/project_settings_editor.cpp -msgid "Button 7" +msgid "Wheel Right Button" msgstr "" #: editor/project_settings_editor.cpp -msgid "Button 8" +msgid "X Button 1" msgstr "" #: editor/project_settings_editor.cpp -msgid "Button 9" +msgid "X Button 2" msgstr "" #: editor/project_settings_editor.cpp @@ -6256,10 +7199,6 @@ msgid "Add Event" msgstr "" #: editor/project_settings_editor.cpp -msgid "Device" -msgstr "" - -#: editor/project_settings_editor.cpp msgid "Button" msgstr "" @@ -6305,6 +7244,12 @@ msgid "Delete Item" msgstr "Node(s) löschen" #: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'." +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Already existing" msgstr "" @@ -6378,6 +7323,10 @@ msgstr "" msgid "Override For..." msgstr "" +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Editor must be restarted for changes to take effect" +msgstr "" + #: editor/project_settings_editor.cpp msgid "Input Map" msgstr "" @@ -6387,6 +7336,15 @@ msgid "Action:" msgstr "" #: editor/project_settings_editor.cpp +#, fuzzy +msgid "Action" +msgstr "Script hinzufügen" + +#: editor/project_settings_editor.cpp +msgid "Deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "Device:" msgstr "" @@ -6448,10 +7406,6 @@ msgid "AutoLoad" msgstr "" #: editor/property_editor.cpp -msgid "Pick a Viewport" -msgstr "" - -#: editor/property_editor.cpp msgid "Ease In" msgstr "" @@ -6489,79 +7443,160 @@ msgid "Select Node" msgstr "Node(s) löschen" #: editor/property_editor.cpp +msgid "Error loading file: Not a resource!" +msgstr "" + +#: editor/property_editor.cpp #, fuzzy -msgid "New Script" -msgstr "Script hinzufügen" +msgid "Pick a Node" +msgstr "TimeScale-Node" #: editor/property_editor.cpp -msgid "New %s" +msgid "Bit %d, val %d." msgstr "" #: editor/property_editor.cpp -msgid "Make Unique" +msgid "Properties:" msgstr "" -#: editor/property_editor.cpp -msgid "Show in File System" +#: editor/property_selector.cpp +msgid "Select Property" msgstr "" -#: editor/property_editor.cpp -#, fuzzy -msgid "Convert To %s" -msgstr "Verbindung zu Node:" +#: editor/property_selector.cpp +msgid "Select Virtual Method" +msgstr "" -#: editor/property_editor.cpp -msgid "Error loading file: Not a resource!" +#: editor/property_selector.cpp +msgid "Select Method" msgstr "" -#: editor/property_editor.cpp +#: editor/pvrtc_compress.cpp +msgid "Could not execute PVRTC tool:" +msgstr "" + +#: editor/pvrtc_compress.cpp +msgid "Can't load back converted image using PVRTC tool:" +msgstr "" + +#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp +msgid "Batch Rename" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Prefix" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Suffix" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Advanced options" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Substitute" +msgstr "" + +#: editor/rename_dialog.cpp #, fuzzy -msgid "Selected node is not a Viewport!" -msgstr "Selektiere Node(s) zum Importieren aus" +msgid "Node name" +msgstr "Node" -#: editor/property_editor.cpp +#: editor/rename_dialog.cpp +msgid "Node's parent name, if available" +msgstr "" + +#: editor/rename_dialog.cpp #, fuzzy -msgid "Pick a Node" -msgstr "TimeScale-Node" +msgid "Node type" +msgstr "Node" -#: editor/property_editor.cpp -msgid "Bit %d, val %d." +#: editor/rename_dialog.cpp +msgid "Current scene name" msgstr "" -#: editor/property_editor.cpp -msgid "On" +#: editor/rename_dialog.cpp +msgid "Root node name" msgstr "" -#: editor/property_editor.cpp -msgid "[Empty]" +#: editor/rename_dialog.cpp +msgid "" +"Sequential integer counter.\n" +"Compare counter options." msgstr "" -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp -msgid "Set" +#: editor/rename_dialog.cpp +msgid "Per Level counter" msgstr "" -#: editor/property_editor.cpp -msgid "Properties:" +#: editor/rename_dialog.cpp +msgid "If set the counter restarts for each group of child nodes" msgstr "" -#: editor/property_selector.cpp -msgid "Select Property" +#: editor/rename_dialog.cpp +msgid "Initial value for the counter" msgstr "" -#: editor/property_selector.cpp -msgid "Select Virtual Method" +#: editor/rename_dialog.cpp +msgid "Step" msgstr "" -#: editor/property_selector.cpp -msgid "Select Method" +#: editor/rename_dialog.cpp +msgid "Ammount by which counter is incremented for each node" msgstr "" -#: editor/pvrtc_compress.cpp -msgid "Could not execute PVRTC tool:" +#: editor/rename_dialog.cpp +msgid "Padding" msgstr "" -#: editor/pvrtc_compress.cpp -msgid "Can't load back converted image using PVRTC tool:" +#: editor/rename_dialog.cpp +msgid "" +"Minium number of digits for the counter.\n" +"Missing digits are padded with leading zeros." +msgstr "" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "Regular Expressions" +msgstr "Typ ändern" + +#: editor/rename_dialog.cpp +msgid "Post-Process" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Keep" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "CamelCase to under_scored" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "under_scored to CamelCase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Case" +msgstr "" + +#: editor/rename_dialog.cpp +#, fuzzy +msgid "To Lowercase" +msgstr "Verbindung zu Node:" + +#: editor/rename_dialog.cpp +msgid "To Uppercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Reset" +msgstr "" + +#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp +msgid "Error" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp @@ -6600,11 +7635,6 @@ msgstr "" msgid "Scene Run Settings" msgstr "" -#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp -#: scene/gui/dialogs.cpp -msgid "OK" -msgstr "Okay" - #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" @@ -6625,6 +7655,11 @@ msgstr "Instanziere Szene(n)" #: editor/scene_tree_dock.cpp #, fuzzy +msgid "Clear Script" +msgstr "Script hinzufügen" + +#: editor/scene_tree_dock.cpp +#, fuzzy msgid "This operation can't be done on the tree root." msgstr "Das funktioniert nicht beim obersten Node. (tree root)" @@ -6665,14 +7700,34 @@ msgid "Load As Placeholder" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Discard Instancing" +msgid "Make Local" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Makes Sense!" +#, fuzzy +msgid "Create Root Node:" +msgstr "Node erstellen" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "2D Scene" +msgstr "Szene starten" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "3D Scene" +msgstr "Szene starten" + +#: editor/scene_tree_dock.cpp +msgid "User Interface" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Custom Node" +msgstr "Node erstellen" + +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" @@ -6681,6 +7736,11 @@ msgid "Can't operate on nodes the current scene inherits from!" msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Attach Script" +msgstr "Script hinzufügen" + +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "Node(s) entfernen" @@ -6723,20 +7783,14 @@ msgid "Change Type" msgstr "Typ ändern" #: editor/scene_tree_dock.cpp -#, fuzzy -msgid "Attach Script" -msgstr "Script hinzufügen" - -#: editor/scene_tree_dock.cpp -#, fuzzy -msgid "Clear Script" -msgstr "Script hinzufügen" +msgid "Make Scene Root" +msgstr "" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" -#: editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Save Branch as Scene" msgstr "" @@ -6760,11 +7814,6 @@ msgid "" msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy -msgid "Filter nodes" -msgstr "Node erstellen" - -#: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" @@ -6785,16 +7834,8 @@ msgstr "" msgid "Clear Inheritance? (No Undo!)" msgstr "" -#: editor/scene_tree_dock.cpp -msgid "Clear!" -msgstr "" - -#: editor/scene_tree_editor.cpp -msgid "Toggle Spatial Visible" -msgstr "" - #: editor/scene_tree_editor.cpp -msgid "Toggle CanvasItem Visible" +msgid "Toggle Visible" msgstr "" #: editor/scene_tree_editor.cpp @@ -6803,7 +7844,7 @@ msgstr "" #: editor/scene_tree_editor.cpp msgid "" -"Node has connection(s) and group(s)\n" +"Node has connection(s) and group(s).\n" "Click to show signals dock." msgstr "" @@ -6819,21 +7860,21 @@ msgid "" "Click to show groups dock." msgstr "" -#: editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp #, fuzzy -msgid "Open script" +msgid "Open Script" msgstr "Script hinzufügen" #: editor/scene_tree_editor.cpp msgid "" "Node is locked.\n" -"Click to unlock" +"Click to unlock it." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Children are not selectable.\n" -"Click to make selectable" +"Click to make selectable." msgstr "" #: editor/scene_tree_editor.cpp @@ -6841,6 +7882,12 @@ msgid "Toggle Visibility" msgstr "" #: editor/scene_tree_editor.cpp +msgid "" +"AnimationPlayer is pinned.\n" +"Click to unpin." +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" @@ -6879,6 +7926,10 @@ msgid "N/A" msgstr "" #: editor/script_create_dialog.cpp +msgid "Open Script/Choose Location" +msgstr "" + +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "" @@ -7121,10 +8172,22 @@ msgid "Change Camera Size" msgstr "" #: editor/spatial_editor_gizmos.cpp -msgid "Change Sphere Shape Radius" +msgid "Change Notifier AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Particles AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp +msgid "Change Probe Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Sphere Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" @@ -7137,19 +8200,31 @@ msgid "Change Capsule Shape Height" msgstr "" #: editor/spatial_editor_gizmos.cpp -msgid "Change Ray Shape Length" +msgid "Change Cylinder Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp -msgid "Change Notifier Extents" +msgid "Change Cylinder Shape Height" msgstr "" #: editor/spatial_editor_gizmos.cpp -msgid "Change Particles AABB" +msgid "Change Ray Shape Length" msgstr "" -#: editor/spatial_editor_gizmos.cpp -msgid "Change Probe Extents" +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Height" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Inner Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Outer Radius" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp @@ -7206,16 +8281,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "step argument is zero!" msgstr "" @@ -7280,6 +8345,11 @@ msgid "GridMap Delete Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "GridMap Fill Selection" +msgstr "Projekteinstellungen" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Duplicate Selection" msgstr "" @@ -7364,6 +8434,11 @@ msgstr "Script hinzufügen" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy +msgid "Fill Selection" +msgstr "Script hinzufügen" + +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy msgid "GridMap Settings" msgstr "Projekteinstellungen" @@ -7424,10 +8499,79 @@ msgstr "Projektname:" msgid "Warnings" msgstr "" +#: modules/mono/editor/mono_bottom_panel.cpp +#, fuzzy +msgid "View log" +msgstr "Datei(en) öffnen" + #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" +#: modules/recast/navigation_mesh_editor_plugin.cpp +msgid "Bake!" +msgstr "" + +#: modules/recast/navigation_mesh_editor_plugin.cpp +msgid "Bake the navigation mesh." +msgstr "" + +#: modules/recast/navigation_mesh_editor_plugin.cpp +msgid "Clear the navigation mesh." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Setting up Configuration..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Calculating grid size..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating heightfield..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Marking walkable triangles..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Constructing compact heightfield..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Eroding walkable area..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Partitioning..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating contours..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating polymesh..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Converting to native navigation mesh..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Navigation Mesh Generator Setup:" +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Parsing Geometry..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Done!" +msgstr "" + #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -7481,10 +8625,6 @@ msgid "Set Variable Type" msgstr "Ungültige Bilder löschen" #: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "" @@ -7604,36 +8744,14 @@ msgid "Connect Nodes" msgstr "Verbindung zu Node:" #: modules/visual_script/visual_script_editor.cpp -msgid "Condition" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Switch" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Return" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Call" -msgstr "" +#, fuzzy +msgid "Connect Node Data" +msgstr "Verbindung zu Node:" #: modules/visual_script/visual_script_editor.cpp -msgid "Get" -msgstr "" +#, fuzzy +msgid "Connect Node Sequence" +msgstr "Verbindung zu Node:" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" @@ -7663,18 +8781,12 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Edit Variable" -msgstr "Ungültige Bilder löschen" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Variable" msgstr "Ungültige Bilder löschen" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Edit Signal" -msgstr "Script hinzufügen" +msgid "Editing Variable:" +msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy @@ -7682,10 +8794,6 @@ msgid "Remove Signal" msgstr "Ungültige Bilder löschen" #: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" msgstr "" @@ -7733,6 +8841,11 @@ msgstr "Node erstellen" msgid "Paste Nodes" msgstr "Node erstellen" +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Edit Member" +msgstr "Node Filter editieren" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "" @@ -7787,6 +8900,19 @@ msgid "" "(error)." msgstr "" +#: modules/visual_script/visual_script_property_selector.cpp +#, fuzzy +msgid "Search VisualScript" +msgstr "Ungültige Bilder löschen" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Set " +msgstr "" + #: platform/javascript/export/export.cpp msgid "Run in Browser" msgstr "" @@ -7839,8 +8965,8 @@ msgstr "" #: scene/2d/collision_object_2d.cpp msgid "" -"This node has no children shapes, so it can't interact with the space.\n" -"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to " +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " "define its shape." msgstr "" @@ -7934,6 +9060,19 @@ msgstr "" "Die Pfad-Variable muss auf einen gültigen Node2D Node zeigen um zu " "funktionieren." +#: scene/2d/skeleton_2d.cpp +msgid "This Bone2D chain should end at a Skeleton2D node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "" +"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." +msgstr "" + #: scene/2d/visibility_notifier_2d.cpp #, fuzzy msgid "" @@ -7997,8 +9136,8 @@ msgstr "" #: scene/3d/collision_object.cpp msgid "" -"This node has no children shapes, so it can't interact with the space.\n" -"Consider adding CollisionShape or CollisionPolygon children nodes to define " +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" @@ -8072,6 +9211,17 @@ msgid "" "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" +#: scene/3d/soft_body.cpp +msgid "This body will be ignored until you set a mesh" +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "" +"Size changes to SoftBody will be overriden by the physics engine when " +"running.\n" +"Change the size in children collision shapes instead." +msgstr "" + #: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -8084,6 +9234,43 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/animation/animation_blend_tree.cpp +msgid "On BlendTree node '%s', animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Animation not found: '%s'" +msgstr "Animations-Node" + +#: scene/animation/animation_tree.cpp +msgid "In node '%s', invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Nothing connected to input '%s' of node '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "A root AnimationNode for the graph is not set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path to an AnimationPlayer node containing animations is not set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "AnimationPlayer root is not a valid node." +msgstr "" + #: scene/gui/color_picker.cpp #, fuzzy msgid "Raw Mode" @@ -8155,6 +9342,59 @@ msgstr "" msgid "Invalid font size." msgstr "" +#: scene/resources/visual_shader.cpp +msgid "Input" +msgstr "" + +#: scene/resources/visual_shader.cpp +msgid "None" +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid source for shader." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to function." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to uniform." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Varyings can only be assigned in vertex function." +msgstr "" + +#~ msgid "Edit Node Curve" +#~ msgstr "Node Kurve editieren" + +#~ msgid "Anim Add Key" +#~ msgstr "Anim Bild hinzufügen" + +#~ msgid "Enable editing of individual keys by clicking them." +#~ msgstr "Aktivieren des Bildeditors mit einem click auf die jenigen." + +#~ msgid "Key" +#~ msgstr "Bild" + +#~ msgid "Call Functions in Which Node?" +#~ msgstr "Im welchem Node soll die Funktion aufgerufen werden?" + +#~ msgid "Create new animation in player." +#~ msgstr "Neue Animation erstellen." + +#, fuzzy +#~ msgid "Set pivot at mouse position" +#~ msgstr "Ungültige Bilder löschen" + +#~ msgid "OK :(" +#~ msgstr "Okay :(" + +#, fuzzy +#~ msgid "Edit Variable" +#~ msgstr "Ungültige Bilder löschen" + #, fuzzy #~ msgid "Can't contain '/' or ':'" #~ msgstr "Verbindung zu Node:" @@ -8189,9 +9429,6 @@ msgstr "" #~ msgid "Import Textures for 2D" #~ msgstr "Importiere Texturen für 2D" -#~ msgid "2D Texture" -#~ msgstr "2D-Textur" - #, fuzzy #~ msgid "" #~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files " @@ -8218,9 +9455,6 @@ msgstr "" #~ msgid "Project Path (Must Exist):" #~ msgstr "Projektpfad (muss existieren):" -#~ msgid "Edit Connections" -#~ msgstr "Connections editieren" - #, fuzzy #~ msgid "Error creating the signature object." #~ msgstr "Fehler beim Schreiben des Projekts PCK!" |