diff options
Diffstat (limited to 'editor/translations/de_CH.po')
-rw-r--r-- | editor/translations/de_CH.po | 79 |
1 files changed, 64 insertions, 15 deletions
diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po index e01560fa8a..8c9e4cc1de 100644 --- a/editor/translations/de_CH.po +++ b/editor/translations/de_CH.po @@ -1,5 +1,6 @@ # Swiss High German translation of the Godot Engine editor -# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur +# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # Christian Fisch <christian.fiesel@gmail.com>, 2016. @@ -1208,10 +1209,6 @@ msgid "File:" msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Filter:" -msgstr "" - -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "" @@ -1660,19 +1657,25 @@ msgid "Pick a Main Scene" msgstr "" #: editor/editor_node.cpp -msgid "Unable to enable addon plugin at: '" +msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" #: editor/editor_node.cpp -msgid "' parsing of config failed." +msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." msgstr "" #: editor/editor_node.cpp -msgid "Unable to find script field for addon plugin at: 'res://addons/" +#, fuzzy +msgid "Unable to load addon script from path: '%s'." +msgstr "Fehler beim Instanzieren der %s Szene" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" #: editor/editor_node.cpp -msgid "Unable to load addon script from path: '" +msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" #: editor/editor_node.cpp @@ -2200,7 +2203,7 @@ msgid "Frame %" msgstr "" #: editor/editor_profiler.cpp -msgid "Fixed Frame %" +msgid "Physics Frame %" msgstr "" #: editor/editor_profiler.cpp editor/script_editor_debugger.cpp @@ -3873,7 +3876,7 @@ msgid "Eroding walkable area..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp -msgid "Partioning..." +msgid "Partitioning..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp @@ -4339,7 +4342,8 @@ msgstr "" msgid "Break" msgstr "" -#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_editor_debugger.cpp msgid "Continue" msgstr "" @@ -4433,7 +4437,8 @@ msgid "Cut" msgstr "" #: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" msgstr "" @@ -5195,7 +5200,11 @@ msgid "Remove All" msgstr "Ungültige Bilder löschen" #: editor/plugins/theme_editor_plugin.cpp -msgid "Theme" +msgid "Edit theme.." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme editing menu." msgstr "" #: editor/plugins/theme_editor_plugin.cpp @@ -5481,7 +5490,7 @@ msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp -msgid "The path does not exists." +msgid "The path does not exist." msgstr "" #: editor/project_manager.cpp @@ -5617,6 +5626,12 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"Language changed.\n" +"The UI will update next time the editor or project manager starts." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" @@ -5647,6 +5662,10 @@ msgid "Exit" msgstr "" #: editor/project_manager.cpp +msgid "Restart Now" +msgstr "" + +#: editor/project_manager.cpp #, fuzzy msgid "Can't run project" msgstr "Neues Projekt erstellen" @@ -5873,6 +5892,15 @@ msgstr "" #: editor/project_settings_editor.cpp #, fuzzy +msgid "Changed Locale Filter" +msgstr "Typ ändern" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter Mode" +msgstr "" + +#: editor/project_settings_editor.cpp +#, fuzzy msgid "Project Settings (project.godot)" msgstr "Projekteinstellungen" @@ -5933,6 +5961,27 @@ msgid "Locale" msgstr "" #: editor/project_settings_editor.cpp +msgid "Locales Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show all locales" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show only selected locales" +msgstr "" + +#: editor/project_settings_editor.cpp +#, fuzzy +msgid "Filter mode:" +msgstr "Node erstellen" + +#: editor/project_settings_editor.cpp +msgid "Locales:" +msgstr "" + +#: editor/project_settings_editor.cpp msgid "AutoLoad" msgstr "" |