diff options
Diffstat (limited to 'editor/translations/de.po')
-rw-r--r-- | editor/translations/de.po | 29 |
1 files changed, 13 insertions, 16 deletions
diff --git a/editor/translations/de.po b/editor/translations/de.po index a34395385c..7244c02cc1 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -91,8 +91,8 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-08-30 03:11+0000\n" -"Last-Translator: Felix Bitsch <felix.a.bitsch@gmail.com>\n" +"PO-Revision-Date: 2022-09-11 22:22+0000\n" +"Last-Translator: So Wieso <sowieso@dukun.de>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" "Language: de\n" @@ -15364,20 +15364,18 @@ msgid "Make Local" msgstr "Lokal machen" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Enable Scene Unique Name(s)" -msgstr "Szenen-eindeutigen Namen aktivieren" +msgstr "Szenen-eindeutige(n) Namen aktivieren" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Unique names already used by another node in the scene:" msgstr "" -"Ein anderes Node nutzt schon diesen einzigartigen Namen in dieser Szene." +"Einzigartige Namen, die bereits von anderen Nodes dieser Szene verwendet " +"werden:" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Disable Scene Unique Name(s)" -msgstr "Szenen-eindeutigen Namen deaktivieren" +msgstr "Szenen-eindeutige(n) Namen deaktivieren" #: editor/scene_tree_dock.cpp msgid "New Scene Root" @@ -17444,19 +17442,16 @@ msgid "Auto Update Project" msgstr "Projekt automatisch aktualisieren" #: modules/mono/godotsharp_dirs.cpp -#, fuzzy msgid "Assembly Name" -msgstr "Anzeigename" +msgstr "Assembly-Name" #: modules/mono/godotsharp_dirs.cpp -#, fuzzy msgid "Solution Directory" -msgstr "Wähle ein Verzeichnis" +msgstr "Solution-Verzeichnis" #: modules/mono/godotsharp_dirs.cpp -#, fuzzy msgid "C# Project Directory" -msgstr "Wähle ein Verzeichnis" +msgstr "C#-Projektverzeichnis" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" @@ -19224,9 +19219,8 @@ msgid "Custom BG Color" msgstr "Eigene Hintergrundfarbe" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Export Icons" -msgstr "Export-Icon" +msgstr "Export-Icons" #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp @@ -20062,6 +20056,9 @@ msgid "" "Godot's Mono version does not support the UWP platform. Use the standard " "build (no C# support) if you wish to target UWP." msgstr "" +"Die von Godot genutzte Mono-Version unterstützt die UWP-Plattform nicht. " +"Falls UWP-Unterstützung erforderlich ist, muss Standard-Godot (ohne C#-" +"Unterstützung) verwendet werden." #: platform/uwp/export/export.cpp msgid "Invalid package short name." |