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-rw-r--r--editor/translations/de.po2500
1 files changed, 2071 insertions, 429 deletions
diff --git a/editor/translations/de.po b/editor/translations/de.po
index a9f174e98e..f4a51c906c 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -39,11 +39,12 @@
# Martin <martinreininger@gmx.net>, 2019.
# Andreas During <anduring@web.de>, 2019.
# Arthur S. Muszynski <artism90@gmail.com>, 2019.
+# Andreas Binczyk <andreas.binczyk@gmail.com>, 2019.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2019-03-30 20:04+0000\n"
+"PO-Revision-Date: 2019-05-27 11:00+0000\n"
"Last-Translator: So Wieso <sowieso@dukun.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
@@ -52,7 +53,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.6-dev\n"
+"X-Generator: Weblate 3.7-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -108,6 +109,15 @@ msgstr "Ausgeglichen"
msgid "Mirror"
msgstr "Gespiegelt"
+#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
+msgid "Time:"
+msgstr "Zeit:"
+
+#: editor/animation_bezier_editor.cpp
+#, fuzzy
+msgid "Value:"
+msgstr "Wert"
+
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
msgstr "Hier Schlüsselbild einfügen"
@@ -190,14 +200,18 @@ msgid "Animation Playback Track"
msgstr "Animationsspielerspur"
#: editor/animation_track_editor.cpp
-msgid "Add Track"
-msgstr "Spur hinzufügen"
+msgid "Animation length (frames)"
+msgstr "Animationsdauer (in Frames)"
#: editor/animation_track_editor.cpp
-msgid "Animation Length Time (seconds)"
+msgid "Animation length (seconds)"
msgstr "Animationsdauer (in Sekunden)"
#: editor/animation_track_editor.cpp
+msgid "Add Track"
+msgstr "Spur hinzufügen"
+
+#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Animationswiederholung"
@@ -321,11 +335,13 @@ msgid "Create %d NEW tracks and insert keys?"
msgstr "%d NEUE Spuren erstellen und Schlüsselbilder hinzufügen?"
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
-#: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp
-#: editor/plugin_config_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
+#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_create_dialog.cpp
msgid "Create"
msgstr "Erstellen"
@@ -444,6 +460,23 @@ msgstr ""
"sich nur um eine einzige Spur handelt."
#: editor/animation_track_editor.cpp
+msgid ""
+"This animation belongs to an imported scene, so changes to imported tracks "
+"will not be saved.\n"
+"\n"
+"To enable the ability to add custom tracks, navigate to the scene's import "
+"settings and set\n"
+"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
+"\", then re-import.\n"
+"Alternatively, use an import preset that imports animations to separate "
+"files."
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Warning: Editing imported animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr "Nur Spuren der aktuell ausgewählten Nodes anzeigen."
@@ -452,9 +485,8 @@ msgid "Group tracks by node or display them as plain list."
msgstr "Spuren nach Node gruppieren oder nacheinander anzeigen."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Snap:"
-msgstr "Einrasten"
+msgstr "Einrasten:"
#: editor/animation_track_editor.cpp
msgid "Animation step value."
@@ -462,7 +494,7 @@ msgstr "Animationsschrittwert."
#: editor/animation_track_editor.cpp
msgid "Seconds"
-msgstr ""
+msgstr "Sekunden"
#: editor/animation_track_editor.cpp
msgid "FPS"
@@ -577,7 +609,8 @@ msgstr "Skalierungsverhältnis:"
msgid "Select tracks to copy:"
msgstr "Zu kopierende Spuren auswählen:"
-#: editor/animation_track_editor.cpp editor/editor_properties.cpp
+#: editor/animation_track_editor.cpp editor/editor_log.cpp
+#: editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
@@ -645,6 +678,11 @@ msgstr "Alle ersetzen"
msgid "Selection Only"
msgstr "Nur Auswahl"
+#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+msgid "Standard"
+msgstr "Standard"
+
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
@@ -670,21 +708,39 @@ msgid "Line and column numbers."
msgstr "Zeilen- und Spaltennummern."
#: editor/connections_dialog.cpp
-msgid "Method in target Node must be specified!"
+#, fuzzy
+msgid "Method in target node must be specified."
msgstr "Im Ziel-Node muss eine Methode angegeben werden!"
#: editor/connections_dialog.cpp
+#, fuzzy
msgid ""
-"Target method not found! Specify a valid method or attach a script to target "
-"Node."
+"Target method not found. Specify a valid method or attach a script to the "
+"target node."
msgstr ""
"Zielmethode nicht gefunden! Bitte eine gültige Methode angeben oder ein "
"Skript dem Ziel-Node anhängen."
#: editor/connections_dialog.cpp
-msgid "Connect To Node:"
+#, fuzzy
+msgid "Connect to Node:"
msgstr "Mit Node verbinden:"
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connect to Script:"
+msgstr "Kann nicht zu Host verbinden:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "From Signal:"
+msgstr "Signale:"
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Scene does not contain any script."
+msgstr "Knoten enthält keine Geometrie."
+
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
@@ -692,10 +748,12 @@ msgid "Add"
msgstr "Hinzufügen"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
-#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Entfernen"
@@ -709,21 +767,32 @@ msgid "Extra Call Arguments:"
msgstr "Zusätzliche Aufrufparameter:"
#: editor/connections_dialog.cpp
-msgid "Path to Node:"
-msgstr "Pfad zum Node:"
-
-#: editor/connections_dialog.cpp
-msgid "Make Function"
-msgstr "Funktion erstellen"
+#, fuzzy
+msgid "Advanced"
+msgstr "Erweiterte Einstellungen"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Verzögert"
#: editor/connections_dialog.cpp
+msgid ""
+"Defers the signal, storing it in a queue and only firing it at idle time."
+msgstr ""
+
+#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "Einmalig"
+#: editor/connections_dialog.cpp
+msgid "Disconnects the signal after its first emission."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#, fuzzy
+msgid "Cannot connect signal"
+msgstr "Signal verbinden: "
+
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -764,11 +833,13 @@ msgid "Disconnect"
msgstr "Trennen"
#: editor/connections_dialog.cpp
-msgid "Connect Signal: "
+#, fuzzy
+msgid "Connect a Signal to a Method"
msgstr "Signal verbinden: "
#: editor/connections_dialog.cpp
-msgid "Edit Connection: "
+#, fuzzy
+msgid "Edit Connection:"
msgstr "Verbindung bearbeiten: "
#: editor/connections_dialog.cpp
@@ -800,7 +871,6 @@ msgid "Change %s Type"
msgstr "%s-Typ ändern"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_editor.cpp
msgid "Change"
msgstr "Ändern"
@@ -831,7 +901,8 @@ msgid "Matches:"
msgstr "Treffer:"
#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Beschreibung:"
@@ -845,17 +916,19 @@ msgid "Dependencies For:"
msgstr "Abhängigkeiten für:"
#: editor/dependency_editor.cpp
+#, fuzzy
msgid ""
"Scene '%s' is currently being edited.\n"
-"Changes will not take effect unless reloaded."
+"Changes will only take effect when reloaded."
msgstr ""
"Die Szene ‚%s‘ wird momentan bearbeitet.\n"
"Änderungen werden erst wirksam, wenn die Szene neu geladen wird."
#: editor/dependency_editor.cpp
+#, fuzzy
msgid ""
"Resource '%s' is in use.\n"
-"Changes will take effect when reloaded."
+"Changes will only take effect when reloaded."
msgstr ""
"Die Ressource ‚%s‘ wird momentan benutzt.\n"
"Änderungen werden erst durch Neuladen wirksam."
@@ -954,21 +1027,14 @@ msgstr ""
"%d Datei(en) dauerhaft entfernen? (Kann nicht rückgängig gemacht werden)"
#: editor/dependency_editor.cpp
-msgid "Owns"
-msgstr "Besitzt"
-
-#: editor/dependency_editor.cpp
-msgid "Resources Without Explicit Ownership:"
-msgstr "Ressource ohne direkte Zugehörigkeit:"
+#, fuzzy
+msgid "Show Dependencies"
+msgstr "Abhängigkeiten"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "Unbenutzte Dateien ansehen"
-#: editor/dependency_editor.cpp
-msgid "Delete selected files?"
-msgstr "Ausgewählte Dateien löschen?"
-
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
@@ -977,6 +1043,14 @@ msgstr "Ausgewählte Dateien löschen?"
msgid "Delete"
msgstr "Löschen"
+#: editor/dependency_editor.cpp
+msgid "Owns"
+msgstr "Besitzt"
+
+#: editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr "Ressource ohne direkte Zugehörigkeit:"
+
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr "Wörterbuchschlüssel ändern"
@@ -1091,7 +1165,7 @@ msgstr "Paket wurde erfolgreich installiert!"
msgid "Success!"
msgstr "Geschafft!"
-#: editor/editor_asset_installer.cpp
+#: editor/editor_asset_installer.cpp editor/editor_node.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install"
msgstr "Installieren"
@@ -1218,8 +1292,12 @@ msgid "Open Audio Bus Layout"
msgstr "Öffne Audiobus-Layout"
#: editor/editor_audio_buses.cpp
-msgid "There is no 'res://default_bus_layout.tres' file."
-msgstr "Datei ‚res://default_bus_layout.tres‘ existiert nicht."
+msgid "There is no '%s' file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Layout"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
@@ -1272,24 +1350,31 @@ msgid "Valid characters:"
msgstr "Gültige Zeichen:"
#: editor/editor_autoload_settings.cpp
-msgid "Invalid name. Must not collide with an existing engine class name."
+#, fuzzy
+msgid "Must not collide with an existing engine class name."
msgstr ""
"Ungültiger Name. Darf nicht mit existierenden Klassennamen der Engine "
"übereinstimmen."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid name. Must not collide with an existing buit-in type name."
+#, fuzzy
+msgid "Must not collide with an existing buit-in type name."
msgstr ""
"Ungültiger Name. Darf nicht mit existierenden eingebauten Typnamen "
"übereinstimmen."
#: editor/editor_autoload_settings.cpp
-msgid "Invalid name. Must not collide with an existing global constant name."
+#, fuzzy
+msgid "Must not collide with an existing global constant name."
msgstr ""
"Ungültiger Name. Darf nicht mit Namen existierender globaler Konstanten "
"übereinstimmen."
#: editor/editor_autoload_settings.cpp
+msgid "Keyword cannot be used as an autoload name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autoload '%s' existiert bereits!"
@@ -1317,11 +1402,12 @@ msgstr "Aktivieren"
msgid "Rearrange Autoloads"
msgstr "Autoloads neu anordnen"
-#: editor/editor_autoload_settings.cpp
-msgid "Invalid Path."
+#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Invalid path."
msgstr "Ungültiger Pfad."
-#: editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr "Datei existiert nicht."
@@ -1372,7 +1458,8 @@ msgid "[unsaved]"
msgstr "[ungespeichert]"
#: editor/editor_dir_dialog.cpp
-msgid "Please select a base directory first"
+#, fuzzy
+msgid "Please select a base directory first."
msgstr "Zuerst ein Wurzelverzeichnis setzen"
#: editor/editor_dir_dialog.cpp
@@ -1380,7 +1467,8 @@ msgid "Choose a Directory"
msgstr "Wähle ein Verzeichnis"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
-#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
+#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "Ordner erstellen"
@@ -1455,6 +1543,178 @@ msgstr "Selbst konfigurierte Release-Exportvorlage nicht gefunden."
msgid "Template file not found:"
msgstr "Vorlagendatei nicht gefunden:"
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "3D Editor"
+msgstr "Editor"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Script Editor"
+msgstr "Skripteditor öffnen"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Asset Library"
+msgstr "Öffne Nutzerinhaltesammlung"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Scene Tree Editing"
+msgstr "Szenenbaum (Nodes):"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Import Dock"
+msgstr "Import"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Node Dock"
+msgstr "Node verschoben"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Filesystem Dock"
+msgstr "Dateisystem"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Erase profile '%s'? (no undo)"
+msgstr "Alle ersetzen (nicht rückgängig)"
+
+#: editor/editor_feature_profile.cpp
+msgid "Profile must be a valid filename and must not contain '.'"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Profile with this name already exists."
+msgstr "Es existiert bereits eine Datei oder ein Ordner mit diesem Namen."
+
+#: editor/editor_feature_profile.cpp
+msgid "(Editor Disabled, Properties Disabled)"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "(Properties Disabled)"
+msgstr "Nur Eigenschaften"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "(Editor Disabled)"
+msgstr "Einrasten deaktiviert"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Class Options:"
+msgstr "Klassenbeschreibung:"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Enable Contextual Editor"
+msgstr "Nächsten Editor öffnen"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Enabled Properties:"
+msgstr "Eigenschaften:"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Enabled Features:"
+msgstr "Funktionen"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Enabled Classes:"
+msgstr "Klassen suchen"
+
+#: editor/editor_feature_profile.cpp
+msgid "File '%s' format is invalid, import aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+msgid ""
+"Profile '%s' already exists. Remote it first before importing, import "
+"aborted."
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Error saving profile to path: '%s'."
+msgstr "Fehler beim Laden der Vorlage ‚%s‘"
+
+#: editor/editor_feature_profile.cpp
+msgid "Unset"
+msgstr ""
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Current Profile"
+msgstr "Aktuelle Version:"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Make Current"
+msgstr "Laufend:"
+
+#: editor/editor_feature_profile.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New"
+msgstr "Neu"
+
+#: editor/editor_feature_profile.cpp editor/editor_node.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Import"
+msgstr "Import"
+
+#: editor/editor_feature_profile.cpp editor/editor_node.cpp
+#: editor/project_export.cpp
+msgid "Export"
+msgstr "Exportieren"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Available Profiles"
+msgstr "Verfügbare Nodes:"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Enabled Classes"
+msgstr "Klassen suchen"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Class Options"
+msgstr "Klassenbeschreibung"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "New profile name:"
+msgstr "Neuer Name:"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Erase Profile"
+msgstr "Bereich entfernen"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Import Profile(s)"
+msgstr "Importiertes Projekt"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Export Profile"
+msgstr "Projekt exportieren"
+
+#: editor/editor_feature_profile.cpp
+#, fuzzy
+msgid "Manage Editor Feature Profiles"
+msgstr "Verwalte Exportvorlagen"
+
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr "Gegenwärtigen Ordner auswählen"
@@ -1475,8 +1735,8 @@ msgstr "Pfad kopieren"
msgid "Open in File Manager"
msgstr "Im Dateimanager öffnen"
-#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#: editor/project_manager.cpp
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/project_manager.cpp
msgid "Show in File Manager"
msgstr "Im Dateimanager anzeigen"
@@ -1535,7 +1795,7 @@ msgstr "Vor"
msgid "Go Up"
msgstr "Hoch"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "Versteckte Dateien ein- und ausblenden"
@@ -1567,14 +1827,19 @@ msgstr "Vorheriger Ordner"
msgid "Next Folder"
msgstr "Nächster Ordner"
-#: editor/editor_file_dialog.cpp
-msgid "Go to parent folder"
-msgstr "Gehe zu übergeordnetem Ordner"
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Go to parent folder."
+msgstr "Gehe zu übergeordnetem Ordner."
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr "Gegenwärtigen Ordner (de)favorisieren."
+#: editor/editor_file_dialog.cpp
+#, fuzzy
+msgid "Toggle visibility of hidden files."
+msgstr "Versteckte Dateien ein- und ausblenden"
+
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
msgstr "Einträge in Vorschaugitter anzeigen."
@@ -1589,6 +1854,7 @@ msgstr "Verzeichnisse & Dateien:"
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Preview:"
msgstr "Vorschau:"
@@ -1605,6 +1871,12 @@ msgid "ScanSources"
msgstr "Lese Quellen"
#: editor/editor_file_system.cpp
+msgid ""
+"There are multiple importers for different types pointing to file %s, import "
+"aborted"
+msgstr ""
+
+#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr "Importiere Nutzerinhalte erneut"
@@ -1787,6 +2059,10 @@ msgstr "Mehrfach einstellen:"
msgid "Output:"
msgstr "Ausgabe:"
+#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Copy Selection"
+msgstr "Auswahl kopieren"
+
#: editor/editor_log.cpp editor/editor_profiler.cpp
#: editor/editor_properties.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -1944,9 +2220,10 @@ msgstr ""
"Die Dokumentation zum Szenenimport beschreibt den nötigen Arbeitsablauf."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
-"Changes to it will not be kept when saving the current scene."
+"Changes to it won't be kept when saving the current scene."
msgstr ""
"Diese Ressource gehört zu einer instantiierten oder geerbten Szene.\n"
"Änderungen an der Ressource werden beim Speichern der Szene nicht "
@@ -1962,8 +2239,9 @@ msgstr ""
"durchgeführt werden."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"This scene was imported, so changes to it will not be kept.\n"
+"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
@@ -1973,8 +2251,9 @@ msgstr ""
"Die Dokumentation zum Szenenimport beschreibt den nötigen Arbeitsablauf."
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
-"This is a remote object so changes to it will not be kept.\n"
+"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
@@ -1986,36 +2265,6 @@ msgid "There is no defined scene to run."
msgstr "Es ist keine zu startende Szene definiert."
#: editor/editor_node.cpp
-msgid ""
-"No main scene has ever been defined, select one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-"Es wurde noch keine Hauptszene bestimmt, soll eine ausgewählt werden?\n"
-"Dies kann später in den Projekteinstellungen unter der Kategorie ‚Anwendung‘ "
-"geändert werden."
-
-#: editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' does not exist, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-"Die ausgewählte Szene ‚%s‘ existiert nicht.\n"
-"Wähle eine gültige Szene in den Projekteinstellungen unter der Kategorie "
-"„Anwendung“."
-
-#: editor/editor_node.cpp
-msgid ""
-"Selected scene '%s' is not a scene file, select a valid one?\n"
-"You can change it later in \"Project Settings\" under the 'application' "
-"category."
-msgstr ""
-"Die ausgewählte Szene ‚%s‘ ist keine gültige Datei für eine Szene.\n"
-"Wähle eine gültige Szene in den Projekteinstellungen unter der Kategorie "
-"„Anwendung“."
-
-#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
"Die aktuelle Szene wurde noch nicht gespeichert, bitte speichere sie vor dem "
@@ -2025,7 +2274,7 @@ msgstr ""
msgid "Could not start subprocess!"
msgstr "Unterprozess konnte nicht gestartet werden!"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
msgstr "Szene öffnen"
@@ -2034,6 +2283,11 @@ msgid "Open Base Scene"
msgstr "Basisszene öffnen"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Quick Open..."
+msgstr "Schnell Szenen öffnen..."
+
+#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr "Schnell Szenen öffnen..."
@@ -2218,6 +2472,36 @@ msgid "Clear Recent Scenes"
msgstr "Verlauf leeren"
#: editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+"Es wurde noch keine Hauptszene bestimmt, soll eine ausgewählt werden?\n"
+"Dies kann später in den Projekteinstellungen unter der Kategorie ‚Anwendung‘ "
+"geändert werden."
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+"Die ausgewählte Szene ‚%s‘ existiert nicht.\n"
+"Wähle eine gültige Szene in den Projekteinstellungen unter der Kategorie "
+"„Anwendung“."
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+"Die ausgewählte Szene ‚%s‘ ist keine gültige Datei für eine Szene.\n"
+"Wähle eine gültige Szene in den Projekteinstellungen unter der Kategorie "
+"„Anwendung“."
+
+#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "Layout speichern"
@@ -2243,6 +2527,19 @@ msgstr "Diese Szene abspielen"
msgid "Close Tab"
msgstr "Tab schließen"
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Close Other Tabs"
+msgstr "Andere Tabs schließen"
+
+#: editor/editor_node.cpp
+msgid "Close Tabs to the Right"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Close All Tabs"
+msgstr "Alle schließen"
+
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "Szenentab wechseln"
@@ -2365,10 +2662,6 @@ msgstr "Projekt"
msgid "Project Settings"
msgstr "Projekteinstellungen"
-#: editor/editor_node.cpp editor/project_export.cpp
-msgid "Export"
-msgstr "Exportieren"
-
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr "Werkzeuge"
@@ -2378,6 +2671,10 @@ msgid "Open Project Data Folder"
msgstr "Projektdatenordner öffnen"
#: editor/editor_node.cpp
+msgid "Install Android Build Template"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "Verlasse zur Projektverwaltung"
@@ -2502,6 +2799,11 @@ msgstr "Editor-Dateiverzeichnis öffnen"
msgid "Open Editor Settings Folder"
msgstr "Editoreinstellungenordner öffnen"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Manage Editor Features"
+msgstr "Verwalte Exportvorlagen"
+
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Verwalte Exportvorlagen"
@@ -2514,6 +2816,7 @@ msgstr "Hilfe"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/project_settings_editor.cpp editor/rename_dialog.cpp
msgid "Search"
msgstr "Suchen"
@@ -2603,11 +2906,6 @@ msgstr "Änderungen aktualisieren"
msgid "Disable Update Spinner"
msgstr "Update-Anzeigerad deaktivieren"
-#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr "Import"
-
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "Dateisystem"
@@ -2633,6 +2931,28 @@ msgid "Don't Save"
msgstr "Nicht speichern"
#: editor/editor_node.cpp
+msgid "Android build template is missing, please install relevant templates."
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Manage Templates"
+msgstr "Verwalte Exportvorlagen"
+
+#: editor/editor_node.cpp
+msgid ""
+"This will install the Android project for custom builds.\n"
+"Note that, in order to use it, it needs to be enabled per export preset."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Android build template is already installed and it won't be overwritten.\n"
+"Remove the \"build\" directory manually before attempting this operation "
+"again."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "Vorlagen aus ZIP-Datei importieren"
@@ -2755,10 +3075,6 @@ msgid "Physics Frame %"
msgstr "Physik-relative Renderzeit %"
#: editor/editor_profiler.cpp
-msgid "Time:"
-msgstr "Zeit:"
-
-#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "Gesamt"
@@ -2902,10 +3218,6 @@ msgid "Remove Item"
msgstr "Entferne Element"
#: editor/editor_run_native.cpp
-msgid "Select device from the list"
-msgstr "Gerät aus Liste auswählen"
-
-#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
@@ -2941,6 +3253,10 @@ msgstr "Hast du die '_run' Methode vergessen?"
msgid "Select Node(s) to Import"
msgstr "Selektiere Node(s) für den Import"
+#: editor/editor_sub_scene.cpp editor/project_manager.cpp
+msgid "Browse"
+msgstr "Durchsuchen"
+
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Szenenpfad:"
@@ -3107,6 +3423,11 @@ msgid "SSL Handshake Error"
msgstr "SSL-Handshake-Fehler"
#: editor/export_template_manager.cpp
+#, fuzzy
+msgid "Uncompressing Android Build Sources"
+msgstr "Inhalte werden entpackt"
+
+#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr "Aktuelle Version:"
@@ -3123,7 +3444,8 @@ msgid "Remove Template"
msgstr "Entferne Vorlage"
#: editor/export_template_manager.cpp
-msgid "Select template file"
+#, fuzzy
+msgid "Select Template File"
msgstr "Vorlagendatei wählen"
#: editor/export_template_manager.cpp
@@ -3184,7 +3506,8 @@ msgid "No name provided."
msgstr "Kein Name angegeben."
#: editor/filesystem_dock.cpp
-msgid "Provided name contains invalid characters"
+#, fuzzy
+msgid "Provided name contains invalid characters."
msgstr "Angegebener Name enthält ungültige Zeichen"
#: editor/filesystem_dock.cpp
@@ -3212,19 +3535,27 @@ msgid "Duplicating folder:"
msgstr "Dupliziere Ordner:"
#: editor/filesystem_dock.cpp
-msgid "Open Scene(s)"
-msgstr "Szene(n) öffnen"
+#, fuzzy
+msgid "New Inherited Scene"
+msgstr "Neue geerbte Szene..."
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Open Scenes"
+msgstr "Szene öffnen"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "Instanz"
#: editor/filesystem_dock.cpp
-msgid "Add to favorites"
+#, fuzzy
+msgid "Add to Favorites"
msgstr "Zu Favoriten hinzufügen"
#: editor/filesystem_dock.cpp
-msgid "Remove from favorites"
+#, fuzzy
+msgid "Remove from Favorites"
msgstr "Aus Favoriten entfernen"
#: editor/filesystem_dock.cpp
@@ -3255,11 +3586,13 @@ msgstr "Neues Skript..."
msgid "New Resource..."
msgstr "Neue Ressource..."
-#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
msgid "Expand All"
msgstr "Alle ausklappen"
-#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
msgid "Collapse All"
msgstr "Alle einklappen"
@@ -3271,19 +3604,22 @@ msgid "Rename"
msgstr "Umbenennen"
#: editor/filesystem_dock.cpp
-msgid "Previous Directory"
-msgstr "Vorheriges Verzeichnis"
+#, fuzzy
+msgid "Previous Folder/File"
+msgstr "Vorheriger Ordner"
#: editor/filesystem_dock.cpp
-msgid "Next Directory"
-msgstr "Nächstes Verzeichnis"
+#, fuzzy
+msgid "Next Folder/File"
+msgstr "Nächster Ordner"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "Dateisystem erneut einlesen"
#: editor/filesystem_dock.cpp
-msgid "Toggle split mode"
+#, fuzzy
+msgid "Toggle Split Mode"
msgstr "Geteilten Modus umschalten"
#: editor/filesystem_dock.cpp
@@ -3316,7 +3652,7 @@ msgstr "Überschreiben"
msgid "Create Script"
msgstr "Erstelle Skript"
-#: editor/find_in_files.cpp
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
msgid "Find in Files"
msgstr "In Dateien suchen"
@@ -3332,6 +3668,12 @@ msgstr "Verzeichnis:"
msgid "Filters:"
msgstr "Filter:"
+#: editor/find_in_files.cpp
+msgid ""
+"Include the files with the following extensions. Add or remove them in "
+"ProjectSettings."
+msgstr ""
+
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
@@ -3771,7 +4113,8 @@ msgid "Open Animation Node"
msgstr "Animations-Node öffnen"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-msgid "Triangle already exists"
+#, fuzzy
+msgid "Triangle already exists."
msgstr "Dreieck existiert bereits"
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3846,7 +4189,6 @@ msgid "Node Moved"
msgstr "Node verschoben"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
"Verbindung nicht möglich, Port ist eventuell bereits in Benutzung oder "
@@ -3919,7 +4261,8 @@ msgid "Edit Filtered Tracks:"
msgstr "Gefilterte Spuren bearbeiten:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-msgid "Enable filtering"
+#, fuzzy
+msgid "Enable Filtering"
msgstr "Filtern aktivieren"
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -3962,7 +4305,7 @@ msgstr "Animation umbenennen"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
-msgstr "Überblende nächste Bearbeitung"
+msgstr "Überblende nächste Änderung"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
@@ -4034,10 +4377,6 @@ msgid "Animation"
msgstr "Animation"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "New"
-msgstr "Neu"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
msgstr "Übergänge bearbeiten..."
@@ -4054,14 +4393,15 @@ msgid "Autoplay on Load"
msgstr "Beim Laden automatisch abspielen"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Onion Skinning"
-msgstr "Zwiebelhaut"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr "Zwiebelhaut aktivieren"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Onion Skinning Options"
+msgstr "Zwiebelhaut"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
msgstr "Richtungen"
@@ -4611,10 +4951,6 @@ msgid "Move CanvasItem"
msgstr "CanvasItem verschieben"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Presets for the anchors and margins values of a Control node."
-msgstr "Voreinstellungen für die Anker- und Ränderwerte eines Kontroll-Nodes."
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
@@ -4623,6 +4959,16 @@ msgstr ""
"überschrieben."
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Presets for the anchors and margins values of a Control node."
+msgstr "Voreinstellungen für die Anker- und Ränderwerte eines Kontroll-Nodes."
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"When active, moving Control nodes changes their anchors instead of their "
+"margins."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr "nur Anker"
@@ -4635,10 +4981,52 @@ msgid "Change Anchors"
msgstr "Ankerpunkte ändern"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected"
+msgstr "Werkzeugauswahl"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected"
+msgstr "Ausgewähltes löschen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected"
+msgstr "Auswahl kopieren"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected"
+msgstr "Auswahl kopieren"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "Pose einfügen"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Create Custom Bone(s) from Node(s)"
+msgstr "Erstelle eigenständige(n) Knochen aus Node(s)"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Clear Bones"
+msgstr "Pose zurücksetzen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr "IK-Kette erzeugen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr "IK-Kette zurücksetzen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
@@ -4717,7 +5105,8 @@ msgid "Snapping Options"
msgstr "Einrasteinstellungen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to grid"
+#, fuzzy
+msgid "Snap to Grid"
msgstr "Am Gitter einrasten"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4738,31 +5127,38 @@ msgid "Use Pixel Snap"
msgstr "Pixelraster benutzen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Smart snapping"
+#, fuzzy
+msgid "Smart Snapping"
msgstr "Intelligentes Einrasten"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to parent"
+#, fuzzy
+msgid "Snap to Parent"
msgstr "An Elternobjekt einrasten"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to node anchor"
+#, fuzzy
+msgid "Snap to Node Anchor"
msgstr "Am Node-Anker einrasten"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to node sides"
+#, fuzzy
+msgid "Snap to Node Sides"
msgstr "An Node-Seiten einrasten"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to node center"
+#, fuzzy
+msgid "Snap to Node Center"
msgstr "Am Node-Mittelpunkt einrasten"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to other nodes"
+#, fuzzy
+msgid "Snap to Other Nodes"
msgstr "An anderen Nodes einrasten"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Snap to guides"
+#, fuzzy
+msgid "Snap to Guides"
msgstr "An Hilfslinien einrasten"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4777,10 +5173,12 @@ msgid "Unlock the selected object (can be moved)."
msgstr "Das ausgewählte Objekt entsperren (kann bewegt werden)."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "Verhindert das Auswählen von Unterobjekten dieses Nodes."
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "Macht Unterobjekte dieses Objekts wieder auswählbar."
@@ -4793,14 +5191,6 @@ msgid "Show Bones"
msgstr "Knochen anzeigen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Make IK Chain"
-msgstr "IK-Kette erzeugen"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Clear IK Chain"
-msgstr "IK-Kette zurücksetzen"
-
-#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
msgstr "Erstelle eigenständige(n) Knochen aus Node(s)"
@@ -4851,25 +5241,25 @@ msgid "Frame Selection"
msgstr "Auswahl einrahmen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
-msgstr "Layout"
+#, fuzzy
+msgid "Preview Canvas Scale"
+msgstr "Zeige Atlas-Vorschau"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
-msgstr ""
+msgstr "Verschiebungsmaske für Schlüsselbildeingabe."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
-msgstr ""
+msgstr "Rotationsmaske für Schlüsselbildeingabe."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
-msgstr ""
+msgstr "Skalierungsmaske für Schlüsselbildeingabe."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Insert keys (based on mask)."
-msgstr "Schlüsselbilder einfügen (Einfg)"
+msgstr "Schlüsselbilder einfügen (basierend auf Maske)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
@@ -4878,11 +5268,15 @@ msgid ""
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
+"Füge automatisiert Schlüsselbilder ein wenn Objekte verschoben, rotiert oder "
+"skaliert werden (basierend auf Maske).\n"
+"Schlüsselbilder werden nur in existierende Spuren eingefügt, es werden keine "
+"neuen Spuren angelegt.\n"
+"Das erste mal müssen Schlüsselbilder manuell eingefügt werden."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Auto Insert Key"
-msgstr "Schlüsselbild einfügen"
+msgstr "Schlüsselbild automatisch einfügen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -4905,6 +5299,11 @@ msgid "Divide grid step by 2"
msgstr "Gitterstufe halbieren"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Pan View"
+msgstr "Sicht von hinten"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr "%s hinzufügen"
@@ -4927,7 +5326,8 @@ msgid "Error instancing scene from %s"
msgstr "Fehler beim Instanziieren von %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Change default type"
+#, fuzzy
+msgid "Change Default Type"
msgstr "Standardtyp ändern"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -5015,20 +5415,22 @@ msgid "Create Emission Points From Node"
msgstr "Erzeuge Emissionspunkte aus Node"
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Flat0"
+#, fuzzy
+msgid "Flat 0"
msgstr "Flach0"
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Flat1"
+#, fuzzy
+msgid "Flat 1"
msgstr "Flach1"
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Ease in"
-msgstr "Einspannen"
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease In"
+msgstr "Einblenden"
-#: editor/plugins/curve_editor_plugin.cpp
-msgid "Ease out"
-msgstr "Ausspannen"
+#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
+msgid "Ease Out"
+msgstr "Ausblenden"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
@@ -5047,23 +5449,28 @@ msgid "Load Curve Preset"
msgstr "Kurvenvorlage laden"
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Add point"
+#, fuzzy
+msgid "Add Point"
msgstr "Punkt hinzufügen"
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Remove point"
+#, fuzzy
+msgid "Remove Point"
msgstr "Punkt entfernen"
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Left linear"
+#, fuzzy
+msgid "Left Linear"
msgstr "Links linear"
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Right linear"
+#, fuzzy
+msgid "Right Linear"
msgstr "Rechts linear"
#: editor/plugins/curve_editor_plugin.cpp
-msgid "Load preset"
+#, fuzzy
+msgid "Load Preset"
msgstr "Vorlage laden"
#: editor/plugins/curve_editor_plugin.cpp
@@ -5119,11 +5526,17 @@ msgid "This doesn't work on scene root!"
msgstr "Das geht nicht an der Wurzel der Szene!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Trimesh Shape"
+#, fuzzy
+msgid "Create Trimesh Static Shape"
msgstr "Trimesh-Form erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Shape"
+msgid "Failed creating shapes!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
+msgid "Create Convex Shape(s)"
msgstr "Konvexe Form erstellen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5177,15 +5590,12 @@ msgid "Create Trimesh Static Body"
msgstr "Statischen Trimesh-Körper erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Static Body"
-msgstr "Statischen Konvex-Körper erzeugen"
-
-#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "Trimesh-Kollisionselement erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Convex Collision Sibling"
+#, fuzzy
+msgid "Create Convex Collision Sibling(s)"
msgstr "Konvexes Kollisionselement erzeugen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5340,6 +5750,11 @@ msgid "Create Navigation Polygon"
msgstr "Erzeuge Navigationspolygon"
#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Convert to CPUParticles"
+msgstr "Zu CPU-Partikeln konvertieren"
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
msgstr "Generiere Sichtbarkeits-Rechteck"
@@ -5355,11 +5770,6 @@ msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Convert to CPUParticles"
-msgstr "Zu CPU-Partikeln konvertieren"
-
-#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr "Erzeugungszeit (s):"
@@ -5497,7 +5907,7 @@ msgstr "Kurve schließen"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
-#: editor/project_export.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr "Optionen"
@@ -5548,7 +5958,8 @@ msgid "Split Segment (in curve)"
msgstr "Segment aufteilen (in Kurve)"
#: editor/plugins/physical_bone_plugin.cpp
-msgid "Move joint"
+#, fuzzy
+msgid "Move Joint"
msgstr "Gelenk verschieben"
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5788,7 +6199,6 @@ msgid "Open in Editor"
msgstr "Im Editor öffnen"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Ressource laden"
@@ -5874,9 +6284,13 @@ msgid "Save Theme As..."
msgstr "Motiv speichern als..."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "%s Class Reference"
-msgstr " Klassenreferenz"
+msgstr "%s Klassenreferenz"
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Next"
+msgstr "Finde Nächstes"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
@@ -5959,10 +6373,6 @@ msgstr "Dokumentation schließen"
msgid "Close All"
msgstr "Alle schließen"
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Close Other Tabs"
-msgstr "Andere Tabs schließen"
-
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr "Ausführen"
@@ -5971,11 +6381,6 @@ msgstr "Ausführen"
msgid "Toggle Scripts Panel"
msgstr "Seitenleiste umschalten"
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-msgid "Find Next"
-msgstr "Finde Nächstes"
-
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "Überspringen"
@@ -6002,7 +6407,8 @@ msgid "Debug with External Editor"
msgstr "Mit externem Editor debuggen"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Open Godot online documentation"
+#, fuzzy
+msgid "Open Godot online documentation."
msgstr "Öffne Godot-Referenzdokumentation"
#: editor/plugins/script_editor_plugin.cpp
@@ -6010,7 +6416,8 @@ msgid "Request Docs"
msgstr "Dokumentation anfragen"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Help improve the Godot documentation by giving feedback"
+#, fuzzy
+msgid "Help improve the Godot documentation by giving feedback."
msgstr "Die Godot-Dokumentation durch Meinungsäußerung verbessern"
#: editor/plugins/script_editor_plugin.cpp
@@ -6038,10 +6445,12 @@ msgstr ""
"Wie soll weiter vorgegangen werden?:"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
msgid "Reload"
msgstr "Neu laden"
#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
msgstr "Erneut speichern"
@@ -6054,6 +6463,31 @@ msgid "Search Results"
msgstr "Suchergebnisse"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Connections to method:"
+msgstr "Mit Node verbinden:"
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Source"
+msgstr "Quelle:"
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Signal"
+msgstr "Signale"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Target"
+msgstr "Ziel"
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid ""
+"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
+msgstr "Nichts ist mit dem Eingang ‚%s‘ von Node ‚%s‘ verbunden."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Line"
msgstr "Zeile"
@@ -6065,10 +6499,6 @@ msgstr "(ignorieren)"
msgid "Go to Function"
msgstr "Springe zu Funktion"
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-msgid "Standard"
-msgstr "Standard"
-
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Nur Ressourcen aus dem Dateisystem können hier fallen gelassen werden."
@@ -6101,6 +6531,11 @@ msgstr "Kapitalisiere"
msgid "Syntax Highlighter"
msgstr "Syntaxhervorhebung"
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
+msgid "Bookmarks"
+msgstr ""
+
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
@@ -6128,6 +6563,26 @@ msgid "Toggle Comment"
msgstr "Kommentar umschalten"
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Toggle Bookmark"
+msgstr "Freie Kamera umschalten"
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Go to Next Bookmark"
+msgstr "Springe zum nächsten Haltepunkt"
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Go to Previous Bookmark"
+msgstr "Springe zum vorigen Haltepunkt"
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Remove All Bookmarks"
+msgstr "Alle Elemente entfernen"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "Zeile ein/aufklappen"
@@ -6201,6 +6656,15 @@ msgid "Contextual Help"
msgstr "Kontexthilfe"
#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid ""
+"This shader has been modified on on disk.\n"
+"What action should be taken?"
+msgstr ""
+"Die folgenden Dateien wurden im Dateisystem verändert.\n"
+"Wie soll weiter vorgegangen werden?:"
+
+#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
msgstr "Shader"
@@ -6546,7 +7010,8 @@ msgid "Right View"
msgstr "Sicht von rechts"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Switch Perspective/Orthogonal view"
+#, fuzzy
+msgid "Switch Perspective/Orthogonal View"
msgstr "Wechsle zwischen perspektivischer und orthogonaler Sicht"
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6586,11 +7051,13 @@ msgid "Toggle Freelook"
msgstr "Freie Kamera umschalten"
#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr "Transformation"
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Snap object to floor"
+#, fuzzy
+msgid "Snap Object to Floor"
msgstr "Objekt am Boden einrasten"
#: editor/plugins/spatial_editor_plugin.cpp
@@ -6703,24 +7170,20 @@ msgid "Nameless gizmo"
msgstr "Namenloser Anfasser"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create Mesh2D"
-msgstr "2D-Mesh erzeugen"
+msgstr "Mesh2D erzeugen"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon2D"
-msgstr "Polygon3D erstellen"
+msgstr "Polygon2D erzeugen"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create CollisionPolygon2D"
-msgstr "Kollisionspolygon erzeugen"
+msgstr "CollisionPolygon2D erzeugen"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create LightOccluder2D"
-msgstr "Occluder-Polygon erzeugen"
+msgstr "LightOccluder2D erzeugen"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
@@ -6737,43 +7200,36 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Ungültige Geometrie, Mesh kann nicht ersetzt werden."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
-msgid "Invalid geometry, can't create polygon."
-msgstr "Ungültige Geometrie, Mesh kann nicht ersetzt werden."
+msgid "Convert to Mesh2D"
+msgstr "Zu Mesh2D umwandeln"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
-msgid "Invalid geometry, can't create collision polygon."
-msgstr "Ungültige Geometrie, Mesh kann nicht ersetzt werden."
+msgid "Invalid geometry, can't create polygon."
+msgstr "Ungültige Geometrie, Polygon kann nicht erzeugt werden."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
-msgid "Invalid geometry, can't create light occluder."
-msgstr "Ungültige Geometrie, Mesh kann nicht ersetzt werden."
+msgid "Convert to Polygon2D"
+msgstr "Zu Polygon2D umwandeln"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Sprite"
-msgstr "Sprite"
+msgid "Invalid geometry, can't create collision polygon."
+msgstr "Ungültige Geometrie, Kollisionspolygon kann nicht erzeugt werden."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
-msgid "Convert to Mesh2D"
-msgstr "Zu 2D-Mesh umwandeln"
+msgid "Create CollisionPolygon2D Sibling"
+msgstr "CollisionPolygon2D-Nachbarn erzeugen"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
-msgid "Convert to Polygon2D"
-msgstr "Polygon verschieben"
+msgid "Invalid geometry, can't create light occluder."
+msgstr "Ungültige Geometrie, Light-Occluder kann nicht erzeugt werden."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
-msgid "Create CollisionPolygon2D Sibling"
-msgstr "Kollisionspolygon erzeugen"
+msgid "Create LightOccluder2D Sibling"
+msgstr "LightOccluder2D erzeugen"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
-msgid "Create LightOccluder2D Sibling"
-msgstr "Occluder-Polygon erzeugen"
+msgid "Sprite"
+msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
@@ -6792,14 +7248,24 @@ msgid "Settings:"
msgstr "Einstellungen:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "ERROR: Couldn't load frame resource!"
-msgstr "Fehler: Konnte Frame-Ressource nicht laden!"
+#, fuzzy
+msgid "No Frames Selected"
+msgstr "Auswahl einrahmen"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Add %d Frame(s)"
+msgstr "Frame hinzufügen"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr "Frame hinzufügen"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr "Fehler: Konnte Frame-Ressource nicht laden!"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr "Zwischenablage der Ressourcen ist leer oder enthält keine Textur!"
@@ -6840,6 +7306,15 @@ msgid "Animation Frames:"
msgstr "Animationsbilder:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Add a Texture from File"
+msgstr "Textur(en) zu TileSet hinzufügen."
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frames from a Sprite Sheet"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr "Empty einfügen (davor)"
@@ -6856,6 +7331,31 @@ msgid "Move (After)"
msgstr "Dahinter bewegen"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Select Frames"
+msgstr "Aufrufsverlauf"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Horizontal:"
+msgstr "Horizontal spiegeln"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Vertical:"
+msgstr "Vertices"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Select/Clear All Frames"
+msgstr "Alles auswählen"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Create Frames from Sprite Sheet"
+msgstr "Von Szene erstellen"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr "Sprite-Einzelbilder"
@@ -6920,12 +7420,13 @@ msgstr "Alle hinzufügen"
msgid "Remove All Items"
msgstr "Alle Elemente entfernen"
-#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Remove All"
msgstr "Alles entfernen"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Edit theme..."
+#, fuzzy
+msgid "Edit Theme"
msgstr "Thema bearbeiten..."
#: editor/plugins/theme_editor_plugin.cpp
@@ -6953,18 +7454,25 @@ msgid "Create From Current Editor Theme"
msgstr "Aus derzeitigem Editor-Thema erstellen"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "CheckBox Radio1"
-msgstr "Kontrollkasten Radio1"
+#, fuzzy
+msgid "Toggle Button"
+msgstr "Maustaste"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "CheckBox Radio2"
-msgstr "Kontrollkasten Radio2"
+#, fuzzy
+msgid "Disabled Button"
+msgstr "Mittlere Taste"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr "Element"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Disabled Item"
+msgstr "Deaktiviert"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr "Überprüfe Element"
@@ -6981,6 +7489,24 @@ msgid "Checked Radio Item"
msgstr "Markiertes Element der Auswahl"
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Named Sep."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Submenu"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Item 1"
+msgstr "Element"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Item 2"
+msgstr "Element"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "Enthält"
@@ -6989,8 +7515,9 @@ msgid "Many"
msgstr "Viele"
#: editor/plugins/theme_editor_plugin.cpp
-msgid "Has,Many,Options"
-msgstr "Hat,Mehrere,Einstellungen"
+#, fuzzy
+msgid "Disabled LineEdit"
+msgstr "Deaktiviert"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
@@ -7005,6 +7532,19 @@ msgid "Tab 3"
msgstr "Tab 3"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Editable Item"
+msgstr "bearbeitbare Unterobjekte"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Subtree"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has,Many,Options"
+msgstr "Hat,Mehrere,Einstellungen"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "Datentyp:"
@@ -7037,6 +7577,7 @@ msgid "Fix Invalid Tiles"
msgstr "Ungültige Kacheln reparieren"
#: editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cut Selection"
msgstr "Auswahl ausschneiden"
@@ -7077,35 +7618,52 @@ msgid "Mirror Y"
msgstr "Y-Koordinaten spiegeln"
#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Disable Autotile"
+msgstr "Autokacheln"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Enable Priority"
+msgstr "Kachelpriorität bearbeiten"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr "Kachel zeichnen"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Pick Tile"
-msgstr "Wähle Kachel"
+msgid ""
+"Shift+RMB: Line Draw\n"
+"Shift+Ctrl+RMB: Rectangle Paint"
+msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Copy Selection"
-msgstr "Auswahl kopieren"
+msgid "Pick Tile"
+msgstr "Wähle Kachel"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate left"
+#, fuzzy
+msgid "Rotate Left"
msgstr "Nach links rotieren"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate right"
+#, fuzzy
+msgid "Rotate Right"
msgstr "Nach rechts rotieren"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Flip horizontally"
+#, fuzzy
+msgid "Flip Horizontally"
msgstr "Horizontal spiegeln"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Flip vertically"
+#, fuzzy
+msgid "Flip Vertically"
msgstr "Vertikal spiegeln"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Clear transform"
+#, fuzzy
+msgid "Clear Transform"
msgstr "Transform löschen"
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -7141,6 +7699,46 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr "Die vorherige Form oder Kachel auswählen."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Region Mode"
+msgstr "Ausführungsmodus:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Collision Mode"
+msgstr "Interpolationsmodus"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occlusion Mode"
+msgstr "Occlusion-Polygon bearbeiten"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Mode"
+msgstr "Navigations-Mesh erzeugen"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Bitmask Mode"
+msgstr "Rotationsmodus"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Priority Mode"
+msgstr "Export-Modus:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Icon Mode"
+msgstr "Schwenkmodus"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Z Index Mode"
+msgstr "Schwenkmodus"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
msgstr "Bitmaske kopieren."
@@ -7225,9 +7823,11 @@ msgid "Delete polygon."
msgstr "Polygon löschen."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
+"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr ""
"LMT: Bit anstellen.\n"
@@ -7345,6 +7945,79 @@ msgid "TileSet"
msgstr "TileSet"
#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add input +"
+msgstr "Eingang hinzufügen"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add output +"
+msgstr "Eingang hinzufügen"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Scalar"
+msgstr "Skalierung:"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vector"
+msgstr "Inspektor"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Add input port"
+msgstr "Eingang hinzufügen"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Add output port"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Change input port type"
+msgstr "Standardtyp ändern"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Change output port type"
+msgstr "Standardtyp ändern"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Change input port name"
+msgstr "Ändere Eingabename"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Change output port name"
+msgstr "Ändere Eingabename"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Remove input port"
+msgstr "Punkt entfernen"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Remove output port"
+msgstr "Punkt entfernen"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Set expression"
+msgstr "Ausdruck ändern"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Resize VisualShader node"
+msgstr "VisualShader"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
msgstr "Uniform-Name festlegen"
@@ -7361,9 +8034,8 @@ msgid "Duplicate Nodes"
msgstr "Nodes duplizieren"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Delete Nodes"
-msgstr "Node löschen"
+msgstr "Nodes löschen"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
@@ -7382,6 +8054,859 @@ msgid "Light"
msgstr "Licht"
#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Create Shader Node"
+msgstr "Erzeuge Node"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Color function."
+msgstr "Springe zu Funktion"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Color operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Grayscale function."
+msgstr "Funktion erstellen"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts HSV vector to RGB equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts RGB vector to HSV equivalent."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Sepia function."
+msgstr "Funktion umbenennen"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Burn operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Darken operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Difference operator."
+msgstr "nur Unterschiede"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Dodge operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "HardLight operator"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Lighten operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Overlay operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Screen operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "SoftLight operator."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Color constant."
+msgstr "Konstant"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Color uniform."
+msgstr "Transform löschen"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided scalars are equal, greater or "
+"less."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns an associated vector if the provided boolean value is true or false."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Boolean constant."
+msgstr "Ändere Vektorkonstante"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Boolean uniform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'camera' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'inv_camera' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'inv_projection' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'normal' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'projection' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'time' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'viewport_size' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'world' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'alpha' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'color' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'texture_pixel_size' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'uv' input parameter for all shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Input parameter."
+msgstr "An Elternobjekt einrasten"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'alpha' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'binormal' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'color' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'fragcoord' input parameter for fragment and light shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'point_coord' input parameter for fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'screen_uv' input parameter for fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'side' input parameter for fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'tangent' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'uv' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'uv2' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'vertex' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'view' input parameter for fragment and light shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'albedo' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'attenuation' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'diffuse' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'light' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'light_color' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'roughness' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'specular' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'transmission' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'modelview' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'point_size' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'tangent' input parameter for vertex and fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'light_pass' input parameter for vertex and fragment shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'point_coord' input parameter for fragment and light shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'screen_pixel_size' input parameter for fragment shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'screen_uv' input parameter for fragment and light shader modes."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'light_alpha' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'light_height' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'light_uv' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'light_vec' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'normal' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'shadow_color' input parameter for light shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'extra' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'projection' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'vertex' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'world' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'active' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'alpha' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'color' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'custom' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'custom_alpha' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'delta' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'emission_transform' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'index' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'lifetime' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'restart' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'time' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'transform' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "'velocity' input parameter for vertex shader mode."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Scalar function."
+msgstr "Ändere skalare Funktion"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Scalar operator."
+msgstr "Ändere skalaren Operator"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "E constant (2.718282). Represents the base of the natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Epsilon constant (0.00001). Smallest possible scalar number."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Phi constant (1.618034). Golden ratio."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/4 constant (0.785398) or 45 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi/2 constant (1.570796) or 90 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Pi constant (3.141593) or 180 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Tau constant (6.283185) or 360 degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Sqrt2 constant (1.414214). Square root of 2."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the absolute value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Returns the inverse hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Returns the inverse hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the arc-tangent of the parameters."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Returns the inverse hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Finds the nearest integer that is greater than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Constrains a value to lie between two further values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Returns the hyperbolic cosine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in radians to degrees."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-e Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 Exponential."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Finds the nearest integer less than or equal to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Computes the fractional part of the argument."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the inverse of the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Natural logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Base-2 logarithm."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the greater of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the lesser of two values."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the opposite value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns the value of the first parameter raised to the power of the second."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Converts a quantity in degrees to radians."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / scalar"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Finds the nearest integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Finds the nearest even integer to the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Clamps the value between 0.0 and 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Extracts the sign of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Returns the hyperbolic sine of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the square root of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if x is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), scalar(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Returns the hyperbolic tangent of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Finds the truncated value of the parameter."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds scalar to scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies scalar by scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts scalar from scalar."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Scalar constant."
+msgstr "Ändere skalare Konstante"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Scalar uniform."
+msgstr "Ändere Skalar-Uniform"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the cubic texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Perform the texture lookup."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Cubic texture uniform."
+msgstr "Ändere Textur-Uniform"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "2D texture uniform."
+msgstr "Ändere Textur-Uniform"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Transform function."
+msgstr "Transformationsdialog..."
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(GLES3 only) Calculate the outer product of a pair of vectors.\n"
+"\n"
+"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
+"one column) and the second parameter 'r' as a row vector (matrix with one "
+"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
+"whose number of rows is the number of components in 'c' and whose number of "
+"columns is the number of components in 'r'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes transform from four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes transform to four vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Calculates the determinant of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Calculates the inverse of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) Calculates the transpose of a transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies transform by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by transform."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Transform constant."
+msgstr "Transformation abgebrochen."
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Transform uniform."
+msgstr "Transformation abgebrochen."
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vector function."
+msgstr "Zuweisung an Funktion."
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vector operator."
+msgstr "Ändere Vektoroperator"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Composes vector from three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Decomposes vector to three scalars."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the cross product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the distance between two points."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the dot product of two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns a vector that points in the same direction as a reference vector. "
+"The function has three vector parameters : N, the vector to orient, I, the "
+"incident vector, and Nref, the reference vector. If the dot product of I and "
+"Nref is smaller than zero the return value is N. Otherwise -N is returned."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the length of a vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Linear interpolation between two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Calculates the normalize product of vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 - vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "1.0 / vector"
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns a vector that points in the direction of reflection ( a : incident "
+"vector, b : normal vector )."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns a vector that points in the direction of refraction."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller then 'edge0' and 1.0 if 'x' is larger than "
+"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
+"using Hermite polynomials."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( vector(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Step function( scalar(edge), vector(x) ).\n"
+"\n"
+"Returns 0.0 if 'x' is smaller then 'edge' and otherwise 1.0."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Adds vector to vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Divides vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Multiplies vector by vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Returns the remainder of the two vectors."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "Subtracts vector from vector."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vector constant."
+msgstr "Ändere Vektorkonstante"
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+#, fuzzy
+msgid "Vector uniform."
+msgstr "Zuweisung an Uniform."
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Custom Godot Shader Language expression, with custom amount of input and "
+"output ports. This is a direct injection of code into the vertex/fragment/"
+"light function, do not use it to write the function declarations inside."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"Returns falloff based on the dot product of surface normal and view "
+"direction of camera (pass associated inputs to it)."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) (Fragment/Light mode only) Scalar derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid "(GLES3 only) (Fragment/Light mode only) Vector derivative function."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'x' using "
+"local differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'x' using "
+"local differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(GLES3 only) (Fragment/Light mode only) (Vector) Derivative in 'y' using "
+"local differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(GLES3 only) (Fragment/Light mode only) (Scalar) Derivative in 'y' using "
+"local differencing."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(GLES3 only) (Fragment/Light mode only) (Vector) Sum of absolute derivative "
+"in 'x' and 'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
+msgid ""
+"(GLES3 only) (Fragment/Light mode only) (Scalar) Sum of absolute derivative "
+"in 'x' and 'y'."
+msgstr ""
+
+#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr "VisualShader"
@@ -7578,6 +9103,10 @@ msgid "Directory already contains a Godot project."
msgstr "Das Verzeichnis beinhaltet bereits ein Godot-Projekt."
#: editor/project_manager.cpp
+msgid "New Game Project"
+msgstr "Neues Spiel"
+
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Importiertes Projekt"
@@ -7627,10 +9156,6 @@ msgid "Rename Project"
msgstr "Projekt umbenennen"
#: editor/project_manager.cpp
-msgid "New Game Project"
-msgstr "Neues Spiel"
-
-#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "Existierendes Projekt importieren"
@@ -7659,10 +9184,6 @@ msgid "Project Name:"
msgstr "Projektname:"
#: editor/project_manager.cpp
-msgid "Create folder"
-msgstr "Ordner erstellen"
-
-#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "Projektpfad:"
@@ -7671,10 +9192,6 @@ msgid "Project Installation Path:"
msgstr "Projektinstallationspfad:"
#: editor/project_manager.cpp
-msgid "Browse"
-msgstr "Durchsuchen"
-
-#: editor/project_manager.cpp
msgid "Renderer:"
msgstr "Renderer:"
@@ -7729,6 +9246,7 @@ msgid "Are you sure to open more than one project?"
msgstr "Sollen wirklich mehrere Projekte geöffnet werden?"
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
"The following project settings file does not specify the version of Godot "
"through which it was created.\n"
@@ -7737,8 +9255,8 @@ msgid ""
"\n"
"If you proceed with opening it, it will be converted to Godot's current "
"configuration file format.\n"
-"Warning: You will not be able to open the project with previous versions of "
-"the engine anymore."
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
msgstr ""
"Die folgenden Projekteinstellungsdatei enthält keine Information darüber, "
"mit welcher Version von Godot sie erstellt wurde.\n"
@@ -7751,6 +9269,7 @@ msgstr ""
"älteren Version geöffnet werden."
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
@@ -7758,8 +9277,8 @@ msgid ""
"%s\n"
"\n"
"Do you want to convert it?\n"
-"Warning: You will not be able to open the project with previous versions of "
-"the engine anymore."
+"Warning: You won't be able to open the project with previous versions of the "
+"engine anymore."
msgstr ""
"Die Projekteinstellungsdatei ist mit einer älteren Version erstellt worden "
"und muss in die folgende Version konvertiert werden:\n"
@@ -7779,9 +9298,10 @@ msgstr ""
"sind nicht kompatibel mit der aktuell genutzten Version."
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
"Can't run project: no main scene defined.\n"
-"Please edit the project and set the main scene in \"Project Settings\" under "
+"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
"Projekt kann nicht ausgeführt werden: Keine Hauptszene festgelegt.\n"
@@ -7798,28 +9318,52 @@ msgstr ""
"Das Projekt muss eingestellt werden einen ersten Import einzuleiten."
#: editor/project_manager.cpp
-msgid "Are you sure to run more than one project?"
+#, fuzzy
+msgid "Are you sure to run %d projects at once?"
msgstr "Sollen wirklich mehrere Projekte ausgeführt werden?"
#: editor/project_manager.cpp
-msgid "Remove project from the list? (Folder contents will not be modified)"
+#, fuzzy
+msgid ""
+"Remove %d projects from the list?\n"
+"The project folders' contents won't be modified."
+msgstr ""
+"Das Projekt aus der Liste entfernen? (Inhalte des Projektordners werden "
+"nicht geändert)"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Remove this project from the list?\n"
+"The project folder's contents won't be modified."
msgstr ""
"Das Projekt aus der Liste entfernen? (Inhalte des Projektordners werden "
"nicht geändert)"
#: editor/project_manager.cpp
+#, fuzzy
+msgid ""
+"Remove all missing projects from the list? (Folders contents will not be "
+"modified)"
+msgstr ""
+"Das Projekt aus der Liste entfernen? (Inhalte des Projektordners werden "
+"nicht geändert)"
+
+#: editor/project_manager.cpp
+#, fuzzy
msgid ""
"Language changed.\n"
-"The UI will update next time the editor or project manager starts."
+"The interface will update after restarting the editor or project manager."
msgstr ""
"Sprache geändert.\n"
"Die Benutzeroberfläche wird beim nächsten Start des Editors oder der "
"Projektverwaltung aktualisiert."
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
-"You are about the scan %s folders for existing Godot projects. Do you "
-"confirm?"
+"Are you sure to scan %s folders for existing Godot projects?\n"
+"This could take a while."
msgstr "Sollen wirklich %s Ordner nach Godot-Projekten durchsucht werden?"
#: editor/project_manager.cpp
@@ -7843,6 +9387,11 @@ msgid "New Project"
msgstr "Neues Projekt"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Remove Missing"
+msgstr "Punkt entfernen"
+
+#: editor/project_manager.cpp
msgid "Templates"
msgstr "Vorlagen"
@@ -7859,9 +9408,10 @@ msgid "Can't run project"
msgstr "Projekt kann nicht ausgeführt werden"
#: editor/project_manager.cpp
+#, fuzzy
msgid ""
-"You don't currently have any projects.\n"
-"Would you like to explore the official example projects in the Asset Library?"
+"You currently don't have any projects.\n"
+"Would you like to explore official example projects in the Asset Library?"
msgstr ""
"Zur Zeit sind keine Projekte vorhanden.\n"
"Sollen Beispielprojekte aus der Nutzerinhaltesammlung angezeigt werden?"
@@ -7891,7 +9441,8 @@ msgstr ""
"oder ‚\"‘ enthalten"
#: editor/project_settings_editor.cpp
-msgid "Action '%s' already exists!"
+#, fuzzy
+msgid "An action with the name '%s' already exists."
msgstr "Aktion ‚%s‘ existiert bereits!"
#: editor/project_settings_editor.cpp
@@ -8047,10 +9598,6 @@ msgstr ""
"oder ‚\"‘ enthalten."
#: editor/project_settings_editor.cpp
-msgid "Already existing"
-msgstr "Existiert bereits"
-
-#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr "Füge Eingabeaktion hinzu"
@@ -8115,7 +9662,8 @@ msgid "Override For..."
msgstr "Überschreiben für..."
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
-msgid "Editor must be restarted for changes to take effect"
+#, fuzzy
+msgid "The editor must be restarted for changes to take effect."
msgstr "Damit Änderungen Wirkung zeigen muss der Editor neu gestartet werden"
#: editor/project_settings_editor.cpp
@@ -8175,11 +9723,13 @@ msgid "Locales Filter"
msgstr "Sprachfilter"
#: editor/project_settings_editor.cpp
-msgid "Show all locales"
+#, fuzzy
+msgid "Show All Locales"
msgstr "Alle Sprachen anzeigen"
#: editor/project_settings_editor.cpp
-msgid "Show only selected locales"
+#, fuzzy
+msgid "Show Selected Locales Only"
msgstr "Nur ausgewählte Sprachen anzeigen"
#: editor/project_settings_editor.cpp
@@ -8195,14 +9745,6 @@ msgid "AutoLoad"
msgstr "Autoload"
#: editor/property_editor.cpp
-msgid "Ease In"
-msgstr "Einblenden"
-
-#: editor/property_editor.cpp
-msgid "Ease Out"
-msgstr "Ausblenden"
-
-#: editor/property_editor.cpp
msgid "Zero"
msgstr "Null"
@@ -8276,7 +9818,8 @@ msgid "Suffix"
msgstr "Suffix"
#: editor/rename_dialog.cpp
-msgid "Advanced options"
+#, fuzzy
+msgid "Advanced Options"
msgstr "Erweiterte Einstellungen"
#: editor/rename_dialog.cpp
@@ -8540,8 +10083,9 @@ msgid "User Interface"
msgstr "Benutzerschnittstelle"
#: editor/scene_tree_dock.cpp
-msgid "Custom Node"
-msgstr "Selbst-erstelltes Node"
+#, fuzzy
+msgid "Other Node"
+msgstr "Node löschen"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -8584,7 +10128,8 @@ msgid "Clear Inheritance"
msgstr "Leere Vererbung"
#: editor/scene_tree_dock.cpp
-msgid "Open documentation"
+#, fuzzy
+msgid "Open Documentation"
msgstr "Dokumentation öffnen"
#: editor/scene_tree_dock.cpp
@@ -8611,7 +10156,7 @@ msgstr "Aus Szene zusammenführen"
msgid "Save Branch as Scene"
msgstr "Speichere Verzweigung als Szene"
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
msgstr "Node-Pfad kopieren"
@@ -8656,6 +10201,21 @@ msgid "Toggle Visible"
msgstr "Sichtbarkeit umschalten"
#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Unlock Node"
+msgstr "Node auswählen"
+
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Button Group"
+msgstr "Taste 7"
+
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "(Connecting From)"
+msgstr "Verbindungsfehler"
+
+#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "Node-Konfigurationswarnung:"
@@ -8683,8 +10243,9 @@ msgstr ""
"Node ist in Gruppe(n).\n"
"Hier klicken zur Gruppenverwaltung."
-#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
-msgid "Open Script"
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Open Script:"
msgstr "Skript öffnen"
#: editor/scene_tree_editor.cpp
@@ -8737,71 +10298,83 @@ msgid "Select a Node"
msgstr "Node auswählen"
#: editor/script_create_dialog.cpp
-msgid "Error loading template '%s'"
-msgstr "Fehler beim Laden der Vorlage ‚%s‘"
+#, fuzzy
+msgid "Path is empty."
+msgstr "Pfad ist leer"
#: editor/script_create_dialog.cpp
-msgid "Error - Could not create script in filesystem."
-msgstr "Fehler - Skript konnte nicht im Dateisystem erstellt werden."
+#, fuzzy
+msgid "Filename is empty."
+msgstr "Dateiname ist leer"
#: editor/script_create_dialog.cpp
-msgid "Error loading script from %s"
-msgstr "Fehler beim Laden des Skripts von %s"
+#, fuzzy
+msgid "Path is not local."
+msgstr "Pfad ist nicht lokal"
#: editor/script_create_dialog.cpp
-msgid "N/A"
-msgstr "Nicht verfügbar"
+#, fuzzy
+msgid "Invalid base path."
+msgstr "Ungültiger Pfad"
#: editor/script_create_dialog.cpp
-msgid "Open Script/Choose Location"
-msgstr "Skript öffnen / Ort wählen"
+#, fuzzy
+msgid "A directory with the same name exists."
+msgstr "Ein Verzeichnis mit gleichem Namen existiert bereits"
#: editor/script_create_dialog.cpp
-msgid "Path is empty"
-msgstr "Pfad ist leer"
+#, fuzzy
+msgid "Invalid extension."
+msgstr "Ungültige Erweiterung"
#: editor/script_create_dialog.cpp
-msgid "Filename is empty"
-msgstr "Dateiname ist leer"
+#, fuzzy
+msgid "Wrong extension chosen."
+msgstr "Falsche Erweiterung gewählt"
#: editor/script_create_dialog.cpp
-msgid "Path is not local"
-msgstr "Pfad ist nicht lokal"
+msgid "Error loading template '%s'"
+msgstr "Fehler beim Laden der Vorlage ‚%s‘"
#: editor/script_create_dialog.cpp
-msgid "Invalid base path"
-msgstr "Ungültiger Pfad"
+msgid "Error - Could not create script in filesystem."
+msgstr "Fehler - Skript konnte nicht im Dateisystem erstellt werden."
#: editor/script_create_dialog.cpp
-msgid "Directory of the same name exists"
-msgstr "Ein Verzeichnis mit gleichem Namen existiert bereits"
+msgid "Error loading script from %s"
+msgstr "Fehler beim Laden des Skripts von %s"
#: editor/script_create_dialog.cpp
-msgid "File exists, will be reused"
-msgstr "Datei existiert bereits, wird erneut verwendet"
+msgid "N/A"
+msgstr "Nicht verfügbar"
#: editor/script_create_dialog.cpp
-msgid "Invalid extension"
-msgstr "Ungültige Erweiterung"
+#, fuzzy
+msgid "Open Script / Choose Location"
+msgstr "Skript öffnen / Ort wählen"
#: editor/script_create_dialog.cpp
-msgid "Wrong extension chosen"
-msgstr "Falsche Erweiterung gewählt"
+msgid "Open Script"
+msgstr "Skript öffnen"
#: editor/script_create_dialog.cpp
-msgid "Invalid Path"
-msgstr "Ungültiger Pfad"
+#, fuzzy
+msgid "File exists, it will be reused."
+msgstr "Datei existiert bereits, wird erneut verwendet"
#: editor/script_create_dialog.cpp
-msgid "Invalid class name"
+#, fuzzy
+msgid "Invalid class name."
msgstr "Ungültiger Klassenname"
#: editor/script_create_dialog.cpp
-msgid "Invalid inherited parent name or path"
+#, fuzzy
+msgid "Invalid inherited parent name or path."
msgstr "Ungültiger geerbter Name oder Pfad"
#: editor/script_create_dialog.cpp
-msgid "Script valid"
+#, fuzzy
+msgid "Script is valid."
msgstr "Skript gültig"
#: editor/script_create_dialog.cpp
@@ -8809,15 +10382,18 @@ msgid "Allowed: a-z, A-Z, 0-9 and _"
msgstr "Erlaubt: a-z, A-Z, 0-9 und _"
#: editor/script_create_dialog.cpp
-msgid "Built-in script (into scene file)"
+#, fuzzy
+msgid "Built-in script (into scene file)."
msgstr "Eingebettetes Skript (in Szenedatei)"
#: editor/script_create_dialog.cpp
-msgid "Create new script file"
+#, fuzzy
+msgid "Will create a new script file."
msgstr "Neue Skriptdatei erstellen"
#: editor/script_create_dialog.cpp
-msgid "Load existing script file"
+#, fuzzy
+msgid "Will load an existing script file."
msgstr "Lade bestehende Skriptdatei"
#: editor/script_create_dialog.cpp
@@ -8948,6 +10524,10 @@ msgstr "Wurzel der Echtzeitbearbeitung:"
msgid "Set From Tree"
msgstr "Nach Szenenbaum einstellen"
+#: editor/script_editor_debugger.cpp
+msgid "Export measures as CSV"
+msgstr ""
+
#: editor/settings_config_dialog.cpp
msgid "Erase Shortcut"
msgstr "Tastenkürzel entfernen"
@@ -9077,6 +10657,15 @@ msgid "GDNativeLibrary"
msgstr "GDNative-Bibliothek"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Enabled GDNative Singleton"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+#, fuzzy
+msgid "Disabled GDNative Singleton"
+msgstr "Update-Anzeigerad deaktivieren"
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
msgstr "Bibliothek"
@@ -9163,8 +10752,9 @@ msgid "GridMap Fill Selection"
msgstr "GridMap-Auswahl füllen"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
-msgstr "GridMap-Auswahl duplizieren"
+#, fuzzy
+msgid "GridMap Paste Selection"
+msgstr "GridMap-Auswahl löschen"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
@@ -9231,18 +10821,6 @@ msgid "Cursor Clear Rotation"
msgstr "Rotation am Mauszeiger zurücksetzen"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Create Area"
-msgstr "Bereich erzeugen"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Create Exterior Connector"
-msgstr "Exterior-Connector erstellen"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Erase Area"
-msgstr "Bereich entfernen"
-
-#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr "Auswahl leeren"
@@ -9605,19 +11183,12 @@ msgid "Available Nodes:"
msgstr "Verfügbare Nodes:"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Select or create a function to edit graph"
+#, fuzzy
+msgid "Select or create a function to edit its graph."
msgstr ""
"Zum bearbeiten des Graphen muss eine Funktion ausgewählt oder erstellt weden"
#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal Arguments:"
-msgstr "Signalparameter bearbeiten:"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable:"
-msgstr "Variable bearbeiten:"
-
-#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr "Ausgewähltes löschen"
@@ -9751,6 +11322,19 @@ msgstr ""
"konfiguriert."
#: platform/android/export/export.cpp
+msgid "Custom build requires a valid Android SDK path in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Invalid Android SDK path for custom build in Editor Settings."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Android project is not installed for compiling. Install from Editor menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
msgstr "Ungültiger öffentlicher Schlüssel für APK-Erweiterung."
@@ -9758,6 +11342,34 @@ msgstr "Ungültiger öffentlicher Schlüssel für APK-Erweiterung."
msgid "Invalid package name:"
msgstr "Ungültiger Paketname:"
+#: platform/android/export/export.cpp
+msgid ""
+"Trying to build from a custom built template, but no version info for it "
+"exists. Please reinstall from the 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Android build version mismatch:\n"
+" Template installed: %s\n"
+" Godot Version: %s\n"
+"Please reinstall Android build template from 'Project' menu."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "Building Android Project (gradle)"
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid ""
+"Building of Android project failed, check output for the error.\n"
+"Alternatively visit docs.godotengine.org for Android build documentation."
+msgstr ""
+
+#: platform/android/export/export.cpp
+msgid "No build apk generated at: "
+msgstr ""
+
#: platform/iphone/export/export.cpp
msgid "Identifier is missing."
msgstr "Bezeichner fehlt."
@@ -10069,31 +11681,36 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent"
msgstr "ARVRCamera braucht ein ARVROrigin-Node als Überobjekt"
#: scene/3d/arvr_nodes.cpp
-msgid "ARVRController must have an ARVROrigin node as its parent"
+#, fuzzy
+msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr "ARVRController braucht ein ARVROrigin-Node als Überobjekt"
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
msgid ""
-"The controller id must not be 0 or this controller will not be bound to an "
-"actual controller"
+"The controller ID must not be 0 or this controller won't be bound to an "
+"actual controller."
msgstr ""
"Die Controller-ID sollte nicht null sein, sonst wird der Controller nicht an "
"einen echten Controller gebunden"
#: scene/3d/arvr_nodes.cpp
-msgid "ARVRAnchor must have an ARVROrigin node as its parent"
+#, fuzzy
+msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr "ARVRAnchor braucht ein ARVROrigin-Node als Überobjekt"
#: scene/3d/arvr_nodes.cpp
+#, fuzzy
msgid ""
-"The anchor id must not be 0 or this anchor will not be bound to an actual "
-"anchor"
+"The anchor ID must not be 0 or this anchor won't be bound to an actual "
+"anchor."
msgstr ""
"Die Anker-ID darf nicht null sein, sonst wird der Anker nicht an einen "
"echten Anker gebunden"
#: scene/3d/arvr_nodes.cpp
-msgid "ARVROrigin requires an ARVRCamera child node"
+#, fuzzy
+msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin benötigt ein ARVRCamera-Unterobjekt"
#: scene/3d/baked_lightmap.cpp
@@ -10176,9 +11793,10 @@ msgid "Nothing is visible because no mesh has been assigned."
msgstr "Nichts ist sichtbar da kein Mesh zugewiesen wurden."
#: scene/3d/cpu_particles.cpp
+#, fuzzy
msgid ""
-"CPUParticles animation requires the usage of a SpatialMaterial with "
-"\"Billboard Particles\" enabled."
+"CPUParticles animation requires the usage of a SpatialMaterial whose "
+"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
"CPUParticles-Animationen benötigen ein SpatialMaterial mit der Eigenschaft "
"„Billboard Particles“ aktiviert."
@@ -10226,9 +11844,10 @@ msgstr ""
"Nichts ist sichtbar da keine Meshe den Zeichendurchläufen zugewiesen wurden."
#: scene/3d/particles.cpp
+#, fuzzy
msgid ""
-"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
-"Particles\" enabled."
+"Particles animation requires the usage of a SpatialMaterial whose Billboard "
+"Mode is set to \"Particle Billboard\"."
msgstr ""
"Particles-Animationen benötigen ein SpatialMaterial mit der Eigenschaft "
"„Billboard Particles“ aktiviert."
@@ -10263,7 +11882,8 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr "Die Pfad-Eigenschaft muss auf ein gültiges Spatial-Node verweisen."
#: scene/3d/soft_body.cpp
-msgid "This body will be ignored until you set a mesh"
+#, fuzzy
+msgid "This body will be ignored until you set a mesh."
msgstr "Diese Körper wird ignoriert werden bis ein Mesh gesetzt wurde"
#: scene/3d/soft_body.cpp
@@ -10377,10 +11997,11 @@ msgid "Add current color as a preset."
msgstr "Aktuelle Farbe als Vorlage hinzufügen."
#: scene/gui/container.cpp
+#, fuzzy
msgid ""
"Container by itself serves no purpose unless a script configures it's "
"children placement behavior.\n"
-"If you dont't intend to add a script, then please use a plain 'Control' node "
+"If you don't intend to add a script, then please use a plain 'Control' node "
"instead."
msgstr ""
"Einfache Container sind unnötig solange ihnen kein Skript angehängt ist das "
@@ -10396,10 +12017,6 @@ msgstr "Warnung!"
msgid "Please Confirm..."
msgstr "Bitte bestätigen..."
-#: scene/gui/file_dialog.cpp
-msgid "Go to parent folder."
-msgstr "Gehe zu übergeordnetem Ordner."
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -10488,6 +12105,76 @@ msgstr "Zuweisung an Uniform."
msgid "Varyings can only be assigned in vertex function."
msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
+#: servers/visual/shader_language.cpp
+msgid "Constants cannot be modified."
+msgstr ""
+
+#~ msgid "Path to Node:"
+#~ msgstr "Pfad zum Node:"
+
+#~ msgid "Delete selected files?"
+#~ msgstr "Ausgewählte Dateien löschen?"
+
+#~ msgid "There is no 'res://default_bus_layout.tres' file."
+#~ msgstr "Datei ‚res://default_bus_layout.tres‘ existiert nicht."
+
+#~ msgid "Go to parent folder"
+#~ msgstr "Gehe zu übergeordnetem Ordner"
+
+#~ msgid "Select device from the list"
+#~ msgstr "Gerät aus Liste auswählen"
+
+#~ msgid "Open Scene(s)"
+#~ msgstr "Szene(n) öffnen"
+
+#~ msgid "Previous Directory"
+#~ msgstr "Vorheriges Verzeichnis"
+
+#~ msgid "Next Directory"
+#~ msgstr "Nächstes Verzeichnis"
+
+#~ msgid "Ease in"
+#~ msgstr "Einspannen"
+
+#~ msgid "Ease out"
+#~ msgstr "Ausspannen"
+
+#~ msgid "Create Convex Static Body"
+#~ msgstr "Statischen Konvex-Körper erzeugen"
+
+#~ msgid "CheckBox Radio1"
+#~ msgstr "Kontrollkasten Radio1"
+
+#~ msgid "CheckBox Radio2"
+#~ msgstr "Kontrollkasten Radio2"
+
+#~ msgid "Create folder"
+#~ msgstr "Ordner erstellen"
+
+#~ msgid "Already existing"
+#~ msgstr "Existiert bereits"
+
+#~ msgid "Custom Node"
+#~ msgstr "Selbst-erstelltes Node"
+
+#~ msgid "Invalid Path"
+#~ msgstr "Ungültiger Pfad"
+
+#~ msgid "GridMap Duplicate Selection"
+#~ msgstr "GridMap-Auswahl duplizieren"
+
+#~ msgid "Create Area"
+#~ msgstr "Bereich erzeugen"
+
+#~ msgid "Create Exterior Connector"
+#~ msgstr "Exterior-Connector erstellen"
+
+#~ msgid "Edit Signal Arguments:"
+#~ msgstr "Signalparameter bearbeiten:"
+
+#~ msgid "Edit Variable:"
+#~ msgstr "Variable bearbeiten:"
+
#~ msgid "Snap (s): "
#~ msgstr "Einrasten (s): "
@@ -10610,9 +12297,6 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
#~ msgid "Class List:"
#~ msgstr "Klassenliste:"
-#~ msgid "Search Classes"
-#~ msgstr "Klassen suchen"
-
#~ msgid "Public Methods"
#~ msgstr "Öffentliche Methoden"
@@ -10689,9 +12373,6 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
#~ msgid "Error:"
#~ msgstr "Fehler:"
-#~ msgid "Source:"
-#~ msgstr "Quelle:"
-
#~ msgid "Function:"
#~ msgstr "Funktion:"
@@ -10713,21 +12394,9 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
#~ msgid "Get"
#~ msgstr "Abfragen"
-#~ msgid "Change Scalar Constant"
-#~ msgstr "Ändere skalare Konstante"
-
-#~ msgid "Change Vec Constant"
-#~ msgstr "Ändere Vektorkonstante"
-
#~ msgid "Change RGB Constant"
#~ msgstr "Ändere RGB-Konstante"
-#~ msgid "Change Scalar Operator"
-#~ msgstr "Ändere skalaren Operator"
-
-#~ msgid "Change Vec Operator"
-#~ msgstr "Ändere Vektoroperator"
-
#~ msgid "Change Vec Scalar Operator"
#~ msgstr "Ändere Vektor-Skalar-Operator"
@@ -10737,15 +12406,9 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
#~ msgid "Toggle Rot Only"
#~ msgstr "schalte exklusive Rotation um"
-#~ msgid "Change Scalar Function"
-#~ msgstr "Ändere skalare Funktion"
-
#~ msgid "Change Vec Function"
#~ msgstr "Ändere Vektorfunktion"
-#~ msgid "Change Scalar Uniform"
-#~ msgstr "Ändere Skalar-Uniform"
-
#~ msgid "Change Vec Uniform"
#~ msgstr "Ändere Vektor-Uniform"
@@ -10758,9 +12421,6 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
#~ msgid "Change XForm Uniform"
#~ msgstr "Ändere XForm-Uniform"
-#~ msgid "Change Texture Uniform"
-#~ msgstr "Ändere Textur-Uniform"
-
#~ msgid "Change Cubemap Uniform"
#~ msgstr "Ändere Cubemap-Uniform"
@@ -10779,9 +12439,6 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
#~ msgid "Modify Curve Map"
#~ msgstr "Verändere Curve-Map"
-#~ msgid "Change Input Name"
-#~ msgstr "Ändere Eingabename"
-
#~ msgid "Connect Graph Nodes"
#~ msgstr "Verbinde Graph-Nodes"
@@ -10809,9 +12466,6 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
#~ msgid "Add Shader Graph Node"
#~ msgstr "Shader-Graph-Node hinzufügen"
-#~ msgid "Disabled"
-#~ msgstr "Deaktiviert"
-
#~ msgid "Move Anim Track Up"
#~ msgstr "Spur nach oben verschieben"
@@ -10995,15 +12649,9 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
#~ msgid "Item name or ID:"
#~ msgstr "Elementname oder ID:"
-#~ msgid "Autotiles"
-#~ msgstr "Autokacheln"
-
#~ msgid "Export templates for this platform are missing/corrupted: "
#~ msgstr "Export-Vorlagen für dieses Systeme fehlen / sind fehlerhaft: "
-#~ msgid "Button 7"
-#~ msgstr "Taste 7"
-
#~ msgid "Button 8"
#~ msgstr "Taste 8"
@@ -11901,9 +13549,6 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
#~ msgid "Project Export Settings"
#~ msgstr "Projektexporteinstellungen"
-#~ msgid "Target"
-#~ msgstr "Ziel"
-
#~ msgid "Export to Platform"
#~ msgstr "Export zu Plattform"
@@ -11959,9 +13604,6 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
#~ msgid "Shrink By:"
#~ msgstr "Verkleinern nach:"
-#~ msgid "Preview Atlas"
-#~ msgstr "Zeige Atlas-Vorschau"
-
#~ msgid "Images:"
#~ msgstr "Bilder:"