diff options
Diffstat (limited to 'editor/translations/de.po')
-rw-r--r-- | editor/translations/de.po | 80 |
1 files changed, 38 insertions, 42 deletions
diff --git a/editor/translations/de.po b/editor/translations/de.po index a9f174e98e..302f96dfa0 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -39,11 +39,12 @@ # Martin <martinreininger@gmx.net>, 2019. # Andreas During <anduring@web.de>, 2019. # Arthur S. Muszynski <artism90@gmail.com>, 2019. +# Andreas Binczyk <andreas.binczyk@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-30 20:04+0000\n" +"PO-Revision-Date: 2019-04-29 08:48+0000\n" "Last-Translator: So Wieso <sowieso@dukun.de>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" @@ -52,7 +53,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.6-dev\n" +"X-Generator: Weblate 3.6.1\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -190,14 +191,20 @@ msgid "Animation Playback Track" msgstr "Animationsspielerspur" #: editor/animation_track_editor.cpp -msgid "Add Track" -msgstr "Spur hinzufügen" +#, fuzzy +msgid "Animation length (frames)" +msgstr "Animationsdauer (in Sekunden)" #: editor/animation_track_editor.cpp -msgid "Animation Length Time (seconds)" +#, fuzzy +msgid "Animation length (seconds)" msgstr "Animationsdauer (in Sekunden)" #: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "Spur hinzufügen" + +#: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "Animationswiederholung" @@ -452,9 +459,8 @@ msgid "Group tracks by node or display them as plain list." msgstr "Spuren nach Node gruppieren oder nacheinander anzeigen." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Snap:" -msgstr "Einrasten" +msgstr "Einrasten:" #: editor/animation_track_editor.cpp msgid "Animation step value." @@ -462,7 +468,7 @@ msgstr "Animationsschrittwert." #: editor/animation_track_editor.cpp msgid "Seconds" -msgstr "" +msgstr "Sekunden" #: editor/animation_track_editor.cpp msgid "FPS" @@ -3962,7 +3968,7 @@ msgstr "Animation umbenennen" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" -msgstr "Überblende nächste Bearbeitung" +msgstr "Überblende nächste Änderung" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" @@ -4856,20 +4862,19 @@ msgstr "Layout" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." -msgstr "" +msgstr "Verschiebungsmaske für Schlüsselbildeingabe." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation mask for inserting keys." -msgstr "" +msgstr "Rotationsmaske für Schlüsselbildeingabe." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale mask for inserting keys." -msgstr "" +msgstr "Skalierungsmaske für Schlüsselbildeingabe." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Insert keys (based on mask)." -msgstr "Schlüsselbilder einfügen (Einfg)" +msgstr "Schlüsselbilder einfügen (basierend auf Maske)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -4878,11 +4883,15 @@ msgid "" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." msgstr "" +"Füge automatisiert Schlüsselbilder ein wenn Objekte verschoben, rotiert oder " +"skaliert werden (basierend auf Maske).\n" +"Schlüsselbilder werden nur in existierende Spuren eingefügt, es werden keine " +"neuen Spuren angelegt.\n" +"Das erste mal müssen Schlüsselbilder manuell eingefügt werden." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Auto Insert Key" -msgstr "Schlüsselbild einfügen" +msgstr "Schlüsselbild automatisch einfügen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -5874,9 +5883,8 @@ msgid "Save Theme As..." msgstr "Motiv speichern als..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "%s Class Reference" -msgstr " Klassenreferenz" +msgstr "%s Klassenreferenz" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." @@ -6703,24 +6711,20 @@ msgid "Nameless gizmo" msgstr "Namenloser Anfasser" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create Mesh2D" -msgstr "2D-Mesh erzeugen" +msgstr "Mesh2D erzeugen" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create Polygon2D" -msgstr "Polygon3D erstellen" +msgstr "Polygon2D erzeugen" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create CollisionPolygon2D" -msgstr "Kollisionspolygon erzeugen" +msgstr "CollisionPolygon2D erzeugen" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create LightOccluder2D" -msgstr "Occluder-Polygon erzeugen" +msgstr "LightOccluder2D erzeugen" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" @@ -6737,43 +6741,36 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "Ungültige Geometrie, Mesh kann nicht ersetzt werden." #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Invalid geometry, can't create polygon." -msgstr "Ungültige Geometrie, Mesh kann nicht ersetzt werden." +msgstr "Ungültige Geometrie, Polygon kann nicht erzeugt werden." #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Invalid geometry, can't create collision polygon." -msgstr "Ungültige Geometrie, Mesh kann nicht ersetzt werden." +msgstr "Ungültige Geometrie, Kollisionspolygon kann nicht erzeugt werden." #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Invalid geometry, can't create light occluder." -msgstr "Ungültige Geometrie, Mesh kann nicht ersetzt werden." +msgstr "Ungültige Geometrie, Light-Occluder kann nicht erzeugt werden." #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Convert to Mesh2D" -msgstr "Zu 2D-Mesh umwandeln" +msgstr "Zu Mesh2D umwandeln" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Convert to Polygon2D" -msgstr "Polygon verschieben" +msgstr "Zu Polygon2D umwandeln" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create CollisionPolygon2D Sibling" -msgstr "Kollisionspolygon erzeugen" +msgstr "CollisionPolygon2D-Nachbarn erzeugen" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create LightOccluder2D Sibling" -msgstr "Occluder-Polygon erzeugen" +msgstr "LightOccluder2D erzeugen" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " @@ -7361,9 +7358,8 @@ msgid "Duplicate Nodes" msgstr "Nodes duplizieren" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Delete Nodes" -msgstr "Node löschen" +msgstr "Nodes löschen" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" |