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-rw-r--r--editor/translations/de.po20
1 files changed, 11 insertions, 9 deletions
diff --git a/editor/translations/de.po b/editor/translations/de.po
index 9f6f7ee0bf..ecc7ec9611 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -73,13 +73,14 @@
# jmih03 <joerni@mail.de>, 2021.
# Dominik Moos <dominik.moos@protonmail.com>, 2021.
# Zae Chao <zaevi@live.com>, 2021.
+# Tim <tim14speckenwirth@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-10-23 10:13+0000\n"
-"Last-Translator: Zae Chao <zaevi@live.com>\n"
+"PO-Revision-Date: 2021-10-31 22:17+0000\n"
+"Last-Translator: Tim <tim14speckenwirth@gmail.com>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
@@ -11218,14 +11219,14 @@ msgstr ""
"der Suchanfrage vorhanden sein."
#: editor/project_settings_editor.cpp
-msgid "Key "
-msgstr "Taste "
-
-#: editor/project_settings_editor.cpp
msgid "Physical Key"
msgstr "Physische Taste"
#: editor/project_settings_editor.cpp
+msgid "Key "
+msgstr "Taste "
+
+#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr "Joysticktaste"
@@ -14383,7 +14384,7 @@ msgid ""
"Please check the RoomList branch has been assigned in the RoomManager."
msgstr ""
"RoomList-Pfad ist ungültig.\n"
-"Wurde der RoomList-Zweig im RoomManager zugewiesen?"
+"Bitte überprüfen Sie, ob der RoomList-Zweig im RoomManager zugewiesen wurde."
#: scene/3d/room_manager.cpp
msgid "RoomList contains no Rooms, aborting."
@@ -14420,8 +14421,9 @@ msgid ""
"Error calculating room bounds.\n"
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
-"Fehler beim Berechnen der Raumbegrenzungen.\n"
-"Enthalten alle Räume Geometrie oder manuelle Begrenzungen?"
+"Fehler bei der Berechnung von Raumbegrenzungen.\n"
+"Stellen Sie sicher, dass alle Räume Geometrie oder manuelle Begrenzungen "
+"enthalten."
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."