diff options
Diffstat (limited to 'editor/translations/de.po')
-rw-r--r-- | editor/translations/de.po | 138 |
1 files changed, 96 insertions, 42 deletions
diff --git a/editor/translations/de.po b/editor/translations/de.po index 61cfb48184..f0c79cda0f 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -87,7 +87,7 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-06-26 16:16+0000\n" +"PO-Revision-Date: 2022-06-30 16:42+0000\n" "Last-Translator: So Wieso <sowieso@dukun.de>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" @@ -465,6 +465,11 @@ msgstr "Meta" msgid "Command" msgstr "Befehl" +#: core/os/input_event.cpp +#, fuzzy +msgid "Physical" +msgstr " (physisch)" + #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp #: scene/resources/default_theme/default_theme.cpp @@ -5555,6 +5560,11 @@ msgid "Mouse Extra Buttons Navigate History" msgstr "Extramaustasten blättern durch Verlauf" #: editor/editor_settings.cpp +#, fuzzy +msgid "Drag And Drop Selection" +msgstr "GridMap-Auswahl" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "Aussehen" @@ -18439,6 +18449,11 @@ msgid "The package must have at least one '.' separator." msgstr "Das Paket muss mindestens einen Punkt-Unterteiler ‚.‘ haben." #: platform/android/export/export_plugin.cpp +#, fuzzy +msgid "Custom Build" +msgstr "Einen Build verwenden" + +#: platform/android/export/export_plugin.cpp msgid "Use Custom Build" msgstr "Einen Build verwenden" @@ -18446,6 +18461,14 @@ msgstr "Einen Build verwenden" msgid "Export Format" msgstr "Exportformat" +#: platform/android/export/export_plugin.cpp +msgid "Min SDK" +msgstr "Min SDK" + +#: platform/android/export/export_plugin.cpp +msgid "Target SDK" +msgstr "Ziel SDK" + #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp msgid "Architectures" msgstr "Architekturen" @@ -18482,14 +18505,6 @@ msgstr "Vorherige Installation löschen" msgid "Code" msgstr "Code" -#: platform/android/export/export_plugin.cpp -msgid "Min SDK" -msgstr "Min SDK" - -#: platform/android/export/export_plugin.cpp -msgid "Target SDK" -msgstr "Ziel SDK" - #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp msgid "Package" msgstr "Packet" @@ -18728,15 +18743,17 @@ msgstr "" "„Use Custom Build“ muss aktiviert werden um die Plugins nutzen zu können." #: platform/android/export/export_plugin.cpp +#, fuzzy msgid "" -"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " +"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." msgstr "" "„Hand Tracking“ ist nur gültig wenn „Xr Mode“ als „Occulus Mobile VrApi“ " "oder „OpenXR“ gesetzt wurde." #: platform/android/export/export_plugin.cpp -msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." +#, fuzzy +msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"." msgstr "" "„Passthrough“ ist nur gültig wenn „Xr Mode“ als „OpenXR“ gesetzt wurde." @@ -18745,22 +18762,45 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "„Export AAB“ ist nur gültig wenn „Use Custom Build“ aktiviert ist." #: platform/android/export/export_plugin.cpp +#, fuzzy msgid "" -"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." +"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled." msgstr "" "Das „Min Sdk“ zu ändern ist nur möglich wenn „Use Custom Build“ aktiviert " "ist." #: platform/android/export/export_plugin.cpp +msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"\"Min SDK\" cannot be lower than %d, which is the version needed by the " +"Godot library." +msgstr "" + +#: platform/android/export/export_plugin.cpp +#, fuzzy msgid "" -"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " -"enabled." +"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled." msgstr "" "Das „Target Sdk“ zu ändern ist nur möglich wenn „Use Custom Build“ aktiviert " "ist." #: platform/android/export/export_plugin.cpp -msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." +msgid "" +"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"\"Target SDK\" %d is higher than the default version %d. This may work, but " +"wasn't tested and may be unstable." +msgstr "" + +#: platform/android/export/export_plugin.cpp +#, fuzzy +msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version." msgstr "" "Die Version des „Target Sdk“ muss größer gleich der des „Min Sdk“ sein." @@ -20354,7 +20394,7 @@ msgstr "Vergrößerung" msgid "Custom Viewport" msgstr "Eigenes Ansichtsfenster" -#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp #: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp #: scene/animation/animation_tree_player.cpp scene/main/timer.cpp msgid "Process Mode" @@ -21048,17 +21088,37 @@ msgid "" "will be removed in a future version. Use 'Navigation2DServer.map_get_path()' " "instead." msgstr "" +"‚Navigation2D‘ und ‚Navigation2D.get_simple_path()‘ sind veraltet und werden " +"in einer zukünftigen Version entfernt. Als Ersatz ist ‚Navigation2DServer." +"map_get_path()‘ zu verwenden." #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp #, fuzzy +msgid "Pathfinding" +msgstr "Zuordnung" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Path Desired Distance" -msgstr "Gewünschte Zieldistanz" +msgstr "Gewünschte Pfaddistanz" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "Gewünschte Zieldistanz" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Path Max Distance" +msgstr "Max Pfad-Distanz" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Avoidance" +msgstr "Erweitert" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Avoidance Enabled" +msgstr "Vermeiden aktiviert" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Neighbor Dist" msgstr "Nachbardistanz" @@ -21074,14 +21134,6 @@ msgstr "Zeithorizont" msgid "Max Speed" msgstr "Max Geschw" -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Path Max Distance" -msgstr "Max Pfad-Distanz" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -msgid "Avoidance Enabled" -msgstr "Vermeiden aktiviert" - #: scene/2d/navigation_agent_2d.cpp msgid "" "The NavigationAgent2D can be used only under a Node2D inheriting parent node." @@ -22217,6 +22269,9 @@ msgid "" "be removed in a future version. Use 'NavigationServer.map_get_path()' " "instead." msgstr "" +"‚Navigation‘ und ‚Navigation.get_simple_path()‘ sind veraltet und werden in " +"einer zukünftigen Version entfernt. Als Ersatz ist ‚NavigationServer." +"map_get_path()‘ zu verwenden." #: scene/3d/navigation.cpp scene/resources/curve.cpp msgid "Up Vector" @@ -24158,6 +24213,11 @@ msgid "Fold Gutter" msgstr "Einklappenspalte" #: scene/gui/text_edit.cpp +#, fuzzy +msgid "Drag And Drop Selection Enabled" +msgstr "Textauswahl möglich" + +#: scene/gui/text_edit.cpp msgid "Hiding Enabled" msgstr "Verstecken aktiviert" @@ -24518,19 +24578,6 @@ msgstr "Ansichtsfensterpfad" #: scene/main/viewport.cpp msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" -"Dieser Viewport ist nicht als Render-Ziel eingestellt. Soll sein Inhalt " -"direkt auf dem Bildschirm angezeigt werden, muss er als Unterobjekt eines " -"Controls eingehängt werden um dessen Größe zu erben. Andernfalls sollte die " -"Eigenschaft ‚Render Target‘ des Viewports aktiviert und seine Textur " -"irgendeinem Node zum Anzeigen zugewiesen werden." - -#: scene/main/viewport.cpp -msgid "" "The Viewport size must be greater than or equal to 2 pixels on both " "dimensions to render anything." msgstr "" @@ -24538,6 +24585,15 @@ msgstr "" "betragen um überhaupt irgendetwas rendern zu können." #: scene/main/viewport.cpp +msgid "" +"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-" +"Sampling.\n" +"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-" +"Effects.\n" +"HDR will be disabled for this Viewport." +msgstr "" + +#: scene/main/viewport.cpp msgid "ARVR" msgstr "ARVR" @@ -26045,14 +26101,12 @@ msgid "Walkable Low Height Spans" msgstr "Ablaufbare Abstände niedriger Höhe" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Baking AABB" -msgstr "Erzeuge AABB" +msgstr "Backe AABB" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Baking AABB Offset" -msgstr "Grundversatz" +msgstr "Backe AABB-Versatz" #: scene/resources/occluder_shape.cpp msgid "Spheres" |