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-rw-r--r--editor/translations/de.po138
1 files changed, 96 insertions, 42 deletions
diff --git a/editor/translations/de.po b/editor/translations/de.po
index 61cfb48184..f0c79cda0f 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -87,7 +87,7 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-06-26 16:16+0000\n"
+"PO-Revision-Date: 2022-06-30 16:42+0000\n"
"Last-Translator: So Wieso <sowieso@dukun.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
@@ -465,6 +465,11 @@ msgstr "Meta"
msgid "Command"
msgstr "Befehl"
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical"
+msgstr " (physisch)"
+
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@@ -5555,6 +5560,11 @@ msgid "Mouse Extra Buttons Navigate History"
msgstr "Extramaustasten blättern durch Verlauf"
#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Drag And Drop Selection"
+msgstr "GridMap-Auswahl"
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr "Aussehen"
@@ -18439,6 +18449,11 @@ msgid "The package must have at least one '.' separator."
msgstr "Das Paket muss mindestens einen Punkt-Unterteiler ‚.‘ haben."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Custom Build"
+msgstr "Einen Build verwenden"
+
+#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr "Einen Build verwenden"
@@ -18446,6 +18461,14 @@ msgstr "Einen Build verwenden"
msgid "Export Format"
msgstr "Exportformat"
+#: platform/android/export/export_plugin.cpp
+msgid "Min SDK"
+msgstr "Min SDK"
+
+#: platform/android/export/export_plugin.cpp
+msgid "Target SDK"
+msgstr "Ziel SDK"
+
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
msgid "Architectures"
msgstr "Architekturen"
@@ -18482,14 +18505,6 @@ msgstr "Vorherige Installation löschen"
msgid "Code"
msgstr "Code"
-#: platform/android/export/export_plugin.cpp
-msgid "Min SDK"
-msgstr "Min SDK"
-
-#: platform/android/export/export_plugin.cpp
-msgid "Target SDK"
-msgstr "Ziel SDK"
-
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Package"
msgstr "Packet"
@@ -18728,15 +18743,17 @@ msgstr ""
"„Use Custom Build“ muss aktiviert werden um die Plugins nutzen zu können."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
"„Hand Tracking“ ist nur gültig wenn „Xr Mode“ als „Occulus Mobile VrApi“ "
"oder „OpenXR“ gesetzt wurde."
#: platform/android/export/export_plugin.cpp
-msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
+#, fuzzy
+msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
"„Passthrough“ ist nur gültig wenn „Xr Mode“ als „OpenXR“ gesetzt wurde."
@@ -18745,22 +18762,45 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr "„Export AAB“ ist nur gültig wenn „Use Custom Build“ aktiviert ist."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"Das „Min Sdk“ zu ändern ist nur möglich wenn „Use Custom Build“ aktiviert "
"ist."
#: platform/android/export/export_plugin.cpp
+msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
+"Godot library."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
-"enabled."
+"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"Das „Target Sdk“ zu ändern ist nur möglich wenn „Use Custom Build“ aktiviert "
"ist."
#: platform/android/export/export_plugin.cpp
-msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgid ""
+"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"\"Target SDK\" %d is higher than the default version %d. This may work, but "
+"wasn't tested and may be unstable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
"Die Version des „Target Sdk“ muss größer gleich der des „Min Sdk“ sein."
@@ -20354,7 +20394,7 @@ msgstr "Vergrößerung"
msgid "Custom Viewport"
msgstr "Eigenes Ansichtsfenster"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
msgid "Process Mode"
@@ -21048,17 +21088,37 @@ msgid ""
"will be removed in a future version. Use 'Navigation2DServer.map_get_path()' "
"instead."
msgstr ""
+"‚Navigation2D‘ und ‚Navigation2D.get_simple_path()‘ sind veraltet und werden "
+"in einer zukünftigen Version entfernt. Als Ersatz ist ‚Navigation2DServer."
+"map_get_path()‘ zu verwenden."
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
+msgid "Pathfinding"
+msgstr "Zuordnung"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Desired Distance"
-msgstr "Gewünschte Zieldistanz"
+msgstr "Gewünschte Pfaddistanz"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr "Gewünschte Zieldistanz"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Path Max Distance"
+msgstr "Max Pfad-Distanz"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance"
+msgstr "Erweitert"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+msgid "Avoidance Enabled"
+msgstr "Vermeiden aktiviert"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr "Nachbardistanz"
@@ -21074,14 +21134,6 @@ msgstr "Zeithorizont"
msgid "Max Speed"
msgstr "Max Geschw"
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Path Max Distance"
-msgstr "Max Pfad-Distanz"
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-msgid "Avoidance Enabled"
-msgstr "Vermeiden aktiviert"
-
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@@ -22217,6 +22269,9 @@ msgid ""
"be removed in a future version. Use 'NavigationServer.map_get_path()' "
"instead."
msgstr ""
+"‚Navigation‘ und ‚Navigation.get_simple_path()‘ sind veraltet und werden in "
+"einer zukünftigen Version entfernt. Als Ersatz ist ‚NavigationServer."
+"map_get_path()‘ zu verwenden."
#: scene/3d/navigation.cpp scene/resources/curve.cpp
msgid "Up Vector"
@@ -24158,6 +24213,11 @@ msgid "Fold Gutter"
msgstr "Einklappenspalte"
#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Drag And Drop Selection Enabled"
+msgstr "Textauswahl möglich"
+
+#: scene/gui/text_edit.cpp
msgid "Hiding Enabled"
msgstr "Verstecken aktiviert"
@@ -24518,19 +24578,6 @@ msgstr "Ansichtsfensterpfad"
#: scene/main/viewport.cpp
msgid ""
-"This viewport is not set as render target. If you intend for it to display "
-"its contents directly to the screen, make it a child of a Control so it can "
-"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
-"texture to some node for display."
-msgstr ""
-"Dieser Viewport ist nicht als Render-Ziel eingestellt. Soll sein Inhalt "
-"direkt auf dem Bildschirm angezeigt werden, muss er als Unterobjekt eines "
-"Controls eingehängt werden um dessen Größe zu erben. Andernfalls sollte die "
-"Eigenschaft ‚Render Target‘ des Viewports aktiviert und seine Textur "
-"irgendeinem Node zum Anzeigen zugewiesen werden."
-
-#: scene/main/viewport.cpp
-msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
@@ -24538,6 +24585,15 @@ msgstr ""
"betragen um überhaupt irgendetwas rendern zu können."
#: scene/main/viewport.cpp
+msgid ""
+"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
+"Sampling.\n"
+"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
+"Effects.\n"
+"HDR will be disabled for this Viewport."
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "ARVR"
msgstr "ARVR"
@@ -26045,14 +26101,12 @@ msgid "Walkable Low Height Spans"
msgstr "Ablaufbare Abstände niedriger Höhe"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Baking AABB"
-msgstr "Erzeuge AABB"
+msgstr "Backe AABB"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Baking AABB Offset"
-msgstr "Grundversatz"
+msgstr "Backe AABB-Versatz"
#: scene/resources/occluder_shape.cpp
msgid "Spheres"