diff options
Diffstat (limited to 'editor/translations/de.po')
-rw-r--r-- | editor/translations/de.po | 4195 |
1 files changed, 3292 insertions, 903 deletions
diff --git a/editor/translations/de.po b/editor/translations/de.po index df6b59c913..71f340e477 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -94,6 +94,61 @@ msgstr "" "X-Generator: Weblate 4.12-dev\n" #: core/bind/core_bind.cpp +msgid "Tablet Driver" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Clipboard" +msgstr "Zwischenablage ist leer!" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Current Screen" +msgstr "Aktuelle Szene" + +#: core/bind/core_bind.cpp +msgid "Exit Code" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "V-Sync Enabled" +msgstr "Aktivieren" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "V-Sync Via Compositor" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +msgid "Delta Smoothing" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Low Processor Usage Mode" +msgstr "Bewegungsmodus" + +#: core/bind/core_bind.cpp +msgid "Low Processor Usage Mode Sleep (µsec)" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Keep Screen On" +msgstr "Debugger offen halten" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Min Window Size" +msgstr "Umrissgröße:" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Max Window Size" +msgstr "Umrissgröße:" + +#: core/bind/core_bind.cpp #, fuzzy msgid "Screen Orientation" msgstr "Bildschirm-Opertor." @@ -103,12 +158,104 @@ msgstr "Bildschirm-Opertor." msgid "Window" msgstr "Neues Fenster" +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Borderless" +msgstr "Rand-Pixel" + +#: core/bind/core_bind.cpp +msgid "Per Pixel Transparency Enabled" +msgstr "" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Fullscreen" +msgstr "Vollbildmodus umschalten" + +#: core/bind/core_bind.cpp +msgid "Maximized" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Minimized" +msgstr "Initialisieren" + +#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: scene/gui/graph_node.cpp +msgid "Resizable" +msgstr "" + +#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp +#: scene/gui/control.cpp scene/gui/line_edit.cpp +#, fuzzy +msgid "Position" +msgstr "Leistenanordnung" + +#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp +#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp +#: scene/resources/visual_shader.cpp servers/visual_server.cpp +#, fuzzy +msgid "Size" +msgstr "Größe:" + +#: core/bind/core_bind.cpp +msgid "Endian Swap" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Editor Hint" +msgstr "Editor" + +#: core/bind/core_bind.cpp +msgid "Print Error Messages" +msgstr "" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Iterations Per Second" +msgstr "Interpolationsmodus" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Target FPS" +msgstr "Ziel" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Time Scale" +msgstr "Zeitskalier-Node" + +#: core/bind/core_bind.cpp main/main.cpp +#, fuzzy +msgid "Physics Jitter Fix" +msgstr "Physik-relative Renderzeit %" + #: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "Fehler" #: core/bind/core_bind.cpp #, fuzzy +msgid "Error String" +msgstr "Fehler beim Speichern" + +#: core/bind/core_bind.cpp +#, fuzzy +msgid "Error Line" +msgstr "Fehler beim Speichern" + +#: core/bind/core_bind.cpp +#, fuzzy msgid "Result" msgstr "Suchergebnisse" @@ -135,9 +282,20 @@ msgstr "Strg: Rotieren" msgid "Multithreading Queue Size (KB)" msgstr "" -#: core/image.cpp modules/visual_script/visual_script.cpp -#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/bit_map.cpp scene/resources/curve.cpp +#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp +msgid "Function" +msgstr "Funktion" + +#: core/image.cpp core/packed_data_container.cpp +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp +#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp #: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp #, fuzzy msgid "Data" @@ -166,6 +324,10 @@ msgid "Page Read Ahead" msgstr "" #: core/io/http_client.cpp +msgid "Blocking Mode Enabled" +msgstr "" + +#: core/io/http_client.cpp #, fuzzy msgid "Connection" msgstr "Verbinden" @@ -174,25 +336,68 @@ msgstr "Verbinden" msgid "Read Chunk Size" msgstr "" +#: core/io/marshalls.cpp +#, fuzzy +msgid "Object ID" +msgstr "Gezeichnete Objekte:" + +#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp +#, fuzzy +msgid "Allow Object Decoding" +msgstr "Zwiebelhaut aktivieren" + +#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp +msgid "Refuse New Network Connections" +msgstr "" + #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Network Peer" msgstr "Netzwerk-Profiler" -#: core/io/multiplayer_api.cpp +#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp #, fuzzy msgid "Root Node" msgstr "Name des Wurzel-Nodes" #: core/io/networked_multiplayer_peer.cpp #, fuzzy +msgid "Refuse New Connections" +msgstr "Verbinden" + +#: core/io/networked_multiplayer_peer.cpp +#, fuzzy msgid "Transfer Mode" msgstr "Typ der Transformation" #: core/io/packet_peer.cpp +msgid "Encode Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Input Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp +msgid "Output Buffer Max Size" +msgstr "" + +#: core/io/packet_peer.cpp msgid "Stream Peer" msgstr "" +#: core/io/stream_peer.cpp +msgid "Big Endian" +msgstr "" + +#: core/io/stream_peer.cpp +msgid "Data Array" +msgstr "" + +#: core/io/stream_peer_ssl.cpp +msgid "Blocking Handshake" +msgstr "" + #: core/io/udp_server.cpp #, fuzzy msgid "Max Pending Connections" @@ -242,6 +447,16 @@ msgstr "Ungültige Parameter für die Konstruktion von ‚%s‘" msgid "On call to '%s':" msgstr "Im Aufruf von ‚%s‘:" +#: core/math/random_number_generator.cpp +#: modules/opensimplex/open_simplex_noise.cpp +msgid "Seed" +msgstr "" + +#: core/math/random_number_generator.cpp +#, fuzzy +msgid "State" +msgstr "Status" + #: core/message_queue.cpp msgid "Message Queue" msgstr "" @@ -283,10 +498,167 @@ msgstr "Auswahl kopieren" msgid "Use Single Quotes" msgstr "Neue Einzel-Kachel" +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: servers/audio_server.cpp +msgid "Device" +msgstr "Gerät" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Alt" +msgstr "Alle" + +#: core/os/input_event.cpp +msgid "Shift" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Control" +msgstr "Versionsverwaltung" + +#: core/os/input_event.cpp +msgid "Meta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Command" +msgstr "Community" + +#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp +#: scene/gui/base_button.cpp scene/gui/texture_button.cpp +#, fuzzy +msgid "Pressed" +msgstr "Vorlage" + #: core/os/input_event.cpp +#, fuzzy +msgid "Scancode" +msgstr "Durchsuchen" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Physical Scancode" +msgstr "Physische Taste" + +#: core/os/input_event.cpp +msgid "Unicode" +msgstr "" + +#: core/os/input_event.cpp +msgid "Echo" +msgstr "" + +#: core/os/input_event.cpp scene/gui/base_button.cpp +#, fuzzy +msgid "Button Mask" +msgstr "Button" + +#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp +#, fuzzy +msgid "Global Position" +msgstr "Globale Konstante" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Factor" +msgstr "Vektor" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Button Index" +msgstr "Maustasten-Index:" + +#: core/os/input_event.cpp +msgid "Doubleclick" +msgstr "" + +#: core/os/input_event.cpp +msgid "Tilt" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pressure" +msgstr "Vorlage" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Relative" +msgstr "Relatives Einrasten benutzen" + +#: core/os/input_event.cpp scene/2d/camera_2d.cpp +#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp +#: scene/resources/environment.cpp +#, fuzzy +msgid "Speed" +msgstr "Geschwindigkeit:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: scene/3d/sprite_3d.cpp +msgid "Axis" +msgstr "Achse" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Axis Value" +msgstr "Wert anheften" + +#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Index" +msgstr "Index:" + +#: core/os/input_event.cpp editor/project_settings_editor.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: scene/2d/touch_screen_button.cpp +msgid "Action" +msgstr "Aktion" + +#: core/os/input_event.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp msgid "Strength" msgstr "" +#: core/os/input_event.cpp +msgid "Delta" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Channel" +msgstr "Ändern" + +#: core/os/input_event.cpp main/main.cpp +#, fuzzy +msgid "Message" +msgstr "Commit-Nachricht" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Pitch" +msgstr "Neigung:" + +#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Velocity" +msgstr "Orbitsicht rechts" + +#: core/os/input_event.cpp +msgid "Instrument" +msgstr "" + +#: core/os/input_event.cpp +#, fuzzy +msgid "Controller Number" +msgstr "Zeilennummer:" + +#: core/os/input_event.cpp +msgid "Controller Value" +msgstr "" + #: core/project_settings.cpp editor/editor_node.cpp main/main.cpp #, fuzzy msgid "Application" @@ -302,10 +674,12 @@ msgstr "Einrasten konfigurieren" msgid "Project Settings Override" msgstr "Projekteinstellungen..." -#: core/project_settings.cpp editor/editor_autoload_settings.cpp -#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp -#: editor/editor_profiler.cpp editor/project_manager.cpp -#: editor/settings_config_dialog.cpp scene/main/node.cpp +#: core/project_settings.cpp core/resource.cpp +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/project_manager.cpp editor/settings_config_dialog.cpp +#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp +#: scene/3d/area.cpp scene/main/node.cpp msgid "Name" msgstr "Name" @@ -499,18 +873,20 @@ msgstr "Renderer:" #: drivers/gles3/rasterizer_scene_gles3.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp #: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp -#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp +#: scene/main/scene_tree.cpp scene/resources/environment.cpp +#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp #: servers/visual_server.cpp msgid "Quality" msgstr "" #: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/main/scene_tree.cpp servers/visual_server.cpp +#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: servers/visual_server.cpp #, fuzzy msgid "Filters" msgstr "Filter:" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/main/viewport.cpp msgid "Sharpen Intensity" msgstr "" @@ -539,7 +915,7 @@ msgstr "Profiler" msgid "Max Functions" msgstr "Funktion erstellen" -#: core/project_settings.cpp +#: core/project_settings.cpp scene/3d/vehicle_body.cpp #, fuzzy msgid "Compression" msgstr "Ausdruck" @@ -613,16 +989,28 @@ msgstr "Eckpunkte:" msgid "Resource" msgstr "Ressource" -#: core/resource.cpp editor/script_editor_debugger.cpp +#: core/resource.cpp +#, fuzzy +msgid "Local To Scene" +msgstr "Szene schließen" + +#: core/resource.cpp editor/dependency_editor.cpp +#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_nodes.cpp -msgid "Resource Path" -msgstr "Ressourcenpfad" +msgid "Path" +msgstr "Pfad" #: core/script_language.cpp #, fuzzy msgid "Source Code" msgstr "Quelle" +#: core/translation.cpp +#, fuzzy +msgid "Messages" +msgstr "Commit-Nachricht" + #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "Gebietsschema" @@ -636,7 +1024,7 @@ msgstr "Testphase" msgid "Fallback" msgstr "" -#: core/ustring.cpp +#: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" msgstr "B" @@ -668,7 +1056,7 @@ msgstr "EiB" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#: drivers/gles3/rasterizer_storage_gles3.cpp +#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp msgid "Buffers" msgstr "" @@ -741,8 +1129,13 @@ msgid "Subsurface Scattering" msgstr "" #: drivers/gles3/rasterizer_scene_gles3.cpp -#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/main/canvas_layer.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" msgstr "Skalierung" @@ -759,7 +1152,7 @@ msgstr "" msgid "Voxel Cone Tracing" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" msgstr "" @@ -1034,8 +1427,10 @@ msgstr "Editor" #: editor/animation_track_editor.cpp editor/editor_settings.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp -#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp msgid "Animation" msgstr "Animation" @@ -1178,6 +1573,8 @@ msgstr "Schlüsselbilder bewegen" #: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp #: scene/3d/spatial.cpp scene/main/canvas_layer.cpp +#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Transform" msgstr "Transformation" @@ -1580,7 +1977,7 @@ msgstr "" "Schiebt das Signal auf, speichert es in einer Warteschlange und sendet es " "erst in einer Ruhephase." -#: editor/connections_dialog.cpp +#: editor/connections_dialog.cpp scene/resources/texture.cpp msgid "Oneshot" msgstr "Einmalig" @@ -1749,13 +2146,6 @@ msgstr "" msgid "Dependencies" msgstr "Abhängigkeiten" -#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp -#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp -#: modules/visual_script/visual_script_nodes.cpp -msgid "Path" -msgstr "Pfad" - #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Abhängigkeiten:" @@ -1897,11 +2287,11 @@ msgid "Lead Developer" msgstr "Hauptentwickler" #. TRANSLATORS: This refers to a job title. -#. The trailing space is used to distinguish with the project list application, -#. you do not have to keep it in your translation. #: editor/editor_about.cpp -msgid "Project Manager " -msgstr "Projektleiter " +#, fuzzy +msgctxt "Job Title" +msgid "Project Manager" +msgstr "Projektverwaltung" #: editor/editor_about.cpp msgid "Developers" @@ -2248,7 +2638,9 @@ msgid "Remove Autoload" msgstr "Autoload entfernen" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp -#: modules/gdscript/gdscript.cpp servers/visual_server.cpp +#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp +#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp servers/visual_server.cpp msgid "Enable" msgstr "Aktivieren" @@ -2734,8 +3126,11 @@ msgstr "Abspielmodus:" #: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp -#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp +#: scene/gui/control.cpp scene/gui/file_dialog.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" msgstr "Schwenkmodus" @@ -2755,6 +3150,16 @@ msgstr "Aktuelles Profil:" msgid "Current Path" msgstr "Laufend:" +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp +#: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Show Hidden Files" +msgstr "Versteckte Dateien ein- und ausblenden" + +#: editor/editor_file_dialog.cpp +msgid "Disable Overwrite Warning" +msgstr "" + #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Zurück" @@ -2775,7 +3180,8 @@ msgstr "Versteckte Dateien ein- und ausblenden" msgid "Toggle Favorite" msgstr "Favoriten ein- und ausblenden" -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp +#: scene/gui/base_button.cpp msgid "Toggle Mode" msgstr "Modus umschalten" @@ -2895,6 +3301,8 @@ msgid "Theme Properties" msgstr "Theme-Eigenschaften" #: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#: scene/resources/gradient.cpp msgid "Colors" msgstr "Farben" @@ -3011,14 +3419,18 @@ msgid "Method" msgstr "Methode" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp msgid "Signal" msgstr "Ereignis" #: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/resources/visual_shader_nodes.cpp msgid "Constant" msgstr "Konstante" #: editor/editor_help_search.cpp +#: modules/visual_script/visual_script_func_nodes.cpp msgid "Property" msgstr "Eigenschaft" @@ -3030,6 +3442,36 @@ msgstr "Theme-Eigenschaft" msgid "Property:" msgstr "Eigenschaft:" +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Label" +msgstr "Wert" + +#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp +#, fuzzy +msgid "Read Only" +msgstr "Nur Methoden" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checkable" +msgstr "Überprüfe Element" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Checked" +msgstr "Überprüftes Element" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Draw Red" +msgstr "Zeichenaufrufe:" + +#: editor/editor_inspector.cpp +#, fuzzy +msgid "Keying" +msgstr "Abspielen" + #: editor/editor_inspector.cpp msgid "Pin value" msgstr "Wert anheften" @@ -3815,7 +4257,7 @@ msgstr "Eigenschaften einfügen" msgid "Default Float Step" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp scene/gui/tree.cpp #, fuzzy msgid "Disable Folding" msgstr "Deaktivierter Knopf" @@ -3862,7 +4304,7 @@ msgstr "Pfad des privaten SSH-Schlüssels" msgid "Dock Position" msgstr "Leistenanordnung" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_plugin.cpp msgid "Distraction Free Mode" msgstr "Ablenkungsfreier Modus" @@ -4510,7 +4952,10 @@ msgstr "Text bearbeiten:" msgid "On" msgstr "An" -#: editor/editor_properties.cpp scene/main/canvas_layer.cpp +#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp +#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +#: scene/main/canvas_layer.cpp msgid "Layer" msgstr "Schicht" @@ -4622,11 +5067,25 @@ msgstr "Umwandeln zu %s" msgid "New %s" msgstr "Neues %s" +#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp +#: modules/visual_script/visual_script_flow_control.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +msgid "Base Type" +msgstr "Basistyp" + #: editor/editor_resource_picker.cpp #, fuzzy msgid "Edited Resource" msgstr "Ressource hinzufügen" +#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp +#: scene/gui/slider.cpp scene/gui/spin_box.cpp +#, fuzzy +msgid "Editable" +msgstr "Bearbeitbares Element" + #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" msgstr "Neues Skript" @@ -4767,7 +5226,7 @@ msgstr "Farben" msgid "Accent Color" msgstr "Farbe auswählen" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "" @@ -4845,11 +5304,6 @@ msgstr "Transformationsdialog" #: editor/editor_settings.cpp #, fuzzy -msgid "Show Hidden Files" -msgstr "Versteckte Dateien ein- und ausblenden" - -#: editor/editor_settings.cpp -#, fuzzy msgid "Thumbnail Size" msgstr "Vorschau..." @@ -4901,16 +5355,16 @@ msgstr "" msgid "Highlighting" msgstr "Direct-Lighting" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Syntax Highlighting" msgstr "Syntaxhervorhebung" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight Current Line" msgstr "" @@ -4925,20 +5379,13 @@ msgid "Indent" msgstr "Nach links einrücken" #: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp #: scene/resources/visual_shader_nodes.cpp msgid "Type" msgstr "Art" -#: editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp -#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp -#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp -#, fuzzy -msgid "Size" -msgstr "Größe:" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Automatische Einrückung" @@ -4948,12 +5395,12 @@ msgstr "Automatische Einrückung" msgid "Convert Indent On Save" msgstr "Konvertiere Einrückung zu Leerzeichen" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Tabs" msgstr "Zeichenaufrufe:" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Draw Spaces" msgstr "Zeichenaufrufe:" @@ -4963,11 +5410,11 @@ msgstr "Zeichenaufrufe:" msgid "Navigation" msgstr "Navigation" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Smooth Scrolling" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "V Scroll Speed" msgstr "" @@ -4988,7 +5435,7 @@ msgstr "" msgid "Appearance" msgstr "" -#: editor/editor_settings.cpp +#: editor/editor_settings.cpp scene/gui/text_edit.cpp #, fuzzy msgid "Show Line Numbers" msgstr "Zeilennummer:" @@ -5084,7 +5531,7 @@ msgstr "" msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: editor/editor_settings.cpp scene/gui/line_edit.cpp msgid "Caret Blink Speed" msgstr "" @@ -5197,7 +5644,7 @@ msgstr "GridMap zeichnen" #: editor/editor_settings.cpp #, fuzzy -msgid "Grid Yz Plane" +msgid "Grid YZ Plane" msgstr "GridMap zeichnen" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp @@ -5441,7 +5888,9 @@ msgstr "" msgid "Window Placement" msgstr "" -#: editor/editor_settings.cpp scene/gui/control.cpp +#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp +#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Rect" msgstr "Vollständiges Rechteck" @@ -5477,8 +5926,7 @@ msgstr "Punkt entfernen" msgid "Editor SSL Certificates" msgstr "Editoreinstellungen" -#. TRANSLATORS: This refers to the application where users manage their Godot projects. -#: editor/editor_settings.cpp editor/project_manager.cpp +#: editor/editor_settings.cpp msgid "Project Manager" msgstr "Projektverwaltung" @@ -5653,6 +6101,11 @@ msgstr "" "%s-Taste halten um auf Ganzzahlen zu runden. Umschalt-Taste halten für " "präzisere Änderungen." +#: editor/editor_spin_slider.cpp scene/gui/button.cpp +#, fuzzy +msgid "Flat" +msgstr "Flach 0" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Selektiere Node(s) für den Import" @@ -7098,8 +7551,8 @@ msgid "Future" msgstr "Zukunft" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/main/scene_tree.cpp scene/resources/material.cpp -#: servers/audio/effects/audio_effect_phaser.cpp +#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp +#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Tiefe" @@ -7184,6 +7637,7 @@ msgid "Immediate" msgstr "Unmittelbar" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/animation/animation_blend_tree.cpp msgid "Sync" msgstr "Synchronisieren" @@ -7192,6 +7646,8 @@ msgid "At End" msgstr "Am Ende" #: editor/plugins/animation_state_machine_editor.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/3d/vehicle_body.cpp msgid "Travel" msgstr "Reisen" @@ -7278,6 +7734,7 @@ msgid "Fade Out (s):" msgstr "Ausblenden (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#: scene/resources/style_box.cpp msgid "Blend" msgstr "Blenden" @@ -7397,7 +7854,7 @@ msgstr "Nodefilter bearbeiten" msgid "Filters..." msgstr "Filter..." -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" msgstr "" @@ -7562,11 +8019,11 @@ msgstr "Lizenz (Z-A)" msgid "First" msgstr "Erste" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Previous" msgstr "Vorherige" -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp msgid "Next" msgstr "Nächste" @@ -8662,6 +9119,7 @@ msgid "Create Outline" msgstr "Umriss erzeugen" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp #: scene/resources/texture.cpp @@ -9231,16 +9689,19 @@ msgstr "Polygon2D-UV-Editor öffnen." msgid "Polygon 2D UV Editor" msgstr "Polygon2D-UV-Editor" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp msgid "UV" msgstr "UV" -#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp +#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp +#: scene/resources/convex_polygon_shape_2d.cpp msgid "Points" msgstr "Punkte" #: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/resources/navigation_mesh.cpp +#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "Polygone" @@ -9326,6 +9787,7 @@ msgstr "Gittereinstellungen" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Snap" msgstr "Einrasten" @@ -9778,7 +10240,8 @@ msgstr "Verbindungen mit Methode:" msgid "Source" msgstr "Quelle" -#: editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp +#: scene/animation/skeleton_ik.cpp msgid "Target" msgstr "Ziel" @@ -9824,6 +10287,7 @@ msgid "Convert Case" msgstr "Groß-/Kleinschreibung ändern" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +#: scene/gui/label.cpp msgid "Uppercase" msgstr "Großbuchstaben" @@ -10007,7 +10471,8 @@ msgid "Create physical bones" msgstr "Physikalische Knochen erstellen" #: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: scene/2d/polygon_2d.cpp +#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp +#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp msgid "Skeleton" msgstr "Skelett" @@ -10023,7 +10488,7 @@ msgstr "IK abspielen" msgid "Orthogonal" msgstr "Orthogonal" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp msgid "Perspective" msgstr "Perspektivisch" @@ -10111,7 +10576,7 @@ msgstr "Zeige Flächentransformation." msgid "None" msgstr "Nichts" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp msgid "Rotate" msgstr "Rotierung" @@ -10380,7 +10845,7 @@ msgstr "" msgid "Use Local Space" msgstr "Lokalkoordinaten verwenden" -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Use Snap" msgstr "Einrasten aktivieren" @@ -10758,6 +11223,9 @@ msgid "Speed:" msgstr "Geschwindigkeit:" #: editor/plugins/sprite_frames_editor_plugin.cpp +#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp +#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp msgid "Loop" msgstr "Wiederholung" @@ -11278,14 +11746,6 @@ msgid "Override all default type items." msgstr "Alle Standard-Typelemente überbrücken." #: editor/plugins/theme_editor_plugin.cpp -#: modules/visual_script/visual_script_flow_control.cpp -#: modules/visual_script/visual_script_func_nodes.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp -msgid "Base Type" -msgstr "Basistyp" - -#: editor/plugins/theme_editor_plugin.cpp msgid "Select the variation base type from a list of available types." msgstr "" "Den Variationsbasistyp aus einer Liste von verfügbaren Typen auswählen." @@ -11631,6 +12091,7 @@ msgstr "Die vorherige Form oder (Unter-)Kachel auswählen." #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp #: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/texture.cpp msgid "Region" msgstr "Bereich" @@ -11638,7 +12099,7 @@ msgstr "Bereich" #: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp #: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/collision_object.cpp scene/3d/physics_body.cpp -#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp +#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp #: scene/resources/shape_2d.cpp msgid "Collision" msgstr "Kollision" @@ -12231,7 +12692,8 @@ msgstr "Vertex" msgid "Fragment" msgstr "Fragment" -#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp +#: scene/3d/light.cpp msgid "Light" msgstr "Licht" @@ -13052,6 +13514,10 @@ msgid "Export templates for this platform are missing/corrupted:" msgstr "Export-Vorlagen für dieses Systeme fehlen / sind fehlerhaft:" #: editor/project_export.cpp +msgid "Export Path" +msgstr "Exportpfad" + +#: editor/project_export.cpp msgid "Presets" msgstr "Vorlagen" @@ -13067,10 +13533,6 @@ msgstr "" "Falls aktiviert wird diese Vorlage beim Soforteinsatz verwendet.\n" "Nur eine Vorlage pro Plattform kann für den Soforteinsatz aktiviert werden." -#: editor/project_export.cpp -msgid "Export Path" -msgstr "Exportpfad" - #: editor/project_export.cpp scene/main/resource_preloader.cpp msgid "Resources" msgstr "Ressourcen" @@ -13131,7 +13593,8 @@ msgstr "Skript" msgid "GDScript Export Mode:" msgstr "GDScript-Exportmodus:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp +#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp #: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp msgid "Text" msgstr "Text" @@ -13496,6 +13959,13 @@ msgstr "" "Sollen wirklich %s Ordner nach Godot-Projekten durchsucht werden?\n" "Dies kann eine Weile dauern." +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +#, fuzzy +msgctxt "Application" +msgid "Project Manager" +msgstr "Projektverwaltung" + #: editor/project_manager.cpp msgid "Local Projects" msgstr "Lokale Projekte" @@ -13641,10 +14111,6 @@ msgid "All Devices" msgstr "Alle Geräte" #: editor/project_settings_editor.cpp -msgid "Device" -msgstr "Gerät" - -#: editor/project_settings_editor.cpp msgid " (Physical)" msgstr " (physisch)" @@ -13696,10 +14162,6 @@ msgstr "X-Knopf 2" msgid "Joypad Axis Index:" msgstr "Joystickachsen-Index:" -#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp -msgid "Axis" -msgstr "Achse" - #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "Joysticktasten-Index:" @@ -13849,11 +14311,7 @@ msgstr "Eingabe-Zuordnung" msgid "Action:" msgstr "Aktion:" -#: editor/project_settings_editor.cpp -msgid "Action" -msgstr "Aktion" - -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp msgid "Deadzone" msgstr "Nullschwelle" @@ -14042,7 +14500,9 @@ msgstr "" msgid "Initial value for the counter" msgstr "Anfangswert für Zähler" -#: editor/rename_dialog.cpp scene/resources/animation.cpp +#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Step" msgstr "Schritt" @@ -14837,7 +15297,7 @@ msgid "Monitor" msgstr "Monitor" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp msgid "Value" msgstr "Wert" @@ -14861,6 +15321,11 @@ msgstr "Insgesamt:" msgid "Export list to a CSV file" msgstr "Liste als CSV-Datei exportieren" +#: editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp +msgid "Resource Path" +msgstr "Ressourcenpfad" + #: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp #: servers/audio/effects/audio_effect_record.cpp msgid "Format" @@ -14930,7 +15395,7 @@ msgstr "" msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "Emissionswinkel für AudioStreamPlayer3D ändern" -#: editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp msgid "Camera" msgstr "" @@ -14942,14 +15407,17 @@ msgstr "Ändere FOV der Kamera" msgid "Change Camera Size" msgstr "Ändere Kameragröße" -#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp +#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp #, fuzzy msgid "Joint" msgstr "Punkt" #: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp #: servers/physics_server.cpp msgid "Shape" msgstr "" @@ -15138,16 +15606,11 @@ msgstr "Wähle Griff" #: main/main.cpp #, fuzzy -msgid "Message" -msgstr "Commit-Nachricht" - -#: main/main.cpp -#, fuzzy msgid "Multithreaded Server" msgstr "MultiNode setzen" #: main/main.cpp -msgid "Rid Pool Prealloc" +msgid "RID Pool Prealloc" msgstr "" #: main/main.cpp @@ -15220,12 +15683,14 @@ msgid "Display" msgstr "Alles anzeigen" #: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/gui/text_edit.cpp scene/resources/texture.cpp msgid "Width" msgstr "" -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp +#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp +#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp #: scene/resources/cylinder_shape.cpp scene/resources/font.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp @@ -15233,20 +15698,6 @@ msgstr "" msgid "Height" msgstr "Licht" -#: main/main.cpp scene/gui/dialogs.cpp -msgid "Resizable" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Borderless" -msgstr "Rand-Pixel" - -#: main/main.cpp -#, fuzzy -msgid "Fullscreen" -msgstr "Vollbildmodus umschalten" - #: main/main.cpp msgid "Always On Top" msgstr "" @@ -15280,10 +15731,6 @@ msgid "Use V-Sync" msgstr "Einrasten aktivieren" #: main/main.cpp -msgid "V-Sync Via Compositor" -msgstr "" - -#: main/main.cpp msgid "Per Pixel Transparency" msgstr "" @@ -15291,7 +15738,15 @@ msgstr "" msgid "Allowed" msgstr "" -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp +#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp +#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp +#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp #, fuzzy msgid "Enabled" msgstr "Aktivieren" @@ -15310,11 +15765,6 @@ msgstr "Auswahl einrahmen" msgid "Energy Saving" msgstr "Fehler beim Speichern" -#: main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Keep Screen On" -msgstr "Debugger offen halten" - #: main/main.cpp msgid "Threads" msgstr "" @@ -15350,11 +15800,6 @@ msgstr "Physik-relative Renderzeit %" #: main/main.cpp #, fuzzy -msgid "Physics Jitter Fix" -msgstr "Physik-relative Renderzeit %" - -#: main/main.cpp -#, fuzzy msgid "Force FPS" msgstr "Force Push" @@ -15386,7 +15831,7 @@ msgstr "" #: main/main.cpp #, fuzzy -msgid "Frame Delay Msec" +msgid "Frame Delay (msec)" msgstr "Auswahl einrahmen" #: main/main.cpp @@ -15398,10 +15843,6 @@ msgid "Delta Sync After Draw" msgstr "" #: main/main.cpp -msgid "Delta Smoothing" -msgstr "" - -#: main/main.cpp msgid "iOS" msgstr "" @@ -15465,14 +15906,14 @@ msgstr "" msgid "Fullsize" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/resources/dynamic_font.cpp #, fuzzy msgid "Use Filter" msgstr "Filter:" -#: main/main.cpp +#: main/main.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Bg Color" +msgid "BG Color" msgstr "Farben" #: main/main.cpp @@ -15557,6 +15998,7 @@ msgid "Main Loop Type" msgstr "Node-Typ finden" #: main/main.cpp scene/gui/texture_progress.cpp +#: scene/gui/viewport_container.cpp #, fuzzy msgid "Stretch" msgstr "Fetch" @@ -15579,7 +16021,7 @@ msgstr "" msgid "Quit On Go Back" msgstr "Zurück" -#: main/main.cpp +#: main/main.cpp scene/main/viewport.cpp #, fuzzy msgid "Snap Controls To Pixels" msgstr "An Node-Seiten einrasten" @@ -15621,24 +16063,33 @@ msgstr "Äußeren Torusradius ändern" msgid "Operation" msgstr "Optionen" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp -#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp -#: servers/physics_2d_server.cpp +#: modules/csg/csg_shape.cpp +msgid "Calculate Tangents" +msgstr "" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Use Collision" +msgstr "Kollision" + +#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp #, fuzzy msgid "Collision Layer" msgstr "Kollisionsmodus" -#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp -#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp -#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp +#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp +#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp #: scene/resources/navigation_mesh.cpp servers/physics_server.cpp #, fuzzy msgid "Collision Mask" msgstr "Kollisionsmodus" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Invert Faces" +msgstr "Groß-/Kleinschreibung ändern" + +#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp #: scene/resources/primitive_meshes.cpp #, fuzzy msgid "Material" @@ -15646,10 +16097,12 @@ msgstr "Materialänderungen:" #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp -#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp -#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp +#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp +#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp +#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp +#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp +#: scene/resources/sphere_shape.cpp #, fuzzy msgid "Radius" msgstr "Radius:" @@ -15666,10 +16119,19 @@ msgstr "Warnungen" #: modules/csg/csg_shape.cpp #, fuzzy +msgid "Smooth Faces" +msgstr "Sanft-Stufig" + +#: modules/csg/csg_shape.cpp +#, fuzzy msgid "Sides" msgstr "Hilfslinien anzeigen" #: modules/csg/csg_shape.cpp +msgid "Cone" +msgstr "" + +#: modules/csg/csg_shape.cpp #, fuzzy msgid "Inner Radius" msgstr "Inneren Torusradius ändern" @@ -15683,6 +16145,13 @@ msgstr "Äußeren Torusradius ändern" msgid "Ring Sides" msgstr "" +#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp +#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Polygon" +msgstr "Polygone" + #: modules/csg/csg_shape.cpp msgid "Spin Degrees" msgstr "" @@ -15693,6 +16162,11 @@ msgstr "" #: modules/csg/csg_shape.cpp #, fuzzy +msgid "Path Node" +msgstr "Nodes einfügen" + +#: modules/csg/csg_shape.cpp +#, fuzzy msgid "Path Interval Type" msgstr "Internen Vertex erstellen" @@ -15711,20 +16185,88 @@ msgstr "Zufälliges Drehen:" #: modules/csg/csg_shape.cpp #, fuzzy +msgid "Path Local" +msgstr "Lokal machen" + +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Continuous U" +msgstr "Fortlaufend" + +#: modules/csg/csg_shape.cpp +#, fuzzy msgid "Path U Distance" msgstr "Auswahlradius:" +#: modules/csg/csg_shape.cpp +#, fuzzy +msgid "Path Joined" +msgstr "Zufälliges Drehen:" + #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy msgid "Compression Mode" msgstr "Kollisionsmodus" +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Transfer Channel" +msgstr "Transformationsänderung" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Channel Count" +msgstr "Instanz" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Always Ordered" +msgstr "Raster immer anzeigen" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "Server Relay" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Verify" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +msgid "DTLS Hostname" +msgstr "" + +#: modules/enet/networked_multiplayer_enet.cpp +#, fuzzy +msgid "Use DTLS" +msgstr "Einrasten aktivieren" + #: modules/gdnative/gdnative.cpp #, fuzzy msgid "Config File" msgstr "Speichere Datei:" #: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Load Once" +msgstr "Ressource laden" + +#: modules/gdnative/gdnative.cpp +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Singleton" +msgstr "Skelett" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Symbol Prefix" +msgstr "Präfix:" + +#: modules/gdnative/gdnative.cpp +#, fuzzy +msgid "Reloadable" +msgstr "Neu laden" + +#: modules/gdnative/gdnative.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp #: modules/gdnative/nativescript/nativescript.cpp msgid "Library" @@ -15780,12 +16322,18 @@ msgstr "Bibliotheken: " #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy +msgid "Class Name" +msgstr "Klassenname:" + +#: modules/gdnative/nativescript/nativescript.cpp +#, fuzzy msgid "Script Class" msgstr "Skriptname:" #: modules/gdnative/nativescript/nativescript.cpp -msgid "Script Class Icon Path" -msgstr "" +#, fuzzy +msgid "Icon Path" +msgstr "Zu Pfad springen" #: modules/gdnative/register_types.cpp msgid "GDNative" @@ -15886,6 +16434,180 @@ msgstr "GLTF2-Mesh exportieren" msgid "Export GLTF..." msgstr "GLTF exportieren..." +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Buffer View" +msgstr "Sicht von hinten" + +#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Offset" +msgstr "Gitterversatz:" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Component Type" +msgstr "Komponenten" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Normalized" +msgstr "Format" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Count" +msgstr "Menge:" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Min" +msgstr "MiB" + +#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Max" +msgstr "Mischen" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Count" +msgstr "Instanz" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Indices Byte Offset" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +#, fuzzy +msgid "Sparse Indices Component Type" +msgstr "Parse Geometrie…" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Buffer View" +msgstr "" + +#: modules/gltf/gltf_accessor.cpp +msgid "Sparse Values Byte Offset" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Buffer" +msgstr "Sicht von hinten" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Byte Length" +msgstr "Standard-Thema" + +#: modules/gltf/gltf_buffer_view.cpp +msgid "Byte Stride" +msgstr "" + +#: modules/gltf/gltf_buffer_view.cpp +#, fuzzy +msgid "Indices" +msgstr "Alle Geräte" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "FOV Size" +msgstr "Größe:" + +#: modules/gltf/gltf_camera.cpp +msgid "Zfar" +msgstr "" + +#: modules/gltf/gltf_camera.cpp +#, fuzzy +msgid "Znear" +msgstr "Linear" + +#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/light.cpp +#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp +#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Color" +msgstr "Farben" + +#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp +#: scene/resources/environment.cpp +msgid "Intensity" +msgstr "" + +#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp +#, fuzzy +msgid "Range" +msgstr "Ändern" + +#: modules/gltf/gltf_light.cpp +msgid "Inner Cone Angle" +msgstr "" + +#: modules/gltf/gltf_light.cpp +msgid "Outer Cone Angle" +msgstr "" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Blend Weights" +msgstr "Lightmaps vorrendern" + +#: modules/gltf/gltf_mesh.cpp +#, fuzzy +msgid "Instance Materials" +msgstr "Materialänderungen:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Parent" +msgstr "Umhängen" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Xform" +msgstr "Plattform" + +#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp +msgid "Skin" +msgstr "" + +#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Translation" +msgstr "Übersetzungen" + +#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Rotation" +msgstr "Rotationsabstand:" + +#: modules/gltf/gltf_node.cpp +#, fuzzy +msgid "Children" +msgstr "Bearbeitbare Unterobjekte" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints" +msgstr "Punkt" + +#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp +msgid "Roots" +msgstr "" + #: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp msgid "Unique Names" msgstr "" @@ -15896,10 +16618,25 @@ msgid "Godot Bone Node" msgstr "Szenen-Node erhalten" #: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Skin Root" +msgstr "Neue Szenenwurzel" + +#: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Joints Original" +msgstr "Auf Ursprung zentrieren" + +#: modules/gltf/gltf_skin.cpp msgid "Inverse Binds" msgstr "" #: modules/gltf/gltf_skin.cpp +#, fuzzy +msgid "Non Joints" +msgstr "Gelenk verschieben" + +#: modules/gltf/gltf_skin.cpp msgid "Joint I To Bone I" msgstr "" @@ -15907,8 +16644,56 @@ msgstr "" msgid "Joint I To Name" msgstr "" +#: modules/gltf/gltf_skin.cpp +msgid "Godot Skin" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Img" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Diffuse Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Gloss Factor" +msgstr "" + +#: modules/gltf/gltf_spec_gloss.cpp +#, fuzzy +msgid "Specular Factor" +msgstr "Skalaroperator." + +#: modules/gltf/gltf_spec_gloss.cpp +msgid "Spec Gloss Img" +msgstr "" + +#: modules/gltf/gltf_state.cpp +msgid "Json" +msgstr "" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Major Version" +msgstr "Version" + #: modules/gltf/gltf_state.cpp #, fuzzy +msgid "Minor Version" +msgstr "Version" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "GLB Data" +msgstr "Mit Daten" + +#: modules/gltf/gltf_state.cpp +msgid "Use Named Skin Binds" +msgstr "" + +#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp +#, fuzzy msgid "Nodes" msgstr "Node" @@ -15931,6 +16716,16 @@ msgstr "Mesh" msgid "Materials" msgstr "Materialänderungen:" +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Scene Name" +msgstr "Szenenpfad:" + +#: modules/gltf/gltf_state.cpp +#, fuzzy +msgid "Root Nodes" +msgstr "Name des Wurzel-Nodes" + #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp #: scene/resources/font.cpp @@ -15975,18 +16770,49 @@ msgstr "Node auswählen" msgid "Animations" msgstr "Animationen:" +#: modules/gltf/gltf_texture.cpp +#, fuzzy +msgid "Src Image" +msgstr "Knochen anzeigen" + #: modules/gridmap/grid_map.cpp #, fuzzy msgid "Physics Material" msgstr "Physik-relative Renderzeit %" +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Use In Baked Light" +msgstr "Lightmaps vorrendern" + #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp #: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" #: modules/gridmap/grid_map.cpp -msgid "Cell Octant Size" +#, fuzzy +msgid "Octant Size" +msgstr "Sicht von vorne" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center X" +msgstr "Mitte" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Y" +msgstr "Mitte" + +#: modules/gridmap/grid_map.cpp +#, fuzzy +msgid "Center Z" +msgstr "Mitte" + +#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp +#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Mask" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp @@ -16166,12 +16992,18 @@ msgstr "" msgid "Ultra Quality Ray Count" msgstr "" +#: modules/minimp3/audio_stream_mp3.cpp +#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp +#, fuzzy +msgid "Loop Offset" +msgstr "Versatz:" + #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "Iod" +msgid "IOD" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp @@ -16189,11 +17021,11 @@ msgid "Oversample" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 1" +msgid "K1" msgstr "" #: modules/mobile_vr/mobile_vr_interface.cpp -msgid "K 2" +msgid "K2" msgstr "" #: modules/mono/csharp_script.cpp @@ -16281,6 +17113,15 @@ msgid "Done!" msgstr "Abgeschlossen!" #: modules/opensimplex/noise_texture.cpp +msgid "Seamless" +msgstr "" + +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "As Normal Map" +msgstr "Zufälliges Skalieren:" + +#: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" msgstr "" @@ -16288,6 +17129,11 @@ msgstr "" msgid "Noise" msgstr "" +#: modules/opensimplex/noise_texture.cpp +#, fuzzy +msgid "Noise Offset" +msgstr "Gitterversatz:" + #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" msgstr "" @@ -16305,13 +17151,58 @@ msgstr "Perspektivisch" msgid "Lacunarity" msgstr "" +#: modules/regex/regex.cpp +msgid "Subject" +msgstr "" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Names" +msgstr "Name" + +#: modules/regex/regex.cpp +#, fuzzy +msgid "Strings" +msgstr "Einstellungen:" + +#: modules/upnp/upnp.cpp +msgid "Discover Multicast If" +msgstr "" + #: modules/upnp/upnp.cpp msgid "Discover Local Port" msgstr "" +#: modules/upnp/upnp.cpp +msgid "Discover IPv6" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "Description URL" +msgstr "Beschreibung" + #: modules/upnp/upnp_device.cpp #, fuzzy -msgid "Igd Status" +msgid "Service Type" +msgstr "Variablentyp festlegen" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Control URL" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Service Type" +msgstr "Variablentyp festlegen" + +#: modules/upnp/upnp_device.cpp +msgid "IGD Our Addr" +msgstr "" + +#: modules/upnp/upnp_device.cpp +#, fuzzy +msgid "IGD Status" msgstr "Status" #: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp @@ -16362,12 +17253,6 @@ msgstr "Stack-Overflow mit Stack-Tiefe: " msgid "Visual Script" msgstr "VisualScript suchen" -#: modules/visual_script/visual_script_builtin_funcs.cpp -#: modules/visual_script/visual_script_nodes.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Function" -msgstr "Funktion" - #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "Signalparameter ändern" @@ -16689,6 +17574,7 @@ msgid "Edit Member" msgstr "Mitglied bearbeiten" #: modules/visual_script/visual_script_expression.cpp +#: scene/resources/visual_shader.cpp msgid "Expression" msgstr "Ausdruck" @@ -16698,6 +17584,11 @@ msgstr "Rückgabewert" #: modules/visual_script/visual_script_flow_control.cpp #, fuzzy +msgid "Return Enabled" +msgstr "Soforteinsatz" + +#: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy msgid "Return Type" msgstr "Rückgabewert" @@ -16794,13 +17685,30 @@ msgid "Basic Type" msgstr "Basistyp" #: modules/visual_script/visual_script_func_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_yield_nodes.cpp +#, fuzzy +msgid "Node Path" +msgstr "Node-Pfad kopieren" + +#: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy msgid "Argument Cache" msgstr "Parametername ändern" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Rpc Call Mode" +msgid "Use Default Args" +msgstr "Auf Standardwerte zurücksetzen" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "Validate" +msgstr "Gültige Zeichen:" + +#: modules/visual_script/visual_script_func_nodes.cpp +#, fuzzy +msgid "RPC Call Mode" msgstr "Skalierungsmodus" #: modules/visual_script/visual_script_func_nodes.cpp @@ -16861,11 +17769,6 @@ msgid "Get %s" msgstr "%s abrufen" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy -msgid "Index" -msgstr "Index:" - -#: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "Ungültiger Name der Index-Eigenschaft." @@ -16908,6 +17811,11 @@ msgid "a if cond, else b" msgstr "Falls Bedingung a, ansonsten b" #: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Var Name" +msgstr "Name" + +#: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "VariableGet nicht im Skript gefunden: " @@ -16981,6 +17889,10 @@ msgstr "" msgid "SubCall" msgstr "Unteraufruf" +#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp +msgid "Title" +msgstr "" + #: modules/visual_script/visual_script_nodes.cpp msgid "Construct %s" msgstr "%s konstruieren" @@ -17034,6 +17946,11 @@ msgstr "Nächster Physik-Frame" msgid "%s sec(s)" msgstr "%s sek" +#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp +#, fuzzy +msgid "Wait Time" +msgstr "Kachel zeichnen" + #: modules/visual_script/visual_script_yield_nodes.cpp msgid "WaitSignal" msgstr "Wartesignal" @@ -17060,6 +17977,10 @@ msgid "Trusted SSL Certificate" msgstr "" #: modules/websocket/websocket_server.cpp +msgid "Bind IP" +msgstr "" + +#: modules/websocket/websocket_server.cpp #, fuzzy msgid "Private Key" msgstr "Pfad des privaten SSH-Schlüssels" @@ -17070,9 +17991,14 @@ msgstr "" #: modules/websocket/websocket_server.cpp #, fuzzy -msgid "Ca Chain" +msgid "CA Chain" msgstr "IK-Kette zurücksetzen" +#: modules/websocket/websocket_server.cpp +#, fuzzy +msgid "Handshake Timeout" +msgstr "Zeitüberschreitung." + #: modules/webxr/webxr_interface.cpp #, fuzzy msgid "Session Mode" @@ -17101,6 +18027,11 @@ msgstr "" msgid "Visibility State" msgstr "Sichtbarkeit umschalten" +#: modules/webxr/webxr_interface.cpp +#, fuzzy +msgid "Bounds Geometry" +msgstr "Erneut versuchen" + #: platform/android/export/export.cpp msgid "Android SDK Path" msgstr "" @@ -17997,6 +18928,60 @@ msgstr "" "Eine SpriteFrames-Ressource muss in der ‚Frames‘-Eigenschaft erstellt oder " "gesetzt werden, damit AnimatedSprite Einzelbilder darstellen kann." +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame" +msgstr "Relative Renderzeit %" + +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Speed Scale" +msgstr "Skalierung" + +#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp +#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp +#: scene/audio/audio_stream_player.cpp +#, fuzzy +msgid "Playing" +msgstr "Abspielen" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Centered" +msgstr "Mitte" + +#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "Versatz:" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip H" +msgstr "" + +#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +msgid "Flip V" +msgstr "" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitoring" +msgstr "Monitor" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Monitorable" +msgstr "Monitor" + #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Physics Overrides" @@ -18009,22 +18994,30 @@ msgstr "Überschreibungen" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy +msgid "Gravity Point" +msgstr "Generiere Punkte" + +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy msgid "Gravity Distance Scale" msgstr "Instanz-Wartesignal" +#: scene/2d/area_2d.cpp scene/3d/area.cpp +#, fuzzy +msgid "Gravity Vec" +msgstr "Standard-Vorschau" + #: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Gravity" msgstr "" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy msgid "Linear Damp" msgstr "Linear" -#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp -#: scene/3d/physics_body.cpp +#: scene/2d/area_2d.cpp scene/3d/area.cpp msgid "Angular Damp" msgstr "" @@ -18035,8 +19028,8 @@ msgstr "Audiobus hinzufügen" #: scene/2d/area_2d.cpp scene/3d/area.cpp #, fuzzy -msgid "Audio Bus Name" -msgstr "Audiobus-Layout" +msgid "Override" +msgstr "Überschreibungen" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp @@ -18057,10 +19050,11 @@ msgid "Pitch Scale" msgstr "Skalierung" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp +#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp +#: scene/gui/video_player.cpp #, fuzzy -msgid "Playing" -msgstr "Abspielen" +msgid "Autoplay" +msgstr "Automatisches Abspielen umschalten" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/audio/audio_stream_player.cpp @@ -18068,7 +19062,8 @@ msgid "Stream Paused" msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Auswahlradius:" @@ -18098,13 +19093,29 @@ msgstr "Nodes kopieren" msgid "Anchor Mode" msgstr "Symbolmodus" +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Rotating" +msgstr "Rotationsabstand:" + +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#, fuzzy +msgid "Current" +msgstr "Laufend:" + +#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom" +msgstr "Vergrößern" + #: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp #, fuzzy msgid "Custom Viewport" msgstr "Eine Ansicht" #: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#: scene/animation/animation_tree.cpp scene/main/timer.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy msgid "Process Mode" msgstr "Bewegungsmodus" @@ -18115,36 +19126,60 @@ msgstr "" #: scene/2d/camera_2d.cpp #, fuzzy +msgid "Smoothed" +msgstr "Sanft-Stufig" + +#: scene/2d/camera_2d.cpp +#, fuzzy msgid "Draw Margin" msgstr "Rand einstellen" #: scene/2d/camera_2d.cpp #, fuzzy +msgid "Drag Margin H Enabled" +msgstr "Rand einstellen" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Drag Margin V Enabled" +msgstr "Rand einstellen" + +#: scene/2d/camera_2d.cpp +#, fuzzy msgid "Smoothing" msgstr "Sanft-Stufig" -#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp -#: scene/3d/path.cpp +#: scene/2d/camera_2d.cpp +msgid "H" +msgstr "" + +#: scene/2d/camera_2d.cpp #, fuzzy -msgid "Offset" -msgstr "Versatz:" +msgid "V" +msgstr "UV" #: scene/2d/camera_2d.cpp #, fuzzy -msgid "Offset H" -msgstr "Versatz:" +msgid "Drag Margin" +msgstr "Rand einstellen" #: scene/2d/camera_2d.cpp #, fuzzy -msgid "Offset V" -msgstr "Versatz:" +msgid "Draw Screen" +msgstr "Zeichenaufrufe:" #: scene/2d/camera_2d.cpp #, fuzzy -msgid "Drag Margin" +msgid "Draw Limits" +msgstr "Zeichenaufrufe:" + +#: scene/2d/camera_2d.cpp +#, fuzzy +msgid "Draw Drag Margin" msgstr "Rand einstellen" #: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Blend2-Node" @@ -18154,30 +19189,66 @@ msgstr "Blend2-Node" msgid "Light Mode" msgstr "Rechts groß" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Animation" +msgstr "Partikel" + +#: scene/2d/canvas_item.cpp msgid "Particles Anim H Frames" msgstr "" -#: scene/2d/canvas_item.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp msgid "Particles Anim V Frames" msgstr "" +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Particles Anim Loop" +msgstr "Partikel" + #: scene/2d/canvas_item.cpp scene/3d/spatial.cpp #, fuzzy msgid "Visibility" msgstr "Sichtbarkeit umschalten" +#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#, fuzzy +msgid "Visible" +msgstr "Sichtbarkeit umschalten" + +#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp +#: scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "Füllen" + +#: scene/2d/canvas_item.cpp +#, fuzzy +msgid "Self Modulate" +msgstr "Füllen" + +#: scene/2d/canvas_item.cpp +msgid "Show Behind Parent" +msgstr "" + #: scene/2d/canvas_item.cpp #, fuzzy msgid "Show On Top" msgstr "Zeige Ursprung" #: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp +#: scene/2d/tile_map.cpp #, fuzzy msgid "Light Mask" msgstr "LightMap-Bake" #: scene/2d/canvas_item.cpp +msgid "Use Parent Material" +msgstr "" + +#: scene/2d/canvas_item.cpp msgid "Toplevel" msgstr "" @@ -18201,6 +19272,11 @@ msgstr "" "Es wird empfohlen, CollisionShape2D- oder CollisionPolygon2D-Unterobjekte " "hinzuzufügen, um seine Form festzulegen." +#: scene/2d/collision_object_2d.cpp +#, fuzzy +msgid "Pickable" +msgstr "Wähle Kachel" + #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " @@ -18234,6 +19310,19 @@ msgid "Build Mode" msgstr "Linealmodus" #: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp +#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp +#: scene/gui/texture_button.cpp +#, fuzzy +msgid "Disabled" +msgstr "Deaktiviertes Objekt" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +#, fuzzy +msgid "One Way Collision" +msgstr "Kollisionspolygon erzeugen" + +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp #, fuzzy msgid "One Way Collision Margin" msgstr "Kollisionspolygon erzeugen" @@ -18277,6 +19366,13 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy +msgid "Emitting" +msgstr "Einstellungen:" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/environment.cpp +#, fuzzy msgid "Amount" msgstr "Menge:" @@ -18286,16 +19382,16 @@ msgid "Lifetime" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp #, fuzzy -msgid "Preprocess" -msgstr "Nachbearbeitung" +msgid "One Shot" +msgstr "Einfach-Aufruf-Node" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy -msgid "Speed Scale" -msgstr "Skalierung" +msgid "Preprocess" +msgstr "Nachbearbeitung" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -18321,11 +19417,22 @@ msgstr "FPS anzeigen" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +msgid "Fract Delta" +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Drawing" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#, fuzzy +msgid "Local Coords" +msgstr "Lokale Projekte" + +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp msgid "Draw Order" msgstr "" @@ -18339,8 +19446,10 @@ msgstr "" msgid "Texture" msgstr "Text" -#: scene/2d/cpu_particles_2d.cpp -msgid "Normalmap" +#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/sprite.cpp scene/resources/style_box.cpp +msgid "Normal Map" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp @@ -18352,9 +19461,19 @@ msgstr "Emissionsmaske" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Sphere Radius" +msgid "Sphere Radius" msgstr "Emissionsquelle: " +#: scene/2d/cpu_particles_2d.cpp +#, fuzzy +msgid "Rect Extents" +msgstr "Manipulator" + +#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp +#, fuzzy +msgid "Normals" +msgstr "Format" + #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #: scene/resources/particles_material.cpp scene/resources/texture.cpp @@ -18380,7 +19499,8 @@ msgid "Initial Velocity" msgstr "Initialisieren" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Angular Velocity" msgstr "" @@ -18421,12 +19541,6 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy -msgid "Color" -msgstr "Farben" - -#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#: scene/resources/particles_material.cpp -#, fuzzy msgid "Color Ramp" msgstr "Farben" @@ -18461,16 +19575,32 @@ msgstr "Das Gelenk ist nicht mit zwei PhysicsBody2D-Nodes verbunden" msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "Node A und Node B müssen unterschiedliche PhysicsBody2D-Nodes sein" +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node A" +msgstr "Node" + +#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Node B" +msgstr "Node" + #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp msgid "Bias" msgstr "" #: scene/2d/joints_2d.cpp +#, fuzzy +msgid "Disable Collision" +msgstr "Deaktivierter Knopf" + +#: scene/2d/joints_2d.cpp msgid "Softness" msgstr "" #: scene/2d/joints_2d.cpp scene/resources/animation.cpp -#: scene/resources/ray_shape.cpp +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Length" msgstr "" @@ -18479,11 +19609,11 @@ msgstr "" msgid "Initial Offset" msgstr "Initialisieren" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Rest Length" msgstr "" -#: scene/2d/joints_2d.cpp +#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp msgid "Stiffness" msgstr "" @@ -18495,44 +19625,41 @@ msgstr "" "Eine Textur mit der Form des Lichtkegels muss in der „Texture“-Eigenschaft " "angegeben werden." +#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp +#, fuzzy +msgid "Editor Only" +msgstr "Editor" + #: scene/2d/light_2d.cpp #, fuzzy msgid "Texture Scale" msgstr "Texturbereich" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/resources/environment.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range" -msgstr "Ändern" - -#: scene/2d/light_2d.cpp -#, fuzzy -msgid "Range Height" -msgstr "Nach rechts rotieren" - -#: scene/2d/light_2d.cpp -msgid "Range Z Min" +msgid "Z Min" msgstr "" #: scene/2d/light_2d.cpp -msgid "Range Z Max" +msgid "Z Max" msgstr "" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Range Layer Min" +msgid "Layer Min" msgstr "Ändere Kameragröße" #: scene/2d/light_2d.cpp -msgid "Range Layer Max" -msgstr "" +#, fuzzy +msgid "Layer Max" +msgstr "Schicht" #: scene/2d/light_2d.cpp -msgid "Range Item Cull Mask" +msgid "Item Cull Mask" msgstr "" #: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp @@ -18541,28 +19668,33 @@ msgid "Shadow" msgstr "Shader" #: scene/2d/light_2d.cpp -msgid "Shadow Buffer Size" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "Shadow Gradient Length" -msgstr "" +#, fuzzy +msgid "Buffer Size" +msgstr "Sicht von hinten" #: scene/2d/light_2d.cpp #, fuzzy -msgid "Shadow Filter" -msgstr "Filter ändern" +msgid "Gradient Length" +msgstr "Gradient bearbeitet" -#: scene/2d/light_2d.cpp -msgid "Shadow Filter Smooth" -msgstr "" +#: scene/2d/light_2d.cpp scene/gui/control.cpp +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Filter" +msgstr "Filter:" #: scene/2d/light_2d.cpp -msgid "Shadow Item Cull Mask" -msgstr "" +#, fuzzy +msgid "Filter Smooth" +msgstr "Methoden filtern" #: scene/2d/light_occluder_2d.cpp #, fuzzy +msgid "Closed" +msgstr "Schließen" + +#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp +#, fuzzy msgid "Cull Mode" msgstr "Linealmodus" @@ -18584,6 +19716,11 @@ msgstr "" msgid "Width Curve" msgstr "Kurve Teilen" +#: scene/2d/line_2d.cpp +#, fuzzy +msgid "Default Color" +msgstr "Standard" + #: scene/2d/line_2d.cpp scene/resources/texture.cpp msgid "Fill" msgstr "" @@ -18617,25 +19754,41 @@ msgstr "Bereichsmodus" msgid "End Cap Mode" msgstr "Einrastmodus:" -#: scene/2d/line_2d.cpp scene/resources/style_box.cpp +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border" msgstr "in Reihenfolge:" #: scene/2d/line_2d.cpp -msgid "Round Precision" +msgid "Sharp Limit" msgstr "" -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp -msgid "Normal Map" +#: scene/2d/line_2d.cpp +msgid "Round Precision" msgstr "" +#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Antialiased" +msgstr "Initialisieren" + #: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp #, fuzzy msgid "Multimesh" msgstr "%s multiplizieren" +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp +#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp +msgid "Cell Size" +msgstr "" + +#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp +#, fuzzy +msgid "Edge Connection Margin" +msgstr "Verbindung bearbeiten:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" @@ -18667,6 +19820,11 @@ msgstr "Auswahlradius:" msgid "The NavigationAgent2D can be used only under a Node2D node." msgstr "NavigationAgent2D kann nur unter einem Node2D-Node genutzt werden." +#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp +#, fuzzy +msgid "Estimate Radius" +msgstr "Äußeren Torusradius ändern" + #: scene/2d/navigation_obstacle_2d.cpp msgid "" "The NavigationObstacle2D only serves to provide collision avoidance to a " @@ -18675,6 +19833,11 @@ msgstr "" "Der einzige Zweck eines NavigationObstacle2D ist es, Kollisionsvermeidung " "für ein Node2D-Objekt bereitzustellen." +#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Vertices" +msgstr "Eckpunkte:" + #: scene/2d/navigation_polygon.cpp #, fuzzy msgid "Outlines" @@ -18702,12 +19865,8 @@ msgstr "" msgid "Navpoly" msgstr "" -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Rotationsabstand:" - -#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp +#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp +#: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Rotiere %s Grad." @@ -18722,10 +19881,48 @@ msgstr "Globale Konstante" msgid "Global Rotation Degrees" msgstr "Rotiere %s Grad." +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Global Scale" +msgstr "Zufälliges Skalieren:" + +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp +#, fuzzy +msgid "Global Transform" +msgstr "Behalte globale Transformation" + +#: scene/2d/node_2d.cpp +#, fuzzy +msgid "Z As Relative" +msgstr "Relatives Einrasten benutzen" + #: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp msgid "Scroll" msgstr "" +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Offset" +msgstr "Versatz:" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Base Scale" +msgstr "Einrasten verwenden" + +#: scene/2d/parallax_background.cpp +msgid "Limit Begin" +msgstr "" + +#: scene/2d/parallax_background.cpp +#, fuzzy +msgid "Limit End" +msgstr "Am Ende" + +#: scene/2d/parallax_background.cpp +msgid "Ignore Camera Zoom" +msgstr "" + #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." @@ -18733,11 +19930,18 @@ msgstr "" "Das ParallaxLayer-Node lässt sich nur als Unterobjekt eines " "ParallaxBackground-Node verwenden." -#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp +#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp +#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Motion" msgstr "Aktion" +#: scene/2d/parallax_layer.cpp +#, fuzzy +msgid "Mirroring" +msgstr "Gespiegelt" + #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" @@ -18779,11 +19983,17 @@ msgstr "" "Particles2D-Animationen benötigen ein CanvasItemMaterial mit der Eigenschaft " "„Particles Animation“ aktiviert." +#: scene/2d/particles_2d.cpp +#, fuzzy +msgid "Visibility Rect" +msgstr "Prioritätsmodus" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "Process Material" msgstr "" -#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp +#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Curve" msgstr "Kurve Teilen" @@ -18799,6 +20009,20 @@ msgstr "" msgid "Unit Offset" msgstr "Gitterversatz:" +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "H Offset" +msgstr "Versatz:" + +#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp +#, fuzzy +msgid "V Offset" +msgstr "Versatz:" + +#: scene/2d/path_2d.cpp scene/3d/path.cpp +msgid "Cubic Interp" +msgstr "" + #: scene/2d/path_2d.cpp msgid "Lookahead" msgstr "" @@ -18809,12 +20033,22 @@ msgid "Layers" msgstr "Schicht" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Linear Velocity" +msgstr "Initialisieren" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Constant Angular Velocity" +msgstr "Initialisieren" + +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp #, fuzzy msgid "Friction" msgstr "Funktion" -#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp #: scene/resources/physics_material.cpp msgid "Bounce" msgstr "" @@ -18858,9 +20092,14 @@ msgstr "Licht" msgid "Gravity Scale" msgstr "" -#: scene/2d/physics_body_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy -msgid "Continuous Cd" +msgid "Custom Integrator" +msgstr "Benutzerdefiniertes Node" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Continuous CD" msgstr "Fortlaufend" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp @@ -18868,6 +20107,26 @@ msgid "Contacts Reported" msgstr "" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Contact Monitor" +msgstr "Farbe auswählen" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Sleeping" +msgstr "Intelligentes Einrasten" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Can Sleep" +msgstr "Geschwindigkeit:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Damp" +msgstr "" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Angular" msgstr "" @@ -18875,6 +20134,15 @@ msgstr "" msgid "Applied Forces" msgstr "" +#: scene/2d/physics_body_2d.cpp +#, fuzzy +msgid "Force" +msgstr "Force Push" + +#: scene/2d/physics_body_2d.cpp +msgid "Torque" +msgstr "" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Safe Margin" @@ -18882,26 +20150,72 @@ msgstr "Rand einstellen" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy +msgid "Sync To Physics" +msgstr " (physisch)" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy msgid "Moving platform" msgstr "Verschiebe Ausgabe" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Moving Platform Apply Velocity On Leave" +msgid "Apply Velocity On Leave" msgstr "" +#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp +#: scene/resources/line_shape_2d.cpp +#, fuzzy +msgid "Normal" +msgstr "Format" + #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -msgid "Collider Metadata" +#, fuzzy +msgid "Remainder" +msgstr "Renderer:" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Local Shape" +msgstr "Gebietsschema" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider" +msgstr "Kollisionsmodus" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collider ID" msgstr "" -#: scene/2d/polygon_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy -msgid "Texture Rotation Degrees" -msgstr "Rotiere %s Grad." +msgid "Collider RID" +msgstr "Ungültige RID" -#: scene/2d/polygon_2d.cpp +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy -msgid "Texture Rotation" -msgstr "Texturbereich" +msgid "Collider Shape" +msgstr "Kollisionsmodus" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#, fuzzy +msgid "Collider Shape Index" +msgstr "Kollisionsmodus" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collider Velocity" +msgstr "Orbitsicht rechts" + +#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp +msgid "Collider Metadata" +msgstr "" #: scene/2d/polygon_2d.cpp msgid "Invert" @@ -18909,8 +20223,8 @@ msgstr "" #: scene/2d/polygon_2d.cpp #, fuzzy -msgid "Invert Border" -msgstr "in Reihenfolge:" +msgid "Vertex Colors" +msgstr "Vertex" #: scene/2d/polygon_2d.cpp #, fuzzy @@ -18923,17 +20237,25 @@ msgid "Gizmo Extents" msgstr "Manipulator" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With" +msgid "Exclude Parent" msgstr "" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -msgid "Collide With Areas" -msgstr "" +#, fuzzy +msgid "Cast To" +msgstr "Shader-Node erzeugen" #: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp -#, fuzzy -msgid "Collide With Bodies" -msgstr "Kollisionsmodus" +msgid "Collide With" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Areas" +msgstr "" + +#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp +msgid "Bodies" +msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." @@ -18941,6 +20263,21 @@ msgstr "" "Die Pfad-Eigenschaft muss auf ein gültiges Node2D-Node zeigen, um zu " "funktionieren." +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Remote Path" +msgstr "Punkt entfernen" + +#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp +#, fuzzy +msgid "Use Global Coordinates" +msgstr "Nächste Koordinate" + +#: scene/2d/skeleton_2d.cpp +#, fuzzy +msgid "Rest" +msgstr "Neustarten" + #: scene/2d/skeleton_2d.cpp #, fuzzy msgid "Default Length" @@ -18971,6 +20308,16 @@ msgstr "" msgid "Vframes" msgstr "" +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Frame Coords" +msgstr "Relative Renderzeit %" + +#: scene/2d/sprite.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Filter Clip" +msgstr "Skripte filtern" + #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " @@ -18989,51 +20336,70 @@ msgstr "Kachelsatz" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Quadrant Size" +msgid "Quadrant Size" msgstr "Ändere Kameragröße" #: scene/2d/tile_map.cpp -msgid "Cell Half Offset" -msgstr "" +#, fuzzy +msgid "Custom Transform" +msgstr "Transformation" + +#: scene/2d/tile_map.cpp +#, fuzzy +msgid "Half Offset" +msgstr "Initialisieren" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Cell Tile Origin" +msgid "Tile Origin" msgstr "Zeige Ursprung" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Use Parent" -msgstr "Kollisionsmodus" +msgid "Y Sort" +msgstr "Sortiere" #: scene/2d/tile_map.cpp -msgid "Collision Use Kinematic" -msgstr "" +#, fuzzy +msgid "Show Collision" +msgstr "Kollision" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Friction" -msgstr "Kollisionsmodus" +msgid "Compatibility Mode" +msgstr "Prioritätsmodus" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Collision Bounce" -msgstr "Kollisionsmodus" +msgid "Centered Textures" +msgstr "Wichtigste Funktionen:" + +#: scene/2d/tile_map.cpp +msgid "Cell Clip UV" +msgstr "" #: scene/2d/tile_map.cpp #, fuzzy -msgid "Occluder Light Mask" -msgstr "Occluder-Set-Transform" +msgid "Use Parent" +msgstr "Kollisionsmodus" + +#: scene/2d/tile_map.cpp +msgid "Use Kinematic" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Normal" -msgstr "Format" +msgid "Shape Centered" +msgstr "Am Node-Mittelpunkt einrasten" #: scene/2d/touch_screen_button.cpp #, fuzzy -msgid "Pressed" -msgstr "Vorlage" +msgid "Shape Visible" +msgstr "Sichtbarkeit umschalten" + +#: scene/2d/touch_screen_button.cpp +msgid "Passby Press" +msgstr "" #: scene/2d/touch_screen_button.cpp #, fuzzy @@ -19054,27 +20420,18 @@ msgstr "" #: scene/3d/area.cpp #, fuzzy -msgid "Reverb Bus Name" -msgstr "Bus-Lautstärke zurücksetzen" - -#: scene/3d/area.cpp -#, fuzzy -msgid "Reverb Bus Amount" -msgstr "Bus-Lautstärke zurücksetzen" - -#: scene/3d/area.cpp -msgid "Reverb Bus Uniformity" -msgstr "" +msgid "Uniformity" +msgstr "Uniform-Name festlegen" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "ARVRCamera braucht ein ARVROrigin-Node als Überobjekt." #: scene/3d/arvr_nodes.cpp -msgid "Controller Id" +msgid "Controller ID" msgstr "" -#: scene/3d/arvr_nodes.cpp +#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp msgid "Rumble" msgstr "" @@ -19092,7 +20449,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp #, fuzzy -msgid "Anchor Id" +msgid "Anchor ID" msgstr "nur Anker" #: scene/3d/arvr_nodes.cpp @@ -19111,6 +20468,11 @@ msgstr "" msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin benötigt ein ARVRCamera-Unterobjekt." +#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp +#, fuzzy +msgid "World Scale" +msgstr "Zufälliges Skalieren:" + #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Attenuation Model" @@ -19139,34 +20501,38 @@ msgstr "Emissionsfarben" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Emission Angle Degrees" -msgstr "Emissionsfarben" +msgid "Degrees" +msgstr "Rotiere %s Grad." #: scene/3d/audio_stream_player_3d.cpp -msgid "Emission Angle Filter Attenuation dB" -msgstr "" +#, fuzzy +msgid "Filter Attenuation dB" +msgstr "Animation" #: scene/3d/audio_stream_player_3d.cpp msgid "Attenuation Filter" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter Cutoff Hz" +#: servers/audio/effects/audio_effect_filter.cpp +msgid "Cutoff Hz" msgstr "" #: scene/3d/audio_stream_player_3d.cpp -msgid "Attenuation Filter dB" -msgstr "" +#: servers/audio/effects/audio_effect_filter.cpp +#, fuzzy +msgid "dB" +msgstr "B" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy msgid "Doppler" msgstr "Dopplereffekt aktivieren" -#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp +#: scene/3d/audio_stream_player_3d.cpp #, fuzzy -msgid "Doppler Tracking" -msgstr "Eigenschaftenspur" +msgid "Tracking" +msgstr "Packe" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Bounds" @@ -19181,6 +20547,16 @@ msgstr "Transform leeren" msgid "Cell Subdiv" msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp +msgid "Interior" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Octree" +msgstr "Unterbaum" + #: scene/3d/baked_lightmap.cpp #, fuzzy msgid "User Data" @@ -19210,6 +20586,13 @@ msgstr "Am Speichern der Lightmaps" msgid "Done" msgstr "Fertig" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp +#: scene/resources/rectangle_shape_2d.cpp +#, fuzzy +msgid "Extents" +msgstr "Manipulator" + #: scene/3d/baked_lightmap.cpp msgid "Tweaks" msgstr "" @@ -19224,6 +20607,20 @@ msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy +msgid "Use Denoiser" +msgstr "Filter:" + +#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp +msgid "Use HDR" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Use Color" +msgstr "Farben" + +#: scene/3d/baked_lightmap.cpp +#, fuzzy msgid "Default Texels Per Unit" msgstr "Standard-Thema" @@ -19234,38 +20631,43 @@ msgstr "Neuer Atlas" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Environment Mode" -msgstr "Umgebung anzeigen" +msgid "Generate" +msgstr "Allgemein" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Sky" -msgstr "" +#, fuzzy +msgid "Max Size" +msgstr "Größe:" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Color" -msgstr "" +#, fuzzy +msgid "Custom Sky" +msgstr "Benutzerdefiniertes Node" #: scene/3d/baked_lightmap.cpp -msgid "Environment Custom Energy" -msgstr "" +#, fuzzy +msgid "Custom Sky Rotation Degrees" +msgstr "Rotiere %s Grad." -#: scene/3d/baked_lightmap.cpp -msgid "Environment Min Light" -msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp +#, fuzzy +msgid "Custom Color" +msgstr "Benutzerdefiniertes Node" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Cell Size" -msgstr "Von Pixel aufnehmen" +msgid "Custom Energy" +msgstr "Audiobuseffekt verschieben" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Capture Quality" -msgstr "Aufnahme" +msgid "Min Light" +msgstr "Nach rechts einrücken" -#: scene/3d/baked_lightmap.cpp -msgid "Capture Propagation" -msgstr "" +#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#, fuzzy +msgid "Propagation" +msgstr "Navigation" #: scene/3d/baked_lightmap.cpp msgid "Image Path" @@ -19276,16 +20678,26 @@ msgstr "" msgid "Light Data" msgstr "Mit Daten" +#: scene/3d/bone_attachment.cpp +#, fuzzy +msgid "Bone Name" +msgstr "Node-Name:" + #: scene/3d/camera.cpp msgid "Keep Aspect" msgstr "" -#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp msgid "Cull Mask" msgstr "" #: scene/3d/camera.cpp #, fuzzy +msgid "Doppler Tracking" +msgstr "Eigenschaftenspur" + +#: scene/3d/camera.cpp +#, fuzzy msgid "Projection" msgstr "Projekt" @@ -19295,6 +20707,11 @@ msgstr "" #: scene/3d/camera.cpp #, fuzzy +msgid "Frustum Offset" +msgstr "Gitterversatz:" + +#: scene/3d/camera.cpp +#, fuzzy msgid "Near" msgstr "Nächste" @@ -19302,8 +20719,9 @@ msgstr "Nächste" msgid "Far" msgstr "" -#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp -#: scene/resources/shape.cpp scene/resources/style_box.cpp +#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp +#: scene/gui/control.cpp scene/resources/shape.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #: servers/physics_2d_server.cpp servers/physics_server.cpp #, fuzzy msgid "Margin" @@ -19314,16 +20732,16 @@ msgstr "Rand einstellen" msgid "Clip To" msgstr "Oben einrasten" -#: scene/3d/camera.cpp -#, fuzzy -msgid "Clip To Areas" -msgstr "Portale umdrehen" - -#: scene/3d/camera.cpp -msgid "Clip To Bodies" +#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp +msgid "Ray Pickable" msgstr "" #: scene/3d/collision_object.cpp +#, fuzzy +msgid "Capture On Drag" +msgstr "Aufnahme" + +#: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" "Consider adding a CollisionShape or CollisionPolygon as a child to define " @@ -19395,17 +20813,28 @@ msgstr "" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Radius" +msgid "Box Extents" +msgstr "Manipulator" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Radius" msgstr "Emissionsmaske" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp -msgid "Emission Ring Inner Radius" -msgstr "" +#, fuzzy +msgid "Ring Inner Radius" +msgstr "Inneren Torusradius ändern" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Ring Height" -msgstr "Emissionspunkte:" +msgid "Ring Height" +msgstr "Nach rechts rotieren" + +#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp +#, fuzzy +msgid "Ring Axis" +msgstr "Warnungen" #: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp msgid "Flatness" @@ -19422,35 +20851,34 @@ msgid "Portal Mode" msgstr "Prioritätsmodus" #: scene/3d/cull_instance.cpp +msgid "Include In Bound" +msgstr "" + +#: scene/3d/cull_instance.cpp +msgid "Allow Merging" +msgstr "" + +#: scene/3d/cull_instance.cpp #, fuzzy msgid "Autoplace Priority" msgstr "Priorität aktivieren" -#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp -#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp -msgid "Cell Size" -msgstr "" - #: scene/3d/gi_probe.cpp msgid "To Cell Xform" msgstr "" #: scene/3d/gi_probe.cpp #, fuzzy -msgid "Dynamic Range" +msgid "Dynamic Data" msgstr "Dynamische Bibliothek" #: scene/3d/gi_probe.cpp -msgid "Normal Bias" -msgstr "" - -#: scene/3d/gi_probe.cpp #, fuzzy -msgid "Propagation" -msgstr "Navigation" +msgid "Dynamic Range" +msgstr "Dynamische Bibliothek" -#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp -msgid "Interior" +#: scene/3d/gi_probe.cpp +msgid "Normal Bias" msgstr "" #: scene/3d/gi_probe.cpp @@ -19490,21 +20918,18 @@ msgstr "" #: scene/3d/light.cpp #, fuzzy -msgid "Light Color" -msgstr "Farbe auswählen" +msgid "Negative" +msgstr "GDNativ" #: scene/3d/light.cpp #, fuzzy -msgid "Light Bake Mode" -msgstr "LightMap-Bake" - -#: scene/3d/light.cpp -msgid "Light Cull Mask" -msgstr "" +msgid "Bake Mode" +msgstr "Bitmaskenmodus" #: scene/3d/light.cpp -msgid "Shadow Color" -msgstr "" +#, fuzzy +msgid "Reverse Cull Face" +msgstr "Bus-Lautstärke zurücksetzen" #: scene/3d/light.cpp servers/visual_server.cpp #, fuzzy @@ -19513,24 +20938,26 @@ msgstr "Richtungen" #: scene/3d/light.cpp #, fuzzy -msgid "Directional Shadow Mode" -msgstr "Ablenkungsfreier Modus" +msgid "Blend Splits" +msgstr "Übergangszeiten:" #: scene/3d/light.cpp -msgid "Directional Shadow Depth Range" -msgstr "" +#, fuzzy +msgid "Depth Range" +msgstr "Tiefe" #: scene/3d/light.cpp msgid "Omni" msgstr "" #: scene/3d/light.cpp -msgid "Omni Shadow Mode" -msgstr "" +#, fuzzy +msgid "Shadow Mode" +msgstr "Shader" #: scene/3d/light.cpp #, fuzzy -msgid "Omni Shadow Detail" +msgid "Shadow Detail" msgstr "Standard anzeigen" #: scene/3d/light.cpp @@ -19544,18 +20971,34 @@ msgid "Spot" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Skin" +msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -msgid "Software Skinning" -msgstr "" +#, fuzzy +msgid "Transform Normals" +msgstr "Transformation abgebrochen." + +#: scene/3d/navigation.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Up Vector" +msgstr "Vektor" + +#: scene/3d/navigation.cpp +#, fuzzy +msgid "Cell Height" +msgstr "Testphase" #: scene/3d/navigation_agent.cpp msgid "Agent Height Offset" msgstr "" #: scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Ignore Y" +msgstr "[Ignorieren]" + +#: scene/3d/navigation_agent.cpp msgid "The NavigationAgent can be used only under a spatial node." msgstr "NavigationAgent kann nur unter einem Spatial-Node genutzt werden." @@ -19627,9 +21070,19 @@ msgstr "" #: scene/3d/particles.cpp #, fuzzy +msgid "Visibility AABB" +msgstr "Sichtbarkeit umschalten" + +#: scene/3d/particles.cpp +#, fuzzy msgid "Draw Passes" msgstr "Zeichenaufrufe:" +#: scene/3d/particles.cpp +#, fuzzy +msgid "Passes" +msgstr "Zeichenaufrufe:" + #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "" @@ -19667,8 +21120,8 @@ msgstr "Achse" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Joint Type" -msgstr "Kachel zeichnen" +msgid "Body Offset" +msgstr "Versatz:" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -19695,6 +21148,11 @@ msgid "Solver" msgstr "" #: scene/3d/physics_joint.cpp +#, fuzzy +msgid "Exclude Nodes" +msgstr "Nodes löschen" + +#: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -19753,39 +21211,82 @@ msgid "A RoomGroup should not be a child or grandchild of a Portal." msgstr "" "RoomGroup darf kein direktes oder indirektes Unterelement von Portal sein." +#: scene/3d/portal.cpp +#, fuzzy +msgid "Portal Active" +msgstr " [Portale aktiv]" + +#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp +msgid "Two Way" +msgstr "" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Linked Room" +msgstr "Wurzel der Echtzeitbearbeitung:" + +#: scene/3d/portal.cpp +#, fuzzy +msgid "Use Default Margin" +msgstr "Standard" + +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Group Name" +msgstr "Gruppiert" + #: scene/3d/proximity_group.cpp msgid "Dispatch Mode" msgstr "" +#: scene/3d/proximity_group.cpp +#, fuzzy +msgid "Grid Radius" +msgstr "Radius:" + #: scene/3d/ray_cast.cpp #, fuzzy msgid "Debug Shape" msgstr "Debugger" -#: scene/3d/ray_cast.cpp -msgid "Debug Shape Thickness" +#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp +msgid "Thickness" msgstr "" -#: scene/3d/reflection_probe.cpp +#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp #, fuzzy msgid "Update Mode" msgstr "Rotationsmodus" #: scene/3d/reflection_probe.cpp -msgid "Intensity" -msgstr "" +#, fuzzy +msgid "Origin Offset" +msgstr "Gitterversatz:" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Color" -msgstr "" +#, fuzzy +msgid "Box Projection" +msgstr "Projekt" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Energy" -msgstr "" +#, fuzzy +msgid "Enable Shadows" +msgstr "Einrasten aktivieren" #: scene/3d/reflection_probe.cpp -msgid "Interior Ambient Contrib" -msgstr "" +#, fuzzy +msgid "Ambient Color" +msgstr "Farbe auswählen" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Energy" +msgstr "Emissionsfarben" + +#: scene/3d/reflection_probe.cpp +#, fuzzy +msgid "Ambient Contrib" +msgstr "Nach rechts einrücken" #: scene/3d/remote_transform.cpp msgid "" @@ -19818,6 +21319,10 @@ msgstr "" "Es bietet sich an Room-Hülle zu vereinfachen um die Leistung zu steigern." #: scene/3d/room.cpp +msgid "Use Default Simplify" +msgstr "" + +#: scene/3d/room.cpp msgid "Room Simplify" msgstr "" @@ -19860,6 +21365,10 @@ msgstr "Es darf nur ein RoomManager im Szenenbaum vorhanden sein." msgid "Main" msgstr "" +#: scene/3d/room_manager.cpp +msgid "Roomlist" +msgstr "" + #: scene/3d/room_manager.cpp servers/visual_server.cpp #, fuzzy msgid "PVS" @@ -19928,6 +21437,16 @@ msgstr "" #: scene/3d/soft_body.cpp #, fuzzy +msgid "Physics Enabled" +msgstr "Physik-relative Renderzeit %" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Parent Collision Ignore" +msgstr "Kollisionspolygon erzeugen" + +#: scene/3d/soft_body.cpp +#, fuzzy msgid "Simulation Precision" msgstr "Animationsbaum ist ungültig." @@ -19949,6 +21468,10 @@ msgid "Volume Stiffness" msgstr "" #: scene/3d/soft_body.cpp +msgid "Pressure Coefficient" +msgstr "" + +#: scene/3d/soft_body.cpp msgid "Damping Coefficient" msgstr "" @@ -19976,11 +21499,6 @@ msgstr "" "geändert werden." #: scene/3d/spatial.cpp -#, fuzzy -msgid "Global Transform" -msgstr "Behalte globale Transformation" - -#: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -19989,7 +21507,16 @@ msgstr "" msgid "Gizmo" msgstr "Manipulator" -#: scene/3d/sprite_3d.cpp +#: scene/3d/spatial_velocity_tracker.cpp +#, fuzzy +msgid "Track Physics Step" +msgstr "Physik-relative Renderzeit %" + +#: scene/3d/spring_arm.cpp +msgid "Spring Length" +msgstr "" + +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp msgid "Opacity" msgstr "" @@ -20047,14 +21574,46 @@ msgstr "" #: scene/3d/vehicle_body.cpp #, fuzzy +msgid "Use As Traction" +msgstr "Trennung:" + +#: scene/3d/vehicle_body.cpp +msgid "Use As Steering" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy msgid "Wheel" msgstr "Mausrad hoch." #: scene/3d/vehicle_body.cpp +msgid "Roll Influence" +msgstr "" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Friction Slip" +msgstr "Funktion" + +#: scene/3d/vehicle_body.cpp #, fuzzy msgid "Suspension" msgstr "Ausdruck" +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Max Force" +msgstr "Fehler" + +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Trennung:" + +#: scene/3d/visibility_notifier.cpp +msgid "AABB" +msgstr "" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" @@ -20087,6 +21646,11 @@ msgstr "Lightmaps vorrendern" #: scene/3d/visual_instance.cpp #, fuzzy +msgid "Generate Lightmap" +msgstr "Generiere Lightmaps" + +#: scene/3d/visual_instance.cpp +#, fuzzy msgid "Lightmap Scale" msgstr "LightMap-Bake" @@ -20094,22 +21658,18 @@ msgstr "LightMap-Bake" msgid "LOD" msgstr "" -#: scene/3d/visual_instance.cpp +#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp +#: scene/resources/material.cpp #, fuzzy -msgid "LOD Min Distance" +msgid "Min Distance" msgstr "Auswahlradius:" #: scene/3d/visual_instance.cpp -msgid "LOD Min Hysteresis" +msgid "Min Hysteresis" msgstr "" #: scene/3d/visual_instance.cpp -#, fuzzy -msgid "LOD Max Distance" -msgstr "Auswahlradius:" - -#: scene/3d/visual_instance.cpp -msgid "LOD Max Hysteresis" +msgid "Max Hysteresis" msgstr "" #: scene/3d/world_environment.cpp @@ -20137,11 +21697,13 @@ msgstr "" "(für 2D-Szenen)." #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp #, fuzzy msgid "Min Space" msgstr "Hauptszene" #: scene/animation/animation_blend_space_1d.cpp +#: scene/animation/animation_blend_space_2d.cpp msgid "Max Space" msgstr "" @@ -20156,6 +21718,11 @@ msgid "Auto Triangles" msgstr "Automatische Dreiecke umschalten" #: scene/animation/animation_blend_space_2d.cpp +#, fuzzy +msgid "Triangles" +msgstr "Automatische Dreiecke umschalten" + +#: scene/animation/animation_blend_space_2d.cpp msgid "X Label" msgstr "" @@ -20193,6 +21760,11 @@ msgstr "Automatisch neu starten:" #: scene/animation/animation_blend_tree.cpp #, fuzzy +msgid "Autorestart" +msgstr "Automatisch neu starten:" + +#: scene/animation/animation_blend_tree.cpp +#, fuzzy msgid "Autorestart Delay" msgstr "Automatisch neu starten:" @@ -20211,11 +21783,26 @@ msgstr "Eingangsschnittstelle hinzufügen" msgid "Xfade Time" msgstr "Überblendungszeit (s):" +#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp +#, fuzzy +msgid "Graph Offset" +msgstr "Gitterversatz:" + #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" msgstr "Durchwechseln" +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Auto Advance" +msgstr "Starte automatisches Weitergehen" + +#: scene/animation/animation_node_state_machine.cpp +#, fuzzy +msgid "Advance Condition" +msgstr "Erweiterte Einstellungen" + #: scene/animation/animation_player.cpp msgid "Anim Apply Reset" msgstr "Anim Reset anwenden" @@ -20231,11 +21818,6 @@ msgid "Assigned Animation" msgstr "Animation hinzufügen" #: scene/animation/animation_player.cpp -#, fuzzy -msgid "Autoplay" -msgstr "Automatisches Abspielen umschalten" - -#: scene/animation/animation_player.cpp msgid "Reset On Save" msgstr "" @@ -20255,22 +21837,16 @@ msgid "Playback Options" msgstr "Klassen-Optionen:" #: scene/animation/animation_player.cpp -#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp -msgid "Playback Process Mode" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Default Blend Time" -msgstr "" - -#: scene/animation/animation_player.cpp -msgid "Playback Active" -msgstr "" +#, fuzzy +msgid "Default Blend Time" +msgstr "Standard-Thema" -#: scene/animation/animation_player.cpp scene/animation/tween.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp +#: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Playback Speed" -msgstr "Szene abspielen" +msgid "Active" +msgstr "Aktion" #: scene/animation/animation_player.cpp msgid "Method Call Mode" @@ -20319,9 +21895,19 @@ msgid "Tree Root" msgstr "Erzeuge Wurzel-Node:" #: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Anim Player" +msgstr "Animationsspieler anheften" + +#: scene/animation/animation_tree.cpp msgid "Root Motion" msgstr "" +#: scene/animation/animation_tree.cpp +#, fuzzy +msgid "Track" +msgstr "Spur hinzufügen" + #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" @@ -20333,16 +21919,88 @@ msgstr "" msgid "Playback" msgstr "Abspielen" +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Master Player" +msgstr "Parameter einfügen" + +#: scene/animation/animation_tree_player.cpp +#, fuzzy +msgid "Base Path" +msgstr "Exportpfad" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Animation Path" +msgstr "Animation" + +#: scene/animation/root_motion_view.cpp +#, fuzzy +msgid "Zero Y" +msgstr "Null" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Root Bone" +msgstr "Name des Wurzel-Nodes" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Tip Bone" +msgstr "Knochen" + #: scene/animation/skeleton_ik.cpp #, fuzzy msgid "Interpolation" msgstr "Interpolationsmodus" +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Override Tip Basis" +msgstr "Überschreibungen" + +#: scene/animation/skeleton_ik.cpp +msgid "Use Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +msgid "Magnet" +msgstr "" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Target Node" +msgstr "Node umhängen" + +#: scene/animation/skeleton_ik.cpp +#, fuzzy +msgid "Max Iterations" +msgstr "Funktion erstellen" + +#: scene/animation/tween.cpp scene/resources/texture.cpp +msgid "Repeat" +msgstr "" + +#: scene/animation/tween.cpp +msgid "Playback Process Mode" +msgstr "" + +#: scene/animation/tween.cpp +#, fuzzy +msgid "Playback Speed" +msgstr "Szene abspielen" + #: scene/audio/audio_stream_player.cpp #, fuzzy msgid "Mix Target" msgstr "Ziel" +#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp +#: servers/audio/effects/audio_effect_compressor.cpp +#, fuzzy +msgid "Ratio" +msgstr "Skalierungsverhältnis beibehalten" + #: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp #: scene/gui/texture_rect.cpp #, fuzzy @@ -20353,30 +22011,38 @@ msgstr "Auswahlmodus" msgid "Alignment" msgstr "" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Horizontal" -msgstr "Horizontal umdrehen" +msgid "Horizontal" +msgstr "Horizontal:" -#: scene/gui/aspect_ratio_container.cpp +#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp +#: scene/resources/style_box.cpp #, fuzzy -msgid "Alignment Vertical" -msgstr "Vertikal umdrehen" +msgid "Vertical" +msgstr "Vertikal:" #: scene/gui/base_button.cpp #, fuzzy -msgid "Action Mode" -msgstr "Symbolmodus" +msgid "Shortcut In Tooltip" +msgstr "Zeige Ursprung" #: scene/gui/base_button.cpp #, fuzzy -msgid "Button Mask" -msgstr "Button" +msgid "Action Mode" +msgstr "Symbolmodus" #: scene/gui/base_button.cpp msgid "Enabled Focus Mode" msgstr "" +#: scene/gui/base_button.cpp +msgid "Keep Pressed Outside" +msgstr "" + #: scene/gui/base_button.cpp scene/gui/shortcut.cpp #, fuzzy msgid "Shortcut" @@ -20387,6 +22053,11 @@ msgstr "Tastenkürzel" msgid "Group" msgstr "Gruppen" +#: scene/gui/button.cpp scene/gui/label.cpp +#, fuzzy +msgid "Clip Text" +msgstr "Text kopieren" + #: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp #: scene/gui/spin_box.cpp msgid "Align" @@ -20396,6 +22067,16 @@ msgstr "" msgid "Icon Align" msgstr "" +#: scene/gui/button.cpp +#, fuzzy +msgid "Expand Icon" +msgstr "Alle ausklappen" + +#: scene/gui/center_container.cpp +#, fuzzy +msgid "Use Top Left" +msgstr "Oben links" + #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" @@ -20407,6 +22088,36 @@ msgstr "" "RMT: Voreinstellung entfernen" #: scene/gui/color_picker.cpp +#, fuzzy +msgid "Edit Alpha" +msgstr "Polygon bearbeiten" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "HSV Mode" +msgstr "Auswahlmodus" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Raw Mode" +msgstr "Schwenkmodus" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Deferred Mode" +msgstr "Verzögert" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Enabled" +msgstr "Vorlagen" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Presets Visible" +msgstr "Sichtbarkeit umschalten" + +#: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "Eine Farbe innerhalb des Editorfensters auswählen." @@ -20456,28 +22167,29 @@ msgstr "nur Anker" msgid "Grow Direction" msgstr "Richtungen" -#: scene/gui/control.cpp +#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Grow Horizontal" -msgstr "Horizontal:" +msgid "Min Size" +msgstr "Umrissgröße:" #: scene/gui/control.cpp #, fuzzy -msgid "Grow Vertical" -msgstr "Vertikal:" +msgid "Pivot Offset" +msgstr "Gitterversatz:" #: scene/gui/control.cpp #, fuzzy -msgid "Rect Rotation" -msgstr "Zufälliges Drehen:" +msgid "Clip Content" +msgstr "Klassenkonstante" #: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp msgid "Hint" msgstr "" #: scene/gui/control.cpp -msgid "Hint Tooltip" -msgstr "" +#, fuzzy +msgid "Tooltip" +msgstr "Werkzeuge" #: scene/gui/control.cpp #, fuzzy @@ -20485,21 +22197,16 @@ msgid "Focus" msgstr "Zu Pfad springen" #: scene/gui/control.cpp -#, fuzzy -msgid "Focus Mode" -msgstr "Verdeckungsmodus" - -#: scene/gui/control.cpp msgid "Mouse" msgstr "" #: scene/gui/control.cpp #, fuzzy -msgid "Mouse Filter" -msgstr "Sprachfilter" +msgid "Default Cursor Shape" +msgstr "Standard Bus-Layout laden." #: scene/gui/control.cpp -msgid "Mouse Default Cursor Shape" +msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp @@ -20509,17 +22216,8 @@ msgstr "Größe: " #: scene/gui/control.cpp #, fuzzy -msgid "Size Flags Horizontal" -msgstr "Horizontal umdrehen" - -#: scene/gui/control.cpp -#, fuzzy -msgid "Size Flags Vertical" -msgstr "Vertikal umdrehen" - -#: scene/gui/control.cpp -msgid "Size Flags Stretch Ratio" -msgstr "" +msgid "Stretch Ratio" +msgstr "Auswahlmodus" #: scene/gui/control.cpp #, fuzzy @@ -20536,9 +22234,13 @@ msgid "Dialog" msgstr "Transformationsdialog" #: scene/gui/dialogs.cpp +msgid "Hide On Ok" +msgstr "" + +#: scene/gui/dialogs.cpp scene/gui/label.cpp #, fuzzy -msgid "Dialog Text" -msgstr "Text kopieren" +msgid "Autowrap" +msgstr "Autoload" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -20549,14 +22251,49 @@ msgid "Please Confirm..." msgstr "Bitte bestätigen..." #: scene/gui/file_dialog.cpp +#, fuzzy +msgid "Mode Overrides Title" +msgstr "Element überbrücken" + +#: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Eine gültige Datei-Endung muss verwendet werden." #: scene/gui/graph_edit.cpp #, fuzzy -msgid "Zoom" +msgid "Right Disconnects" +msgstr "Trennen" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Scroll Offset" +msgstr "Gitterversatz:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Snap Distance" +msgstr "Auswahlradius:" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Min" msgstr "Vergrößern" +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Max" +msgstr "Vergrößern" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Zoom Step" +msgstr "Verkleinern" + +#: scene/gui/graph_edit.cpp +#, fuzzy +msgid "Show Zoom Label" +msgstr "Knochen anzeigen" + #: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp msgid "Minimap" msgstr "" @@ -20566,10 +22303,25 @@ msgid "Enable grid minimap." msgstr "Gitterübersichtskarte aktivieren." #: scene/gui/graph_node.cpp +#, fuzzy +msgid "Show Close" +msgstr "Knochen anzeigen" + +#: scene/gui/graph_node.cpp scene/gui/option_button.cpp +#, fuzzy +msgid "Selected" +msgstr "Auswählen" + +#: scene/gui/graph_node.cpp +#, fuzzy +msgid "Comment" +msgstr "Speicherpunkt" + +#: scene/gui/graph_node.cpp msgid "Overlay" msgstr "" -#: scene/gui/grid_container.cpp scene/gui/item_list.cpp +#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp #, fuzzy msgid "Columns" msgstr "Volumen" @@ -20581,21 +22333,50 @@ msgid "Timers" msgstr "Zeit" #: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp -msgid "Incremental Search Max Interval Msec" +msgid "Incremental Search Max Interval (msec)" msgstr "" +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow Reselect" +msgstr "Zurücksetzen durchführen" + +#: scene/gui/item_list.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Allow RMB Select" +msgstr "Auswahl füllen" + #: scene/gui/item_list.cpp msgid "Max Text Lines" msgstr "" #: scene/gui/item_list.cpp +#, fuzzy +msgid "Auto Height" +msgstr "Testphase" + +#: scene/gui/item_list.cpp msgid "Max Columns" msgstr "" #: scene/gui/item_list.cpp +msgid "Same Column Width" +msgstr "" + +#: scene/gui/item_list.cpp msgid "Fixed Column Width" msgstr "" +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Icon Scale" +msgstr "Zufälliges Skalieren:" + +#: scene/gui/item_list.cpp +#, fuzzy +msgid "Fixed Icon Size" +msgstr "Sicht von vorne" + #: scene/gui/label.cpp msgid "Valign" msgstr "" @@ -20623,6 +22404,54 @@ msgid "Max Length" msgstr "" #: scene/gui/line_edit.cpp +msgid "Secret" +msgstr "" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Secret Character" +msgstr "Gültige Zeichen:" + +#: scene/gui/line_edit.cpp +msgid "Expand To Text Length" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Context Menu Enabled" +msgstr "Kontexthilfe" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Virtual Keyboard Enabled" +msgstr "Signale filtern" + +#: scene/gui/line_edit.cpp +#, fuzzy +msgid "Clear Button Enabled" +msgstr "Signale filtern" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Shortcut Keys Enabled" +msgstr "Tastenkürzel" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Middle Mouse Paste Enabled" +msgstr "Signale filtern" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Selecting Enabled" +msgstr "Nur Auswahl" + +#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp +#: scene/gui/text_edit.cpp +msgid "Deselect On Focus Loss Enabled" +msgstr "" + +#: scene/gui/line_edit.cpp #, fuzzy msgid "Right Icon" msgstr "Rechte Taste" @@ -20633,39 +22462,48 @@ msgid "Placeholder" msgstr "Als Platzhalter laden" #: scene/gui/line_edit.cpp -#, fuzzy -msgid "Placeholder Alpha" -msgstr "Als Platzhalter laden" +msgid "Alpha" +msgstr "" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Caret" msgstr "" -#: scene/gui/line_edit.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Blink" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #, fuzzy -msgid "Caret Position" -msgstr "Kurven-Ausgangsposition festlegen" +msgid "Blink Speed" +msgstr "Geschwindigkeit:" #: scene/gui/link_button.cpp msgid "Underline" msgstr "" -#: scene/gui/nine_patch_rect.cpp +#: scene/gui/menu_button.cpp #, fuzzy -msgid "Patch Margin" -msgstr "Rand einstellen" +msgid "Switch On Hover" +msgstr "Durchwechseln" #: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch" -msgstr "" +#, fuzzy +msgid "Draw Center" +msgstr "Mitte" #: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp #, fuzzy -msgid "Axis Stretch Horizontal" -msgstr "Horizontale Hilfslinie erstellen" +msgid "Region Rect" +msgstr "Bereichsrechteck setzen" + +#: scene/gui/nine_patch_rect.cpp +#, fuzzy +msgid "Patch Margin" +msgstr "Rand einstellen" #: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp -msgid "Axis Stretch Vertical" +msgid "Axis Stretch" msgstr "" #: scene/gui/nine_patch_rect.cpp @@ -20686,6 +22524,11 @@ msgid "Popup" msgstr "Füllen" #: scene/gui/popup.cpp +#, fuzzy +msgid "Exclusive" +msgstr "Gesamt" + +#: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine, but they will hide upon " @@ -20696,6 +22539,30 @@ msgstr "" "markieren kann für die Bearbeitung nützlich sein, zur Laufzeit werden sie " "allerdings nicht automatisch angezeigt." +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Item Selection" +msgstr "Auswahl zentrieren" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On Checkable Item Selection" +msgstr "GridMap-Auswahl löschen" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Hide On State Item Selection" +msgstr "Auswahl löschen" + +#: scene/gui/popup_menu.cpp +msgid "Submenu Popup Delay" +msgstr "" + +#: scene/gui/popup_menu.cpp +#, fuzzy +msgid "Allow Search" +msgstr "Suchen" + #: scene/gui/progress_bar.cpp #, fuzzy msgid "Percent" @@ -20705,24 +22572,81 @@ msgstr "Kürzlich:" msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "Wenn „Exp Edit“ aktiviert ist muss „Min Value“ größer als null sein." -#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp +#: scene/gui/range.cpp scene/resources/curve.cpp #, fuzzy -msgid "Ratio" -msgstr "Skalierungsverhältnis beibehalten" +msgid "Min Value" +msgstr "Wert anheften" + +#: scene/gui/range.cpp scene/resources/curve.cpp +#, fuzzy +msgid "Max Value" +msgstr "Wert" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Page" +msgstr "Seite: " + +#: scene/gui/range.cpp +#, fuzzy +msgid "Exp Edit" +msgstr "Bearbeiten" + +#: scene/gui/range.cpp +#, fuzzy +msgid "Rounded" +msgstr "Gruppiert" + +#: scene/gui/range.cpp +msgid "Allow Greater" +msgstr "" + +#: scene/gui/range.cpp +msgid "Allow Lesser" +msgstr "" + +#: scene/gui/reference_rect.cpp +#, fuzzy +msgid "Border Color" +msgstr "Farbelement umbenennen" #: scene/gui/reference_rect.cpp scene/resources/style_box.cpp #, fuzzy msgid "Border Width" msgstr "Rand-Pixel" +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Relative Index" +msgstr "Index lesen" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Absolute Index" +msgstr "Automatische Einrückung" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Elapsed Time" +msgstr "Übergangszeiten:" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Env" +msgstr "Ende" + +#: scene/gui/rich_text_effect.cpp +#, fuzzy +msgid "Character" +msgstr "Gültige Zeichen:" + #: scene/gui/rich_text_label.cpp msgid "BBCode" msgstr "" #: scene/gui/rich_text_label.cpp -#, fuzzy -msgid "Bbcode Text" -msgstr "Text kopieren" +msgid "Meta Underlined" +msgstr "" #: scene/gui/rich_text_label.cpp #, fuzzy @@ -20731,6 +22655,29 @@ msgstr "Größe:" #: scene/gui/rich_text_label.cpp #, fuzzy +msgid "Fit Content Height" +msgstr "Knochenmalgewichte" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Active" +msgstr "" + +#: scene/gui/rich_text_label.cpp +msgid "Scroll Following" +msgstr "" + +#: scene/gui/rich_text_label.cpp +#, fuzzy +msgid "Selection Enabled" +msgstr "Nur Auswahl" + +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#, fuzzy +msgid "Override Selected Font Color" +msgstr "Ausgewähltes Profil bearbeiten:" + +#: scene/gui/rich_text_label.cpp +#, fuzzy msgid "Custom Effects" msgstr "Audiobuseffekt verschieben" @@ -20752,14 +22699,58 @@ msgstr "" "werden." #: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Follow Focus" +msgstr "Oberfläche füllen" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Horizontal Enabled" +msgstr "Horizontal:" + +#: scene/gui/scroll_container.cpp +#, fuzzy +msgid "Vertical Enabled" +msgstr "Signale filtern" + +#: scene/gui/scroll_container.cpp msgid "Default Scroll Deadzone" msgstr "" #: scene/gui/slider.cpp +msgid "Scrollable" +msgstr "" + +#: scene/gui/slider.cpp #, fuzzy msgid "Tick Count" msgstr "Farbe auswählen" +#: scene/gui/slider.cpp +#, fuzzy +msgid "Ticks On Borders" +msgstr "in Reihenfolge:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Prefix" +msgstr "Präfix:" + +#: scene/gui/spin_box.cpp +#, fuzzy +msgid "Suffix" +msgstr "Endung:" + +#: scene/gui/split_container.cpp +#, fuzzy +msgid "Split Offset" +msgstr "Gitterversatz:" + +#: scene/gui/split_container.cpp scene/gui/tree.cpp +#, fuzzy +msgid "Collapsed" +msgstr "Alle einklappen" + #: scene/gui/split_container.cpp #, fuzzy msgid "Dragger Visibility" @@ -20774,73 +22765,132 @@ msgstr "" msgid "Current Tab" msgstr "Laufend:" +#: scene/gui/tab_container.cpp +#, fuzzy +msgid "Tabs Visible" +msgstr "Sichtbarkeit umschalten" + +#: scene/gui/tab_container.cpp +msgid "All Tabs In Front" +msgstr "" + +#: scene/gui/tab_container.cpp scene/gui/tabs.cpp +#, fuzzy +msgid "Drag To Rearrange Enabled" +msgstr "Mittels Drag&Drop umordnen." + +#: scene/gui/tab_container.cpp +msgid "Use Hidden Tabs For Min Size" +msgstr "" + #: scene/gui/tabs.cpp msgid "Tab Close Display Policy" msgstr "" -#: scene/gui/text_edit.cpp -msgid "Text Edit Idle Detect Sec" +#: scene/gui/tabs.cpp +msgid "Scrolling Enabled" msgstr "" #: scene/gui/text_edit.cpp -msgid "Text Edit Undo Stack Max Size" +msgid "Readonly" msgstr "" -#: scene/gui/texture_button.cpp -msgid "Texture Normal" -msgstr "" +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Bookmark Gutter" +msgstr "Lesezeichen" -#: scene/gui/texture_button.cpp -msgid "Texture Pressed" -msgstr "" +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Breakpoint Gutter" +msgstr "Haltepunkte auslassen" -#: scene/gui/texture_button.cpp +#: scene/gui/text_edit.cpp #, fuzzy -msgid "Texture Hover" -msgstr "Texturbereich" +msgid "Fold Gutter" +msgstr "Verzeichnis:" -#: scene/gui/texture_button.cpp +#: scene/gui/text_edit.cpp #, fuzzy -msgid "Texture Disabled" -msgstr "(Editor deaktiviert)" +msgid "Hiding Enabled" +msgstr "Aktivieren" -#: scene/gui/texture_button.cpp -msgid "Texture Focused" +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Wrap Enabled" +msgstr "Aktivieren" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Vertical" +msgstr "Vertikal:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Scroll Horizontal" +msgstr "Horizontal:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Draw" +msgstr "Zeichenaufrufe:" + +#: scene/gui/text_edit.cpp +#, fuzzy +msgid "Block Mode" +msgstr "Node entsperren" + +#: scene/gui/text_edit.cpp +msgid "Moving By Right Click" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Idle Detect (sec)" +msgstr "" + +#: scene/gui/text_edit.cpp +msgid "Text Edit Undo Stack Max Size" msgstr "" #: scene/gui/texture_button.cpp -msgid "Texture Click Mask" +msgid "Hover" msgstr "" #: scene/gui/texture_button.cpp #, fuzzy -msgid "Expand" -msgstr "Alle ausklappen" +msgid "Focused" +msgstr "Zu Pfad springen" #: scene/gui/texture_button.cpp -msgid "Flip H" -msgstr "" +#, fuzzy +msgid "Click Mask" +msgstr "Kollisionsmodus" -#: scene/gui/texture_button.cpp -msgid "Flip V" -msgstr "" +#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp +#: scene/gui/video_player.cpp +#, fuzzy +msgid "Expand" +msgstr "Alle ausklappen" #: scene/gui/texture_progress.cpp -#, fuzzy -msgid "Texture Under" -msgstr "Texturbereich" +msgid "Under" +msgstr "" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Over" -msgstr "Überspringen" +msgid "Over" +msgstr "Überschreiben" #: scene/gui/texture_progress.cpp #, fuzzy -msgid "Texture Progress" +msgid "Progress" msgstr "Theme-Eigenschaften" #: scene/gui/texture_progress.cpp +msgid "Progress Offset" +msgstr "" + +#: scene/gui/texture_progress.cpp #, fuzzy msgid "Fill Mode" msgstr "Abspielmodus:" @@ -20854,12 +22904,24 @@ msgid "Radial Fill" msgstr "" #: scene/gui/texture_progress.cpp -msgid "Radial Initial Angle" -msgstr "" +#, fuzzy +msgid "Initial Angle" +msgstr "Initialisieren" #: scene/gui/texture_progress.cpp -msgid "Radial Fill Degrees" -msgstr "" +#, fuzzy +msgid "Fill Degrees" +msgstr "Rotiere %s Grad." + +#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Center Offset" +msgstr "Mitte links" + +#: scene/gui/texture_progress.cpp +#, fuzzy +msgid "Nine Patch Stretch" +msgstr "Interpolationsmodus" #: scene/gui/tree.cpp msgid "Custom Minimum Height" @@ -20870,6 +22932,21 @@ msgid "(Other)" msgstr "(Andere)" #: scene/gui/tree.cpp +#, fuzzy +msgid "Column Titles Visible" +msgstr "Sichtbarkeit umschalten" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Folding" +msgstr "Deaktivierter Knopf" + +#: scene/gui/tree.cpp +#, fuzzy +msgid "Hide Root" +msgstr "Erzeuge Wurzel-Node:" + +#: scene/gui/tree.cpp msgid "Drop Mode Flags" msgstr "" @@ -20878,8 +22955,12 @@ msgstr "" msgid "Audio Track" msgstr "Spur hinzufügen" +#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp +msgid "Paused" +msgstr "" + #: scene/gui/video_player.cpp -msgid "Buffering Msec" +msgid "Buffering (msec)" msgstr "" #: scene/gui/video_player.cpp @@ -20887,14 +22968,14 @@ msgstr "" msgid "Stream Position" msgstr "Kurven-Eingangsposition festlegen" -#: scene/main/canvas_layer.cpp +#: scene/gui/viewport_container.cpp #, fuzzy -msgid "Follow Viewport" -msgstr "Zeige Ansichtsfenster (Viewport)" +msgid "Stretch Shrink" +msgstr "Fetch" #: scene/main/canvas_layer.cpp #, fuzzy -msgid "Follow Viewport Scale" +msgid "Follow Viewport" msgstr "Zeige Ansichtsfenster (Viewport)" #: scene/main/http_request.cpp @@ -20936,6 +23017,11 @@ msgstr "Beschreibung" #: scene/main/node.cpp #, fuzzy +msgid "Import Path" +msgstr "Exportpfad" + +#: scene/main/node.cpp +#, fuzzy msgid "Pause Mode" msgstr "Schwenkmodus" @@ -20964,6 +23050,35 @@ msgstr "%s multiplizieren" msgid "Custom Multiplayer" msgstr "Mehrfach festlegen:" +#: scene/main/node.cpp +#, fuzzy +msgid "Process Priority" +msgstr "Priorität aktivieren" + +#: scene/main/node.cpp +#, fuzzy +msgid "Physics Interpolated" +msgstr "Interpolationsmodus" + +#: scene/main/scene_tree.cpp scene/main/timer.cpp +#, fuzzy +msgid "Time Left" +msgstr "Oben links" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Collisions Hint" +msgstr "Kollisionsmodus" + +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Debug Navigation Hint" +msgstr "Navigationsmodus" + +#: scene/main/scene_tree.cpp +msgid "Use Font Oversampling" +msgstr "" + #: scene/main/scene_tree.cpp #, fuzzy msgid "Edited Scene Root" @@ -20973,6 +23088,16 @@ msgstr "Neue Szenenwurzel" msgid "Root" msgstr "" +#: scene/main/scene_tree.cpp +#, fuzzy +msgid "Multiplayer Poll" +msgstr "%s multiplizieren" + +#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Interpolationsmodus" + #: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -21004,11 +23129,6 @@ msgstr "" msgid "Draw 2D Outlines" msgstr "Umriss erzeugen" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Interpolationsmodus" - #: scene/main/scene_tree.cpp servers/visual_server.cpp #, fuzzy msgid "Reflections" @@ -21035,12 +23155,12 @@ msgstr "" msgid "Use Debanding" msgstr "" -#: scene/main/scene_tree.cpp +#: scene/main/scene_tree.cpp scene/main/viewport.cpp msgid "HDR" msgstr "" -#: scene/main/scene_tree.cpp -msgid "Use 32 Bpc Depth" +#: scene/main/scene_tree.cpp scene/main/viewport.cpp +msgid "Use 32 BPC Depth" msgstr "" #: scene/main/scene_tree.cpp @@ -21075,17 +23195,13 @@ msgstr "" #: scene/main/timer.cpp #, fuzzy -msgid "Wait Time" -msgstr "Kachel zeichnen" - -#: scene/main/timer.cpp -msgid "Paused" -msgstr "" +msgid "Autostart" +msgstr "Automatisch neu starten:" -#: scene/main/timer.cpp +#: scene/main/viewport.cpp #, fuzzy -msgid "Time Left" -msgstr "Oben links" +msgid "Viewport Path" +msgstr "Exportpfad" #: scene/main/viewport.cpp msgid "" @@ -21108,6 +23224,19 @@ msgstr "" "Die Größe des Viewports muss mindestens 2 Pixel in beiden Dimensionen " "betragen um überhaupt irgendetwas rendern zu können." +#: scene/main/viewport.cpp +msgid "ARVR" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Size Override Stretch" +msgstr "Element überbrücken" + +#: scene/main/viewport.cpp +msgid "Own World" +msgstr "" + #: scene/main/viewport.cpp scene/resources/world_2d.cpp msgid "World" msgstr "" @@ -21118,6 +23247,39 @@ msgstr "" #: scene/main/viewport.cpp #, fuzzy +msgid "Transparent BG" +msgstr "Transponieren" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Handle Input Locally" +msgstr "Eingabewert ändern" + +#: scene/main/viewport.cpp +msgid "FXAA" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Debanding" +msgstr "Zuordnung" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable 3D" +msgstr "Deaktiviertes Objekt" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Keep 3D Linear" +msgstr "Links linear" + +#: scene/main/viewport.cpp +msgid "Render Direct To Screen" +msgstr "" + +#: scene/main/viewport.cpp +#, fuzzy msgid "Debug Draw" msgstr "Debuggen" @@ -21127,13 +23289,33 @@ msgid "Render Target" msgstr "Renderer:" #: scene/main/viewport.cpp -msgid "Render Target Clear Mode" +msgid "V Flip" msgstr "" #: scene/main/viewport.cpp #, fuzzy -msgid "Render Target Update Mode" -msgstr "Animationsaktualisierungsmoduls ändern" +msgid "Clear Mode" +msgstr "Linealmodus" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 2D" +msgstr "Aktivieren" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Enable 3D" +msgstr "Aktivieren" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Object Picking" +msgstr "Zwiebelhaut aktivieren" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Disable Input" +msgstr "Deaktiviertes Objekt" #: scene/main/viewport.cpp servers/visual_server.cpp #, fuzzy @@ -21141,7 +23323,17 @@ msgid "Shadow Atlas" msgstr "Neuer Atlas" #: scene/main/viewport.cpp -msgid "Tooltip Delay Sec" +#, fuzzy +msgid "Canvas Transform" +msgstr "Transform leeren" + +#: scene/main/viewport.cpp +#, fuzzy +msgid "Global Canvas Transform" +msgstr "Behalte globale Transformation" + +#: scene/main/viewport.cpp +msgid "Tooltip Delay (sec)" msgstr "" #: scene/register_scene_types.cpp @@ -21163,15 +23355,30 @@ msgstr "Benutzerdefiniertes Node" msgid "Loop Mode" msgstr "Bewegungsmodus" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Min Value" -msgstr "Wert anheften" +msgid "Loop Begin" +msgstr "Bewegungsmodus" -#: scene/resources/curve.cpp +#: scene/resources/audio_stream_sample.cpp #, fuzzy -msgid "Max Value" -msgstr "Wert" +msgid "Loop End" +msgstr "Bewegungsmodus" + +#: scene/resources/audio_stream_sample.cpp +#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp +#, fuzzy +msgid "Mix Rate" +msgstr "Misch-Node" + +#: scene/resources/audio_stream_sample.cpp +msgid "Stereo" +msgstr "" + +#: scene/resources/concave_polygon_shape_2d.cpp +#, fuzzy +msgid "Segments" +msgstr "Hauptszenen Parameter:" #: scene/resources/curve.cpp #, fuzzy @@ -21182,17 +23389,17 @@ msgstr "Halbe Auflösung" msgid "Bake Interval" msgstr "" -#: scene/resources/curve.cpp -#, fuzzy -msgid "Up Vector" -msgstr "Vektor" - #: scene/resources/dynamic_font.cpp msgid "Hinting" msgstr "" #: scene/resources/dynamic_font.cpp #, fuzzy +msgid "Override Oversampling" +msgstr "Element überbrücken" + +#: scene/resources/dynamic_font.cpp +#, fuzzy msgid "Font Path" msgstr "Zu Pfad springen" @@ -21203,6 +23410,16 @@ msgstr "Umrissgröße:" #: scene/resources/dynamic_font.cpp #, fuzzy +msgid "Outline Color" +msgstr "Funktion" + +#: scene/resources/dynamic_font.cpp +#, fuzzy +msgid "Use Mipmaps" +msgstr "Signale" + +#: scene/resources/dynamic_font.cpp +#, fuzzy msgid "Extra Spacing" msgstr "Zusatzoptionen:" @@ -21220,29 +23437,36 @@ msgstr "Mit Daten" msgid "Background" msgstr "" +#: scene/resources/environment.cpp scene/resources/sky.cpp +msgid "Sky" +msgstr "" + #: scene/resources/environment.cpp #, fuzzy -msgid "Background Mode" -msgstr "Symbolmodus" +msgid "Sky Custom FOV" +msgstr "Benutzerdefiniertes Node" #: scene/resources/environment.cpp -msgid "Background Sky" -msgstr "" +#, fuzzy +msgid "Sky Orientation" +msgstr "Internet-Dokumentation" #: scene/resources/environment.cpp -msgid "Background Sky Custom FOV" -msgstr "" +#, fuzzy +msgid "Sky Rotation" +msgstr "Rotationsabstand:" #: scene/resources/environment.cpp -msgid "Background Energy" -msgstr "" +#, fuzzy +msgid "Sky Rotation Degrees" +msgstr "Rotiere %s Grad." #: scene/resources/environment.cpp -msgid "Background Canvas Max Layer" +msgid "Canvas Max Layer" msgstr "" -#: scene/resources/environment.cpp -msgid "Background Camera Feed Id" +#: scene/resources/environment.cpp scene/resources/texture.cpp +msgid "Camera Feed ID" msgstr "" #: scene/resources/environment.cpp @@ -21251,86 +23475,98 @@ msgid "Ambient Light" msgstr "Nach rechts einrücken" #: scene/resources/environment.cpp -msgid "Ambient Light Energy" -msgstr "" +#, fuzzy +msgid "Sky Contribution" +msgstr "Bedingung" #: scene/resources/environment.cpp -msgid "Ambient Light Sky Contribution" +msgid "Fog" msgstr "" #: scene/resources/environment.cpp -msgid "Fog" -msgstr "" +#, fuzzy +msgid "Sun Color" +msgstr "Speichere Datei:" #: scene/resources/environment.cpp -msgid "Fog Sun Amount" -msgstr "" +#, fuzzy +msgid "Sun Amount" +msgstr "Menge:" #: scene/resources/environment.cpp -msgid "Fog Depth Begin" -msgstr "" +#, fuzzy +msgid "Depth Enabled" +msgstr "Tiefe" #: scene/resources/environment.cpp -msgid "Fog Depth End" -msgstr "" +#, fuzzy +msgid "Depth Begin" +msgstr "Tiefe" #: scene/resources/environment.cpp #, fuzzy -msgid "Fog Depth Curve" -msgstr "Kurve Teilen" +msgid "Depth End" +msgstr "Tiefe" #: scene/resources/environment.cpp -msgid "Fog Transmit Curve" -msgstr "" +#, fuzzy +msgid "Depth Curve" +msgstr "Kurve Teilen" #: scene/resources/environment.cpp -msgid "Fog Height Min" -msgstr "" +#, fuzzy +msgid "Transmit Enabled" +msgstr "Signale filtern" #: scene/resources/environment.cpp -msgid "Fog Height Max" -msgstr "" +#, fuzzy +msgid "Transmit Curve" +msgstr "Kurve Teilen" #: scene/resources/environment.cpp -msgid "Fog Height Curve" -msgstr "" +#, fuzzy +msgid "Height Enabled" +msgstr "Signale filtern" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap" -msgstr "Neu zuweisen" +msgid "Height Min" +msgstr "Licht" #: scene/resources/environment.cpp #, fuzzy -msgid "Tonemap Mode" -msgstr "Einrastmodus:" +msgid "Height Max" +msgstr "Licht" #: scene/resources/environment.cpp -msgid "Tonemap Exposure" -msgstr "" +#, fuzzy +msgid "Height Curve" +msgstr "Kurve Teilen" #: scene/resources/environment.cpp -msgid "Tonemap White" -msgstr "" +#, fuzzy +msgid "Tonemap" +msgstr "Neu zuweisen" #: scene/resources/environment.cpp -msgid "Auto Exposure" -msgstr "" +#, fuzzy +msgid "Exposure" +msgstr "Exportieren" #: scene/resources/environment.cpp -msgid "Auto Exposure Scale" +msgid "White" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Min Luma" +msgid "Auto Exposure" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Max Luma" +msgid "Min Luma" msgstr "" #: scene/resources/environment.cpp -msgid "Auto Exposure Speed" +msgid "Max Luma" msgstr "" #: scene/resources/environment.cpp @@ -21339,20 +23575,27 @@ msgid "SS Reflections" msgstr "Auswahl skalieren" #: scene/resources/environment.cpp -msgid "Ss Reflections Max Steps" -msgstr "" +#, fuzzy +msgid "Max Steps" +msgstr "Schritt" #: scene/resources/environment.cpp #, fuzzy -msgid "Ss Reflections Fade In" -msgstr "Nur Auswahl" +msgid "Fade In" +msgstr "Einblenden (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Fade Out" -msgstr "" +#, fuzzy +msgid "Fade Out" +msgstr "Ausblenden (s):" #: scene/resources/environment.cpp -msgid "Ss Reflections Depth Tolerance" +#, fuzzy +msgid "Depth Tolerance" +msgstr "Tiefe" + +#: scene/resources/environment.cpp scene/resources/material.cpp +msgid "Roughness" msgstr "" #: scene/resources/environment.cpp @@ -21361,122 +23604,72 @@ msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Radius" +msgid "Radius 2" msgstr "Radius:" #: scene/resources/environment.cpp -msgid "SSAO Intensity" +msgid "Intensity 2" msgstr "" -#: scene/resources/environment.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy -msgid "SSAO Radius 2" -msgstr "Radius:" - -#: scene/resources/environment.cpp -msgid "SSAO Intensity 2" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Bias" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO Light Affect" -msgstr "" - -#: scene/resources/environment.cpp -msgid "SSAO AO Channel Affect" -msgstr "" +msgid "Light Affect" +msgstr "Rechts groß" #: scene/resources/environment.cpp #, fuzzy -msgid "SSAO Color" -msgstr "Farben" - -#: scene/resources/environment.cpp -msgid "SSAO Quality" -msgstr "" +msgid "AO Channel Affect" +msgstr "UV-Channel-Debug" #: scene/resources/environment.cpp -msgid "SSAO Blur" +msgid "Blur" msgstr "" #: scene/resources/environment.cpp -msgid "SSAO Edge Sharpness" +msgid "Edge Sharpness" msgstr "" #: scene/resources/environment.cpp msgid "DOF Far Blur" msgstr "" -#: scene/resources/environment.cpp -msgid "DoF Blur Far Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Far Amount" -msgstr "" +#: scene/resources/environment.cpp scene/resources/material.cpp +#, fuzzy +msgid "Distance" +msgstr "Auswahlradius:" #: scene/resources/environment.cpp -msgid "DoF Blur Far Quality" -msgstr "" +#, fuzzy +msgid "Transition" +msgstr "Übergang: " #: scene/resources/environment.cpp msgid "DOF Near Blur" msgstr "" #: scene/resources/environment.cpp -msgid "DoF Blur Near Distance" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Transition" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Amount" -msgstr "" - -#: scene/resources/environment.cpp -msgid "DoF Blur Near Quality" -msgstr "" - -#: scene/resources/environment.cpp msgid "Glow" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Intensity" +msgid "Bloom" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Strength" +msgid "HDR Threshold" msgstr "" #: scene/resources/environment.cpp -msgid "Glow Bloom" +msgid "HDR Luminance Cap" msgstr "" #: scene/resources/environment.cpp #, fuzzy -msgid "Glow Blend Mode" -msgstr "Blend2-Node" - -#: scene/resources/environment.cpp -msgid "Glow HDR Threshold" -msgstr "" - -#: scene/resources/environment.cpp -msgid "Glow HDR Luminance Cap" -msgstr "" +msgid "HDR Scale" +msgstr "Skalierung" #: scene/resources/environment.cpp -msgid "Glow HDR Scale" +msgid "Bicubic Upscale" msgstr "" #: scene/resources/environment.cpp @@ -21484,26 +23677,44 @@ msgid "Adjustments" msgstr "" #: scene/resources/environment.cpp -msgid "Adjustment Brightness" -msgstr "" +#, fuzzy +msgid "Brightness" +msgstr "Licht" #: scene/resources/environment.cpp -msgid "Adjustment Contrast" -msgstr "" +#, fuzzy +msgid "Saturation" +msgstr "Trennung:" #: scene/resources/environment.cpp -msgid "Adjustment Saturation" -msgstr "" +#, fuzzy +msgid "Color Correction" +msgstr "Farbfunktion." -#: scene/resources/environment.cpp -msgid "Adjustment Color Correction" +#: scene/resources/font.cpp +msgid "Chars" msgstr "" #: scene/resources/font.cpp #, fuzzy +msgid "Kernings" +msgstr "Warnungen" + +#: scene/resources/font.cpp +#, fuzzy msgid "Ascent" msgstr "Kürzlich:" +#: scene/resources/font.cpp +#, fuzzy +msgid "Distance Field" +msgstr "Ablenkungsfreier Modus" + +#: scene/resources/gradient.cpp +#, fuzzy +msgid "Offsets" +msgstr "Versatz:" + #: scene/resources/height_map_shape.cpp msgid "Map Width" msgstr "" @@ -21513,6 +23724,15 @@ msgstr "" msgid "Map Depth" msgstr "Tiefe" +#: scene/resources/height_map_shape.cpp +#, fuzzy +msgid "Map Data" +msgstr "Tiefe" + +#: scene/resources/line_shape_2d.cpp +msgid "D" +msgstr "" + #: scene/resources/material.cpp #, fuzzy msgid "Render Priority" @@ -21534,44 +23754,46 @@ msgid "Parameters" msgstr "Parameter geändert:" #: scene/resources/material.cpp -msgid "Params Diffuse Mode" -msgstr "" - -#: scene/resources/material.cpp -msgid "Params Specular Mode" -msgstr "" +#, fuzzy +msgid "Diffuse Mode" +msgstr "Schwenkmodus" #: scene/resources/material.cpp #, fuzzy -msgid "Params Blend Mode" -msgstr "Blend2-Node" +msgid "Specular Mode" +msgstr "Linealmodus" #: scene/resources/material.cpp -msgid "Params Cull Mode" -msgstr "" +#, fuzzy +msgid "Depth Draw Mode" +msgstr "Interpolationsmodus" #: scene/resources/material.cpp -msgid "Params Depth Draw Mode" -msgstr "" +#, fuzzy +msgid "Line Width" +msgstr "Links groß" #: scene/resources/material.cpp -msgid "Params Line Width" -msgstr "" +#, fuzzy +msgid "Point Size" +msgstr "Sicht von vorne" #: scene/resources/material.cpp -msgid "Params Point Size" -msgstr "" +#, fuzzy +msgid "Billboard Mode" +msgstr "Linealmodus" #: scene/resources/material.cpp -msgid "Params Billboard Mode" +msgid "Grow" msgstr "" #: scene/resources/material.cpp -msgid "Params Grow Amount" -msgstr "" +#, fuzzy +msgid "Grow Amount" +msgstr "Menge:" #: scene/resources/material.cpp -msgid "Params Alpha Scissor Threshold" +msgid "Alpha Scissor Threshold" msgstr "" #: scene/resources/material.cpp @@ -21580,6 +23802,16 @@ msgid "Particles Anim" msgstr "Partikel" #: scene/resources/material.cpp +#, fuzzy +msgid "H Frames" +msgstr "Relative Renderzeit %" + +#: scene/resources/material.cpp +#, fuzzy +msgid "V Frames" +msgstr "Relative Renderzeit %" + +#: scene/resources/material.cpp msgid "Albedo" msgstr "" @@ -21596,10 +23828,6 @@ msgid "Metallic Texture Channel" msgstr "" #: scene/resources/material.cpp -msgid "Roughness" -msgstr "" - -#: scene/resources/material.cpp msgid "Roughness Texture Channel" msgstr "" @@ -21623,11 +23851,6 @@ msgid "NormalMap" msgstr "" #: scene/resources/material.cpp -#, fuzzy -msgid "Normal Scale" -msgstr "Zufälliges Skalieren:" - -#: scene/resources/material.cpp msgid "Rim" msgstr "" @@ -21656,32 +23879,35 @@ msgid "Ambient Occlusion" msgstr "Verdeckung" #: scene/resources/material.cpp -msgid "AO Light Affect" -msgstr "" +#, fuzzy +msgid "Texture Channel" +msgstr "Texturbereich" #: scene/resources/material.cpp -msgid "AO Texture Channel" +msgid "Deep Parallax" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Depth Scale" -msgstr "Tiefe" +msgid "Min Layers" +msgstr "Schicht" #: scene/resources/material.cpp -msgid "Depth Min Layers" -msgstr "" +#, fuzzy +msgid "Max Layers" +msgstr "Schicht" #: scene/resources/material.cpp -msgid "Depth Max Layers" +msgid "Flip Tangent" msgstr "" #: scene/resources/material.cpp -msgid "Subsurf Scatter" -msgstr "" +#, fuzzy +msgid "Flip Binormal" +msgstr "Portal umdrehen" #: scene/resources/material.cpp -msgid "Subsurf Scatter Strength" +msgid "Subsurf Scatter" msgstr "" #: scene/resources/material.cpp @@ -21694,27 +23920,14 @@ msgstr "Übergang: " msgid "Refraction" msgstr "Trennung:" -#: scene/resources/material.cpp -#, fuzzy -msgid "Refraction Scale" -msgstr "Zufälliges Skalieren:" - -#: scene/resources/material.cpp -msgid "Refraction Texture Channel" -msgstr "" - #: scene/resources/material.cpp scene/resources/navigation_mesh.cpp msgid "Detail" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Detail Blend Mode" -msgstr "Blend2-Node" - -#: scene/resources/material.cpp -msgid "Detail UV Layer" -msgstr "" +msgid "UV Layer" +msgstr "Schicht" #: scene/resources/material.cpp #, fuzzy @@ -21722,7 +23935,7 @@ msgid "UV1" msgstr "UV" #: scene/resources/material.cpp -msgid "UV1 Triplanar Sharpness" +msgid "Triplanar Sharpness" msgstr "" #: scene/resources/material.cpp @@ -21731,42 +23944,26 @@ msgid "UV2" msgstr "UV" #: scene/resources/material.cpp -msgid "UV2 Triplanar Sharpness" -msgstr "" - -#: scene/resources/material.cpp #, fuzzy msgid "Proximity Fade" msgstr "Prioritätsmodus" #: scene/resources/material.cpp -msgid "Proximity Fade Distance" -msgstr "" - -#: scene/resources/material.cpp msgid "Distance Fade" msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Distance Fade Mode" -msgstr "Ablenkungsfreier Modus" - -#: scene/resources/material.cpp -msgid "Distance Fade Min Distance" -msgstr "" - -#: scene/resources/material.cpp -msgid "Distance Fade Max Distance" -msgstr "" - -#: scene/resources/material.cpp -#, fuzzy msgid "Async Mode" msgstr "Schwenkmodus" #: scene/resources/mesh.cpp #, fuzzy +msgid "Lightmap Size Hint" +msgstr "LightMap-Bake" + +#: scene/resources/mesh.cpp +#, fuzzy msgid "Blend Shape Mode" msgstr "Blend2-Node" @@ -21798,8 +23995,24 @@ msgid "Visible Instance Count" msgstr "" #: scene/resources/multimesh.cpp -msgid "Physics Interpolation Quality" -msgstr "" +#, fuzzy +msgid "Transform Array" +msgstr "Transformation abgebrochen." + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Transform 2D Array" +msgstr "Transformiere UV-Map" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Color Array" +msgstr "Array zusammenstellen" + +#: scene/resources/multimesh.cpp +#, fuzzy +msgid "Custom Data Array" +msgstr "Array zusammenstellen" #: scene/resources/navigation_mesh.cpp #, fuzzy @@ -21816,6 +24029,11 @@ msgid "Source Geometry Mode" msgstr "" #: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Source Group Name" +msgstr "Quelle" + +#: scene/resources/navigation_mesh.cpp msgid "Agent" msgstr "" @@ -21829,11 +24047,6 @@ msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Min Size" -msgstr "Umrissgröße:" - -#: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Merge Size" msgstr "Node-Zweig aus anderer Szene hier einbinden" @@ -21847,11 +24060,6 @@ msgid "Max Error" msgstr "Fehler" #: scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Polygon" -msgstr "Polygone" - -#: scene/resources/navigation_mesh.cpp msgid "Verts Per Poly" msgstr "" @@ -21865,6 +24073,18 @@ msgstr "Auswahlradius:" msgid "Sample Max Error" msgstr "Abtaster" +#: scene/resources/navigation_mesh.cpp +msgid "Low Hanging Obstacles" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Ledge Spans" +msgstr "" + +#: scene/resources/navigation_mesh.cpp +msgid "Filter Walkable Low Height Spans" +msgstr "" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -21873,43 +24093,76 @@ msgstr "" msgid "OccluderShapeSphere Set Spheres" msgstr "OccluderShapeSphere-Spheres festlegen" +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Polygon Points" +msgstr "Polygone" + +#: scene/resources/occluder_shape_polygon.cpp +#, fuzzy +msgid "Hole Points" +msgstr "Punkte Verschieben" + +#: scene/resources/packed_scene.cpp +msgid "Bundled" +msgstr "" + #: scene/resources/particles_material.cpp msgid "Trail" msgstr "" #: scene/resources/particles_material.cpp -msgid "Trail Divisor" -msgstr "" +#, fuzzy +msgid "Divisor" +msgstr "Durch %s dividieren" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Size Modifier" +msgid "Size Modifier" msgstr "Freisicht Geschwindigkeitsregler" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Trail Color Modifier" +msgid "Color Modifier" msgstr "Freisicht Trägheitsregler" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Texture" +msgid "Point Texture" msgstr "Emissionspunkte:" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Normal Texture" +msgid "Normal Texture" msgstr "Emissionsquelle: " #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Color Texture" -msgstr "Emissionsfarben" +msgid "Color Texture" +msgstr "Editor-Motiv" #: scene/resources/particles_material.cpp #, fuzzy -msgid "Emission Point Count" -msgstr "Emissionspunkte:" +msgid "Point Count" +msgstr "Eingangsschnittstelle hinzufügen" + +#: scene/resources/physics_material.cpp +msgid "Rough" +msgstr "" + +#: scene/resources/physics_material.cpp +msgid "Absorbent" +msgstr "" + +#: scene/resources/plane_shape.cpp +#, fuzzy +msgid "Plane" +msgstr "Ebene:" + +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Flip Faces" +msgstr "Portale umdrehen" #: scene/resources/primitive_meshes.cpp msgid "Mid Height" @@ -21942,6 +24195,18 @@ msgstr "Unten rechts" msgid "Left To Right" msgstr "Oben rechts" +#: scene/resources/primitive_meshes.cpp +msgid "Is Hemisphere" +msgstr "" + +#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp +msgid "Slips On Slope" +msgstr "" + +#: scene/resources/segment_shape_2d.cpp +msgid "A" +msgstr "" + #: scene/resources/shader.cpp msgid "Code" msgstr "" @@ -21965,17 +24230,14 @@ msgid "Panorama" msgstr "" #: scene/resources/sky.cpp -msgid "Sky" -msgstr "" - -#: scene/resources/sky.cpp #, fuzzy -msgid "Sky Curve" -msgstr "Kurve Teilen" +msgid "Top Color" +msgstr "Nächste Ebene" #: scene/resources/sky.cpp -msgid "Sky Energy" -msgstr "" +#, fuzzy +msgid "Horizon Color" +msgstr "Speichere Datei:" #: scene/resources/sky.cpp #, fuzzy @@ -21984,12 +24246,8 @@ msgstr "Gruppiert" #: scene/resources/sky.cpp #, fuzzy -msgid "Ground Curve" -msgstr "Kurve schließen" - -#: scene/resources/sky.cpp -msgid "Ground Energy" -msgstr "" +msgid "Bottom Color" +msgstr "Lesezeichen" #: scene/resources/sky.cpp #, fuzzy @@ -21998,35 +24256,21 @@ msgstr "Ausführen" #: scene/resources/sky.cpp #, fuzzy -msgid "Sun Latitude" +msgid "Latitude" msgstr "Ersatz" #: scene/resources/sky.cpp -msgid "Sun Longitude" -msgstr "" - -#: scene/resources/sky.cpp -msgid "Sun Angle Min" +msgid "Longitude" msgstr "" #: scene/resources/sky.cpp -msgid "Sun Angle Max" +msgid "Angle Min" msgstr "" #: scene/resources/sky.cpp -#, fuzzy -msgid "Sun Curve" -msgstr "Kurve Teilen" - -#: scene/resources/sky.cpp -msgid "Sun Energy" +msgid "Angle Max" msgstr "" -#: scene/resources/sky.cpp -#, fuzzy -msgid "Texture Size" -msgstr "Texturbereich" - #: scene/resources/style_box.cpp #, fuzzy msgid "Content Margin" @@ -22039,11 +24283,6 @@ msgstr "Alle ausklappen" #: scene/resources/style_box.cpp #, fuzzy -msgid "Modulate" -msgstr "Füllen" - -#: scene/resources/style_box.cpp -#, fuzzy msgid "Corner Radius" msgstr "Inneren Torusradius ändern" @@ -22052,10 +24291,6 @@ msgid "Corner Detail" msgstr "" #: scene/resources/style_box.cpp -msgid "Shadow Size" -msgstr "" - -#: scene/resources/style_box.cpp msgid "Anti Aliasing" msgstr "" @@ -22071,10 +24306,6 @@ msgstr "" msgid "Grow End" msgstr "" -#: scene/resources/style_box.cpp -msgid "Thickness" -msgstr "" - #: scene/resources/texture.cpp #, fuzzy msgid "Storage" @@ -22096,12 +24327,28 @@ msgstr "Textur entfernen" #: scene/resources/texture.cpp #, fuzzy +msgid "Image Size" +msgstr "Seite: " + +#: scene/resources/texture.cpp +#, fuzzy msgid "Storage Mode" msgstr "Skalierungsmodus" #: scene/resources/texture.cpp -msgid "Repeat" -msgstr "" +#, fuzzy +msgid "Lossy Storage Quality" +msgstr "Aufnahme" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill From" +msgstr "Abspielmodus:" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Fill To" +msgstr "Abspielmodus:" #: scene/resources/texture.cpp #, fuzzy @@ -22113,12 +24360,30 @@ msgstr "Basistyp" msgid "Current Frame" msgstr "Aktueller Szenenname" +#: scene/resources/texture.cpp +#, fuzzy +msgid "Pause" +msgstr "Schwenkmodus" + +#: scene/resources/texture.cpp +msgid "Which Feed" +msgstr "" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Camera Is Active" +msgstr "Groß-/Kleinschreibung beachten" + #: scene/resources/theme.cpp #, fuzzy msgid "Default Font" msgstr "Standard" #: scene/resources/visual_shader.cpp +msgid "Output Port For Preview" +msgstr "" + +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Initialized" msgstr "Initialisieren" @@ -22160,6 +24425,16 @@ msgstr "" #: scene/resources/visual_shader_nodes.cpp #, fuzzy +msgid "Default Value Enabled" +msgstr "Godot-Funktionsprofil" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Default Value" +msgstr "Eingabewert ändern" + +#: scene/resources/visual_shader_nodes.cpp +#, fuzzy msgid "Color Default" msgstr "Standard laden" @@ -22173,6 +24448,16 @@ msgid "Fallback Environment" msgstr "Umgebung anzeigen" #: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Space" +msgstr "Hauptszene" + +#: scene/resources/world.cpp +#, fuzzy +msgid "Scenario" +msgstr "Szene" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -22190,10 +24475,32 @@ msgstr "Links linear" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world_2d.cpp +msgid "Canvas" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +msgid "Is Primary" +msgstr "" + +#: servers/arvr/arvr_interface.cpp +#, fuzzy +msgid "Is Initialized" +msgstr "Initialisieren" + #: servers/arvr/arvr_interface.cpp msgid "AR" msgstr "" +#: servers/arvr/arvr_interface.cpp +msgid "Is Anchor Detection Enabled" +msgstr "" + +#: servers/arvr_server.cpp +#, fuzzy +msgid "Primary Interface" +msgstr "Benutzerschnittstelle" + #: servers/audio/audio_stream.cpp #, fuzzy msgid "Audio Stream" @@ -22235,12 +24542,12 @@ msgid "Gain" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp -msgid "Attack Us" +msgid "Attack (µs)" msgstr "" #: servers/audio/effects/audio_effect_compressor.cpp #, fuzzy -msgid "Release Ms" +msgid "Release (ms)" msgstr "Veröffentlichung" #: servers/audio/effects/audio_effect_compressor.cpp @@ -22252,7 +24559,7 @@ msgid "Tap 1" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp -msgid "Delay Ms" +msgid "Delay (ms)" msgstr "" #: servers/audio/effects/audio_effect_delay.cpp @@ -22271,13 +24578,14 @@ msgstr "" #: servers/audio/effects/audio_effect_delay.cpp #: servers/audio/effects/audio_effect_phaser.cpp +#: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy msgid "Feedback" msgstr "Dokumentationsvorschläge senden" #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy -msgid "Lowpass" +msgid "Low-pass" msgstr "Überbrückung" #: servers/audio/effects/audio_effect_distortion.cpp @@ -22298,19 +24606,10 @@ msgid "Post Gain" msgstr "Nachher" #: servers/audio/effects/audio_effect_filter.cpp -msgid "Cutoff Hz" -msgstr "" - -#: servers/audio/effects/audio_effect_filter.cpp #, fuzzy msgid "Resonance" msgstr "Ressource" -#: servers/audio/effects/audio_effect_filter.cpp -#, fuzzy -msgid "dB" -msgstr "B" - #: servers/audio/effects/audio_effect_limiter.cpp msgid "Ceiling dB" msgstr "" @@ -22346,7 +24645,7 @@ msgstr "" #: servers/audio/effects/audio_effect_pitch_shift.cpp #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp #, fuzzy -msgid "Fft Size" +msgid "FFT Size" msgstr "Größe:" #: servers/audio/effects/audio_effect_reverb.cpp @@ -22354,14 +24653,8 @@ msgid "Predelay" msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Msec" -msgstr "Abspielmodus:" - -#: servers/audio/effects/audio_effect_reverb.cpp -#, fuzzy -msgid "Predelay Feedback" -msgstr "Dokumentationsvorschläge senden" +msgid "(msec)" +msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp msgid "Room Size" @@ -22369,7 +24662,7 @@ msgstr "" #: servers/audio/effects/audio_effect_reverb.cpp #, fuzzy -msgid "Hipass" +msgid "High-pass" msgstr "Überbrückung" #: servers/audio/effects/audio_effect_spectrum_analyzer.cpp @@ -22382,18 +24675,13 @@ msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp #, fuzzy -msgid "Time Pullout Ms" +msgid "Time Pullout (ms)" msgstr "Zeitüberschreitung." #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" msgstr "" -#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp -#, fuzzy -msgid "Mix Rate" -msgstr "Misch-Node" - #: servers/audio_server.cpp #, fuzzy msgid "Enable Audio Input" @@ -22414,13 +24702,33 @@ msgid "Channel Disable Time" msgstr "Überblendungszeit ändern" #: servers/audio_server.cpp -msgid "Video Delay Compensation Ms" +msgid "Video Delay Compensation (ms)" msgstr "" +#: servers/audio_server.cpp +#, fuzzy +msgid "Bus Count" +msgstr "Eingangsschnittstelle hinzufügen" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Capture Device" +msgstr "Von Pixel aufnehmen" + +#: servers/audio_server.cpp +#, fuzzy +msgid "Global Rate Scale" +msgstr "Globale Variable" + #: servers/camera/camera_feed.cpp msgid "Feed" msgstr "" +#: servers/camera/camera_feed.cpp +#, fuzzy +msgid "Is Active" +msgstr "Perspektivisch" + #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" msgstr "" @@ -22434,19 +24742,95 @@ msgid "Time Before Sleep" msgstr "" #: servers/physics_2d/physics_2d_server_sw.cpp -msgid "Bp Hash Table Size" -msgstr "" +#, fuzzy +msgid "BP Hash Table Size" +msgstr "Größe:" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Inverse Mass" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Inverse Inertia" +msgstr "Freisicht Links" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Total Angular Damp" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Linear Damp" +msgstr "Linear" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Total Gravity" +msgstr "Standard-Vorschau" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Linear Velocity" +msgstr "Initialisieren" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" msgstr "" #: servers/physics_2d_server.cpp servers/physics_server.cpp -msgid "Collider Id" +msgid "Shape RID" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collide With Bodies" +msgstr "Kollisionsmodus" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Collide With Areas" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Motion Remainder" +msgstr "" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Point" +msgstr "Kollisionsmodus" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Normal" +msgstr "Kollisionsmodus" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Depth" +msgstr "Kollisionsmodus" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Safe Fraction" +msgstr "Kollisionsmodus" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Collision Unsafe Fraction" +msgstr "Kollisionsmodus" + +#: servers/physics_server.cpp +#, fuzzy +msgid "Center Of Mass" +msgstr "Mitte links" + +#: servers/physics_server.cpp +msgid "Principal Inertia Axes" msgstr "" #: servers/visual/shader_language.cpp @@ -22488,6 +24872,11 @@ msgstr "Einteilen..." #: servers/visual_server.cpp #, fuzzy +msgid "Render Loop Enabled" +msgstr "Signale filtern" + +#: servers/visual_server.cpp +#, fuzzy msgid "VRAM Compression" msgstr "Ausdruck" @@ -22646,7 +25035,7 @@ msgstr "Interpolationsmodus" #: servers/visual_server.cpp #, fuzzy -msgid "Opengl" +msgid "OpenGL" msgstr "Öffnen" #: servers/visual_server.cpp @@ -22796,5 +25185,5 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy -msgid "Shader Cache Size Mb" +msgid "Shader Cache Size (MB)" msgstr "Ändere Kameragröße" |