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-rw-r--r--editor/translations/da.po266
1 files changed, 220 insertions, 46 deletions
diff --git a/editor/translations/da.po b/editor/translations/da.po
index a09d5c3d99..f35a125640 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -340,6 +340,10 @@ msgid "Duplicate Key(s)"
msgstr "Dublikér nøgle(r)"
#: editor/animation_track_editor.cpp
+msgid "Add RESET Value(s)"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Slet nøgle(r)"
@@ -519,6 +523,11 @@ msgstr ""
"spor."
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Anim Add RESET Keys"
+msgstr "Anim Skaler Nøgler"
+
+#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
@@ -1538,6 +1547,10 @@ msgid "Invalid name."
msgstr "Ugyldigt navn."
#: editor/editor_autoload_settings.cpp
+msgid "Cannot begin with a digit."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Gyldige karakterer:"
@@ -1653,7 +1666,9 @@ msgstr "Opdatere scene..."
msgid "[empty]"
msgstr "[tom]"
-#: editor/editor_data.cpp
+#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr "[ikke gemt]"
@@ -1674,6 +1689,7 @@ msgstr "Opret Mappe"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Navn:"
@@ -2199,7 +2215,7 @@ msgid "Properties"
msgstr "Egenskaber"
#: editor/editor_help.cpp
-msgid "override:"
+msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
@@ -2345,6 +2361,20 @@ msgstr "Tema Egenskaber"
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Pin value"
+msgstr "(værdi)"
+
+#: editor/editor_inspector.cpp
+msgid ""
+"Pinning a value forces it to be saved even if it's equal to the default."
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Pin value [Disabled because '%s' is editor-only]"
+msgstr ""
+
#: editor/editor_inspector.cpp editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
@@ -2354,6 +2384,29 @@ msgstr ""
msgid "Set Multiple:"
msgstr ""
+#: editor/editor_inspector.cpp
+msgid "Pinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Unpinned %s"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property"
+msgstr "Egenskaber"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Paste Property"
+msgstr "Egenskaber"
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Copy Property Path"
+msgstr "Kopier Sti"
+
#: editor/editor_log.cpp
msgid "Output:"
msgstr "Output:"
@@ -3167,6 +3220,20 @@ msgstr ""
"denne indstilling er tændt."
#: editor/editor_node.cpp
+msgid "Force Shader Fallbacks"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, shaders will be used in their fallback form "
+"(either visible via an ubershader or hidden) during all the run time.\n"
+"This is useful for verifying the look and performance of fallbacks, which "
+"are normally displayed briefly.\n"
+"Asynchronous shader compilation must be enabled in the project settings for "
+"this option to make a difference."
+msgstr ""
+
+#: editor/editor_node.cpp
#, fuzzy
msgid "Synchronize Scene Changes"
msgstr "Synkroniser Scene Ændringer"
@@ -4328,6 +4395,11 @@ msgstr "%d flere filer"
msgid "Find:"
msgstr "Find"
+#: editor/find_in_files.cpp editor/rename_dialog.cpp
+#, fuzzy
+msgid "Replace:"
+msgstr "Erstat"
+
#: editor/find_in_files.cpp
#, fuzzy
msgid "Folder:"
@@ -4353,6 +4425,11 @@ msgstr ""
msgid "Replace..."
msgstr ""
+#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Replace in Files"
+msgstr "Erstat Alle"
+
#: editor/find_in_files.cpp
#, fuzzy
msgid "Find: "
@@ -4365,7 +4442,7 @@ msgstr "Erstat"
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Replace all (no undo)"
+msgid "Replace All (NO UNDO)"
msgstr "Erstat Alle"
#: editor/find_in_files.cpp
@@ -4595,6 +4672,12 @@ msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
+#: editor/import_dock.cpp
+msgid ""
+"Select a resource file in the filesystem or in the inspector to adjust "
+"import settings."
+msgstr ""
+
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "Fejler med at indlæse ressource."
@@ -6121,6 +6204,11 @@ msgstr "Slet markerede filer?"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Alt+Drag: Scale selected node."
+msgstr "Slet markerede filer?"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "Fjern valgte node eller overgang."
@@ -6150,6 +6238,10 @@ msgid "Scale Mode"
msgstr "Skifter Modus"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Shift: Scale proportionally."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -6250,20 +6342,44 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Lock Selected Node(s)"
+msgstr "Vælg værktøj"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Unlock Selected Node(s)"
+msgstr "Slet Valgte"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Group Selected Node(s)"
+msgstr "Fjern Markering"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Ungroup Selected Node(s)"
+msgstr "Fjern Markering"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Skeleton Options"
msgstr "Singleton"
@@ -7956,6 +8072,11 @@ msgid "Find in Files..."
msgstr "Filtrer filer..."
#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Replace in Files..."
+msgstr "Filtrer filer..."
+
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
@@ -8496,6 +8617,19 @@ msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Decrease Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Increase Field of View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Reset Field of View to Default"
+msgstr "Indlæs Default"
+
+#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Transform"
msgstr ""
@@ -9279,6 +9413,30 @@ msgstr "Medlemmer"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
+msgid "Add Type"
+msgstr "Find Node Type"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Filter the list of types or create a new custom type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Available Node-based types:"
+msgstr "Tilgængelige Noder:"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Type name is empty!"
+msgstr "Udklipsholder er tom"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Are you sure you want to create an empty type?"
+msgstr "Er du sikker på at du vil fjerne alle forbindelser fra dette signal?"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Confirm Item Rename"
msgstr "Anim Omdøb Spor"
@@ -9303,20 +9461,6 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
-msgid "Add Type"
-msgstr "Find Node Type"
-
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Add Item Type"
-msgstr ""
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
-msgid "Node Types:"
-msgstr "Find Node Type"
-
-#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Show Default"
msgstr "Indlæs Default"
@@ -9333,6 +9477,10 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Item Type"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme:"
msgstr "Medlemmer"
@@ -11823,11 +11971,6 @@ msgid "Batch Rename"
msgstr "Omdøb"
#: editor/rename_dialog.cpp
-#, fuzzy
-msgid "Replace:"
-msgstr "Erstat"
-
-#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
@@ -12116,6 +12259,20 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is a child of an already instantiated scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Can't save a branch which is part of an inherited scene.\n"
+"To save this branch into its own scene, open the original scene, right click "
+"on this branch, and select \"Save Branch as Scene\"."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
@@ -13117,63 +13274,70 @@ msgstr "All selection"
msgid "End of inner exception stack trace"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+"En NavigationMesh ressource skal laves eller oprettes for at denne node kan "
+"fungere."
+
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
-#: modules/recast/navigation_mesh_editor_plugin.cpp
+#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
-#: modules/recast/navigation_mesh_generator.cpp
+#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
@@ -14198,6 +14362,16 @@ msgstr ""
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr "Occluder polygon for denne occluder er tom. Tegn venligst en polygon!"
+#: scene/2d/navigation_agent_2d.cpp
+msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgstr ""
+
+#: scene/2d/navigation_obstacle_2d.cpp
+msgid ""
+"The NavigationObstacle2D only serves to provide collision avoidance to a "
+"Node2D object."
+msgstr ""
+
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -14429,13 +14603,11 @@ msgstr ""
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
+#: scene/3d/navigation_agent.cpp
+msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
-"En NavigationMesh ressource skal laves eller oprettes for at denne node kan "
-"fungere."
-#: scene/3d/navigation_mesh.cpp
+#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
@@ -14443,6 +14615,12 @@ msgstr ""
"NavigationMeshInstance skal være et barn eller barnebarn til en Navigation "
"node. Det giver kun navigationsdata."
+#: scene/3d/navigation_obstacle.cpp
+msgid ""
+"The NavigationObstacle only serves to provide collision avoidance to a "
+"spatial object."
+msgstr ""
+
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
@@ -14861,10 +15039,6 @@ msgid ""
msgstr ""
#: servers/visual/shader_language.cpp
-msgid "Fragment-stage varying could not been accessed in custom function!"
-msgstr ""
-
-#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""