diff options
Diffstat (limited to 'editor/translations/da.po')
-rw-r--r-- | editor/translations/da.po | 60 |
1 files changed, 43 insertions, 17 deletions
diff --git a/editor/translations/da.po b/editor/translations/da.po index 0f677c6f96..72b2bf0e81 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -22,7 +22,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2021-02-05 09:20+0000\n" +"PO-Revision-Date: 2021-03-16 10:40+0000\n" "Last-Translator: snakatk <snaqii@live.dk>\n" "Language-Team: Danish <https://hosted.weblate.org/projects/godot-engine/" "godot/da/>\n" @@ -31,7 +31,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.5-dev\n" +"X-Generator: Weblate 4.5.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1648,16 +1648,22 @@ msgid "Packing" msgstr "Pakker" #: editor/editor_export.cpp +#, fuzzy msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" +"Målplatform kræver 'ETC' teksturkomprimering for GLES2. Aktivér 'Import Etc' " +"i Projektindstillingerne." #: editor/editor_export.cpp +#, fuzzy msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" +"Målplatform kræver 'ETC2' teksturkomprimering for GLES3. Aktivér 'Import Etc " +"2' i Projektindstillingerne." #: editor/editor_export.cpp msgid "" @@ -1690,15 +1696,14 @@ msgstr "" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Custom debug template not found." -msgstr "Skabelonfil ikke fundet:" +msgstr "Brugerdefineret debug skabelonfil ikke fundet:" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." -msgstr "" +msgstr "Brugerdefineret release skabelonfil ikke fundet." #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" @@ -1743,13 +1748,12 @@ msgid "Import Dock" msgstr "Importer" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Erase profile '%s'? (no undo)" -msgstr "Erstat Alle" +msgstr "Slet profil '%s'? (kan ikke fortrydes)" #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" -msgstr "" +msgstr "Profil skal være et gyldigt filnavn og må ikke indeholde '.'" #: editor/editor_feature_profile.cpp #, fuzzy @@ -1828,7 +1832,7 @@ msgstr "(Nuværende)" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "New" -msgstr "" +msgstr "Ny" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_manager.cpp @@ -1938,8 +1942,8 @@ msgid "Open a File or Directory" msgstr "Åben en Fil eller Mappe" #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/editor_properties.cpp editor/inspector_dock.cpp -#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/editor_properties.cpp editor/import_defaults_editor.cpp +#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" msgstr "Gem" @@ -4199,6 +4203,21 @@ msgstr "" msgid "Saving..." msgstr "Gemmer..." +#: editor/import_defaults_editor.cpp +#, fuzzy +msgid "Select Importer" +msgstr "Vælg Node" + +#: editor/import_defaults_editor.cpp +#, fuzzy +msgid "Importer:" +msgstr "Importer" + +#: editor/import_defaults_editor.cpp +#, fuzzy +msgid "Reset to Defaults" +msgstr "Indlæs Default" + #: editor/import_dock.cpp msgid "%d Files" msgstr "%d Filer" @@ -5334,7 +5353,6 @@ msgid "Sort:" msgstr "Sorter:" #: editor/plugins/asset_library_editor_plugin.cpp -#: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategori:" @@ -10638,6 +10656,11 @@ msgstr "" msgid "Plugins" msgstr "" +#: editor/project_settings_editor.cpp +#, fuzzy +msgid "Import Defaults" +msgstr "Indlæs Default" + #: editor/property_editor.cpp msgid "Preset..." msgstr "Forudindstillet..." @@ -12730,6 +12753,14 @@ msgstr "" msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "En tom CollisionPolygon2D har ingen effekt på kollision." +#: scene/2d/collision_polygon_2d.cpp +msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." +msgstr "" + #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " @@ -13019,11 +13050,6 @@ msgid "" "Use a BakedLightmap instead." msgstr "" -#: scene/3d/interpolated_camera.cpp -msgid "" -"InterpolatedCamera has been deprecated and will be removed in Godot 4.0." -msgstr "" - #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" |