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-rw-r--r--editor/translations/da.po60
1 files changed, 43 insertions, 17 deletions
diff --git a/editor/translations/da.po b/editor/translations/da.po
index 0f677c6f96..72b2bf0e81 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -22,7 +22,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-05 09:20+0000\n"
+"PO-Revision-Date: 2021-03-16 10:40+0000\n"
"Last-Translator: snakatk <snaqii@live.dk>\n"
"Language-Team: Danish <https://hosted.weblate.org/projects/godot-engine/"
"godot/da/>\n"
@@ -31,7 +31,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.5-dev\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1648,16 +1648,22 @@ msgid "Packing"
msgstr "Pakker"
#: editor/editor_export.cpp
+#, fuzzy
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
+"Målplatform kræver 'ETC' teksturkomprimering for GLES2. Aktivér 'Import Etc' "
+"i Projektindstillingerne."
#: editor/editor_export.cpp
+#, fuzzy
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
+"Målplatform kræver 'ETC2' teksturkomprimering for GLES3. Aktivér 'Import Etc "
+"2' i Projektindstillingerne."
#: editor/editor_export.cpp
msgid ""
@@ -1690,15 +1696,14 @@ msgstr ""
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom debug template not found."
-msgstr "Skabelonfil ikke fundet:"
+msgstr "Brugerdefineret debug skabelonfil ikke fundet:"
#: editor/editor_export.cpp platform/android/export/export.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
-msgstr ""
+msgstr "Brugerdefineret release skabelonfil ikke fundet."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
@@ -1743,13 +1748,12 @@ msgid "Import Dock"
msgstr "Importer"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Erase profile '%s'? (no undo)"
-msgstr "Erstat Alle"
+msgstr "Slet profil '%s'? (kan ikke fortrydes)"
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
-msgstr ""
+msgstr "Profil skal være et gyldigt filnavn og må ikke indeholde '.'"
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -1828,7 +1832,7 @@ msgstr "(Nuværende)"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
-msgstr ""
+msgstr "Ny"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/project_manager.cpp
@@ -1938,8 +1942,8 @@ msgid "Open a File or Directory"
msgstr "Åben en Fil eller Mappe"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "Gem"
@@ -4199,6 +4203,21 @@ msgstr ""
msgid "Saving..."
msgstr "Gemmer..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "Vælg Node"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "Importer"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "Indlæs Default"
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d Filer"
@@ -5334,7 +5353,6 @@ msgid "Sort:"
msgstr "Sorter:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "Kategori:"
@@ -10638,6 +10656,11 @@ msgstr ""
msgid "Plugins"
msgstr ""
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "Indlæs Default"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "Forudindstillet..."
@@ -12730,6 +12753,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "En tom CollisionPolygon2D har ingen effekt på kollision."
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -13019,11 +13050,6 @@ msgid ""
"Use a BakedLightmap instead."
msgstr ""
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr ""
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""