diff options
Diffstat (limited to 'editor/translations/cs.po')
-rw-r--r-- | editor/translations/cs.po | 5484 |
1 files changed, 2696 insertions, 2788 deletions
diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 3dc52fa536..72cee55e6b 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -18,1509 +18,634 @@ msgstr "" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" "X-Generator: Weblate 2.8-dev\n" -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" - -#: modules/gdscript/gd_functions.cpp -#: modules/visual_script/visual_script_builtin_funcs.cpp -msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "step argument is zero!" -msgstr "" - -#: modules/gdscript/gd_functions.cpp -msgid "Not a script with an instance" -msgstr "Skript nemá instanci" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a script" -msgstr "Není založeno na skriptu" - -#: modules/gdscript/gd_functions.cpp -msgid "Not based on a resource file" -msgstr "Není založeno na zdrojovém souboru" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (missing @path)" -msgstr "Neplatná instance slovníkového formátu (chybí @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "Neplatná instance slovníkového formátu (nemohu nahrát skript na @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "Neplatná instance slovníkového formátu (nemohu nahrát skript na @path)" - -#: modules/gdscript/gd_functions.cpp -msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "Neplatná instance slovníku (neplatné podtřídy)" - -#: modules/visual_script/visual_script.cpp -#, fuzzy -msgid "" -"A node yielded without working memory, please read the docs on how to yield " -"properly!" -msgstr "" -"Uzel zavolal yield bez pracovní paměti. Přečtěte si prosím v dokumentaci, " -"jak správně používat yield!" - -#: modules/visual_script/visual_script.cpp -#, fuzzy -msgid "" -"Node yielded, but did not return a function state in the first working " -"memory." -msgstr "Uzel zavolal yield, ale nevrátil stav funkce v první pracovní paměti." - -#: modules/visual_script/visual_script.cpp -#, fuzzy -msgid "" -"Return value must be assigned to first element of node working memory! Fix " -"your node please." -msgstr "" -"Návratová hodnota musí být přiřazena prvnímu prvku uzlu pracovní paměti. " -"Opravte prosím váš uzel." - -#: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "Uzel vrátil neplatnou posloupnost výstupu: " - -#: modules/visual_script/visual_script.cpp -msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "Nalezen bit posloupnosti ale ne uzel v zásobníku. Nahlaste chybu!" - -#: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "Přetečení zásobníku s hloubkou: " - -#: modules/visual_script/visual_script_editor.cpp -msgid "Functions:" -msgstr "Funkce:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Variables:" -msgstr "Proměnné:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Signals:" -msgstr "Signály:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name is not a valid identifier:" -msgstr "Jméno není platný identifikátor:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Name already in use by another func/var/signal:" -msgstr "Jméno už je použito jinou funkcí/proměnnou/signálem:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Function" -msgstr "Přejmenovat funkci" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Variable" -msgstr "Přejmenovat proměnnou" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Rename Signal" -msgstr "Přejmenovat signál" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Function" -msgstr "Přidat funkci" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Variable" -msgstr "Přidat proměnnou" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Signal" -msgstr "Přidat signál" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Function" -msgstr "Odstranit funkci" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Variable" -msgstr "Odstranit proměnnou" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Variable:" -msgstr "Úprava proměnné:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Remove Signal" -msgstr "Odstranit signál" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Editing Signal:" -msgstr "Úprava signálu:" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Change Expression" -msgstr "Animace: změna přechodu" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node" -msgstr "Přidat uzel" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Meta to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Preload Node" -msgstr "Přidat uzel" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" -msgstr "Přidat uzel (uzly) ze stromu" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" -msgstr "Přidat vlastnost getter" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" -msgstr "Přidat vlastnost setter" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Condition" -msgstr "Přechod" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Sequence" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Switch" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Iterator" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "While" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Return" -msgstr "Vrátit:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Volat" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Get" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_manager.cpp -msgid "Edit" -msgstr "Upravit" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Base Type:" -msgstr "Základní typ:" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp -msgid "Members:" -msgstr "Členové:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Available Nodes:" -msgstr "Dostupné uzly:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Select or create a function to edit graph" -msgstr "Pro úpravu grafu vyber nebo vytvoř funkci" - -#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp -#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp -msgid "Close" -msgstr "Zavřít" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Signal Arguments:" -msgstr "Upravit argumenty signálu:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Edit Variable:" -msgstr "Upravit proměnnou:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Change" -msgstr "Změnit" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Delete Selected" -msgstr "Smazat vybraný" - -#: modules/visual_script/visual_script_editor.cpp -#: tools/editor/plugins/script_text_editor.cpp -msgid "Toggle Breakpoint" -msgstr "Přepnout breakpoint" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Find Node Type" -msgstr "Vyhledat typ uzlu" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Copy Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Cut Nodes" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Paste Nodes" -msgstr "Cesta k uzlu:" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid" -msgstr "" - -#: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name." -msgstr "Neplatné jméno vlastnosti." - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Base object is not a Node!" -msgstr "Základní objekt není Node!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" -msgstr "Cesta nevede k uzlu!" - -#: modules/visual_script/visual_script_func_nodes.cpp -msgid "Invalid index property name '%s' in node %s." -msgstr "Neplatné jméno vlastnosti '%s' v uzlu %s." - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr ": Neplatný argument typu: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr ": Neplatné argumenty: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "Proměnná pro získání nebyla ve skriptu nalezena: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "Proměnná pro nastavení nebyla ve skriptu nalezena: " - -#: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." -msgstr "Vlastní uzel nemá metodu _step(), takže nelze postupovat grafem." - -#: modules/visual_script/visual_script_nodes.cpp -msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just pressed" -msgstr "" - -#: modules/visual_script/visual_script_nodes.cpp -msgid "just released" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"Couldn't read the certficate file. Are the path and password both correct?" -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the signature object." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Error creating the package signature." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "" -"No export templates found.\n" -"Download and install export templates." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom debug package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Custom release package not found." -msgstr "" - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid unique name." -msgstr "Neplatný název." - -#: platform/uwp/export/export.cpp -#, fuzzy -msgid "Invalid product GUID." -msgstr "Neplatná velikost fontu." - -#: platform/uwp/export/export.cpp -msgid "Invalid publisher GUID." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid background color." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" - -#: platform/uwp/export/export.cpp -msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" - -#: scene/2d/animated_sprite.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite to display frames." -msgstr "" - -#: scene/2d/canvas_modulate.cpp -msgid "" -"Only one visible CanvasModulate is allowed per scene (or set of instanced " -"scenes). The first created one will work, while the rest will be ignored." -msgstr "" - -#: scene/2d/collision_polygon_2d.cpp -msgid "" -"CollisionPolygon2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionPolygon2D slouží pouze jako kontejner tvarů objektu " -"CollissionObject2D a od něj odvozených uzlů. Použijte ho pouze jako potomka " -"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D a dalších, pro určení " -"jejich tvaru." - -#: scene/2d/collision_polygon_2d.cpp -msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "Prázdný CollisionPolygon2D nemá žádný efekt na kolizích." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"CollisionShape2D only serves to provide a collision shape to a " -"CollisionObject2D derived node. Please only use it as a child of Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." -msgstr "" -"CollisionPolygon2D slouží pouze jako kontejner tvarů objektu " -"CollissionObject2D a od něj odvozených uzlů. Použijte ho pouze jako potomka " -"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D a dalších, pro určení " -"jejich tvaru." - -#: scene/2d/collision_shape_2d.cpp -msgid "" -"A shape must be provided for CollisionShape2D to function. Please create a " -"shape resource for it!" -msgstr "" - -#: scene/2d/light_2d.cpp -msgid "" -"A texture with the shape of the light must be supplied to the 'texture' " -"property." -msgstr "Textura světla musí být nastavena vlastností 'texture'." - -#: scene/2d/light_occluder_2d.cpp -msgid "" -"An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "" -"Polygon stínítka musí být nastaven (nebo namalován), aby stínítko fungovalo." - -#: scene/2d/light_occluder_2d.cpp -msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" -msgstr "" - -#: scene/2d/navigation_polygon.cpp -msgid "" -"A NavigationPolygon resource must be set or created for this node to work. " -"Please set a property or draw a polygon." -msgstr "" -"Aby mohl tento uzel fungovat, musí mít vytvořen nebo nastaven zdroj " -"NavigationPolygon. Nastavte prosím vlastnost nebo nakreslete mnohoúhelník." - -#: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" -"NavigationPolygonInstance musí být dítětem nebo vnoučetem uzlu Navigation2D. " -"Poskytuje pouze data pro navigaci." - -#: scene/2d/parallax_layer.cpp -msgid "" -"ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" -"Uzel ParallaxLayer funguje pouze když je dítětem uzlu ParallaxBackground." - -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." -msgstr "" -"Aby ParticleAttractor2D fungoval, musí vlastnost path ukazovat na platný " -"uzel Particles2D." - -#: scene/2d/path_2d.cpp -msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "PathFollow2D funguje pouze když je dítětem uzlu Path2D." - -#: scene/2d/remote_transform_2d.cpp -msgid "Path property must point to a valid Node2D node to work." -msgstr "" -"Pro zajištění funkčnosti musí vlastnost path ukazovat na platný uzel Node2D." - -#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SamplePlayer to play sound." -msgstr "" -"Zdroj SampleLibrary musí být vytvořen nebo nastaven jako vlastnost " -"'samples', aby mohl SamplePlayer přehrát zvuk." - -#: scene/2d/sprite.cpp -msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport " -"must be set to 'render target' mode." -msgstr "" -"Pro zajištění funkčností musí vlastnost path ukazovat na platný uzel " -"Viewport. Takový Viewport musí být nastaven do módu 'render target'." - -#: scene/2d/sprite.cpp -msgid "" -"The Viewport set in the path property must be set as 'render target' in " -"order for this sprite to work." -msgstr "" -"Aby tento sprite mohl fungovat, Viewport nastavený ve vlastnosti path musí " -"být nastaven do módu 'render target'." - -#: scene/2d/visibility_notifier_2d.cpp -msgid "" -"VisibilityEnable2D works best when used with the edited scene root directly " -"as parent." -msgstr "" - -#: scene/3d/body_shape.cpp -msgid "" -"CollisionShape only serves to provide a collision shape to a CollisionObject " -"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " -"KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionShape pouze poskytuje tvar kolize uzlům odvozeným z " -"CollisionObject. Použijte ho jen jako dítě uzlů Area, StaticBody, RigidBody " -"a KinematicBody, abyste jim dali tvar." - -#: scene/3d/body_shape.cpp -msgid "" -"A shape must be provided for CollisionShape to function. Please create a " -"shape resource for it!" -msgstr "" -"Aby CollisionShape mohl fungovat, musí mu být poskytnut tvar. Vytvořte mu " -"prosím zdroj tvar!" - -#: scene/3d/collision_polygon.cpp -msgid "" -"CollisionPolygon only serves to provide a collision shape to a " -"CollisionObject derived node. Please only use it as a child of Area, " -"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." -msgstr "" -"CollisionPolygon pouze poskytuje tvar kolize uzlům odvozeným z " -"CollisionObject. Použijte ho jen jako dítě uzlů Area, StaticBody, RigidBody " -"a KinematicBody, abyste jim dali tvar." - -#: scene/3d/collision_polygon.cpp -msgid "An empty CollisionPolygon has no effect on collision." -msgstr "Prázdný CollisionPolygon nemá na kolize žádný efekt." - -#: scene/3d/navigation_mesh.cpp -msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" -"Aby tento uzel mohl fungovat, musí mít nastaven nebo vytvořen zdroj " -"NavigationMesh." - -#: scene/3d/navigation_mesh.cpp -msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." -msgstr "" -"NavigationMeshInstance musí být dítětem nebo vnoučetem uzlu Navigation. " -"Poskytuje pouze data pro navigaci." - -#: scene/3d/remote_transform.cpp -#, fuzzy -msgid "Path property must point to a valid Spatial node to work." -msgstr "" -"Aby ParticleAttractor2D fungoval, musí vlastnost path ukazovat na platný " -"uzel Particles2D." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"Na každou scénu (nebo skupinu instancovaných scén) je povolen pouze jeden " -"WorldEnvironment." - -#: scene/3d/spatial_sample_player.cpp -msgid "" -"A SampleLibrary resource must be created or set in the 'samples' property in " -"order for SpatialSamplePlayer to play sound." -msgstr "" -"Zdroj SampleLibrary musí být vytvořen nebo nastaven jako vlastnost " -"'samples', aby mohl SpatialSamplePlayer přehrát zvuk." - -#: scene/3d/sprite_3d.cpp -msgid "" -"A SpriteFrames resource must be created or set in the 'Frames' property in " -"order for AnimatedSprite3D to display frames." -msgstr "" -"Zdroj SpriteFrames musí být vytvořen nebo nastaven ve vlastnosti 'Frames', " -"aby mohl AnimatedSprite3D zobrazit rámečky." - -#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Cancel" -msgstr "Zrušit" - -#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp -msgid "OK" -msgstr "OK" - -#: scene/gui/dialogs.cpp -msgid "Alert!" -msgstr "Pozor!" - -#: scene/gui/dialogs.cpp -msgid "Please Confirm..." -msgstr "Potvrďte prosím..." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "File Exists, Overwrite?" -msgstr "Soubor už existuje. Přepsat?" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Recognized" -msgstr "Všechny rozpoznatelné" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "All Files (*)" -msgstr "Všechny soubory (*)" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -msgid "Open" -msgstr "Otevřít" - -#: scene/gui/file_dialog.cpp -msgid "Open a File" -msgstr "Otevřít soubor" - -#: scene/gui/file_dialog.cpp -msgid "Open File(s)" -msgstr "Otevřít soubor(y)" - -#: scene/gui/file_dialog.cpp -msgid "Open a Directory" -msgstr "Otevřít složku" - -#: scene/gui/file_dialog.cpp -msgid "Open a File or Directory" -msgstr "Otevřít soubor nebo složku" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Save" -msgstr "Uložit" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Save a File" -msgstr "Uložit soubor" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Create Folder" -msgstr "Vytvořit složku" - -#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/editor_file_dialog.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp -msgid "Path:" -msgstr "Cesta:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Directories & Files:" -msgstr "Složky a soubory:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/script_editor_debugger.cpp -msgid "File:" -msgstr "Soubor:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Filter:" -msgstr "Filtr:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Name:" -msgstr "Jméno:" - -#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp -#: tools/editor/editor_file_dialog.cpp -msgid "Could not create folder." -msgstr "Nelze vytvořit složku." - -#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Je nutné použít platnou příponu." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Shift+" -msgstr "Shift+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Alt+" -msgstr "Alt+" - -#: scene/gui/input_action.cpp -msgid "Ctrl+" -msgstr "Ctrl+" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -#: tools/editor/settings_config_dialog.cpp -msgid "Meta+" -msgstr "" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Device" -msgstr "Zařízení" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Button" -msgstr "Tlačítko" - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Left Button." -msgstr "Levé tlačítko." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Right Button." -msgstr "Pravé tlačítko." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Middle Button." -msgstr "Prostřední tlačítko." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Up." -msgstr "Kolečko nahoru." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Wheel Down." -msgstr "Kolečko dolů." - -#: scene/gui/input_action.cpp tools/editor/project_settings.cpp -msgid "Axis" -msgstr "Osa" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Cut" -msgstr "Vyjmout" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Copy" -msgstr "Kopírovat" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp -msgid "Paste" -msgstr "Vložit" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_export.cpp -msgid "Select All" -msgstr "Vybrat vše" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/rich_text_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp -msgid "Clear" -msgstr "Vyčistit" - -#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -msgid "Undo" -msgstr "Zpět" - -#: scene/gui/popup.cpp -msgid "" -"Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will " -"hide upon running." -msgstr "" -"Popupy budou standardně skryty, dokud nezavoláte popup() nebo některou z " -"popup*() funkcí. I když je jejich zviditelnění pro úpravu v pořádku, za běhu " -"budou skryty." - -#: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" -"Tento viewport není nastaven jako render target. Pokud chcete jeho obsah " -"zobrazit přímo na obrazovku, musíte ho nastavit jako dítě uzlu Control, aby " -"mohl získat velikost. Jinak ho nastavte jako render target a přiřaďte jeho " -"vnitřní texturu nějakému uzlu k zobrazení." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error initializing FreeType." -msgstr "Chyba při inicializaci FreeType." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Unknown font format." -msgstr "Neznámý formát fontu." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Error loading font." -msgstr "Chyba nahrávání fontu." - -#: scene/resources/dynamic_font.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -msgid "Invalid font size." -msgstr "Neplatná velikost fontu." - -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Disabled" msgstr "Vypnuto" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "All Selection" msgstr "Všechny vybrané" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Add Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "Animace: změna přechodu" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "Animace: změna transformace" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Value" msgstr "Animace: změna hodnoty" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "Animace: změna volání" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Track" msgstr "Animace: přidat stopu" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "Animace: duplikovat klíče" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "Posun stopy animace nahoru" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "Posun stopy animace dolů" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "Odstranit stopu animace" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "Změna přechodů na:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "Animace: přejmenování stopy" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "Animace: změna interpolace stopy" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "Animace: změna typu hodnot" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp +#, fuzzy +msgid "Anim Track Change Wrap Mode" +msgstr "Animace: změna typu hodnot" + +#: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "Úprava křivky uzlu" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "Úprava vybraných křivek" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "Animace: smazat klíče" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Duplikovat výběr" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove Selection" msgstr "Odstranit výběr" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Continuous" msgstr "Spojité" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Discrete" msgstr "Diskrétní" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Trigger" msgstr "Spoušť" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "Animace: přidat klíč" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "Animace: přesunout klíče" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Selection" msgstr "Změnit měřítko výběru" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "Změnit měřítko od kurzoru" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "Jít k dalšímu kroku" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "Jít k předchozímu kroku" -#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +#: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" msgstr "Lineární" -#: tools/editor/animation_editor.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Konstantní" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In" msgstr "In" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out" msgstr "Out" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "In-Out" msgstr "In-Out" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Out-In" msgstr "Out-In" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transitions" msgstr "Přechody" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "Optimalizovat animaci" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "Pročistit animaci" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Vytvořit NOVOU stopu pro %s a vložit klíč?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "Vytvořit %d NOVÝCH stop a vložit klíče?" -#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/particles_editor_plugin.cpp -#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +#: editor/animation_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp msgid "Create" msgstr "Vytvořit" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "Animace: Vytvořit a vložit" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "Animace: Vložit stopu a klíč" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "Animace: vložit klíč" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "Změnit délku animace" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Change Anim Loop" msgstr "Změnit opakování animace" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Insert" msgstr "Animace: vložit" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "Animace: změnit měřítko klíčů" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "Animace: přidat stopu volání" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation zoom." msgstr "Přiblížení animace." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Length (s):" msgstr "Délka (s):" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "Délka animace (v sekundách)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Step (s):" msgstr "Krok (s):" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "Krokování kurzoru (v sekundách)." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "Zapnout/vypnout opakování animace." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Add new tracks." msgstr "Přidat nové stopy." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track up." msgstr "Posunout aktuální stopu nahoru." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Move current track down." msgstr "Posunout aktuální stopu dolů." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove selected track." msgstr "Odstranit vybranou stopu." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Track tools" msgstr "Nástroje stopy" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "Kliknutím na klíče zapnete jejich individuální úpravu." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "Optimalizátor animace" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "Maximální lineární chyba:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "Maximální úhlová chyba:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "Maximální optimalizovatelný úhel:" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Optimize" msgstr "Optimalizuj" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "Pro úpravu animací vyberte ze stromu scény uzel AnimationPlayer." -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Key" msgstr "Klíč" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Transition" msgstr "Přechod" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "Ze kterého uzlu volej funkce?" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "Odstranit neplatné klíče" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "Pročistit všechny animace" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Pročistit animaci (NELZE VZÍT ZPĚT!)" -#: tools/editor/animation_editor.cpp +#: editor/animation_editor.cpp msgid "Clean-Up" msgstr "Pročistit" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Změnit velikost pole" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Změnit typ hodnot pole" -#: tools/editor/array_property_edit.cpp +#: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Změnit hodnotu pole" -#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp -#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp -#: tools/editor/settings_config_dialog.cpp +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "Hledat:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "Řadit:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "Naopak" -#: tools/editor/asset_library_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp msgid "Category:" msgstr "Kategorie:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "All" msgstr "Všechny" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Web:" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Support.." msgstr "Podpora.." -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Official" msgstr "Oficiální" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Community" msgstr "Z komunity" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Testované" -#: tools/editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "ZIP soubor asetů" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "Seznam metod '%s':" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp +msgid "Call" +msgstr "Volat" + +#: editor/call_dialog.cpp editor/connections_dialog.cpp +#: editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "Zavřít" + +#: editor/call_dialog.cpp msgid "Method List:" msgstr "Seznam metod:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Arguments:" msgstr "Argumenty:" -#: tools/editor/call_dialog.cpp +#: editor/call_dialog.cpp msgid "Return:" msgstr "Vrátit:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Go to Line" msgstr "Běž na řádek" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Line Number:" msgstr "Číslo řádku:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "No Matches" msgstr "Žádné shody" -#: tools/editor/code_editor.cpp -msgid "Replaced %d Ocurrence(s)." +#: editor/code_editor.cpp +#, fuzzy +msgid "Replaced %d occurrence(s)." msgstr "Nahrazeno %d výskytů." -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace" msgstr "Nahradit" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace All" msgstr "Nahradit všechny" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Match Case" msgstr "Rozlišovat malá/velká" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Whole Words" msgstr "Celá slova" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Selection Only" msgstr "Pouze výběr" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/code_editor.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" msgstr "Hledat" -#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "Najít" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Next" msgstr "Další" -#: tools/editor/code_editor.cpp -msgid "Replaced %d ocurrence(s)." -msgstr "Nahrazeno %d výskytů." - -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Not found!" msgstr "Nenalezeno!" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Replace By" msgstr "Nahradit" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Case Sensitive" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Backwards" msgstr "" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "Potvrzovat nahrazení" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Skip" msgstr "Přeskočit" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" msgstr "Přiblížit" -#: tools/editor/code_editor.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" msgstr "Oddálit" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Obnovit původní přiblížení" -#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "Řádek:" -#: tools/editor/code_editor.cpp +#: editor/code_editor.cpp msgid "Col:" msgstr "Sloupec:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "Je nutné zadat metodu v cílovém uzlu!" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Připojit k uzlu:" -#: tools/editor/connections_dialog.cpp -#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp msgid "Add" msgstr "Přidat" -#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove" msgstr "Odebrat" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "Přidat další argument volání:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "Další argumenty volání:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "Cesta k uzlu:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Make Function" msgstr "Vytvořit funkci" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Deferred" msgstr "Odloženě" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Oneshot" msgstr "Jednorázově" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect" msgstr "Připojit" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Připojit '%s' k '%s'" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "Připojuji signál:" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "Vytvořit odběr" -#: tools/editor/connections_dialog.cpp +#: editor/connections_dialog.cpp msgid "Connect.." msgstr "Připojit.." -#: tools/editor/connections_dialog.cpp -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "Odpojit" -#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +#: editor/connections_dialog.cpp editor/node_dock.cpp msgid "Signals" msgstr "Signály" -#: tools/editor/create_dialog.cpp +#: editor/create_dialog.cpp msgid "Create New" msgstr "Vytvořit nový" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp -#: tools/editor/filesystem_dock.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/quick_open.cpp msgid "Matches:" msgstr "Shody:" -#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp msgid "Description:" msgstr "" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Hledat náhradu za:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Závislosti na:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." @@ -1528,7 +653,7 @@ msgstr "" "Scéna '%s' se právě upravuje.\n" "Změny se projeví po opětovném načtení." -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." @@ -1536,40 +661,40 @@ msgstr "" "Zdroj '%s' se právě používá.\n" "Změny se projeví po opětovném načtení." -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies" msgstr "Závislosti" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resource" msgstr "Zdroj" -#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp -#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings.cpp msgid "Path" msgstr "Cesta" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Závislosti:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Opravit nefunkční" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Editor závislostí" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "Hledat náhradní zdroj:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "Vlastníci:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1578,790 +703,879 @@ msgstr "" "Soubory ke smazání potřebují jiné zdroje ke své činnosti.\n" "Přesto je chcete smazat? (nelze vrátit zpět)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "Odebrat vybrané soubory z projektu? (nelze vrátit zpět)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Chyba při načítání:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "Scénu se nepodařilo načíst kvůli chybějícím závislostem:" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Přesto otevřít" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "Jaká akce by se měla provést?" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Opravit závislosti" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "Chyby při načítání!" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "Permanentně smazat %d položek? (nelze vrátit zpět!)" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Owns" msgstr "Vlastní" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "Průzkumník sirotků zdrojů" -#: tools/editor/dependency_editor.cpp +#: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "Odstranit vybrané soubory?" -#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/dependency_editor.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Odstranit" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout.." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +msgid "Default" +msgstr "" + +#: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Neplatný název." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Platné znaky:" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "Neplatný název. Nesmí kolidovat s existující názvem třídy enginu." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" "Neplatný název. Nesmí kolidovat s existujícím jménem zabudovaného typu." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" "Neplatný název. Nesmí kolidovat s existujícím názvem globální konstanty." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "Neplatná cesta." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "Soubor neexistuje." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "Není v cestě ke zdroji." -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "Přidat AutoLoad" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "Autoload '%s' už existuje!" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "Přejmenovat AutoLoad" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "Cesta:" + +#: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "" -#: tools/editor/editor_autoload_settings.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_autoload_settings.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp msgid "Name" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "" -#: tools/editor/editor_autoload_settings.cpp +#: editor/editor_autoload_settings.cpp msgid "List:" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating Scene" msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Storing local changes.." msgstr "" -#: tools/editor/editor_data.cpp +#: editor/editor_data.cpp msgid "Updating scene.." msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "" -#: tools/editor/editor_dir_dialog.cpp +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "Vytvořit složku" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/project_export.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "Jméno:" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "Nelze vytvořit složku." + +#: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "Template file not found:\n" +msgstr "" + +#: editor/editor_export.cpp +msgid "Added:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Removed:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Error saving atlas:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Exporting for %s" +msgstr "" + +#: editor/editor_export.cpp +msgid "Setting Up.." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "Soubor už existuje. Přepsat?" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "Všechny rozpoznatelné" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "Všechny soubory (*)" + +#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp +msgid "Open" +msgstr "Otevřít" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "Uložit" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "Uložit soubor" + +#: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "Složky a soubory:" + +#: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" -#: tools/editor/editor_file_system.cpp +#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp +#: scene/gui/file_dialog.cpp +msgid "File:" +msgstr "Soubor:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Filter:" +msgstr "Filtr:" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Je nutné použít platnou příponu." + +#: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_file_system.cpp +msgid "(Re)Importing Assets" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Class List:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Classes" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +#: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Inherited by:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Brief Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "Členové:" + +#: editor/editor_help.cpp msgid "Public Methods:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "Signály:" + +#: editor/editor_help.cpp msgid "Constants:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp #, fuzzy msgid "Property Description:" msgstr "Vytvořit odběr" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Method Description:" msgstr "" -#: tools/editor/editor_help.cpp +#: editor/editor_help.cpp msgid "Search Text" msgstr "" -#: tools/editor/editor_import_export.cpp -msgid "Added:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Removed:" -msgstr "" - -#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp -msgid "Error saving atlas:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Could not save atlas subtexture:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Storing File:" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Packing" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Exporting for %s" -msgstr "" - -#: tools/editor/editor_import_export.cpp -msgid "Setting Up.." -msgstr "" - -#: tools/editor/editor_log.cpp +#: editor/editor_log.cpp msgid " Output:" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp -msgid "Re-Importing" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Importing:" -msgstr "" +#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "Vyčistit" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Node From Scene" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Error saving resource!" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/resources_dock.cpp +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/resources_dock.cpp msgid "Save Resource As.." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/editor_node.cpp editor/export_template_manager.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error while saving." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Saving Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Analyzing" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Failed to load resource." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Can't open export templates zip." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Loading Export Templates" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Layout name not found!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Params" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Paste Params" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Copy Resource" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Built-In" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open in Help" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in later in \"Project Settings\" under the " "'application' category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Base Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Yes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Please save the scene first." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Save Translatable Strings" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Tile Set" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Error loading scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Delete Layout" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp -msgid "Default" -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s)" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Next tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Previous tab" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp +msgid "Filter Files.." +msgstr "" + +#: editor/editor_node.cpp msgid "Operations with scene files." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Scene.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save all Scenes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Close Goto Prev. Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open Recent" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Quick Filter Files.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Convert To.." msgstr "" -#: tools/editor/editor_node.cpp -msgid "Translatable Strings.." -msgstr "" - -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "TileSet.." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Undo" +msgstr "Zpět" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Run Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Project Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Revert Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Quit to Project List" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import assets to the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_manager.cpp +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp msgid "Import" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Tools" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export the project to many platforms." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the project." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause the scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Pause Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Stop the scene." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play custom scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Debug options" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -2371,31 +1585,31 @@ msgid "" "option speeds up testing for games with a large footprint." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Visible Navigation" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2403,11 +1617,11 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" @@ -2415,4425 +1629,5119 @@ msgid "" "filesystem." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +#: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Editor Layout" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" -#: tools/editor/editor_node.cpp -msgid "Install Export Templates" +#: editor/editor_node.cpp editor/project_export.cpp +msgid "Manage Export Templates" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "About" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Alerts when an external resource has changed." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Always" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Update Changes" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Inspector" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "" -#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Object properties." msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "FileSystem" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +#: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Output" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp msgid "Re-Import" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +#: editor/editor_node.cpp editor/editor_plugin_settings.cpp msgid "Update" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks from the Godot community!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Thanks!" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Export Project" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Export Library" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Merge With Existing" msgstr "" -#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +#: editor/editor_node.cpp msgid "Password:" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" -#: tools/editor/editor_node.cpp +#: editor/editor_node.cpp msgid "Load Errors" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Version:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "" -#: tools/editor/editor_plugin_settings.cpp +#: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Measure:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "" -#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Inclusive" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Self" msgstr "" -#: tools/editor/editor_profiler.cpp +#: editor/editor_profiler.cpp msgid "Frame #:" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" msgstr "" -#: tools/editor/editor_reimport_dialog.cpp +#: editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "" + +#: editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "" -#: tools/editor/editor_run_script.cpp +#: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "" -#: tools/editor/editor_settings.cpp +#: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "" -#: tools/editor/editor_sub_scene.cpp +#: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "" -#: tools/editor/file_type_cache.cpp +#: editor/export_template_manager.cpp +msgid "Re-Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Installed)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Invalid version.txt format inside templates. Revision is not a valid " +"identifier." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for templates:\n" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Loading Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Remove Template" +msgstr "Odstranit výběr" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Select template file" +msgstr "Odstranit vybrané soubory?" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Cannot navigate to '" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Can't operate on '..'" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "No files selected!" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp +msgid "Expand all" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Collapse all" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Rename or Move.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move To.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Info" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" -#: tools/editor/filesystem_dock.cpp +#: editor/filesystem_dock.cpp msgid "Move" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Add to Group" msgstr "" -#: tools/editor/groups_editor.cpp +#: editor/groups_editor.cpp msgid "Remove from Group" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/import/resource_importer_obj.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "" + +#: editor/import_dock.cpp +#, fuzzy +msgid " Files" +msgstr "Soubor:" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp editor/property_editor.cpp +msgid "Preset.." +msgstr "" + +#: editor/import_dock.cpp +msgid "Reimport" +msgstr "" + +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Accept" msgstr "" -#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Options:" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error initializing FreeType." +msgstr "Chyba při inicializaci FreeType." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Unknown font format." +msgstr "Neznámý formát fontu." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Error loading font." +msgstr "Chyba nahrávání fontu." + +#: editor/io_plugins/editor_font_import_plugin.cpp +#: scene/resources/dynamic_font.cpp +msgid "Invalid font size." +msgstr "Neplatná velikost fontu." + +#: editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." msgstr "" -#: tools/editor/io_plugins/editor_font_import_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "" -#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp -msgid "Surface %d" -msgstr "" - -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" msgstr "" -#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Root Node Name:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "Zrušit" + +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import & Open" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -msgid "Import Scene" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Importing Scene.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Running Custom Script.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Couldn't load post-import script:" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Invalid/broken script for post-import (check console):" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Error running post-import script:" -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" msgstr "" -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp -msgid "Saving.." -msgstr "" - -#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save large texture:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" msgstr "" -#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save converted texture:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp -#: tools/editor/script_create_dialog.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/script_create_dialog.cpp msgid "Language" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (godot.cfg)" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" msgstr "" -#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" msgstr "" -#: tools/editor/multi_node_edit.cpp +#: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Groups" msgstr "" -#: tools/editor/node_dock.cpp +#: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy +msgid "Delete Animation?" +msgstr "Optimalizovat animaci" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -msgid "Save As" -msgstr "" - -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp msgid "Error!" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "" -#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Making BVH" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" msgstr "" -#: tools/editor/plugins/baked_light_baker.cpp +#: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" msgstr "" -#: tools/editor/plugins/baked_light_editor_plugin.cpp +#: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "" -#: tools/editor/plugins/camera_editor_plugin.cpp -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Select Mode" msgstr "Vybrat vše" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "Upravit" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Change default type" msgstr "Změnit typ hodnot pole" -#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "OK" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "" -#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "" -#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "" -#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +#: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "" -#: tools/editor/plugins/color_ramp_editor_plugin.cpp -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/color_ramp_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "" -#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "" -#: tools/editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "" -#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Remove Point from Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#, fuzzy +msgid "Add Point to Line2D" +msgstr "Běž na řádek" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Move Point in Line2D" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +msgid "Split Segment (in line)" +msgstr "" + +#: editor/plugins/line_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" -#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" -#: tools/editor/plugins/multimesh_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" -#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" -#: tools/editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Surface" msgstr "" -#: tools/editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Select Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Shift+Drag: Select Control Points" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Click: Add Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Right Click: Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Add Point (in empty space)" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp -msgid "Delete Point" -msgstr "" - -#: tools/editor/plugins/path_2d_editor_plugin.cpp -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" -#: tools/editor/plugins/path_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" -#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" -#: tools/editor/plugins/resource_preloader_editor_plugin.cpp -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "" -#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "Vložit" + +#: editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" msgstr "" -#: tools/editor/plugins/sample_editor_plugin.cpp +#: editor/plugins/sample_editor_plugin.cpp msgid "Length:" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/script_editor_debugger.cpp msgid "Format" msgstr "" -#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/project_export.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/property_editor.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Close All" msgstr "Zavřít" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Window" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Left" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Move Right" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Tutorials" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Discard" +msgstr "Diskrétní" + +#: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "Vyjmout" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp +#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "Kopírovat" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "Vybrat vše" + +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "Přepnout breakpoint" + +#: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "" -#: tools/editor/plugins/script_text_editor.cpp +#: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "" -#: tools/editor/plugins/shader_graph_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" -#: tools/editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" msgstr "" -#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Down" msgstr "" -#: tools/editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "" -#: tools/editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp -#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "" -#: tools/editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp -#: tools/editor/scene_tree_dock.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "" -#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" -#: tools/editor/plugins/tile_set_editor_plugin.cpp -#: tools/editor/script_editor_debugger.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "" -#: tools/editor/project_export.cpp -msgid "Edit Script Options" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Please export outside the project folder!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error exporting project!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Error writing the project PCK!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "No exporter for platform '%s' yet." +#: editor/project_export.cpp +msgid "Runnable" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "Create Android keystore" -msgstr "Vytvořit složku" - -#: tools/editor/project_export.cpp -msgid "Full name" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Organizational unit" -msgstr "" - -#: tools/editor/project_export.cpp -#, fuzzy -msgid "Organization" -msgstr "Přechod" - -#: tools/editor/project_export.cpp -msgid "City" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "State" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "2 letter country code" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "User alias" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Password" -msgstr "" +msgid "Delete patch '" +msgstr "Odstranit" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp #, fuzzy -msgid "at least 6 characters" -msgstr "Platné znaky:" - -#: tools/editor/project_export.cpp -msgid "File name" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Path : (better to save outside of project)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "" -"Release keystore is not set.\n" -"Do you want to create one?" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Fill Keystore/Release User and Release Password" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Include" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Change Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name can't be empty!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Invalid character in group name!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group name already exists!" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Add Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Delete Image Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas Preview" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Project Export Settings" -msgstr "" +msgid "Delete preset '%s'?" +msgstr "Odstranit vybrané soubory?" -#: tools/editor/project_export.cpp -msgid "Target" +#: editor/project_export.cpp +msgid "Presets" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export to Platform" +#: editor/project_export.cpp editor/project_settings.cpp +msgid "Add.." msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Resources" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export selected resources (including dependencies)." +#: editor/project_export.cpp +msgid "Export all resources in the project" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all resources in the project." +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export all files in the project directory." +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "Export Mode:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Resources to Export:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Action" +#: editor/project_export.cpp +msgid "Resources to export:" msgstr "" -#: tools/editor/project_export.cpp +#: editor/project_export.cpp msgid "" -"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" +"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert text scenes to binary on export." -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep Original" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy, WebP)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Convert Images (*.png):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress for Disk (Lossy) Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink All Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Formats:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Groups" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Groups:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Disk" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress RAM" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Lossy Quality:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Atlas:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Shrink By:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Preview Atlas" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Image Filter:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Images:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Select None" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Group" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Samples" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sample Conversion Mode: (.wav files):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Keep" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compress (RAM - IMA-ADPCM)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Sampling Rate Limit (Hz):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trim" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Trailing Silence:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Export Mode:" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Text" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Compiled" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Encrypted (Provide Key Below)" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Script Encryption Key (256-bits as hex):" -msgstr "" - -#: tools/editor/project_export.cpp -msgid "Export PCK/Zip" +#: editor/project_export.cpp +msgid "" +"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Project PCK" -msgstr "" +#: editor/project_export.cpp +#, fuzzy +msgid "Patches" +msgstr "Shody:" -#: tools/editor/project_export.cpp -msgid "Export.." +#: editor/project_export.cpp +msgid "Make Patch" msgstr "" -#: tools/editor/project_export.cpp -msgid "Project Export" +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" msgstr "" -#: tools/editor/project_export.cpp -msgid "Export Preset:" +#: editor/project_export.cpp +msgid "Export With Debug" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must not exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path, godot.cfg must exist." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Imported Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Couldn't create godot.cfg in project path." msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Import Existing Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path (Must Exist):" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Name:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Create New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Path:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install Project:" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Install" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Browse" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Game Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project Manager" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Project List" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Run" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "New Project" msgstr "" -#: tools/editor/project_manager.cpp +#: editor/project_manager.cpp msgid "Exit" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Key " msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Joy Axis" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action '%s' already exists!" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Rename Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Meta+" +msgstr "" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Shift+" +msgstr "Shift+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp +#: scene/gui/input_action.cpp +msgid "Alt+" +msgstr "Alt+" + +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Mouse Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Left Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Right Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Middle Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Up Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Wheel Down Button" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 6" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 7" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 8" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Button 9" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Axis Index:" +#: editor/project_settings.cpp +msgid "Joypad Axis Index:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Joystick Button Index:" +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Axis" +msgstr "Osa" + +#: editor/project_settings.cpp +msgid "Joypad Button Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Input Action" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Erase Input Action Event" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Device" +msgstr "Zařízení" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Button" +msgstr "Tlačítko" + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Left Button." +msgstr "Levé tlačítko." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Right Button." +msgstr "Pravé tlačítko." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Middle Button." +msgstr "Prostřední tlačítko." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Up." +msgstr "Kolečko nahoru." + +#: editor/project_settings.cpp scene/gui/input_action.cpp +msgid "Wheel Down." +msgstr "Kolečko dolů." + +#: editor/project_settings.cpp msgid "Error saving settings." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Settings saved OK." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Translation" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Add Remapped Path" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resource Remap Add Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Change Resource Remap Language" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remove Resource Remap Option" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Project Settings (godot.cfg)" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +#: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "" -#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: editor/project_settings.cpp editor/property_editor.cpp msgid "Property:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Del" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Copy To Platform.." msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Input Map" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Action:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Device:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Index:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Localization" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Translations:" msgstr "" -#: tools/editor/project_settings.cpp -msgid "Add.." -msgstr "" - -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Resources:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Remaps by Locale:" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Locale" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "AutoLoad" msgstr "" -#: tools/editor/project_settings.cpp +#: editor/project_settings.cpp msgid "Plugins" msgstr "" -#: tools/editor/property_editor.cpp -msgid "Preset.." +#: editor/property_editor.cpp +msgid "Pick a Viewport" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Ease Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Zero" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "File.." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Dir.." msgstr "" -#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp -msgid "Load" -msgstr "" - -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Assign" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "New Script" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +msgid "Show in File System" +msgstr "" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Couldn't load image" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp +#, fuzzy +msgid "Pick a Node" +msgstr "Cesta k uzlu:" + +#: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "On" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +msgid "Set" +msgstr "" + +#: editor/property_editor.cpp msgid "Properties:" msgstr "" -#: tools/editor/property_editor.cpp +#: editor/property_editor.cpp msgid "Sections:" msgstr "" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp #, fuzzy msgid "Select Property" msgstr "Přidat vlastnost setter" -#: tools/editor/property_selector.cpp +#: editor/property_selector.cpp #, fuzzy msgid "Select Method" msgstr "Vybrat vše" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" -#: tools/editor/pvrtc_compress.cpp +#: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" -#: tools/editor/reparent_dialog.cpp +#: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" -#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Create New Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Open Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Save Resource" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Resource Tools" msgstr "" -#: tools/editor/resources_dock.cpp +#: editor/resources_dock.cpp msgid "Make Local" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" -#: tools/editor/run_settings_dialog.cpp +#: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Ok" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Edit Connections" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Clear Script" msgstr "Vytvořit odběr" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp #, fuzzy msgid "Delete (No Confirm)" msgstr "Potvrďte prosím..." -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" -#: tools/editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Editable Children" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Load As Placeholder" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Discard Instancing" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Clear!" msgstr "" -#: tools/editor/scene_tree_editor.cpp +#: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid parent class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid chars:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Valid name" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "N/A" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid path!" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Could not create script in filesystem." msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Error loading script from %s" msgstr "Chyba nahrávání fontu." -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp #, fuzzy msgid "Create new script" msgstr "Vytvořit odběr" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Load existing script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Built-In Script" msgstr "" -#: tools/editor/script_create_dialog.cpp +#: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Warning" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Error:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Source:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Function:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Variable" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Value" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Type" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Misc" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" -#: tools/editor/script_editor_debugger.cpp +#: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" -#: tools/editor/settings_config_dialog.cpp +#: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" -#: tools/editor/spatial_editor_gizmos.cpp +#: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "" + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "Skript nemá instanci" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "Není založeno na skriptu" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "Není založeno na zdrojovém souboru" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "Neplatná instance slovníkového formátu (chybí @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "Neplatná instance slovníkového formátu (nemohu nahrát skript na @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "Neplatná instance slovníkového formátu (nemohu nahrát skript na @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "Neplatná instance slovníku (neplatné podtřídy)" + +#: modules/visual_script/visual_script.cpp +#, fuzzy +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" +"Uzel zavolal yield bez pracovní paměti. Přečtěte si prosím v dokumentaci, " +"jak správně používat yield!" + +#: modules/visual_script/visual_script.cpp +#, fuzzy +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "Uzel zavolal yield, ale nevrátil stav funkce v první pracovní paměti." + +#: modules/visual_script/visual_script.cpp +#, fuzzy +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" +"Návratová hodnota musí být přiřazena prvnímu prvku uzlu pracovní paměti. " +"Opravte prosím váš uzel." + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "Uzel vrátil neplatnou posloupnost výstupu: " + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "Nalezen bit posloupnosti ale ne uzel v zásobníku. Nahlaste chybu!" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "Přetečení zásobníku s hloubkou: " + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "Funkce:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "Proměnné:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "Jméno není platný identifikátor:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "Jméno už je použito jinou funkcí/proměnnou/signálem:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "Přejmenovat funkci" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "Přejmenovat proměnnou" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "Přejmenovat signál" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "Přidat funkci" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "Přidat proměnnou" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "Přidat signál" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "Odstranit funkci" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "Odstranit proměnnou" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "Úprava proměnné:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "Odstranit signál" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "Úprava signálu:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Expression" +msgstr "Animace: změna přechodu" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Přidat uzel" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Preload Node" +msgstr "Přidat uzel" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "Přidat uzel (uzly) ze stromu" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "Přidat vlastnost getter" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "Přidat vlastnost setter" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Přechod" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Vrátit:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "Základní typ:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "Dostupné uzly:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "Pro úpravu grafu vyber nebo vytvoř funkci" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "Upravit argumenty signálu:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "Upravit proměnnou:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "Změnit" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "Smazat vybraný" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Find Node Type" +msgstr "Vyhledat typ uzlu" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Paste Nodes" +msgstr "Cesta k uzlu:" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "Neplatné jméno vlastnosti." + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "Základní objekt není Node!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "Cesta nevede k uzlu!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "Neplatné jméno vlastnosti '%s' v uzlu %s." + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr ": Neplatný argument typu: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr ": Neplatné argumenty: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "Proměnná pro získání nebyla ve skriptu nalezena: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "Proměnná pro nastavení nebyla ve skriptu nalezena: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "Vlastní uzel nemá metodu _step(), takže nelze postupovat grafem." + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"Couldn't read the certificate file. Are the path and password both correct?" +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Neplatný název." + +#: platform/uwp/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "Neplatná velikost fontu." + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionPolygon2D slouží pouze jako kontejner tvarů objektu " +"CollissionObject2D a od něj odvozených uzlů. Použijte ho pouze jako potomka " +"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D a dalších, pro určení " +"jejich tvaru." + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "Prázdný CollisionPolygon2D nemá žádný efekt na kolizích." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionPolygon2D slouží pouze jako kontejner tvarů objektu " +"CollissionObject2D a od něj odvozených uzlů. Použijte ho pouze jako potomka " +"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D a dalších, pro určení " +"jejich tvaru." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "Textura světla musí být nastavena vlastností 'texture'." + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" +"Polygon stínítka musí být nastaven (nebo namalován), aby stínítko fungovalo." + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" +"Aby mohl tento uzel fungovat, musí mít vytvořen nebo nastaven zdroj " +"NavigationPolygon. Nastavte prosím vlastnost nebo nakreslete mnohoúhelník." + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" +"NavigationPolygonInstance musí být dítětem nebo vnoučetem uzlu Navigation2D. " +"Poskytuje pouze data pro navigaci." + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" +"Uzel ParallaxLayer funguje pouze když je dítětem uzlu ParallaxBackground." + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" +"Aby ParticleAttractor2D fungoval, musí vlastnost path ukazovat na platný " +"uzel Particles2D." + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "PathFollow2D funguje pouze když je dítětem uzlu Path2D." + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" +"Pro zajištění funkčnosti musí vlastnost path ukazovat na platný uzel Node2D." + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" +"Pro zajištění funkčností musí vlastnost path ukazovat na platný uzel " +"Viewport. Takový Viewport musí být nastaven do módu 'render target'." + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" +"Aby tento sprite mohl fungovat, Viewport nastavený ve vlastnosti path musí " +"být nastaven do módu 'render target'." + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionShape pouze poskytuje tvar kolize uzlům odvozeným z " +"CollisionObject. Použijte ho jen jako dítě uzlů Area, StaticBody, RigidBody " +"a KinematicBody, abyste jim dali tvar." + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" +"Aby CollisionShape mohl fungovat, musí mu být poskytnut tvar. Vytvořte mu " +"prosím zdroj tvar!" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionPolygon pouze poskytuje tvar kolize uzlům odvozeným z " +"CollisionObject. Použijte ho jen jako dítě uzlů Area, StaticBody, RigidBody " +"a KinematicBody, abyste jim dali tvar." + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "Prázdný CollisionPolygon nemá na kolize žádný efekt." + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" +"Aby tento uzel mohl fungovat, musí mít nastaven nebo vytvořen zdroj " +"NavigationMesh." + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" +"NavigationMeshInstance musí být dítětem nebo vnoučetem uzlu Navigation. " +"Poskytuje pouze data pro navigaci." + +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"Aby ParticleAttractor2D fungoval, musí vlastnost path ukazovat na platný " +"uzel Particles2D." + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"Na každou scénu (nebo skupinu instancovaných scén) je povolen pouze jeden " +"WorldEnvironment." + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" +"Zdroj SpriteFrames musí být vytvořen nebo nastaven ve vlastnosti 'Frames', " +"aby mohl AnimatedSprite3D zobrazit rámečky." + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "Pozor!" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "Potvrďte prosím..." + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "Otevřít soubor" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "Otevřít soubor(y)" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "Otevřít složku" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "Otevřít soubor nebo složku" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "Ctrl+" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" +"Popupy budou standardně skryty, dokud nezavoláte popup() nebo některou z " +"popup*() funkcí. I když je jejich zviditelnění pro úpravu v pořádku, za běhu " +"budou skryty." + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox,HBox,etc), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" +"Tento viewport není nastaven jako render target. Pokud chcete jeho obsah " +"zobrazit přímo na obrazovku, musíte ho nastavit jako dítě uzlu Control, aby " +"mohl získat velikost. Jinak ho nastavte jako render target a přiřaďte jeho " +"vnitřní texturu nějakému uzlu k zobrazení." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SamplePlayer to play sound." +#~ msgstr "" +#~ "Zdroj SampleLibrary musí být vytvořen nebo nastaven jako vlastnost " +#~ "'samples', aby mohl SamplePlayer přehrát zvuk." + +#~ msgid "" +#~ "A SampleLibrary resource must be created or set in the 'samples' property " +#~ "in order for SpatialSamplePlayer to play sound." +#~ msgstr "" +#~ "Zdroj SampleLibrary musí být vytvořen nebo nastaven jako vlastnost " +#~ "'samples', aby mohl SpatialSamplePlayer přehrát zvuk." + +#~ msgid "Replaced %d Ocurrence(s)." +#~ msgstr "Nahrazeno %d výskytů." + +#, fuzzy +#~ msgid "Create Android keystore" +#~ msgstr "Vytvořit složku" + +#, fuzzy +#~ msgid "Organization" +#~ msgstr "Přechod" + +#, fuzzy +#~ msgid "at least 6 characters" +#~ msgstr "Platné znaky:" + #~ msgid "BakedLightInstance does not contain a BakedLight resource." #~ msgstr "BakedLightInstance neobsahuje zdroj BakedLight." |