summaryrefslogtreecommitdiff
path: root/editor/translations/cs.po
diff options
context:
space:
mode:
Diffstat (limited to 'editor/translations/cs.po')
-rw-r--r--editor/translations/cs.po5484
1 files changed, 2696 insertions, 2788 deletions
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index 3dc52fa536..72cee55e6b 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -18,1509 +18,634 @@ msgstr ""
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
"X-Generator: Weblate 2.8-dev\n"
-#: modules/gdscript/gd_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
-
-#: modules/gdscript/gd_functions.cpp
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
-
-#: modules/gdscript/gd_functions.cpp
-msgid "step argument is zero!"
-msgstr ""
-
-#: modules/gdscript/gd_functions.cpp
-msgid "Not a script with an instance"
-msgstr "Skript nemá instanci"
-
-#: modules/gdscript/gd_functions.cpp
-msgid "Not based on a script"
-msgstr "Není založeno na skriptu"
-
-#: modules/gdscript/gd_functions.cpp
-msgid "Not based on a resource file"
-msgstr "Není založeno na zdrojovém souboru"
-
-#: modules/gdscript/gd_functions.cpp
-msgid "Invalid instance dictionary format (missing @path)"
-msgstr "Neplatná instance slovníkového formátu (chybí @path)"
-
-#: modules/gdscript/gd_functions.cpp
-msgid "Invalid instance dictionary format (can't load script at @path)"
-msgstr "Neplatná instance slovníkového formátu (nemohu nahrát skript na @path)"
-
-#: modules/gdscript/gd_functions.cpp
-msgid "Invalid instance dictionary format (invalid script at @path)"
-msgstr "Neplatná instance slovníkového formátu (nemohu nahrát skript na @path)"
-
-#: modules/gdscript/gd_functions.cpp
-msgid "Invalid instance dictionary (invalid subclasses)"
-msgstr "Neplatná instance slovníku (neplatné podtřídy)"
-
-#: modules/visual_script/visual_script.cpp
-#, fuzzy
-msgid ""
-"A node yielded without working memory, please read the docs on how to yield "
-"properly!"
-msgstr ""
-"Uzel zavolal yield bez pracovní paměti. Přečtěte si prosím v dokumentaci, "
-"jak správně používat yield!"
-
-#: modules/visual_script/visual_script.cpp
-#, fuzzy
-msgid ""
-"Node yielded, but did not return a function state in the first working "
-"memory."
-msgstr "Uzel zavolal yield, ale nevrátil stav funkce v první pracovní paměti."
-
-#: modules/visual_script/visual_script.cpp
-#, fuzzy
-msgid ""
-"Return value must be assigned to first element of node working memory! Fix "
-"your node please."
-msgstr ""
-"Návratová hodnota musí být přiřazena prvnímu prvku uzlu pracovní paměti. "
-"Opravte prosím váš uzel."
-
-#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
-msgstr "Uzel vrátil neplatnou posloupnost výstupu: "
-
-#: modules/visual_script/visual_script.cpp
-msgid "Found sequence bit but not the node in the stack, report bug!"
-msgstr "Nalezen bit posloupnosti ale ne uzel v zásobníku. Nahlaste chybu!"
-
-#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
-msgstr "Přetečení zásobníku s hloubkou: "
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Functions:"
-msgstr "Funkce:"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Variables:"
-msgstr "Proměnné:"
-
-#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
-msgid "Signals:"
-msgstr "Signály:"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Name is not a valid identifier:"
-msgstr "Jméno není platný identifikátor:"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Name already in use by another func/var/signal:"
-msgstr "Jméno už je použito jinou funkcí/proměnnou/signálem:"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Function"
-msgstr "Přejmenovat funkci"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Variable"
-msgstr "Přejmenovat proměnnou"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Rename Signal"
-msgstr "Přejmenovat signál"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Function"
-msgstr "Přidat funkci"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Variable"
-msgstr "Přidat proměnnou"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Signal"
-msgstr "Přidat signál"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Function"
-msgstr "Odstranit funkci"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Variable"
-msgstr "Odstranit proměnnou"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Variable:"
-msgstr "Úprava proměnné:"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Remove Signal"
-msgstr "Odstranit signál"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Editing Signal:"
-msgstr "Úprava signálu:"
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Change Expression"
-msgstr "Animace: změna přechodu"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node"
-msgstr "Přidat uzel"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Meta to drop a simple reference to the node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Meta to drop a Variable Setter."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Hold Ctrl to drop a Variable Setter."
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Add Preload Node"
-msgstr "Přidat uzel"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Node(s) From Tree"
-msgstr "Přidat uzel (uzly) ze stromu"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Getter Property"
-msgstr "Přidat vlastnost getter"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Add Setter Property"
-msgstr "Přidat vlastnost setter"
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Condition"
-msgstr "Přechod"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Sequence"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Switch"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Iterator"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "While"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Return"
-msgstr "Vrátit:"
-
-#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
-msgid "Call"
-msgstr "Volat"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Get"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-#: tools/editor/property_editor.cpp
-msgid "Set"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/project_manager.cpp
-msgid "Edit"
-msgstr "Upravit"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Base Type:"
-msgstr "Základní typ:"
-
-#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
-msgid "Members:"
-msgstr "Členové:"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Available Nodes:"
-msgstr "Dostupné uzly:"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Select or create a function to edit graph"
-msgstr "Pro úpravu grafu vyber nebo vytvoř funkci"
-
-#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
-#: tools/editor/connections_dialog.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
-#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
-msgid "Close"
-msgstr "Zavřít"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Signal Arguments:"
-msgstr "Upravit argumenty signálu:"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Edit Variable:"
-msgstr "Upravit proměnnou:"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Change"
-msgstr "Změnit"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Delete Selected"
-msgstr "Smazat vybraný"
-
-#: modules/visual_script/visual_script_editor.cpp
-#: tools/editor/plugins/script_text_editor.cpp
-msgid "Toggle Breakpoint"
-msgstr "Přepnout breakpoint"
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Find Node Type"
-msgstr "Vyhledat typ uzlu"
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Copy Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Cut Nodes"
-msgstr ""
-
-#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
-msgid "Paste Nodes"
-msgstr "Cesta k uzlu:"
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid"
-msgstr ""
-
-#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Invalid index property name."
-msgstr "Neplatné jméno vlastnosti."
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Base object is not a Node!"
-msgstr "Základní objekt není Node!"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
-msgstr "Cesta nevede k uzlu!"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Invalid index property name '%s' in node %s."
-msgstr "Neplatné jméno vlastnosti '%s' v uzlu %s."
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ": Neplatný argument typu: "
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ": Neplatné argumenty: "
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
-msgstr "Proměnná pro získání nebyla ve skriptu nalezena: "
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
-msgstr "Proměnná pro nastavení nebyla ve skriptu nalezena: "
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Custom node has no _step() method, can't process graph."
-msgstr "Vlastní uzel nemá metodu _step(), takže nelze postupovat grafem."
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid ""
-"Invalid return value from _step(), must be integer (seq out), or string "
-"(error)."
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "just pressed"
-msgstr ""
-
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "just released"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid ""
-"Couldn't read the certficate file. Are the path and password both correct?"
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Error creating the signature object."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Error creating the package signature."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid ""
-"No export templates found.\n"
-"Download and install export templates."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Custom debug package not found."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Custom release package not found."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-#, fuzzy
-msgid "Invalid unique name."
-msgstr "Neplatný název."
-
-#: platform/uwp/export/export.cpp
-#, fuzzy
-msgid "Invalid product GUID."
-msgstr "Neplatná velikost fontu."
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid publisher GUID."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid background color."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid Store Logo image dimensions (should be 50x50)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
-msgstr ""
-
-#: platform/uwp/export/export.cpp
-msgid "Invalid splash screen image dimensions (should be 620x300)."
-msgstr ""
-
-#: scene/2d/animated_sprite.cpp
-msgid ""
-"A SpriteFrames resource must be created or set in the 'Frames' property in "
-"order for AnimatedSprite to display frames."
-msgstr ""
-
-#: scene/2d/canvas_modulate.cpp
-msgid ""
-"Only one visible CanvasModulate is allowed per scene (or set of instanced "
-"scenes). The first created one will work, while the rest will be ignored."
-msgstr ""
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid ""
-"CollisionPolygon2D only serves to provide a collision shape to a "
-"CollisionObject2D derived node. Please only use it as a child of Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
-msgstr ""
-"CollisionPolygon2D slouží pouze jako kontejner tvarů objektu "
-"CollissionObject2D a od něj odvozených uzlů. Použijte ho pouze jako potomka "
-"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D a dalších, pro určení "
-"jejich tvaru."
-
-#: scene/2d/collision_polygon_2d.cpp
-msgid "An empty CollisionPolygon2D has no effect on collision."
-msgstr "Prázdný CollisionPolygon2D nemá žádný efekt na kolizích."
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"CollisionShape2D only serves to provide a collision shape to a "
-"CollisionObject2D derived node. Please only use it as a child of Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
-msgstr ""
-"CollisionPolygon2D slouží pouze jako kontejner tvarů objektu "
-"CollissionObject2D a od něj odvozených uzlů. Použijte ho pouze jako potomka "
-"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D a dalších, pro určení "
-"jejich tvaru."
-
-#: scene/2d/collision_shape_2d.cpp
-msgid ""
-"A shape must be provided for CollisionShape2D to function. Please create a "
-"shape resource for it!"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid ""
-"A texture with the shape of the light must be supplied to the 'texture' "
-"property."
-msgstr "Textura světla musí být nastavena vlastností 'texture'."
-
-#: scene/2d/light_occluder_2d.cpp
-msgid ""
-"An occluder polygon must be set (or drawn) for this occluder to take effect."
-msgstr ""
-"Polygon stínítka musí být nastaven (nebo namalován), aby stínítko fungovalo."
-
-#: scene/2d/light_occluder_2d.cpp
-msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
-msgstr ""
-
-#: scene/2d/navigation_polygon.cpp
-msgid ""
-"A NavigationPolygon resource must be set or created for this node to work. "
-"Please set a property or draw a polygon."
-msgstr ""
-"Aby mohl tento uzel fungovat, musí mít vytvořen nebo nastaven zdroj "
-"NavigationPolygon. Nastavte prosím vlastnost nebo nakreslete mnohoúhelník."
-
-#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-"NavigationPolygonInstance musí být dítětem nebo vnoučetem uzlu Navigation2D. "
-"Poskytuje pouze data pro navigaci."
-
-#: scene/2d/parallax_layer.cpp
-msgid ""
-"ParallaxLayer node only works when set as child of a ParallaxBackground node."
-msgstr ""
-"Uzel ParallaxLayer funguje pouze když je dítětem uzlu ParallaxBackground."
-
-#: scene/2d/particles_2d.cpp
-msgid "Path property must point to a valid Particles2D node to work."
-msgstr ""
-"Aby ParticleAttractor2D fungoval, musí vlastnost path ukazovat na platný "
-"uzel Particles2D."
-
-#: scene/2d/path_2d.cpp
-msgid "PathFollow2D only works when set as a child of a Path2D node."
-msgstr "PathFollow2D funguje pouze když je dítětem uzlu Path2D."
-
-#: scene/2d/remote_transform_2d.cpp
-msgid "Path property must point to a valid Node2D node to work."
-msgstr ""
-"Pro zajištění funkčnosti musí vlastnost path ukazovat na platný uzel Node2D."
-
-#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
-msgid ""
-"A SampleLibrary resource must be created or set in the 'samples' property in "
-"order for SamplePlayer to play sound."
-msgstr ""
-"Zdroj SampleLibrary musí být vytvořen nebo nastaven jako vlastnost "
-"'samples', aby mohl SamplePlayer přehrát zvuk."
-
-#: scene/2d/sprite.cpp
-msgid ""
-"Path property must point to a valid Viewport node to work. Such Viewport "
-"must be set to 'render target' mode."
-msgstr ""
-"Pro zajištění funkčností musí vlastnost path ukazovat na platný uzel "
-"Viewport. Takový Viewport musí být nastaven do módu 'render target'."
-
-#: scene/2d/sprite.cpp
-msgid ""
-"The Viewport set in the path property must be set as 'render target' in "
-"order for this sprite to work."
-msgstr ""
-"Aby tento sprite mohl fungovat, Viewport nastavený ve vlastnosti path musí "
-"být nastaven do módu 'render target'."
-
-#: scene/2d/visibility_notifier_2d.cpp
-msgid ""
-"VisibilityEnable2D works best when used with the edited scene root directly "
-"as parent."
-msgstr ""
-
-#: scene/3d/body_shape.cpp
-msgid ""
-"CollisionShape only serves to provide a collision shape to a CollisionObject "
-"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
-"KinematicBody, etc. to give them a shape."
-msgstr ""
-"CollisionShape pouze poskytuje tvar kolize uzlům odvozeným z "
-"CollisionObject. Použijte ho jen jako dítě uzlů Area, StaticBody, RigidBody "
-"a KinematicBody, abyste jim dali tvar."
-
-#: scene/3d/body_shape.cpp
-msgid ""
-"A shape must be provided for CollisionShape to function. Please create a "
-"shape resource for it!"
-msgstr ""
-"Aby CollisionShape mohl fungovat, musí mu být poskytnut tvar. Vytvořte mu "
-"prosím zdroj tvar!"
-
-#: scene/3d/collision_polygon.cpp
-msgid ""
-"CollisionPolygon only serves to provide a collision shape to a "
-"CollisionObject derived node. Please only use it as a child of Area, "
-"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
-msgstr ""
-"CollisionPolygon pouze poskytuje tvar kolize uzlům odvozeným z "
-"CollisionObject. Použijte ho jen jako dítě uzlů Area, StaticBody, RigidBody "
-"a KinematicBody, abyste jim dali tvar."
-
-#: scene/3d/collision_polygon.cpp
-msgid "An empty CollisionPolygon has no effect on collision."
-msgstr "Prázdný CollisionPolygon nemá na kolize žádný efekt."
-
-#: scene/3d/navigation_mesh.cpp
-msgid "A NavigationMesh resource must be set or created for this node to work."
-msgstr ""
-"Aby tento uzel mohl fungovat, musí mít nastaven nebo vytvořen zdroj "
-"NavigationMesh."
-
-#: scene/3d/navigation_mesh.cpp
-msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
-msgstr ""
-"NavigationMeshInstance musí být dítětem nebo vnoučetem uzlu Navigation. "
-"Poskytuje pouze data pro navigaci."
-
-#: scene/3d/remote_transform.cpp
-#, fuzzy
-msgid "Path property must point to a valid Spatial node to work."
-msgstr ""
-"Aby ParticleAttractor2D fungoval, musí vlastnost path ukazovat na platný "
-"uzel Particles2D."
-
-#: scene/3d/scenario_fx.cpp
-msgid ""
-"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
-msgstr ""
-"Na každou scénu (nebo skupinu instancovaných scén) je povolen pouze jeden "
-"WorldEnvironment."
-
-#: scene/3d/spatial_sample_player.cpp
-msgid ""
-"A SampleLibrary resource must be created or set in the 'samples' property in "
-"order for SpatialSamplePlayer to play sound."
-msgstr ""
-"Zdroj SampleLibrary musí být vytvořen nebo nastaven jako vlastnost "
-"'samples', aby mohl SpatialSamplePlayer přehrát zvuk."
-
-#: scene/3d/sprite_3d.cpp
-msgid ""
-"A SpriteFrames resource must be created or set in the 'Frames' property in "
-"order for AnimatedSprite3D to display frames."
-msgstr ""
-"Zdroj SpriteFrames musí být vytvořen nebo nastaven ve vlastnosti 'Frames', "
-"aby mohl AnimatedSprite3D zobrazit rámečky."
-
-#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Cancel"
-msgstr "Zrušit"
-
-#: scene/gui/dialogs.cpp tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "OK"
-msgstr "OK"
-
-#: scene/gui/dialogs.cpp
-msgid "Alert!"
-msgstr "Pozor!"
-
-#: scene/gui/dialogs.cpp
-msgid "Please Confirm..."
-msgstr "Potvrďte prosím..."
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
-msgid "File Exists, Overwrite?"
-msgstr "Soubor už existuje. Přepsat?"
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
-msgid "All Recognized"
-msgstr "Všechny rozpoznatelné"
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
-msgid "All Files (*)"
-msgstr "Všechny soubory (*)"
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
-#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
-#: tools/editor/filesystem_dock.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
-msgid "Open"
-msgstr "Otevřít"
-
-#: scene/gui/file_dialog.cpp
-msgid "Open a File"
-msgstr "Otevřít soubor"
-
-#: scene/gui/file_dialog.cpp
-msgid "Open File(s)"
-msgstr "Otevřít soubor(y)"
-
-#: scene/gui/file_dialog.cpp
-msgid "Open a Directory"
-msgstr "Otevřít složku"
-
-#: scene/gui/file_dialog.cpp
-msgid "Open a File or Directory"
-msgstr "Otevřít soubor nebo složku"
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
-#: tools/editor/editor_node.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Save"
-msgstr "Uložit"
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
-msgid "Save a File"
-msgstr "Uložit soubor"
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
-#: tools/editor/editor_file_dialog.cpp
-msgid "Create Folder"
-msgstr "Vytvořit složku"
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp
-#: tools/editor/editor_file_dialog.cpp
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-#: tools/editor/script_create_dialog.cpp
-msgid "Path:"
-msgstr "Cesta:"
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
-msgid "Directories & Files:"
-msgstr "Složky a soubory:"
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "File:"
-msgstr "Soubor:"
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
-msgid "Filter:"
-msgstr "Filtr:"
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
-#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp
-#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Name:"
-msgstr "Jméno:"
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
-#: tools/editor/editor_file_dialog.cpp
-msgid "Could not create folder."
-msgstr "Nelze vytvořit složku."
-
-#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
-msgid "Must use a valid extension."
-msgstr "Je nutné použít platnou příponu."
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-#: tools/editor/settings_config_dialog.cpp
-msgid "Shift+"
-msgstr "Shift+"
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-#: tools/editor/settings_config_dialog.cpp
-msgid "Alt+"
-msgstr "Alt+"
-
-#: scene/gui/input_action.cpp
-msgid "Ctrl+"
-msgstr "Ctrl+"
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-#: tools/editor/settings_config_dialog.cpp
-msgid "Meta+"
-msgstr ""
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-msgid "Device"
-msgstr "Zařízení"
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-msgid "Button"
-msgstr "Tlačítko"
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-msgid "Left Button."
-msgstr "Levé tlačítko."
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-msgid "Right Button."
-msgstr "Pravé tlačítko."
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-msgid "Middle Button."
-msgstr "Prostřední tlačítko."
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-msgid "Wheel Up."
-msgstr "Kolečko nahoru."
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-msgid "Wheel Down."
-msgstr "Kolečko dolů."
-
-#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
-msgid "Axis"
-msgstr "Osa"
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Cut"
-msgstr "Vyjmout"
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
-msgid "Copy"
-msgstr "Kopírovat"
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
-msgid "Paste"
-msgstr "Vložit"
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/project_export.cpp
-msgid "Select All"
-msgstr "Vybrat vše"
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-#: tools/editor/plugins/rich_text_editor_plugin.cpp
-#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp
-msgid "Clear"
-msgstr "Vyčistit"
-
-#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Undo"
-msgstr "Zpět"
-
-#: scene/gui/popup.cpp
-msgid ""
-"Popups will hide by default unless you call popup() or any of the popup*() "
-"functions. Making them visible for editing is fine though, but they will "
-"hide upon running."
-msgstr ""
-"Popupy budou standardně skryty, dokud nezavoláte popup() nebo některou z "
-"popup*() funkcí. I když je jejich zviditelnění pro úpravu v pořádku, za běhu "
-"budou skryty."
-
-#: scene/main/viewport.cpp
-msgid ""
-"This viewport is not set as render target. If you intend for it to display "
-"its contents directly to the screen, make it a child of a Control so it can "
-"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
-"texture to some node for display."
-msgstr ""
-"Tento viewport není nastaven jako render target. Pokud chcete jeho obsah "
-"zobrazit přímo na obrazovku, musíte ho nastavit jako dítě uzlu Control, aby "
-"mohl získat velikost. Jinak ho nastavte jako render target a přiřaďte jeho "
-"vnitřní texturu nějakému uzlu k zobrazení."
-
-#: scene/resources/dynamic_font.cpp
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Error initializing FreeType."
-msgstr "Chyba při inicializaci FreeType."
-
-#: scene/resources/dynamic_font.cpp
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Unknown font format."
-msgstr "Neznámý formát fontu."
-
-#: scene/resources/dynamic_font.cpp
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Error loading font."
-msgstr "Chyba nahrávání fontu."
-
-#: scene/resources/dynamic_font.cpp
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-msgid "Invalid font size."
-msgstr "Neplatná velikost fontu."
-
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Disabled"
msgstr "Vypnuto"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "All Selection"
msgstr "Všechny vybrané"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Move Add Key"
msgstr ""
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Anim Change Transition"
msgstr "Animace: změna přechodu"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Anim Change Transform"
msgstr "Animace: změna transformace"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Anim Change Value"
msgstr "Animace: změna hodnoty"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Anim Change Call"
msgstr "Animace: změna volání"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Anim Add Track"
msgstr "Animace: přidat stopu"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "Animace: duplikovat klíče"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Move Anim Track Up"
msgstr "Posun stopy animace nahoru"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Move Anim Track Down"
msgstr "Posun stopy animace dolů"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Remove Anim Track"
msgstr "Odstranit stopu animace"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Set Transitions to:"
msgstr "Změna přechodů na:"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Anim Track Rename"
msgstr "Animace: přejmenování stopy"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
msgstr "Animace: změna interpolace stopy"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
msgstr "Animace: změna typu hodnot"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
+#, fuzzy
+msgid "Anim Track Change Wrap Mode"
+msgstr "Animace: změna typu hodnot"
+
+#: editor/animation_editor.cpp
msgid "Edit Node Curve"
msgstr "Úprava křivky uzlu"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Edit Selection Curve"
msgstr "Úprava vybraných křivek"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Anim Delete Keys"
msgstr "Animace: smazat klíče"
-#: tools/editor/animation_editor.cpp
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
+#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "Duplikovat výběr"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Duplicate Transposed"
msgstr ""
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Remove Selection"
msgstr "Odstranit výběr"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Continuous"
msgstr "Spojité"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Discrete"
msgstr "Diskrétní"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Trigger"
msgstr "Spoušť"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Anim Add Key"
msgstr "Animace: přidat klíč"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Anim Move Keys"
msgstr "Animace: přesunout klíče"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Scale Selection"
msgstr "Změnit měřítko výběru"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Scale From Cursor"
msgstr "Změnit měřítko od kurzoru"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Goto Next Step"
msgstr "Jít k dalšímu kroku"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Goto Prev Step"
msgstr "Jít k předchozímu kroku"
-#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp
+#: editor/animation_editor.cpp editor/property_editor.cpp
msgid "Linear"
msgstr "Lineární"
-#: tools/editor/animation_editor.cpp
-#: tools/editor/plugins/theme_editor_plugin.cpp
+#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "Konstantní"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "In"
msgstr "In"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Out"
msgstr "Out"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "In-Out"
msgstr "In-Out"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Out-In"
msgstr "Out-In"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Transitions"
msgstr "Přechody"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Optimize Animation"
msgstr "Optimalizovat animaci"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Clean-Up Animation"
msgstr "Pročistit animaci"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "Vytvořit NOVOU stopu pro %s a vložit klíč?"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "Vytvořit %d NOVÝCH stop a vložit klíče?"
-#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
-#: tools/editor/plugins/particles_editor_plugin.cpp
-#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp
+#: editor/animation_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp
+#: editor/script_create_dialog.cpp
msgid "Create"
msgstr "Vytvořit"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Anim Create & Insert"
msgstr "Animace: Vytvořit a vložit"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "Animace: Vložit stopu a klíč"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Anim Insert Key"
msgstr "Animace: vložit klíč"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Change Anim Len"
msgstr "Změnit délku animace"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Change Anim Loop"
msgstr "Změnit opakování animace"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
msgstr ""
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Anim Insert"
msgstr "Animace: vložit"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Anim Scale Keys"
msgstr "Animace: změnit měřítko klíčů"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Anim Add Call Track"
msgstr "Animace: přidat stopu volání"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Animation zoom."
msgstr "Přiblížení animace."
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Length (s):"
msgstr "Délka (s):"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Animation length (in seconds)."
msgstr "Délka animace (v sekundách)."
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Step (s):"
msgstr "Krok (s):"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
msgstr "Krokování kurzoru (v sekundách)."
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
msgstr "Zapnout/vypnout opakování animace."
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Add new tracks."
msgstr "Přidat nové stopy."
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Move current track up."
msgstr "Posunout aktuální stopu nahoru."
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Move current track down."
msgstr "Posunout aktuální stopu dolů."
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Remove selected track."
msgstr "Odstranit vybranou stopu."
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Track tools"
msgstr "Nástroje stopy"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Enable editing of individual keys by clicking them."
msgstr "Kliknutím na klíče zapnete jejich individuální úpravu."
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Anim. Optimizer"
msgstr "Optimalizátor animace"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Max. Linear Error:"
msgstr "Maximální lineární chyba:"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Max. Angular Error:"
msgstr "Maximální úhlová chyba:"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "Maximální optimalizovatelný úhel:"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Optimize"
msgstr "Optimalizuj"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
msgstr "Pro úpravu animací vyberte ze stromu scény uzel AnimationPlayer."
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Key"
msgstr "Klíč"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Transition"
msgstr "Přechod"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Scale Ratio:"
msgstr ""
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
msgstr "Ze kterého uzlu volej funkce?"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Remove invalid keys"
msgstr "Odstranit neplatné klíče"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr ""
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Clean-up all animations"
msgstr "Pročistit všechny animace"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "Pročistit animaci (NELZE VZÍT ZPĚT!)"
-#: tools/editor/animation_editor.cpp
+#: editor/animation_editor.cpp
msgid "Clean-Up"
msgstr "Pročistit"
-#: tools/editor/array_property_edit.cpp
+#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "Změnit velikost pole"
-#: tools/editor/array_property_edit.cpp
+#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "Změnit typ hodnot pole"
-#: tools/editor/array_property_edit.cpp
+#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "Změnit hodnotu pole"
-#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp
-#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
-#: tools/editor/settings_config_dialog.cpp
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/editor_node.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/quick_open.cpp editor/settings_config_dialog.cpp
msgid "Search:"
msgstr "Hledat:"
-#: tools/editor/asset_library_editor_plugin.cpp
+#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "Řadit:"
-#: tools/editor/asset_library_editor_plugin.cpp
+#: editor/asset_library_editor_plugin.cpp
msgid "Reverse"
msgstr "Naopak"
-#: tools/editor/asset_library_editor_plugin.cpp
-#: tools/editor/project_settings.cpp
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
msgid "Category:"
msgstr "Kategorie:"
-#: tools/editor/asset_library_editor_plugin.cpp
+#: editor/asset_library_editor_plugin.cpp
msgid "All"
msgstr "Všechny"
-#: tools/editor/asset_library_editor_plugin.cpp
+#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "Web:"
-#: tools/editor/asset_library_editor_plugin.cpp
+#: editor/asset_library_editor_plugin.cpp
msgid "Support.."
msgstr "Podpora.."
-#: tools/editor/asset_library_editor_plugin.cpp
+#: editor/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "Oficiální"
-#: tools/editor/asset_library_editor_plugin.cpp
+#: editor/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Z komunity"
-#: tools/editor/asset_library_editor_plugin.cpp
+#: editor/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "Testované"
-#: tools/editor/asset_library_editor_plugin.cpp
+#: editor/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "ZIP soubor asetů"
-#: tools/editor/call_dialog.cpp
+#: editor/call_dialog.cpp
msgid "Method List For '%s':"
msgstr "Seznam metod '%s':"
-#: tools/editor/call_dialog.cpp
+#: editor/call_dialog.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Call"
+msgstr "Volat"
+
+#: editor/call_dialog.cpp editor/connections_dialog.cpp
+#: editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "Zavřít"
+
+#: editor/call_dialog.cpp
msgid "Method List:"
msgstr "Seznam metod:"
-#: tools/editor/call_dialog.cpp
+#: editor/call_dialog.cpp
msgid "Arguments:"
msgstr "Argumenty:"
-#: tools/editor/call_dialog.cpp
+#: editor/call_dialog.cpp
msgid "Return:"
msgstr "Vrátit:"
-#: tools/editor/code_editor.cpp
+#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Běž na řádek"
-#: tools/editor/code_editor.cpp
+#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "Číslo řádku:"
-#: tools/editor/code_editor.cpp
+#: editor/code_editor.cpp
msgid "No Matches"
msgstr "Žádné shody"
-#: tools/editor/code_editor.cpp
-msgid "Replaced %d Ocurrence(s)."
+#: editor/code_editor.cpp
+#, fuzzy
+msgid "Replaced %d occurrence(s)."
msgstr "Nahrazeno %d výskytů."
-#: tools/editor/code_editor.cpp
+#: editor/code_editor.cpp
msgid "Replace"
msgstr "Nahradit"
-#: tools/editor/code_editor.cpp
+#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Nahradit všechny"
-#: tools/editor/code_editor.cpp
+#: editor/code_editor.cpp
msgid "Match Case"
msgstr "Rozlišovat malá/velká"
-#: tools/editor/code_editor.cpp
+#: editor/code_editor.cpp
msgid "Whole Words"
msgstr "Celá slova"
-#: tools/editor/code_editor.cpp
+#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "Pouze výběr"
-#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/project_settings.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
msgid "Search"
msgstr "Hledat"
-#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
+#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "Najít"
-#: tools/editor/code_editor.cpp
+#: editor/code_editor.cpp
msgid "Next"
msgstr "Další"
-#: tools/editor/code_editor.cpp
-msgid "Replaced %d ocurrence(s)."
-msgstr "Nahrazeno %d výskytů."
-
-#: tools/editor/code_editor.cpp
+#: editor/code_editor.cpp
msgid "Not found!"
msgstr "Nenalezeno!"
-#: tools/editor/code_editor.cpp
+#: editor/code_editor.cpp
msgid "Replace By"
msgstr "Nahradit"
-#: tools/editor/code_editor.cpp
+#: editor/code_editor.cpp
msgid "Case Sensitive"
msgstr ""
-#: tools/editor/code_editor.cpp
+#: editor/code_editor.cpp
msgid "Backwards"
msgstr ""
-#: tools/editor/code_editor.cpp
+#: editor/code_editor.cpp
msgid "Prompt On Replace"
msgstr "Potvrzovat nahrazení"
-#: tools/editor/code_editor.cpp
+#: editor/code_editor.cpp
msgid "Skip"
msgstr "Přeskočit"
-#: tools/editor/code_editor.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom In"
msgstr "Přiblížit"
-#: tools/editor/code_editor.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Out"
msgstr "Oddálit"
-#: tools/editor/code_editor.cpp
+#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Obnovit původní přiblížení"
-#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
+#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Řádek:"
-#: tools/editor/code_editor.cpp
+#: editor/code_editor.cpp
msgid "Col:"
msgstr "Sloupec:"
-#: tools/editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "Je nutné zadat metodu v cílovém uzlu!"
-#: tools/editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
-#: tools/editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "Připojit k uzlu:"
-#: tools/editor/connections_dialog.cpp
-#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp
-#: tools/editor/plugins/item_list_editor_plugin.cpp
-#: tools/editor/plugins/theme_editor_plugin.cpp
-#: tools/editor/project_settings.cpp
+#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
+#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp
msgid "Add"
msgstr "Přidat"
-#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-#: tools/editor/plugins/theme_editor_plugin.cpp
-#: tools/editor/project_manager.cpp
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Remove"
msgstr "Odebrat"
-#: tools/editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "Přidat další argument volání:"
-#: tools/editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "Další argumenty volání:"
-#: tools/editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp
msgid "Path to Node:"
msgstr "Cesta k uzlu:"
-#: tools/editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp
msgid "Make Function"
msgstr "Vytvořit funkci"
-#: tools/editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "Odloženě"
-#: tools/editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "Jednorázově"
-#: tools/editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Připojit"
-#: tools/editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Připojit '%s' k '%s'"
-#: tools/editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp
msgid "Connecting Signal:"
msgstr "Připojuji signál:"
-#: tools/editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp
msgid "Create Subscription"
msgstr "Vytvořit odběr"
-#: tools/editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp
msgid "Connect.."
msgstr "Připojit.."
-#: tools/editor/connections_dialog.cpp
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/connections_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Disconnect"
msgstr "Odpojit"
-#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp
+#: editor/connections_dialog.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Signály"
-#: tools/editor/create_dialog.cpp
+#: editor/create_dialog.cpp
msgid "Create New"
msgstr "Vytvořit nový"
-#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
-#: tools/editor/filesystem_dock.cpp
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr ""
-#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr ""
-#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/quick_open.cpp
msgid "Matches:"
msgstr "Shody:"
-#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
-#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp
+#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
msgid "Description:"
msgstr ""
-#: tools/editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "Hledat náhradu za:"
-#: tools/editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "Závislosti na:"
-#: tools/editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
@@ -1528,7 +653,7 @@ msgstr ""
"Scéna '%s' se právě upravuje.\n"
"Změny se projeví po opětovném načtení."
-#: tools/editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
@@ -1536,40 +661,40 @@ msgstr ""
"Zdroj '%s' se právě používá.\n"
"Změny se projeví po opětovném načtení."
-#: tools/editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp
msgid "Dependencies"
msgstr "Závislosti"
-#: tools/editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "Zdroj"
-#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp
-#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp
+#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/project_manager.cpp editor/project_settings.cpp
msgid "Path"
msgstr "Cesta"
-#: tools/editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "Závislosti:"
-#: tools/editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Opravit nefunkční"
-#: tools/editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "Editor závislostí"
-#: tools/editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "Hledat náhradní zdroj:"
-#: tools/editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Vlastníci:"
-#: tools/editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
@@ -1578,790 +703,879 @@ msgstr ""
"Soubory ke smazání potřebují jiné zdroje ke své činnosti.\n"
"Přesto je chcete smazat? (nelze vrátit zpět)"
-#: tools/editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
msgstr "Odebrat vybrané soubory z projektu? (nelze vrátit zpět)"
-#: tools/editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "Chyba při načítání:"
-#: tools/editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp
msgid "Scene failed to load due to missing dependencies:"
msgstr "Scénu se nepodařilo načíst kvůli chybějícím závislostem:"
-#: tools/editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr "Přesto otevřít"
-#: tools/editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "Jaká akce by se měla provést?"
-#: tools/editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "Opravit závislosti"
-#: tools/editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "Chyby při načítání!"
-#: tools/editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "Permanentně smazat %d položek? (nelze vrátit zpět!)"
-#: tools/editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Vlastní"
-#: tools/editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr ""
-#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "Průzkumník sirotků zdrojů"
-#: tools/editor/dependency_editor.cpp
+#: editor/dependency_editor.cpp
msgid "Delete selected files?"
msgstr "Odstranit vybrané soubory?"
-#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
-#: tools/editor/filesystem_dock.cpp
-#: tools/editor/plugins/item_list_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Odstranit"
-#: tools/editor/editor_autoload_settings.cpp
+#: editor/editor_audio_buses.cpp
+msgid "Save Audio Bus Layout As.."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Location for New Layout.."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Open Audio Bus Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Load"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save As"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp
+msgid "Default"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "Neplatný název."
-#: tools/editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "Platné znaky:"
-#: tools/editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr "Neplatný název. Nesmí kolidovat s existující názvem třídy enginu."
-#: tools/editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr ""
"Neplatný název. Nesmí kolidovat s existujícím jménem zabudovaného typu."
-#: tools/editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
"Neplatný název. Nesmí kolidovat s existujícím názvem globální konstanty."
-#: tools/editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp
msgid "Invalid Path."
msgstr "Neplatná cesta."
-#: tools/editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp
msgid "File does not exist."
msgstr "Soubor neexistuje."
-#: tools/editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr "Není v cestě ke zdroji."
-#: tools/editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "Přidat AutoLoad"
-#: tools/editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autoload '%s' už existuje!"
-#: tools/editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "Přejmenovat AutoLoad"
-#: tools/editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr ""
-#: tools/editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr ""
-#: tools/editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr ""
-#: tools/editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr ""
-#: tools/editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr ""
-#: tools/editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Path:"
+msgstr "Cesta:"
+
+#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr ""
-#: tools/editor/editor_autoload_settings.cpp
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/project_manager.cpp
+#: editor/editor_autoload_settings.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Name"
msgstr ""
-#: tools/editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr ""
-#: tools/editor/editor_autoload_settings.cpp
+#: editor/editor_autoload_settings.cpp
msgid "List:"
msgstr ""
-#: tools/editor/editor_data.cpp
+#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr ""
-#: tools/editor/editor_data.cpp
+#: editor/editor_data.cpp
msgid "Storing local changes.."
msgstr ""
-#: tools/editor/editor_data.cpp
+#: editor/editor_data.cpp
msgid "Updating scene.."
msgstr ""
-#: tools/editor/editor_dir_dialog.cpp
+#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr ""
-#: tools/editor/editor_dir_dialog.cpp
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Create Folder"
+msgstr "Vytvořit složku"
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp
+#: editor/project_export.cpp scene/gui/file_dialog.cpp
+msgid "Name:"
+msgstr "Jméno:"
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Could not create folder."
+msgstr "Nelze vytvořit složku."
+
+#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp
+#: editor/editor_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Template file not found:\n"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Added:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Removed:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Error saving atlas:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Could not save atlas subtexture:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Exporting for %s"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Setting Up.."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr "Soubor už existuje. Přepsat?"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Recognized"
+msgstr "Všechny rozpoznatelné"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Files (*)"
+msgstr "Všechny soubory (*)"
+
+#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp
+msgid "Open"
+msgstr "Otevřít"
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Save"
+msgstr "Uložit"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Save a File"
+msgstr "Uložit soubor"
+
+#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Directories & Files:"
+msgstr "Složky a soubory:"
+
+#: editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr ""
-#: tools/editor/editor_file_system.cpp
+#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
+#: scene/gui/file_dialog.cpp
+msgid "File:"
+msgstr "Soubor:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Filter:"
+msgstr "Filtr:"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr "Je nutné použít platnou příponu."
+
+#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr ""
-#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
+#: editor/editor_file_system.cpp
+msgid "(Re)Importing Assets"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr ""
-#: tools/editor/editor_help.cpp
+#: editor/editor_help.cpp
msgid "Class List:"
msgstr ""
-#: tools/editor/editor_help.cpp
+#: editor/editor_help.cpp
msgid "Search Classes"
msgstr ""
-#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp
+#: editor/editor_help.cpp editor/property_editor.cpp
msgid "Class:"
msgstr ""
-#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp
-#: tools/editor/script_create_dialog.cpp
+#: editor/editor_help.cpp editor/scene_tree_editor.cpp
+#: editor/script_create_dialog.cpp
msgid "Inherits:"
msgstr ""
-#: tools/editor/editor_help.cpp
+#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr ""
-#: tools/editor/editor_help.cpp
+#: editor/editor_help.cpp
msgid "Brief Description:"
msgstr ""
-#: tools/editor/editor_help.cpp
+#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Members:"
+msgstr "Členové:"
+
+#: editor/editor_help.cpp
msgid "Public Methods:"
msgstr ""
-#: tools/editor/editor_help.cpp
+#: editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr ""
-#: tools/editor/editor_help.cpp
+#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Signals:"
+msgstr "Signály:"
+
+#: editor/editor_help.cpp
msgid "Constants:"
msgstr ""
-#: tools/editor/editor_help.cpp
+#: editor/editor_help.cpp
#, fuzzy
msgid "Property Description:"
msgstr "Vytvořit odběr"
-#: tools/editor/editor_help.cpp
+#: editor/editor_help.cpp
msgid "Method Description:"
msgstr ""
-#: tools/editor/editor_help.cpp
+#: editor/editor_help.cpp
msgid "Search Text"
msgstr ""
-#: tools/editor/editor_import_export.cpp
-msgid "Added:"
-msgstr ""
-
-#: tools/editor/editor_import_export.cpp
-msgid "Removed:"
-msgstr ""
-
-#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp
-msgid "Error saving atlas:"
-msgstr ""
-
-#: tools/editor/editor_import_export.cpp
-msgid "Could not save atlas subtexture:"
-msgstr ""
-
-#: tools/editor/editor_import_export.cpp
-msgid "Storing File:"
-msgstr ""
-
-#: tools/editor/editor_import_export.cpp
-msgid "Packing"
-msgstr ""
-
-#: tools/editor/editor_import_export.cpp
-msgid "Exporting for %s"
-msgstr ""
-
-#: tools/editor/editor_import_export.cpp
-msgid "Setting Up.."
-msgstr ""
-
-#: tools/editor/editor_log.cpp
+#: editor/editor_log.cpp
msgid " Output:"
msgstr ""
-#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
-msgid "Re-Importing"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Importing:"
-msgstr ""
+#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Clear"
+msgstr "Vyčistit"
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr ""
-#: tools/editor/editor_node.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/resources_dock.cpp
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/resources_dock.cpp
msgid "Error saving resource!"
msgstr ""
-#: tools/editor/editor_node.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/resources_dock.cpp
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/resources_dock.cpp
msgid "Save Resource As.."
msgstr ""
-#: tools/editor/editor_node.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
+#: editor/editor_node.cpp editor/export_template_manager.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "I see.."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Error while saving."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Analyzing"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Failed to load resource."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr ""
-#: tools/editor/editor_node.cpp
-msgid "Can't open export templates zip."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Loading Export Templates"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Copy Params"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Paste Params"
msgstr ""
-#: tools/editor/editor_node.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Copy Resource"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Make Built-In"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Make Sub-Resources Unique"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Open in Help"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in later in \"Project Settings\" under the "
"'application' category."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Open Scene"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Quick Open Scene.."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Quick Open Script.."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Yes"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Close scene? (Unsaved changes will be lost)"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Save Scene As.."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr ""
-#: tools/editor/editor_node.cpp
-msgid "Please save the scene first."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
-msgid "Save Translatable Strings"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Quit"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Revert"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Quick Run Scene.."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid ""
"Open Project Manager? \n"
"(Unsaved changes will be lost)"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr ""
-#: tools/editor/editor_node.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp tools/editor/script_create_dialog.cpp
+#: editor/editor_node.cpp
+msgid ""
+"Scene '%s' was automatically imported, so it can't be modified.\n"
+"To make changes to it, a new inherited scene can be created."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
msgid "Ugh"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Error loading scene."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Save Layout"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr ""
-#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
-msgid "Default"
-msgstr ""
-
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "%d more file(s)"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "%d more file(s) or folder(s)"
msgstr ""
-#: tools/editor/editor_node.cpp
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Scene"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Next tab"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Previous tab"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
+msgid "Filter Files.."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "New Scene"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "New Inherited Scene.."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Open Scene.."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Save Scene"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Save all Scenes"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Close Scene"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Close Goto Prev. Scene"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Open Recent"
msgstr ""
-#: tools/editor/editor_node.cpp
-msgid "Quick Filter Files.."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Convert To.."
msgstr ""
-#: tools/editor/editor_node.cpp
-msgid "Translatable Strings.."
-msgstr ""
-
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "MeshLibrary.."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "TileSet.."
msgstr ""
-#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Undo"
+msgstr "Zpět"
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Run Script"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Project Settings"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Revert Scene"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr ""
-#: tools/editor/editor_node.cpp
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-#: tools/editor/project_manager.cpp
+#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
msgid "Import"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Tools"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Export the project to many platforms."
msgstr ""
-#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr ""
-#: tools/editor/editor_node.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp
msgid "Play"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Pause the scene"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr ""
-#: tools/editor/editor_node.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp
msgid "Stop"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Play Scene"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Debug options"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
@@ -2371,31 +1585,31 @@ msgid ""
"option speeds up testing for games with a large footprint."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
@@ -2403,11 +1617,11 @@ msgid ""
"filesystem."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
@@ -2415,4425 +1629,5119 @@ msgid ""
"filesystem."
msgstr ""
-#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Settings"
msgstr ""
-#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp
+#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
-#: tools/editor/editor_node.cpp
-msgid "Install Export Templates"
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Manage Export Templates"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "About"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Alerts when an external resource has changed."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Update Always"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Update Changes"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Disable Update Spinner"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Inspector"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Create a new resource in memory and edit it."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Load an existing resource from disk and edit it."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Save the currently edited resource."
msgstr ""
-#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Save As.."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Go to the previous edited object in history."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Go to the next edited object in history."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "History of recently edited objects."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Object properties."
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "FileSystem"
msgstr ""
-#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp
+#: editor/editor_node.cpp editor/node_dock.cpp
msgid "Node"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Output"
msgstr ""
-#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
+#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp
msgid "Re-Import"
msgstr ""
-#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp
+#: editor/editor_node.cpp editor/editor_plugin_settings.cpp
msgid "Update"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Thanks from the Godot community!"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Thanks!"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr ""
-#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+#: editor/editor_node.cpp
msgid "Export Project"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Export Library"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr ""
-#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+#: editor/editor_node.cpp
msgid "Password:"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr ""
-#: tools/editor/editor_node.cpp
+#: editor/editor_node.cpp
msgid "Load Errors"
msgstr ""
-#: tools/editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr ""
-#: tools/editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp
msgid "Version:"
msgstr ""
-#: tools/editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr ""
-#: tools/editor/editor_plugin_settings.cpp
+#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr ""
-#: tools/editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp
msgid "Stop Profiling"
msgstr ""
-#: tools/editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp
msgid "Start Profiling"
msgstr ""
-#: tools/editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr ""
-#: tools/editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr ""
-#: tools/editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr ""
-#: tools/editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr ""
-#: tools/editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp
msgid "Fixed Frame %"
msgstr ""
-#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp
+#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
msgid "Time:"
msgstr ""
-#: tools/editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr ""
-#: tools/editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp
msgid "Self"
msgstr ""
-#: tools/editor/editor_profiler.cpp
+#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr ""
-#: tools/editor/editor_reimport_dialog.cpp
+#: editor/editor_reimport_dialog.cpp
msgid "Please wait for scan to complete."
msgstr ""
-#: tools/editor/editor_reimport_dialog.cpp
+#: editor/editor_reimport_dialog.cpp
msgid "Current scene must be saved to re-import."
msgstr ""
-#: tools/editor/editor_reimport_dialog.cpp
+#: editor/editor_reimport_dialog.cpp
msgid "Save & Re-Import"
msgstr ""
-#: tools/editor/editor_reimport_dialog.cpp
+#: editor/editor_reimport_dialog.cpp
+msgid "Re-Importing"
+msgstr ""
+
+#: editor/editor_reimport_dialog.cpp
msgid "Re-Import Changed Resources"
msgstr ""
-#: tools/editor/editor_run_script.cpp
+#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
-#: tools/editor/editor_run_script.cpp
+#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr ""
-#: tools/editor/editor_run_script.cpp
+#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr ""
-#: tools/editor/editor_run_script.cpp
+#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr ""
-#: tools/editor/editor_run_script.cpp
+#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr ""
-#: tools/editor/editor_run_script.cpp
+#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr ""
-#: tools/editor/editor_settings.cpp
+#: editor/editor_settings.cpp
msgid "Default (Same as Editor)"
msgstr ""
-#: tools/editor/editor_sub_scene.cpp
+#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr ""
-#: tools/editor/editor_sub_scene.cpp
+#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr ""
-#: tools/editor/editor_sub_scene.cpp
+#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr ""
-#: tools/editor/file_type_cache.cpp
+#: editor/export_template_manager.cpp
+msgid "Re-Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Installed)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Missing)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Current)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove template version '%s'?"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Invalid version.txt format inside templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"Invalid version.txt format inside templates. Revision is not a valid "
+"identifier."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "No version.txt found inside templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error creating path for templates:\n"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Extracting Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Importing:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Loading Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Current Version:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Installed Versions:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Install From File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#, fuzzy
+msgid "Remove Template"
+msgstr "Odstranit výběr"
+
+#: editor/export_template_manager.cpp
+#, fuzzy
+msgid "Select template file"
+msgstr "Odstranit vybrané soubory?"
+
+#: editor/export_template_manager.cpp
+msgid "Export Template Manager"
+msgstr ""
+
+#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
-#: tools/editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp
+msgid "Cannot navigate to '"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Same source and destination files, doing nothing."
msgstr ""
-#: tools/editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp
msgid "Same source and destination paths, doing nothing."
msgstr ""
-#: tools/editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp
msgid "Can't move directories to within themselves."
msgstr ""
-#: tools/editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp
msgid "Can't operate on '..'"
msgstr ""
-#: tools/editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp
msgid "Pick New Name and Location For:"
msgstr ""
-#: tools/editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp
msgid "No files selected!"
msgstr ""
-#: tools/editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp
+msgid "Expand all"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Collapse all"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr ""
-#: tools/editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp
msgid "Edit Dependencies.."
msgstr ""
-#: tools/editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp
msgid "View Owners.."
msgstr ""
-#: tools/editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr ""
-#: tools/editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp
msgid "Rename or Move.."
msgstr ""
-#: tools/editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp
msgid "Move To.."
msgstr ""
-#: tools/editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp
msgid "Info"
msgstr ""
-#: tools/editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp
msgid "Show In File Manager"
msgstr ""
-#: tools/editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp
msgid "Re-Import.."
msgstr ""
-#: tools/editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr ""
-#: tools/editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp
msgid "Next Directory"
msgstr ""
-#: tools/editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr ""
-#: tools/editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp
msgid "Toggle folder status as Favorite"
msgstr ""
-#: tools/editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
-#: tools/editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp
msgid "Move"
msgstr ""
-#: tools/editor/groups_editor.cpp
+#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr ""
-#: tools/editor/groups_editor.cpp
+#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr ""
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/import/resource_importer_obj.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Surface %d"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Importing Scene.."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Running Custom Script.."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Saving.."
+msgstr ""
+
+#: editor/import_dock.cpp
+#, fuzzy
+msgid " Files"
+msgstr "Soubor:"
+
+#: editor/import_dock.cpp
+msgid "Import As:"
+msgstr ""
+
+#: editor/import_dock.cpp editor/property_editor.cpp
+msgid "Preset.."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Reimport"
+msgstr ""
+
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "No bit masks to import!"
msgstr ""
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path is empty."
msgstr ""
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must be a complete resource path."
msgstr ""
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must exist."
msgstr ""
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Save path is empty!"
msgstr ""
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Import BitMasks"
msgstr ""
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s):"
msgstr ""
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-#: tools/editor/project_export.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Target Path:"
msgstr ""
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Accept"
msgstr ""
-#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Bit Mask"
msgstr ""
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "No source font file!"
msgstr ""
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "No target font resource!"
msgstr ""
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
msgid ""
"Invalid file extension.\n"
"Please use .fnt."
msgstr ""
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Can't load/process source font."
msgstr ""
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Couldn't save font."
msgstr ""
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font:"
msgstr ""
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font Size:"
msgstr ""
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Dest Resource:"
msgstr ""
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "The quick brown fox jumps over the lazy dog."
msgstr ""
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Test:"
msgstr ""
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Options:"
msgstr ""
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Font Import"
msgstr ""
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
msgid ""
"This file is already a Godot font file, please supply a BMFont type file "
"instead."
msgstr ""
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Failed opening as BMFont file."
msgstr ""
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Error initializing FreeType."
+msgstr "Chyba při inicializaci FreeType."
+
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Unknown font format."
+msgstr "Neznámý formát fontu."
+
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Error loading font."
+msgstr "Chyba nahrávání fontu."
+
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Invalid font size."
+msgstr "Neplatná velikost fontu."
+
+#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Invalid font custom source."
msgstr ""
-#: tools/editor/io_plugins/editor_font_import_plugin.cpp
-#: tools/editor/plugins/theme_editor_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr ""
-#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "No meshes to import!"
msgstr ""
-#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Single Mesh Import"
msgstr ""
-#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Source Mesh(es):"
msgstr ""
-#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr ""
-#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
-msgid "Surface %d"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "No samples to import!"
msgstr ""
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Import Audio Samples"
msgstr ""
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Source Sample(s):"
msgstr ""
-#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Audio Sample"
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "New Clip"
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Animation Options"
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Flags"
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Bake FPS:"
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Optimizer"
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Linear Error"
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angular Error"
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angle"
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Clips"
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Start(s)"
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "End(s)"
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Filters"
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source path is empty."
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script."
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import."
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error importing scene."
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import 3D Scene"
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source Scene:"
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Same as Target Scene"
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Shared"
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Target Texture Folder:"
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Post-Process Script:"
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Custom Root Node Type:"
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Auto"
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Root Node Name:"
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "The Following Files are Missing:"
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Anyway"
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr "Zrušit"
+
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import & Open"
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Edited scene has not been saved, open imported scene anyway?"
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
-msgid "Import Scene"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Importing Scene.."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Running Custom Script.."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Couldn't load post-import script:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Invalid/broken script for post-import (check console):"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Error running post-import script:"
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Image:"
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Can't import a file over itself:"
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't localize path: %s (already local)"
msgstr ""
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-msgid "Saving.."
-msgstr ""
-
-#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "3D Scene Animation"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Uncompressed"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossless (PNG)"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossy (WebP)"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress (VRAM)"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Format"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Compression Quality (WebP):"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Options"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Please specify some files!"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "At least one file needed for Atlas."
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Error importing:"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Only one file is required for large texture."
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Max Texture Size:"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for Atlas (2D)"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Cell Size:"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Large Texture"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Large Textures (2D)"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Base Atlas Texture"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s)"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 2D"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 3D"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "2D Texture"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "3D Texture"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Atlas Texture"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid ""
"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
"the project."
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Crop empty space."
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Large Texture"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Load Source Image"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Slicing"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Inserting"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Saving"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save large texture:"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Build Atlas For:"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Loading Image:"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't load image:"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Converting Images"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Cropping Images"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Blitting Images"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save atlas image:"
msgstr ""
-#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save converted texture:"
msgstr ""
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Invalid source!"
msgstr ""
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Invalid translation source!"
msgstr ""
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Column"
msgstr ""
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
-#: tools/editor/script_create_dialog.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/script_create_dialog.cpp
msgid "Language"
msgstr ""
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No items to import!"
msgstr ""
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No target path!"
msgstr ""
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Translations"
msgstr ""
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Couldn't import!"
msgstr ""
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Translation"
msgstr ""
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Source CSV:"
msgstr ""
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Ignore First Row"
msgstr ""
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Compress"
msgstr ""
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Add to Project (godot.cfg)"
msgstr ""
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Languages:"
msgstr ""
-#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Translation"
msgstr ""
-#: tools/editor/multi_node_edit.cpp
+#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""
-#: tools/editor/node_dock.cpp
+#: editor/node_dock.cpp
msgid "Groups"
msgstr ""
-#: tools/editor/node_dock.cpp
+#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Delete Animation?"
+msgstr "Optimalizovat animaci"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Invalid animation name!"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Animation name already exists!"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to copy!"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation resource on clipboard!"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to edit!"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load animation from disk."
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load an animation from disk."
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save the current animation"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-msgid "Save As"
-msgstr ""
-
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Target Blend Times"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Copy Animation"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
msgid "Error!"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr ""
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend:"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Current:"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Add Input"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Rename"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend3 Node"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend4 Node"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Transition Node"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations.."
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr ""
-#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters.."
msgstr ""
-#: tools/editor/plugins/baked_light_baker.cpp
+#: editor/plugins/baked_light_baker.cpp
msgid "Parsing %d Triangles:"
msgstr ""
-#: tools/editor/plugins/baked_light_baker.cpp
+#: editor/plugins/baked_light_baker.cpp
msgid "Triangle #"
msgstr ""
-#: tools/editor/plugins/baked_light_baker.cpp
+#: editor/plugins/baked_light_baker.cpp
msgid "Light Baker Setup:"
msgstr ""
-#: tools/editor/plugins/baked_light_baker.cpp
+#: editor/plugins/baked_light_baker.cpp
msgid "Parsing Geometry"
msgstr ""
-#: tools/editor/plugins/baked_light_baker.cpp
+#: editor/plugins/baked_light_baker.cpp
msgid "Fixing Lights"
msgstr ""
-#: tools/editor/plugins/baked_light_baker.cpp
+#: editor/plugins/baked_light_baker.cpp
msgid "Making BVH"
msgstr ""
-#: tools/editor/plugins/baked_light_baker.cpp
+#: editor/plugins/baked_light_baker.cpp
msgid "Creating Light Octree"
msgstr ""
-#: tools/editor/plugins/baked_light_baker.cpp
+#: editor/plugins/baked_light_baker.cpp
msgid "Creating Octree Texture"
msgstr ""
-#: tools/editor/plugins/baked_light_baker.cpp
+#: editor/plugins/baked_light_baker.cpp
msgid "Transfer to Lightmaps:"
msgstr ""
-#: tools/editor/plugins/baked_light_baker.cpp
+#: editor/plugins/baked_light_baker.cpp
msgid "Allocating Texture #"
msgstr ""
-#: tools/editor/plugins/baked_light_baker.cpp
+#: editor/plugins/baked_light_baker.cpp
msgid "Baking Triangle #"
msgstr ""
-#: tools/editor/plugins/baked_light_baker.cpp
+#: editor/plugins/baked_light_baker.cpp
msgid "Post-Processing Texture #"
msgstr ""
-#: tools/editor/plugins/baked_light_editor_plugin.cpp
+#: editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
msgstr ""
-#: tools/editor/plugins/baked_light_editor_plugin.cpp
+#: editor/plugins/baked_light_editor_plugin.cpp
msgid "Reset the lightmap octree baking process (start over)."
msgstr ""
-#: tools/editor/plugins/camera_editor_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/camera_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Preview"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Pivot"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Action"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit IK Chain"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit CanvasItem"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom (%):"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Select Mode"
msgstr "Vybrat vše"
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr "Upravit"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap.."
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Expand to Parent"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton.."
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Bones"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Set.."
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchor"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Keys"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set a Value"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap (Pixels):"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "OK :("
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr ""
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Change default type"
msgstr "Změnit typ hodnot pole"
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "OK"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
-#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Poly"
msgstr ""
-#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Edit Poly"
msgstr ""
-#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr ""
-#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create a new polygon from scratch."
msgstr ""
-#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
msgstr ""
-#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
+#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr ""
-#: tools/editor/plugins/color_ramp_editor_plugin.cpp
+#: editor/plugins/color_ramp_editor_plugin.cpp
msgid "Add/Remove Color Ramp Point"
msgstr ""
-#: tools/editor/plugins/color_ramp_editor_plugin.cpp
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/color_ramp_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr ""
-#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Creating Mesh Library"
msgstr ""
-#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Thumbnail.."
msgstr ""
-#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove item %d?"
msgstr ""
-#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
-#: tools/editor/plugins/theme_editor_plugin.cpp
-#: tools/editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Item"
msgstr ""
-#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr ""
-#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import from Scene"
msgstr ""
-#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Update from Scene"
msgstr ""
-#: tools/editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: tools/editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
-#: tools/editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr ""
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr ""
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Edit existing polygon:"
msgstr ""
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "LMB: Move Point."
msgstr ""
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Ctrl+LMB: Split Segment."
msgstr ""
-#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "RMB: Erase Point."
msgstr ""
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/line_2d_editor_plugin.cpp
+msgid "Remove Point from Line2D"
+msgstr ""
+
+#: editor/plugins/line_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Add Point to Line2D"
+msgstr "Běž na řádek"
+
+#: editor/plugins/line_2d_editor_plugin.cpp
+msgid "Move Point in Line2D"
+msgstr ""
+
+#: editor/plugins/line_2d_editor_plugin.cpp
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: editor/plugins/line_2d_editor_plugin.cpp
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: editor/plugins/line_2d_editor_plugin.cpp
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: editor/plugins/line_2d_editor_plugin.cpp
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: editor/plugins/line_2d_editor_plugin.cpp
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: editor/plugins/line_2d_editor_plugin.cpp
+msgid "Split Segment (in line)"
+msgstr ""
+
+#: editor/plugins/line_2d_editor_plugin.cpp
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr ""
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr ""
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr ""
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr ""
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
msgstr ""
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
msgstr ""
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr ""
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr ""
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr ""
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr ""
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr ""
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
msgstr ""
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
msgstr ""
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh.."
msgstr ""
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr ""
-#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr ""
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr ""
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr ""
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr ""
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr ""
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr ""
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr ""
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr ""
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
msgstr ""
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
msgstr ""
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr ""
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr ""
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr ""
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr ""
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr ""
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr ""
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr ""
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr ""
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr ""
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr ""
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr ""
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr ""
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr ""
-#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr ""
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
-#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Remove Poly And Point"
msgstr ""
-#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
msgstr ""
-#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image.."
msgstr ""
-#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Set Emission Mask"
msgstr ""
-#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr ""
-#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr ""
-#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr ""
-#: tools/editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
msgstr ""
-#: tools/editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
msgstr ""
-#: tools/editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr ""
-#: tools/editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
msgstr ""
-#: tools/editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr ""
-#: tools/editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter From Mesh"
msgstr ""
-#: tools/editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter From Node"
msgstr ""
-#: tools/editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Clear Emitter"
msgstr ""
-#: tools/editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr ""
-#: tools/editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Positions:"
msgstr ""
-#: tools/editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Fill:"
msgstr ""
-#: tools/editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface"
msgstr ""
-#: tools/editor/plugins/particles_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr ""
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr ""
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr ""
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr ""
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr ""
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Select Points"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Shift+Drag: Select Control Points"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Click: Add Point"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Right Click: Delete Point"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr ""
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Add Point (in empty space)"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr ""
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/path_editor_plugin.cpp
-msgid "Delete Point"
-msgstr ""
-
-#: tools/editor/plugins/path_2d_editor_plugin.cpp
-#: tools/editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr ""
-#: tools/editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
-#: tools/editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Pos"
msgstr ""
-#: tools/editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Pos"
msgstr ""
-#: tools/editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Pos"
msgstr ""
-#: tools/editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr ""
-#: tools/editor/plugins/path_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr ""
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr ""
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr ""
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr ""
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr ""
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr ""
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr ""
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr ""
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
msgstr ""
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr ""
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr ""
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr ""
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr ""
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr ""
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
-#: tools/editor/plugins/rich_text_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr "Vložit"
+
+#: editor/plugins/rich_text_editor_plugin.cpp
msgid "Parse BBCode"
msgstr ""
-#: tools/editor/plugins/sample_editor_plugin.cpp
+#: editor/plugins/sample_editor_plugin.cpp
msgid "Length:"
msgstr ""
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Open Sample File(s)"
msgstr ""
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
msgid "ERROR: Couldn't load sample!"
msgstr ""
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Add Sample"
msgstr ""
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Rename Sample"
msgstr ""
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Delete Sample"
msgstr ""
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
msgid "16 Bits"
msgstr ""
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
msgid "8 Bits"
msgstr ""
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Stereo"
msgstr ""
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Mono"
msgstr ""
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr ""
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Pitch"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/project_export.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid "File"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/property_editor.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "New"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Close All"
msgstr "Zavřít"
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp
msgid "Find Next"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid "Debug"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Continue"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid "Window"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid "Move Left"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid "Move Right"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid "Tutorials"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid "Open https://godotengine.org at tutorials section."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid "Classes"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Discard"
+msgstr "Diskrétní"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid "Reload"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid "Resave"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
-#: tools/editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr ""
-#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Cut"
+msgstr "Vyjmout"
+
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp
+#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr "Kopírovat"
+
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr "Vybrat vše"
+
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr ""
-#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
msgid "Move Down"
msgstr ""
-#: tools/editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr ""
-#: tools/editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr ""
-#: tools/editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr ""
-#: tools/editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
msgstr ""
-#: tools/editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
-#: tools/editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr ""
-#: tools/editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
-#: tools/editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr "Přepnout breakpoint"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr ""
-#: tools/editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp
msgid "Goto Next Breakpoint"
msgstr ""
-#: tools/editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp
msgid "Goto Previous Breakpoint"
msgstr ""
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp
msgid "Find Previous"
msgstr ""
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp
msgid "Replace.."
msgstr ""
-#: tools/editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp
msgid "Goto Function.."
msgstr ""
-#: tools/editor/plugins/script_text_editor.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp
msgid "Goto Line.."
msgstr ""
-#: tools/editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr ""
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr ""
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr ""
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr ""
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr ""
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr ""
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr ""
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr ""
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr ""
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr ""
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr ""
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr ""
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr ""
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr ""
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr ""
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr ""
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr ""
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr ""
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr ""
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr ""
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr ""
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr ""
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr ""
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr ""
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr ""
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr ""
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr ""
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr ""
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr ""
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr ""
-#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling to %s%%."
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Environment"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "No scene selected to instance!"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Instance at Cursor"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Could not instance scene!"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog.."
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Default Light"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Default sRGB"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Shadeless"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Default Light Normal:"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Ambient Light Color:"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr ""
-#: tools/editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr ""
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr ""
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr ""
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr ""
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr ""
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr ""
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr ""
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
msgstr ""
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr ""
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
msgstr ""
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr ""
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr ""
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Up"
msgstr ""
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Down"
msgstr ""
-#: tools/editor/plugins/style_box_editor_plugin.cpp
+#: editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox Preview:"
msgstr ""
-#: tools/editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr ""
-#: tools/editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
msgstr ""
-#: tools/editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr ""
-#: tools/editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr ""
-#: tools/editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr ""
-#: tools/editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr ""
-#: tools/editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
-#: tools/editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Separation:"
msgstr ""
-#: tools/editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region"
msgstr ""
-#: tools/editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region Editor"
msgstr ""
-#: tools/editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr ""
-#: tools/editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr ""
-#: tools/editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr ""
-#: tools/editor/plugins/theme_editor_plugin.cpp
-#: tools/editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Item"
msgstr ""
-#: tools/editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
msgstr ""
-#: tools/editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr ""
-#: tools/editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr ""
-#: tools/editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr ""
-#: tools/editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr ""
-#: tools/editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
msgstr ""
-#: tools/editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio2"
msgstr ""
-#: tools/editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr ""
-#: tools/editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr ""
-#: tools/editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr ""
-#: tools/editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
-#: tools/editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr ""
-#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr ""
-#: tools/editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Have,Many,Several,Options!"
msgstr ""
-#: tools/editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr ""
-#: tools/editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr ""
-#: tools/editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr ""
-#: tools/editor/plugins/theme_editor_plugin.cpp
-#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp
-#: tools/editor/script_editor_debugger.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
msgid "Type:"
msgstr ""
-#: tools/editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
-#: tools/editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr ""
-#: tools/editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Style"
msgstr ""
-#: tools/editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr ""
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr ""
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr ""
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase selection"
msgstr ""
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find tile"
msgstr ""
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr ""
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
msgstr ""
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
msgstr ""
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket"
msgstr ""
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr ""
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr ""
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr ""
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 90 degrees"
msgstr ""
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 180 degrees"
msgstr ""
-#: tools/editor/plugins/tile_map_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 270 degrees"
msgstr ""
-#: tools/editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Could not find tile:"
msgstr ""
-#: tools/editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Item name or ID:"
msgstr ""
-#: tools/editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
msgstr ""
-#: tools/editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr ""
-#: tools/editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr ""
-#: tools/editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr ""
-#: tools/editor/plugins/tile_set_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Error"
msgstr ""
-#: tools/editor/project_export.cpp
-msgid "Edit Script Options"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Please export outside the project folder!"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Error exporting project!"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Error writing the project PCK!"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "No exporter for platform '%s' yet."
+#: editor/project_export.cpp
+msgid "Runnable"
msgstr ""
-#: tools/editor/project_export.cpp
+#: editor/project_export.cpp
#, fuzzy
-msgid "Create Android keystore"
-msgstr "Vytvořit složku"
-
-#: tools/editor/project_export.cpp
-msgid "Full name"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Organizational unit"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-#, fuzzy
-msgid "Organization"
-msgstr "Přechod"
-
-#: tools/editor/project_export.cpp
-msgid "City"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "State"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "2 letter country code"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "User alias"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Password"
-msgstr ""
+msgid "Delete patch '"
+msgstr "Odstranit"
-#: tools/editor/project_export.cpp
+#: editor/project_export.cpp
#, fuzzy
-msgid "at least 6 characters"
-msgstr "Platné znaky:"
-
-#: tools/editor/project_export.cpp
-msgid "File name"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Path : (better to save outside of project)"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid ""
-"Release keystore is not set.\n"
-"Do you want to create one?"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Fill Keystore/Release User and Release Password"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Include"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Change Image Group"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Group name can't be empty!"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Invalid character in group name!"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Group name already exists!"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Add Image Group"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Delete Image Group"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Atlas Preview"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Project Export Settings"
-msgstr ""
+msgid "Delete preset '%s'?"
+msgstr "Odstranit vybrané soubory?"
-#: tools/editor/project_export.cpp
-msgid "Target"
+#: editor/project_export.cpp
+msgid "Presets"
msgstr ""
-#: tools/editor/project_export.cpp
-msgid "Export to Platform"
+#: editor/project_export.cpp editor/project_settings.cpp
+msgid "Add.."
msgstr ""
-#: tools/editor/project_export.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr ""
-#: tools/editor/project_export.cpp
-msgid "Export selected resources (including dependencies)."
+#: editor/project_export.cpp
+msgid "Export all resources in the project"
msgstr ""
-#: tools/editor/project_export.cpp
-msgid "Export all resources in the project."
+#: editor/project_export.cpp
+msgid "Export selected scenes (and dependencies)"
msgstr ""
-#: tools/editor/project_export.cpp
-msgid "Export all files in the project directory."
+#: editor/project_export.cpp
+msgid "Export selected resources (and dependencies)"
msgstr ""
-#: tools/editor/project_export.cpp
+#: editor/project_export.cpp
msgid "Export Mode:"
msgstr ""
-#: tools/editor/project_export.cpp
-msgid "Resources to Export:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Action"
+#: editor/project_export.cpp
+msgid "Resources to export:"
msgstr ""
-#: tools/editor/project_export.cpp
+#: editor/project_export.cpp
msgid ""
-"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
+"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
msgstr ""
-#: tools/editor/project_export.cpp
-msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Convert text scenes to binary on export."
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Images"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Keep Original"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Compress for Disk (Lossy, WebP)"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Compress for RAM (BC/PVRTC/ETC)"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Convert Images (*.png):"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Compress for Disk (Lossy) Quality:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Shrink All Images:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Compress Formats:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Image Groups"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Groups:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Compress Disk"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Compress RAM"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Compress Mode:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Lossy Quality:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Atlas:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Shrink By:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Preview Atlas"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Image Filter:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Images:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Select None"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Group"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Samples"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Sample Conversion Mode: (.wav files):"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Keep"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Compress (RAM - IMA-ADPCM)"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Sampling Rate Limit (Hz):"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Trim"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Trailing Silence:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Script"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Script Export Mode:"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Text"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Compiled"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Encrypted (Provide Key Below)"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Script Encryption Key (256-bits as hex):"
-msgstr ""
-
-#: tools/editor/project_export.cpp
-msgid "Export PCK/Zip"
+#: editor/project_export.cpp
+msgid ""
+"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
msgstr ""
-#: tools/editor/project_export.cpp
-msgid "Export Project PCK"
-msgstr ""
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Patches"
+msgstr "Shody:"
-#: tools/editor/project_export.cpp
-msgid "Export.."
+#: editor/project_export.cpp
+msgid "Make Patch"
msgstr ""
-#: tools/editor/project_export.cpp
-msgid "Project Export"
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing:"
msgstr ""
-#: tools/editor/project_export.cpp
-msgid "Export Preset:"
+#: editor/project_export.cpp
+msgid "Export With Debug"
msgstr ""
-#: tools/editor/project_manager.cpp
+#: editor/project_manager.cpp
msgid "Invalid project path, the path must exist!"
msgstr ""
-#: tools/editor/project_manager.cpp
+#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must not exist."
msgstr ""
-#: tools/editor/project_manager.cpp
+#: editor/project_manager.cpp
msgid "Invalid project path, godot.cfg must exist."
msgstr ""
-#: tools/editor/project_manager.cpp
+#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
-#: tools/editor/project_manager.cpp
+#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr ""
-#: tools/editor/project_manager.cpp
+#: editor/project_manager.cpp
msgid "Couldn't create godot.cfg in project path."
msgstr ""
-#: tools/editor/project_manager.cpp
+#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr ""
-#: tools/editor/project_manager.cpp
+#: editor/project_manager.cpp
msgid "Package Installed Successfully!"
msgstr ""
-#: tools/editor/project_manager.cpp
+#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr ""
-#: tools/editor/project_manager.cpp
+#: editor/project_manager.cpp
msgid "Project Path (Must Exist):"
msgstr ""
-#: tools/editor/project_manager.cpp
+#: editor/project_manager.cpp
msgid "Project Name:"
msgstr ""
-#: tools/editor/project_manager.cpp
+#: editor/project_manager.cpp
msgid "Create New Project"
msgstr ""
-#: tools/editor/project_manager.cpp
+#: editor/project_manager.cpp
msgid "Project Path:"
msgstr ""
-#: tools/editor/project_manager.cpp
+#: editor/project_manager.cpp
msgid "Install Project:"
msgstr ""
-#: tools/editor/project_manager.cpp
+#: editor/project_manager.cpp
msgid "Install"
msgstr ""
-#: tools/editor/project_manager.cpp
+#: editor/project_manager.cpp
msgid "Browse"
msgstr ""
-#: tools/editor/project_manager.cpp
+#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
-#: tools/editor/project_manager.cpp
+#: editor/project_manager.cpp
msgid "That's a BINGO!"
msgstr ""
-#: tools/editor/project_manager.cpp
+#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
-#: tools/editor/project_manager.cpp
+#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr ""
-#: tools/editor/project_manager.cpp
+#: editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
msgstr ""
-#: tools/editor/project_manager.cpp
+#: editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
-#: tools/editor/project_manager.cpp
+#: editor/project_manager.cpp
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
msgstr ""
-#: tools/editor/project_manager.cpp
+#: editor/project_manager.cpp
msgid "Project Manager"
msgstr ""
-#: tools/editor/project_manager.cpp
+#: editor/project_manager.cpp
msgid "Project List"
msgstr ""
-#: tools/editor/project_manager.cpp
+#: editor/project_manager.cpp
msgid "Run"
msgstr ""
-#: tools/editor/project_manager.cpp
+#: editor/project_manager.cpp
msgid "Scan"
msgstr ""
-#: tools/editor/project_manager.cpp
+#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr ""
-#: tools/editor/project_manager.cpp
+#: editor/project_manager.cpp
msgid "New Project"
msgstr ""
-#: tools/editor/project_manager.cpp
+#: editor/project_manager.cpp
msgid "Exit"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Key "
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Joy Button"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Joy Axis"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Mouse Button"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Invalid action (anything goes but '/' or ':')."
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Action '%s' already exists!"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Rename Input Action Event"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Add Input Action Event"
msgstr ""
-#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+#: editor/project_settings.cpp editor/settings_config_dialog.cpp
+#: scene/gui/input_action.cpp
+msgid "Meta+"
+msgstr ""
+
+#: editor/project_settings.cpp editor/settings_config_dialog.cpp
+#: scene/gui/input_action.cpp
+msgid "Shift+"
+msgstr "Shift+"
+
+#: editor/project_settings.cpp editor/settings_config_dialog.cpp
+#: scene/gui/input_action.cpp
+msgid "Alt+"
+msgstr "Alt+"
+
+#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "Control+"
msgstr ""
-#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "Press a Key.."
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Mouse Button Index:"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Left Button"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Right Button"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Middle Button"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Wheel Up Button"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Wheel Down Button"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Button 6"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Button 7"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Button 8"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Button 9"
msgstr ""
-#: tools/editor/project_settings.cpp
-msgid "Joystick Axis Index:"
+#: editor/project_settings.cpp
+msgid "Joypad Axis Index:"
msgstr ""
-#: tools/editor/project_settings.cpp
-msgid "Joystick Button Index:"
+#: editor/project_settings.cpp scene/gui/input_action.cpp
+msgid "Axis"
+msgstr "Osa"
+
+#: editor/project_settings.cpp
+msgid "Joypad Button Index:"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Add Input Action"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Erase Input Action Event"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp scene/gui/input_action.cpp
+msgid "Device"
+msgstr "Zařízení"
+
+#: editor/project_settings.cpp scene/gui/input_action.cpp
+msgid "Button"
+msgstr "Tlačítko"
+
+#: editor/project_settings.cpp scene/gui/input_action.cpp
+msgid "Left Button."
+msgstr "Levé tlačítko."
+
+#: editor/project_settings.cpp scene/gui/input_action.cpp
+msgid "Right Button."
+msgstr "Pravé tlačítko."
+
+#: editor/project_settings.cpp scene/gui/input_action.cpp
+msgid "Middle Button."
+msgstr "Prostřední tlačítko."
+
+#: editor/project_settings.cpp scene/gui/input_action.cpp
+msgid "Wheel Up."
+msgstr "Kolečko nahoru."
+
+#: editor/project_settings.cpp scene/gui/input_action.cpp
+msgid "Wheel Down."
+msgstr "Kolečko dolů."
+
+#: editor/project_settings.cpp
msgid "Error saving settings."
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Settings saved OK."
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Add Translation"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Remove Translation"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Add Remapped Path"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Resource Remap Add Remap"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Change Resource Remap Language"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Remove Resource Remap"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Remove Resource Remap Option"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Project Settings (godot.cfg)"
msgstr ""
-#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr ""
-#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: editor/project_settings.cpp editor/property_editor.cpp
msgid "Property:"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Del"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Copy To Platform.."
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Input Map"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Action:"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Device:"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Index:"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Localization"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Translations"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Translations:"
msgstr ""
-#: tools/editor/project_settings.cpp
-msgid "Add.."
-msgstr ""
-
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Remaps"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Resources:"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Remaps by Locale:"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Locale"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "AutoLoad"
msgstr ""
-#: tools/editor/project_settings.cpp
+#: editor/project_settings.cpp
msgid "Plugins"
msgstr ""
-#: tools/editor/property_editor.cpp
-msgid "Preset.."
+#: editor/property_editor.cpp
+msgid "Pick a Viewport"
msgstr ""
-#: tools/editor/property_editor.cpp
+#: editor/property_editor.cpp
msgid "Ease In"
msgstr ""
-#: tools/editor/property_editor.cpp
+#: editor/property_editor.cpp
msgid "Ease Out"
msgstr ""
-#: tools/editor/property_editor.cpp
+#: editor/property_editor.cpp
msgid "Zero"
msgstr ""
-#: tools/editor/property_editor.cpp
+#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr ""
-#: tools/editor/property_editor.cpp
+#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr ""
-#: tools/editor/property_editor.cpp
+#: editor/property_editor.cpp
msgid "File.."
msgstr ""
-#: tools/editor/property_editor.cpp
+#: editor/property_editor.cpp
msgid "Dir.."
msgstr ""
-#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp
-msgid "Load"
-msgstr ""
-
-#: tools/editor/property_editor.cpp
+#: editor/property_editor.cpp
msgid "Assign"
msgstr ""
-#: tools/editor/property_editor.cpp
+#: editor/property_editor.cpp
msgid "New Script"
msgstr ""
-#: tools/editor/property_editor.cpp
+#: editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
-#: tools/editor/property_editor.cpp
+#: editor/property_editor.cpp
msgid "Couldn't load image"
msgstr ""
-#: tools/editor/property_editor.cpp
+#: editor/property_editor.cpp
+#, fuzzy
+msgid "Pick a Node"
+msgstr "Cesta k uzlu:"
+
+#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr ""
-#: tools/editor/property_editor.cpp
+#: editor/property_editor.cpp
msgid "On"
msgstr ""
-#: tools/editor/property_editor.cpp
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/property_editor.cpp
msgid "Properties:"
msgstr ""
-#: tools/editor/property_editor.cpp
+#: editor/property_editor.cpp
msgid "Sections:"
msgstr ""
-#: tools/editor/property_selector.cpp
+#: editor/property_selector.cpp
#, fuzzy
msgid "Select Property"
msgstr "Přidat vlastnost setter"
-#: tools/editor/property_selector.cpp
+#: editor/property_selector.cpp
#, fuzzy
msgid "Select Method"
msgstr "Vybrat vše"
-#: tools/editor/pvrtc_compress.cpp
+#: editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
msgstr ""
-#: tools/editor/pvrtc_compress.cpp
+#: editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
-#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
-#: tools/editor/reparent_dialog.cpp
+#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr ""
-#: tools/editor/reparent_dialog.cpp
+#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr ""
-#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr ""
-#: tools/editor/resources_dock.cpp
+#: editor/resources_dock.cpp
msgid "Create New Resource"
msgstr ""
-#: tools/editor/resources_dock.cpp
+#: editor/resources_dock.cpp
msgid "Open Resource"
msgstr ""
-#: tools/editor/resources_dock.cpp
+#: editor/resources_dock.cpp
msgid "Save Resource"
msgstr ""
-#: tools/editor/resources_dock.cpp
+#: editor/resources_dock.cpp
msgid "Resource Tools"
msgstr ""
-#: tools/editor/resources_dock.cpp
+#: editor/resources_dock.cpp
msgid "Make Local"
msgstr ""
-#: tools/editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr ""
-#: tools/editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr ""
-#: tools/editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr ""
-#: tools/editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
-#: tools/editor/run_settings_dialog.cpp
+#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Ok"
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Can not perform with the root node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Save New Scene As.."
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Makes Sense!"
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Edit Groups"
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Edit Connections"
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Clear Script"
msgstr "Vytvořit odběr"
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Save Branch as Scene"
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Copy Node Path"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Delete (No Confirm)"
msgstr "Potvrďte prosím..."
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr ""
-#: tools/editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
msgstr ""
-#: tools/editor/scene_tree_editor.cpp
+#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
-#: tools/editor/scene_tree_editor.cpp
+#: editor/scene_tree_editor.cpp
msgid "Toggle CanvasItem Visible"
msgstr ""
-#: tools/editor/scene_tree_editor.cpp
+#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr ""
-#: tools/editor/scene_tree_editor.cpp
+#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
-#: tools/editor/scene_tree_editor.cpp
+#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr ""
-#: tools/editor/scene_tree_editor.cpp
+#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr ""
-#: tools/editor/scene_tree_editor.cpp
+#: editor/scene_tree_editor.cpp
msgid "Editable Children"
msgstr ""
-#: tools/editor/scene_tree_editor.cpp
+#: editor/scene_tree_editor.cpp
msgid "Load As Placeholder"
msgstr ""
-#: tools/editor/scene_tree_editor.cpp
+#: editor/scene_tree_editor.cpp
msgid "Discard Instancing"
msgstr ""
-#: tools/editor/scene_tree_editor.cpp
+#: editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
-#: tools/editor/scene_tree_editor.cpp
+#: editor/scene_tree_editor.cpp
msgid "Clear Inheritance"
msgstr ""
-#: tools/editor/scene_tree_editor.cpp
+#: editor/scene_tree_editor.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
-#: tools/editor/scene_tree_editor.cpp
+#: editor/scene_tree_editor.cpp
msgid "Clear!"
msgstr ""
-#: tools/editor/scene_tree_editor.cpp
+#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr ""
-#: tools/editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp
msgid "Invalid parent class name"
msgstr ""
-#: tools/editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp
msgid "Valid chars:"
msgstr ""
-#: tools/editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp
msgid "Invalid class name"
msgstr ""
-#: tools/editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp
msgid "Valid name"
msgstr ""
-#: tools/editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr ""
-#: tools/editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp
msgid "Class name is invalid!"
msgstr ""
-#: tools/editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp
msgid "Parent class name is invalid!"
msgstr ""
-#: tools/editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp
msgid "Invalid path!"
msgstr ""
-#: tools/editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp
msgid "Could not create script in filesystem."
msgstr ""
-#: tools/editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Error loading script from %s"
msgstr "Chyba nahrávání fontu."
-#: tools/editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
-#: tools/editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp
msgid "Path is not local"
msgstr ""
-#: tools/editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp
msgid "Invalid base path"
msgstr ""
-#: tools/editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr ""
-#: tools/editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Create new script"
msgstr "Vytvořit odběr"
-#: tools/editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp
msgid "Load existing script"
msgstr ""
-#: tools/editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr ""
-#: tools/editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp
msgid "Built-In Script"
msgstr ""
-#: tools/editor/script_create_dialog.cpp
+#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr ""
-#: tools/editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr ""
-#: tools/editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp
msgid "Warning"
msgstr ""
-#: tools/editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr ""
-#: tools/editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr ""
-#: tools/editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp
msgid "Function:"
msgstr ""
-#: tools/editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr ""
-#: tools/editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr ""
-#: tools/editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr ""
-#: tools/editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr ""
-#: tools/editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr ""
-#: tools/editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp
msgid "Variable"
msgstr ""
-#: tools/editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp
msgid "Errors:"
msgstr ""
-#: tools/editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp
msgid "Stack Trace (if applicable):"
msgstr ""
-#: tools/editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp
msgid "Remote Inspector"
msgstr ""
-#: tools/editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp
msgid "Live Scene Tree:"
msgstr ""
-#: tools/editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp
msgid "Remote Object Properties: "
msgstr ""
-#: tools/editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr ""
-#: tools/editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr ""
-#: tools/editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr ""
-#: tools/editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
-#: tools/editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr ""
-#: tools/editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr ""
-#: tools/editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr ""
-#: tools/editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr ""
-#: tools/editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr ""
-#: tools/editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr ""
-#: tools/editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr ""
-#: tools/editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr ""
-#: tools/editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr ""
-#: tools/editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr ""
-#: tools/editor/script_editor_debugger.cpp
+#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr ""
-#: tools/editor/settings_config_dialog.cpp
+#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
-#: tools/editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr ""
-#: tools/editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
-#: tools/editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr ""
-#: tools/editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
-#: tools/editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
-#: tools/editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr ""
-#: tools/editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr ""
-#: tools/editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr ""
-#: tools/editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr ""
-#: tools/editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
+#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not a script with an instance"
+msgstr "Skript nemá instanci"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not based on a script"
+msgstr "Není založeno na skriptu"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not based on a resource file"
+msgstr "Není založeno na zdrojovém souboru"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr "Neplatná instance slovníkového formátu (chybí @path)"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr "Neplatná instance slovníkového formátu (nemohu nahrát skript na @path)"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr "Neplatná instance slovníkového formátu (nemohu nahrát skript na @path)"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr "Neplatná instance slovníku (neplatné podtřídy)"
+
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+"Uzel zavolal yield bez pracovní paměti. Přečtěte si prosím v dokumentaci, "
+"jak správně používat yield!"
+
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr "Uzel zavolal yield, ale nevrátil stav funkce v první pracovní paměti."
+
+#: modules/visual_script/visual_script.cpp
+#, fuzzy
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+"Návratová hodnota musí být přiřazena prvnímu prvku uzlu pracovní paměti. "
+"Opravte prosím váš uzel."
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr "Uzel vrátil neplatnou posloupnost výstupu: "
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr "Nalezen bit posloupnosti ale ne uzel v zásobníku. Nahlaste chybu!"
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr "Přetečení zásobníku s hloubkou: "
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr "Funkce:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr "Proměnné:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr "Jméno není platný identifikátor:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr "Jméno už je použito jinou funkcí/proměnnou/signálem:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr "Přejmenovat funkci"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr "Přejmenovat proměnnou"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr "Přejmenovat signál"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr "Přidat funkci"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr "Přidat proměnnou"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr "Přidat signál"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr "Odstranit funkci"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr "Odstranit proměnnou"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr "Úprava proměnné:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr "Odstranit signál"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr "Úprava signálu:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Change Expression"
+msgstr "Animace: změna přechodu"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr "Přidat uzel"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Meta to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Meta to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Preload Node"
+msgstr "Přidat uzel"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr "Přidat uzel (uzly) ze stromu"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr "Přidat vlastnost getter"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr "Přidat vlastnost setter"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Condition"
+msgstr "Přechod"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Switch"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Return"
+msgstr "Vrátit:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr "Základní typ:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr "Dostupné uzly:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr "Pro úpravu grafu vyber nebo vytvoř funkci"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr "Upravit argumenty signálu:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr "Upravit proměnnou:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr "Změnit"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr "Smazat vybraný"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Find Node Type"
+msgstr "Vyhledat typ uzlu"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Copy Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Cut Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Paste Nodes"
+msgstr "Cesta k uzlu:"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr "Neplatné jméno vlastnosti."
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr "Základní objekt není Node!"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr "Cesta nevede k uzlu!"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr "Neplatné jméno vlastnosti '%s' v uzlu %s."
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ": Neplatný argument typu: "
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ": Neplatné argumenty: "
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr "Proměnná pro získání nebyla ve skriptu nalezena: "
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr "Proměnná pro nastavení nebyla ve skriptu nalezena: "
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr "Vlastní uzel nemá metodu _step(), takže nelze postupovat grafem."
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just pressed"
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "just released"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid ""
+"Couldn't read the certificate file. Are the path and password both correct?"
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Error creating the signature object."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Error creating the package signature."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid ""
+"No export templates found.\n"
+"Download and install export templates."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Custom debug package not found."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Custom release package not found."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid unique name."
+msgstr "Neplatný název."
+
+#: platform/uwp/export/export.cpp
+#, fuzzy
+msgid "Invalid product GUID."
+msgstr "Neplatná velikost fontu."
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid publisher GUID."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid background color."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid Store Logo image dimensions (should be 50x50)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+msgstr ""
+
+#: platform/uwp/export/export.cpp
+msgid "Invalid splash screen image dimensions (should be 620x300)."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+"CollisionPolygon2D slouží pouze jako kontejner tvarů objektu "
+"CollissionObject2D a od něj odvozených uzlů. Použijte ho pouze jako potomka "
+"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D a dalších, pro určení "
+"jejich tvaru."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr "Prázdný CollisionPolygon2D nemá žádný efekt na kolizích."
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+"CollisionPolygon2D slouží pouze jako kontejner tvarů objektu "
+"CollissionObject2D a od něj odvozených uzlů. Použijte ho pouze jako potomka "
+"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D a dalších, pro určení "
+"jejich tvaru."
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the 'texture' "
+"property."
+msgstr "Textura světla musí být nastavena vlastností 'texture'."
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+"Polygon stínítka musí být nastaven (nebo namalován), aby stínítko fungovalo."
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+"Aby mohl tento uzel fungovat, musí mít vytvořen nebo nastaven zdroj "
+"NavigationPolygon. Nastavte prosím vlastnost nebo nakreslete mnohoúhelník."
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+"NavigationPolygonInstance musí být dítětem nebo vnoučetem uzlu Navigation2D. "
+"Poskytuje pouze data pro navigaci."
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+"Uzel ParallaxLayer funguje pouze když je dítětem uzlu ParallaxBackground."
+
+#: scene/2d/particles_2d.cpp
+msgid "Path property must point to a valid Particles2D node to work."
+msgstr ""
+"Aby ParticleAttractor2D fungoval, musí vlastnost path ukazovat na platný "
+"uzel Particles2D."
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr "PathFollow2D funguje pouze když je dítětem uzlu Path2D."
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+"Pro zajištění funkčnosti musí vlastnost path ukazovat na platný uzel Node2D."
+
+#: scene/2d/sprite.cpp
+msgid ""
+"Path property must point to a valid Viewport node to work. Such Viewport "
+"must be set to 'render target' mode."
+msgstr ""
+"Pro zajištění funkčností musí vlastnost path ukazovat na platný uzel "
+"Viewport. Takový Viewport musí být nastaven do módu 'render target'."
+
+#: scene/2d/sprite.cpp
+msgid ""
+"The Viewport set in the path property must be set as 'render target' in "
+"order for this sprite to work."
+msgstr ""
+"Aby tento sprite mohl fungovat, Viewport nastavený ve vlastnosti path musí "
+"být nastaven do módu 'render target'."
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnable2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+"CollisionShape pouze poskytuje tvar kolize uzlům odvozeným z "
+"CollisionObject. Použijte ho jen jako dítě uzlů Area, StaticBody, RigidBody "
+"a KinematicBody, abyste jim dali tvar."
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it!"
+msgstr ""
+"Aby CollisionShape mohl fungovat, musí mu být poskytnut tvar. Vytvořte mu "
+"prosím zdroj tvar!"
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+"CollisionPolygon pouze poskytuje tvar kolize uzlům odvozeným z "
+"CollisionObject. Použijte ho jen jako dítě uzlů Area, StaticBody, RigidBody "
+"a KinematicBody, abyste jim dali tvar."
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr "Prázdný CollisionPolygon nemá na kolize žádný efekt."
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+"Aby tento uzel mohl fungovat, musí mít nastaven nebo vytvořen zdroj "
+"NavigationMesh."
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+"NavigationMeshInstance musí být dítětem nebo vnoučetem uzlu Navigation. "
+"Poskytuje pouze data pro navigaci."
+
+#: scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+"Aby ParticleAttractor2D fungoval, musí vlastnost path ukazovat na platný "
+"uzel Particles2D."
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+"Na každou scénu (nebo skupinu instancovaných scén) je povolen pouze jeden "
+"WorldEnvironment."
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+"Zdroj SpriteFrames musí být vytvořen nebo nastaven ve vlastnosti 'Frames', "
+"aby mohl AnimatedSprite3D zobrazit rámečky."
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr "Pozor!"
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr "Potvrďte prosím..."
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr "Otevřít soubor"
+
+#: scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr "Otevřít soubor(y)"
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr "Otevřít složku"
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr "Otevřít soubor nebo složku"
+
+#: scene/gui/input_action.cpp
+msgid "Ctrl+"
+msgstr "Ctrl+"
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine though, but they will "
+"hide upon running."
+msgstr ""
+"Popupy budou standardně skryty, dokud nezavoláte popup() nebo některou z "
+"popup*() funkcí. I když je jejich zviditelnění pro úpravu v pořádku, za běhu "
+"budou skryty."
+
+#: scene/gui/scroll_container.cpp
+msgid ""
+"ScrollContainer is intended to work with a single child control.\n"
+"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
+"minimum size manually."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+"Tento viewport není nastaven jako render target. Pokud chcete jeho obsah "
+"zobrazit přímo na obrazovku, musíte ho nastavit jako dítě uzlu Control, aby "
+"mohl získat velikost. Jinak ho nastavte jako render target a přiřaďte jeho "
+"vnitřní texturu nějakému uzlu k zobrazení."
+
+#~ msgid ""
+#~ "A SampleLibrary resource must be created or set in the 'samples' property "
+#~ "in order for SamplePlayer to play sound."
+#~ msgstr ""
+#~ "Zdroj SampleLibrary musí být vytvořen nebo nastaven jako vlastnost "
+#~ "'samples', aby mohl SamplePlayer přehrát zvuk."
+
+#~ msgid ""
+#~ "A SampleLibrary resource must be created or set in the 'samples' property "
+#~ "in order for SpatialSamplePlayer to play sound."
+#~ msgstr ""
+#~ "Zdroj SampleLibrary musí být vytvořen nebo nastaven jako vlastnost "
+#~ "'samples', aby mohl SpatialSamplePlayer přehrát zvuk."
+
+#~ msgid "Replaced %d Ocurrence(s)."
+#~ msgstr "Nahrazeno %d výskytů."
+
+#, fuzzy
+#~ msgid "Create Android keystore"
+#~ msgstr "Vytvořit složku"
+
+#, fuzzy
+#~ msgid "Organization"
+#~ msgstr "Přechod"
+
+#, fuzzy
+#~ msgid "at least 6 characters"
+#~ msgstr "Platné znaky:"
+
#~ msgid "BakedLightInstance does not contain a BakedLight resource."
#~ msgstr "BakedLightInstance neobsahuje zdroj BakedLight."