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-rw-r--r--editor/translations/cs.po2740
1 files changed, 1797 insertions, 943 deletions
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index 29f28c04a4..c27334b374 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -104,12 +104,13 @@ msgstr "Velikost obrysu:"
msgid "Screen Orientation"
msgstr "Operátor screen."
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Window"
msgstr "Nové okno"
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
msgid "Borderless"
msgstr "Hraniční pixely"
@@ -118,7 +119,7 @@ msgstr "Hraniční pixely"
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
msgid "Fullscreen"
msgstr "Přepnout celou obrazovku"
@@ -132,7 +133,7 @@ msgstr ""
msgid "Minimized"
msgstr "Inicializovat"
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -146,11 +147,11 @@ msgstr ""
msgid "Position"
msgstr "Pozice doku"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
-#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -242,21 +243,16 @@ msgstr ""
msgid "Function"
msgstr "Funkce"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr "Data"
#: core/io/file_access_network.cpp core/register_core_types.cpp
-#: editor/editor_settings.cpp main/main.cpp
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
+#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Network"
msgstr "Síťový profiler"
@@ -372,7 +368,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nedostatek bajtů pro dekódování bajtů, nebo neplatný formát."
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "Neplatný vstup %i (nepředán) ve výrazu"
#: core/math/expression.cpp
@@ -417,39 +414,15 @@ msgstr ""
msgid "Max Size (KB)"
msgstr ""
-#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
-#: modules/gdscript/editor/gdscript_highlighter.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
-#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
-#: scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Text Editor"
-msgstr "Otevřít editor"
-
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
-#: modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Completion"
-msgstr "Kopírovat výběr"
+msgid "Mouse Mode"
+msgstr "Režim přesouvání"
-#: core/os/input.cpp editor/editor_settings.cpp
-#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/gdscript/language_server/gdscript_text_document.cpp
-#: scene/animation/animation_player.cpp scene/gui/control.cpp
-#: scene/main/node.cpp scene/resources/material.cpp
+#: core/os/input.cpp
#, fuzzy
-msgid "Use Single Quotes"
-msgstr "Nová dlaždice"
+msgid "Use Accumulated Input"
+msgstr "Odstranit vstup"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -479,6 +452,11 @@ msgstr ""
msgid "Command"
msgstr "Komunita"
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical"
+msgstr "Fyzická Klávesa"
+
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@@ -538,6 +516,10 @@ msgid "Pressure"
msgstr "Profil"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
#, fuzzy
msgid "Relative"
msgstr "Přichytávat relativně"
@@ -633,13 +615,15 @@ msgid "Project Settings Override"
msgstr "Nastavení projektu..."
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "Název"
@@ -651,7 +635,8 @@ msgstr "Popis"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
-#: main/main.cpp
+#: main/main.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp
msgid "Run"
msgstr "Spustit"
@@ -682,6 +667,43 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "Zobrazit všechny"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Height"
+msgstr "Světlo"
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "Vlevo po celé výšce"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "Testované"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -705,6 +727,11 @@ msgid "Main Run Args"
msgstr "Argumenty hlavní scény:"
#: core/project_settings.cpp
+#, fuzzy
+msgid "Scene Naming"
+msgstr "Cesta ke scéně:"
+
+#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
@@ -712,19 +739,15 @@ msgstr ""
msgid "Script Templates Search Path"
msgstr ""
-#: core/project_settings.cpp editor/editor_node.cpp
-#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Version Control"
-msgstr "Správa verzí"
-
#: core/project_settings.cpp
-msgid "Autoload On Startup"
-msgstr ""
+#, fuzzy
+msgid "Version Control Autoload On Startup"
+msgstr "Verzování (VCS)"
#: core/project_settings.cpp
#, fuzzy
-msgid "Plugin Name"
-msgstr "Název pluginu:"
+msgid "Version Control Plugin Name"
+msgstr "Správa verzí"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -799,16 +822,19 @@ msgstr "Na konci"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Physics"
msgstr "Fyzikální snímek %"
#: core/project_settings.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -840,8 +866,8 @@ msgstr "Vykreslovač:"
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
@@ -970,11 +996,6 @@ msgstr "Cesta"
msgid "Source Code"
msgstr "Zdroj"
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "Commitnout změny"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr "Jazyky"
@@ -1036,10 +1057,13 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
-#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
+#: editor/import/resource_importer_layered_texture.cpp
+#: editor/import/resource_importer_texture.cpp main/main.cpp
+#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1092,13 +1116,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
msgid "Scale"
@@ -1125,6 +1150,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Volný"
@@ -1141,7 +1167,7 @@ msgstr "Zrcadlit"
msgid "Time:"
msgstr "Čas:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "Hodnota:"
@@ -1193,6 +1219,97 @@ msgstr "Animace: Změna hodnoty klíčového snímku"
msgid "Anim Change Call"
msgstr "Animace: Změna volání"
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "Snímek %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+msgid "Time"
+msgstr "Čas"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "Lokalizace"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "Krok rotace:"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr "Hodnota"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "Množství:"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr "Typ"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In Handle"
+msgstr "Nastavit úchyt"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out Handle"
+msgstr "Nastavit úchyt"
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "Offset mřížky:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "Offset(Posun):"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr "Animace"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing"
+msgstr "Hladký vstup-výstup"
+
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
msgstr "Animace: Změna času klíčových snímků"
@@ -1287,7 +1404,7 @@ msgstr "Aktivovat/Deaktivovat tuto stopu."
msgid "Update Mode (How this property is set)"
msgstr "Režim aktualizace (jak je tato vlastnost nastavena)"
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "Interpolační režim"
@@ -1300,11 +1417,76 @@ msgid "Remove this track."
msgstr "Odstranit tuto stopu."
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "Čas (s): "
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Position:"
+msgstr "Pozice doku"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "Krok rotace:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Zvětšení:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "Typ:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "Neplatná šablona pro export:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "Hladký vstup-výstup"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "Nastavit úchyt"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "Nastavit úchyt"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "Položka volby"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "Restart (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "Objevení za (s):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "Animace:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Toggle Track Enabled"
msgstr "Povolit stopu"
@@ -1382,7 +1564,6 @@ msgid "Remove Anim Track"
msgstr "Odstranit stopu animace"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -1394,16 +1575,6 @@ msgid "Editors"
msgstr "Editor"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr "Animace"
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Animace: Vložit stopu a klíč"
@@ -1530,7 +1701,8 @@ msgid "Add Method Track Key"
msgstr "Přidat stopu volání metody"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "Tato metoda nebyla v objektu nalezena: "
#: editor/animation_track_editor.cpp
@@ -2066,14 +2238,15 @@ msgstr "Oblíbené:"
msgid "Recent:"
msgstr "Nedávné:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Hledat:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Shody:"
@@ -2133,8 +2306,8 @@ msgstr "Hledat náhradní zdroj:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -2142,8 +2315,8 @@ msgid "Open"
msgstr "Otevřít"
#: editor/dependency_editor.cpp
-msgid "Owners Of:"
-msgstr "Vlastníci:"
+msgid "Owners of: %s (Total: %d)"
+msgstr ""
#: editor/dependency_editor.cpp
msgid ""
@@ -2446,7 +2619,7 @@ msgid "Bus Options"
msgstr "Možnosti sběrnice"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/project_export.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplikovat"
@@ -2498,8 +2671,9 @@ msgstr "Otevřít rozložení audio sběrnice"
msgid "There is no '%s' file."
msgstr "Neexistuje '%s' soubor."
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "Rozložení"
#: editor/editor_audio_buses.cpp
@@ -2703,6 +2877,25 @@ msgid "Choose"
msgstr "Vyberte"
#: editor/editor_export.cpp
+msgid "Project export for platform:"
+msgstr ""
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed with errors."
+msgstr "Kopírovat cestu k uzlu"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Completed successfully."
+msgstr "Balíček byl úspěšně nainstalován!"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed."
+msgstr "Selhalo:"
+
+#: editor/editor_export.cpp
msgid "Storing File:"
msgstr "Ukládám soubor:"
@@ -2715,6 +2908,31 @@ msgid "Packing"
msgstr "Balím"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save PCK"
+msgstr "Uložit jako"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Cannot create file \"%s\"."
+msgstr "Nelze vytvořit složku."
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to export project files."
+msgstr "Nelze exportovat soubory projektu"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Can't open file to read from path \"%s\"."
+msgstr "Nelze otevřít soubor pro zápis:"
+
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Save ZIP"
+msgstr "Uložit jako"
+
+#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
@@ -2834,11 +3052,33 @@ msgstr "Vlastní ladící šablona nebyla nalezena."
msgid "Custom release template not found."
msgstr "Vlastní šablona k uveřejnění nebyla nalezena."
+#: editor/editor_export.cpp
+#, fuzzy
+msgid "Prepare Template"
+msgstr "Spravovat šablony"
+
+#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "The given export path doesn't exist."
+msgstr "Zadaná cesta pro export neexistuje:"
+
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-msgid "Template file not found:"
+#, fuzzy
+msgid "Template file not found: \"%s\"."
msgstr "Soubor šablony nenalezen:"
#: editor/editor_export.cpp
+#, fuzzy
+msgid "Failed to copy export template."
+msgstr "Neplatná šablona pro export:"
+
+#: editor/editor_export.cpp platform/windows/export/export.cpp
+#: platform/x11/export/export.cpp
+#, fuzzy
+msgid "PCK Embedding"
+msgstr "Zarovnávání"
+
+#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "Při 32-bitovým exportu vestavěné PCK nemůže být větší než 4 GiB."
@@ -2855,7 +3095,7 @@ msgid "Script Editor"
msgstr "Editor skriptů"
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Asset Library"
msgstr "Knihovna zdrojů (AssetLib)"
@@ -3008,9 +3248,9 @@ msgid "Import"
msgstr "Import"
#: editor/editor_feature_profile.cpp editor/project_export.cpp
-#: platform/android/export/export.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#: platform/windows/export/export.cpp
+#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Export"
msgstr "Export"
@@ -3135,11 +3375,11 @@ msgstr "Režim přehrávání:"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3275,7 +3515,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
msgid "Top"
msgstr "Horní"
@@ -3368,6 +3608,15 @@ msgstr ""
"V současné době neexistuje žádný popis pro tuto metodu. Prosím pomozte nám "
"tím, že ho [color=$color][url=$url]vytvoříte[/url][/color]!"
+#: editor/editor_help.cpp editor/editor_settings.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: modules/gdscript/editor/gdscript_highlighter.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#, fuzzy
+msgid "Text Editor"
+msgstr "Otevřít editor"
+
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
@@ -3465,12 +3714,13 @@ msgstr "Hodnota"
msgid "Read Only"
msgstr "Pouze metody"
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
#, fuzzy
msgid "Checkable"
msgstr "Zaškrtávátko"
-#: editor/editor_inspector.cpp scene/resources/default_theme/default_theme.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "Zaškrtávací položka"
@@ -4159,15 +4409,6 @@ msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
-#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
-msgid "Scene"
-msgstr "Scéna"
-
-#: editor/editor_node.cpp
-#, fuzzy
-msgid "Scene Naming"
-msgstr "Cesta ke scéně:"
-
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
#, fuzzy
@@ -4209,16 +4450,6 @@ msgstr ""
msgid "Always Close Output On Stop"
msgstr ""
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Auto Save"
-msgstr "Automatický řez"
-
-#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
-msgid "Save Before Running"
-msgstr "Uložit scénu před spuštěním..."
-
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
@@ -4306,6 +4537,10 @@ msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
+msgid "Version Control"
+msgstr "Správa verzí"
+
+#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "Přejmenovat"
@@ -4334,6 +4569,10 @@ msgstr "Zapnout nerozptylující režim."
msgid "Add a new scene."
msgstr "Přidat novou scénu."
+#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Scene"
+msgstr "Scéna"
+
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "Přejít na předchozí scénu."
@@ -4690,7 +4929,9 @@ msgstr "Změny materiálu:"
msgid "Hide Update Spinner"
msgstr "Schovat aktualizační kolečko"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_settings.cpp
+#: editor/fileserver/editor_file_server.cpp
+#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FileSystem"
msgstr "Souborový systém"
@@ -4932,12 +5173,6 @@ msgstr ""
msgid "Frame #:"
msgstr "Snímek č.:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-msgid "Time"
-msgstr "Čas"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr "Volání"
@@ -5017,11 +5252,14 @@ msgid "Selected node is not a Viewport!"
msgstr "Vybraný uzel není Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "Velikost: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "Velikost:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "Strana: "
#: editor/editor_properties_array_dict.cpp
@@ -5123,6 +5361,11 @@ msgstr ""
"Přidejte prosím spustitelné přednastavení v exportovacím menu nebo definujte "
"existující přednastavení jako spustitelné."
+#: editor/editor_run_native.cpp
+#, fuzzy
+msgid "Project Run"
+msgstr "Projekt"
+
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "Napište svůj kód v _run() metodě."
@@ -5217,7 +5460,6 @@ msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
@@ -5278,12 +5520,6 @@ msgstr "Motiv editoru"
msgid "Show Script Button"
msgstr "Pravé tlačítko kolečka"
-#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
-#: modules/fbx/editor_scene_importer_fbx.cpp
-#, fuzzy
-msgid "Filesystem"
-msgstr "Souborový systém"
-
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
@@ -5360,8 +5596,7 @@ msgstr "Dílčí zdroje"
msgid "Color Theme"
msgstr "Motiv editoru"
-#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#: editor/plugins/text_editor.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5389,20 +5624,11 @@ msgstr ""
msgid "Highlight Type Safe Lines"
msgstr ""
-#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#: modules/mono/csharp_script.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Indent"
msgstr "Odsadit zleva"
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
-#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr "Typ"
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Automatické odsazení"
@@ -5423,7 +5649,9 @@ msgid "Draw Spaces"
msgstr "Vykreslovací volání:"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
+#: scene/main/scene_tree.cpp scene/resources/world.cpp
+#: scene/resources/world_2d.cpp
msgid "Navigation"
msgstr "Navigace"
@@ -5449,6 +5677,15 @@ msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Drag And Drop Selection"
+msgstr "GridMap Vyplnit výběr"
+
+#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -5505,7 +5742,6 @@ msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Soubor"
@@ -5524,6 +5760,14 @@ msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Auto Reload And Parse Scripts On Save"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Auto Reload Scripts On External Change"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
@@ -5531,8 +5775,7 @@ msgstr ""
msgid "Sort Members Outline Alphabetically"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
-#: scene/resources/default_theme/default_theme.cpp
+#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
@@ -5544,11 +5787,11 @@ msgstr ""
msgid "Block Caret"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp
+#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5557,6 +5800,13 @@ msgstr ""
msgid "Right Click Moves Caret"
msgstr "Pravý klik pro přidání bodu"
+#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
+#: modules/gdscript/gdscript_editor.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Completion"
+msgstr "Kopírovat výběr"
+
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
@@ -5589,6 +5839,11 @@ msgstr "Přidat typ"
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Use Single Quotes"
+msgstr "Nová dlaždice"
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Show Help Index"
msgstr "Zobrazit pomocníky"
@@ -5604,8 +5859,7 @@ msgstr ""
msgid "Help Title Font Size"
msgstr ""
-#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "Mřížková mapa"
@@ -5614,6 +5868,11 @@ msgstr "Mřížková mapa"
msgid "Pick Distance"
msgstr "Vybrat vzdálenost:"
+#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Preview Size"
+msgstr "Náhled"
+
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
@@ -5627,6 +5886,38 @@ msgstr ""
msgid "Selection Box Color"
msgstr "Pouze výběr"
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "3D Gizmos"
+msgstr "Gizma"
+
+#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
+#, fuzzy
+msgid "Gizmo Colors"
+msgstr "Emisní barvy"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Instanced"
+msgstr "Instance"
+
+#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Joint"
+msgstr "Bod"
+
+#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Shape"
+msgstr ""
+
#: editor/editor_settings.cpp
#, fuzzy
msgid "Primary Grid Steps"
@@ -5664,17 +5955,17 @@ msgstr "Vykreslit GridMap"
msgid "Grid YZ Plane"
msgstr "Vykreslit GridMap"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Výchozí"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Výchozí motiv"
-#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Výchozí"
@@ -5923,6 +6214,16 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
+msgid "Auto Save"
+msgstr "Automatický řez"
+
+#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Save Before Running"
+msgstr "Uložit scénu před spuštěním..."
+
+#: editor/editor_settings.cpp
+#, fuzzy
msgid "Font Size"
msgstr "Pohled zepředu"
@@ -5957,10 +6258,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "Správce projektů"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6138,6 +6441,11 @@ msgstr ""
msgid "Flat"
msgstr "Plocha 0"
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "Kolizní režim"
+
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Vyberte uzly pro import"
@@ -6725,14 +7033,6 @@ msgid "Replace in Files"
msgstr "Nahradit všechny"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "Najít: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "Nahradit: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Nahradit všechny"
@@ -6838,14 +7138,19 @@ msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
+#, fuzzy
+msgid "ColorCorrect"
+msgstr "Funkce obarvení."
+
+#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -6857,7 +7162,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
-#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Filter"
msgstr "Filtry:"
@@ -7005,11 +7310,6 @@ msgstr ""
msgid "Materials"
msgstr "Změny materiálu:"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "Lokalizace"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -7068,17 +7368,18 @@ msgstr "Transformace"
msgid "Optimizer"
msgstr "Optimalizuj"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Povolit"
@@ -7129,7 +7430,8 @@ msgid "Generating Lightmaps"
msgstr "Generování světelné mapy"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "Generování pro síť: "
#: editor/import/resource_importer_scene.cpp
@@ -7156,6 +7458,27 @@ msgstr "Vrátili jste objekt, který dědí z Node metodou `post_import()`?"
msgid "Saving..."
msgstr "Ukládání..."
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
+"texture compression to reduce memory usage (blue channel is discarded)."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid ""
+"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
+"generation and VRAM texture compression."
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+msgid "2D, Detect 3D"
+msgstr ""
+
+#: editor/import/resource_importer_texture.cpp
+#, fuzzy
+msgid "2D Pixel"
+msgstr "Pevné pixely"
+
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
@@ -7169,7 +7492,8 @@ msgstr "Režim výběru"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7204,12 +7528,6 @@ msgid "Normal Map Invert Y"
msgstr "Náhodné měřítko:"
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Velikost: "
@@ -7837,11 +8155,20 @@ msgid "New Anim"
msgstr "Nová animace"
#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr "Vytvořit novou animaci"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "Změnit název animace:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr "Přejmenovat animaci"
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Animation?"
msgstr "Smazat animaci?"
@@ -7859,11 +8186,6 @@ msgid "Animation name already exists!"
msgstr "Jméno animace už existuje!"
#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Rename Animation"
-msgstr "Přejmenovat animaci"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "Duplikovat animaci"
@@ -7961,17 +8283,20 @@ msgstr "Onion Skinning možnosti"
msgid "Directions"
msgstr "Směry"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "Předcházející"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "Budoucí"
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr "Hloubka"
@@ -8004,10 +8329,6 @@ msgid "Pin AnimationPlayer"
msgstr "Připnout AnimationPlayer"
#: editor/plugins/animation_player_editor_plugin.cpp
-msgid "Create New Animation"
-msgstr "Vytvořit novou animaci"
-
-#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "Jméno animace:"
@@ -8123,7 +8444,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "Nastavit koncovou animaci. Užitečné pro pod-přechody."
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "Přechod: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8140,11 +8462,6 @@ msgid "New name:"
msgstr "Nové jméno:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "Zvětšení:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "Objevení za (s):"
@@ -8153,7 +8470,7 @@ msgid "Fade Out (s):"
msgstr "Zmizení za (s):"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr "Prolnutí"
@@ -8426,6 +8743,10 @@ msgid "License (Z-A)"
msgstr "Licence (Z-A)"
#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Loading..."
+msgstr "Načítání..."
+
+#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
@@ -8494,8 +8815,8 @@ msgid "Testing"
msgstr "Testované"
#: editor/plugins/asset_library_editor_plugin.cpp
-msgid "Loading..."
-msgstr "Načítání..."
+msgid "Failed to get repository configuration."
+msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8560,7 +8881,7 @@ msgid "Select lightmap bake file:"
msgstr "Vybrat soubor pro zapečení světelných map:"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr "Náhled"
@@ -9056,6 +9377,7 @@ msgstr "Vytvořit kosti z uzlů"
msgid "Clear Custom Bones"
msgstr "Vymazat kosti"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9122,6 +9444,10 @@ msgid "Preview Canvas Scale"
msgstr "Náhled měřítka plátna"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "Rozložení"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "Offset maska pro vkládání klíčů."
@@ -9437,13 +9763,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "Přepnout režim"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "Text"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr "Ikona"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "Oddělení:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "Položka %d"
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "Položky"
@@ -9546,7 +9895,8 @@ msgstr "Vytvořit obrys"
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr "Sítě (Mesh)"
@@ -9704,13 +10054,6 @@ msgstr "Použít transformace MeshInstance"
msgid "Apply with Transforms"
msgstr "Použít transformace MeshInstance"
-#: editor/plugins/mesh_library_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Preview Size"
-msgstr "Náhled"
-
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
@@ -9876,7 +10219,8 @@ msgid "Volume"
msgstr "Hlasitost"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "Zdroje emisí: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10021,20 +10365,6 @@ msgstr "Odebrat vstupní kontrolní body"
msgid "Split Segment (in curve)"
msgstr "Rozdělit segment (v křivce)"
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "3D Gizmos"
-msgstr "Gizma"
-
-#: editor/plugins/path_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: modules/csg/csg_gizmos.cpp
-#, fuzzy
-msgid "Gizmo Colors"
-msgstr "Emisní barvy"
-
#: editor/plugins/physical_bone_plugin.cpp
msgid "Move Joint"
msgstr "Přesunout kloub"
@@ -10121,12 +10451,12 @@ msgstr "UV"
msgid "Points"
msgstr "Body"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/navigation_mesh.cpp
msgid "Polygons"
msgstr "Polygony"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr "Kosti"
@@ -10207,8 +10537,6 @@ msgid "Grid Settings"
msgstr "Nastavení mřížky"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr "Přichytit"
@@ -10245,6 +10573,10 @@ msgstr "Krok mřížky Y:"
msgid "Sync Bones to Polygon"
msgstr "Synchronizovat kosti do polygonu"
+#: editor/plugins/ray_cast_2d_editor_plugin.cpp
+msgid "Set cast_to"
+msgstr ""
+
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "Chyba: Nelze načíst zdroj!"
@@ -10276,13 +10608,6 @@ msgid "Instance:"
msgstr "Instance:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "Typ:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Otevřít v editoru"
@@ -10291,10 +10616,6 @@ msgstr "Otevřít v editoru"
msgid "Load Resource"
msgstr "Načíst zdroj"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "Zdroj"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "Převrátit portály"
@@ -10337,11 +10658,6 @@ msgid "Close and save changes?"
msgstr "Zavřít a uložit změny?"
#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/shader_editor_plugin.cpp
-msgid "Auto Reload Scripts On External Change"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr "Chyba při zápisu textového souboru:"
@@ -10421,10 +10737,6 @@ msgid "%s Class Reference"
msgstr "Reference třídy %s"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
-
-#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr "Najít další"
@@ -10471,8 +10783,6 @@ msgid "Previous Script"
msgstr "Předchozí skript"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "Soubor"
@@ -10707,7 +11017,8 @@ msgid "Convert Case"
msgstr "Změnit velikost písmen"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr "Velká písmena"
@@ -11017,12 +11328,16 @@ msgstr "Otočit"
msgid "Translate"
msgstr "Posunout"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "Škálování: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "Posun: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11046,11 +11361,6 @@ msgid "Yaw:"
msgstr "Odklon (Yaw):"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr "Velikost:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "Kreslené objekty:"
@@ -11492,11 +11802,6 @@ msgid "Show Viewport Rotation Gizmo"
msgstr "Uzamknout rotaci pohledu"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Instanced"
-msgstr "Instance"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr "Nepojmenované gizmo"
@@ -11545,7 +11850,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Neplatná geometrie, nelze nahradit sítí."
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Convert to Mesh2D"
+#, fuzzy
+msgid "Convert to MeshInstance2D"
msgstr "Konvertovat na Mesh2D"
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11577,15 +11883,18 @@ msgid "Sprite"
msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "Zjednodušení: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "Zmenšení (pixely): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "Zvětšení (pixely): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -11649,6 +11958,11 @@ msgid "New Animation"
msgstr "Nová animace"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Filtrovat metody"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "Rychlost:"
@@ -12272,7 +12586,7 @@ msgstr "Přepínatelné tlačítko"
msgid "Disabled Button"
msgstr "Deaktivované tlačítko"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr "Položka"
@@ -12564,8 +12878,7 @@ msgid "Select the previous shape, subtile, or Tile."
msgstr "Vybrat předchozí tvar, dílčí dlaždici nebo dlaždici."
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/texture.cpp
+#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp
msgid "Region"
msgstr "Oblast"
@@ -12592,12 +12905,6 @@ msgstr "Bitmaska"
msgid "Priority"
msgstr "Priorita"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr "Ikona"
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr "Z-Index"
@@ -12862,6 +13169,141 @@ msgid "This property can't be changed."
msgstr "Tato vlastnost nemůže být změněna."
#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Snap Options"
+msgstr "Možnosti přichycení"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Offset"
+msgstr "Offset(Posun):"
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr "Krok"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "Oddělení:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "Vybrat"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "Text"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "Offset mřížky:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "Změny materiálu:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "Modulate"
+msgstr "Naplnit"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "Přepnout režim"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "Režim bitové masky"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "Velikost obrysu:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "Opakování animace"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "Vytvořit Occluder Polygon"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "Navigační režim"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "Offset(Posun):"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "Transformace"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "Kolize"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "Pouze výběr"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "Kolizní režim"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "Viditelná navigace"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "Vybrat"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "Filtrovat skripty"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr "TileSet (Sada dlaždic)"
@@ -13958,40 +14400,22 @@ msgid "Runnable"
msgstr "Spustitelný"
#: editor/project_export.cpp
-msgid "Delete preset '%s'?"
-msgstr "Odstranit předvolbu '%s'?"
+msgid "Export the project for all the presets defined."
+msgstr ""
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"Export templates seem to be missing or invalid."
+msgid "All presets must have an export path defined for Export All to work."
msgstr ""
-"Export projektu pro platformu \"%s\" se nezdařil.\n"
-"Zdá se, že šablony exportu chybí nebo jsou neplatné."
#: editor/project_export.cpp
-msgid ""
-"Failed to export the project for platform '%s'.\n"
-"This might be due to a configuration issue in the export preset or your "
-"export settings."
-msgstr ""
-"Export projektu pro platformu \"%s\" se nezdařil.\n"
-"Může to být způsobeno problémem s konfigurací v export profilu nebo v "
-"nastavení exportu."
+msgid "Delete preset '%s'?"
+msgstr "Odstranit předvolbu '%s'?"
#: editor/project_export.cpp
msgid "Exporting All"
msgstr "Exportování všeho"
#: editor/project_export.cpp
-msgid "The given export path doesn't exist:"
-msgstr "Zadaná cesta pro export neexistuje:"
-
-#: editor/project_export.cpp
-msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Šablony exportu pro tuto platformu chybí nebo jsou poškozené:"
-
-#: editor/project_export.cpp
msgid "Export Path"
msgstr "Exportovat cestu"
@@ -14011,7 +14435,7 @@ msgstr ""
"Když je zaškrtlé, tak bude profil k dispozici pro rychlé nasazení.\n"
"Pouze jeden profil na platformě může být označen jako spuštěný."
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "Zdroje"
@@ -14072,12 +14496,6 @@ msgstr "Skript"
msgid "GDScript Export Mode:"
msgstr "Režim exportu skriptů:"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "Text"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -14108,19 +14526,27 @@ msgid "More Info..."
msgstr "Přesunout do..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+#, fuzzy
+msgid "Export PCK/Zip..."
msgstr "Exportovat PCK/Zip"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "Exportovat projekt"
#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "Režim exportu?"
+msgid "Export All"
+msgstr "Exportovat vše"
#: editor/project_export.cpp
-msgid "Export All"
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "Zvolte prosím prázdnou složku."
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
msgstr "Exportovat vše"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -14128,7 +14554,8 @@ msgid "ZIP File"
msgstr "Soubor ZIP"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
+#, fuzzy
+msgid "Godot Project Pack"
msgstr "Hrací balíček Godot"
#: editor/project_export.cpp
@@ -14136,6 +14563,11 @@ msgid "Export templates for this platform are missing:"
msgstr "Šablony exportu pro tuto platformu chybí:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Project Export"
+msgstr "Zakladatelé projektu"
+
+#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr "Spravovat šablony exportu"
@@ -14317,6 +14749,19 @@ msgstr "Chybějící projekt"
msgid "Error: Project is missing on the filesystem."
msgstr "Chyba: Projek se nevyskytuje v souborovém systému."
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr "Místní"
+
+#: editor/project_manager.cpp
+msgid "Local Projects"
+msgstr "Místní projekty"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Asset Library Projects"
+msgstr "Knihovna zdrojů (AssetLib)"
+
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr "Nelze otevřít projekt v '%s'."
@@ -14435,18 +14880,14 @@ msgid "Project Manager"
msgstr "Správce projektů"
#: editor/project_manager.cpp
-msgid "Local Projects"
-msgstr "Místní projekty"
+msgid "Last Modified"
+msgstr "Datum modifikace"
#: editor/project_manager.cpp
msgid "Loading, please wait..."
msgstr "Načítání, prosím čekejte..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr "Datum modifikace"
-
-#: editor/project_manager.cpp
msgid "Edit Project"
msgstr "Upravit projekt"
@@ -14488,11 +14929,6 @@ msgid "About"
msgstr "O aplikaci"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Asset Library Projects"
-msgstr "Knihovna zdrojů (AssetLib)"
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr "Restartovat nyní"
@@ -14843,7 +15279,8 @@ msgstr "Jazyky:"
msgid "AutoLoad"
msgstr "Autoload"
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "Pluginy"
@@ -14971,12 +15408,6 @@ msgstr "Když je zapnuté, počítadlo se resetuje pro každou skupinu potomků.
msgid "Initial value for the counter"
msgstr "Počáteční hodnota pro počítadlo"
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr "Krok"
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr "Hodnota, o kterou se počítadlo zvýší za každý uzel"
@@ -15228,6 +15659,20 @@ msgstr ""
msgid "Make Local"
msgstr "Změnit na lokální"
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Another node already uses this unique name in the scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Enable Scene Unique Name"
+msgstr "Název uzlu:"
+
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Disable Scene Unique Name"
+msgstr "Název uzlu:"
+
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr "Nový kořen scény"
@@ -15300,6 +15745,10 @@ msgid "Sub-Resources"
msgstr "Dílčí zdroje"
#: editor/scene_tree_dock.cpp
+msgid "Access as Scene Unique Name"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Vymazat dědičnost"
@@ -15389,10 +15838,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr "Místní"
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "Vymazat dědičnost? (Nelze vrátit zpět!)"
@@ -15432,6 +15877,13 @@ msgstr "Varování konfigurace uzlu:"
#: editor/scene_tree_editor.cpp
msgid ""
+"This node can be accessed from within anywhere in the scene by preceding it "
+"with the '%s' prefix in a node path.\n"
+"Click to disable this."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
@@ -15637,7 +16089,8 @@ msgid "Attach Node Script"
msgstr "Připojit script k uzlu"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "Vzdálený "
#: editor/script_editor_debugger.cpp
@@ -15738,11 +16191,6 @@ msgid "Monitor"
msgstr "Monitor"
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr "Hodnota"
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "Monitory"
@@ -15850,21 +16298,6 @@ msgstr "Změnit zorné pole kamery"
msgid "Change Camera Size"
msgstr "Změnit velikost kamery"
-#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
-#: scene/3d/physics_body.cpp
-#, fuzzy
-msgid "Joint"
-msgstr "Bod"
-
-#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
-#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
-#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Shape"
-msgstr ""
-
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
@@ -16126,42 +16559,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "Zobrazit všechny"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-#, fuzzy
-msgid "Height"
-msgstr "Světlo"
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "Vlevo po celé výšce"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "Testované"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16267,6 +16664,16 @@ msgstr ""
msgid "Verbose stdout"
msgstr ""
+#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "Interpolační režim"
+
+#: main/main.cpp
+#, fuzzy
+msgid "Enable Warnings"
+msgstr "Povolit filtrování"
+
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
@@ -16412,10 +16819,6 @@ msgstr "Ladicí program"
msgid "Wait Timeout"
msgstr "Čas vypršel."
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16443,11 +16846,11 @@ msgstr "Inspektor"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "Jít zpět"
@@ -16520,12 +16923,6 @@ msgstr "Kolizní režim"
msgid "Invert Faces"
msgstr "Změnit velikost písmen"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "Změny materiálu:"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16578,7 +16975,7 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#: scene/3d/collision_polygon.cpp
#, fuzzy
msgid "Polygon"
msgstr "Polygony"
@@ -16756,7 +17153,8 @@ msgid "Disabled GDNative Singleton"
msgstr "Vypnutý GDNative Singleton"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "Knihovny: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17006,7 +17404,7 @@ msgstr "Zapéct lightmapy"
msgid "Instance Materials"
msgstr "Změny materiálu:"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Parent"
msgstr "Upravit rodiče"
@@ -17025,13 +17423,6 @@ msgstr ""
msgid "Translation"
msgstr "Překlady"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "Krok rotace:"
-
#: modules/gltf/gltf_node.cpp
#, fuzzy
msgid "Children"
@@ -17151,7 +17542,6 @@ msgstr "Název kořenového uzlu"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Vlastnosti"
@@ -17184,7 +17574,7 @@ msgstr "Kostra"
msgid "Skeleton To Node"
msgstr "Vybrat uzel"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "Animace:"
@@ -17209,7 +17599,6 @@ msgid "Use In Baked Light"
msgstr "Zapéct lightmapy"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
@@ -17239,6 +17628,19 @@ msgstr "Uprostřed"
msgid "Mask"
msgstr ""
+#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Bake Navigation"
+msgstr "Navigace"
+
+#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
+#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
+#: scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Navigation Layers"
+msgstr "Navigační režim"
+
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr "Další rovina"
@@ -17633,11 +18035,6 @@ msgstr ""
msgid "IGD Status"
msgstr "Status"
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "Změnit vstupní hodnotu"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17661,7 +18058,8 @@ msgstr ""
"Opravte prosím váš uzel."
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "Uzel vrátil neplatnou posloupnost výstupu: "
#: modules/visual_script/visual_script.cpp
@@ -17669,7 +18067,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "Nalezen bit posloupnosti ale ne uzel v zásobníku. Nahlaste chybu!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "Přetečení zásobníku s hloubkou: "
#: modules/visual_script/visual_script.cpp
@@ -18041,7 +18440,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "Vstupním typem nelze iterovat: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18049,7 +18449,8 @@ msgid "Iterator became invalid"
msgstr "Iterátor se stal neplatným"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "Iterátor se stal neplatným: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18119,11 +18520,6 @@ msgstr "Kopírovat cestu k uzlu"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Argument Cache"
-msgstr "Změnit název argumentu"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Use Default Args"
msgstr "Obnovit výchozí"
@@ -18184,11 +18580,6 @@ msgstr "Režim výběru"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Type Cache"
-msgstr "Typy:"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
msgstr "Přiřadit"
@@ -18207,7 +18598,8 @@ msgid "Base object is not a Node!"
msgstr "Základní objekt není Node!"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+#, fuzzy
+msgid "Path does not lead to Node!"
msgstr "Cesta nevede k uzlu!"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18224,18 +18616,20 @@ msgstr "Nastav %s"
msgid "Compose Array"
msgstr "Změnit velikost pole"
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Operator"
msgstr "Operátor překrytí."
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": Neplatný argument typu: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": Neplatné argumenty: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18248,11 +18642,13 @@ msgid "Var Name"
msgstr "Název"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "Proměnná pro získání nebyla ve skriptu nalezena: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "Proměnná pro nastavení nebyla ve skriptu nalezena: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18343,11 +18739,6 @@ msgstr "Konstanty"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
-msgid "Constructor"
-msgstr "Konstanty"
-
-#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Get Local Var"
msgstr "Použít místní prostor"
@@ -18365,10 +18756,6 @@ msgstr "Akce"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr "Hledat VisualScript"
@@ -18549,6 +18936,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr "Chybí jméno balíčku."
@@ -18573,6 +18976,11 @@ msgid "The package must have at least one '.' separator."
msgstr "Balíček musí mít alespoň jeden '.' oddělovač."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Custom Build"
+msgstr "Vyjmout uzly"
+
+#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@@ -18583,6 +18991,21 @@ msgstr "Exportovat cestu"
#: platform/android/export/export_plugin.cpp
#, fuzzy
+msgid "Min SDK"
+msgstr "Velikost obrysu:"
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Target SDK"
+msgstr "Cíl"
+
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+#, fuzzy
+msgid "Architectures"
+msgstr "Přidat záznam architektury"
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid "Keystore"
msgstr "Ladicí program"
@@ -18614,20 +19037,10 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "Zkontrolovat předchozí instanci"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
-#: platform/android/export/export_plugin.cpp
-#, fuzzy
-msgid "Min SDK"
-msgstr "Velikost obrysu:"
-
-#: platform/android/export/export_plugin.cpp
-#, fuzzy
-msgid "Target SDK"
-msgstr "Cíl"
-
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@@ -18794,10 +19207,6 @@ msgid "Could not execute on device."
msgstr "Nelze vytvořit složku."
#: platform/android/export/export_plugin.cpp
-msgid "Unable to find the 'apksigner' tool."
-msgstr "Nelze najít nástroj 'apksigner'."
-
-#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
@@ -18881,7 +19290,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
"\"Hand Tracking\" je platné pouze v případě, že \"Režim Xr\" má hodnotu "
@@ -18889,7 +19298,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
+msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
"\"Hand Tracking\" je platné pouze v případě, že \"Režim Xr\" má hodnotu "
"\"Oculus Mobile VR\"."
@@ -18903,30 +19312,54 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
-"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"\"Export AAB\" je validní pouze v případě, že je povolena možnost \"Použít "
"vlastní sestavu\"."
#: platform/android/export/export_plugin.cpp
+msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
+"Godot library."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid ""
-"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
-"enabled."
+"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
"\"Export AAB\" je validní pouze v případě, že je povolena možnost \"Použít "
"vlastní sestavu\"."
#: platform/android/export/export_plugin.cpp
-msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgid ""
+"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"'apksigner' could not be found.\n"
-"Please check the command is available in the Android SDK build-tools "
-"directory.\n"
-"The resulting %s is unsigned."
+"\"Target SDK\" %d is higher than the default version %d. This may work, but "
+"wasn't tested and may be unstable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Code Signing"
+msgstr "Signál"
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"'apksigner' could not be found. Please check that the command is available "
+"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
@@ -18942,6 +19375,11 @@ msgid "Could not find keystore, unable to export."
msgstr "Nepodařilo se najít úložiště klíčů, nelze exportovat."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Could not start apksigner executable."
+msgstr "Nelze spustit podproces!"
+
+#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
@@ -18970,7 +19408,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr "Neplatné jméno souboru! Android APK vyžaduje příponu *.apk."
#: platform/android/export/export_plugin.cpp
-msgid "Unsupported export format!\n"
+#, fuzzy
+msgid "Unsupported export format!"
msgstr "Nepodporovaný formát exportu!\n"
#: platform/android/export/export_plugin.cpp
@@ -18982,10 +19421,9 @@ msgstr ""
"verzi. Přeinstalujte jej z nabídky \"Projekt\"."
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Android build version mismatch:\n"
-" Template installed: %s\n"
-" Godot Version: %s\n"
+"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
"Neshoda verzí Android buildu:\n"
@@ -18995,11 +19433,12 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
-"Unable to overwrite res://android/build/res/*.xml files with project name"
+"Unable to overwrite res://android/build/res/*.xml files with project name."
msgstr ""
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files to gradle project\n"
+#, fuzzy
+msgid "Could not export project files to gradle project."
msgstr "Nelze exportovat soubory projektu do projektu gradle\n"
#: platform/android/export/export_plugin.cpp
@@ -19011,8 +19450,9 @@ msgid "Building Android Project (gradle)"
msgstr "Buildování projektu pro Android (gradle)"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Building of Android project failed, check output for the error.\n"
+"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
"Buildování projektu pro Android se nezdařilo, zkontrolujte chybový výstup.\n"
@@ -19032,7 +19472,7 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
-msgid "Package not found: %s"
+msgid "Package not found: \"%s\"."
msgstr "Animace nenalezena: '%s'"
#: platform/android/export/export_plugin.cpp
@@ -19040,17 +19480,15 @@ msgid "Creating APK..."
msgstr "Vytvářím APK..."
#: platform/android/export/export_plugin.cpp
-msgid ""
-"Could not find template APK to export:\n"
-"%s"
+#, fuzzy
+msgid "Could not find template APK to export: \"%s\"."
msgstr ""
"Nepodařilo se najít šablonu APK pro export:\n"
"%s"
#: platform/android/export/export_plugin.cpp
msgid ""
-"Missing libraries in the export template for the selected architectures: "
-"%s.\n"
+"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
@@ -19060,7 +19498,8 @@ msgid "Adding files..."
msgstr "Přidávám soubory..."
#: platform/android/export/export_plugin.cpp
-msgid "Could not export project files"
+#, fuzzy
+msgid "Could not export project files."
msgstr "Nelze exportovat soubory projektu"
#: platform/android/export/export_plugin.cpp
@@ -19080,6 +19519,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr "Znak '%s' není dovolen v identifikátoru."
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -19153,7 +19644,7 @@ msgstr "Úspěch!"
msgid "Push Notifications"
msgstr "Náhodná rotace:"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "Uživatelské rozhraní"
@@ -19251,6 +19742,17 @@ msgstr "Vyjmout uzly"
msgid "Custom BG Color"
msgstr "Vyjmout uzly"
+#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Prepare Templates"
+msgstr "Spravovat šablony"
+
+#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Export template not found."
+msgstr "Vlastní šablona k uveřejnění nebyla nalezena."
+
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr "App Store Team ID nebyla poskytnuta - projekt nelze konfigurovat."
@@ -19272,22 +19774,35 @@ msgid "Run exported HTML in the system's default browser."
msgstr "Spustit vyexportované HTML ve výchozím prohlížeči."
#: platform/javascript/export/export.cpp
-msgid "Could not open template for export:"
+#, fuzzy
+msgid "Could not open template for export: \"%s\"."
msgstr "Nelze otevřít šablonu pro export:"
#: platform/javascript/export/export.cpp
-msgid "Invalid export template:"
+#, fuzzy
+msgid "Invalid export template: \"%s\"."
msgstr "Neplatná šablona pro export:"
#: platform/javascript/export/export.cpp
-msgid "Could not write file:"
+#, fuzzy
+msgid "Could not write file: \"%s\"."
msgstr "Nelze zapsat soubor:"
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#, fuzzy
+msgid "Icon Creation"
+msgstr "Nastavit okraj"
+
#: platform/javascript/export/export.cpp
-msgid "Could not read file:"
+#, fuzzy
+msgid "Could not read file: \"%s\"."
msgstr "Nelze přečíst soubor:"
#: platform/javascript/export/export.cpp
+msgid "PWA"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Oddělení:"
@@ -19363,15 +19878,17 @@ msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
-msgid "Could not read HTML shell:"
+msgid "Could not read HTML shell: \"%s\"."
msgstr "Nebylo možné přečíst HTML shell:"
#: platform/javascript/export/export.cpp
-msgid "Could not create HTTP server directory:"
+#, fuzzy
+msgid "Could not create HTTP server directory: %s."
msgstr "Nepodařilo se vytvořit adresář serveru HTTP:"
#: platform/javascript/export/export.cpp
-msgid "Error starting HTTP server:"
+#, fuzzy
+msgid "Error starting HTTP server: %d."
msgstr "Chyba při spuštění serveru HTTP:"
#: platform/javascript/export/export.cpp
@@ -19671,9 +20188,28 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open icon file \"%s\"."
+msgstr "Nelze exportovat soubory projektu"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start xcrun executable."
+msgstr "Nelze spustit podproces!"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Notarization failed."
+msgstr "Lokalizace"
+
+#: platform/osx/export/export.cpp
+msgid "Notarization request UUID: \"%s\""
+msgstr ""
+
+#: platform/osx/export/export.cpp
msgid ""
-"Note: The notarization process generally takes less than an hour. When the "
-"process is completed, you'll receive an email."
+"The notarization process generally takes less than an hour. When the process "
+"is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
@@ -19689,20 +20225,76 @@ msgid ""
msgstr ""
#: platform/osx/export/export.cpp
+msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign failed with error \"%s\"."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "Built-in CodeSign require regex module."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid ""
+"Could not start codesign executable, make sure Xcode command line tools are "
+"installed."
+msgstr ""
+
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "Nebyly nalezeny žádné ikony."
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "Cannot sign file %s."
+msgstr "Chyba při ukládání souboru: %s"
+
+#: platform/osx/export/export.cpp
+msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "DMG Creation"
+msgstr "Směry"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not start hdiutil executable."
+msgstr "Nelze spustit podproces!"
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed - file exists."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+msgid "`hdiutil create` failed."
+msgstr ""
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Creating app bundle"
msgstr "Vytvářím náhled"
#: platform/osx/export/export.cpp
-msgid "Could not find template app to export:"
+#, fuzzy
+msgid "Could not find template app to export: \"%s\"."
msgstr "Nepodařilo se najít šablonu APK pro export:"
#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Invalid export format."
+msgstr "Neplatná šablona pro export:"
+
+#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
@@ -19710,7 +20302,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid ""
-"Requested template binary '%s' not found. It might be missing from your "
+"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
@@ -19752,6 +20344,16 @@ msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
+msgid "ZIP Creation"
+msgstr "Projekt"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Could not open file to read from path \"%s\"."
+msgstr "Nelze exportovat soubory projektu do projektu gradle\n"
+
+#: platform/osx/export/export.cpp
+#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Neplatný identifikátor:"
@@ -20064,6 +20666,11 @@ msgid "Debug Algorithm"
msgstr "Ladicí program"
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to rename temporary file \"%s\"."
+msgstr "Nelze odstranit dočasný soubor:"
+
+#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
@@ -20078,6 +20685,11 @@ msgstr "Ladicí program"
#: platform/windows/export/export.cpp
#, fuzzy
+msgid "Modify Resources"
+msgstr "Kopírovat zdroj"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
msgid "File Version"
msgstr "Verze"
@@ -20106,6 +20718,70 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Resources Modification"
+msgstr "Náhodná rotace:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find rcedit executable at \"%s\"."
+msgstr "Nepodařilo se najít úložiště klíčů, nelze exportovat."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find wine executable at \"%s\"."
+msgstr "Nepodařilo se najít úložiště klíčů, nelze exportovat."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start rcedit executable, configure rcedit path in the Editor "
+"Settings (Export > Windows > Rcedit)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"rcedit failed to modify executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find signtool executable at \"%s\"."
+msgstr "Nepodařilo se najít úložiště klíčů, nelze exportovat."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Could not find osslsigncode executable at \"%s\"."
+msgstr "Nepodařilo se najít úložiště klíčů, nelze exportovat."
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid identity type."
+msgstr "Neplatný identifikátor:"
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Invalid timestamp server."
+msgstr "Neplatný název."
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Could not start signtool executable, configure signtool path in the Editor "
+"Settings (Export > Windows > Signtool)."
+msgstr ""
+
+#: platform/windows/export/export.cpp
+msgid ""
+"Signtool failed to sign executable:\n"
+"%s"
+msgstr ""
+
+#: platform/windows/export/export.cpp
+#, fuzzy
+msgid "Failed to remove temporary file \"%s\"."
+msgstr "Nelze odstranit dočasný soubor:"
+
+#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
@@ -20125,6 +20801,23 @@ msgid "Invalid product version:"
msgstr "Neplatné GUID produktu."
#: platform/windows/export/export.cpp
+msgid "Windows executables cannot be >= 4 GiB."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+#, fuzzy
+msgid "Failed to open executable file \"%s\"."
+msgstr "Neplatná přípona."
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable file header corrupted."
+msgstr ""
+
+#: platform/windows/export/export.cpp platform/x11/export/export.cpp
+msgid "Executable \"pck\" section not found."
+msgstr ""
+
+#: platform/windows/export/export.cpp
#, fuzzy
msgid "Windows"
msgstr "Nové okno"
@@ -20141,6 +20834,10 @@ msgstr ""
msgid "Wine"
msgstr ""
+#: platform/x11/export/export.cpp
+msgid "32-bit executables cannot have embedded data >= 4 GiB."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
@@ -20155,12 +20852,6 @@ msgstr ""
"Aby AnimatedSprite mohl zobrazovat snímky, zdroj SpriteFrames musí být "
"vytvořen nebo nastaven v vlastnosti \"Frames\"."
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "Snímek %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -20179,19 +20870,6 @@ msgstr "Hrát"
msgid "Centered"
msgstr "Uprostřed"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Offset"
-msgstr "Offset(Posun):"
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20275,8 +20953,7 @@ msgid "Pitch Scale"
msgstr "Měřítko"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "Zapnout Autoplay"
@@ -20288,7 +20965,8 @@ msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
-#: scene/3d/visual_instance.cpp scene/resources/material.cpp
+#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Vybrat vzdálenost:"
@@ -20323,7 +21001,8 @@ msgstr "Režim ikony"
msgid "Rotating"
msgstr "Krok rotace:"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "Aktuální:"
@@ -20338,7 +21017,7 @@ msgstr "Zvětšit"
msgid "Custom Viewport"
msgstr "1 výřez"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@@ -20350,19 +21029,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "Vlevo nahoře"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "Světlo"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "Vlevo dole"
@@ -20421,8 +21101,8 @@ msgstr "Vykreslovací volání:"
msgid "Draw Drag Margin"
msgstr "Nastavit okraj"
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Uzel Blend2"
@@ -20461,12 +21141,6 @@ msgstr "Přepnout viditelnost"
msgid "Visible"
msgstr "Přepnout viditelnost"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-#, fuzzy
-msgid "Modulate"
-msgstr "Naplnit"
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20491,10 +21165,6 @@ msgstr "Světlo"
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20543,6 +21213,11 @@ msgstr "Chybný polygon. Alespoň 3 body jsou potřeba v 'Solids' build módu."
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr "Chybný polygon. Alespoň 2 body jsou potřeba v 'Segments' build módu."
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20666,17 +21341,6 @@ msgstr "Místní projekty"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "Text"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20780,8 +21444,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -20917,7 +21582,7 @@ msgid "Node B"
msgstr "Uzel"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -20927,7 +21592,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "Deaktivované tlačítko"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -20966,7 +21631,8 @@ msgid "Texture Scale"
msgstr "Oblast textury"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -21099,7 +21765,7 @@ msgstr "Inicializovat"
msgid "Multimesh"
msgstr "Vynásobit %s"
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -21110,11 +21776,43 @@ msgstr ""
msgid "Edge Connection Margin"
msgstr "Upravit spojení:"
+#: scene/2d/navigation_2d.cpp
+msgid ""
+"'Navigation2D' node and 'Navigation2D.get_simple_path()' are deprecated and "
+"will be removed in a future version. Use 'Navigation2DServer.map_get_path()' "
+"instead."
+msgstr ""
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Pathfinding"
+msgstr "Vazba"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Desired Distance"
+msgstr "Vybrat vzdálenost:"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Max Distance"
+msgstr "Vybrat vzdálenost:"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance"
+msgstr "Pokročilé"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "Povolit"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@@ -21132,13 +21830,9 @@ msgstr "Převrátit horizontálně"
msgid "Max Speed"
msgstr "Rychlost:"
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
-msgid "Path Max Distance"
-msgstr "Vybrat vzdálenost:"
-
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -21152,16 +21846,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "Vrcholy:"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "Velikost obrysu:"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21171,24 +21855,26 @@ msgstr ""
"NavigationPolygon. Nastavte prosím vlastnost nebo nakreslete mnohoúhelník."
#: scene/2d/navigation_polygon.cpp
-msgid ""
-"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
-"node. It only provides navigation data."
-msgstr ""
-"NavigationPolygonInstance musí být dítětem nebo vnoučetem uzlu Navigation2D. "
-"Poskytuje pouze data pro navigaci."
-
-#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Enter Cost"
+msgstr "Uprostřed dole"
+
+#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
+#, fuzzy
+msgid "Travel Cost"
+msgstr "Cestovat"
+
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
#, fuzzy
msgid "Rotation Degrees"
msgstr "Rotuji %s stupňů."
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Konstantní"
@@ -21576,7 +22262,7 @@ msgstr "Odstranit bod"
msgid "Use Global Coordinates"
msgstr "Další koordináta"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "Restartovat"
@@ -21864,29 +22550,11 @@ msgid "Tracking"
msgstr "Balím"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "Promazat transformaci"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Octree"
-msgstr "Podstrom"
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr "Hledat mřížky a světla"
@@ -22002,7 +22670,7 @@ msgstr ""
msgid "Light Data"
msgstr "S daty"
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Název uzlu:"
@@ -22197,24 +22865,6 @@ msgid "Autoplace Priority"
msgstr "Zapnout priority"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "Dynamická knihovna"
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "Dynamická knihovna"
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "Vykreslení sítí"
@@ -22241,6 +22891,87 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "Dynamická knihovna"
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Pixel Size"
+msgstr "Přichycení na pixely"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "Shader"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "Pohled zepředu"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "Zapnout priority"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "Zapnout priority"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "Vynutit bílou modulaci"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Font"
+msgstr "Fonty"
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "Horizonálně:"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "Filtrovat signály"
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "Autoload"
+
#: scene/3d/light.cpp
#, fuzzy
msgid "Indirect Energy"
@@ -22251,7 +22982,8 @@ msgstr "Emisní barvy"
msgid "Negative"
msgstr "GDNative"
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "Režim pravítka"
@@ -22342,6 +23074,13 @@ msgstr ""
msgid "Transform Normals"
msgstr "Transformace zrušena."
+#: scene/3d/navigation.cpp
+msgid ""
+"'Navigation' node and 'Navigation.get_simple_path()' are deprecated and will "
+"be removed in a future version. Use 'NavigationServer.map_get_path()' "
+"instead."
+msgstr ""
+
#: scene/3d/navigation.cpp scene/resources/curve.cpp
#, fuzzy
msgid "Up Vector"
@@ -22362,25 +23101,19 @@ msgid "Ignore Y"
msgstr "[Ignorovat]"
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
-msgstr ""
-
-#: scene/3d/navigation_mesh_instance.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
-"It only provides navigation data."
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
-"NavigationMeshInstance musí být dítětem nebo vnoučetem uzlu Navigation. "
-"Poskytuje pouze data pro navigaci."
-#: scene/3d/navigation_mesh_instance.cpp
-msgid "Navmesh"
-msgstr ""
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh"
+msgstr "Zapéct NavMesh"
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -22515,18 +23248,170 @@ msgstr "Akce"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "Přesunout uzel"
+msgid "Joint Constraints"
+msgstr "Konstanty"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "Ukládám scénu"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "Oddělení:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "Přesunout uzel"
+msgid "Angular Limit Enabled"
+msgstr "Filtrovat signály"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "Přesunout uzel"
+msgid "Angular Limit Upper"
+msgstr "Lineární"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "Maximální úhlová chyba:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "Lineární"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "Animace"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "Animace"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "Lineární"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "Lineární"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "Lineární"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "Lineární"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "Lineární"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "Animace"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "Animace"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "Lineární"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "Lineární"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "Lineární"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "Lineární"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "Lineární"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "Popis"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "Lineární"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "Popis"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "Animace"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "Filtrovat signály"
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22568,10 +23453,6 @@ msgid "Params"
msgstr "Změněný parametr:"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22585,11 +23466,6 @@ msgstr "Velká písmena"
msgid "Lower"
msgstr "Malá písmena"
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "Oddělení:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22656,15 +23532,6 @@ msgstr "Maximální úhlová chyba:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "Ukládám scénu"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "Lineární"
@@ -22692,10 +23559,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "ERP"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22915,8 +23778,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -23029,6 +23893,35 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+#, fuzzy
+msgid "Pose"
+msgstr "Kopírovat pózu"
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "Upravitelní potomci"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "Přesunout body"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "Gizma"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "Z-Index"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -23091,6 +23984,11 @@ msgstr ""
"Změňte velikost kolizních tvarů v uzlech potomků."
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Zachovat globální transformaci"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -23112,34 +24010,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Pixel Size"
-msgstr "Přichycení na pixely"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Transponovat"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "Shader"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -23294,40 +24170,6 @@ msgstr ""
"Tento WorldEnvironment je ignorován. Buď přidejte kameru (pro 3D scény) nebo "
"nastavte plátnu tohoto prostředí Režim pozadí (pro 2D scény)."
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Min Space"
-msgstr "Hlavní scéna"
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#, fuzzy
-msgid "Value Label"
-msgstr "Hodnota"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "Zapnout/Vypnout automatické trojúhelníky"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "Zapnout/Vypnout automatické trojúhelníky"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr "Na uzlu BlendTree \"%s\" nebyla nalezena animace: \"%s\""
@@ -23362,13 +24204,28 @@ msgid "Autorestart"
msgstr "Auto-restart:"
#: scene/animation/animation_blend_tree.cpp
+msgid "Delay"
+msgstr ""
+
+#: scene/animation/animation_blend_tree.cpp
#, fuzzy
-msgid "Autorestart Delay"
-msgstr "Auto-restart:"
+msgid "Random Delay"
+msgstr "Náhodné naklonění:"
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
-msgstr ""
+#, fuzzy
+msgid "Add Amount"
+msgstr "Množství:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Množství:"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "Nastavit bod do křivky"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -23381,11 +24238,6 @@ msgstr "Přidat vstupní port"
msgid "Xfade Time"
msgstr "X-Fade čas (s):"
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Graph Offset"
-msgstr "Offset mřížky:"
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23456,11 +24308,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Nic není připojeno do vstupu '%s' uzlu '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "Filtrovat signály"
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr "Není nastaven žádný kořen grafu AnimationNode."
@@ -23830,11 +24677,6 @@ msgstr "XForm dialog"
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "Autoload"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Pozor!"
@@ -24402,6 +25244,11 @@ msgstr "Složka:"
#: scene/gui/text_edit.cpp
#, fuzzy
+msgid "Drag And Drop Selection Enabled"
+msgstr "Pouze výběr"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
msgid "Hiding Enabled"
msgstr "Povolit"
@@ -24485,7 +25332,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "Režim přehrávání:"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24613,6 +25460,12 @@ msgid "Timeout"
msgstr "Čas vypršel."
#: scene/main/node.cpp
+msgid ""
+"Setting node name '%s' to be unique within scene for '%s', but it's already "
+"claimed by '%s'. This node is no longer set unique."
+msgstr ""
+
+#: scene/main/node.cpp
#, fuzzy
msgid "Name Num Separator"
msgstr "Nazvaný oddělovač"
@@ -24628,13 +25481,13 @@ msgstr "Popis"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "Exportovat cestu"
+msgid "Pause Mode"
+msgstr "Režim posouvání"
#: scene/main/node.cpp
#, fuzzy
-msgid "Pause Mode"
-msgstr "Režim posouvání"
+msgid "Physics Interpolation Mode"
+msgstr "Interpolační režim"
#: scene/main/node.cpp
#, fuzzy
@@ -24666,11 +25519,6 @@ msgstr "Nastavit více:"
msgid "Process Priority"
msgstr "Zapnout priority"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "Interpolační režim"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24704,12 +25552,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr "Vynásobit %s"
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "Interpolační režim"
-
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24810,18 +25654,6 @@ msgid "Viewport Path"
msgstr "Exportovat cestu"
#: scene/main/viewport.cpp
-msgid ""
-"This viewport is not set as render target. If you intend for it to display "
-"its contents directly to the screen, make it a child of a Control so it can "
-"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
-"texture to some node for display."
-msgstr ""
-"Tento viewport není nastaven jako render target. Pokud chcete jeho obsah "
-"zobrazit přímo na obrazovku, musíte ho nastavit jako dítě uzlu Control, aby "
-"mohl získat velikost. Jinak ho nastavte jako render target a přiřaďte jeho "
-"vnitřní texturu nějakému uzlu k zobrazení."
-
-#: scene/main/viewport.cpp
#, fuzzy
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
@@ -24830,6 +25662,15 @@ msgstr ""
"Velikost pohledu musí být větší než 0, aby bylo možné cokoliv renderovat."
#: scene/main/viewport.cpp
+msgid ""
+"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
+"Sampling.\n"
+"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
+"Effects.\n"
+"HDR will be disabled for this Viewport."
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""
@@ -24988,6 +25829,16 @@ msgid "3D Physics"
msgstr "Fyzikální snímek %"
#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "2D Navigation"
+msgstr "Navigace"
+
+#: scene/register_scene_types.cpp
+#, fuzzy
+msgid "3D Navigation"
+msgstr "Navigace"
+
+#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
@@ -25030,12 +25881,6 @@ msgid "Panel"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
-#: scene/resources/dynamic_font.cpp
-#, fuzzy
-msgid "Font"
-msgstr "Fonty"
-
-#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color"
msgstr "Vyberte barvu"
@@ -25368,11 +26213,6 @@ msgstr "Vypnout ořezávání"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
-msgid "Separator"
-msgstr "Oddělení:"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Labeled Separator Left"
msgstr "Nazvaný oddělovač"
@@ -25383,6 +26223,11 @@ msgstr "Nazvaný oddělovač"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
+msgid "Font Separator"
+msgstr "Operátor barvy."
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
msgid "Font Color Accel"
msgstr "Odstranit položky třídy"
@@ -25423,11 +26268,6 @@ msgstr "Breakpointy"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
-msgid "Separation"
-msgstr "Oddělení:"
-
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Resizer"
msgstr "Změnit velikost pole"
@@ -26169,15 +27009,6 @@ msgid "Color Correction"
msgstr "Funkce obarvení."
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "Varování"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Nedávné:"
@@ -26189,6 +27020,11 @@ msgstr "Nerozptylující režitm"
#: scene/resources/gradient.cpp
#, fuzzy
+msgid "Raw Data"
+msgstr "Hloubka"
+
+#: scene/resources/gradient.cpp
+#, fuzzy
msgid "Offsets"
msgstr "Offset(Posun):"
@@ -26212,11 +27048,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "Zapnout priority"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "Další rovina"
@@ -26235,10 +27066,6 @@ msgid "Vertex Lighting"
msgstr "Přímé osvětlení"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Pohled zepředu"
@@ -26248,11 +27075,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "Pohled zepředu"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -26271,6 +27093,10 @@ msgid "Ensure Correct Normals"
msgstr "Transformace zrušena."
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Color"
msgstr "Vrchol"
@@ -26337,10 +27163,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "Částice"
@@ -26364,26 +27186,9 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Metallic Texture"
-msgstr "Zdroje emisí: "
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "Odstranit texturu"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "Oblast textury"
#: scene/resources/material.cpp
#, fuzzy
@@ -26391,24 +27196,8 @@ msgid "Emission"
msgstr "Emisní maska"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Energy"
-msgstr "Emisní barvy"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Operator"
-msgstr "Emisní barvy"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "Emisní maska"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "Zdroje emisí: "
+msgid "On UV2"
+msgstr ""
#: scene/resources/material.cpp
msgid "NormalMap"
@@ -26420,35 +27209,19 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Rim Tint"
-msgstr "Náhodné naklonění:"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "Odstranit texturu"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Clearcoat"
msgstr "Promazat"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "Vymazat pózu"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "Motiv editoru"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -26457,15 +27230,6 @@ msgid "Ambient Occlusion"
msgstr "Okluze"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "Oblast textury"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -26499,15 +27263,10 @@ msgstr "Přechod: "
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "Přechod: "
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "Oddělení:"
-#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/material.cpp
msgid "Detail"
msgstr ""
@@ -26553,15 +27312,20 @@ msgstr "Režim posouvání"
msgid "Lightmap Size Hint"
msgstr "Zapéct lightmapy"
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "Uzel Blend2"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "Transformace"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "Promazat transformaci"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -26585,29 +27349,14 @@ msgstr "Instance"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "Transformace zrušena."
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "Transformovat UV mapu"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "Změnit velikost pole"
-
-#: scene/resources/multimesh.cpp
+#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Custom Data Array"
-msgstr "Změnit velikost pole"
+msgid "Sampling"
+msgstr "Škálování: "
#: scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Sample Partition Type"
+msgid "Partition Type"
msgstr "Nastavit typ proměnné"
#: scene/resources/navigation_mesh.cpp
@@ -26625,10 +27374,15 @@ msgid "Source Group Name"
msgstr "Zdroj"
#: scene/resources/navigation_mesh.cpp
-msgid "Agent"
+msgid "Cells"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Agents"
+msgstr "Argumenty hlavní scény:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
@@ -26638,11 +27392,16 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Regions"
+msgstr "Oblast"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Merge Size"
msgstr "Sloučit ze scény"
#: scene/resources/navigation_mesh.cpp
-msgid "Edge"
+msgid "Edges"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -26656,6 +27415,11 @@ msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
+msgid "Details"
+msgstr "Zobrazit výchozí"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
msgid "Sample Distance"
msgstr "Vybrat vzdálenost:"
@@ -26673,9 +27437,19 @@ msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-msgid "Filter Walkable Low Height Spans"
+msgid "Walkable Low Height Spans"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Baking AABB"
+msgstr "Generování AABB"
+
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Baking AABB Offset"
+msgstr "Offset(Posun):"
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -26800,6 +27574,11 @@ msgstr "Vpravo nahoře"
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "Rozdělit křivku"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -26808,15 +27587,25 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "Přehrát upravenou scénu"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "Přidat vstupní port"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind"
+msgstr "Vazba"
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Kosti"
+
#: scene/resources/sky.cpp
#, fuzzy
msgid "Radiance Size"
@@ -26879,6 +27668,10 @@ msgid "Expand Margin"
msgstr "Rozbalit vše"
#: scene/resources/style_box.cpp
+msgid "Skew"
+msgstr ""
+
+#: scene/resources/style_box.cpp
#, fuzzy
msgid "Corner Radius"
msgstr "Změnit vnitřní poloměr Torus"
@@ -26892,10 +27685,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -26920,6 +27709,21 @@ msgstr "Strana: "
#: scene/resources/texture.cpp
#, fuzzy
+msgid "Side"
+msgstr "Zobrazit vodítka"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Front"
+msgstr "Pohled zepředu"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "Jít zpět"
+
+#: scene/resources/texture.cpp
+#, fuzzy
msgid "Storage Mode"
msgstr "Režim škálování"
@@ -26930,13 +27734,13 @@ msgstr "Snímat"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "Režim přehrávání:"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "Režim přehrávání:"
+msgid "To"
+msgstr "Horní"
#: scene/resources/texture.cpp
#, fuzzy
@@ -26973,8 +27777,28 @@ msgstr ""
#: scene/resources/visual_shader.cpp
#, fuzzy
-msgid "Initialized"
-msgstr "Inicializovat"
+msgid "Depth Draw"
+msgstr "Interpolační režim"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "Režim pravítka"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "Režim posouvání"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "Režim posouvání"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "Režim posouvání"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -27041,6 +27865,11 @@ msgid "Scenario"
msgstr "Scéna"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Navigation Map"
+msgstr "Navigace"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -27058,6 +27887,26 @@ msgstr "Levé lineární"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Default Map Up"
+msgstr "Výchozí"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Size"
+msgstr "Výchozí náhled"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Cell Height"
+msgstr "Testované"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
+#, fuzzy
+msgid "Default Edge Connection Margin"
+msgstr "Upravit spojení:"
+
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
@@ -27420,6 +28269,11 @@ msgstr "Kolizní režim"
msgid "Collision Unsafe Fraction"
msgstr "Kolizní režim"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "Fyzikální snímek %"
+
#: servers/physics_server.cpp
#, fuzzy
msgid "Center Of Mass"
@@ -27436,13 +28290,13 @@ msgstr "Odlišnosti mohou být přiřazeny pouze ve vertex funkci."
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""