diff options
Diffstat (limited to 'editor/translations/cs.po')
-rw-r--r-- | editor/translations/cs.po | 2740 |
1 files changed, 1797 insertions, 943 deletions
diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 29f28c04a4..c27334b374 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -104,12 +104,13 @@ msgstr "Velikost obrysu:" msgid "Screen Orientation" msgstr "Operátor screen." -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp #, fuzzy msgid "Window" msgstr "Nové okno" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Borderless" msgstr "Hraniční pixely" @@ -118,7 +119,7 @@ msgstr "Hraniční pixely" msgid "Per Pixel Transparency Enabled" msgstr "" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp #, fuzzy msgid "Fullscreen" msgstr "Přepnout celou obrazovku" @@ -132,7 +133,7 @@ msgstr "" msgid "Minimized" msgstr "Inicializovat" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "" @@ -146,11 +147,11 @@ msgstr "" msgid "Position" msgstr "Pozice doku" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp -#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -242,21 +243,16 @@ msgstr "" msgid "Function" msgstr "Funkce" -#: core/image.cpp core/packed_data_container.cpp -#: modules/minimp3/audio_stream_mp3.cpp -#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp -#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp -#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp -#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "Data" #: core/io/file_access_network.cpp core/register_core_types.cpp -#: editor/editor_settings.cpp main/main.cpp +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h +#: scene/gui/file_dialog.cpp #, fuzzy msgid "Network" msgstr "Síťový profiler" @@ -372,7 +368,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Nedostatek bajtů pro dekódování bajtů, nebo neplatný formát." #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" +#, fuzzy +msgid "Invalid input %d (not passed) in expression" msgstr "Neplatný vstup %i (nepředán) ve výrazu" #: core/math/expression.cpp @@ -417,39 +414,15 @@ msgstr "" msgid "Max Size (KB)" msgstr "" -#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: modules/gdscript/editor/gdscript_highlighter.cpp -#: modules/gdscript/gdscript_editor.cpp -#: modules/gdscript/language_server/gdscript_text_document.cpp -#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp -#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp -#: scene/resources/material.cpp +#: core/os/input.cpp #, fuzzy -msgid "Text Editor" -msgstr "Otevřít editor" - -#: core/os/input.cpp editor/editor_settings.cpp -#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp -#: modules/gdscript/gdscript_editor.cpp -#: modules/gdscript/language_server/gdscript_text_document.cpp -#: scene/animation/animation_player.cpp scene/gui/control.cpp -#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp -#: scene/resources/material.cpp -#, fuzzy -msgid "Completion" -msgstr "Kopírovat výběr" +msgid "Mouse Mode" +msgstr "Režim přesouvání" -#: core/os/input.cpp editor/editor_settings.cpp -#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp -#: modules/gdscript/language_server/gdscript_text_document.cpp -#: scene/animation/animation_player.cpp scene/gui/control.cpp -#: scene/main/node.cpp scene/resources/material.cpp +#: core/os/input.cpp #, fuzzy -msgid "Use Single Quotes" -msgstr "Nová dlaždice" +msgid "Use Accumulated Input" +msgstr "Odstranit vstup" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: servers/audio_server.cpp @@ -479,6 +452,11 @@ msgstr "" msgid "Command" msgstr "Komunita" +#: core/os/input_event.cpp +#, fuzzy +msgid "Physical" +msgstr "Fyzická Klávesa" + #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp #: scene/resources/default_theme/default_theme.cpp @@ -538,6 +516,10 @@ msgid "Pressure" msgstr "Profil" #: core/os/input_event.cpp +msgid "Pen Inverted" +msgstr "" + +#: core/os/input_event.cpp #, fuzzy msgid "Relative" msgstr "Přichytávat relativně" @@ -633,13 +615,15 @@ msgid "Project Settings Override" msgstr "Nastavení projektu..." #: core/project_settings.cpp core/resource.cpp -#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp -#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp +#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp +#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp #: editor/project_manager.cpp editor/settings_config_dialog.cpp #: modules/gdnative/nativescript/nativescript.cpp #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp #: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp -#: scene/main/node.cpp +#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp +#: scene/resources/skin.cpp msgid "Name" msgstr "Název" @@ -651,7 +635,8 @@ msgstr "Popis" #: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp -#: main/main.cpp +#: main/main.cpp platform/android/export/export_plugin.cpp +#: platform/javascript/export/export.cpp msgid "Run" msgstr "Spustit" @@ -682,6 +667,43 @@ msgstr "" msgid "Custom User Dir Name" msgstr "" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +#, fuzzy +msgid "Display" +msgstr "Zobrazit všechny" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +#, fuzzy +msgid "Height" +msgstr "Světlo" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Width" +msgstr "Vlevo po celé výšce" + +#: core/project_settings.cpp +#, fuzzy +msgid "Test Height" +msgstr "Testované" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -705,6 +727,11 @@ msgid "Main Run Args" msgstr "Argumenty hlavní scény:" #: core/project_settings.cpp +#, fuzzy +msgid "Scene Naming" +msgstr "Cesta ke scéně:" + +#: core/project_settings.cpp msgid "Search In File Extensions" msgstr "" @@ -712,19 +739,15 @@ msgstr "" msgid "Script Templates Search Path" msgstr "" -#: core/project_settings.cpp editor/editor_node.cpp -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Version Control" -msgstr "Správa verzí" - #: core/project_settings.cpp -msgid "Autoload On Startup" -msgstr "" +#, fuzzy +msgid "Version Control Autoload On Startup" +msgstr "Verzování (VCS)" #: core/project_settings.cpp #, fuzzy -msgid "Plugin Name" -msgstr "Název pluginu:" +msgid "Version Control Plugin Name" +msgstr "Správa verzí" #: core/project_settings.cpp scene/2d/collision_object_2d.cpp #: scene/3d/collision_object.cpp scene/gui/control.cpp @@ -799,16 +822,19 @@ msgstr "Na konci" #: scene/resources/world.cpp scene/resources/world_2d.cpp #: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/physics_2d/physics_2d_server_wrap_mt.h -#: servers/physics_2d/space_2d_sw.cpp +#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp #, fuzzy msgid "Physics" msgstr "Fyzikální snímek %" #: core/project_settings.cpp editor/editor_settings.cpp +#: editor/import/resource_importer_layered_texture.cpp +#: editor/import/resource_importer_texture.cpp #: editor/plugins/spatial_editor_plugin.cpp main/main.cpp #: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp #: scene/3d/physics_body.cpp scene/resources/world.cpp -#: servers/physics/space_sw.cpp +#: servers/physics/space_sw.cpp servers/physics_server.cpp msgid "3D" msgstr "" @@ -840,8 +866,8 @@ msgstr "Vykreslovač:" msgid "Quality" msgstr "" -#: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: core/project_settings.cpp scene/gui/file_dialog.cpp +#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp #: servers/visual_server.cpp #, fuzzy msgid "Filters" @@ -970,11 +996,6 @@ msgstr "Cesta" msgid "Source Code" msgstr "Zdroj" -#: core/translation.cpp -#, fuzzy -msgid "Messages" -msgstr "Commitnout změny" - #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "Jazyky" @@ -1036,10 +1057,13 @@ msgstr "" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp -#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp +#: editor/import/resource_importer_layered_texture.cpp +#: editor/import/resource_importer_texture.cpp main/main.cpp +#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp #: servers/physics_2d/physics_2d_server_sw.cpp #: servers/physics_2d/physics_2d_server_wrap_mt.h -#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp +#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp +#: servers/visual_server.cpp msgid "2D" msgstr "" @@ -1092,13 +1116,14 @@ msgstr "" msgid "Subsurface Scattering" msgstr "" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp #: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp #: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp #: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp -#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp +#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp #: scene/main/canvas_layer.cpp scene/resources/environment.cpp #: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" @@ -1125,6 +1150,7 @@ msgstr "" msgid "Blend Shape Max Buffer Size (KB)" msgstr "" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Volný" @@ -1141,7 +1167,7 @@ msgstr "Zrcadlit" msgid "Time:" msgstr "Čas:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "Hodnota:" @@ -1193,6 +1219,97 @@ msgstr "Animace: Změna hodnoty klíčového snímku" msgid "Anim Change Call" msgstr "Animace: Změna volání" +#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy +msgid "Frame" +msgstr "Snímek %" + +#: editor/animation_track_editor.cpp editor/editor_profiler.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/particles_material.cpp servers/visual_server.cpp +msgid "Time" +msgstr "Čas" + +#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Location" +msgstr "Lokalizace" + +#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp +#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#, fuzzy +msgid "Rotation" +msgstr "Krok rotace:" + +#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp +msgid "Value" +msgstr "Hodnota" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Arg Count" +msgstr "Množství:" + +#: editor/animation_track_editor.cpp main/main.cpp +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Args" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_settings.cpp +#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp +msgid "Type" +msgstr "Typ" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In Handle" +msgstr "Nastavit úchyt" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out Handle" +msgstr "Nastavit úchyt" + +#: editor/animation_track_editor.cpp +#: editor/import/resource_importer_texture.cpp +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp +msgid "Stream" +msgstr "" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start Offset" +msgstr "Offset mřížky:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End Offset" +msgstr "Offset(Posun):" + +#: editor/animation_track_editor.cpp editor/editor_settings.cpp +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp +msgid "Animation" +msgstr "Animace" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing" +msgstr "Hladký vstup-výstup" + #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" msgstr "Animace: Změna času klíčových snímků" @@ -1287,7 +1404,7 @@ msgstr "Aktivovat/Deaktivovat tuto stopu." msgid "Update Mode (How this property is set)" msgstr "Režim aktualizace (jak je tato vlastnost nastavena)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "Interpolační režim" @@ -1300,11 +1417,76 @@ msgid "Remove this track." msgstr "Odstranit tuto stopu." #: editor/animation_track_editor.cpp -msgid "Time (s): " +#, fuzzy +msgid "Time (s):" msgstr "Čas (s): " #: editor/animation_track_editor.cpp #, fuzzy +msgid "Position:" +msgstr "Pozice doku" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Rotation:" +msgstr "Krok rotace:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "Zvětšení:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "Typ:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "(Invalid, expected type: %s)" +msgstr "Neplatná šablona pro export:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Easing:" +msgstr "Hladký vstup-výstup" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "Nastavit úchyt" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "Nastavit úchyt" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Stream:" +msgstr "Položka volby" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Start (s):" +msgstr "Restart (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "End (s):" +msgstr "Objevení za (s):" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Animation Clip:" +msgstr "Animace:" + +#: editor/animation_track_editor.cpp +#, fuzzy msgid "Toggle Track Enabled" msgstr "Povolit stopu" @@ -1382,7 +1564,6 @@ msgid "Remove Anim Track" msgstr "Odstranit stopu animace" #: editor/animation_track_editor.cpp editor/editor_settings.cpp -#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -1394,16 +1575,6 @@ msgid "Editors" msgstr "Editor" #: editor/animation_track_editor.cpp editor/editor_settings.cpp -#: editor/import/resource_importer_scene.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp -#: scene/animation/animation_blend_tree.cpp -#: scene/resources/particles_material.cpp -msgid "Animation" -msgstr "Animace" - -#: editor/animation_track_editor.cpp editor/editor_settings.cpp #, fuzzy msgid "Confirm Insert Track" msgstr "Animace: Vložit stopu a klíč" @@ -1530,7 +1701,8 @@ msgid "Add Method Track Key" msgstr "Přidat stopu volání metody" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " +#, fuzzy +msgid "Method not found in object:" msgstr "Tato metoda nebyla v objektu nalezena: " #: editor/animation_track_editor.cpp @@ -2066,14 +2238,15 @@ msgstr "Oblíbené:" msgid "Recent:" msgstr "Nedávné:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Hledat:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Shody:" @@ -2133,8 +2306,8 @@ msgstr "Hledat náhradní zdroj:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2142,8 +2315,8 @@ msgid "Open" msgstr "Otevřít" #: editor/dependency_editor.cpp -msgid "Owners Of:" -msgstr "Vlastníci:" +msgid "Owners of: %s (Total: %d)" +msgstr "" #: editor/dependency_editor.cpp msgid "" @@ -2446,7 +2619,7 @@ msgid "Bus Options" msgstr "Možnosti sběrnice" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/scene_tree_dock.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Duplikovat" @@ -2498,8 +2671,9 @@ msgstr "Otevřít rozložení audio sběrnice" msgid "There is no '%s' file." msgstr "Neexistuje '%s' soubor." -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Layout:" msgstr "Rozložení" #: editor/editor_audio_buses.cpp @@ -2703,6 +2877,25 @@ msgid "Choose" msgstr "Vyberte" #: editor/editor_export.cpp +msgid "Project export for platform:" +msgstr "" + +#: editor/editor_export.cpp +#, fuzzy +msgid "Completed with errors." +msgstr "Kopírovat cestu k uzlu" + +#: editor/editor_export.cpp +#, fuzzy +msgid "Completed successfully." +msgstr "Balíček byl úspěšně nainstalován!" + +#: editor/editor_export.cpp +#, fuzzy +msgid "Failed." +msgstr "Selhalo:" + +#: editor/editor_export.cpp msgid "Storing File:" msgstr "Ukládám soubor:" @@ -2715,6 +2908,31 @@ msgid "Packing" msgstr "Balím" #: editor/editor_export.cpp +#, fuzzy +msgid "Save PCK" +msgstr "Uložit jako" + +#: editor/editor_export.cpp +#, fuzzy +msgid "Cannot create file \"%s\"." +msgstr "Nelze vytvořit složku." + +#: editor/editor_export.cpp +#, fuzzy +msgid "Failed to export project files." +msgstr "Nelze exportovat soubory projektu" + +#: editor/editor_export.cpp +#, fuzzy +msgid "Can't open file to read from path \"%s\"." +msgstr "Nelze otevřít soubor pro zápis:" + +#: editor/editor_export.cpp +#, fuzzy +msgid "Save ZIP" +msgstr "Uložit jako" + +#: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." @@ -2834,11 +3052,33 @@ msgstr "Vlastní ladící šablona nebyla nalezena." msgid "Custom release template not found." msgstr "Vlastní šablona k uveřejnění nebyla nalezena." +#: editor/editor_export.cpp +#, fuzzy +msgid "Prepare Template" +msgstr "Spravovat šablony" + +#: editor/editor_export.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "The given export path doesn't exist." +msgstr "Zadaná cesta pro export neexistuje:" + #: editor/editor_export.cpp platform/javascript/export/export.cpp -msgid "Template file not found:" +#, fuzzy +msgid "Template file not found: \"%s\"." msgstr "Soubor šablony nenalezen:" #: editor/editor_export.cpp +#, fuzzy +msgid "Failed to copy export template." +msgstr "Neplatná šablona pro export:" + +#: editor/editor_export.cpp platform/windows/export/export.cpp +#: platform/x11/export/export.cpp +#, fuzzy +msgid "PCK Embedding" +msgstr "Zarovnávání" + +#: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "Při 32-bitovým exportu vestavěné PCK nemůže být větší než 4 GiB." @@ -2855,7 +3095,7 @@ msgid "Script Editor" msgstr "Editor skriptů" #: editor/editor_feature_profile.cpp -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Asset Library" msgstr "Knihovna zdrojů (AssetLib)" @@ -3008,9 +3248,9 @@ msgid "Import" msgstr "Import" #: editor/editor_feature_profile.cpp editor/project_export.cpp -#: platform/android/export/export.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#: platform/windows/export/export.cpp +#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/export/export.cpp platform/windows/export/export.cpp msgid "Export" msgstr "Export" @@ -3135,11 +3375,11 @@ msgstr "Režim přehrávání:" #: editor/import/resource_importer_texture.cpp #: editor/import/resource_importer_wav.cpp main/main.cpp #: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp #: scene/gui/control.cpp scene/gui/file_dialog.cpp #: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/visual_shader.cpp #: servers/audio/effects/audio_effect_distortion.cpp #, fuzzy msgid "Mode" @@ -3275,7 +3515,7 @@ msgstr "" #: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp #: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp -#: scene/resources/style_box.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp msgid "Top" msgstr "Horní" @@ -3368,6 +3608,15 @@ msgstr "" "V současné době neexistuje žádný popis pro tuto metodu. Prosím pomozte nám " "tím, že ho [color=$color][url=$url]vytvoříte[/url][/color]!" +#: editor/editor_help.cpp editor/editor_settings.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/gdscript/editor/gdscript_highlighter.cpp +#: modules/gdscript/gdscript_editor.cpp +#, fuzzy +msgid "Text Editor" +msgstr "Otevřít editor" + #: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -3465,12 +3714,13 @@ msgstr "Hodnota" msgid "Read Only" msgstr "Pouze metody" -#: editor/editor_inspector.cpp +#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp #, fuzzy msgid "Checkable" msgstr "Zaškrtávátko" -#: editor/editor_inspector.cpp scene/resources/default_theme/default_theme.cpp +#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp +#: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Checked" msgstr "Zaškrtávací položka" @@ -4159,15 +4409,6 @@ msgid "" "Unable to write to file '%s', file in use, locked or lacking permissions." msgstr "" -#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp -msgid "Scene" -msgstr "Scéna" - -#: editor/editor_node.cpp -#, fuzzy -msgid "Scene Naming" -msgstr "Cesta ke scéně:" - #: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp #: servers/arvr/arvr_interface.cpp #, fuzzy @@ -4209,16 +4450,6 @@ msgstr "" msgid "Always Close Output On Stop" msgstr "" -#: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy -msgid "Auto Save" -msgstr "Automatický řez" - -#: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy -msgid "Save Before Running" -msgstr "Uložit scénu před spuštěním..." - #: editor/editor_node.cpp msgid "Save On Focus Loss" msgstr "" @@ -4306,6 +4537,10 @@ msgid "Default Color Picker Mode" msgstr "" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "Správa verzí" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Username" msgstr "Přejmenovat" @@ -4334,6 +4569,10 @@ msgstr "Zapnout nerozptylující režim." msgid "Add a new scene." msgstr "Přidat novou scénu." +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Scene" +msgstr "Scéna" + #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Přejít na předchozí scénu." @@ -4690,7 +4929,9 @@ msgstr "Změny materiálu:" msgid "Hide Update Spinner" msgstr "Schovat aktualizační kolečko" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_settings.cpp +#: editor/fileserver/editor_file_server.cpp +#: modules/fbx/editor_scene_importer_fbx.cpp msgid "FileSystem" msgstr "Souborový systém" @@ -4932,12 +5173,6 @@ msgstr "" msgid "Frame #:" msgstr "Snímek č.:" -#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#: scene/resources/particles_material.cpp servers/visual_server.cpp -msgid "Time" -msgstr "Čas" - #: editor/editor_profiler.cpp msgid "Calls" msgstr "Volání" @@ -5017,11 +5252,14 @@ msgid "Selected node is not a Viewport!" msgstr "Vybraný uzel není Viewport!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "Velikost: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" +msgstr "Velikost:" #: editor/editor_properties_array_dict.cpp -msgid "Page: " +#, fuzzy +msgid "Page:" msgstr "Strana: " #: editor/editor_properties_array_dict.cpp @@ -5123,6 +5361,11 @@ msgstr "" "Přidejte prosím spustitelné přednastavení v exportovacím menu nebo definujte " "existující přednastavení jako spustitelné." +#: editor/editor_run_native.cpp +#, fuzzy +msgid "Project Run" +msgstr "Projekt" + #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "Napište svůj kód v _run() metodě." @@ -5217,7 +5460,6 @@ msgid "Max Array Dictionary Items Per Page" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp #: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp #: scene/register_scene_types.cpp msgid "Theme" @@ -5278,12 +5520,6 @@ msgstr "Motiv editoru" msgid "Show Script Button" msgstr "Pravé tlačítko kolečka" -#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp -#: modules/fbx/editor_scene_importer_fbx.cpp -#, fuzzy -msgid "Filesystem" -msgstr "Souborový systém" - #: editor/editor_settings.cpp #, fuzzy msgid "Directories" @@ -5360,8 +5596,7 @@ msgstr "Dílčí zdroje" msgid "Color Theme" msgstr "Motiv editoru" -#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp -#: editor/plugins/text_editor.cpp +#: editor/editor_settings.cpp scene/3d/label_3d.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Line Spacing" msgstr "" @@ -5389,20 +5624,11 @@ msgstr "" msgid "Highlight Type Safe Lines" msgstr "" -#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp -#: modules/mono/csharp_script.cpp +#: editor/editor_settings.cpp #, fuzzy msgid "Indent" msgstr "Odsadit zleva" -#: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp -#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Type" -msgstr "Typ" - #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Automatické odsazení" @@ -5423,7 +5649,9 @@ msgid "Draw Spaces" msgstr "Vykreslovací volání:" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp +#: scene/main/scene_tree.cpp scene/resources/world.cpp +#: scene/resources/world_2d.cpp msgid "Navigation" msgstr "Navigace" @@ -5449,6 +5677,15 @@ msgid "Mouse Extra Buttons Navigate History" msgstr "" #: editor/editor_settings.cpp +#, fuzzy +msgid "Drag And Drop Selection" +msgstr "GridMap Vyplnit výběr" + +#: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" + +#: editor/editor_settings.cpp msgid "Appearance" msgstr "" @@ -5505,7 +5742,6 @@ msgid "Show Members Overview" msgstr "" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp #, fuzzy msgid "Files" msgstr "Soubor" @@ -5524,6 +5760,14 @@ msgid "Restore Scripts On Load" msgstr "" #: editor/editor_settings.cpp +msgid "Auto Reload And Parse Scripts On Save" +msgstr "" + +#: editor/editor_settings.cpp +msgid "Auto Reload Scripts On External Change" +msgstr "" + +#: editor/editor_settings.cpp msgid "Create Signal Callbacks" msgstr "" @@ -5531,8 +5775,7 @@ msgstr "" msgid "Sort Members Outline Alphabetically" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp -#: scene/resources/default_theme/default_theme.cpp +#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Cursor" msgstr "" @@ -5544,11 +5787,11 @@ msgstr "" msgid "Block Caret" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp +#: editor/editor_settings.cpp msgid "Caret Blink" msgstr "" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp +#: editor/editor_settings.cpp msgid "Caret Blink Speed" msgstr "" @@ -5557,6 +5800,13 @@ msgstr "" msgid "Right Click Moves Caret" msgstr "Pravý klik pro přidání bodu" +#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp +#: modules/gdscript/gdscript_editor.cpp +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy +msgid "Completion" +msgstr "Kopírovat výběr" + #: editor/editor_settings.cpp msgid "Idle Parse Delay" msgstr "" @@ -5589,6 +5839,11 @@ msgstr "Přidat typ" #: editor/editor_settings.cpp #, fuzzy +msgid "Use Single Quotes" +msgstr "Nová dlaždice" + +#: editor/editor_settings.cpp +#, fuzzy msgid "Show Help Index" msgstr "Zobrazit pomocníky" @@ -5604,8 +5859,7 @@ msgstr "" msgid "Help Title Font Size" msgstr "" -#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp +#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "Mřížková mapa" @@ -5614,6 +5868,11 @@ msgstr "Mřížková mapa" msgid "Pick Distance" msgstr "Vybrat vzdálenost:" +#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy +msgid "Preview Size" +msgstr "Náhled" + #: editor/editor_settings.cpp msgid "Primary Grid Color" msgstr "" @@ -5627,6 +5886,38 @@ msgstr "" msgid "Selection Box Color" msgstr "Pouze výběr" +#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +#, fuzzy +msgid "3D Gizmos" +msgstr "Gizma" + +#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +#, fuzzy +msgid "Gizmo Colors" +msgstr "Emisní barvy" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Instanced" +msgstr "Instance" + +#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Joint" +msgstr "Bod" + +#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp +msgid "Shape" +msgstr "" + #: editor/editor_settings.cpp #, fuzzy msgid "Primary Grid Steps" @@ -5664,17 +5955,17 @@ msgstr "Vykreslit GridMap" msgid "Grid YZ Plane" msgstr "Vykreslit GridMap" -#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_settings.cpp #, fuzzy msgid "Default FOV" msgstr "Výchozí" -#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_settings.cpp #, fuzzy msgid "Default Z Near" msgstr "Výchozí motiv" -#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp +#: editor/editor_settings.cpp #, fuzzy msgid "Default Z Far" msgstr "Výchozí" @@ -5923,6 +6214,16 @@ msgstr "" #: editor/editor_settings.cpp #, fuzzy +msgid "Auto Save" +msgstr "Automatický řez" + +#: editor/editor_settings.cpp +#, fuzzy +msgid "Save Before Running" +msgstr "Uložit scénu před spuštěním..." + +#: editor/editor_settings.cpp +#, fuzzy msgid "Font Size" msgstr "Pohled zepředu" @@ -5957,10 +6258,12 @@ msgstr "" msgid "Port" msgstr "" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "Správce projektů" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp #, fuzzy msgid "Sorting Order" @@ -6138,6 +6441,11 @@ msgstr "" msgid "Flat" msgstr "Plocha 0" +#: editor/editor_spin_slider.cpp +#, fuzzy +msgid "Hide Slider" +msgstr "Kolizní režim" + #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Vyberte uzly pro import" @@ -6725,14 +7033,6 @@ msgid "Replace in Files" msgstr "Nahradit všechny" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "Najít: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "Nahradit: " - -#: editor/find_in_files.cpp #, fuzzy msgid "Replace All (NO UNDO)" msgstr "Nahradit všechny" @@ -6838,14 +7138,19 @@ msgid "Delimiter" msgstr "" #: editor/import/resource_importer_layered_texture.cpp +#, fuzzy +msgid "ColorCorrect" +msgstr "Funkce obarvení." + +#: editor/import/resource_importer_layered_texture.cpp msgid "No BPTC If RGB" msgstr "" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp #: scene/resources/material.cpp scene/resources/particles_material.cpp -#: scene/resources/texture.cpp +#: scene/resources/texture.cpp scene/resources/visual_shader.cpp msgid "Flags" msgstr "" @@ -6857,7 +7162,7 @@ msgstr "" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp -#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp +#: scene/gui/control.cpp #, fuzzy msgid "Filter" msgstr "Filtry:" @@ -7005,11 +7310,6 @@ msgstr "" msgid "Materials" msgstr "Změny materiálu:" -#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp -#, fuzzy -msgid "Location" -msgstr "Lokalizace" - #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Keep On Reimport" @@ -7068,17 +7368,18 @@ msgstr "Transformace" msgid "Optimizer" msgstr "Optimalizuj" -#: editor/import/resource_importer_scene.cpp main/main.cpp +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp #: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp #: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp #: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp #: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp -#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp -#: scene/resources/curve.cpp scene/resources/environment.cpp -#: scene/resources/material.cpp +#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp #, fuzzy msgid "Enabled" msgstr "Povolit" @@ -7129,7 +7430,8 @@ msgid "Generating Lightmaps" msgstr "Generování světelné mapy" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " +#, fuzzy +msgid "Generating for Mesh:" msgstr "Generování pro síť: " #: editor/import/resource_importer_scene.cpp @@ -7156,6 +7458,27 @@ msgstr "Vrátili jste objekt, který dědí z Node metodou `post_import()`?" msgid "Saving..." msgstr "Ukládání..." +#: editor/import/resource_importer_texture.cpp +msgid "" +"%s: Texture detected as used as a normal map in 3D. Enabling red-green " +"texture compression to reduce memory usage (blue channel is discarded)." +msgstr "" + +#: editor/import/resource_importer_texture.cpp +msgid "" +"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap " +"generation and VRAM texture compression." +msgstr "" + +#: editor/import/resource_importer_texture.cpp +msgid "2D, Detect 3D" +msgstr "" + +#: editor/import/resource_importer_texture.cpp +#, fuzzy +msgid "2D Pixel" +msgstr "Pevné pixely" + #: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp msgid "Lossy Quality" msgstr "" @@ -7169,7 +7492,8 @@ msgstr "Režim výběru" msgid "BPTC LDR" msgstr "" -#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp +#: editor/import/resource_importer_texture.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp #: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp msgid "Normal Map" @@ -7204,12 +7528,6 @@ msgid "Normal Map Invert Y" msgstr "Náhodné měřítko:" #: editor/import/resource_importer_texture.cpp -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -msgid "Stream" -msgstr "" - -#: editor/import/resource_importer_texture.cpp #, fuzzy msgid "Size Limit" msgstr "Velikost: " @@ -7837,11 +8155,20 @@ msgid "New Anim" msgstr "Nová animace" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Create New Animation" +msgstr "Vytvořit novou animaci" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "Změnit název animace:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Rename Animation" +msgstr "Přejmenovat animaci" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Smazat animaci?" @@ -7859,11 +8186,6 @@ msgid "Animation name already exists!" msgstr "Jméno animace už existuje!" #: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Rename Animation" -msgstr "Přejmenovat animaci" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "Duplikovat animaci" @@ -7961,17 +8283,20 @@ msgstr "Onion Skinning možnosti" msgid "Directions" msgstr "Směry" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Předcházející" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Budoucí" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp -#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp +#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp +#: servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "Hloubka" @@ -8004,10 +8329,6 @@ msgid "Pin AnimationPlayer" msgstr "Připnout AnimationPlayer" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Create New Animation" -msgstr "Vytvořit novou animaci" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "Jméno animace:" @@ -8123,7 +8444,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "Nastavit koncovou animaci. Užitečné pro pod-přechody." #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " +#, fuzzy +msgid "Transition:" msgstr "Přechod: " #: editor/plugins/animation_state_machine_editor.cpp @@ -8140,11 +8462,6 @@ msgid "New name:" msgstr "Nové jméno:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "Zvětšení:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "Objevení za (s):" @@ -8153,7 +8470,7 @@ msgid "Fade Out (s):" msgstr "Zmizení za (s):" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: scene/resources/style_box.cpp +#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp msgid "Blend" msgstr "Prolnutí" @@ -8426,6 +8743,10 @@ msgid "License (Z-A)" msgstr "Licence (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp +msgid "Loading..." +msgstr "Načítání..." + +#: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgctxt "Pagination" msgid "First" @@ -8494,8 +8815,8 @@ msgid "Testing" msgstr "Testované" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Loading..." -msgstr "Načítání..." +msgid "Failed to get repository configuration." +msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -8560,7 +8881,7 @@ msgid "Select lightmap bake file:" msgstr "Vybrat soubor pro zapečení světelných map:" #: editor/plugins/camera_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp msgid "Preview" msgstr "Náhled" @@ -9056,6 +9377,7 @@ msgstr "Vytvořit kosti z uzlů" msgid "Clear Custom Bones" msgstr "Vymazat kosti" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" @@ -9122,6 +9444,10 @@ msgid "Preview Canvas Scale" msgstr "Náhled měřítka plátna" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "Rozložení" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "Offset maska pro vkládání klíčů." @@ -9437,13 +9763,36 @@ msgstr "" msgid "Toggle Grid Snap" msgstr "Přepnout režim" +#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp +#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#: scene/resources/primitive_meshes.cpp +msgid "Text" +msgstr "Text" + +#: editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp +#: platform/osx/export/export.cpp platform/windows/export/export.cpp +#: scene/gui/button.cpp scene/gui/item_list.cpp +msgid "Icon" +msgstr "Ikona" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "ID" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy +msgid "Separator" +msgstr "Oddělení:" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "Položka %d" -#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp -#: scene/gui/menu_button.cpp scene/gui/option_button.cpp -#: scene/gui/popup_menu.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "Položky" @@ -9546,7 +9895,8 @@ msgstr "Vytvořit obrys" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp #: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp -#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp +#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp +#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Mesh" msgstr "Sítě (Mesh)" @@ -9704,13 +10054,6 @@ msgstr "Použít transformace MeshInstance" msgid "Apply with Transforms" msgstr "Použít transformace MeshInstance" -#: editor/plugins/mesh_library_editor_plugin.cpp -#: editor/plugins/tile_map_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy -msgid "Preview Size" -msgstr "Náhled" - #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" @@ -9876,7 +10219,8 @@ msgid "Volume" msgstr "Hlasitost" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " +#, fuzzy +msgid "Emission Source:" msgstr "Zdroje emisí: " #: editor/plugins/particles_editor_plugin.cpp @@ -10021,20 +10365,6 @@ msgstr "Odebrat vstupní kontrolní body" msgid "Split Segment (in curve)" msgstr "Rozdělit segment (v křivce)" -#: editor/plugins/path_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: modules/csg/csg_gizmos.cpp -#, fuzzy -msgid "3D Gizmos" -msgstr "Gizma" - -#: editor/plugins/path_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: modules/csg/csg_gizmos.cpp -#, fuzzy -msgid "Gizmo Colors" -msgstr "Emisní barvy" - #: editor/plugins/physical_bone_plugin.cpp msgid "Move Joint" msgstr "Přesunout kloub" @@ -10121,12 +10451,12 @@ msgstr "UV" msgid "Points" msgstr "Body" -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp +#: scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "Polygony" -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp msgid "Bones" msgstr "Kosti" @@ -10207,8 +10537,6 @@ msgid "Grid Settings" msgstr "Nastavení mřížky" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/animation/animation_blend_space_1d.cpp -#: scene/animation/animation_blend_space_2d.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Snap" msgstr "Přichytit" @@ -10245,6 +10573,10 @@ msgstr "Krok mřížky Y:" msgid "Sync Bones to Polygon" msgstr "Synchronizovat kosti do polygonu" +#: editor/plugins/ray_cast_2d_editor_plugin.cpp +msgid "Set cast_to" +msgstr "" + #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "Chyba: Nelze načíst zdroj!" @@ -10276,13 +10608,6 @@ msgid "Instance:" msgstr "Instance:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "Typ:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Otevřít v editoru" @@ -10291,10 +10616,6 @@ msgstr "Otevřít v editoru" msgid "Load Resource" msgstr "Načíst zdroj" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "Zdroj" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "Převrátit portály" @@ -10337,11 +10658,6 @@ msgid "Close and save changes?" msgstr "Zavřít a uložit změny?" #: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Auto Reload Scripts On External Change" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp msgid "Error writing TextFile:" msgstr "Chyba při zápisu textového souboru:" @@ -10421,10 +10737,6 @@ msgid "%s Class Reference" msgstr "Reference třídy %s" #: editor/plugins/script_editor_plugin.cpp -msgid "Auto Reload And Parse Scripts On Save" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" msgstr "Najít další" @@ -10471,8 +10783,6 @@ msgid "Previous Script" msgstr "Předchozí skript" #: editor/plugins/script_editor_plugin.cpp -#: modules/gdnative/videodecoder/video_stream_gdnative.cpp -#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp #: scene/resources/default_theme/default_theme.cpp msgid "File" msgstr "Soubor" @@ -10707,7 +11017,8 @@ msgid "Convert Case" msgstr "Změnit velikost písmen" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -#: scene/gui/label.cpp +#: scene/3d/label_3d.cpp scene/gui/label.cpp +#: scene/resources/primitive_meshes.cpp msgid "Uppercase" msgstr "Velká písmena" @@ -11017,12 +11328,16 @@ msgstr "Otočit" msgid "Translate" msgstr "Posunout" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " +#, fuzzy +msgid "Scaling:" msgstr "Škálování: " +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " +#, fuzzy +msgid "Translating:" msgstr "Posun: " #: editor/plugins/spatial_editor_plugin.cpp @@ -11046,11 +11361,6 @@ msgid "Yaw:" msgstr "Odklon (Yaw):" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "Velikost:" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "Kreslené objekty:" @@ -11492,11 +11802,6 @@ msgid "Show Viewport Rotation Gizmo" msgstr "Uzamknout rotaci pohledu" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy -msgid "Instanced" -msgstr "Instance" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Unnamed Gizmo" msgstr "Nepojmenované gizmo" @@ -11545,7 +11850,8 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "Neplatná geometrie, nelze nahradit sítí." #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to Mesh2D" +#, fuzzy +msgid "Convert to MeshInstance2D" msgstr "Konvertovat na Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp @@ -11577,15 +11883,18 @@ msgid "Sprite" msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " +#, fuzzy +msgid "Simplification:" msgstr "Zjednodušení: " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " +#, fuzzy +msgid "Shrink (Pixels):" msgstr "Zmenšení (pixely): " #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " +#, fuzzy +msgid "Grow (Pixels):" msgstr "Zvětšení (pixely): " #: editor/plugins/sprite_editor_plugin.cpp @@ -11649,6 +11958,11 @@ msgid "New Animation" msgstr "Nová animace" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "Filtrovat metody" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "Rychlost:" @@ -12272,7 +12586,7 @@ msgstr "Přepínatelné tlačítko" msgid "Disabled Button" msgstr "Deaktivované tlačítko" -#: editor/plugins/theme_editor_preview.cpp +#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp msgid "Item" msgstr "Položka" @@ -12564,8 +12878,7 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "Vybrat předchozí tvar, dílčí dlaždici nebo dlaždici." #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp -#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/texture.cpp +#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp msgid "Region" msgstr "Oblast" @@ -12592,12 +12905,6 @@ msgstr "Bitmaska" msgid "Priority" msgstr "Priorita" -#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -#: scene/gui/button.cpp scene/gui/item_list.cpp -msgid "Icon" -msgstr "Ikona" - #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp msgid "Z Index" msgstr "Z-Index" @@ -12862,6 +13169,141 @@ msgid "This property can't be changed." msgstr "Tato vlastnost nemůže být změněna." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Snap Options" +msgstr "Možnosti přichycení" + +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp +#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp +#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Offset" +msgstr "Offset(Posun):" + +#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp +#: scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp +msgid "Step" +msgstr "Krok" + +#: editor/plugins/tile_set_editor_plugin.cpp +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy +msgid "Separation" +msgstr "Oddělení:" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Tile" +msgstr "Vybrat" + +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp +#: scene/resources/material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Texture" +msgstr "Text" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Tex Offset" +msgstr "Offset mřížky:" + +#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp +#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp +#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Material" +msgstr "Změny materiálu:" + +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "Naplnit" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Tile Mode" +msgstr "Přepnout režim" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Autotile Bitmask Mode" +msgstr "Režim bitové masky" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Subtile Size" +msgstr "Velikost obrysu:" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Subtile Spacing" +msgstr "Opakování animace" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occluder Offset" +msgstr "Vytvořit Occluder Polygon" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation Offset" +msgstr "Navigační režim" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Shape Offset" +msgstr "Offset(Posun):" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Shape Transform" +msgstr "Transformace" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Collision" +msgstr "Kolize" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Collision One Way" +msgstr "Pouze výběr" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Collision One Way Margin" +msgstr "Kolizní režim" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Navigation" +msgstr "Viditelná navigace" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Occlusion" +msgstr "Vybrat" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Tileset Script" +msgstr "Filtrovat skripty" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" msgstr "TileSet (Sada dlaždic)" @@ -13958,40 +14400,22 @@ msgid "Runnable" msgstr "Spustitelný" #: editor/project_export.cpp -msgid "Delete preset '%s'?" -msgstr "Odstranit předvolbu '%s'?" +msgid "Export the project for all the presets defined." +msgstr "" #: editor/project_export.cpp -msgid "" -"Failed to export the project for platform '%s'.\n" -"Export templates seem to be missing or invalid." +msgid "All presets must have an export path defined for Export All to work." msgstr "" -"Export projektu pro platformu \"%s\" se nezdařil.\n" -"Zdá se, že šablony exportu chybí nebo jsou neplatné." #: editor/project_export.cpp -msgid "" -"Failed to export the project for platform '%s'.\n" -"This might be due to a configuration issue in the export preset or your " -"export settings." -msgstr "" -"Export projektu pro platformu \"%s\" se nezdařil.\n" -"Může to být způsobeno problémem s konfigurací v export profilu nebo v " -"nastavení exportu." +msgid "Delete preset '%s'?" +msgstr "Odstranit předvolbu '%s'?" #: editor/project_export.cpp msgid "Exporting All" msgstr "Exportování všeho" #: editor/project_export.cpp -msgid "The given export path doesn't exist:" -msgstr "Zadaná cesta pro export neexistuje:" - -#: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" -msgstr "Šablony exportu pro tuto platformu chybí nebo jsou poškozené:" - -#: editor/project_export.cpp msgid "Export Path" msgstr "Exportovat cestu" @@ -14011,7 +14435,7 @@ msgstr "" "Když je zaškrtlé, tak bude profil k dispozici pro rychlé nasazení.\n" "Pouze jeden profil na platformě může být označen jako spuštěný." -#: editor/project_export.cpp scene/main/resource_preloader.cpp +#: editor/project_export.cpp msgid "Resources" msgstr "Zdroje" @@ -14072,12 +14496,6 @@ msgstr "Skript" msgid "GDScript Export Mode:" msgstr "Režim exportu skriptů:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp -#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp -#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp -msgid "Text" -msgstr "Text" - #: editor/project_export.cpp msgid "Compiled Bytecode (Faster Loading)" msgstr "" @@ -14108,19 +14526,27 @@ msgid "More Info..." msgstr "Přesunout do..." #: editor/project_export.cpp -msgid "Export PCK/Zip" +#, fuzzy +msgid "Export PCK/Zip..." msgstr "Exportovat PCK/Zip" #: editor/project_export.cpp -msgid "Export Project" +#, fuzzy +msgid "Export Project..." msgstr "Exportovat projekt" #: editor/project_export.cpp -msgid "Export mode?" -msgstr "Režim exportu?" +msgid "Export All" +msgstr "Exportovat vše" #: editor/project_export.cpp -msgid "Export All" +#, fuzzy +msgid "Choose an export mode:" +msgstr "Zvolte prosím prázdnou složku." + +#: editor/project_export.cpp +#, fuzzy +msgid "Export All..." msgstr "Exportovat vše" #: editor/project_export.cpp editor/project_manager.cpp @@ -14128,7 +14554,8 @@ msgid "ZIP File" msgstr "Soubor ZIP" #: editor/project_export.cpp -msgid "Godot Game Pack" +#, fuzzy +msgid "Godot Project Pack" msgstr "Hrací balíček Godot" #: editor/project_export.cpp @@ -14136,6 +14563,11 @@ msgid "Export templates for this platform are missing:" msgstr "Šablony exportu pro tuto platformu chybí:" #: editor/project_export.cpp +#, fuzzy +msgid "Project Export" +msgstr "Zakladatelé projektu" + +#: editor/project_export.cpp msgid "Manage Export Templates" msgstr "Spravovat šablony exportu" @@ -14317,6 +14749,19 @@ msgstr "Chybějící projekt" msgid "Error: Project is missing on the filesystem." msgstr "Chyba: Projek se nevyskytuje v souborovém systému." +#: editor/project_manager.cpp editor/scene_tree_dock.cpp +msgid "Local" +msgstr "Místní" + +#: editor/project_manager.cpp +msgid "Local Projects" +msgstr "Místní projekty" + +#: editor/project_manager.cpp +#, fuzzy +msgid "Asset Library Projects" +msgstr "Knihovna zdrojů (AssetLib)" + #: editor/project_manager.cpp msgid "Can't open project at '%s'." msgstr "Nelze otevřít projekt v '%s'." @@ -14435,18 +14880,14 @@ msgid "Project Manager" msgstr "Správce projektů" #: editor/project_manager.cpp -msgid "Local Projects" -msgstr "Místní projekty" +msgid "Last Modified" +msgstr "Datum modifikace" #: editor/project_manager.cpp msgid "Loading, please wait..." msgstr "Načítání, prosím čekejte..." #: editor/project_manager.cpp -msgid "Last Modified" -msgstr "Datum modifikace" - -#: editor/project_manager.cpp msgid "Edit Project" msgstr "Upravit projekt" @@ -14488,11 +14929,6 @@ msgid "About" msgstr "O aplikaci" #: editor/project_manager.cpp -#, fuzzy -msgid "Asset Library Projects" -msgstr "Knihovna zdrojů (AssetLib)" - -#: editor/project_manager.cpp msgid "Restart Now" msgstr "Restartovat nyní" @@ -14843,7 +15279,8 @@ msgstr "Jazyky:" msgid "AutoLoad" msgstr "Autoload" -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp +#: platform/iphone/export/export.cpp msgid "Plugins" msgstr "Pluginy" @@ -14971,12 +15408,6 @@ msgstr "Když je zapnuté, počítadlo se resetuje pro každou skupinu potomků. msgid "Initial value for the counter" msgstr "Počáteční hodnota pro počítadlo" -#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp -#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Step" -msgstr "Krok" - #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" msgstr "Hodnota, o kterou se počítadlo zvýší za každý uzel" @@ -15228,6 +15659,20 @@ msgstr "" msgid "Make Local" msgstr "Změnit na lokální" +#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Enable Scene Unique Name" +msgstr "Název uzlu:" + +#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +#, fuzzy +msgid "Disable Scene Unique Name" +msgstr "Název uzlu:" + #: editor/scene_tree_dock.cpp msgid "New Scene Root" msgstr "Nový kořen scény" @@ -15300,6 +15745,10 @@ msgid "Sub-Resources" msgstr "Dílčí zdroje" #: editor/scene_tree_dock.cpp +msgid "Access as Scene Unique Name" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Clear Inheritance" msgstr "Vymazat dědičnost" @@ -15389,10 +15838,6 @@ msgid "" msgstr "" #: editor/scene_tree_dock.cpp -msgid "Local" -msgstr "Místní" - -#: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "Vymazat dědičnost? (Nelze vrátit zpět!)" @@ -15432,6 +15877,13 @@ msgstr "Varování konfigurace uzlu:" #: editor/scene_tree_editor.cpp msgid "" +"This node can be accessed from within anywhere in the scene by preceding it " +"with the '%s' prefix in a node path.\n" +"Click to disable this." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" @@ -15637,7 +16089,8 @@ msgid "Attach Node Script" msgstr "Připojit script k uzlu" #: editor/script_editor_debugger.cpp -msgid "Remote " +#, fuzzy +msgid "Remote %s:" msgstr "Vzdálený " #: editor/script_editor_debugger.cpp @@ -15738,11 +16191,6 @@ msgid "Monitor" msgstr "Monitor" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp -msgid "Value" -msgstr "Hodnota" - -#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "Monitory" @@ -15850,21 +16298,6 @@ msgstr "Změnit zorné pole kamery" msgid "Change Camera Size" msgstr "Změnit velikost kamery" -#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp -#: scene/3d/physics_body.cpp -#, fuzzy -msgid "Joint" -msgstr "Bod" - -#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp -#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp -#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Shape" -msgstr "" - #: editor/spatial_editor_gizmos.cpp msgid "Visibility Notifier" msgstr "" @@ -16126,42 +16559,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "Zobrazit všechny" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -#, fuzzy -msgid "Height" -msgstr "Světlo" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "Vlevo po celé výšce" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "Testované" - #: main/main.cpp msgid "DPI" msgstr "" @@ -16267,6 +16664,16 @@ msgstr "" msgid "Verbose stdout" msgstr "" +#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "Interpolační režim" + +#: main/main.cpp +#, fuzzy +msgid "Enable Warnings" +msgstr "Povolit filtrování" + #: main/main.cpp #, fuzzy msgid "Frame Delay Msec" @@ -16412,10 +16819,6 @@ msgstr "Ladicí program" msgid "Wait Timeout" msgstr "Čas vypršel." -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -msgid "Args" -msgstr "" - #: main/main.cpp msgid "Runtime" msgstr "" @@ -16443,11 +16846,11 @@ msgstr "Inspektor" msgid "Shrink" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/scene_tree.cpp msgid "Auto Accept Quit" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Quit On Go Back" msgstr "Jít zpět" @@ -16520,12 +16923,6 @@ msgstr "Kolizní režim" msgid "Invert Faces" msgstr "Změnit velikost písmen" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp -#: scene/resources/primitive_meshes.cpp -#, fuzzy -msgid "Material" -msgstr "Změny materiálu:" - #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp #: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp @@ -16578,7 +16975,7 @@ msgstr "" #: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp #: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp -#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#: scene/3d/collision_polygon.cpp #, fuzzy msgid "Polygon" msgstr "Polygony" @@ -16756,7 +17153,8 @@ msgid "Disabled GDNative Singleton" msgstr "Vypnutý GDNative Singleton" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " +#, fuzzy +msgid "Libraries:" msgstr "Knihovny: " #: modules/gdnative/nativescript/nativescript.cpp @@ -17006,7 +17404,7 @@ msgstr "Zapéct lightmapy" msgid "Instance Materials" msgstr "Změny materiálu:" -#: modules/gltf/gltf_node.cpp +#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp #, fuzzy msgid "Parent" msgstr "Upravit rodiče" @@ -17025,13 +17423,6 @@ msgstr "" msgid "Translation" msgstr "Překlady" -#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp -#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "Krok rotace:" - #: modules/gltf/gltf_node.cpp #, fuzzy msgid "Children" @@ -17151,7 +17542,6 @@ msgstr "Název kořenového uzlu" #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp -#: scene/resources/font.cpp #, fuzzy msgid "Textures" msgstr "Vlastnosti" @@ -17184,7 +17574,7 @@ msgstr "Kostra" msgid "Skeleton To Node" msgstr "Vybrat uzel" -#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp +#: modules/gltf/gltf_state.cpp #, fuzzy msgid "Animations" msgstr "Animace:" @@ -17209,7 +17599,6 @@ msgid "Use In Baked Light" msgstr "Zapéct lightmapy" #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp -#: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" @@ -17239,6 +17628,19 @@ msgstr "Uprostřed" msgid "Mask" msgstr "" +#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp +#, fuzzy +msgid "Bake Navigation" +msgstr "Navigace" + +#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp +#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp +#: scene/3d/navigation_mesh_instance.cpp +#, fuzzy +msgid "Navigation Layers" +msgstr "Navigační režim" + #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Plane" msgstr "Další rovina" @@ -17633,11 +18035,6 @@ msgstr "" msgid "IGD Status" msgstr "Status" -#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp -#, fuzzy -msgid "Default Input Values" -msgstr "Změnit vstupní hodnotu" - #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -17661,7 +18058,8 @@ msgstr "" "Opravte prosím váš uzel." #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " +#, fuzzy +msgid "Node returned an invalid sequence output:" msgstr "Uzel vrátil neplatnou posloupnost výstupu: " #: modules/visual_script/visual_script.cpp @@ -17669,7 +18067,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "Nalezen bit posloupnosti ale ne uzel v zásobníku. Nahlaste chybu!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " +#, fuzzy +msgid "Stack overflow with stack depth:" msgstr "Přetečení zásobníku s hloubkou: " #: modules/visual_script/visual_script.cpp @@ -18041,7 +18440,8 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " +#, fuzzy +msgid "Input type not iterable:" msgstr "Vstupním typem nelze iterovat: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18049,7 +18449,8 @@ msgid "Iterator became invalid" msgstr "Iterátor se stal neplatným" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " +#, fuzzy +msgid "Iterator became invalid:" msgstr "Iterátor se stal neplatným: " #: modules/visual_script/visual_script_flow_control.cpp @@ -18119,11 +18520,6 @@ msgstr "Kopírovat cestu k uzlu" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Argument Cache" -msgstr "Změnit název argumentu" - -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Use Default Args" msgstr "Obnovit výchozí" @@ -18184,11 +18580,6 @@ msgstr "Režim výběru" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Type Cache" -msgstr "Typy:" - -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Assign Op" msgstr "Přiřadit" @@ -18207,7 +18598,8 @@ msgid "Base object is not a Node!" msgstr "Základní objekt není Node!" #: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" +#, fuzzy +msgid "Path does not lead to Node!" msgstr "Cesta nevede k uzlu!" #: modules/visual_script/visual_script_func_nodes.cpp @@ -18224,18 +18616,20 @@ msgstr "Nastav %s" msgid "Compose Array" msgstr "Změnit velikost pole" -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp #: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Operator" msgstr "Operátor překrytí." #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " +#, fuzzy +msgid "Invalid argument of type:" msgstr ": Neplatný argument typu: " #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " +#, fuzzy +msgid "Invalid arguments:" msgstr ": Neplatné argumenty: " #: modules/visual_script/visual_script_nodes.cpp @@ -18248,11 +18642,13 @@ msgid "Var Name" msgstr "Název" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " +#, fuzzy +msgid "VariableGet not found in script:" msgstr "Proměnná pro získání nebyla ve skriptu nalezena: " #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " +#, fuzzy +msgid "VariableSet not found in script:" msgstr "Proměnná pro nastavení nebyla ve skriptu nalezena: " #: modules/visual_script/visual_script_nodes.cpp @@ -18343,11 +18739,6 @@ msgstr "Konstanty" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy -msgid "Constructor" -msgstr "Konstanty" - -#: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Local Var" msgstr "Použít místní prostor" @@ -18365,10 +18756,6 @@ msgstr "Akce" msgid "Deconstruct %s" msgstr "" -#: modules/visual_script/visual_script_nodes.cpp -msgid "Elem Cache" -msgstr "" - #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" msgstr "Hledat VisualScript" @@ -18549,6 +18936,22 @@ msgid "Shutdown ADB On Exit" msgstr "" #: platform/android/export/export_plugin.cpp +msgid "Launcher Icons" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Main 192 X 192" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Adaptive Foreground 432 X 432" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Adaptive Background 432 X 432" +msgstr "" + +#: platform/android/export/export_plugin.cpp msgid "Package name is missing." msgstr "Chybí jméno balíčku." @@ -18573,6 +18976,11 @@ msgid "The package must have at least one '.' separator." msgstr "Balíček musí mít alespoň jeden '.' oddělovač." #: platform/android/export/export_plugin.cpp +#, fuzzy +msgid "Custom Build" +msgstr "Vyjmout uzly" + +#: platform/android/export/export_plugin.cpp msgid "Use Custom Build" msgstr "" @@ -18583,6 +18991,21 @@ msgstr "Exportovat cestu" #: platform/android/export/export_plugin.cpp #, fuzzy +msgid "Min SDK" +msgstr "Velikost obrysu:" + +#: platform/android/export/export_plugin.cpp +#, fuzzy +msgid "Target SDK" +msgstr "Cíl" + +#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp +#, fuzzy +msgid "Architectures" +msgstr "Přidat záznam architektury" + +#: platform/android/export/export_plugin.cpp +#, fuzzy msgid "Keystore" msgstr "Ladicí program" @@ -18614,20 +19037,10 @@ msgstr "" msgid "Clear Previous Install" msgstr "Zkontrolovat předchozí instanci" -#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp +#: platform/android/export/export_plugin.cpp msgid "Code" msgstr "" -#: platform/android/export/export_plugin.cpp -#, fuzzy -msgid "Min SDK" -msgstr "Velikost obrysu:" - -#: platform/android/export/export_plugin.cpp -#, fuzzy -msgid "Target SDK" -msgstr "Cíl" - #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp #, fuzzy msgid "Package" @@ -18794,10 +19207,6 @@ msgid "Could not execute on device." msgstr "Nelze vytvořit složku." #: platform/android/export/export_plugin.cpp -msgid "Unable to find the 'apksigner' tool." -msgstr "Nelze najít nástroj 'apksigner'." - -#: platform/android/export/export_plugin.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -18881,7 +19290,7 @@ msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "" -"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " +"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." msgstr "" "\"Hand Tracking\" je platné pouze v případě, že \"Režim Xr\" má hodnotu " @@ -18889,7 +19298,7 @@ msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy -msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." +msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"." msgstr "" "\"Hand Tracking\" je platné pouze v případě, že \"Režim Xr\" má hodnotu " "\"Oculus Mobile VR\"." @@ -18903,30 +19312,54 @@ msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy msgid "" -"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." +"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled." msgstr "" "\"Export AAB\" je validní pouze v případě, že je povolena možnost \"Použít " "vlastní sestavu\"." #: platform/android/export/export_plugin.cpp +msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"\"Min SDK\" cannot be lower than %d, which is the version needed by the " +"Godot library." +msgstr "" + +#: platform/android/export/export_plugin.cpp #, fuzzy msgid "" -"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " -"enabled." +"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled." msgstr "" "\"Export AAB\" je validní pouze v případě, že je povolena možnost \"Použít " "vlastní sestavu\"." #: platform/android/export/export_plugin.cpp -msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." +msgid "" +"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid." msgstr "" #: platform/android/export/export_plugin.cpp msgid "" -"'apksigner' could not be found.\n" -"Please check the command is available in the Android SDK build-tools " -"directory.\n" -"The resulting %s is unsigned." +"\"Target SDK\" %d is higher than the default version %d. This may work, but " +"wasn't tested and may be unstable." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version." +msgstr "" + +#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Code Signing" +msgstr "Signál" + +#: platform/android/export/export_plugin.cpp +msgid "" +"'apksigner' could not be found. Please check that the command is available " +"in the Android SDK build-tools directory. The resulting %s is unsigned." msgstr "" #: platform/android/export/export_plugin.cpp @@ -18942,6 +19375,11 @@ msgid "Could not find keystore, unable to export." msgstr "Nepodařilo se najít úložiště klíčů, nelze exportovat." #: platform/android/export/export_plugin.cpp +#, fuzzy +msgid "Could not start apksigner executable." +msgstr "Nelze spustit podproces!" + +#: platform/android/export/export_plugin.cpp msgid "'apksigner' returned with error #%d" msgstr "" @@ -18970,7 +19408,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension." msgstr "Neplatné jméno souboru! Android APK vyžaduje příponu *.apk." #: platform/android/export/export_plugin.cpp -msgid "Unsupported export format!\n" +#, fuzzy +msgid "Unsupported export format!" msgstr "Nepodporovaný formát exportu!\n" #: platform/android/export/export_plugin.cpp @@ -18982,10 +19421,9 @@ msgstr "" "verzi. Přeinstalujte jej z nabídky \"Projekt\"." #: platform/android/export/export_plugin.cpp +#, fuzzy msgid "" -"Android build version mismatch:\n" -" Template installed: %s\n" -" Godot Version: %s\n" +"Android build version mismatch: Template installed: %s, Godot version: %s. " "Please reinstall Android build template from 'Project' menu." msgstr "" "Neshoda verzí Android buildu:\n" @@ -18995,11 +19433,12 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "" -"Unable to overwrite res://android/build/res/*.xml files with project name" +"Unable to overwrite res://android/build/res/*.xml files with project name." msgstr "" #: platform/android/export/export_plugin.cpp -msgid "Could not export project files to gradle project\n" +#, fuzzy +msgid "Could not export project files to gradle project." msgstr "Nelze exportovat soubory projektu do projektu gradle\n" #: platform/android/export/export_plugin.cpp @@ -19011,8 +19450,9 @@ msgid "Building Android Project (gradle)" msgstr "Buildování projektu pro Android (gradle)" #: platform/android/export/export_plugin.cpp +#, fuzzy msgid "" -"Building of Android project failed, check output for the error.\n" +"Building of Android project failed, check output for the error. " "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" "Buildování projektu pro Android se nezdařilo, zkontrolujte chybový výstup.\n" @@ -19032,7 +19472,7 @@ msgstr "" #: platform/android/export/export_plugin.cpp #, fuzzy -msgid "Package not found: %s" +msgid "Package not found: \"%s\"." msgstr "Animace nenalezena: '%s'" #: platform/android/export/export_plugin.cpp @@ -19040,17 +19480,15 @@ msgid "Creating APK..." msgstr "Vytvářím APK..." #: platform/android/export/export_plugin.cpp -msgid "" -"Could not find template APK to export:\n" -"%s" +#, fuzzy +msgid "Could not find template APK to export: \"%s\"." msgstr "" "Nepodařilo se najít šablonu APK pro export:\n" "%s" #: platform/android/export/export_plugin.cpp msgid "" -"Missing libraries in the export template for the selected architectures: " -"%s.\n" +"Missing libraries in the export template for the selected architectures: %s. " "Please build a template with all required libraries, or uncheck the missing " "architectures in the export preset." msgstr "" @@ -19060,7 +19498,8 @@ msgid "Adding files..." msgstr "Přidávám soubory..." #: platform/android/export/export_plugin.cpp -msgid "Could not export project files" +#, fuzzy +msgid "Could not export project files." msgstr "Nelze exportovat soubory projektu" #: platform/android/export/export_plugin.cpp @@ -19080,6 +19519,58 @@ msgid "The character '%s' is not allowed in Identifier." msgstr "Znak '%s' není dovolen v identifikátoru." #: platform/iphone/export/export.cpp +msgid "Landscape Launch Screens" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 2436 X 1125" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 2208 X 1242" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPad 1024 X 768" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPad 2048 X 1536" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Portrait Launch Screens" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 640 X 960" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 640 X 1136" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 750 X 1334" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 1125 X 2436" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPad 768 X 1024" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPad 1536 X 2048" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 1242 X 2208" +msgstr "" + +#: platform/iphone/export/export.cpp msgid "App Store Team ID" msgstr "" @@ -19153,7 +19644,7 @@ msgstr "Úspěch!" msgid "Push Notifications" msgstr "Náhodná rotace:" -#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp +#: platform/iphone/export/export.cpp #, fuzzy msgid "User Data" msgstr "Uživatelské rozhraní" @@ -19251,6 +19742,17 @@ msgstr "Vyjmout uzly" msgid "Custom BG Color" msgstr "Vyjmout uzly" +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Prepare Templates" +msgstr "Spravovat šablony" + +#: platform/iphone/export/export.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Export template not found." +msgstr "Vlastní šablona k uveřejnění nebyla nalezena." + #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." msgstr "App Store Team ID nebyla poskytnuta - projekt nelze konfigurovat." @@ -19272,22 +19774,35 @@ msgid "Run exported HTML in the system's default browser." msgstr "Spustit vyexportované HTML ve výchozím prohlížeči." #: platform/javascript/export/export.cpp -msgid "Could not open template for export:" +#, fuzzy +msgid "Could not open template for export: \"%s\"." msgstr "Nelze otevřít šablonu pro export:" #: platform/javascript/export/export.cpp -msgid "Invalid export template:" +#, fuzzy +msgid "Invalid export template: \"%s\"." msgstr "Neplatná šablona pro export:" #: platform/javascript/export/export.cpp -msgid "Could not write file:" +#, fuzzy +msgid "Could not write file: \"%s\"." msgstr "Nelze zapsat soubor:" +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Icon Creation" +msgstr "Nastavit okraj" + #: platform/javascript/export/export.cpp -msgid "Could not read file:" +#, fuzzy +msgid "Could not read file: \"%s\"." msgstr "Nelze přečíst soubor:" #: platform/javascript/export/export.cpp +msgid "PWA" +msgstr "" + +#: platform/javascript/export/export.cpp #, fuzzy msgid "Variant" msgstr "Oddělení:" @@ -19363,15 +19878,17 @@ msgstr "" #: platform/javascript/export/export.cpp #, fuzzy -msgid "Could not read HTML shell:" +msgid "Could not read HTML shell: \"%s\"." msgstr "Nebylo možné přečíst HTML shell:" #: platform/javascript/export/export.cpp -msgid "Could not create HTTP server directory:" +#, fuzzy +msgid "Could not create HTTP server directory: %s." msgstr "Nepodařilo se vytvořit adresář serveru HTTP:" #: platform/javascript/export/export.cpp -msgid "Error starting HTTP server:" +#, fuzzy +msgid "Error starting HTTP server: %d." msgstr "Chyba při spuštění serveru HTTP:" #: platform/javascript/export/export.cpp @@ -19671,9 +20188,28 @@ msgid "Apple Team ID" msgstr "" #: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not open icon file \"%s\"." +msgstr "Nelze exportovat soubory projektu" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not start xcrun executable." +msgstr "Nelze spustit podproces!" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Notarization failed." +msgstr "Lokalizace" + +#: platform/osx/export/export.cpp +msgid "Notarization request UUID: \"%s\"" +msgstr "" + +#: platform/osx/export/export.cpp msgid "" -"Note: The notarization process generally takes less than an hour. When the " -"process is completed, you'll receive an email." +"The notarization process generally takes less than an hour. When the process " +"is completed, you'll receive an email." msgstr "" #: platform/osx/export/export.cpp @@ -19689,20 +20225,76 @@ msgid "" msgstr "" #: platform/osx/export/export.cpp +msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Built-in CodeSign failed with error \"%s\"." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Built-in CodeSign require regex module." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Could not start codesign executable, make sure Xcode command line tools are " +"installed." +msgstr "" + +#: platform/osx/export/export.cpp platform/windows/export/export.cpp #, fuzzy msgid "No identity found." msgstr "Nebyly nalezeny žádné ikony." #: platform/osx/export/export.cpp #, fuzzy +msgid "Cannot sign file %s." +msgstr "Chyba při ukládání souboru: %s" + +#: platform/osx/export/export.cpp +msgid "Relative symlinks are not supported, exported \"%s\" might be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "DMG Creation" +msgstr "Směry" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not start hdiutil executable." +msgstr "Nelze spustit podproces!" + +#: platform/osx/export/export.cpp +msgid "`hdiutil create` failed - file exists." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "`hdiutil create` failed." +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy msgid "Creating app bundle" msgstr "Vytvářím náhled" #: platform/osx/export/export.cpp -msgid "Could not find template app to export:" +#, fuzzy +msgid "Could not find template app to export: \"%s\"." msgstr "Nepodařilo se najít šablonu APK pro export:" #: platform/osx/export/export.cpp +#, fuzzy +msgid "Invalid export format." +msgstr "Neplatná šablona pro export:" + +#: platform/osx/export/export.cpp msgid "" "Relative symlinks are not supported on this OS, the exported project might " "be broken!" @@ -19710,7 +20302,7 @@ msgstr "" #: platform/osx/export/export.cpp msgid "" -"Requested template binary '%s' not found. It might be missing from your " +"Requested template binary \"%s\" not found. It might be missing from your " "template archive." msgstr "" @@ -19752,6 +20344,16 @@ msgstr "" #: platform/osx/export/export.cpp #, fuzzy +msgid "ZIP Creation" +msgstr "Projekt" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Could not open file to read from path \"%s\"." +msgstr "Nelze exportovat soubory projektu do projektu gradle\n" + +#: platform/osx/export/export.cpp +#, fuzzy msgid "Invalid bundle identifier:" msgstr "Neplatný identifikátor:" @@ -20064,6 +20666,11 @@ msgid "Debug Algorithm" msgstr "Ladicí program" #: platform/windows/export/export.cpp +#, fuzzy +msgid "Failed to rename temporary file \"%s\"." +msgstr "Nelze odstranit dočasný soubor:" + +#: platform/windows/export/export.cpp msgid "Identity Type" msgstr "" @@ -20078,6 +20685,11 @@ msgstr "Ladicí program" #: platform/windows/export/export.cpp #, fuzzy +msgid "Modify Resources" +msgstr "Kopírovat zdroj" + +#: platform/windows/export/export.cpp +#, fuzzy msgid "File Version" msgstr "Verze" @@ -20106,6 +20718,70 @@ msgid "Trademarks" msgstr "" #: platform/windows/export/export.cpp +#, fuzzy +msgid "Resources Modification" +msgstr "Náhodná rotace:" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Could not find rcedit executable at \"%s\"." +msgstr "Nepodařilo se najít úložiště klíčů, nelze exportovat." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Could not find wine executable at \"%s\"." +msgstr "Nepodařilo se najít úložiště klíčů, nelze exportovat." + +#: platform/windows/export/export.cpp +msgid "" +"Could not start rcedit executable, configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit)." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "" +"rcedit failed to modify executable:\n" +"%s" +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Could not find signtool executable at \"%s\"." +msgstr "Nepodařilo se najít úložiště klíčů, nelze exportovat." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Could not find osslsigncode executable at \"%s\"." +msgstr "Nepodařilo se najít úložiště klíčů, nelze exportovat." + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid identity type." +msgstr "Neplatný identifikátor:" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid timestamp server." +msgstr "Neplatný název." + +#: platform/windows/export/export.cpp +msgid "" +"Could not start signtool executable, configure signtool path in the Editor " +"Settings (Export > Windows > Signtool)." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "" +"Signtool failed to sign executable:\n" +"%s" +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Failed to remove temporary file \"%s\"." +msgstr "Nelze odstranit dočasný soubor:" + +#: platform/windows/export/export.cpp msgid "" "The rcedit tool must be configured in the Editor Settings (Export > Windows " "> Rcedit) to change the icon or app information data." @@ -20125,6 +20801,23 @@ msgid "Invalid product version:" msgstr "Neplatné GUID produktu." #: platform/windows/export/export.cpp +msgid "Windows executables cannot be >= 4 GiB." +msgstr "" + +#: platform/windows/export/export.cpp platform/x11/export/export.cpp +#, fuzzy +msgid "Failed to open executable file \"%s\"." +msgstr "Neplatná přípona." + +#: platform/windows/export/export.cpp platform/x11/export/export.cpp +msgid "Executable file header corrupted." +msgstr "" + +#: platform/windows/export/export.cpp platform/x11/export/export.cpp +msgid "Executable \"pck\" section not found." +msgstr "" + +#: platform/windows/export/export.cpp #, fuzzy msgid "Windows" msgstr "Nové okno" @@ -20141,6 +20834,10 @@ msgstr "" msgid "Wine" msgstr "" +#: platform/x11/export/export.cpp +msgid "32-bit executables cannot have embedded data >= 4 GiB." +msgstr "" + #: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp #: scene/resources/texture.cpp #, fuzzy @@ -20155,12 +20852,6 @@ msgstr "" "Aby AnimatedSprite mohl zobrazovat snímky, zdroj SpriteFrames musí být " "vytvořen nebo nastaven v vlastnosti \"Frames\"." -#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Frame" -msgstr "Snímek %" - #: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy @@ -20179,19 +20870,6 @@ msgstr "Hrát" msgid "Centered" msgstr "Uprostřed" -#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp -#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp -#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp -#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp -#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp -#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp -#: scene/resources/material.cpp scene/resources/particles_material.cpp -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Offset" -msgstr "Offset(Posun):" - #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp msgid "Flip H" @@ -20275,8 +20953,7 @@ msgid "Pitch Scale" msgstr "Měřítko" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp -#: scene/gui/video_player.cpp +#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp #, fuzzy msgid "Autoplay" msgstr "Zapnout Autoplay" @@ -20288,7 +20965,8 @@ msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/3d/light.cpp scene/3d/reflection_probe.cpp -#: scene/3d/visual_instance.cpp scene/resources/material.cpp +#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Max Distance" msgstr "Vybrat vzdálenost:" @@ -20323,7 +21001,8 @@ msgstr "Režim ikony" msgid "Rotating" msgstr "Krok rotace:" -#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp +#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp #, fuzzy msgid "Current" msgstr "Aktuální:" @@ -20338,7 +21017,7 @@ msgstr "Zvětšit" msgid "Custom Viewport" msgstr "1 výřez" -#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp #: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp #: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy @@ -20350,19 +21029,20 @@ msgid "Limit" msgstr "" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp -#: scene/resources/style_box.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #, fuzzy msgid "Left" msgstr "Vlevo nahoře" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp -#: scene/resources/style_box.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #, fuzzy msgid "Right" msgstr "Světlo" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Bottom" msgstr "Vlevo dole" @@ -20421,8 +21101,8 @@ msgstr "Vykreslovací volání:" msgid "Draw Drag Margin" msgstr "Nastavit okraj" -#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp -#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Uzel Blend2" @@ -20461,12 +21141,6 @@ msgstr "Přepnout viditelnost" msgid "Visible" msgstr "Přepnout viditelnost" -#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "Naplnit" - #: scene/2d/canvas_item.cpp #, fuzzy msgid "Self Modulate" @@ -20491,10 +21165,6 @@ msgstr "Světlo" msgid "Use Parent Material" msgstr "" -#: scene/2d/canvas_item.cpp -msgid "Toplevel" -msgstr "" - #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " @@ -20543,6 +21213,11 @@ msgstr "Chybný polygon. Alespoň 3 body jsou potřeba v 'Solids' build módu." msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "Chybný polygon. Alespoň 2 body jsou potřeba v 'Segments' build módu." +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -20666,17 +21341,6 @@ msgstr "Místní projekty" msgid "Draw Order" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp -#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp -#: scene/gui/texture_rect.cpp scene/resources/material.cpp -#: scene/resources/sky.cpp scene/resources/style_box.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Texture" -msgstr "Text" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -20780,8 +21444,9 @@ msgid "Tangential Accel" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp -#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp +#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp +#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp +#: scene/resources/particles_material.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Damping" msgstr "" @@ -20917,7 +21582,7 @@ msgid "Node B" msgstr "Uzel" #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/light.cpp scene/3d/physics_joint.cpp +#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp #: scene/resources/environment.cpp msgid "Bias" msgstr "" @@ -20927,7 +21592,7 @@ msgstr "" msgid "Disable Collision" msgstr "Deaktivované tlačítko" -#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "Softness" msgstr "" @@ -20966,7 +21631,8 @@ msgid "Texture Scale" msgstr "Oblast textury" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp +#: scene/3d/light.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" @@ -21099,7 +21765,7 @@ msgstr "Inicializovat" msgid "Multimesh" msgstr "Vynásobit %s" -#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp #: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp #: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp msgid "Cell Size" @@ -21110,11 +21776,43 @@ msgstr "" msgid "Edge Connection Margin" msgstr "Upravit spojení:" +#: scene/2d/navigation_2d.cpp +msgid "" +"'Navigation2D' node and 'Navigation2D.get_simple_path()' are deprecated and " +"will be removed in a future version. Use 'Navigation2DServer.map_get_path()' " +"instead." +msgstr "" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Pathfinding" +msgstr "Vazba" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Path Desired Distance" +msgstr "Vybrat vzdálenost:" + #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Path Max Distance" +msgstr "Vybrat vzdálenost:" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Avoidance" +msgstr "Pokročilé" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Avoidance Enabled" +msgstr "Povolit" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Neighbor Dist" msgstr "" @@ -21132,13 +21830,9 @@ msgstr "Převrátit horizontálně" msgid "Max Speed" msgstr "Rychlost:" -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy -msgid "Path Max Distance" -msgstr "Vybrat vzdálenost:" - #: scene/2d/navigation_agent_2d.cpp -msgid "The NavigationAgent2D can be used only under a Node2D node." +msgid "" +"The NavigationAgent2D can be used only under a Node2D inheriting parent node." msgstr "" #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp @@ -21152,16 +21846,6 @@ msgid "" "Node2D object." msgstr "" -#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Vertices" -msgstr "Vrcholy:" - -#: scene/2d/navigation_polygon.cpp -#, fuzzy -msgid "Outlines" -msgstr "Velikost obrysu:" - #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " @@ -21171,24 +21855,26 @@ msgstr "" "NavigationPolygon. Nastavte prosím vlastnost nebo nakreslete mnohoúhelník." #: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" -"NavigationPolygonInstance musí být dítětem nebo vnoučetem uzlu Navigation2D. " -"Poskytuje pouze data pro navigaci." - -#: scene/2d/navigation_polygon.cpp msgid "Navpoly" msgstr "" +#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp +#, fuzzy +msgid "Enter Cost" +msgstr "Uprostřed dole" + +#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp +#, fuzzy +msgid "Travel Cost" +msgstr "Cestovat" + #: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp #: scene/main/canvas_layer.cpp #, fuzzy msgid "Rotation Degrees" msgstr "Rotuji %s stupňů." -#: scene/2d/node_2d.cpp +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp #, fuzzy msgid "Global Rotation" msgstr "Konstantní" @@ -21576,7 +22262,7 @@ msgstr "Odstranit bod" msgid "Use Global Coordinates" msgstr "Další koordináta" -#: scene/2d/skeleton_2d.cpp +#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp #, fuzzy msgid "Rest" msgstr "Restartovat" @@ -21864,29 +22550,11 @@ msgid "Tracking" msgstr "Balím" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Bounds" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -#, fuzzy -msgid "Cell Space Transform" -msgstr "Promazat transformaci" - -#: scene/3d/baked_lightmap.cpp -msgid "Cell Subdiv" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/reflection_probe.cpp msgid "Interior" msgstr "" #: scene/3d/baked_lightmap.cpp -#, fuzzy -msgid "Octree" -msgstr "Podstrom" - -#: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" msgstr "Hledat mřížky a světla" @@ -22002,7 +22670,7 @@ msgstr "" msgid "Light Data" msgstr "S daty" -#: scene/3d/bone_attachment.cpp +#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp #, fuzzy msgid "Bone Name" msgstr "Název uzlu:" @@ -22197,24 +22865,6 @@ msgid "Autoplace Priority" msgstr "Zapnout priority" #: scene/3d/gi_probe.cpp -msgid "To Cell Xform" -msgstr "" - -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Dynamic Data" -msgstr "Dynamická knihovna" - -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Dynamic Range" -msgstr "Dynamická knihovna" - -#: scene/3d/gi_probe.cpp scene/3d/light.cpp -msgid "Normal Bias" -msgstr "" - -#: scene/3d/gi_probe.cpp msgid "Plotting Meshes" msgstr "Vykreslení sítí" @@ -22241,6 +22891,87 @@ msgstr "" msgid "Subdiv" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Range" +msgstr "Dynamická knihovna" + +#: scene/3d/gi_probe.cpp scene/3d/light.cpp +msgid "Normal Bias" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Pixel Size" +msgstr "Přichycení na pixely" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +msgid "Billboard" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Shaded" +msgstr "Shader" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +msgid "Double Sided" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp +msgid "No Depth Test" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp +#, fuzzy +msgid "Fixed Size" +msgstr "Pohled zepředu" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +msgid "Alpha Cut" +msgstr "" + +#: scene/3d/label_3d.cpp scene/resources/material.cpp +msgid "Alpha Scissor Threshold" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp +#, fuzzy +msgid "Render Priority" +msgstr "Zapnout priority" + +#: scene/3d/label_3d.cpp +#, fuzzy +msgid "Outline Render Priority" +msgstr "Zapnout priority" + +#: scene/3d/label_3d.cpp +#, fuzzy +msgid "Outline Modulate" +msgstr "Vynutit bílou modulaci" + +#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp +#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Font" +msgstr "Fonty" + +#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Horizontal Alignment" +msgstr "Horizonálně:" + +#: scene/3d/label_3d.cpp +#, fuzzy +msgid "Vertical Alignment" +msgstr "Filtrovat signály" + +#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp +#, fuzzy +msgid "Autowrap" +msgstr "Autoload" + #: scene/3d/light.cpp #, fuzzy msgid "Indirect Energy" @@ -22251,7 +22982,8 @@ msgstr "Emisní barvy" msgid "Negative" msgstr "GDNative" -#: scene/3d/light.cpp +#: scene/3d/light.cpp scene/resources/material.cpp +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Specular" msgstr "Režim pravítka" @@ -22342,6 +23074,13 @@ msgstr "" msgid "Transform Normals" msgstr "Transformace zrušena." +#: scene/3d/navigation.cpp +msgid "" +"'Navigation' node and 'Navigation.get_simple_path()' are deprecated and will " +"be removed in a future version. Use 'NavigationServer.map_get_path()' " +"instead." +msgstr "" + #: scene/3d/navigation.cpp scene/resources/curve.cpp #, fuzzy msgid "Up Vector" @@ -22362,25 +23101,19 @@ msgid "Ignore Y" msgstr "[Ignorovat]" #: scene/3d/navigation_agent.cpp -msgid "The NavigationAgent can be used only under a spatial node." -msgstr "" - -#: scene/3d/navigation_mesh_instance.cpp msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." +"The NavigationAgent can be used only under a Spatial inheriting parent node." msgstr "" -"NavigationMeshInstance musí být dítětem nebo vnoučetem uzlu Navigation. " -"Poskytuje pouze data pro navigaci." -#: scene/3d/navigation_mesh_instance.cpp -msgid "Navmesh" -msgstr "" +#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp +#, fuzzy +msgid "NavMesh" +msgstr "Zapéct NavMesh" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -22515,18 +23248,170 @@ msgstr "Akce" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Move Lock X" -msgstr "Přesunout uzel" +msgid "Joint Constraints" +msgstr "Konstanty" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +msgid "Impulse Clamp" +msgstr "" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Swing Span" +msgstr "Ukládám scénu" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +msgid "Twist Span" +msgstr "" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +#: scene/3d/vehicle_body.cpp +#, fuzzy +msgid "Relaxation" +msgstr "Oddělení:" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Move Lock Y" -msgstr "Přesunout uzel" +msgid "Angular Limit Enabled" +msgstr "Filtrovat signály" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Move Lock Z" -msgstr "Přesunout uzel" +msgid "Angular Limit Upper" +msgstr "Lineární" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Lower" +msgstr "Maximální úhlová chyba:" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Bias" +msgstr "Lineární" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Softness" +msgstr "Animace" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Relaxation" +msgstr "Animace" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Limit Upper" +msgstr "Lineární" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Limit Lower" +msgstr "Lineární" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Limit Softness" +msgstr "Lineární" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Limit Restitution" +msgstr "Lineární" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Limit Damping" +msgstr "Lineární" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Restitution" +msgstr "Animace" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Damping" +msgstr "Animace" + +#: scene/3d/physics_body.cpp +msgid "X" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Y" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Z" +msgstr "" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Limit Enabled" +msgstr "Lineární" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Spring Enabled" +msgstr "Lineární" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Spring Stiffness" +msgstr "Lineární" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Spring Damping" +msgstr "Lineární" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Equilibrium Point" +msgstr "Lineární" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Restitution" +msgstr "Popis" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Damping" +msgstr "Lineární" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Restitution" +msgstr "Popis" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Damping" +msgstr "Animace" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +msgid "ERP" +msgstr "" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Spring Enabled" +msgstr "Filtrovat signály" + +#: scene/3d/physics_body.cpp +msgid "Angular Spring Stiffness" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Angular Spring Damping" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Angular Equilibrium Point" +msgstr "" #: scene/3d/physics_body.cpp #, fuzzy @@ -22568,10 +23453,6 @@ msgid "Params" msgstr "Změněný parametr:" #: scene/3d/physics_joint.cpp -msgid "Impulse Clamp" -msgstr "" - -#: scene/3d/physics_joint.cpp msgid "Angular Limit" msgstr "" @@ -22585,11 +23466,6 @@ msgstr "Velká písmena" msgid "Lower" msgstr "Malá písmena" -#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp -#, fuzzy -msgid "Relaxation" -msgstr "Oddělení:" - #: scene/3d/physics_joint.cpp msgid "Motor" msgstr "" @@ -22656,15 +23532,6 @@ msgstr "Maximální úhlová chyba:" #: scene/3d/physics_joint.cpp #, fuzzy -msgid "Swing Span" -msgstr "Ukládám scénu" - -#: scene/3d/physics_joint.cpp -msgid "Twist Span" -msgstr "" - -#: scene/3d/physics_joint.cpp -#, fuzzy msgid "Linear Limit X" msgstr "Lineární" @@ -22692,10 +23559,6 @@ msgid "Angular Limit X" msgstr "" #: scene/3d/physics_joint.cpp -msgid "ERP" -msgstr "" - -#: scene/3d/physics_joint.cpp msgid "Angular Motor X" msgstr "" @@ -22915,8 +23778,9 @@ msgstr "" msgid "Main" msgstr "" -#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp -#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp +#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy msgid "Active" @@ -23029,6 +23893,35 @@ msgid "" "Ensure all rooms contain geometry or manual bounds." msgstr "" +#: scene/3d/skeleton.cpp scene/resources/skin.cpp +#, fuzzy +msgid "Pose" +msgstr "Kopírovat pózu" + +#: scene/3d/skeleton.cpp +#, fuzzy +msgid "Bound Children" +msgstr "Upravitelní potomci" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Pinned Points" +msgstr "Přesunout body" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Attachments" +msgstr "Gizma" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Point Index" +msgstr "Z-Index" + +#: scene/3d/soft_body.cpp +msgid "Spatial Attachment Path" +msgstr "" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Physics Enabled" @@ -23091,6 +23984,11 @@ msgstr "" "Změňte velikost kolizních tvarů v uzlech potomků." #: scene/3d/spatial.cpp +#, fuzzy +msgid "Global Translation" +msgstr "Zachovat globální transformaci" + +#: scene/3d/spatial.cpp msgid "Matrix" msgstr "" @@ -23112,34 +24010,12 @@ msgstr "" msgid "Opacity" msgstr "" -#: scene/3d/sprite_3d.cpp -#, fuzzy -msgid "Pixel Size" -msgstr "Přichycení na pixely" - -#: scene/3d/sprite_3d.cpp -msgid "Billboard" -msgstr "" - #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #, fuzzy msgid "Transparent" msgstr "Transponovat" #: scene/3d/sprite_3d.cpp -#, fuzzy -msgid "Shaded" -msgstr "Shader" - -#: scene/3d/sprite_3d.cpp -msgid "Double Sided" -msgstr "" - -#: scene/3d/sprite_3d.cpp -msgid "Alpha Cut" -msgstr "" - -#: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." @@ -23294,40 +24170,6 @@ msgstr "" "Tento WorldEnvironment je ignorován. Buď přidejte kameru (pro 3D scény) nebo " "nastavte plátnu tohoto prostředí Režim pozadí (pro 2D scény)." -#: scene/animation/animation_blend_space_1d.cpp -#: scene/animation/animation_blend_space_2d.cpp -#, fuzzy -msgid "Min Space" -msgstr "Hlavní scéna" - -#: scene/animation/animation_blend_space_1d.cpp -#: scene/animation/animation_blend_space_2d.cpp -msgid "Max Space" -msgstr "" - -#: scene/animation/animation_blend_space_1d.cpp -#, fuzzy -msgid "Value Label" -msgstr "Hodnota" - -#: scene/animation/animation_blend_space_2d.cpp -#, fuzzy -msgid "Auto Triangles" -msgstr "Zapnout/Vypnout automatické trojúhelníky" - -#: scene/animation/animation_blend_space_2d.cpp -#, fuzzy -msgid "Triangles" -msgstr "Zapnout/Vypnout automatické trojúhelníky" - -#: scene/animation/animation_blend_space_2d.cpp -msgid "X Label" -msgstr "" - -#: scene/animation/animation_blend_space_2d.cpp -msgid "Y Label" -msgstr "" - #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "Na uzlu BlendTree \"%s\" nebyla nalezena animace: \"%s\"" @@ -23362,13 +24204,28 @@ msgid "Autorestart" msgstr "Auto-restart:" #: scene/animation/animation_blend_tree.cpp +msgid "Delay" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp #, fuzzy -msgid "Autorestart Delay" -msgstr "Auto-restart:" +msgid "Random Delay" +msgstr "Náhodné naklonění:" #: scene/animation/animation_blend_tree.cpp -msgid "Autorestart Random Delay" -msgstr "" +#, fuzzy +msgid "Add Amount" +msgstr "Množství:" + +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Blend Amount" +msgstr "Množství:" + +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Seek Position" +msgstr "Nastavit bod do křivky" #: scene/animation/animation_blend_tree.cpp #, fuzzy @@ -23381,11 +24238,6 @@ msgstr "Přidat vstupní port" msgid "Xfade Time" msgstr "X-Fade čas (s):" -#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp -#, fuzzy -msgid "Graph Offset" -msgstr "Offset mřížky:" - #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" @@ -23456,11 +24308,6 @@ msgid "Nothing connected to input '%s' of node '%s'." msgstr "Nic není připojeno do vstupu '%s' uzlu '%s'." #: scene/animation/animation_tree.cpp -#, fuzzy -msgid "Filter Enabled" -msgstr "Filtrovat signály" - -#: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." msgstr "Není nastaven žádný kořen grafu AnimationNode." @@ -23830,11 +24677,6 @@ msgstr "XForm dialog" msgid "Hide On OK" msgstr "" -#: scene/gui/dialogs.cpp scene/gui/label.cpp -#, fuzzy -msgid "Autowrap" -msgstr "Autoload" - #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Pozor!" @@ -24402,6 +25244,11 @@ msgstr "Složka:" #: scene/gui/text_edit.cpp #, fuzzy +msgid "Drag And Drop Selection Enabled" +msgstr "Pouze výběr" + +#: scene/gui/text_edit.cpp +#, fuzzy msgid "Hiding Enabled" msgstr "Povolit" @@ -24485,7 +25332,7 @@ msgstr "" msgid "Fill Mode" msgstr "Režim přehrávání:" -#: scene/gui/texture_progress.cpp +#: scene/gui/texture_progress.cpp scene/resources/material.cpp msgid "Tint" msgstr "" @@ -24613,6 +25460,12 @@ msgid "Timeout" msgstr "Čas vypršel." #: scene/main/node.cpp +msgid "" +"Setting node name '%s' to be unique within scene for '%s', but it's already " +"claimed by '%s'. This node is no longer set unique." +msgstr "" + +#: scene/main/node.cpp #, fuzzy msgid "Name Num Separator" msgstr "Nazvaný oddělovač" @@ -24628,13 +25481,13 @@ msgstr "Popis" #: scene/main/node.cpp #, fuzzy -msgid "Import Path" -msgstr "Exportovat cestu" +msgid "Pause Mode" +msgstr "Režim posouvání" #: scene/main/node.cpp #, fuzzy -msgid "Pause Mode" -msgstr "Režim posouvání" +msgid "Physics Interpolation Mode" +msgstr "Interpolační režim" #: scene/main/node.cpp #, fuzzy @@ -24666,11 +25519,6 @@ msgstr "Nastavit více:" msgid "Process Priority" msgstr "Zapnout priority" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "Interpolační režim" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -24704,12 +25552,8 @@ msgstr "" msgid "Multiplayer Poll" msgstr "Vynásobit %s" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "Interpolační režim" - -#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp +#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp +#: scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -24810,18 +25654,6 @@ msgid "Viewport Path" msgstr "Exportovat cestu" #: scene/main/viewport.cpp -msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" -"Tento viewport není nastaven jako render target. Pokud chcete jeho obsah " -"zobrazit přímo na obrazovku, musíte ho nastavit jako dítě uzlu Control, aby " -"mohl získat velikost. Jinak ho nastavte jako render target a přiřaďte jeho " -"vnitřní texturu nějakému uzlu k zobrazení." - -#: scene/main/viewport.cpp #, fuzzy msgid "" "The Viewport size must be greater than or equal to 2 pixels on both " @@ -24830,6 +25662,15 @@ msgstr "" "Velikost pohledu musí být větší než 0, aby bylo možné cokoliv renderovat." #: scene/main/viewport.cpp +msgid "" +"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-" +"Sampling.\n" +"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-" +"Effects.\n" +"HDR will be disabled for this Viewport." +msgstr "" + +#: scene/main/viewport.cpp msgid "ARVR" msgstr "" @@ -24988,6 +25829,16 @@ msgid "3D Physics" msgstr "Fyzikální snímek %" #: scene/register_scene_types.cpp +#, fuzzy +msgid "2D Navigation" +msgstr "Navigace" + +#: scene/register_scene_types.cpp +#, fuzzy +msgid "3D Navigation" +msgstr "Navigace" + +#: scene/register_scene_types.cpp msgid "Use hiDPI" msgstr "" @@ -25030,12 +25881,6 @@ msgid "Panel" msgstr "" #: scene/resources/default_theme/default_theme.cpp -#: scene/resources/dynamic_font.cpp -#, fuzzy -msgid "Font" -msgstr "Fonty" - -#: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Color" msgstr "Vyberte barvu" @@ -25368,11 +26213,6 @@ msgstr "Vypnout ořezávání" #: scene/resources/default_theme/default_theme.cpp #, fuzzy -msgid "Separator" -msgstr "Oddělení:" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Labeled Separator Left" msgstr "Nazvaný oddělovač" @@ -25383,6 +26223,11 @@ msgstr "Nazvaný oddělovač" #: scene/resources/default_theme/default_theme.cpp #, fuzzy +msgid "Font Separator" +msgstr "Operátor barvy." + +#: scene/resources/default_theme/default_theme.cpp +#, fuzzy msgid "Font Color Accel" msgstr "Odstranit položky třídy" @@ -25423,11 +26268,6 @@ msgstr "Breakpointy" #: scene/resources/default_theme/default_theme.cpp #, fuzzy -msgid "Separation" -msgstr "Oddělení:" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Resizer" msgstr "Změnit velikost pole" @@ -26169,15 +27009,6 @@ msgid "Color Correction" msgstr "Funkce obarvení." #: scene/resources/font.cpp -msgid "Chars" -msgstr "" - -#: scene/resources/font.cpp -#, fuzzy -msgid "Kernings" -msgstr "Varování" - -#: scene/resources/font.cpp #, fuzzy msgid "Ascent" msgstr "Nedávné:" @@ -26189,6 +27020,11 @@ msgstr "Nerozptylující režitm" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "Hloubka" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "Offset(Posun):" @@ -26212,11 +27048,6 @@ msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Render Priority" -msgstr "Zapnout priority" - -#: scene/resources/material.cpp -#, fuzzy msgid "Next Pass" msgstr "Další rovina" @@ -26235,10 +27066,6 @@ msgid "Vertex Lighting" msgstr "Přímé osvětlení" #: scene/resources/material.cpp -msgid "No Depth Test" -msgstr "" - -#: scene/resources/material.cpp #, fuzzy msgid "Use Point Size" msgstr "Pohled zepředu" @@ -26248,11 +27075,6 @@ msgid "World Triplanar" msgstr "" #: scene/resources/material.cpp -#, fuzzy -msgid "Fixed Size" -msgstr "Pohled zepředu" - -#: scene/resources/material.cpp msgid "Albedo Tex Force sRGB" msgstr "" @@ -26271,6 +27093,10 @@ msgid "Ensure Correct Normals" msgstr "Transformace zrušena." #: scene/resources/material.cpp +msgid "Albedo Tex MSDF" +msgstr "" + +#: scene/resources/material.cpp #, fuzzy msgid "Vertex Color" msgstr "Vrchol" @@ -26337,10 +27163,6 @@ msgid "Use Alpha Scissor" msgstr "" #: scene/resources/material.cpp -msgid "Alpha Scissor Threshold" -msgstr "" - -#: scene/resources/material.cpp #, fuzzy msgid "Particles Anim" msgstr "Částice" @@ -26364,26 +27186,9 @@ msgid "Metallic" msgstr "" #: scene/resources/material.cpp -msgid "Metallic Specular" -msgstr "" - -#: scene/resources/material.cpp #, fuzzy -msgid "Metallic Texture" -msgstr "Zdroje emisí: " - -#: scene/resources/material.cpp -msgid "Metallic Texture Channel" -msgstr "" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Roughness Texture" -msgstr "Odstranit texturu" - -#: scene/resources/material.cpp -msgid "Roughness Texture Channel" -msgstr "" +msgid "Texture Channel" +msgstr "Oblast textury" #: scene/resources/material.cpp #, fuzzy @@ -26391,24 +27196,8 @@ msgid "Emission" msgstr "Emisní maska" #: scene/resources/material.cpp -#, fuzzy -msgid "Emission Energy" -msgstr "Emisní barvy" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Emission Operator" -msgstr "Emisní barvy" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Emission On UV2" -msgstr "Emisní maska" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Emission Texture" -msgstr "Zdroje emisí: " +msgid "On UV2" +msgstr "" #: scene/resources/material.cpp msgid "NormalMap" @@ -26420,35 +27209,19 @@ msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Rim Tint" -msgstr "Náhodné naklonění:" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Rim Texture" -msgstr "Odstranit texturu" - -#: scene/resources/material.cpp -#, fuzzy msgid "Clearcoat" msgstr "Promazat" #: scene/resources/material.cpp -#, fuzzy -msgid "Clearcoat Gloss" -msgstr "Vymazat pózu" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Clearcoat Texture" -msgstr "Motiv editoru" +msgid "Gloss" +msgstr "" #: scene/resources/material.cpp msgid "Anisotropy" msgstr "" #: scene/resources/material.cpp -msgid "Anisotropy Flowmap" +msgid "Flowmap" msgstr "" #: scene/resources/material.cpp @@ -26457,15 +27230,6 @@ msgid "Ambient Occlusion" msgstr "Okluze" #: scene/resources/material.cpp -msgid "On UV2" -msgstr "" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Texture Channel" -msgstr "Oblast textury" - -#: scene/resources/material.cpp msgid "Deep Parallax" msgstr "" @@ -26499,15 +27263,10 @@ msgstr "Přechod: " #: scene/resources/material.cpp #, fuzzy -msgid "Transmission Texture" -msgstr "Přechod: " - -#: scene/resources/material.cpp -#, fuzzy msgid "Refraction" msgstr "Oddělení:" -#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/material.cpp msgid "Detail" msgstr "" @@ -26553,15 +27312,20 @@ msgstr "Režim posouvání" msgid "Lightmap Size Hint" msgstr "Zapéct lightmapy" -#: scene/resources/mesh.cpp -#, fuzzy -msgid "Blend Shape Mode" -msgstr "Uzel Blend2" - #: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp msgid "Custom AABB" msgstr "" +#: scene/resources/mesh_library.cpp +#, fuzzy +msgid "Mesh Transform" +msgstr "Transformace" + +#: scene/resources/mesh_library.cpp +#, fuzzy +msgid "NavMesh Transform" +msgstr "Promazat transformaci" + #: scene/resources/multimesh.cpp #, fuzzy msgid "Color Format" @@ -26585,29 +27349,14 @@ msgstr "Instance" msgid "Visible Instance Count" msgstr "" -#: scene/resources/multimesh.cpp -#, fuzzy -msgid "Transform Array" -msgstr "Transformace zrušena." - -#: scene/resources/multimesh.cpp -#, fuzzy -msgid "Transform 2D Array" -msgstr "Transformovat UV mapu" - -#: scene/resources/multimesh.cpp -#, fuzzy -msgid "Color Array" -msgstr "Změnit velikost pole" - -#: scene/resources/multimesh.cpp +#: scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Custom Data Array" -msgstr "Změnit velikost pole" +msgid "Sampling" +msgstr "Škálování: " #: scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Sample Partition Type" +msgid "Partition Type" msgstr "Nastavit typ proměnné" #: scene/resources/navigation_mesh.cpp @@ -26625,10 +27374,15 @@ msgid "Source Group Name" msgstr "Zdroj" #: scene/resources/navigation_mesh.cpp -msgid "Agent" +msgid "Cells" msgstr "" #: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Agents" +msgstr "Argumenty hlavní scény:" + +#: scene/resources/navigation_mesh.cpp msgid "Max Climb" msgstr "" @@ -26638,11 +27392,16 @@ msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy +msgid "Regions" +msgstr "Oblast" + +#: scene/resources/navigation_mesh.cpp +#, fuzzy msgid "Merge Size" msgstr "Sloučit ze scény" #: scene/resources/navigation_mesh.cpp -msgid "Edge" +msgid "Edges" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -26656,6 +27415,11 @@ msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy +msgid "Details" +msgstr "Zobrazit výchozí" + +#: scene/resources/navigation_mesh.cpp +#, fuzzy msgid "Sample Distance" msgstr "Vybrat vzdálenost:" @@ -26673,9 +27437,19 @@ msgid "Ledge Spans" msgstr "" #: scene/resources/navigation_mesh.cpp -msgid "Filter Walkable Low Height Spans" +msgid "Walkable Low Height Spans" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Baking AABB" +msgstr "Generování AABB" + +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Baking AABB Offset" +msgstr "Offset(Posun):" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -26800,6 +27574,11 @@ msgstr "Vpravo nahoře" msgid "Is Hemisphere" msgstr "" +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Curve Step" +msgstr "Rozdělit křivku" + #: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Slips On Slope" msgstr "" @@ -26808,15 +27587,25 @@ msgstr "" msgid "A" msgstr "" -#: scene/resources/shader.cpp -#, fuzzy -msgid "Custom Defines" -msgstr "Přehrát upravenou scénu" - #: scene/resources/shape_2d.cpp msgid "Custom Solver Bias" msgstr "" +#: scene/resources/skin.cpp +#, fuzzy +msgid "Bind Count" +msgstr "Přidat vstupní port" + +#: scene/resources/skin.cpp +#, fuzzy +msgid "Bind" +msgstr "Vazba" + +#: scene/resources/skin.cpp +#, fuzzy +msgid "Bone" +msgstr "Kosti" + #: scene/resources/sky.cpp #, fuzzy msgid "Radiance Size" @@ -26879,6 +27668,10 @@ msgid "Expand Margin" msgstr "Rozbalit vše" #: scene/resources/style_box.cpp +msgid "Skew" +msgstr "" + +#: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" msgstr "Změnit vnitřní poloměr Torus" @@ -26892,10 +27685,6 @@ msgid "Anti Aliasing" msgstr "" #: scene/resources/style_box.cpp -msgid "Anti Aliasing Size" -msgstr "" - -#: scene/resources/style_box.cpp msgid "Grow Begin" msgstr "" @@ -26920,6 +27709,21 @@ msgstr "Strana: " #: scene/resources/texture.cpp #, fuzzy +msgid "Side" +msgstr "Zobrazit vodítka" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Front" +msgstr "Pohled zepředu" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Back" +msgstr "Jít zpět" + +#: scene/resources/texture.cpp +#, fuzzy msgid "Storage Mode" msgstr "Režim škálování" @@ -26930,13 +27734,13 @@ msgstr "Snímat" #: scene/resources/texture.cpp #, fuzzy -msgid "Fill From" +msgid "From" msgstr "Režim přehrávání:" #: scene/resources/texture.cpp #, fuzzy -msgid "Fill To" -msgstr "Režim přehrávání:" +msgid "To" +msgstr "Horní" #: scene/resources/texture.cpp #, fuzzy @@ -26973,8 +27777,28 @@ msgstr "" #: scene/resources/visual_shader.cpp #, fuzzy -msgid "Initialized" -msgstr "Inicializovat" +msgid "Depth Draw" +msgstr "Interpolační režim" + +#: scene/resources/visual_shader.cpp +#, fuzzy +msgid "Cull" +msgstr "Režim pravítka" + +#: scene/resources/visual_shader.cpp +#, fuzzy +msgid "Diffuse" +msgstr "Režim posouvání" + +#: scene/resources/visual_shader.cpp +#, fuzzy +msgid "Async" +msgstr "Režim posouvání" + +#: scene/resources/visual_shader.cpp +#, fuzzy +msgid "Modes" +msgstr "Režim posouvání" #: scene/resources/visual_shader.cpp #, fuzzy @@ -27041,6 +27865,11 @@ msgid "Scenario" msgstr "Scéna" #: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Navigation Map" +msgstr "Navigace" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -27058,6 +27887,26 @@ msgstr "Levé lineární" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world.cpp +#, fuzzy +msgid "Default Map Up" +msgstr "Výchozí" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Default Cell Size" +msgstr "Výchozí náhled" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Default Cell Height" +msgstr "Testované" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Default Edge Connection Margin" +msgstr "Upravit spojení:" + #: scene/resources/world_2d.cpp msgid "Canvas" msgstr "" @@ -27420,6 +28269,11 @@ msgstr "Kolizní režim" msgid "Collision Unsafe Fraction" msgstr "Kolizní režim" +#: servers/physics_2d_server.cpp servers/physics_server.cpp +#, fuzzy +msgid "Physics Engine" +msgstr "Fyzikální snímek %" + #: servers/physics_server.cpp #, fuzzy msgid "Center Of Mass" @@ -27436,13 +28290,13 @@ msgstr "Odlišnosti mohou být přiřazeny pouze ve vertex funkci." #: servers/visual/shader_language.cpp msgid "" -"Varyings which assigned in 'vertex' function may not be reassigned in " +"Varyings which were assigned in 'vertex' function may not be reassigned in " "'fragment' or 'light'." msgstr "" #: servers/visual/shader_language.cpp msgid "" -"Varyings which assigned in 'fragment' function may not be reassigned in " +"Varyings which were assigned in 'fragment' function may not be reassigned in " "'vertex' or 'light'." msgstr "" |